This was made for a fan community I am working on. If you would like to apply these as headcanons to your own work, go right ahead
All the human stuff is real btw, I have a source linked below that goes into much more detail on the topic.
I was planning on doing the cybertronians body language or anatomy post first but decided to go with this because the info it provides helps with the other two. its also a lot shorter than the other two so I knew I could get it done a lil faster.
Sources I used while making this lore below
Sources I used while making this lore
https://www.heartmath.org/research/science-of-the-heart/energetic-communication/■ (had to break the link because tumblr would blacklist my post just remove the cube)
Several Wikipedia Articles about em fields and magnetoreception
Is Sanctification Monergistic or Synergistic? Why It Matters
As Calvinists grow in their understanding of the doctrines of grace they eventually ask “Is sanctification monergistic or synergistic?” In today’s post, @TheRealTony777 discusses this question and why the answer is important:
As Calvinists grow in their understanding of the doctrines of grace, the question is often asked whether sanctification is monergistic or synergistic. Some may wonder if it even matters, but this is an important question with significant theological ramifications.
If we misunderstand the nature of sanctification, we face the danger of having a flawed view of the nature of justification. Having a…
I loved watching TV when I was growing up. Yes, I’m old enough that some of it was actually still in Black & White (for our Gen X readers, that means all the pictures on TV didn’t come in color). I watched Andy Griffith, Lassie, and Mr. Ed, the talking horse! I didn’t really like the early Superman, but I think that maybe it’s because I thought he was a fake… I mean, the guy can stop bullets,…
Somedays the artblock wins. Somedays inspiration smashes you like a cadillac on a random dashboard recommend. @transformers-synergize your redesigns are so pretty ;^;
This was from around when I first had the pleasure of hearing about Kray's continuity. Cannot for the life of me remember what the conversation was about, but I'm thinking I'm legally obligated to squish the updated design.
And here's a lil abandon project with Kray's Hound, Greenlight and Moonracer also from awhile ago though less so than the Bee. :)
oh god tumblr is hard to figure out uh HI GUYS I made a transformers synergize fan design of elita-1, I made this a while ago but I’m only posting this now since I want to try out posting stuff on tumblr.
I played Never Grave's demo so I could see if it had any ambition at all beyond smashing a bunch of popular things together to create something kind of interesting and in short:
no lol
The unique mechanic, possession, is so sidelined you might as well be playing as the Cutesy Witch Character that is the mascot despite being a hat that possesses corpses, because it's not actually a hollow knight style metroidvania, it's smashing hollow knight's style and pacing into dead cells' room generation and enemy placement and creates an unhappy compromise that makes me wish it would shit or get off the fucking pot. It also has drops which are supposed to incentivize replay so you can get upgrades and whatnot, but what it mostly does is make me resent how transparently shoehorned the mechanic is.
also why is the build mode so crusty
Oh also this area is like 50% of the demo (since it is the area you actually do all the combat exploration in):
If you have a game that is making me think, at all times "man i wish i was playing another, better game that looks like this/plays like this that I enjoyed more" you've failed to give your game a unique identity and that, more than anything, irritates the shit out of me. The video game industry is built on clones, at least make it a fucking GOOD clone that isn't creatively bankrupt.
Also they have the whole roguelike random upgrade thing going on but they all feel pretty meaningless because there's no real indication or sense of balance. Everything feels like it's there because it has to be there, because it's popular, instead of trying to have some kind of creative identity and stand on its own. It's deeply, agonizingly mediocre. It feels like it was designed by a fucking marketing team because This Is What's Popular, Right?
Which sucks. Because I would play a game about being a fucked up little creature that possesses corpses to get around! But it doesn't even commit to that premise enough to get me interested, DO YOU KNOW HOW MUCH OF A SUCKER I AM FOR EVEN THE SLIGHTEST BIT OF AESTHETIC PANDERING?
Also there's no flavor text or lore or plot which like, if there was SOMETHING i could be interested. There is fucking nothing. It feels like someone slapped this together from a bunch of premade templates and expects you to get excited about it.
ALSO IT'S GOING TO BE ANOTHER EARLY ACCESS GAME, FROM A STUDIO THAT SEEMS TO PRODUCE NOTHING BUT EARLY ACCESS GAMES THAT NEVER MAKE IT OUT OF EARLY ACCESS, JESUS CHRIST POCKETPAIR
Did another Transformers Synergize voice over because I couldn't help myself it was so much fun the last time and I've since improved at my impression so I thought it would a good time to see my progress with this. I love Wheeljack and I especially the synergize version of him because the dynamic between him and Ratchet could be legendary.
@transformers-synergize
G1 Music Composed & Conducted by Johnny Douglas & Robert J. Walsh