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#All of the side characters from botw just having to fight Ganondorf
kumalimited · 1 year
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So from what I saw from the BOTW Recap and TOTK trailers, TOTK acknowledges the fight against the divine beasts and Link getting the master Sword in BOTW as Canon which means they did all of my girlies who flew directly from the plateau to Hyrule Castle to fight Ganon with nothing but underwear and a stick wrong
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nekodatta · 1 year
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More Tears of the Kingdom/BOTW rambling based on the new trailer.
They seem to be building a lot of emphasis on the "you are not alone" part of the trailer. We see Link accompanied by the new champions in what looks like boss fights, Link straight up fighting side by side with Sidon against a random enemy, wide scale battles with NPCs fighting enemies by themselves, a shot of Link with what looks like more random NPCs overlooking a field.
This all seems to hint at an entire "building an army against Ganondorf" system, maybe unlocking new npc allies as you do sidequest for them, while the story important characters will join you as "full party allies" when you complete their various part of the story and maybe random battles will break out all over Hyrule.
And if this is really what is going on, I find it all so... Beautifully poetic, and perfectly in line with the fact that this originally started as "BOTW DLC".
In BOTW, you travel a broken Hyrule completely alone, only stopping at little villages and stables here and there to rest, to buy stuff, to prepare for the next part of your journey. You meet people on your travels, but you exchange some words at the most, help them with some sidequest, or maybe save them as they are attacked by monsters, and then you are off on your own again, preparing for the next Divine Beast, the next shrine, the next mountain to climb.
But now, all the work you've done in BOTW will pay off. People all over Hyrule *know* Link. Not as some chosen legendary hero, but as the random guy that showed up and helped them with some little thing in their life, or thar swooped in as they were being attacked, or that helped them in something as little as gathering some fireflies for a girl to just watch them glow in the night. (I loved that little sidequest btw)
And people in Hyrule now WANT to help Link back. They're not standing by the side and waiting for him to do all the work. They will step up and fight against Ganondorf's forces, and I hope that they "reuse assets" in the BEST way and actually make them be the SAME people you met in BOTW, name and all.
From waking up in a shrine completely alone, no memories of who you are, just a distant voice telling you that you have to accomplish this impossible sounding goal of defeating the calamity... To standing side by side with all the people you've helped, all the bonds you have forged after retracing your past and regaining your memories.
"You are not alone Link"
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one-idea · 2 months
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I just found your zelda au and I wanma share mine!!! I have a separate blog for it but basically; its Breath of the wild with Luffy as Zelda and Nami as Link.
(Zoro is the power piece)
And they're the first of the Triforce trio to not be on opposing sides.
I LOVE this idea.
Please drop the link. I want to read it.
I love aus where the triforce wielders are actually friends. They make my heart so warm!
Zoro fits power so well to. His goal to be the strongest swordsman, but he’s so protective of those he cares for. I can just see how nervous everyone is when he comes into the scene because the only power wielder in history is Ganondorf and he’s well….Ganon. But Zoro wants power not for the sake of it, but to keep his promises and protect those around him.
Luffy being Zelda is so fun as the wielder of Wisdom. Because I don’t think a lot of people look at his character and think WISE. And on the surface he’s not. He’s silly and goofy and has a one track mind most of the time. But he’s also kind. He has a high emotional intelligence where he knows what people need and who needs him. He’s also able to identify the biggest threats on the battlefield and know that he has to beat them to keep the crew safe. (They even point this out at the end of water 7)
Plus this puts Luffy in a Prince role. It’s his JOB to protect his people and he’s doing everything he can. But as you know BOTW it’s just not enough. There are restrictions that stop him from being able to fight or learn the way he wants/needs to. He’s forced into a role/power he just can’t make work. (Until it’s to late)
Now all I want to know is
Who are the champions?
Who is the king? (Who tells Luffy he is “the heir to a throne of nothing. Nothing but failure.” Come on I just want to know)
Are you doing this with the 100 year time skip? Are there going to be the past champions and their descendants? Or are we doing more of an AOC style where they win the first time around? (They have Zoro which is a BIG factor that Link and Zelda don’t have in the first go around
Also Nami as Link. I love this. Nami as the wielder of courage when she is known as one of the cowardly trio. Because Nami is brave. She stands up for what she believes in. She defends her crew and her village and never runs when they need her. It will be so interesting to see her in the role of the hero.
Again I don’t know if you’re going to do the time skip. But Nami losing her memories and having to relearn the world. Her skills as a fighter and navigator have to be reclaimed along with her memories of Luffy and Zoro. I can just imagine she gets one of the silly memories first and is like ‘really…these guys? I’m suppose to save the world with these two?’ But as she remembers more she sees why they were friends and how amazing Luffy and Zoro are. How people looked down on Luffy for struggling to Unlock his powers and how they looked at Zoro in fear because of his role as wielder of Power. How they were just kids their the weight of the world on their shoulders and everyone expected them to win but barley helped them to do so. (BOTW divers me crazy)
Please share more. I’m losing my mind on the premise alone.
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skyloftsword · 27 days
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Ranking Zelda stories because I am bored
Happy Easter and Trans Visibility Day! I'm bored and wanted to rank the stories of the 3D Zelda games. Spoilers of course. Ranked from favorite (top) to weakest (bottom). I also won't be including WInd Waker because I never beat it (not the game's fault, I bought HD during the Switch's lifecycle and got tired of the Wii U gamepad). A lot of my problems are just personal gripes and not really criticisms.
Tears of the Kingdom: Controversial placement, I know (I have been literally harassed SEVERAL times over this take, I am disappointed in humanity). It has its issues, but like, what thing DOESN'T have flaws? Everything is flawed, it came free with your entertainment. The plot beats for Tears of the Kingdom are absolutely insane. The Imprisoning War and the events leading up to it all felt connected and relevant to each other and the events in the present. Not to mention watching stuff like the Molduga memory and the Imprisoning War itself was extremely hype. Seeing the interactions between Sonia, Rauru, Zelda and Mineru got me really attached to these characters. The events in the present also feel meaningful and urgent. Your friends from the previous game are ACTUALLY in trouble in this game and not just being stalked by a giant robot that's doing nothing. The Sages also felt more connected than the Champions ever did. The camera not being locked behind a backtracking quest this time was cool too. Overall, this game's story hit the hardest, especially with the Dragon Tears quest.
Skyward Sword: Great story with a great cast. Backtracking is a bit of a pain and could have been handled better, but I love the events of the game. Groose's character development is truly excellent. Link and Zelda having a connection also assisted in making the adventure hitting harder.
Twilight Princess: As a former Twilight Princess hater, I would like to apologize to this game. I had a biased hatred against the game because I thought it was just TP fans that were toxic when in reality its just the Zelda fanbase as a whole that has a massive toxicity problem (not all Zelda fans are toxic). The whole beginning segment with Ordon Village and the Twili Realm sets up Link's quest perfectly. The story as a whole is really great until Ganondorf. Ganondorf in this game is genuinely really weak as a character, same with Zelda. They at least have the manga to help them but still...
Majora's Mask: I love the concept for this game's story and for the most part its really well done. Its just short and a lot of the interesting stuff is in the side quests. This is totally fine because it helps get me invested in the world, but most side quests are just... meh. Anju/Kafei, the grandma stories and the Romani Ranch quest lines (including the Ranch Race with the Gorman Brothers) are really great though.
Breath of the Wild: Man... This game's backstory is SO, SO, SO GOOD. Like wow is it good. I just HATE how its told. Stuff that would be cool to see is NEVER shown. Like why not show us Zelda and Link vs Calamity Ganon? Not to mention the Camera backtracking quest... I will say, at least it made the Champion's Tunic plot relevant. TotK should've made the Leathers important. Also the Divine Beast quests just don't sit right with me (outside of the Gerudo one, that one was really great). The Divine Beast fights are incredible though, they make up for the atrocious dungeon bosses.
Ocarina of Time: Too boring and unoriginal for me. Yes, TotK takes a lot from BotW's style of story, but it at least builds upon it and has unique aspects like Crisis at Hyrule Castle and Mineru's entire questline. I do like how Ganondorf mocks Link, especially in the Forest Temple, as it makes him more relevant. Ganondorf waiting until Zelda gave Link the Light Arrows just was incompetent though.
Alright, that's my ranking of each 3D Zelda story I have an opinion on. I very much expect disagreement (especially with TotK) and that's fine, just please do not attack me over this stuff. Its just opinions. I've been harassed way too much over my takes on TotK, its tiring.
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science-lings · 9 months
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okay I’ve been inspired, time to list all my versions of botw/totk/aoc link lets go
Wild (He/They): Nonbinary, LU Wild adjacent, generally who I write whenever I write for LU, kind of his own thing bc I feel as though I tend to stray when it comes to lu characterization to fit my own wants. Has the most trouble with memories and their past, has the least control over his emotions. Things like sorrow and anger hit really hard for them and they have more trouble regulating it. Still silly and GNC though, just not as confident about their gender presentation yet.  
Sage (They/She): Genderfluid, HSFR botw/totk Link, really leaning into the whole death/rebirth/reincarnation thing with this one, accidentally picks up a spooky vibe because they have a skeleton horse and a big comfort cloak and is extremely good at making potions. This whole vibe what I’m leaning into for Another Second Chance, even though in that one the botw Link is still called Wild lol. 
Guardian (He/Him): Too anxious to think about gender rn but is a aroace queen. HSFR AoC Link, half sheikah and it is important to his story. His life is kinda dictated by his dedication to the throne by being descended from a long line of royal knights and sheikah who have vowed to serve the blood of the goddess. Also he’s betrothed to his Zelda and on his way to becoming King/Prince Consort.  
Aryll (She/Her): Cis woman (but with complicated gender feelings as she was discouraged from being feminine for a long time and has trouble feeling valued while enjoying typically feminine things, you know the vibe) My Fem!Wild/ Link AU, is the most likely to commit regicide. Had an easier time recovering memories during botw bc of her large amount of shared moments with Zelda. 
Linkle (She/Her): Trans woman Link au, has a bit of an egg cracking moment when she was getting into gerudo town, don’t have much for this one, it might be where I put all my Link being close to the Gerudo hcs. Like, after sealing the calamity, she and Zelda go to live in Gerudo Town instead of Hateno and they’re real close buddies with Riju and Linkle goes to the nearby great fairy to get her gender magically transed. idk i love the gerudo and think they deserve better. (also her name could be changed i kinda made this one on a whim...) 
Spirit Sage (They/Them): Fem leaning enby, totk role swap au where Link gets sent back with the spirit stone instead of Zelda, they lost their arm but the stone lets them summon a ghost version that they have to learn how to control (a feature also seen with HSFR Sage), trained under Mineru and tries to assasinate Ganondorf a few times. 
Time Sage (They/He): Masc leaning enby, pre-calamity was a trans man but then their gender got pickled for a century and their ideas on gender changed a little. They lose their arm but don’t get a replacement. The secret stone they had with them amplifies their time manipulation abilities (bullet time/ sitting by the fire, that kind of thing) They have to learn to fight just as will with their left side and not wield any sort of shield. The story is closer to the canon version than the Sage of Spirit version of the au. 
Gladiator (He/Him): trans man, ssbu Link, pulled from his quest pretty soon after botw. Older brother/babysitter to Young Link (MM) and Toon Link (WW), Eyes have been opened to the multiverse and he’s kinda just vibing with being kind of immortal and meeting the strangest people. ssb lore is wacky so he’s at least allies with all of the other characters, including ganondorf at in the end. Has the least amount of fashion sense and cooking ability but at least he has little brothers and is buds with Kirby. 
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cwazytvthings · 10 months
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Just some more Totk thoughts:
I love the game and I love exploring but I'm finding it hard to complete. Not because it's difficult or anything, the gameplay is fantastic. The reason why It feels hard to complete is because I'm not vibin with the story. It's been out for what two months now? And I'm just playing at a snail's pace because I can't get into what we were given.
I really wished they delved more into the sheikah tech instead of leaving basically none of it behind. Including the sheikah monks, divine beasts, ancient flames... they're just all gone. They had so much left untold, like if we don't get a dlc I'm going to be really disappointed. I also can't stand the heavy focus on Link and Zelda because it always leads to a ship war. Like, link is supposed to mirror the player yet I feel so disconnected from him. I also dislike how the cliche, "Zelda is strong because she needs to love someone." Like why couldn't we just get a strong female character who attained her power from realizing she is more capable than what her father thought?
Also don't get me wrong, Zelink is cute but It takes away from the story when everybody is basically shipping "you" and Zelda lmao. In my opinion, Link is the player, and it just throws a lot of stuff off when people are telling you to go save your girl. Botw and Totk did this and that's where I feel like I'm old school and just kinda want Link's "love interests" to be anonymous. (I.e. ocarina of time, twilight princess.) I'm a major story person so yeah, this game's plot bothered me a lot. Might honestly just go back and replay wind waker or oot, hell might even replay Botw. I genuinely miss the ancient sheikah stuff. And as I've said before, Totk feels like a disconnected story atm.
Like it feels as though it takes place in an alternate timeline because yeah, time passed but damn, no way y'all moved a whole Sheikah tower for the heck of it; Sheikah technology should have at least been preserved in a museum somewhere no matter how dangerous one might have previously thought it was. Also don't get me started on Ganondorf. I've also said this before; his story is lackluster. Boss fight is cool af but story... it's so empty.
Sorry ik this is an incoherent ramble and mostly just personal biases but yeah, just wish the story was a little stronger. Everything feels absolutely thrown off.
I seriously enjoy every other side plot over the main one 💀
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fwoosheye · 9 months
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papyrus in hyrule :>?
Oh ho ho Nyeh heh heh! This gives me tons of ideas! Get ready for my special attack! (Text wall)
Some TotK spoilers at the end — only stuff one sees in tutorial area and one (1) detail from later in the game that I tried to keep vague. That detail will be written with small letters like this but in blue! I'm gonna try putting the spoilers under a readmore but I've noticed tumblr sometimes show it anyway and I don't know why.
Anyway!
First of all, regardless of where or when in Hyrule he ends up, Papyrus would be initially mistaken for a Stalfos. If he were to appear in a spot with hylians they would probably scream and run away (like they do in TP Castle Town for Wolf Link) and Papyrus would assume they're screaming because they're his fans and running away because they're shy. If he were to appear in an area with monsters the monsters would probably be curious but otherwise mostly leave him alone. Papyrus would probably try to teach them how to fight properly (as in the UT style) and have them perfect not killing their opponent just like him, and have a pretty good success rate on that. He would also try to teach them how to make and solve puzzles, with less success. If he were to end up in a dungeon he would have fun solving all the puzzles, sometimes with accidental cheese because the laws of physics is merely a suggestion to Papyrus.
I'd like to imagine that when Link encounters him he is a little thrown off by a monster talking (unless ofc it's the Link from the Oracle games cause he knows plenty of talking skeletons, or OoT Link if it's after Majora's Mask because of the whole Captain Keeta quest, but most other Links only knows 1-2 talking monsters if any), but mostly because the monster is encouraging him and saying how the Great Papyrus will teach him how to be good etc, and then he'd probably be a bit thrown off by the different style of fighting. If it's early on in Link's quest he might even lose fight and wake up in a cage where the bars are far too wide apart to make it useful.
Perhaps Link have already heard from locals about the Nearby Friendly Stalfos that will treat your injuries and then "spare" you if you lose to it three times. Perhaps they have also heard Papyrus talking about wanting to be a part of the Royal Guards, and think it's a recruit who have risen from the dead with the goal to fulfill its final wish or something. The local kids probably adore him once the locals have stopped fearing him and goes around saying Nyeh heh heh. So I imagine Link would befriend him and have various side quests related to him, like finding/making a Royal Guard uniform for him (ST-style or BotW-style or other), helping with puzzles, and depending on which Hyrule it is he might help with "training" "Papyrus' fans" that have flags with his face on but not acting like a proper Royal Guard (basically, take down pirate bases but without killing the enemies). This could also result in a hilarious conversation between Papyrus and Tetra, even if her flag doesn't have a skull on iirc.
Speaking of Tetra, the moment Papyrus realizes the Zelda he is talking to is a Princess he would probably beg to be a part of their Royal Guard. Tetra would say no because she doesn't see herself as a Royal, but she would probably accept him into his crew (and if he could manage to convince her to add a skull to their flag, future pirate flags would indeed be based on his face which is hilarious imo). Most other Zeldas would probably accept him into the Guard after a bit of hesitation — probably less so from the younger Zeldas.
... Ganondorf would just kill him. No mercy there.
Moving on to side characters/races.
Ravio would probably faint by having a loud skeleton appear in his shop. Papyrus would bemoan how it's a bad habit to take a nap when standing and then tuck Ravio in in a bed, maybe scold him for not listening to his body (because why else would you faint take a nap if it isn't due to being overworked?) and then maybe read fluffy bunny to him too. Papyrus would probably keep an eye socket on Sheerow though because he is small, white and might be the bird version of the Annoying Dog. Papyrus would still befriend them pretty fast, though Ravio would not be as fast because he is terrified for a long while even after Papyrus have declared them friends.
The various versions of Impa would probably be both impressed by his battle skills and exasperated by his naivety.
The Yiga would be horrified by his attempts to make banana spaghetti (because he tried to teach them to be good by using cooking lessons like Undyne did to him. Sorta). They have sworn to stay out of his way because it is not worth the risk of being forced into a "cooking lesson" since none of them can take him on.
Malon would be scared at first and then accept him with open arms. She would teach him a lot about farming and that milk is good for the bones. She might even successfully teach him simpler cooking and/or how to make cheese and butter. Papyrus will be a walking Milk promoter afterwards.
He would totally join the Postman/Running Man on his runs. And have him holler about how great they are while they're at it.
He would probably be sad that Stalhorses disappear at dawn and decide to make his own that doesn't. It doesn't quite look like a horse though (more like a mix between a stalhorse and a small wingless version of his Gaster Blaster in Unexpected Guests by @/undertalethingems) and it tends to act more like a puppy. One who will fall over and ask for belly rubs the moment you touch it, unless it wants to play. He would probably not be permitted to register it in ba stable (if it's the BotW-verse) until Link and/or Zelda stared the Stable owners down so they would make an exception. Not that it would really matter because he wouldn't board it or leave it alone out in nowhere so the stable have to fetch it like Link does, but still.
He would absolutely call the Zoras "Undyne's relatives". And he would probably try to feed Gorons sprinkles because that's what Sans' pet rock ate. Not sure how he would react to the Rito or other non-human races in Hyrule, all I know is that he would be a cool dude about all of them.
He would be shut out from Gerudo Town at first, but he would either get in a technically ("Are you a vai or a voe?" "I'm a skeleton! Nyeh heh heh!"). Or, he would earn a membership card like in OoT because of his fight prowess and/or through hard work and obvious lack of ulterior motives. Heck he might even accidentally help keep creeps away because he "convinces" them to do annoying dumb endless tasks when they get too close (eg sweeping sand away from the road between the town and the bazaar).
Here comes the spoilers if tumblr is silly and skips the readmore:
If he were to end up in Hyrule's founding times, he might think the Zonai are related to Asgore — or Asgore-clones that used dye.
He'd might consider the constructs bad Mettaton copies, but he likes the Construct Stewards because they aren't trying to be copies and have a good work ethic.
Big spoiler tried to be made vague comming up now!
My HC is that Papyrus does know a bit of healing, so to have a bit of angst it could be interesting if Papyrus was nearby when a certain character dies, and when he realises he can't heal it on his own he absorbs their SOUL (only with the intention of it being temporarily though) and tries to heal the damage with the boosted power.
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minijenn · 11 months
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So 
I just beat Tears of the Kingdom
Thoughts under the cut because golly I have soooo many
OK SO THIS HAS IN JUST A WEEK ALONE BECOME NOT ONLY MY NEW FAVORITE ZELDA GAME BUT MY NEW FAVORITE GAME OF ALL TIME BECAUSE HOLY SHIT ITS INSANE
Ok, enough screaming, time for coherent thoughts. Sort of. First of all, the gameplay. Its SO fun. Honestly all of the arm mechanics are great; I still need to flex my creativity with ultrahand now that I’m done the game but once I do ohohoho  it’s aaaaaaall over for you nerds. I used ascend SO much tbh, way more than I probably should have, same with recall. The puzzles are really nicely open ended in a way that allows you to use any of these abilities in whatever way you’d like really to solve them. The world itself is so much more fun to traverse using them and speaking of that world its HUGE. Like I’ve barely even scratched the surface of the Depths and I’m gonna be spending a lot of my post game trying to finally map it all out. I do wish there was a bit more going on in the sky but ah well. Exploring what’s there is still fun. The dungeons are pretty good, not the best the series has ever seen, but a major step up from the divine beasts for sure. Same with the boss fights. Though the final phase of the final boss was such an insane spectale like seriously I’m still struggling to believe something that cool happened in a Zelda game imo
The game performs... mostly well, though I did notice a few framerate dips here and there but I’m rarely one to get too worked up over that sort of thing. The way it takes a world that was familiar in Breath of the Wild and makes it look so fresh and new is outstanding. And the music? Amazing, like seriously this game’s main theme slaps so hard, not to mention the final final boss music? ohohohoho godddddd. 
Ganondorf is exactly the despicable piece of shit I was hoping he’d be, the new characters like Rauru and Sonia and Mineru are fantastic editions to the Zelda cast and I can easily see them all becoming fan favorites. Seeing characters like Tulin, Yunobo, Sidon, and Riju have some major time to shine was great, and adventuring through the dungeons with them is a ton of fun! The side adventures/quests are also a lot more involved in this game, NPC interactions in general are just more fleshed out, and there’s just so much to do all across Hyrule, which leaves me with so much more to still get to now that I’m finished with it (still haven’t gotten all the shrines not to mention bubble gems; I’ll be playing this for a good long while even now that I’m done with it) 
Then of course there’s the story which had me theorizing and second guessing myself right up to the very end. Like seriously, I yelled and laughed and screamed, and of course sobbed like a BABY over the ending. It took so many turns I wasn’t expecting and I really liked that! If botw already made you care about Zelda, this game took it too a whole new level. The memory cutscenes fucked me up and this game personally victimized my emotions and I’ll never recover but I love it so much for that. I’m already thinking through several fanfic concepts centered around this game even as we speak so yeah, like I said, I’ll never recover. 
But anyway, overall, my first experience with ToTK has been an incredible one. It was well worth the wait, even better than I anticipated it would be, and will no doubt go down in history, just as BotW did before it, as one of the greatest games of all time. It certainly is in my book, anyway. 
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bloobluebloo · 8 months
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Now that tears of the kingdom is finish, since they said there no need for DLC, what your opinion of whole series? Like Breath of wild, age of calamity both with DLC, and side games in Mario kart 8, and super smash bros ultimate.
I would say overall I think this era of Zelda was satisfactory for me. My first playthrough of BotW was a wonderful experience. I enjoyed how quiet and subdued the landscapes were, how the land held that sense of loneliness and disquiet that could only be the product of a country stagnating under a threat that has never rested. The guardians were terrifying, and I think they still are to this day. I love riding on my horse through Hyrule, and my first time seeing a dragon was amazing. Discovering Lurelin Village was what brought me the most delight; I definitely didn't anticipate finding a seafarer village on the other side of the jungle and anyone who knows me knows I love seafaring culture. Eventide island is still one of my favorite sidequests. While its story was sparse, I think it did a fair enough job relaying the tragedy of Hyrule. BotW's story was all in the land and I enjoyed that to the fullest. TotK was a bit underwhelming for me compared to BotW because I was revisiting the same Hyrule. I really enjoyed the Depths; to me it felt like exploring the bottom of the sea. I was the insane type that explored most of it in the dark, using the light of lightroots in the distance and fireflies to guide me, and lightblooms when it got too dark to discern anything at all. I wish there had been more to do down there. I also enjoyed that Hyrule felt more alive, that people were out and about trying to study the gloom and the Depths and actively fighting monsters. I enjoyed all the stupid shenanigans Ganondorf was up to with puppet Zelda because I love a Ganontroll. The approach to Ganondorf's lair was excellent, and the battle with Ganondorf was well done (we all freaked tf out when Ganondorf flurry rushed am I right). I think I have spoken at length about the story, it kind of missed the mark for me. However, the scene where Link draws the Master Sword from the Light Dragon made my breath hitch; that was the most emotional part of the story for me, just stunning. The Master Kohga sidequest and finding the Yiga hideouts was also a highlight for me. Oh and I also loved the sidequests with Penn because they were all silly and it was fun trying to figure out if the people had misunderstood Zelda or if it was Ganondorf fucking around. I enjoyed Smash Ultimate a lot. I don't play Smash competitively so I'm not anal about every combo and up tilt etc possible, but I completed the World of Light and did complete all classic modes with all the characters. I love all the silly little shots you get with all the LoZ characters. I like to imagine that there is a world where everyone can just beat the shit out of each other and then go chill in the breakroom with the tv on or something. I do wish they would make Ganondorf more viable to use though because he's my guy and he's dead last in tier rankings he sucks so much (But getting a KO with him always feels insanely good). Love Mario Kart 8 Deluxe, that is the party game of choice in my house. Ganondorf should get in with his motorcycle too and then we'd be talking. I haven't played Age of Calamity yet (I actually have the game) but what I can say is that I think Sooga is neat. Overall, really enjoyed myself. Looking forward to the next era!
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sleeplessadhara · 11 months
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Zelda Tears of the Kingdom Spoilers (my thoughts)
Firstly, I'm so, so happy I was able to play this game without spoiling myself and I went full on blind. I think that made the whole experience more enjoyable and magical for me.
The first minutes of the game I was already hooked, and I wanted to know more, who were the Zonnai? What are they? Were they godly entities, product of Hylia? Were they equal to her?
And then Ganondorf appeared, in his skeletal glory. I wasn't expecting Link to literally lose his arm and to almost die, and It was so unexpected that Zelda went back to the past too.
Gameplay
Gameplay wise, the controls felt mostly like BOTW, although at first I found it kinda tricky remembering the ultrahand controls and stuff, but after a few hours of playing I got used to it.
The difficulty of the enemies isn't SUPER hard, but it took me a few hours to learn again how to fight them without dying constantly (i was very rusty).
Next, I like that like in BOTW, they give you freedom to explore the First Sky Island to find more context, and history behind the Zonnai and Rauru. It was heartwarming to see Rauru observing the golems on their daily jobs, and listen to him while he said how he cherished them, or felt bad for them.
It was as if the golems weren't just plain old useless NPC's, and they had actual depth. I love the golems fr.
I also wanted to add that despite the game letting you roam about at your will, it also gives you lots of clues and tips on where to go next. I never felt lost at all.
Graphics and Visuals
Like BOTW, Tears of The Kingdom is a beautiful game. The scenery, the ambient, the backgrounds, it felt like I was truly walking on a Kingdom that was being rebuilt. The sky islands felt heavenly, but at the same time as if they were once occupied by people. And the Abyss... just wow. I was scared the first time I went down there.
Sound and Music
I'm sorry folks, I'm going to rant so much.
The music used on this game, are so smartly and beautifully crafted, you can't even imagine. From moment 1, it helps you get into the game and story.
I just loved hearing the songs and then, unexpectedly... BOOM. I could hear fragments of songs from other Zelda games. I also love how the songs match perfectly every single place, boss, cutscene, etc.
Not only that, but I think one of my favorite songs was the one that plays when fighting against Colgera. I wasn't expecting such a beautiful and epic music at that moment, and the gasp I let out while I was fighting the thing almost made me die. (I love how the characters advise you to visit first Rito village. It surely was worth it, and it's a direct punch to your heart by nostalgia).
Another song I loved was Sidon's theme. To me, the song felt more soft compared with BOTW, but at the end, it peaks up amazingly. It gave me the vibes that tells the story of how Sidon lost some of his courage in fear of losing his people, and then he regains it when Yona gives him a speech to push him to do the right thing.
Lastly, another thing I loved was how they mixed some of the songs with the music that play when you are near one of the dragons??? In the final battle that killed me, it was amazing.
The Voice Acting was on point too, I loved Sonnia's voice from the very beginning, it was so soft and warm, but when it needed to be, she was sharp and- yeah.
Story and Narrative
I think the story of TOTK is satisfying. I loved how at first we have no clue of what is happening, and as we go collecting the pieces of the puzzle, we can make our own conclusions until the story is explained to us.
I wasn't expecting Zelda to become a dragon, at all.
When I first saw the Light Dragon, I thought it was an addition, maybe related to a side-quest or something. But wow. When the dots connected, pain.
I thought for real that we wouldn't be able to bring back Zelda to her original form, and I cried a lot when I finished the Tears of the Dragon quest. The cutscene was heartbreaking.
When the music stops, and then starts again super loud, with an orchestral/choral version of Zelda's Lullaby, it made me feel that was she doing was something that there was no turning back from. An act of a princess who wanted nothing else than to help her people, but at the same time, being afraid of losing herself to the Draconian power.
She legit felt as if she was in great pain, and the scream she let out when transforming into the Light Dragon... and when she flew to the clouds vanishing while the Sages watched from afar her sacrifice... I lost it.
Anyway, moving on.
I also loved traveling to the different regions, where lots of things changed, and the Newer Sages had also some personality growth through the story.
One thing that disappointed me was that they barely talked about the Four Champions of BOTW. (When I saw that they changed Mipha's statue, I got so mad. Until I saw they made a zone in her memory, then I calmed down).
But, what happened to the Divine Beasts? Did they disappear to thin air? Is there a side-quest that explains what happened to them?? I don't know.
It just felt as if they never existed at all.
Next, I wanted to talk about the Final Boss.
It was really an improvement from BOTW, it felt as if I was truly fighting SOMEONE, when Ganondorf dodged my sword I was surprised. (I think it's not the first time they do this, but anyways, it's a good touch).
It also caught me off guard when he transformed into a dragon too, but at that moment I realized that maybe Zelda could come and help us. Which she did, and I'm so glad it happened.
Maybe the Dragon Ganon was an easy fight, but I don't care, I enjoyed every second of it: Zelda picking me up before I fell to my death, her dodging Ganon's attacks... It just felt right.
One thing I am kinda disappointed about the ending, was that Zelda didn't become the Queen of Hyrule.
On the other hand, I also would have loved to see Zelda return to Hateno Village and reunite with her students.
The students of the school she founded loved Zelda so much. They even made drawings of her!! And she had them displayed on her house and studying room!!!
Conclusion
I loved this game so much, every moment of it felt magical. I fell in love with the new characters, they had so much personality! They felt alive.
I don't think I can stress this enough, but Tears of the Kingdom is a masterpiece to me. I wish I could erase my memories and play it again for the first time.
This is a long rant that I had to let out of my system, I apologize for that.
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undercityrezident · 11 months
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A Zelda RPG
I think I mentioned this briefly in my reflection on TotK, but after being able to have the sages travel and fight with you in the game (and then their avatars later) to the point of having five characters fighting alongside you at once, I’ve suddenly gained the intense craving for a party-oriented turn-based or tactical RPG of Zelda.
And I don’t think it’s such a weird or far-out idea either because mainstream Nintendo franchises have branched out into other genres, including RPGs. Just look at Mario RPG, Paper Mario, and Mario and Luigi: Superstar Saga.
I would absolutely dive into a turn-based RPG with Link and any number of staple characters from the franchise in any number of Zelda game settings (i.e. Ocarina of Time’s, Twilight Princess’s, Hyrule, or BotW/TotK’s). Hell, maybe we can have a sort of untold side story based on something we didn’t see in these games, such as TotK’s Imprisoning War where we only saw how it started and ended.
Imagine gearing up and altering characters’ classes against their typically expected roles. Maybe Link starts out as some sort of swordsman class, but you can eventually outfit him with Din’s Fire or any of the magical rods to give him spells to qualify him for a spellsword class. Give Zelda a special melee weapon so she can tear up the battlefield as a warrior/sage hybrid. I can think of tons of possibilities.
Then you can add in great battle interactions, like damage types for varying effectiveness and secondary effects, weapons with special properties, tools like the hookshot to stun or move enemies around, combination attacks, and, if we’re going the tactical RPG route, terrains with hazards such as malice/gloom. Not to mention that the plethora of enemies that Zelda has to draw from, big and small, could radically change how battles work from encounter to encounter.
And game overworlds can easily reflect the game’s setting, with towns and landmarks recognizable from whatever world its based on, dungeons that act as their own zones when you enter them with potential for classic Zelda puzzles that you have a different view on compared to the usual behind Link’s back perspective. I can already picture Golden Sun-esque gameplay between battle encounters. Zelda could fit that mould very smoothly.
And, naturally, most RPGs lend themselves toward great stories and deep characters, so we can dive even deeper on the personal struggles of characters in this universe. Just off the top of my head, we could have a Gerudo scholar who’s struggling to prove her theory on some aspect of the Seven Heroines legend, a Zora who’s intensely afraid of ice due to Zora’s domain being frozen over once, a Goron who doesn’t want to follow through on his family tradition of enter the mining business, or a Rito whose wings didn’t grow in correctly and wants to prove themselves an equal to their brethren. Oh, and I want Link and Zelda fighting alongside one another in the same party. No, I will not accept her falling into another pit, being flung back in time, or being kidnapped by Ganon on the onset. I want her as a party member from start to finish!
Speaking of Ganondorf, he already has the qualifications for a major RPG villain. He’s immensely powerful, manipulative, charismatic, and can easily cause problems all over the map for any number of party members, giving all people involved in your party motivations for wanting to join and stop him.
And RPGs still leave room for all the side-quest-y goodness Zelda is known for, especially if your party members have their own aspirations and motivations aside from defeating Ganon. There’s no shortage of content in the Zelda mythos that could fill in countless hours in a Zelda RPG.
As well, this would be a chance for whoever develops this Zelda property to take some liberties in style. Since it wouldn’t be rooted as a mainstream Zelda title, developers could experiment with its look in the same way they tried cel-shading with Wind Waker or the Link’s Awakening remake diorama style. Hell, maybe we could go retro in the same way as Octopath Traveler and have a modern take on the Link to the Past style?
Nintendo, you have a lot of potential in your hands with the Zelda franchise. Maybe consider this as a potential side project? Nintendo has been getting better about lending their IP to other companies. I don’t see why they couldn’t give this a shot while their main group at headquarters works on the next title in the main series. Not that they’ll ever see this post, but I had to get this idea out of my head, regardless.
Also, let’s leave the collectible Koroks out of this one. I’m down for having a cool potion-making Korok party member in the vein of that one from Wind Waker, though.
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tornioduva · 6 months
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You know what? fuck. radical opinion on Zelda TotK. i'm probably never gonna make a video about it so might as well write it.
Link should not even have had the master sword in this game. this duology already has given it all to devalue, depower and demistisy the iconic sword, she might as well been removed.
Shoving aside the idea of a reimagined saga, starting from BotW; it was ok in BotW, good, cool, i have my infinite mining stick that sometimes can kill evil. awesome. but.
If they wanted to do something cool with the sword in TotK and to try to recapture some of the magic in having her in the story, they should have made the radical choice of not giving it to link, but to zelda instead. let me explain:
first, we have to aknowledge that no power up coul dsave the sword in this gameplay loop; while watching the trailer and that green decoration on her i imagined we would get a transformed sword, maybe like a laser/magic one with new powers and stuff. what a naive idiot. still, even with new powers, that wouldn't have changed the fact that this system is designed without the master sword in mind, and so, either you ignore it and continue farming weapons and ingredients, or you just use her as a jolly, but like, is not particularly satisfying or efficent; it's just a somewhat aesthetic option.
so.
instead of trying to shove her where she is not wanted, since we already tried it in the first game, this time around zelda should've been the wielder of the master sword. Like, we can keep all the time shenanigans with her sealing herself away to restore her power, but.
What if all of this came with the change that she gets the broken blade at the start, and most of the flashbacks are her trying to restore her, care for her, half repairing it, training to use her, earning her trust as a chisen wielder and then using it again as a last resorts against ganondorf before getting sealed (so this way he would have seen the sword and the emotions of a new confrontation with it could have beenmore personal and less abstract) AND THEN she decides to seal herself with it. Plus, in all of this we can keep all the time power stuff, sure, maybe as a power up to the sword so that it make sense why she can repair it and reuse it so quickly against him the second time.
Then, after all of this, when link learns of truth, there' still the quest to find her and the sword, but at the last moment there is a fake out and zelda throws link away and disappears for the rest of the game (i'm not thinking of what it maight be good gameplay wise, i guess this would be pretty unsatisfying, i'm just thinking of cool scenarios); this way it makes more sense why you can't help her after learning the truth she isn't there anymore.
as you can imagine, she then only reappears at the end in the final battle, maybe after phase 2 and before ganondorf going bananas. at that point she has being able to gain control on her powers and can transform at will for a brief period (maybe because link "awaken" her while trying to take the sword, something like that, no less worse than the canon solution) and in this you fight briefly side by side with her while she's wielding the sword. after this, either it's just the sky fight as it is, but with her at the end trasforming and stabbing ganondorf with link's help, or maybe she remains human and both link and her need to fight on the body of the dragon in a race against reaching the head for the final blow (i honestly would kinda prefere that, maybe sometimes you would fall over, she transforms and captures you and then back again racing to the head)
This is a furious and anxious rambling came from lack of sugars, i don't know, it probably would suck gameplay wise BUT, i do firmyl believe the master sword is useless in this game and it would have benefitted to remove it from link's hand in order to strenghten zelda's character and the sword power.
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blubbledia · 11 months
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I played - TLOZ: TOTK - 2023
There will be heavy spoilers cause I want to get all my thoughts out on this game and there is no other way of doing that. But a couple of general thoughts first.
What is Tears of the Kingdom? This is kind of a genuine question. It's a Zelda game, an open world collectathon, numerous fascinating physics systems. It's......uninteresting for the things I look for? Maybe I've just built up other Zelda's that I haven't played in a long time. Don't get me wrong, I played TOTK A LOT. IT RUINED MY SLEEP SCHEDULE FOR A WEEK BECAUSE I COULDN'T GET ENOUGH.
It has stunning vistas, interesting puzzles, and quirky characters galore. But there are many times when it does not do the interesting thing. I have to get into spoilers so I'll just say this. If you like BOTW, this is an astounding amount better. If you didn't, this....might hook you? But not necessarily.
***SPOILERS***
This game is packed with interesting touches and improvements. Did you know the lightroots are connected to the surface shrines? Or that the chasm geography is a mirror of the surface? i.e. mountains become pits, and lakes become impassible walls. You can drop things from inventory when opening a chest if you have too many things.
I think my biggest gripe is the main story. As simple as it is, it falters in small places. You gather four sages and are treated to a flashback each time that does...nothing different each time. The storyline attached to the modern day sages themselves is interesting, but the memories provided by the ancient ones provide nothing new. AND STILL, there were multiple times that I was smiling like an idiot for story beats. Using a stamina bar instead of health to get the master sword? Mineru and her construct as a sage? The entirety of the final fight? Even the opening hours leading up to obtaining the glider are good, if more linear. But there is also some amount of lacking. They could have given Ganon...something? If this is indeed the 'first' era of the Hero, Princess, and Demon King. Then they could have fleshed Ganondorf out just enough to justify his first thirst for power, and following corruption. But no. Admittedly I didn't expect this. The final true lack I felt, is a post-game. Arguably Gleeoks and the Chasm Bosses or Coliseums are End/Post-game. But what if after Ganon's defeat, they opened up some more side-quests and removed the monster respawn? Or at least give some other canon reason for monster respawning. Instead you are given a star, and a pat on the back saying, "Good job champ, but if you want to keep exploring, Ganon isn't actually dead."
The mechanics? Brilliant. Absolutely masterfully designed and architected. The tools they give you and the way they interact are endlessly fascinating to use, even if you never actually use them.
***END OF SPOILERS***
Ultimately BOTW and TOTK I think function as exploration games. The ability to just follow your whims. Are you interested in the combat systems? The Puzzles? Side Quests? Environments? You could focus on any one of those and have a full games worth of content for you. I personally enjoyed it so much because I enjoy all these elements and have a penchant for ticking boxes and ADHD. There's always something to do or draw my attention.
This game is everything I expected for better, and worse.
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skyloftsword · 10 months
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Gonna post my thoughts about Tears of the Kingdom here. Very, very positive I love this game, my new favorite game of all time but I have some minor issues with it. (Anyways my opinion without spoilers is: loved the story/characters, loved the music, loved running around this Hyrule again, loved the puzzles, Ultrahand is underwhelming but still fun, a few nitpicks and no DLC announced yet why Nintendo).
SPOILERS of course
I’ll start with my issues that I have with this game. Ultrahand is not as fun as I was expecting it to be. I still enjoy it of course but it does not control well at all. Also the reach is like super, super short which really just makes stuff more annoying than it needs to be. However for the most part I still really enjoyed using it. Also there’s a few things that should have been shown off/told because while I do have ideas about them and they don’t affect my experience at all, they still really should’ve been stated. These are pretty much my only notable issues with the game (also please give us dragon petting DLC Nintendo).
I love the story and characters so much. I love Rauru and Sonia’s relationship so much especially after doing the Stone Monuments side adventure. I really loved watching the memories especially since they told us what was going on instead of mostly just building up Link and Zelda’s relationship this time. The plot twist was very obvious but it still managed to hit harder than almost every other impactful moment in the franchise for me (I always make sure to give the Light Dragon a bunch of Silent Princesses and stay on her head for a while every time I play). The old sages are whatever but they served their purpose well enough. I didn’t mind the repeated cutscenes they gave because I just thought of that as them being for the new sages. Mineru was also a great character, I love her design so much. The new sages were great as well. Tulin was definitely the highlight of the bunch. Sidon and Riju were also great and I love that Sidon was still worried about losing his loved ones. The Regional Phenomena quests were also far more interesting as well because they weren’t just “shoot 5 targets and then fight a very easy (but cool) Divine Beast battle”. Not to mention the dungeons actually being the locations of folklore is great. Zelda was amazing in this game I want to have a spinoff where Link and her just goof around with no Ganondorf or evil guy (let them be happy Nintendo).
The music of this game is absolutely incredible. I cannot put into words how much I love the Colgera and Demon Dragon themes. Not to mention the main theme hits so much harder after completing the story (I cannot listen to the ending of it without shedding a tear). I love the ambience while running around Hyrule and I really do not mind that a lot of BotW tracks were reused (because they’re also good, also MM reused a number of OoT tracks as well). Though I would have really loved a jukebox feature like Odyssey and Frontiers have so I can listen to songs while roaming Hyrule.
Anyways roaming around Hyrule and seeing what changed really made me feel how I felt back on March 3rd, 2017. Back then I felt like I was never going to have this feeling ever again, but nope, this game managed to bring that feeling back once again despite even finishing a 100% playthrough of BotW a week before launch. I love running around Hyrule with the sage ghost things so much too. I will say, everyone is right about them being annoying as hell to activate.
So uh yeah, I love Tears of the Kingdom to death. I love this Hyrule, this cast, pretty much everything about it aside from a few issues. Now please Nintendo, move on from this Hyrule and cast. Let the next Zelda game be more unique.
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smashy-headcanons · 3 years
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What are some buffs and nerfs for each character rather it be their performance or appearance-wise you want but you're sure will never happen?
Give Mario his cape spin from SMW, imo it would fit with his character better. Also make him not angry, no one else is like this.
Give DK his bongos back. Also have him throw a DK barrel for his side special. Idk something that really defines Donkey Kong as something besides "gorilla", because at this point he's not that memorable in Smash anymore. As one of the earliest gaming icons he deserves better.
Along the lines of Donkey Kong, give DK, Bowser, and Ridley their voices back. It's Bowser and Donkey Kong, not Godzilla and King Kong.
They missed so many opportunities with BotW Link tbh. Considering you only use the bow of light only once in BotW, give Link a different Final Smash. I'd say either Urbosa's Fury or Stasis rune multi hit. Have Daruk's Protection be his parry animation. Aerial up special should be Revali's Gale. Also boomerang should be like K. Rool's crown as a nod to boomerangs in BotW. Make it so you can angle the sword beams. I could go on but I'm not gonna.
I like Yoshi's egg throw in the air but you should have a reticle like in the Yoshi games for the grounded version. Idk I think it would be neat.
If you hand Jigglypuff's rest you should heal. Not enough to bring you to 0% from 40%, just a tiny bit like the Wii Fit Trainers' neutral and down specials.
Daisy shouldn't get a Toad she should get a Crazee Dayzee to fit with her flower motif.
Also give the Echos more distinguishing features. Their thing is "they look similar but their moves work differently" not "they look somewhat different but there's virtually no difference between them gameplay wise". Dark Pit is the closest we have to the original idea behind an echo fighter. Also some characters fit the bill of an echo fighter better than the actual echo fighters (Pichu, Dr. Mario, Toon Link, Lucas).
Bowser should breathe fire balls like in his games.
Give Dr Mario's thunder hand to Luigi why does he even have it??
Falco's aerial neutral special should have him shooting two blasters like that one scene in SSE. This would fit better aesthetically and would also be more honest than "yeah it's totally faster in the air but only by like one frame"
Young Link should utilize his moves as the Hero's Shade (shield+b for shield bash, roll+a for back slice, etc.). He'd be a little bit more complex than the other Links as a result but also more distinct.
Give Ganondorf his magic orbs from his boss fight as a projectile attack to replace one of his specials.
Meta Knight's final smash should include the Meta-Knights.
Make Sonic faster all around. Also replace his side special with something else, he doesn't need two spin dashes.
Give Olimar better animations. He has bright red gloves to contrast against his tiny body, they should be taken advantage of instead of having him scrunched up all the time. Also give him more Pikmin.
Toon Link should be able to move side to side with his grounded spin attack.
Rosalina's side special should work like an extra jump in the air.
The Minecraft characters should have their minecraft dying animations.
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legendofzelda4life · 3 years
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Early Days
Alright, day 12!
Today I present you with… drumroll please…
Four and Hyrule platonic fluff!
I like to think all the Links met in a certain order. Obviously Sky would come first, go meet Four, then Time, then Legend, and then Hyrule. Maybe after Time they could’ve met Twi and Wars or maybe they could’ve started with Wind. Who knows?
But for this plot, they started with my fallen timeline boys.
----------------------------
“Where the fuck are we?” A voice asked in the distance.
Link lifted his head.
Shit. Shit! Shit!
More people looking for him!
Link stood up from where he was, picking up all his stuff, before making a run for it.
“I knew it wasn’t safe!” He whispered to himself as he jumped over fallen logs, sword clutched tightly at his side.
C’mon where’s the exit?
Link ran through the forest, eyes searching for a break in the trees.
“Wait, stop!” A voice behind him yelled. He didn’t turn, instead he huffed and ran faster. Why can’t they just leave him alone?
“AAAHHH!!!” He let out a yell as he fell off a cliff. Since when was there a cliff here?
He landed with a splash into water.
“Just my luck.” Link thought.
He couldn’t swim.
He knew it.
So he didn’t want to try.
But if he didn’t, those people will just take his blood after he died.
With this thought in mind, he tried his hardest to swim upwards. Where he would go? He didn’t know. He didn’t have time to think about it either.
He was suddenly grabbed by a pair of small, yet strangely strong, arms. He fought against them and once they were at the surface he started he started to become more aggressive.
“Let me go! I’m not giving you my blood!” He thrashed and screamed. “I wont let you revive Ganon!” He yelled.
“Ganon?” The person holding him asked. “Dear Goddesses, why would I want to revive such a…” They shuddered. “Such a monster?”
Link was surprised.
So surprised he stopped fighting.
Could this person really be trying to help?
What if it’s a trap?
Link turned his head to be met with kind green eyes.
“I’m Four.” The male spoke with a small, genuine, kind smile.
Now, Link would say it’s a strange name.
If he wasn’t named Link.
“Link.” He said. Four chuckled. “Look I’ll explain why later, but what’s your hero name?” “Oh… uh- Hero of Hyrule. Y’know, the Hero of Legend’s successor?”
“Yes, I am… more than aware of the Hero of Legend,” Four placed Link onto the sandbank, “alright, we’re out of the deeper water. I should probably explain.”
Link crossed his legs and looked at Four. Who sighed. “You can let go of the sword y’know.” He said. Link looked to his side to see that, indeed, he was still holding his sword. He let go of it slowly and looked back to Four.
“Okay so basically, I’m travelling with three other people and we are all incarnations of the hero’s spirit. That means we’re (all) named Link.” Upon hearing this, Link jumped up and grabbed his sword. “You’re lying!” He yelled.
“I’m not!” Four said, putting his hands up. “I’m travelling with the Hero of the Skies, the Hero of Legend, and the Hero of Time.” Link faltered a bit. “The Hero of Time died at Ganon’s hands! You’re lying!”
Suddenly, three figures clambered onto shore. Link turned to them, sword in front of him.
“You’re the Hero of Legend. I recognise you from paintings.” Link said, moving his sword toward the next person. “I recognise that sail cloth. You’re the Hero of the Skies.” He turned to the last person.
“But you!” He snarled. “The Hero of Time died to the hands of Ganondorf! If that’s the real Hero of Legend, he would know that!” Said hero put his hands up.
“Woah, woah, I get Time’s dead in our timeline but would it help if he proved he was the Hero of Time?” Link thought a little, looking to Four. For some odd reason, this hero seemed like the only form of clarity Link had.
“Alright, show me something to prove it.”
Time pulled out the Ocarina of Time and the Biggoron Sword. Link put his sword back down. 
“Alright some copies of that sword are good but not that good. I believe you.”
“Okay now that that’s cleared up,” Four began, “this is Hyrule.” He reached up to place a hand on Lin- Hyrule’s shoulder.
Hyrule looked down at Four, giving him a smile.
Four seemed like a pretty chill person. I wonder how this will go.
One week later
Yeah, not good.
They were currently in the third Hyrule since collecting the hero named as such. It was a great sea. Hyrule was sitting in a cabin with Four as Sky slept a few beds over. They were in the Hero of Wind’s world and at this point there was Time, Sky, Four, Hyrule, Legend, Twilight, Warriors, and Wind.
“How you holdin’ up?” Four asked, approaching Hyrule.
The boy shook his head.
“I don’t like the ocean.” He said. It gave him a very off-setting feeling and made him feel extremely unwell. Apparently Legend didn’t like the ocean much either.
“Want me to sit with you?” Four asked. Hyrule looked at him before nodding slowly.
The second Four sat down, Hyrule leant into him. “Thank you.” He said. Four tilted his head. “For what?”
“For being here.”
------------------------------
Man I really just said “Fuck the fluff, let’s explain how they met ‘Rule”
Reference 3: Guardians in BotW were based off of octorocks from TloZ (the first game not the franchise lmao)
LEAVE REQUESTS BELOW!
REQUESTS MUST INCLUDE: PAIRING TYPE/GENRE/CATEGORY (fluff, angst, etc) PLATONIC OR NOT
I WILL WRITE ONLY ABOUT THE LINKS (including the ravio, shadow, and requested characters. Will not write about whole other fandoms though)
I CAN DO READER INSERTS IF REQUESTED (no oc’s tho)
CAN DO AN AU IF REQUESTED
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