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#Yarikawa
ivanette · 2 months
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Yuna's mind has been conscious since a cloudy summer night when she found herself alone in a bamboo forest while screaming looking for someone who was not her mother; although she can't remember what happened before that or who she was looking for. Today she only wants to spend the harsh winter on an island that is hostile to her even after the expulsion of the Mongols.
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itspapillonnoir · 2 months
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THE GHOST OF YARIKAWA
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jinsakaiboobies · 7 months
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this was the yarikawa arc
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I’m about 2/3rd of the way into “Ghost of Tsushima”. One, I did not expect that this game would be about the origins of the ninja. Two, in a weird way, this game is secretly a coming-of-age/generational gap story.
Our main hero is Jin, who represents the current generation. He was raised to follow the ways of his elders, namely his father and uncle. However, the old ways are limited since the Mongolian invaders don’t respect them. That’s when Jin meets Yuna, who is the “rebellious” youth who shows Jin a different way of handling the Mongols. Yuna’s way clashes with the elders’ ways, but she’s getting results. This ends up creating a moral panic in Jin since he’s torn between respecting his elders and doing whatever it takes to stop the Mongols.
It’s straight up a generational gap storyline. If you take away the samurai/ninja stuff:
1) Jin is the young man who grew up in a sheltered, conservative home but grows disillusioned with his elders due to the state of the world he’s in.
2) Yuna is the rebellious young woman who wants to save the world (let’s just say, her brother is her world) and has no respect in the older generation since she feels they are responsible for the troubles of the world, such as Yarikawa’s resistance to assisting Lord Shimura.
3) Lord Shimura represents the older generation that is set in their ways and is, albeit reluctantly, willing to punish the younger generation if they stray from tradition. He also represents how older generations have created problems that the younger generations are forced to deal with, such as Jin and Yuna needing to mend the strained relationship between Clan Yarikawa and Clan Shimura.
4) The Mongols in general represent the troubles of the world that both the older and younger generations have to deal with. However, both generations clash over how to deal with their mutual problems.
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peridot-tears · 3 months
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In a world without lies, Sakai Jin would have been beheld as the Great Uniter, who picked up the bitter splinters of Tsushima with his bare hands -- the same blood that broke the wood now spilling anew as they pieced Yarikawa, Shimura, and Adachi together.
In a more just world, Sakai Jin is not seen as a threat, but commended for protecting his nation by making the ultimate sacrifice.
In a kinder world, Sakai Jin can breathe easy under the maple leaves with his loved ones, and compose a happier haiku.
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aeruthien · 10 months
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Jin's introduction to Tenzo remains so hilarious to me
For all of the main game Jin has introduced himself to so many people to the point where Daisuke Tsuji said that "I am Jin Sakai" was his go to phrase for getting into Jin's voice because he says it so much
And then on Iki he goes "I am Jin..................... From Yarikawa"
And Tenzo responds with "Alright, Jin From Yarikawa" in the most sarcastic and disbelieving tone ever
Like Jin honey you had ONE job
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sennamybeloved · 7 months
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deserving
selfshiptober day 4: gift.
▬▬ ship: taka x lane (s/i)
▬▬ warnings: none!
▬▬ author’s note: i have been wanting to write this specific prompt with taka for ages. at first, i wanted to do a wedding ring/some kind of jewelry, but japan doesn't have the same wedding customs as america (obviously) so decided that this would be more fitting :)
▬▬ tag list: @dragonselfship @dudefrommywesterns @minkymeatshop @wanderers-wife @fallen-for-them
▬▬ reblogs always appreciated! ♡
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Lane has owned many weapons throughout her life, and the sword she’s wielded during her months in Tsushima is perhaps one of the worst. It’s a terrible, flimsy thing, with rust forming on the blade and a handle that’s falling apart in her hands. She never thought much of it, as she prides herself not in her swordsmanship, but instead in her archery—however, arrows can only get you so far, and the condition of this thing has gotten so miserable that its impossible not to complain about.
The fact that she spends all of her time around the island’s best blacksmith makes the issue decidedly worse. Whenever she removes the sword from her hip to clean, inspect, or—god forbid—attempt to repair it, she’s met with judgemental stares and tantalizing remarks from Taka who, to add insult to injury, always has several perfect weapons in his possession at any given time.
“Where did you even get that thing?” She recalls him asking her one day. He had not even bothered to pry his gaze away from his work in an effort to make it seem like he cared about her response.
“I have no idea,” she had huffed in reply, eyeing the weapon as if it was something revolting. “I think I found it somewhere. Or stole it. I’m not sure.”
Taka let out a disapproving huff, stopping mid-hammer to glare daggers into her from over his shoulder. “Lane!”
She laughed. “What? It’s not like the previous owner could’ve gotten much use out of it, anyway. This fuckin’ thing is my waking nightmare.”
He’d rolled his eyes and returned to his duties (smithing a new, shiny sword for a commissioner, the bastard) and she’d forgotten all about the weapon until she had to leave the forge with it the next day.
She doesn’t expect much from Taka other than his company. He is so kind, so generous with himself, only taking measured sips in return for all the love he gives her. She often feels like she has to remind him that he doesn’t owe her anything. His entire life, he’s been taught that if he wants attention and praise, he must work for it. She doesn’t want him to feel like that around her.
Or perhaps Lane was simply weened on poison and neglect, so she simply cannot handle all this positive attention. Any affection she receives must be given to her with reason, and because someone wanted to is not an acceptable reason.
She finds herself caught off guard on a crisp, foggy afternoon. Taka rushes out of the forge to greet her the moment she rides into Yarikawa.
“Lane!” His voice—so sweet and so timid, yet well-projected enough to rise above every other sound in the busy street—is exactly what home feels like. A timeless comfort that soothes her aching soul and reminds her of better days to come.
“Taka,” she replies, a smiling coming unbidden to her lips. She closes the distance between them in several quick  strides. Strong arms wrap around the wayward in a gentle embrace. Her face meets the fabric of his kisode, and she inhales the scent of oil and fire-smoke.
The setting is very public, so the embrace does not linger. When Lane moves away, her hands rise up to rest on his shoulders. When she meets his gaze, he grins, big and foolish and agonizingly adorable. Unable to resist, she leans forward and pecks his mouth. A small, half-suppressed chuckles escapes him, and Lane responds in kind.
“It’s been too long,” Taka says. The relief in his voice is palpable.
Lane huffs. “Yeah, a few days. How have you been?”
“I’m good. There’s been a slight lapse in clients, but I’ve kept busy.”
“Oh?” She tips her head to the side. “How so?”
Taka gets a certain look on his face, one that’s caught somewhere between mischief and joy. His faint smile widens into a grin, monolid eyes crinkling at the corners. “I’ll show you.” He says.
His lingering touch on Lane’s shoulder reminds her to follow as he turns and makes his way back toward the forge. She gives him a curious look, uncertain of what he could possibly be this excited to show her, but it only makes her all the more eager to find out.
The forge smells like ash and steel. Sunbeams seep in through open doors and windows, illuminating the rustic interior of the building, stone floors covered in filth and walls lined with tools. Lane stands idly in the center of it all, watching as Taka hurries over to a nearby wooden table, which holds an assortment of things that she cannot quite see from here.
“I made a gift for you,” Taka says.
Lane nearly chokes. “A gift? Taka, you shouldn’t have.”
“I wanted to.” He leans down, scooping up Lane’s gift off the shabby wooden table. When he turns back to her, she instantly feels faint. In his arms is perhaps one of the most exquisite weapons she has ever seen. 
A katana, with a blade forged from the purest, brightest steel. Purple ray skin wraps the wooden handle. Within the wrap is a charm made of gold. When Lane makes out the silhouette of a fox within the charm, her eyes well up with tears.
“I can’t accept this,” she responds shortly. Her voice is cracking.
However, she quickly wishes she hadn’t said anything at all when she glances up to meet Taka’s eyes. He looks defeated; crushed. He’d worked tirelessly on this gift, and now it’s being rejected. Lane is certain that her initial reaction is not what he was expecting at all, and she feels terrible for it.
“Why not?” He asks in that tiny voice of his. Lane swallows her sorrow so quickly that she nearly chokes on it.
“I’m sorry, Taka. It’s not that I don’t like it. I do. I truly do.” She allows her eyes to graze the metalwork once again. It’s beauty is almost overwhelming. “I just… this blade is fit for a samurai, not for someone like myself. I really don’t deserve this.”
Taka brushes off the idea like dirt on his sleeve. “You do. You’re more deserving of this than any samurai I’ve ever met.” The way he speaks to her is raw and genuine, a look of adoration deftly etched into his soft features. It makes Lane’s heart twist. “If I wanted to gift this to a samurai, I would’ve, but I didn’t. I made this for you.”
For a moment, Lane is silent. Her gaze flits between the katana and Taka’s face. Her jaw works, lips moving. Whatever she’s trying to say, it never comes out.
Taka quickly to fill the silence with talk. “You’ve been complaining about your sword for months. You travel a lot, fight a lot, and I figured that… I’d feel better if you had something a bit more reliable to defend yourself with.”
Lane finds the concept of someone caring enough about her safety to forge her a brand new sword a tad overwhelming. However, once the initial shock is fades away, she realizes that the gesture is more flattering than anything. No matter how undeserving she thinks herself to be, Taka wholeheartedly believes that she is, in fact, completely deserving. Shouldn’t that be enough?
“Taka,” she breathes, a smile tugging at the corners of her mouth. “I… Gods. I don’t know how to thank you.”
“Then don’t,” he replies in earnest. Lane grasps the handle of the katana in one hand, lowering it to her side. Taka takes her free hand in his one gloved one, squeezing it gently. “Just take it. That’ll be enough.”
First, Lane grins. Then, she laughs. A string of warm, hearty giggles that she could not suppress if she wanted to. Taka mimics her joy, wearing a sweet grin of his own as she leans up to capture his mouth.
“I don’t understand you,” she murmurs playfully against his lips. “But I really, really love you.”
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veiveivei · 2 days
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There is this one concept art image (or however it is called) of a giant and weird goshinboku.
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pollsoftsushima · 8 months
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Options sourced from Ghost of Tsushima Fandom Wiki.
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serenofroses · 13 days
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Got to hand it to the devs for writing the harsh realities that isn't tied in to the war nor the Mongol invasion within Yuna and her brother Taka's backstory in Ghost of Tsushima.
Players might find Yuna to be overbearing towards Taka and doesn't want him to fight (she was keeping him safe). But until you reach Act 2 to do Yarikawa Rebellion and Yuna's story quests, you start to understand why Yuna is protective of Taka.
anyways, I do feel sorry for Yuna and I get why she's really protective of Taka.
(the reference in their backstory were use of alcohol abuse, abusive parent, slavery and heavy implication on dialogue lines of csa and sa topics).
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persephinae · 1 year
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@leok-rogue yessssssssssss god yes, the Ghost of Yarikawa, fuckin ShITTTTTT
Hoo boy that is the SHIT
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ivanette · 2 months
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La mente de Yuna ha estado consciente desde aquella noche de verano cuando se encontró sola en un bosque de bambú mientras corría buscando a alguien que no era su madre; aunque no recuerda qué pasó antes ni a quién estaba buscando. Hoy sólo quiere superar el duro invierno en una isla que le resulta hostil incluso después de la expulsión de los mongoles.
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dejwrld · 8 months
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oh that jin from yarikawa mission was amazing
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ey3-5t1tch · 1 year
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Get to know me
Hi! My @ is ey3-5t1tch on AO3 and here, but you can call me Isabel! Feel free to interact if you like writing, if we share a love for the same fandom, or any other reason really! I'm a Capricorn, I love bunnies, the stars and the moon and the ocean, because it's the closest thing to space on Earth. I have too many sources of inspiration to count. I want to learn everything there is to learn, but the clock won't stop ticking. Writing is a form of escapism, but also a way to work through my problems. It is me at my most vulnerable. Warning! For context: English isn't my first language! I do my best to proofread and double-check everything that I write, but there will still be mistakes, and some sentences might probably sound a little weird to native speakers. I apologise in advance. Still, I'm working towards bettering myself and my skills every day!
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Work in Progress
Ghost of Tsushima: - Tomoe/Original Character: Tomoe has opened her luxurious guesthouse in Kyoto and makes sure the scented oils, and opulent textiles of her rooms only lure the finest upper class clientele. Sooner or later someone truly precious will follow suit. - Jin/Lord Shimura: It's been 5 years since the jitō has seen his nephew, and the memories haunt him just like the wind incessantly sweeps the hardened walls of his castle. An old menace resurfaces. Will they be able to reconcile? P.S. Other characters I would love to write for are: Norio, Iyo, the spirit of Yarikawa’s vengeance (who is she? obsessed), Bettomaru, Lady Masako and Mai, Chiyoko and Yuriko. I'm putting those stories on hold for now because they have no clear outline.
The Sea Beast: - Sarah Sharpe/Original Character: Before the events of 'The Sea Beast.' From a shipwreck, The Inevitable rescues Dido. She chases a mirage of her own, as cold and unforgiving as the southern ice floes. But Sarah is so warm, she is like nobody Dido's ever met, and makes life worth living instead of running from. When Gwen Batterbie offers to make each and every one of Dido's dreams come true, will she accept her offer?
Hotel Del Luna: - Original Character & Grim Reaper: After attempting to take her own life, xx reaches the Blue Moon Hotel. Suspended between life and death, she has a chance to reflect on her past. Will she fall back in love with life?
Road 96: - Bob Winters/Original Character: Wanted Black Brigade leader Robert Winters has a pattern of recruiting young teens to do the dirty work. You're one of them. It's about time he got what's coming for him. [tw SA] Red Dead Redemption 2: - Original Character & Van Der Linde gang: Minnie observes the gang's downfall from within while seeking her own redemption. - RDR3 (or how the NA sniper came to be) by the Strange Man
ORIGINAL WORKS: - a (y/n) story! It's a choose your own adventure kind of story written in the second person, where you get to romance an eldritch being and uncover the mysteries of the small town of Haven. [tw Dead Dove] - v nebulous, need planning: coming of age manga for girls of all ages (think of the group of friends you would want to have); CROSSOVERS: SKY Children of the Light x V miniseries (1983-1984) "They appeared not long after the invasion. People say they are bringers of death, and they sure look like it. But it seems more like they're seeking shelter from the war, just like the rest of us. I wonder who they really are?" The aliens' appearance already ended decades of scientific and philosophical debate. These moth people, their existence, it wasn't so hard to accept after that. Still, people cower in fear at the whirr of laser beams and fluffy wings alike... -this was meant to be a comic but it's taking wayyy to long to draw!!
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gameswithjohnathan · 2 years
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John Does Ghost of Tsushima Act 2
Ghost of Tsushima is the rare game that completely enthralls me...you wouldn't guess it after my last part of this review, but part 2 is truly special for this game.
This game was not very interesting in act 1. It was all setup, getting the band back together, the princess stuff. It was carried by the side quests, which were phenomenal (Keeping in mind I only did side quests that said they were multiple parts).
Everything that this game did competently in act 1 is dialed up to eleven in act 2. The sidequests are better, the story is better, the characters are more interesting, and the combat really Stockholm's syndromes you. It's fantastic stuff. Now, you know everything I'm about to say is going to be overwhelmingly positive, you can tab out. But if you stick around, allow me to elaborate in too many words.
Act 2 picks up after saving Lord Shimura who throws a nice wrench into the plot by saying he wants to formally adopt you as his son. He's also super honor bound and hates your reputation as the Ghost. This part of the story doesn't do anything new, but it does everything well. The more interesting part comes in the defense of Yarikawa.
Partway through the chapter, Yuna leads you to a city under siege in order to shift the tides of battle. The man in charge hates your family cause of samurai politics that don't matter, so you promise him to liberate his city in exchange for backup in taking Castle Shimura back.
This mission is what changed my opinion on the game from a good game to a great game. The siege itself is fun, by this point I had gotten a good handle on stance changing to absolutely decimate enemies...it was seriously a blast just cutting through dudes left and right and taking out siege weaponry...but the end is what changed things.
After a tense duel with a powerful general, you stand victorious with the battle won, but the mission isn't over. You get a prompt saying that you've unlocked the ghost stance, you slaughter the general after the duel is over and won, and then you chase the Mongols out of the city while cutting them down left and right, stabbing them in the back.
Up until this point, I had excused Jin's story as him just becoming a badass ninja because everything he was doing was in line with the shinobi, but cutting down all of the fleeing soldiers was equal parts fun and scary. All of the sudden, the game was about whether or not committing war crimes was justified in defense against invasion and it became a whole lot less black and white. I cannot praise this part enough because it may be the height of the game.
The rest of the story was about retaking Castle Shimura, Jin poisoned the enemy army and won the day. I don't want to brush that all off, but I want to talk about Ryuzo, who was a fascinating betrayal.
In act 1, he betrays you for money and betrays his beliefs to feed his men, he's a good mirror for Jin. At the beginning of their duel, all of Ryuzo's men are dead and he seems penitent for the fact that he betrayed his beliefs for nothing, thanks to Jin poisoning everyone. In a standard trope, he offers to rejoin Jin as a reformed man and kill the Mongols, yada yada.
Where it becomes more interesting is the fact that Jin lets himself become taken by malice and cuts his friend down like a dog after a tense duel. The honorable man would've taken his friend back, but he embraces his new role. His Uncle arrests him after offering to blame Yuna, instead. Jin refuses because he understands her and knows that she's wise in acknowledging that their tactics have to change in order to stand a chance. Act 2 ends with an escape season into a winter wonderland.
I'll get back to the overview with the tl;dr at the end, for now I have to talk about the character side quests for Masako, Yuna, Ishikawa, Norio, and Yuriko (I continue to have nothing to say about Kenji, though I did enjoy his presence being much needed lightheartedness in a very dark game).
Masako continues to hunt down the convenient list of names on her list while Jin tries to calm her bloodlust. She is absolutely savage and kills everyone in her way, even Jin. I love it for the way that she points out Jin's hypocrisy as he clings to his samurai identity that's crumbling away like dust. I do think that her turning her blade on you was a bit too sudden and would've made a better finale, but I haven't played Act 3, so the end may surprise me.
Ishikawa continues to hunt for his student, but interestingly, you run into her and she tells you he tried to kill her. Once again, this story reminds me of The Last Jedi, so I'm really enjoying it even if I do find it derivative. Ishikawa's refusal to accept his own failures as he hunts down his own student is just well told, I can't not enjoy it.
Norio is a monk who lost his brother in battle. As he progresses, he battles with his identity and the weight of being a survivor. I want to say more, but honestly...it's just good. I'll give my praise for the side quests at the end.
Yuna is fascinating. As you progress her missions, you kill the people that enslaved her and collect their heads, you hunt down the man who sold her, and eventually you kill the Mongol who was employing them. I have to say...I liked this storyline, but it was too short. Yuna is a good character who is closely tied to the main story, so it makes sense that you don't have many missions of doing nonessential tasks with her, but it would've been more exciting to be piece fed the information on where the slavers were and how to draw out the Mongol at the end over time like most of the other storylines. Still, I really like the depth it adds to Yuna's character and it's always better to want more of a good thing than to wish it cut itself off sooner, which leads me to the highlight of this game.
Yuriko is a servant of Clan Sakai who knew Jin's father...she's introduced when Jin asks her to make a poison but she has 2 missions tied to her. The first is her lamenting the destruction the Mongols have dealt to important family history. It's good, but it's the second mission that stands out.
Yuriko is an old woman who keeps mistaking you for your father and talking about a young Jin getting lost for several days and nearly dying. She talks of how the best day of her life was one where she was asked to simply ride with Jin's father. She mistakes Jin for his father and talks to him about her life while Jin goes along with it, knowing that she's about to die...granting her peace at the end.
Honestly, the biggest crime of this game was having this be a side quest because this is what I'm going to remember this game for. That one mission was beautiful, it was what makes games of the year. It was understated, poetic, beautiful. Everyone should experience this work of art because it will stick with me for years to come.
So far, when this game is at its best, it's teaching the player. Yuriko teaches us about death, Ishikawa teaches us about failure, Masako teaches us about losing ourselves, Yuna teaches us about how to forgive ourselves for the things that weren't our fault, and Norio teaches us what it means to find ourselves after tragedy. I don't know how else to praise this section of the game. It was incredibly well done and absolutely delivered on the promise of the first act. I look forward to playing the final act and the expansion.
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aeruthien · 9 months
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Because the spare or kill poll is going around (thank you for your service @pollsoftsushima !!), I wanted to elaborate on why I chose spare. I've seen a lot of people say that sparing Shimura shows that Jin has embraced the Ghost and his own version of honour, and while I agree, my reason for sparing him was much more personal, and maybe much more petty.
I spared Shimura because Shimura is once again expecting Jin to solve Shimura's problems without any regard of what that will do to Jin himself.
Jin is the one who saved him from Castle Kaneda, Jin is the one who got Yarikawa on their side. Jin does all the work and suffers the losses, while Shimura reaps the rewards and complains about Jin's methods.
In that final fight, it is Shimura who can't face the dishonour of Jin standing up to him. And so naturally, he expects Jin to solve that problem by giving him a warrior's death, without once thinking about what that would do to Jin.
And Shimura has the gall to make the fight all about himself. He is the one being punished. He is the one who is sad. Don't we feel sorry for him? But it is HIS stubbornness that led to the fight in the first place. Like, dude, this is YOUR fault. Shimura is trying to KILL Jin to save his own honour/family's legacy, and then he acts like he is the injured one.
Nope. I would not add to Jin's already extensive trauma for this man's bruised ego
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