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#It's my favorite weapon in the game by FAR
dirt-piper · 1 day
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The TF2 problem
Don't take anything I say here as gospel - much of it is my own speculation and musings.
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TF2 is my favorite game of all time. I started playing it wayyy back in 2012, and while I don't have that many hours racked up total (a meager ~1K), I can at least consider myself to be a few rungs above 'total n00b' in terms of familiarity with the game. I've experienced the best and worst eras of the game - from the Love & War update to the current botting crisis, and I have loved TF2 every step of the way.
But just because I love it, doesn't mean I think it's flawless!
Around 2015-2016 I noticed (alongside damn near everyone else playing TF2) that TF2 was changing, and not in a particularly good way. Love & War was in many ways a perfect update for TF2 - it gave attention and goodies to both the highly casual and the highly competitive ends of the playerbase, with a fancy new taunt system bundled with some pretty fun new weapons. At about this time, Blizzard announced the imminent release of their new game Overwatch, which was directly inspired by TF2 - and now presented itself as being a direct competitor to TF2 in its own niche. This, of course, turned out to be bogus - Overwatch is its own game with its own niche that has a playerbase nearly wholly separate from TF2's.
A common trend amongst the TF2 playerbase at the time was this sense of dread regarding Overwatch - either that it would suck up the entire TF2 playerbase, leaving the game to die, or that Blizzard would try their damnedest to manifest such a reality. Either way, a ton of die-hard TF2 fans began to absolutely loathe Blizzard's new game (before it even came out, I might add) for so much as daring to 'unthrone' TF2.
This entire premise is stupid. It's stupid now, and it was stupid then. But the fear became so pervasive throughout the community that, eventually, it seemed like VALVe was getting scared too. The tone and focus of TF2's updates began to shift far more heavily towards the competitive end of TF2's playerbase - which has never been the majority - as VALVe appeared to try to pivot TF2 into a stance where it could better "compete" with the upcoming Overwatch. Bits and pieces of this started showing with Gun Mettle and Tough Break, before Meet your Match completely revamped the game into a more competitive-focused format.
Why they would do this didn't really make sense - if VALVe wanted to compete against Blizzard's new AAA FPS with a competitive scene, then why would they try to remodel TF2 to position it as a "more valid competitor" to Overwatch when CS:GO was already a proven champion in that space? TF2 doesn't need to compete with Overwatch. It never did. So why would they expend so much effort to change TF2's course when, frankly, it was doing fine as-is?
Looking back now, with nearly a decade of hindsight and a bit more insight into VALVe actually works, I think the picture is a bit clearer, or at least the one I've formed in my head is. I don't think TF2's sudden drastic shift in focus was the result of VALVe scrambling to shore TF2 up against the onslaught of Overwatch - I think it was, rather, the TF2 team scrambling to shore TF2 up against VALVe.
VALVe is not a normal game studio. VALVe is not only lucky enough to be their own publisher (therefore making them a completely independent studio - yes, VALVe games are 'indie'), but also extremely lucky enough to be the de-facto publisher for nearly the entire PC game industry, thanks to Steam. VALVe makes money off of every single game sold through Steam whether they made it or not, essentially guaranteeing them a constant stream of exorbitant income regardless of their own output. They have a complete vertical monopoly of their own industry - they own themselves (VALVe has no shareholders whatsoever), they own their products, they own their publisher, they own their distributor - and now, with the Steam Deck, they own their hardware platforms too. VALVe answers to nobody but themselves, because they own everything that could possibly impact their business.
VALVe is, in a lot of ways, in a somewhat similar situation to AT&T (aka 'Ma Bell') back before the breakup of the phone company back in 1982. AT&T owned the entire phone network - from the switching equipment to the phone lines to the handsets plugged into them - and they charged every person in the country who leased phone service from them (you couldn't own a phone back then!) a subscription fee. AT&T, then, had basically infinite money to do whatever the hell they wanted with (though the government strictly regulated their commercial activities so they could not compete in any industry but telephony). As a result of this, Bell labs, the core Research & Development branch of AT&T, was in a very unique scenario - projects undertaken by Bell labs researchers weren't given budgets - they were given quotas.
AT&T didn't care how much money or time was spent on a project by a Bell labs researcher, so long as it ultimately resulted in something that benefited the company. And this model worked very, very well - Bell labs' researchers gave the world the transistor, the laser, the CCD, the Unix operating system, the C programming language, and received 10 Nobel peace prizes.
VALVe, through Steam, has a free, infinite revenue stream. VALVe's staff, then, effectively have infinite money and time at their disposal to make whatever they desire - so long as it ultimately results in something that benefits VALVe. Or, at least, so long as the people who hold the most seniority at VALVe think it would benefit VALVe.
It's no particular secret that the old guard at VALVe are, largely, unenthusiastic about TF2. Remember - Team Fortress is VALVe's oldest franchise. The original Team Fortress mod was released in August of 1996 - a mere one month after the Nintendo 64's initial release - a full 2 years before Half-life. Sure, VALVe didn't initially create Team Fortress, but they bought Team Fortress Software for a reason - Team Fortress was insanely popular. And it's not just TF2 that has absurd longevity, it's the entire Team Fortress franchise; here's a match from a Quake Team Fortress competitive tournament that is currently ongoing as I write this post:
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VALVe acquired Team Fortress software with the premise that the sequel to Team Fortress would become an expansion to Half-life, thereby increasing Half-life's desirability by attaching it to the sequel of one of the most popular FPS games available at the time. TF2, of course, took a bit longer than expected - so Team Fortress Classic, a more-or-less direct port of Team Fortress to goldsrc, was released in 1999 to satiate people until the real TF2 came out.
That took another 8 years.
When TF2 finally released, it pioneered the concept of games as a service - that you could buy a game once and it would receive new content, features, fixes, etc. indefinitely - for free. These were not paid expansions or DLC, these were actual updates made directly to the game that anyone could get access to so long as they happened to own the game. And, once TF2 went free to play, the deal became even better. This model was utterly groundbreaking in 2007 - it's the standard for how most games operate today, sure, but only because TF2 proved how well it could work.
The issue, of course, is that VALVe was eternally working on TF2. By 2015, Team Fortress 2 had been in development in some form or another for 17 years. With this perspective, it seems understandable why some of the more senior members of VALVe would have grown sick of Team Fortress - they'd been doing or dealing with the same game for nearly 2 decades.
But, of course, newer hires at VALVe would have nowhere near the same level of fatigue - many of them were likely still very passionate about the game, and eager to continue its lifespan - but when the people who sign their paychecks and review their employee performances are sick and tired of hearing about Team Fortress, it becomes less and less attractive to pour effort into the game, no matter how much they may personally wish to.
Under these circumstances, the tonal shift TF2 experienced around the release of Overwatch appears more as an internal struggle - the remaining TF2 team trying desperately to prove to their seniors that TF2 was not yet ready to be phased out, that the game could modernize and remain relevant in the modern competitive gaming scene, that just because they were sick of TF2 didn't mean that everyone was.
So, they gambled. They bet TF2's future on a new revamp to adapt it to the then-modern world of competitive e-sports... and fumbled it pretty hard with Meet your Match.
The problem with the TF2 team's attempt to make TF2 more suited to the modern world of competitive gaming was that they seemed to overlook that, to the average non-competitive TF2 player, the game as it was was perfectly fine. Through Quickplay, any player could be automatically placed into a server matching their desired criteria and just... play. A server would stay on a given map for roughly 45 minutes (though players could vote to extend the map timer) regardless of how many rounds there were, meaning that everyone got the same amount of time to play the map regardless of how good or bad either team, as a whole, performed. This game players plenty of time to just... have fun playing TF2. There was no rush or hurry or incentive to play the game in any way other than how you wanted to.
This made TF2 very unique in the FPS world - the truest example of a "casual shooter". There were no ranks or rewards or incentives to play every day beyond random item drops and the enjoyment derived from simply playing the game itself.
The TF2 team's attempt to 'modernize' TF2 in Meet your Match effectively ruined this.
In addition to the introduction of a new, dedicated 6v6 competitive mode, Quickplay was replaced with 'Casual' - a matchmaking lite that tried to find a middle ground between the chaotic ad-hoc freedom of Quickplay and the more rigid, competitive structure of Competitive. It didn't work. Most TF2 players just wanted to play TF2 - casual forced them to stop and wait for the matchmaking system to find a server for them matching its desired criteria, stop and wait every other round for the server to change maps, stop and wait for matchmaking cooldowns to run out if they left a game in progress - so much time was spent stopping and waiting to play the game that hardly any was left to play the game itself. Yes, some of these problems have since been smoothed over, but Casual still forces the play to spend less time playing the game than Quickplay did. In my opinion, Casual, as it was released, could have been perfectly fine if Quickplay was kept alongside it. Instead, in one fell swoop, the way the vast majority of people played TF2 was effectively removed from the game.
In fairness to the TF2 team regarding this gamble, they were under enormous pressure - not just from a TF2 community growing increasingly paranoid about TF2's future due to the imagined threat of Overwatch - but also from the higher-ups at VALVe they were trying to convince.
However, the TF2 team snuck a back-up plan into Meet your Match - the Heavy vs. Pyro war. By outright promising a future major update (or perhaps two, even!), the TF2 team could at least insure that, no matter what their 'bosses' thought, they could justify their continued work on the game as fulfillment of a promise made to the community. And, if the new update was enough of a hit, it could perhaps inspire their 'bosses' to let TF2 continue to live on, at least for a little while.
So, the TF2 team pulled out all the stops for the next update. Jungle Inferno had an animated short, new maps, new weapons, entirely new features (ie. the contracker), it had a massive hype-spiraling 4-day-long update announcement, major weapon rebalances and overhauls - they clearly tried their damnedest to make the best TF2 update possible.
Whether or not the team managed to convince their superiors is unknowable. Jungle Inferno was followed by the fanfare-less Blue Moon update in early 2018, followed by radio silence. The TF2 team may very well have still been hard at work on the elusive Heavy update, but the double-whammy of the all-hands-on-deck push to get Half-life: Alyx finished and released immediately followed by the COVID pandemic likely reset whatever momentum or motivation the TF2 team had left.
This scenario, as described, is painful enough. From the outside, it appears as though VALVe had rebounded from Meet your Match, and was doing its best to improve the game in the wake of their own missteps, only to suddenly drop TF2 with zero explanation given. TF2 was left in a state of indefinite limbo with no clear outlook whatsoever on the future.
What made this infinitely worse is that VALVe had left the game in a state that wasn't just unfinished, it was broken.
TF2 has literally always had a botting problem. For the first span of the game's life, this generally manifested as idling/trading bots, but later on more and more bots began to appear that sought only to disrupt gameplay. Micspam, false votekicks, aimbotting, speedhacks, etc. - purely for the sake of irritating real players. Until Meet your Match, these cheating bots were relatively uncommon - real players could very easily either kick them from the game or simply join another server via Quickplay. Their impact on gameplay was no more than a minor, brief annoyance, and thus they were considered a non-issue.
Meet your Match's new Casual system, however, dramatically restricted the player's ability to hop to other servers when bots arose. Not only this, but the ability to switch teams at will was disabled on Casual servers, meaning it was now impossible to deal with bots on any team but your own (previously, if the other team was too slow to kick their own bots, it was possible to just wait for an opening on the other team, hop over, and call a votekick against the offending bot that would usually end up succeeding). Now, the disruption caused by a single bot was far more impactful than it had been before - because it was a far greater chore to either kick the bot or find a different server. Moreover, Casual outright incentivizes players to stick to the same server until the end - awarding them extra points the more they play, and nullifying any progress they've made towards a given contract that match if they leave before it ends. Players are thus, in effect, forced to play even when bots have made the game unenjoyable.
This resulted in a feedback loop - bots were now more irritating, so people complained about them more, so bot hosters hosted more bots, making them even more irritating - and that feedback loop has continued nearly unabated until modern day.
The TF2 community has been begging for an end to the botting problem for ages - and there have been genuine efforts from the TF2 team to try and fix the problem, but they have been too small and too infrequent to make much impact. And, to be frank, there is no way to effectively, permanently remove the bots. Attempting to keep any and all bots from the game would require enormous, constant effort from the TF2 team - something which is a very tall ask given VALVe's attitude towards the game for the past decade.
What can be done, however, is to simply make the bots less impactful. To let players more easily avoid them, to let players enjoy the game for longer so the bots are no longer such a nuisance, to let players have enough freedom in how they play that they are no longer forced to suffer through games with bots. It won't outright remove bots forever, but it will make them so much less of a nuisance that bot hosters will likely lose the incentive to bother with them. As soon as that happens, the feedback loop will be broken, and the botting issue will decline in severity as their potential impact on players' enjoyment of the game is neutered.
The simplest way to do this is to make Casual just as free as Quickplay was.
45 minute map timers, extensible by vote.
An Indefinite number of rounds per map.
Ad-hoc joining, leaving, and team switching.
Progress on contracts not erased by leaving mid-round.
These are not overwhelming changes. If anything, it's something of a return to form - not outright bringing back Quickplay, but making Casual into a suitable replacement for it - at long last.
And - most importantly - it's a one-time fix. It does not require an eternal arms race against bot hosters, nor a full return to frequent, massive content updates (though those would be nice).
One update to make TF2 more fun, to make the bots less impactful, and to give the game a better standing for the future.
One update to fix TF2.
-DirtPiper
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sarlias · 2 years
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I did it, I finally made the best weapon in the game. I only wish focus was a more used weapon.
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shrimpfriedpies · 1 year
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one of my favorite features in paladins is how you can use any weapon skin with any champion skin. i take great advantage of it by bringing along Mr. Sparkles every time i play lillith no matter the skin.
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thelaurenshippen · 1 year
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unrelated, but I am putting a request in now that joel gets a flamethrower at some point
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might start posting more hades 2 spoilers (under "hades 2 spoilers" tag) but
I was stuck on the Scylla battle in Hades 2 for a while, but in my last run I beat it and kept on going until I got to Chronos!! YAY. I didn't beat him but I got halfway through his health bar (a quarter bcus I assume he probably has a second phase. but still)
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cosmicmakos · 2 years
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imagine you and your f/os making one another in the sims and having your simsonas living happily together
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beebfreeb · 2 years
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Fellow dyspraxic splatoon player,,, the story mode in 3 feels a lot more friendly to dyspraxia this time for some reason?? Maybe it’s cuz you’re allowed to skip the charger only and shooting targets levels DJDJXJ I hope you’re enjoying your time with the game tho!!
(this has been sitting in my inbox for a While whoops)
YEAH!! i am very glad that most levels allow you to use a Different Weapon or just Skip The Level Entirely! (grits teeth at spla2n sheldon request charger levels)
i've been doing all the levels because if i dont 100% the hero mode i'll blow up BUT so glad the target levels let me use Other Weapons i would explode otherwise. fighting for my life to play squideo games.
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orcelito · 2 years
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I've started using the smithing function in this game, which is smth I've never really used much before. The names I've chosen are about what you would expect.
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scalpelsister · 26 days
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it is so funny how people in this game bully u for using the labrys
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crowcryptid · 10 months
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damn they got a glassing beam in this
#oh yeah tag essay time my favorite#perhaps this is heresy but dare i say this game does doom eternal better than doom eternal..?#its like doom eternal but without the ammo issue (which wasnt really an issue tbh) and even MORE fast paced#but to be fair the last time i played eternal was with the dlc so perhaps im remembering it being slower than this.#tho some of the weapons in doom eternal are just way better. ex: super shotgun and the sniper mode on the rifle and the rocket launcher#this game does have a sniper but its not really a proper one. what it does is teleport you inside of the enemy#it does have some issues#there is too much back tracking for something this fast paced. it would benefit greatly from a map. and im not crazy about fps platforming#and some performance issues. i assume its cpu related cause a 4090 should not be getting 70 fps at times in a retro low poly style game#but the gunplay goes crazy. also you have a chainsaw leg that insta kills any fodder enemy and this can heal u with the right perks#i kind of regret not playing on a harder difficulty tho#im playing on street cleaner which is hard mode and its way too easy. my deaths have been environmental ones#theres only 2 enemies so far that have clear 'you gotta counter them this way specifically' gimmick. and 1 boss so far with a gimmick#it should go without saying if u like ultrakill u will like this. it is more like doom eternal tho#i am on episode 2 and i think theres 3 but tbh i dont see how they can add even more guns and enemies at this point????????#and yes i am aware of maw. yes. i know. i recognized the voice immediately. i havent fought him yet.#dont worry if i was going to get infected by brainrot it would have happened at first sight and it didnt. youre all safe.#turbo overkill#edit: ok LOL i just heard one of his monologues oh god he is like a 4chan user about to end up on a watchlist. reaper/revenant type of edge
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You're my favorite writer, and König is my favorite aussie man, so OF COURSE im making you write for him, hal, BEAR W ME !
Alright, what do you think about König with the “You’re here late.” prompt? The reader is part of KorTac and always worked alongside König, since they both entered about the same time, because of the readers personality, they are always fighting, one of these fights are specifically bad, leading the reader to go on a mission with another KorTac member, to help out somewhere else and take their mind off things, when the reader face a problem on the mission and ends up arriving late, König is furious.
Moths Hit the Window
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PAIRING: König x F!Reader
SYNOPSIS: Fights with König were always loud, but this time his comments went a bit too far.
WORD COUNT: 5.9k
WARNINGS: Verbal fighting, angst, high tension, blood & stitches, wounds, canon typical violence, guns/weapons, death, suggestive near the end, fluff, hurt/comfort, etc.
A/N: Huge thanks to @idocarealot for the German translations!! Also, König's wearing the arachnid skin in this because I love it sm - enjoy, Anon!
*I do not give others permission to translate and/or re-publish my works on this or any other platform*
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You seethe. If eyes could turn red yous would be a beautiful shade of crimson—bloody knives ripping out of the cornea to strike whoever happened to get too close. It was as if the very air boiled with the force of a raging tsunami as you stomped down the local military base’s hallways, covered in blood and guts. Never had you reconsidered working for KorTac more than at this very moment. 
Maybe I should just become a mercenary, you rip at the torn-apart gloves over your hands and jerk your arm out. Passerbyers quickly avert their eyes as you shove them into a garbage can and continue on with a growl. No shitty rules, no regulations—no fucking partners.
If people happened to slide past without noticing the steam coming out of your ears, they would have immediately locked eyes on the pure elephant of a man trailing fast behind. König’s eyes were goring into the back of your neck, gray and tan garb swaying as the packs and flash grenades on his combat vest bounced with every step. Accents of red do nothing in comparison to his visible flesh—the section of his eyes uncovered by his mask and head rig alight around his obsidian gaze. 
 König was muttering to himself far under his breath, curses and harsh comments all in German that he wouldn’t say to your face. At least not right now in view of others. 
“I can hear you, you dimwit,” you hiss over your shoulder, grinding your teeth as you both make your way to the armory, “curse me out quieter!” 
“You are making a scene!” The beast grunts, that heavily accented English striking your eardrums with its harsh dialect. 
“Oh, jeez!” You raise your voice even higher, turning back forward and clenching your hands into fists as blood and guts drip off your gear—none of it yours. “I’m just so damn embarrassed, König! I’m making such a large and obnoxious display. Whatever will I do?!” Sarcasm like a valuable drug is injected into the waves of your voice. People from open doorways look out with shock, brows pulled up. 
Everyone quickly darts back away when you snap your head in their direction and send them a scathing glare.
No one was surprised to find you and the Austrian going at it again but knew well enough to stay out of the crossfire. Lest someone get roped into it.
“Fuck off!” You spit the last curse into the burning air and shove past a soldier ahead of you.
König’s dark eyes flash dangerously, lips under his mask twisting into a sneer. The man’s shoulders seem to dig in even farther, spine curling over as if a brooding child. 
This had all started the second you’d joined up with KorTac. Fresh out of the military and eager to get back into the game after a good vacation the PMC group had been at the top of your list. But if you’d known you’d be paired up with this damn mountain every chance there was just because he’d got into the game at nearly the same time as you, you’d have put in your luck with SpecGru. 
“I do not see how this is appropriate behavior,” König follows as you place your palms on the black metal of the armory door, pressing with your shoulders. “I did what I was tasked to do—”
The masked man is cut off as you whirl on your heels, the door slamming shut as his body is shoved into it with strong arms. Dark eyes go wide in surprise, feeling the dig of your nails on his abdomen as your form presses into him and the chill of the door on his spine. You feel his skin bunch under his thick shirt and even if you want to stare him down that’s just not an option. Your warm figures shuffle together with panting breaths and dangerous glints in your eyes. 
“Bull,” you drag out the word, growling it right up into his neck; sniper hood caressing your chin. König’s breath hitches with shakes of swirling emotions. “Shit.”
Shoving once more so he gets the point, you push off of him and stalk away like a feral wolf, already unclipping grenades and medical packs from your vest. 
“You’re the damn reason the target got away!” Gear is thrown haphazardly to the long table in the center of the room. The Austrian watches with predatory eyes, hands clenched so hard that they quiver. He stays still, watching, as you send scathing glances. “The reason we’re going to be here for ten times longer than we’re supposed to be!” 
“It is not my fault you failed to properly check the perimeter before you rushed in like a fool.” Volatile couldn’t be used to describe this…this was nothing short of volcanic. It was as if there were two sides of a scale filled with bullets and gunpowder—fire in the middle that was equally heating both piles as they raised and lowered erratically. König’s voice grates over the air, “I did what I could to fix your scheiße plan!”
“Don’t you shit on my plan!” You point, voice bouncing off the weapon racks as you rip the rifle strap from over your chest, chucking it away. 
“I will shit on it—it was…it was…!”  König’s voice cuts out and he can’t find the words. The Austrian descends into visceral German ramblings. “Es war so ziemlich der schlechteste Plan, den ich je gehört hab. Welcher halbwegs vernünftige Mensch geht in eine heiße Zone ohne vorher alle Zielobjekte richtig zu markieren?! Ich kann dich und deine Rücksichtslosigkeit nicht mehr leiden — du bringst mich um meinen Verstand! Hast du überhaupt ein Gehirn in deinem Schädel?”
You shake your head to yourself, heart pounding. “You’re still the one that was supposed to focus on the HVT. I rushed so he would flush out, but, no,” taking out the magazine of the rifle you hold it in your hands like an accusatory ruler that a teacher would hold. König shoves off the door and stands to his full height; arms tensed and straining before they coil around his chest in a soothing gesture. 
He hated the fighting—the constant strain between the two of you. But when you were together it could never amount to anything else. The room felt like it was a million degrees.
Your eyes stab at him, “No! You had to go and focus on me! I hate to break this to you,  König,” feet come forward and you once again find yourself close to him—breathing the same air and taking in the scent of gunpowder and blood. You point the tip of the magazine into his chest. His unseen lips pull; jaw clenching with held-back fire. “But I am not your damn mutt to keep on a leash. I had it under control.”
It’s as if you don’t realize the Austrian could snap you in half with a single kick of his leg, as if the sheer size of König had slipped your mind as a whole. His hands could snap your neck in an instant, but that was only if he got ahold of you. 
But that was a line the both of you were never planning to cross. Words were one thing in this profession, actions another. If you ever got into a physical fight, you’d both kill each other, no doubt. 
You’d like to think you’re a bit above that, but perhaps not.
König’s chest rises and falls deeply, taking in calming breaths as he tries to get his temper under control. “You didn’t,” he jeers out, “I saved your life, you Heißluftgebläse. And if you wanted to be treated less than a dog,” he grunts to you, head pulling down close to your face, harshly whispering out, “You could have simply asked me, yes?”
You both snarl at each other's throats like rabid animals, the world disappearing all around the obsidian eyes that match with yours; for a moment you get lost in the shining bits of silver in his iris that seem to burn with chilled iron. What little skin you can see is flushed and tight—hawk nose nearly poking out your eye as you’re leaned over like a giraffe near a bush.
Body vibrating, you sharply breathe, “I’m not even going to ask what that fucking means, you tool.”
“Good.” The words are bitten and fast, “because I am not telling you.”
“Great!”
“Perfekt!” You both were arguing like children. Hot faces and unwilling to let the other have the last word. If you got along it might have been funny. 
“I’m going to dump all of your Einspänner out on the tarmac.” Your sure voice echoes with a definitive promise to the tone. 
Pale lids widen in horror at the threat to the Austrian's favorite beverage, comfortably sitting in the Base’s fridge. 
“You would not,” König’s tone is deathly serious and you smirk, eyes dancing. “You…” a guttural growl meets the air, mind translating words and giving meanings, “beast of a woman!”
“Oh, is that the best you can fucking do?!” You yell, splaying your hands out widely and moving away from him. “Now that’s really a show stopper, König, I’m shaking in my damn boots.” 
“Ich komm mit dir nicht mehr klar.” König yells, moving back and placing both of his hands atop his head, knuckles white. “You’re rude—you do not even try to get along. You are loud and disrespectful; how do you live like this?!”
Your eyes slightly widen, watching the Austrian.
“Don’t try?” You echo, scoffing loudly. “What do you mean don’t try? I was the one to try and smooth things out between us in the beginning.”
“When?!” König spreads his hands out, knees slightly bent. “Because I have no recollection of such events.”
“Well of course you wouldn’t!” The heat was meeting a breaking point—words were getting more personal, sharper. Like a blade being honed for the kill slowly; being sharpened by rocks and whetstones of conviction. 
König points a finger at you, voice going low and thin, “I’ve had enough of you, yes?” His sniper hood moves rapidly with his fast ricochets of breath. “Just about enough. Would you have wanted me to let you die?”
“I had it,” your lips spit, nose scrunched, and forehead tight. The man’s chest vibrates with a mute growl. 
In all actuality, you’d never seen him this worked up before. König wasn’t above giving your quips back even if he obviously disliked it—most of that was due to the strange familiarity between the two of you. In large crowds, the man preferred to stay silent. This only added to his almost deadly aura with others, though you knew the muteness was because of social anxiety and not some built silence. He wasn’t shy per se, just afraid he’d say something wrong; mess up the conversation. You did most of the talking in meetings and you never minded it. Added him in when the topic was something he knew a lot about.
Your mind had addled it up to thinking it was cute, actually. How his feet would shuffle; his half-lidded gaze and his intense eye contact to let them know he was still listening. When he’d have to remind himself to look away with a pinch to his thigh because it was starting to seem threatening. It was endearing, even.
But around people König knew, well, he was going to speak his mind. No matter how long it takes his brain to catch up with his lips.
The only thing the two of you were good at was being moths—hitting the metaphorical window over and over on the same topics and tension points. Slamming heads and flapping wings. You were at the end of your rope just as he was.
“I should have never taken you as a partner!” He calls, feet splayed. “Should have gotten out of this the second you were assigned with me. Gott, ich hab wirklich versucht, dich zu verstehen — Ich hätte gleich aufgeben sollen.” Your lips thin, lungs stalling as all the air vacates the room. You stand still and listen to what he really thinks, fingers shaking.
König’s large form towers over all, great sparks of electricity flying out. His gear shakes as he moves, thigh straps pushing fabric to shift and conform to his body. Your blood pumps with brewing hesitance. 
Maybe this had gone too far. I’ve never seen him like this.
“I can’t stand you any longer! Pathetic squabbles that mean nothing, absolutely ludicrous plans that make little headway.” Your head bursts with aggression and what little warning signs you have are squashed. “I can’t keep saving you because you can’t do your job correctly!”
“You don’t have to save me at all!” You scream. “You can’t keep your damn eyes off of me for five seconds, König.” Feet move away quickly from the armory door as if someone had come to put away their stuff but thought better of it. The next words burst from you before you can think of the contents. “It’s like you fucking love me or something!”
König doesn’t miss a beat, but for months afterward, he wishes he had.
“Oh, do not make me laugh—” he scoffs ferally, adrenaline making him talk, “as if anyone could ever love a woman like you in the first place.” 
Twin eyes widen and both parties immediately fall silent. A sharp inhale.
Too far.
Under the hood, König’s face goes an embarrassing shade of red all the way down to his chest. Fingers freeze. Jaw slackens.
You feel like your heart was just grasped in his grip and ripped out of your ribs with one violent motion—one sentence out of all the others enough to knock down the rebuttal that had formed on the tip of your tongue. Your throat closes up as you blink in shock.
“I-I…” König stutters, mind blanking as he struggles for words. But anger was easier than pain.
Numb fingers rip off the last of your weapons and belongings as you let them hit the floor with defining thuds as warm shame floods your cheeks. Shaky puffs of breath like a panting dog. Dark eyes watch with regretful panic, heart jumping and eyes flinching. The adrenaline it…it made him forget himself on occasion—how to properly act when not on the battlefield. It was like that with everyone but…but he hadn’t meant that.
Shame that it’s already too late.
Your fisted hand slams into his chest, brutal and unforgiving. König lets off a grunt but does nothing as you slither past, hissing into his ear, “Find yourself a new punching bag.”
His hand snaps to his breast where you had slammed your KorTac patch right into his heart, catching it. It’s many moments before he can think enough through the alarm; form words.
“I…I didn’t…oh, du blöde Kuh!” 
By the time the man composed himself, panicked tears burning in his eyes, the door had already slammed shut. His feet squeaked over the tile to an empty audience. 
Private Military Companies don’t have ranks. There are no Sergeants, Lieutenants, Generals or Colonels. Just people. Beyond the orders you’d been hired on, there was nothing keeping you in line with König on this mission. And those orders were loose at best.
Adhere to policy and listen to the Base’s COs. Shut up and get the job done. 
The Austrian and you weren’t due out for another week because of rotations. Since you’d failed to capture or kill the HVT that you were assigned, another group had picked up the tracks in the meantime. Like an oiled machine, the gears of this operation kept whirling. 
Evolve, or die. 
“Lieutenant!” You call to the geared-up man on the tarmac—the one heading that very same group. It had been only a few hours since the incident in the armory. You needed a distraction; blood was still running high and brain pounding for release. There were only so many times you could bruise your fists and legs on a punching bag before people started giving you nervous looks. “Need an extra hand?”
Your voice sounds strained, even to you. The man looks you over once and narrows his eyes. Nods not moments later. 
“Get tired of your big friend? Okay, how fast can you be ready for me?” You feel your shoulders loosen, a relieved sigh exiting your lips.
“Three minutes.”
“...get to it then. We move in five.” 
So that was how you found yourself backed into a corner five hours into the op from hell—bloody knife held tightly in your grip and mouth open in ragged pants. 
“Fuck,” your vest is torn and riddled with bullets; your entire chest must be bruised by now because it surely aches like it is. “Fuck, fuck, fuck.”
You really are reckless, just like König had said you were. Maybe you’d just never realized it because he always seemed to watch your six. This…this was really bad. The comms were awash with screaming orders and panic, ringing out across the abandoned mining factory that exploded with light from gunfire and the sounds that accompanied it. You knew for a fact three soldiers were down; two KIA. 
The Lieutenant is one of them. 
Your hand snaps to the radio strapped to your chest, one eye squinted in pain at the ragged slice across your left brow line. At your feet, two heavily armed men lay dead. 
“Pull back! They knew we were coming!” But your word didn’t carry weight here. Your face twists between pain and rage. König’s comment still rings in your ears as the onset of tinnitus does, as if anyone could ever love a woman like you in the first place. It wasn’t ideal to be thinking about this now—it was detrimental that you didn’t. 
But König and the things he did often stained your brain. No matter how much you tried to distance yourself from that fact. 
Snapping the knife in your grasp down in an arch to dispel the blood from the blade, you take a steel-laced inhale and shove off the wall. Limping, but moving. Sprained ankle. Nothing you hadn’t dealt with before.
The concrete under you is splattered with crimson viscera and you stumble over spasming bodies riddled with bullets. With a subdued shink you slip your knife into its thigh sheath, grabbing the FTac Recon strapped around your chest after slamming a fresh mag into it. With a numb calm overcoming you, you slip your forefinger into the trigger guard, poised over the easy press of the trigger itself. 
The long shadows spread over you; your head illuminated by the dull sheen of the moon as you pass under a stretch of open sky to slink into the building across the empty street. Feral yells still bounce off the air and you go to them readily, purpose settling in your veins. 
Pain flies to the back of your mind, displaced by adrenaline and the rabid puffs of breath that fall like grinding thunder from your lips.  
You wonder what König’s thinking right now—he’d without a doubt noticed that you were gone. He’d even probably gone to your barracks room to try and apologize and found it empty. That was just how he was. 
Would he be happy? You wondered. Relieved to see you out of his life? You’d both done nothing but fight, but there were moments of peace. Understanding. 
Shared meals and comfortable, yet sarcastic, comments; soft glances when the other wasn’t looking. Heat in your face and obviously shown on his when shy hands brushed. 
Your hold tightens on your gun, brows dripping with sweat as it dribbles down along with the blood. Gunfire flashes. 
Closer now.
Shadows scream on top of a raised walkway attached to an in-mountain compound, targets with trigger fingers firing on your fellows who take cover behind crumbling walls. Pinned down. You watch, unseen, from a broken window as dust and moths collide. 
Your eyes lock on the closest hostile and you raise your weapon slowly, barrel resting on the frame between shattered glass. You clock the distance and adjust accordingly; breaths falling steady. 
The small insect that keeps hitting the window plays in your mind over and over—drowning out the yells; the fire. 
Just a moth readily willing to smash into that barrier until it dies. You hum under your breath and rest the gun into the crook of your shoulder, cheek to stock. 
Your finger slams into the trigger. 
You stumble out of the loud infirmary with a bloody rag pressed deeply into your forehead, medical pouch under one arm. You hear rushing feet and barked orders from nurses and doctors just before the door closes, cutting off as you stake out on your own.
Limping, you reason there were others with more severe wounds than your own; as blood drips from your flooded rag, your feet take you deep into the base one broken step at a time. You’d figure it out yourself. 
Plus, the silence would give you time to think. Think about König. 
You just gritted your teeth and decided that was better than taking up space in the infirmary. 
In times like these, the Austrian would fix your wounds for you, just as you did his. While you had your disagreements and heated fights, he’d never made it as personal as he had hours beforehand. Never made it hurt. 
“Jesus,” you mutter, rubbing your other crusty hand over the mud along your chin. Everything ached and you don’t know if that’s a good or a bad thing. 
Flinching along like a downed bird, you shove through into the last door into the barracks; thoughts now stuck on finding a chair to sit down on before your legs gave out. The darkness of the common area was deep—staining your eyelids as you grunt, bumping into the back of the couch. 
It’s almost funny the way the lamp flicked on mere moments later. 
You hiss, eyes snapping shut as the rays attack your sight, rendering you blind for a moment. The shaking hand on your dripping rag tightens before the spark of pain makes you lighten the pressure. 
There’s a dark grunt just as you open your eyes back up.
“You are late.” König. 
He sits in one of the chairs—sniper hood still over his head yet only clothed in a large compression shirt and casual camo pants. Like a disappointed parent, the Austrian’s arms were crossed over his chest; feet resting out and crossed at the ankles. With such a big stature the look could strike fear into anyone. 
Anyone but you, that is. 
König’s dark eyes rove over you, stopping immediately on the fabric you keep to your forehead. The previous, furious, tone stops and the flash of very real concern takes precedence. His hands tighten on his biceps, thighs tensing over the cushion; spine just a little bit straighter. 
You watch and say nothing—dead-faced. 
Your heart suddenly skips beats, stuck into the framework of the man’s eyes. König’s brows peel back and a timid stutter stays in your breast.
“...Vögelchen?” Lids blink rapidly, and before you can register anything because of your blood loss and fatigue, you’re being dragged to the couch and forced to sit down. 
Strong hands encompass your shoulders and small breaths flutter in front of your face as König peels back to kneel in front of you; spying the medical pouch in your under-arm. 
“What is this?” He mutters to you, vision flinching along your body but always dragging back to the bloody rag on your face. “What did you do to yourself?” 
Scarred hands raise before pausing, obsidian eyes staring deeply into yours as if in frantic question. Your own gaze keeps him close, spying on his veiled fear at the sight of your blood and your disappearance. He’d heard about the mission, then, that much was upfront because of his earlier comment. 
The humvee had been late arriving back. Half an hour. 
“Fuck off,” you utter, shoving off the couch before you’re captured in an unyielding press again, shoved down. Your anger spikes along with your unease, “König! I don’t have the patience—”
“I’m sorry.” The fight leaves you. 
Fingers squeeze your biceps, hold lightly shaking with nerves. “I did not mean it.” Obsidian pierces you, “Please, Vögelchen, I am sorry. Utterly. I speak so fast I misplace words—get far more,” words fail as you stare so intently at him, a strange feeling swirling in your gut. König’s face was going crimson again, though not from anger. His tone was deep and honest, accent becoming more whole with emotion. The hands on your skin stay. “Rude than I intend. It is not an excuse, but…”
In the horizontal oval of his hood, you spy the dots of tiny freckles; the whispers of auburn hair. That hawk nose still points violently from behind the fabric. König never finishes his sentence, just takes a large breath and looks to the side after a moment of silence. 
Then he steals the medical pack from your grip and opens the zipper with firm fingers, taking out gloves and gauze. Needle and sutures. It’s all placed on the side table as the bear of an Austrian stays on his knees for you—bending and shifting as the bottom of his shirt rides up. 
It’s a tense affair of touching skin; warmth and hissed curses. Gentle shushing. But you say nothing through it. Until he’s up in your face trying off stitches with forceps and a needle holder, breath making his hood lightly caress your bloodless face. His fingers are large and firm, never second-guessing or stuttering over the course of directing tools that dig a needling and thread into your flesh. 
He’s warm and every motion elicits shivers. You see his form from the side of your eye; his face’s outline as the lamp light illuminates the hood’s fabric. Shadowy silhouette of König’s strong jaw that shifts with every other breath from his wide chest. 
“You’re an asshole for saying that to me, y’know.” you slip your gaze away just as he snaps over. “Adrenaline or not.” 
The needle pauses and a swift nod is given. 
“I…I know it was. No amount of apologizing can explain how very horrible I feel. It was like I was so…so…” An annoyed grunt was leveled at himself.
“Pissed off?” You offer quietly. 
“Yes! Pissed off.” Amused glances were shared, the air slowly smoothing out between the two of you. Dark eyes quickly look away from yours and König clears his throat terse-like. But softer, steadier, “I…could not bear it if I were to see you in harm and be unable to assist you. That…is why I was watching. Why I do watch you.”
Inside of you, it was like there was a pot of water on the stove, steadily boiling under the heat. Your eyes are delicately wide when the man’s hands leave your face; kneeling body still tall enough to stare into you.
“You are…” König pauses, but not to find the words. To ready himself. He takes a long breath. “You are special to me, my Vögelchen. I can not see you hurt,” a gesture to your forehead and creased eyes. As if your pain was his own. “Not like this.”
“What are you saying, König?” You whisper, face twisted with hurt and confusion. Apprehension. “You’re giving me mixed signals. We always fight with each other. I’m not saying I’m blameless, but…c’mon, now. Look at us.” 
“Not…always.” He grumbled like a child, tools placed away and hands dripping blood before he slips the gloves off. They meet the side table with a tiny toss. The Austrian leans back onto his ankles, butt to heel. He begins to look at your forehead and you can practically hear his heart break. “I do not like arguing with you, you know that, yes?” 
“Me neither,” you whisper, fingers fiddling as a sheen of anxiousness sets in. “You just,” you pause, “confuse me.”
 König blinks in surprise, head tilting and large eyes shimmering. Your mind flashes to a curious cat and you try to explain with a burning face and fast lips.
“You say we’re partners but you never act like it,” he stares and listens. When had you both had a conversation like this before? “You make it seem like you can’t trust me to do the simplest task. I’m not,” your voice betrays you, cracking, “I’m not that useless, am I?” 
He freezes, muscles going taunt. 
“U-Useless? Nutzlos? No, no,” A hand comes to capture your chin and you let him move you where he wishes. Creased eyes lock on yours. “That is not right. You’re not useless to me—how could you be?” Pained brows move in, “did I make you think like this? Like I did not appreciate your skills?” 
Your eyes burn, and the aches from your wounds mix with the pure fatigue in your flesh to leave your emotions running between sanity and sadness. A moment later you’re turning your head away. 
König recaptures it, hands finding both sides of your cheeks. He looks shaky; desperate. 
“No, please, Vögelchen, please. I need you to look at me.”
“König, I don’t—” You close your mouth before you let out the beginnings of a sob. “I can’t keep fighting with you.”
“I know, oh, I know,” his hands are so grounding it’s like you’re the inner pages of a book, and his grip the thick leather cover—leather laced with shared scars and the same that had stitched you up countless times. This push and pull had to end. “I cannot fight with you either—it tears me apart. Oh, du weißt gar nicht, wie sehr es mich schmerzt, dein wunderschönes Gesicht anzuschreien. Mit dir zu streiten bedeutet, meinen Verstand und mein Herz gleichzeitig zu brechen.” König’s thumbs run up and down your skin, still bloody with dried flakes falling to the ground. He seems not to care a bit. 
“What can I do to fix this? Anything. Anything to get us to stop doing this to each other.” You stare into his eyes, both creased and glazed over. 
There’s a brief moment where you wonder if anyone truly even knew you as well as König did—there was no one else that you shared such a deep connection with. Years upon years of being stuck at his side. 
And someone else’s hands had never felt as good as his. They were hard and callused over but cupped your face as gently as one would cup water from a rippling stream. His eyes were stars; visible skin like porcelain, his breath raised a large and wide chest with a fast-paced heart. You could sense his throat trapping air. 
König kneeled to you and bared himself. 
Anything, he had said, to fix what he had said. To stop this. 
There was one way you could think to stop this—it might not have been smart, certainly not, but…hmm…You gradually raised your hand raised from your lap and slipped it under the front of König’s hood. 
Slowly, with all the delicateness of a glass dragonfly, your fingers strayed to the side of his neck to press into tight flesh. A rapid pulse.
The man goes to stone. It’s like you’ve stolen his nervous system. Dark eyes stay locked onto yours as you gaze back, hand dragging nails up with a light pressure near to the speed of a slug. 
König whispers your name into the empty space and the oxygen seems to dry up. Warm light from the lamp cast phantoms on walls and over skin in a small moment of foreign discoveries. The Austrian swallows saliva and you feel his neck flex. You don’t answer him, just watch and feel his own hands tighten on your cheeks in warning. 
But you never listen, do you? Reckless you were called. And König had been right.
You were reckless.
Your hand had now explored like a map the indents of hidden facial scars; long and short over jaw and lips. The hand that was doing this had hiked the sniper’s hood up around your wrist so that the man’s lashes were twitching as the fabric got too close to his eyes. And you watched. And so did he. 
A twin pair of moths hitting a glass window, staring from opposite sides at one another until they realized the break in the frame. 
“Anything?” You ask in a loose tone, barely heard above the flood in both of your ears. 
König was breathing heavily but didn’t pull away. Pupils wide and body heavy to your touch. His spine briefly straightened, until he realized he had moved back slightly and immediately hunched again if only to keep your hands on him. 
“I…” he grunts, “A…anything.” Fingers touch his nose, they spread under the hood to trace the bumps and marks he keeps hidden like buried treasure. Your vision takes in the otherworldly hue on his visible skin; the glaze of rapture in his eyes yet still that ingrained heat. 
Your body shivers at the gravel in his accented English. 
Fingers stall over his lips, hood showing you the pale being of König’s strong chin and jaw. You shift your touch to the side and find chapped lips revealed to you, a small palate scar that had healed to nothing more than a line up to his nostril. 
You spare it nothing more than a glance before you look back into obsidian. Dark ether and dead galaxies devoid of stars. Swallowed in a sea of pasts and futures. You look for hesitation; for disgust. 
You find none. 
“You said that no one could ever love someone like me,” your head leans in, and your breath mingles together with an intimacy that had never been shared between this type of partners. König, as if broken from a spell, takes down a swift inhale of air into his stiff lungs. He stares with far back lids. Flashes of unidentified emotions. “Why did you say that?”
A moment of silence and of rabid hearts. The man’s lips twitch over yours as he answers slowly, not breaking eye contact for a moment. As if he did he’d be turned to rock. As if he’d miss something amazing from happening. 
He speaks with a whispered confession.
“Because if they did—I would have to kill them. Because no other than I would be able to love you more.” Your world slows and your ears strain with the breathy words. 
Face burning your lips part with shock and awe. Violent to any other, but to you this was a confession from a man that could meet you blow for blow—calm you and infuriate you all in one. Challenge you, but knew when he’d gone too far and how to properly apologize. 
He’d waited in that chair for you all night, you’d realized. 
For you to come back to him. His partner. 
You press your lips to his and hear his pitiful sounds of gasped reassurance. Slipping your tongue into his mouth, you let saliva drip off of your chins to splatter onto bent knees and shaking thighs.
König’s arms cage you; capture your waist and draw you closer, lips breaking apart before you both share a wide-eyed look of momentary pause. There was no room to breathe; to think. Chests hit together and fingers tighten to a tendon-visible hold.
The man's growing smile is wide from where you still hold his hood up by his nose, and with a lick of his red and wet lips, he reconnects your awaiting mouths. 
This time, you’re the one to gasp.
“Lass mich zeigen, wie leid es mir tut, Vögelchen.”
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talietikasero · 2 years
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me: i think i'll get some more progress done in b3 and then work on writing one of my fics
narrator voice: she's just gonna play b3 all day
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tossawary · 8 months
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The visible camp and sleeping setups in Baldur's Gate 3 make no sense for many reasons, but the one I'm focused on now is... where did all of this stuff COME from?
Presumably there's some in-universe explanation about fully furnished tents that you can summon or a magical bag or whatever, but I don't particularly care, honestly. Handwaving the exact mechanics in favor of fun fic ideas.
It doesn't make much sense for all of the characters to have even magical camping gear at the ready, especially at the beginning of the game: Lae'zel was part of a larger force and may not have been in charge of supplies in any fashion, and Astarion is a city boy. As far as I can remember and understand it, Gale and Shadowheart are the magical ones, and Shadowheart is the only one between them who was actually intentionally traveling on a quest. Wyll and Karlach having camping gear, yes, I buy that (although it easily could have been wrecked by or lost during all the shit that they've been through), but you also meet them both a little later than the others.
It is FAR funnier to me to imagine the party, post-crash at the beginning, being absolutely WRECKED. Everyone is covered in mind flayer ship slime, blood, and ash. Shadowheart's eyeliner is dripping down her face and there are guts in her hair. Astarion when you first meet him is a MESS who tried to fix himself up after tripping into a river. Lae'zel is missing half her clothes, perhaps, due to the fighting on the ship earlier, and she's making the awkwardness everyone else's problem.
They have no food (Lae'zel suggested cannibalism as a joke, but no one could tell that it was a joke) and one water skin. Their armor and weapons are damaged or stolen. Everyone is resigned to sleeping in the dirt, because the only other option is sharing Shadowheart's ONE single-person tent and bedroll between them all. A cuddle pile seems like a potentially deadly option.
And then they all meet Gale. And I know that he's Mr. Stay In My House For A Year Post-Break-Up, so he doesn't really seem like a camping guy, but it's really funny to me to imagine everyone being Not Very Happy to have Gale joining them (his robes are actually cleanish somehow, what the fuck, that's not fair, fucking wizards), until he starts summoning plush furniture and cooking pots out of some pocket dimension and heating water for people so they can wash their hair. And he COOKS. Holy shit. Everyone's favorite party member immediately.
Yes, it is revealed later on all of the (possibly dubiously real) tents and luxurious cushions and blankets and mirrors and atmospheric magical torches that Gale is summoning WERE all part of former magical romantic fuck-pads from his days with Mystra, so there is a non-zero chance that Gale fucked or got fucked by a goddess on every single piece of furniture in the camp. ("They're CLEAN!" Gale insists. "I WASHED THEM.") But at that point no one is willing to give up their throw pillows or sexy furs or the bathtub that could fit two people, so they all just live with it.
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nikibogwater · 1 year
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My Favorite Non-Spoilery Things in TotK so far (but I’ll still tag it just in case): 
Link now hums bits of iconic songs from past Zelda titles when cooking.
When you get a weapon from a chest but don’t have any room in your inventory, the game automatically opens your weapons stash for you so you can swap out an old weapon with the new, if you so desire.
Any horses you registered in Breath of the Wild will carry over to the stables in TotK (with the exception of the White Horse and Giant Horse). EDIT: My bad, turns out these two do carry over. I forgot that I only had them registered on my Master Mode save file (TotK only checks the Normal Mode file).
You can fuse flowers to your weapons. It doesn’t offer much combat advantage, it just looks pretty. Unfortunately the flowers fall off after the first couple of strikes. :( 
Towers no longer need to be climbed in order to retrieve their map data.
Inventory menu is now easier to navigate.
When taking out items to hold (such as for a cooking pot), you can also put them back into your inventory one at a time, instead of having to put everything away and start over. 
Weapons seem to have a little more durability than last time (I could be wrong about this one, but it sure seems like I’m not breaking things as often as I did in BotW). 
Most of the NPCs know who Link is this time, making him a fully integrated member of their community rather than just a wandering stranger. This makes Hyrule really feel like his home, which in turn makes me care that much more about protecting everyone in it. 
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weirdmarioenemies · 2 months
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Name: Baboom
Debut: Super Mario Bros. Wonder
Baboom is my number one favorite new enemy from Wonder! In the days after the game's release, I was extra careful during what felt like the eternity before I got to play it myself (it was a week at most.) to not spoil anything for myself, and I succeeded, mostly! Yippee! And while I was playing through the beginning of the game, at least three friends all individually told me there was one enemy that they felt I would absolutely love. And they were right!
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Let me tell you. I gasped when I saw it. I gasped when I saw this little waddling plastic tube. You know me! I do things like that. Its pure white eyes. Its adorable little trot. Its use of primary colors like some kind of baby's toy. But don't give it to a baby! This is explosive! You also shouldn't give any living creature to a baby! Why would you do that? You should be giving it some mashed carrots instead.
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Speaking of babies though, it is Baboom who is the baby here, because it is canonically the newest of the living bombs produced by Bowser's Minions! What a little darling! It may be a little unclear what exactly it does at first, but when attacked, Baboom will begin shooting fireworks directly upward, one for each body segment! This "uses up" each segment, including the last one, but they don't actually explode themselves. Do you think they can still live after this? A "spent" Baboom, a single red segment, living a peaceful life wherever it landed? That would be nice.
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I hate fireworks. Far too loud and bright. But Baboom makes it fun! It can be carried, and its fireworks used as an upward attack, defeating enemies, breaking blocks, and making coins fall! It is so enriching to shoot upwards in a Mario game. These fireworks cannot hurt the player, which seems like a big problem for a weapon made to fight Mario. An enemy that defeats enemies, and does not hurt our heroes? My word! Can this be? The classic and beloved story trope of a weapon made for evil rebelling against the circumstances of its creation? Hooray! Who says Mario games don't have complex stories? Look at the motivation I personally ascribed to this one disposable bomb. What are the other enemies thinking at any given time? There's surely a stunning story in every Snortoise!
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Wonder has all these cute little animations for enemies bumping into each other, and Babooms will do a little... nod? toward one another when they meet! It's hard to tell if it is a nod given its anatomy, but whatever it is, I think it is saying "hello my friend!"
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I would be remiss to talk about Baboom without mentioning Kab-omb, the ORIGINAL firework Bob-omb variant! I like Baboom more, but I hold a lot of respect for Kab-omb. A bomb just looking for a kiss, or maybe a glass of chocolate milk with a bendy straw. Is that so wrong?
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slitherpunk · 3 months
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games i liked in 2023 (And Other)
I like games ! You know that ?! and I played a lot 2023! and I liked a lot :). They aren't in any specific order, it's just a little highlight of games that stood out to me this year. I've attempted to write a few thoughts on each so I hope take a look. I wrote playtimes for some also but that is very subjective.
-Ones that actually came out 2023-
Lunacid https://store.steampowered.com/app/1745510/Lunacid/ I think I mentioned enjoying this in 2022 but it officially released so I can say it was one of my favorite games in 2023 :3! I like to feel around this game's walls for secrets. I like the npcs that are full of hope and whimsy despite the bleakness of its world. Chill and occasionally spooky first person dungeon crawling around moody caverns and ruins varying from underground forests to vampire castles and blood lake. (Blood lake!!!! Lake of blood!!! Big creature there.) Lots of fun weapons and spells to find, I like the one that lets you turn blood into coffins.
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~20 hours
Orbo's Odyssey https://feverdreamjohnny.itch.io/orbos-odyssey If you played the massively popular demo for "Peeb Adventures" by feverdreamjohnny then you know that Johnny makes some fun and funny games and this is certainly one of them. speedy and satisfying platforming! funny dracula moments! short and sweet.
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~2 hours
A Walk in the Woods https://mooncaller.itch.io/a-walk-in-the-woods Quaint little GBStudio game :) Made by some friends of mine for a jam :) It's cute I like it. There's minigames where you catch bugs and birdwatch.
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~30 minutes long
Undertale Yellow https://gamejolt.com/games/UndertaleYellow/136925 I've only completed the pacifist run and checked out a neutral run so far. as the title somewhat implies, this is a prequel to Undertale where you play as the fallen human who had the yellow colored soul. This Undertale fangame has a lot of charm!!! A lot of battles really feel like they could have been in the original, with quite a bit of extra flair in some circumstances.
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~10 hours
vs really cool bird https://bobacupcake.itch.io/vs-really-cool-bird you know that really cool bird that rob bobacupcake made well you can fight it in undertale and it's really fun. yeah two undertale fangames. . . wat of it …
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~30 minutes
Misericorde: Volume One https://xeecee.itch.io/misericorde I wont lie the main draw for me into this was cute anime nuns I sure didn't know a whole lot else about it when I dug into it. But it's (the first part of) a VN murder mystery! And I enjoyed it a whole lot. All the characters are memorable and I really enjoy how all of them have differentiating designs. The protagonist is so failgirl. She sucks so much and I love her. I'm very intrigued by the mechanics of the game's world, it clues you in near the beginning to expect something a bit supernatural/fantastical, which gives you (and later the protagonist) a curiosity about what's real and what isn't. The music is all very impressive too, with the ost reaching past 100 tracks varying through post-rock, folk, drum & bass, and others. (Remembering when the track "Scandal" played and my friends and I took a moment to be like- okay hang on this track pwns.) Big fan of its haunting locals and how the aesthetic of the game fits them well. Also the humor is a lot of fun, and I love all the moments getting to know the different characters. Very excited to see the eventual continuation of this.
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~12 hours
Absolutely Perfect Specimen https://chambersoft.itch.io/absolutely-perfect-specimen It seems like a lot of people are craving toxic horror yuri lately. Here's a recommendation. It's a VN about the android maid "Pan" and the mad scientist girl who created her. Horrifying & gut wrenching & largely about having other people define you. The art and music is haunting & poignant and matches the ever increasing feeling of dread throughout. It's yuri with the chunks. Peak robotgirl horror for those who can stomach it.
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~90 minutes
Wordhopper https://kokoscript.itch.io/wordhopper Very quaint word search type puzzle game for ms dos! I think its style is very slick and that's pretty impressive to see. Chill game with nice vibes and eyecandy visuals. also it was so cool to have played this and then ended up seeing the dev's booth at Vintage Computer Festival Midwest. I was like omg woah I just played this.
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~bunny
Bossgame https://lilyv.itch.io/bossgame This game is yuriful as f*ck. Delightful humor and fun character dynamics! A simple-to-understand-difficult-to-master boss rush battle system that makes you satisfied to get it right, and enticing to get just a little farther if you get it wrong. There's a lot of detail and charm to this game's menus and dialogues and win screens, I remember noticing that once you beat a boss there would be some marquee text that would pass by with some prose on it. I love how it balances its silly moments with its heartfelt moments and its high octane moments. I like the character development and revelations had throughout the plot. & I like how good the protagonists are for each other :) It's very sweet. It's hype as hell. if you want some boss rush action paired well with that sweet sweet girl's love, you *will* play this game.
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~5 hours
Elly's Adventure https://bikwins.itch.io/ellys-adventure Very cute and witchy!! You are the little witch girl "Elly" on an adventure to get your toys back!! Feels like a pretty authentic gameboy type experience, it takes a lot of design cues from Kirby's adventure and the like. I am a big fan of how playful it feels.
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~1 hour
Nour https://store.steampowered.com/app/1141050/Nour_Play_with_Your_Food/ This was a treat for me, but I understand that not everybody is going to get it. It's a game where you play with food(and food accessories). And that's it. It knows what it was going for. I think a lot of people were expecting something else for some reason. It's a cute little toy game and I felt satisfied with my time with it.
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~food
Hi-Fi Rush https://store.steampowered.com/app/1817230/HiFi_RUSH/ Do I have to say this game is super fun? It's a big one everybody probably already knows it. This game's dopey humor made me laugh a lot and I'm not afraid to admit it.
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~12 hours
WHISKEY.ST2007S https://bonicle.itch.io/whiskey-st2007nes One of the last games I played in the year because it released super last minute. Does anybody else get a rush when running a shopping cart down the parking lot? This emulates that feeling. Short game where you collect whisky stones in the whisky stone dimension because you forgot to go christmas shopping until the very last minute. it rules. It's very short you can go play it right now & get a highscore.
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~5 minutes
re:curse https://devpalmer.itch.io/re-curse Discovered this one near the very end of the year also. Fun little rpg maker horror/humor game about a weird scientist lady, her butch, and an evil clown computer virus that figured out how to warp reality. I got a kick out of it. and also enjoyed digging through the game's files, which was actively encouraged by the dev, which I thought was very fun.
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~90 minutes
-Didn't technically get to until 2024 but released last year-
SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE https://1207.itch.io/swollen-to-bursting-until-i-am-disappearing-on-purpose People love to dunk on a lot of indie rpgs for being "quirky Earthbound inspired and about depression" or whatever. Earthbound's great. If people can nail the kind of humor and absurdity it likes to pull off while also balancing difficult topics I think that deserves a high mark. SWOLLEN TO BURSTING was fun. Bizarre and charming places to explore & distressing secrets to find. I like how it blends meander-around-the-town gameplay with Yume Nikki sort of exploration and effects. Also I'm a big fan of the music. I like how it has the lofi sound which matches the early 3d look of the game.
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~6 hours
HalOPE https://starbage.itch.io/halope Another for the fans of sweet little rpg maker games that have a lot of heart. HalOPE is about an incomplete little angel wondering through worlds. Each has a theme, usually to do with an emotion or feeling, and they do well at evoking that feeling as well as its antithesis. a lot of the music is very homey and charming at moments and unnerving at others, sometimes lonely, all doing well in their corresponding chapters to further the feeling of its specified theme. There are so many delightful characters and designs in this & I found myself feeling really attached to their tiny little stories. The narrative at the core of it all hit me. If I may be vulnerable, I cried a whole lot at various moments in this game. It was really cathartic. I feel very excited for people to experience this game.
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~5 hours
-Favs I finally got around to that didn't come out 2023-
An Outcry https://quinnk.itch.io/an-outcry Kind of sad it took me so long to get to this one, but glad it meant I got to play the "definitive" updated version of it. Apartment wandering RPG maker horror. Bum smokes from your neighbors and use them to save the game. I wish I could unwrap a lot more of what I like about this game than I can without spoiling too much. But if I could, I'd probably go on for too long. Let me attempt to be succinct & not giving too much away. You can tell pretty early on that An Outcry is about taking action when necessary & not turning a blind eye. What it explores about player vs protagonist agency is very fascinating to me as well, and I enjoyed learning about the inspirations for why the game's narrative works the way it does. The character Anne is such a sweetie and I love her a whole lot. This game has a very tangible feeling, this apartment complex is dirty and crumby, it smells of smoke, and there's a surrounding desperation you can feel.
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~5 hours
Pigments https://punkcake.itch.io/pigments Honestly I had gotten this game in a bundle and while I was playing it I hadn't looked at the name and I just kept calling it FRUIT. On call with my friends I'd be like "hey im gonna play more FRUIT". I straight up didn't read the title screen. But it's called Pigments. You play as a fruit and you try to paint the whole floor and not get sliced by buzzsaws. Fun little arcade type game.
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~fruit
Bridge, October 3rd https://lowpolis.itch.io/bridge-october-3rd Very short vignette. I like it. It's what it says it is. I'm not going to overexplain.
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~like a minute
-Other Games I Want To Mention-
Pseudoregalia https://store.steampowered.com/app/2365810/Pseudoregalia/ I think a lot of people might have already known this one but I felt like it was a pretty fun 3d platformer. There were a few issues I had with it (boss fight at the beginning was frustrating, and I got lost a lot [but it looks like there's been a map patch by now, so, perhaps for some that is a fix]). I enjoyed it but sure felt weird that the only accessibility option was to give the protagonist pants. What kind of joke is that?
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~5 hours
Mushroom Musume https://mortallymoonstruckgames.itch.io/mushroom-musume (Disclaimer, this game is still early access, but I saw a lot of people talking about it last year. SO I will mention here?) Haven't played much of this yet, but I have enjoyed what I played so far!! As of writing I've gone through 6 playthroughs, I feel like I've hardly scratched the surface and I've been so impressed by its depth. It's very charming, you never know what sorts of fairytale shenanigans are going to happen, and it's very cool to see how your different stats will affect things. It very much plays out like a roguelike vn. Which is not the sort of thing you may expect to make much sense but it pulls this off well. Also all the mushroom girls are very cute and I love them very much. I hope the sad goopy one who had bugs in her skin rests in peace.
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~mushroom
Knuckle Sandwich https://andybrophy.itch.io/knuckle-sandwich -_- Hm. Where do I start with this one. I was pretty excited for this one since the demo and kickstarter in 2018. I felt like the demo was a hell of a hook that got me curious & horrified. As time went on, it seemed to be shaping up into something really cool. turn based combat with action commands and wario-ware-type microgames?? with a banging soundtrack?? like, count me in!! Then it released and well, the gameplay, art, music all delivered. It was very fun and engaging in those aspects. But the story… oh it just devolves into disappointing nonsensical randomness. The whole hook at the beginning seemed to be completely thrown away for the wild goose chase plot that ensues, leaving you to wonder if it was ever going to be relevant again. It felt like it had no idea what it was trying to say or do. It disappointed me that a game that has so much good in so much else about it gets brought down so much for me by this plot.
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~12 hours
Rhythm Doctor https://store.steampowered.com/app/774181/Rhythm_Doctor/ (Putting this one in mentions because it is early access.) I really enjoyed the act 5 release. When I first saw this game, I kind of shrugged it off, thinking "that base mechanic doesn't seem like it will last". I thought it was basically just that one ghost shooting game from Rhythm Heaven which I Hate. Well let's just say I am now seeking penitence for my previous transgressions. It's really fun. There's a lot more to it that I didn't know when I first took a look. Also, consistently amazed by people's custom levels, I had no idea that its level editor allows people to do so much in it, I look at some levels and think "This editor seems as complex as an industry standard video editor". I'm looking forward to what they're planning next, very curious how they could possibly one-up the last update.
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~rhythm
El Paso Elsewhere https://strangescaffold.itch.io/el-paso-elsewhere This was really fun & funny so far but unfortunately I had been encountering an issue with a certain level where the game would crash. I reported the issue, got a response, and there has been an update since then so I think there's a possibility that it got fixed but I have not tried yet. I would like to return to this sometime but having to relearn controls midway through is always daunting to me.
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~?
-Things that looked good but didn't get around to-
Cosmic Wheel Sisterhood https://store.steampowered.com/app/1340480/The_Cosmic_Wheel_Sisterhood/ Still don't know a whole lot about this. But there are witches, and I like witches.
Casette Beasts https://store.steampowered.com/app/1321440/Cassette_Beasts/ I haven't felt thrilled about Pokémon lately. I know a lot of people seemed to really enjoy this little monster-collecting-rpg. The style is appealing to me as a die-hard gen 5 fan. I started playing it but haven't set aside the dedicated time for it yet, but I'm excited to dig in more when I do.
Little Goody Two Shoes https://store.steampowered.com/app/1812370/Little_Goody_Two_Shoes/ Started watching a friend play this, and I'm certainly curious.. Some sort of horror fairytale but also there's yuri? Yum. Enjoyed the style and animation in the nightmare segments that I saw.
Venba https://store.steampowered.com/app/1491670/Venba/ I've picked this up a while ago but still haven't gotten around to it, but I'm eager to, I've heard nothing but good things.
Goodbye Volcano High https://store.steampowered.com/app/1310330/Goodbye_Volcano_High/ I think there are gay dinosaurs in a band and it's going to be the apocalypse? I have also heard nothing but good things about this.
-Things I watched friends play-
Signalis https://store.steampowered.com/app/1262350/SIGNALIS/ This was a pretty big one. You probably already know it, right? Watched a friend play this and I missed various parts but I understood a solid bit of it. hey. robotgirls are always getting put in these fucked up situations. have you noticed this? one time i got really high and cried about it. it isn't fair
Bomb Rush Cyberfunk https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/ This one was also probably big enough you don't need me to sing its praises. but it looked really neat. swag.
-Various Thoughts-
Lately I've been thinking more about design and narrative. I feel like I haven't been doing as much analysis as I should be when it comes to games. I want to dissect more what games are saying and figure out meaning. Also attempt to see how the mechanics aid in that. I feel like most of my own work is pretty abstract & random. I simply make what I like. While that's fun and all, I still want to improve in a lot of ways, especially in having more of a theme or message. Figuring out how other games accomplish this is obviously a good step toward this.
If you saw games here that interest you I highly urge you to take a look, many are pretty short, and I pretty explicitly wanted to highlight some smaller titles. If you know me you know I like to uplift small games. (Save for the occasional big game, but that's rare these days) I think it's healthy for you to play and support independently developed & published works. I don't want to ramble too much this time about why that's important, but I hope that you might have found something you may enjoy here and if not then I encourage you to find small stuff that you would like. And I would like to encourage everybody to share their findings as well! Little games need our help to be seen and talked about! They don't have the budgets the big ones do for advertising, and advertising on your own is a whole ton of work. If you like something, spread the word! I'm sure the developers would very much appreciate that.
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