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#Maya Pixelskaya
cinemgc · 9 months
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Maya Pixelskaya.
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ruinedcarpet2 · 2 years
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Maya Pixelskaya
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2t2r · 11 years
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Des cravates Rampage par Maya Pixelskaya
Nouvel article publié sur https://www.2tout2rien.fr/cravates-rampage/
Des cravates Rampage par Maya Pixelskaya
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maximiliano-aedo · 6 months
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International 30th Birthday Party
Invited Guests:
Miley Cyrus
Emily Osment
Selena Gomez
Demi Lovato
Kristen Stewart
Taylor Swift
Angie Harmon
Sasha Alexander
Ashley Tisdale
Vanessa Hudgens
Chloe Bennet
Britt Robertson
Victoria Justice
Elizabeth Gillies
Miranda Cosgrove
Kate Bosworth
Anne Hathaway
Elisabeth Harnois
Dakota Fanning
Candice Patton
Jessica Camacho
Megan Boone
Emma Watson
Jennifer Lawrence
JoJo
Bella Heathcote
Mara Wilson
Hilary Duff
Karen Gillan
Emily-Jane Jones
Paget Brewster
Kirsten Vangsness
Laurie Holden
Cameron Diaz
Lucy Liu
Drew Barrymore
Emily Bett Rickards
Lucy Hale
Ashley Benson
Shay Mitchell
Troian Bellisario
Yvonne Strahovski
Megan Olivi
Deniz Baysal
Ezgi Senler
Ezgi Eyuboglu
Azra Bölek
Feray Darici
Hilal Altinbilek
Natalia Sokolevskaya
Damla Sönmez
Ece Yasar
Yildiz Gülsan
Ilayda Alisan
Ozge Gürel
Basak Gümülcinelioglu
Pinar Deniz
Adriana Ugarte
Patricia Conde
Anna Simon
Ana Morgade
Paula Prendes
Cristina Pedroche
Úrsula Corberó
Berta Collado
María Gómez
Isabel Forner
María Lama
Paula Púa
Isabel Zubiaurre
Susana Guasch
Thais Villas
Sara Escudero
Lorena Castell
Maya Pixelskaya
Nuria Roca
Marta Torné
Helena Resano
Cristina Saavedra
Cristina Villanueva
Laura Lopez Valero
Taciana Diaz
Conchi Gil
Esther Vaquero
Ana Garcés
Sara Ramos
Sandra Diaz Arcas
Angie Riguiero
Susanna Griso
Carlota Reig
Irene Junquera
Verónica Sanz
Esther Vaquero
Marina Valdés
Elizabeth López
Beatriz Zamorano
Andrea Ropero
María Gracia
Blanca Suárez
Nadia de Santiago
Ana Férnandez
Déborah Serendipity
Asami Mizukawa
Akari Hayami
Masami Nagasawa
Ayumi Ito
Rinko Kikuchi
Kaho Takada
Fumino Kimura
Hina Miyano
Yoona
Tiffany Young
Seohyun
Hyoyeon
Sooyoung
Irene
Seulgi
Joy
Yeri
Kim Tae-hee
Soo Ae
Hyun Jyu-ni
Shin Ji-min
Im Soo-hyang
Jun Hyeo-seong
Go Won-hee
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aesthesiamag · 6 years
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Maya Pixelskaya
 Pinterest
Madrid based Illustrator & Retro game artist Maya Pixelskaya has created series of coloured pencil drawings on paper featuring skulls and skeleton.
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Maya Pixelskaya
Anna Pavlova
The Raft of the Medusa
Rake
The Anatomy Lesson of Dr. Nicolaes Tulp
pencil on paper, 2016
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crossconnectmag · 7 years
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Drawings by Maya Pixelskaya
Maya Pixelskaya is a retrogame artist and printmaker from Madrid, Spain, who specializes in the creation of projects based on old video games. Maya is also the author of wonderful drawings and has created a series of colored pencil drawings featuring skulls and skeleton characters. Her shop.
Cross Connect Mag on Facebook
Posted by Margaret from tu recepcja
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ex0skeletal-undead · 5 years
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Skeletons by Maya Pixelskaya
This artist on Facebook // Instagram // Twitter
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teknoplof · 6 years
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Selfie! drawing by Maya Pixelskaya
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artpornmagazine · 6 years
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Maya Pixelskaya
ArtPorn Magazine is on Facebook
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cinemgc · 2 years
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Maya Pixelskaya.
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retronator · 6 years
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4th and final scene for the art mediums tutorial (digital and acrylics section) feat guest artists @tohad, @pixelshuh, Jorge Monreal, and Maya Pixelskaya.
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heavyelectricity · 5 years
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Five years ago today I started working on Retro Gamer, and the time has flown by. To mark the occasion, I thought I’d reminisce about another batch of ten issues. Previous parts can be found below:
Part One Part Two
Issue 144 (1942): The cover feature here was a regular Ultimate Guide and did fine. Sometimes, we put too much work in when we don’t need to… I was unwell during the production of this issue and sadly didn’t end up getting to do the Wonder Boy III: The Dragon’s Trap feature I was scheduled for. The Dig Dug feature I did was considered for the cover, despite the fact that the editor hates the game. This issue featured three really strange things. Firstly, I found out that Jesse McClure off Storage Hunters is an arcade collector and interviewed him. Secondly, Wargaming planned to fly me out to Paris for a Master Of Orion preview day - until the night before when it was cancelled, and then un-cancelled a few hours later. I did end up going to Paris for a brief tour of the studio and a 30 minute look at the game, before spending the rest of the day sightseeing until my flight. Lastly, the main news story (and I can’t remember what it was) got scrapped at the last minute because Shenmue III got announced.
Issue 145 (Space Harrier): This is one of my favourite covers ever - we went with a Japanese treatment and it worked out just great both artistically and commercially. The feature was one of mine, too. We didn’t get loads of text from Yu Suzuki but I was able to do a bunch of research and produce a feature worth reading. I also got to do a top 25 PC Engine games, and I do love that system. This stands as one of my favourite issues to have worked on.
Issue 146 (Neo Geo): Not my favourite, to be honest. I like the cover but wish I’d done the feature. It did do surprisingly well sales-wise. There was loads of cool stuff in this issue that I’d have loved to have done - Broken Sword, Metal Gear Solid, Dreamcast Minority Report. I did an interview about GRIP, which has just come out, and this was the month Resident Evil 2 Remake was announced. I was pleased to get Maya Pixelskaya in for the A Moment With page. What I actually did was transcribe Darran’s interview with Kevin Toms (he’s very tall) and do a list feature on the best weapons in games, which a reader described as having “read like it was written by a drooling 14 year old boy, getting off on murder porn.“ I don’t much like that reader and didn’t much like that feature.
Issue 147 (Mario Moments): We themed this cover around Nintendo’s official Super Mario Bros 30th anniversary art. We spent ages planning the feature, got multiple people to write it, and the managing director said it looked like we’d put no thought into it whatsoever. I wasn’t happy. I was happy with how my other feature came out, a Mortal Kombat II Ultimate Guide. I interviewed a guy whose nickname was “BARG” - earlier this year I learned from a former colleague that this stood for “Bangs Any Rough Girl”. Lovely. I did the interviews for the Splatterhouse feature in this issue, but it was farmed out to a freelancer. Boo.
Issue 148 (BBC Micro): Ugh. The entire team hates this cover, because it was originally going to be either the SNES, Lords Of Midnight or Gunstar Heroes. The managing director decided that none of these were cover-worthy and put the shitty BBC Micro list feature on the cover instead, which resulted in last-minute puffing up with interviews. Of note: Mike Kennedy talked about the ill-fated Retro VGS here, and I interviewed Ashens. I also did a Classic Moments on Fat Worm Blows A Sparky, a real game I promise I haven’t just made up. Despite not making the cover, I was pleased with how Gunstar Heroes went, especially with the crazy Boss Rush spread. I also got to do the making of Gunblade NY, which you should play if you haven’t - the 3D animations were programmed with joystick and buttons! Ghost Blade on the Dreamcast was the lead review this month, and wasn’t very good. Still better than Tony Hawk’s Pro Skater 5 was though!
Issue 149 (Star Wars): I don’t really like this issue even though it’s not a bad one, because it’s technically counted as one of my covers but I feel awkward about the whole thing. At some point during the cover meeting process, it was decided that Star Wars should go on the cover. The only problem was that the freelancer had already written the piece beforehand, and because we hadn’t considered it as a cover feature, it wasn’t written to that length. This meant that I was drafted in to bulk out the feature and got credited as a co-writer. I’d rather not mess with someone else’s work, though. I also co-wrote a list feature on Star Wars games with the editor, though I really wanted to write the feature on all of Acclaim’s insane publicity stunt bullshit that I’d been pitching for a couple of years. I did at least get to do a GameCube Minority Report which was fun (although again, the main entry was edited from something else Daz had written about it), and I did Pursuit Force as a Future Classic.
Issue 150 (Top 150 Games): Oh my god, this was a monumental effort. We knew we needed to do something special to mark the 150th issue, so we decided to go big. We ran a poll on the greatest games ever. It lasted months, I had to add every vote to an Excel sheet manually, and I did a whole bunch of data analysis that didn’t get used. Shenmue fans got hold of it, too. The resulting feature was 56 pages long - a truly insane length. It took a day and a half just to plan it out, multiple writers to realise it, and many contributions from developers and high profile fans to give it more weight than a standard list feature. I wrote the Ultimate Guide for the #1 game (Super Mario World) and the rest of the issue was filled with features on even more big things. The C64, the long-awaited making of Jet Set Willy (featuring the ever-elusive Matthew Smith), Alexey Pajitnov on Tetris, the making of Resident Evil 4, the history of Nintendo, Sid Meier on Civilization and a bespoke interview feature with Yu Suzuki. We ended up sending this issue at 2:00am on deadline day, and it does have some mistakes as a result. Word Of Warcraft, anyone? Still, it sold really well and was an appropriate milestone celebration.
Issue 151 (Street Fighter II): Oh man, I love this issue - it’s another one of my cover features too. We were trying to think of a way to get Street Fighter on the cover to tie in with Street Fighter V, which meant coming up with a new angle to cover the game from. We came up with the new “legacy” feature - interviewing developers of sequels and rival games in the genre to assess a game’s impact, as well as other figures such as pro players, speedrunners, tournament organisers. It came out well and we’ve revisited the idea since. I did get to interview the dude who did all the old western art for Street Fighter II. Lovely, chatty guy who cites Paul as one of his favourite films. It takes all sorts. Notably, Street Fighter V was really popular in the office up until we realised that the preview build we’d been given was basically the entire launch package. My other big feature for the issue was the top 25 Neo Geo games. This ended up costing me a fuckton of money because it inspired me to buy a Neo Geo MVS, but it was a lot of fun. I also did an N64 Minority Report (how did I have time?!) which caused me to buy Fighters Destiny.
Issue 152 (Wipeout 2097): I’ve always loved TDR’s work on the Wipeout games, and this cover is just beautiful - especially with the metallic effect of the print version. Unfortunately, it didn’t do great at retail. Right cover at the wrong time, I guess - if we’d timed it to coincide with Omega Collection it might have done better. The feature was the work of one of our freelancers. I got to interview Charles Cecil for the main news, he’s great. I did the Ultimate Guide to Turrican II, which isn’t a game I have a huge amount of love for, but the feature came out fine. My other feature was the history of Sega Rally, which I was super excited about - this was considered as a cover but ultimately discarded. Just looking at it again now, our designer did a great job. The Ikari Warriors feature in this issue allowed us to get back in touch with SNK when we asked about artwork, which gave us the access we needed for the Fatal Fury feature a few issues later.
Issue 153 (Sega’s Big Gamble): In retrospect, this is a strange cover. The idea, as I recall, was that Mega Drive stuff sells well and it was the 25th anniversary of the Mega-CD. But then the 32X was added and it all got a bit muddy. I spoke to Steve Lashower, who worked on Star Wars Arcade, plus usual suspects Tom Kalinske and Tom Zito (who seems less spiky with me than most other journalists). My other feature was the Ultimate Guide for Super Monaco GP - a really popular game at the time, but now one of the less celebrated entries in Sega’s long line of great arcade racers. Sega barely acknowledges it either, perhaps because of the cigarette advertising controversy that cost the company a buttload of money. The feature turned out fine, but it’s not one of my favourites ever. Of note: we featured the ZX Spectrum Vega+ here, for what I believe was the last time as the project descended into farce. We won’t touch it now. Also, the letters page featured someone urging us to go to Arcade Club. Over two years later, we finally did.
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dakrolak · 6 years
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Maya Pixelskaya on Twitter: "Yes, I designed and own that Sonic necklace you saw Reddit 🙋 And the fact that nobody ever credits me doesn't bother me as much as those blurry, compressed pictures they post. At least take this one for the future"
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thewomb · 7 years
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Maya Pixelskaya
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