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#actually if you also have ideas for the way I could do the design of the brochure do let me know 👀
thydungeongal · 3 days
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I have seen several posts about your dislike for D&D and I wanna know if it's the same for Pathfinder? I love pathfinder but in my eyes it's just a crunchier D&D. (Though admittedly the "canon" worlds for Pathfinder are far more interesting to me)
Obviously that's a very baseline view of the two but I wondered if it's possible to like one and not the other due to their similarities.
P.S. I hope you've had a good week!
Truth be told, I don't dislike D&D! I dislike people treating it as a universal game when it's a very specific type of game! Note: what that specific type of game is also depends heavily on edition! But regardless, D&D will end up sucking big time if you don't play to its strengths!
Now, my opinion on Pathfinder is basically that Pathfinder 1e leaned in on some of the worst designs of D&D 3.5 (a quirky game that still had a lot to love about it): towards the tail end of D&D 3.5 its designers were at the same time getting really nutty with the design and coming up with some really inventive designs (Binders, Tome of Battle, a lot of individual systems in Complete Champion and Complete Scoundrel) but at the same time they were running out of ideas and they came up with the Worst Type of Feats: feats that made a thing that anyone could theoretically do into a thing now gated behind a feat. Player's Handbook 2 for D&D 3.5 had a few of these.
And Pathfinder 1e for some reason decided to really lean in on this type of feat. I will never shut up about the feat that allows gnomes to request their captors to loosen their shackles.
Now Pathfinder 2e is a much better game in my opinion because it seems to have largely rejected that type of design and focused on being a really crunchy D&D clone. It feels like a better successor to D&D 3.5's design ethos instead of Pathfinder 1e, that was ultimately a collection of D&D 3.5 house rules (some of which imo made the game worse than D&D 3.5!) coupled with following some of the worst design trends of D&D 3.5.
Also I refuse to ever shut up about Pathfinder 1e literally having feats that didn't do anything like Monkey Lunge and Prone Shooter. But anyway Pathfinder 2e actually looks like a fun albeit crunchy game instead of just being D&D 3.5 but somehow blander and with worse rules-writing. (now of course D&D 3.5 also kind of sucked in its own ways, but it kind of sucked in a "hey these example characters don't actually qualify for the Prestige Class they're supposed to be representing" type of way instead of a "our FAQ accidentally made it so you could qualify for the Eldritch Knight Prestige Class simply by virtue of being a Tiefling" type of way)
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muffinrecord · 2 days
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I've been pretty positive about Yuu so far, but watching her magical girl story... hmm.
Basically I like everything about Yuu, but man that serial killer bit is the only thing that really sticks out as an overt bad choice. Having Nagisa stand around and watch Yuu kill people is such a weird choice, it feels more like fanfic than actual canon. Like this doesn't feel like something that could happen in Magia Record-- or hell, even in Madoka Magica either.
For example, Sayaka has a scene on a train where some dudes are being sexist assholes and it's left up to the viewer to decide if she kills them or not. It doesn't go: Sayaka killed them and also they were calling out for help the entire time while Madoka watched you know?
That said, this is something I can see in a bunch of the spinoffs (Kazumi, Oriko, Suzune), but I think everyone agrees that the spinoffs are of dubious quality. I love me the spinoffs but they're a hot mess.
I dunno. It's one thing to know that Yuu is a serial killer, it's another thing to have a character watch her go around and kill people and not intervene in any way. Especially in a story that goes out of its way to not do that. Walpy hitting Kamihama is noted to have no causalities at all (which goes a little too far in the other direction imo but it is what it is), Suzune isn't able to kill anyone in Kamihama and is dealt with by kicking her out (and not killing her), the deaths in arc 2 are mostly accidental and have massive consequences, everyone is forgiven in the end-- this isn't a story that really has "watch someone kill people and do nothing" in it's cards, you know?
I actually liked Nagisa's Wish for a lot of things. For example, I like that Nagisa didn't think she could be a magical girl until she saw Yuu, because she assumed that magical girls had to be good people-- aka, Nagisa did not think she was good. But that's not because Nagisa is a bad person. Nagisa is just unloved, and since she's a young kid, she's internalized that to mean that something is wrong with her, not that something is wrong with her mom. It's heartbreaking to see her go from "I can't be a magical girl," to seeing Yuu the murderer, to then going "oh okay if she can be a magical girl then so can I." Like sweet pea, your mother not loving you is not the same as being a killer. You've done nothing wrong. You are not a bad person for having Feelings and Emotions about the neglect you are experiencing.
However the serial killer/organ seller bit just goes too far for me and it kind of overshadows a lot of the better ideas present in Nagisa's Wish. Like how can you focus on the interesting ideas about justice or self worth when there is a serial killer/organ stealer walking around.
I think that the best qualities of Yuu are her design and how creepy she is-- having her actually go all the way and be a serial killer/organ seller actually makes her less creepy in my opinion. Yada yada, less is more, leave it up to the viewer's imagination. If she was just off, if we just knew that something was wrong with her and that people are disappearing but it's not outright stated what she's doing... I dunno. That would make her a lot more scary to me. A lot of fear can be found in apprehension and outright telling all the details will fill in too many gaps.
Like, the things that we all like about Yuu would be her voice direction, her memory issues, the way her Live2D is designed to be slightly off kilter from everyone else, the gap between her attitude and the darkness she engages in, the weird weaponry she uses and how it changes the way she walks/moves-- all of this is effective because it is offputting and different, not because the narrative is telling us "hey she kills people and sells their organs."
Basically I really love Yuu, but I do have some criticisms for her character and I understand why some folks don't like her.
That said, it did lead to this fantastic line from Kyubey so like,
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You take some, you lose some.
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tanadrin · 2 days
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i fired up civ 5 recently bc i wanted to see how it compared to my memory of it, and if anything it's actually much, much worse.
one unit per tile just... does not work with the idiom of the civilization series! units are not like armies in a GSG, they're like units in an RTS game: grist for the meatgrinder. you build them and throw them at your enemy and if they lose combat, they die. they don't retreat and recover morale, you don't get a chance to reposition and try again, they just go poof. but now in addition to that, you can only fit one unit of a type on a given tile, which means combat is forcibly spread out over a huge space. it's slow, slowed down further by the fact that it now takes a couple turns to fully resolve a fight--i guess the idea is that you can have your injured units fall back, except because of the way units get blocked in now, no you can't!--but you still need tons of units to take cities.
which means they didn't get rid of doomstacks. doomstacks are still logistically necessary to win wars! they just made them really fucking annoying to move around the map.
and on top of that, because OUPT applies to all units, it means you are also constantly having your scouts and workers and other civilian units being blocked in by your own units of the same type, or other players' units of the same type, meaning if you sign an open borders treaty with the AI you are frequently signing up to having your own units' movement being jammed up in the worst way by computer players. and on top of all THAT the units cancel their movement orders if the destination tile is blocked, even if the destination tile is on the other side of the map and you can't see it--which means, basically, any long-distance movement order is liable to be randomly canceled if an AI unit ends its turn on your destination tile.
it feels janky at every single level. the worst possible fix to something that wasn't even really a problem--and if they really wanted to they could have implemented some kind of very basic attrition mechanic. or some other kind of soft cap.
and and and on top of all that, it makes roads and railroads substantially less useful, bc frequently you cannot actually fit all your guys on one road or railroad--but you can't just carpet your territory in roads now like you used to do, because roads cost maintenance per turn. just. ugh. fractally bad decisionmaking! like different people were working at different ends of the design doc and not communicating at all!
the global happiness system means expansion is soft capped early in the game, which makes it feel less like an empire management game than a game of managing four to five cities. since very many units are now hard capped by resource availability now, and expansion is limited, AFAICT in most normal games this means you get like.. two swordsmen? ever? mainly it's strong attack units that are capped in this way, but their defensive counters are uncapped, which means actually playing strategically with your army composition is more annoyance than it's worth. in practice, what this incentives is just building the best trash unit you can afford en masse and throwing them at the enemy, but, of course, see the problems with OUPT.
they took out civics and replaced them with Social Policy trees. but everybody has the same set of social policy trees. and there's a bit of a tradeoff here in which trees you choose to fill out first, but you never then switch those old trees out for new ones like civics. they're just permanent bonuses. so there's no sense of, like, choosing your government type.
and then in BNW i guess they realized people missed that, and created Ideologies, which are just a bonus extra-big social policy tree where you get to pick between liberal democracy, communism, and fascism. but of course there's only three. and this isn't unlocked until the late game.
what they really should have done is added more civics and rather than just having you progress from early game civics to late game civics made all civics contextually useful. and maybe given you some extra civics that were unlocked early in the game so you could strategize around them.
as a part of this change culture is now more load-bearing, but cultural victory is just... weird and stupidly complicated. you have to build tourism, and do archeology, and build wonders that provide slots for great works that your three different kinds of great artist create, and all this other crap. versus domination, where you just conquer the other guys. or science, where you just build your spaceship. it's dumb and bad and awkward.
there's no conquest victory now. only domination. but because of the way domination works, it's now not possible to move your capital manually. this is awful and i hate it! let me move my capital, damn it!
buildings no longer go obsolete, which means that if i am founding a city in the year 1973, i still need to build a City Walls in it before i can build a Military Base. this feels ridiculous. and the series already kinda has this problem where it feels like late game it takes forever to get a city really up and running--don't make it even worse by making me build shit from classical antiquity before i can build modern facilities!
the AI is not very bright. they don't expand very much. on big maps, most of the map will remain empty most of the game, at least up through mid-level difficulties i usually play at (that are supposed to be "standard", so I assume the game is balanced around them)
diplomacy is irritatingly primitive. there are few ongoing agreements. declarations of friendship all last a fixed amount of time. the AI is constantly interrupting you to tell you it doesn't like you or it does like you or you and another AI player all like each other. just expose an opinion modifier and be done with it! harun al-rashid and i don't need to pass notes like it's grade school!
they nerfed the range of air units and especially nukes. which feels really weird. the 20th century saw the invention of strategic bombers that had a range of thousands of miles. why can mine only reach cities right next to my own? why do my nuclear missiles have a pathetic range? sure, sub-launched nukes are a thing, but they're only one part of a proper nuclear triad. there's no MAD anymore!
especially because the world congress can order you to stop building nukes and there's nothing you can do about it. you can't defy world congress bans and suffer a penalty. international law has some kind of magical force that even if you are the undisputed hegemon you cannot help but obey. this is very stupid! especially because they could not think of anything interesting for the world congress to do, so it's all shit like banning random luxury goods.
all the stuff i do like--the city-states, the hex grid, the core idea of the trade route system--is swallowed by annoying bullshit. to take the trade route example: you can make money by setting up trade routes. it can be quite lucrative! and you have to protect your trade routes from bandits and shit. but the menu for issuing trade route orders is a mess--way too much scrolling, you can't sort by lucrativeness of destinations, you have to constantly re-issue trade route orders, and the last trade route a unit was on isn't highlighted, or sorted to the top or anything like that. so it's lots of scrolling around, it's very annoying, and it's repetitive as hell.
the real stick in the eye is that this game was not only reviewed well, it was reviewed glowingly when it came out. which is bizarre to me! yes, it looks nice. the art is good and the music is pretty. but it feels awful to play! it is on almost every single metric less fun than civ 4! civ 3 is more fun, and civ 3 was terrible. i hope to god firaxis was bribing people left and right for good reviews because the only alternative explanation i can think of is that everybody who was reviewing strategy games in 2010 was also in the grip of a brutal glue-sniffing habit.
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theminecraftbee · 4 hours
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How do you think Three would feel about season 10?
man so. okay the thing is that by season 10 things have probably butterfly effected so hard off of the beaten path that i have no idea if three would have much season 10 as they know it.
for example: season 10 starts with demise. would three... even have done demise? probably not in its early days of hermitcraft, right, like, that's a game grian would design but that i think three would be a little more hesitant to start up. a game about killing people in a fashion with Rules and Creativity is something three could thrive with, sure, and i like to imagine three takes inspiration from like, cleo's head games to come up with a version of demise it ends up enjoying, maybe? but like, even that element is hard to say WOULD happen.
if we go with "season 10's haunted water is an inherent element of the season", i could fully see three getting wrapped up in the fishing thing, because three is very stubborn and if it gives itself a mission of "fish up a mending book" it WILL do that. it would not try to start a cult about it or build a secret chamber but i think it would make like, a mending book spreadsheet or something equally deranged but in a less "big temple" way and in more of "three is the kind of person who made a family tree of sheep with jimmy" way.
i do think a difference between three and grian is that three just. doesn't strike me as particularly possessable. it wouldn't become obsessed with the ocean in the way grian did i think. i think it would like, fixate on the mending book, get it, go "that was stupid", and... i could SEE three liking fishing a lot actually, but less in a "getting possessed" way and more in a "it's a relatively low-simulation activity and also it gets to kill something" way, lol.
anyway i think a really interesting thing here is that three... would not do the permit office. like three Would Not Understand the bit of being purposefully unhelpful. even many years out from being three, the weapon, and instead being three, the person, i think three never QUITE stops finding it sort of inherently frustrating to intentionally do a task wrong. three tends more towards malicious compliance when it doesn't like doing something, but like, fully would love tedious paperwork. additionally, okay, maybe by season 10 three is a bit more likely to take charge fully, but i sort of suspect cub would end up the permit spearhead, not three. three would love the concept of the structure permits provide! three would not inherently like being the person in charge of the permits.
actually this gets into one of the more fundamental differences in personality between three and grian: grian likes being in charge of things but hates and avoids responsibility. three is a bit uncomfortable being in charge of things, but is perfectly comfortable with responsibility and will even take responsibility for things it technically doesn't have to. and at their CORE grian and three both have this supremely type-a thing going on but they express it in nearly opposite ways and i suspect this would be one of the main ways they'd clash, honestly.
but all of that is to say: three would not do the permit office bit, but WOULD like the permits. they provide a Structure to how shops work that three would appreciate and i think by season ten i could see three having gotten into the art of Ruthless Capitalism because it's sort of like killing people except instead you take their money. (three describes it this way back in season seven after etho takes it under his wing and etho wheezes and tells three to never let go of that. anyway.)
so that's just some of my thoughts on season ten with three this is a FUN QUESTION thank you!
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plutaztix · 2 days
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Finished first draft designs of the hazbin cast- Alastor., Charlie, Angeldust, Nifty , and Vaggie.
Some of them got minor redesigns while others got revamped, so I’ll be going down the line and discussing my reasoning for each one (please note, these are not perfect, and probably are not animator friendly, I did this for fun, and a lot of the decisions I made were because I felt like it. Do not throw a fit if you don’t like them)
Alastor- when redesigning alastor I focused on 3 major details: that he was from the 1920s-1930s, he was from the south, and that he was a “radio demon”. I took away the voodoo stuff cause that felt like a really weird way to associate him with Louisiana culture, and instead went for the more “southern gentleman” feel using the slicked back hair and simple clothes. I also replaced his monocle with a full pair of glasses, because I think not being able to see his eyes makes him more menacing, same thing with the straight teeth. I made his color palette into warm browns to kind of give the vibe of an old timey radio- with a highlight of gold as well. Side note: I like to imagine he doesn’t open his mouth, and instead it just lights up like an actual radio- cause I think that’s cool character flavor. I also kept his deer motif cause ,apparently, it was supposed to connect with how he died- plus I’m always a sucker for the kind of evil character that has an innocent animal theme, super fun. (Also his microphone is sentient and does change the text depending on the situation)
Charlie Morningstar- I think Charlie is a lovely character, she’s one of favorites, but she felt pretty plain in some aspects. I learned that she was kind of inspired by porcelain dolls, which gave me an interesting idea of making into kind of a “devils Pinocchio”- because what’s more innocent than a doll imbued with the power of her father’s dreams? So I really leaned into the soft friendly doll look, giving her ball joints and large eyes that stare into your soul. I softened a lot of her colors and gave her rounder shapes as well as leaning into the goat aspects of her character, because i thought it could be fun to have her play off the deer motif that alastor has.
Angel Dust- My boy , my good lad. He is also pretty solid when it comes to design , however- HE DID NOT LOOK LIKE A SPIDER. I had no idea that his freckles were supposed to be eyes until I rewatched it. Soooo I definitely tried to make him more spider like by making his eyes more prominent and giving him pointy side burns that act as mandibles. I also gave him him his spider butt and some weird ass legs. Oh and , unrelated, I like to imagine he does burlesque.
Nifty- MY FAVORITEE , I love nifty guys, she’s my POOKIE bear. When going into her design I knew I wanted to make her look older since I thought it was weird how much she was infantilized so I gave her lipstick and pearl earrings to make her look more like a refine 1950s housewife, as well as give her an apron and cleaning gloves to make her feel more like a maid. I also leaned into her subtle bug theme by giving her antennae, and giving polka dots on her dress for a very subtle lady bug theme (cause she’s my little lady). Some more small things I gave her a little swirl in her bangs to call back to victory rolls, as well as some subtle hints of green to call back to the uranium craze of that time.
Vaggie- she was difficult. Initially, I had no idea what I wanted to do with her, but I think that’s also because she’s not a very fleshed out character? Her whole story is kind of , Support Charlie and be a fallen angel.(still love chaggie tho) So I took some creative liberties, and gave her a more mature look- with some periwinkle to act as a subtle hint to her angelic nature. I also gave her the monocle from alastor design cause I thought it made more sense for her? Like, if anyone is gonna have the one eyed visual aid it’s gonna be the bitch with one eye. It also makes her look more matured? And I gave her a moth broach to call back to her moth inspo.
Annnd that’s it! I’ll be working on the next batch soon, which will likely have husk and sir pentious, if you have any other people you wanna see lmk!
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hazshit-hotel-hater · 15 hours
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Cherri Bomb Redesign (Bonus!)
Surprise!! It’s her!
I refuse to believe Cherri doesn’t have bunch of scars or injuries from using explosives and fire all the fucking time. There is no goddamn way. Also shes like running and jumping all over the place constantly she’d definitely have a running blade like 90% of the time. (Don’t walk on running blades you will probably trip) Her pant leg is ripped to look cool and also just for easy access to her leg.
I wanted this to be kind of sloppy with the colours; show how a lot of sinners dont have just a select few sins and note how often people participate in almost all of them. Ik it may not be the most pleasing colour palette to look at but that’s kind of the intention. Jumbled colours and asymmetry is really just Cherri’s thing in my head. I wanted it to look like she made or thrifted her clothes as well or like just stole them.
The bomb and cherry in her hair are supposed to kind of look like those hair bobble things that fucking HURT when you snapped them but they were cute so I feel like utilising hair bobbles is something I need to do much more
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You could kill a man with these I swear to god.
Her tattoos and stuff are just basic cherries and vines and the little bomb and the bisexual symbol thing. Also bellybutton piercing is some I’ve only ever done once on an OC I have named Angela/Angie which is… kind of ironic?
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You even get a little redraw for funsies! This was done for my friend helping me with my rewrite ideas so this is like the least I can do as repayment. You can see heaven up in the corner too :3
I don’t actually have a bunch to say about Cherri’s redesign, I want her to just be this “Oh wow! Thats definitely an outfit!” kind of design cause I love those. Oh and she definitely did the raccoon tail masking bits with craft tape.
I told my friend the dumbass stick figure on her arm is put there because I was thinking of her asking Angel to draw on her and she’d get it tattooed and he cannot draw at all so he just did a stick figure and was like “this is so cool.” and it was not cool at all/j
I wouldve added more stickers to her running blade and stuff but her colour palette is already VERY full so this is the price to pay. Still not sure if I’ll continue doing these but we shall see!! The next post is likely going to be the lineup and some side by side comparison things ;P 📺
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kay-then-i-guess · 2 days
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This redesign page of my Roleshuffle AU Techno has been sitting in my drafts for a while, so let's talk my Techno design! I already have a post discussing why I made him based off an overworld pig, so check that out first if you haven't seen it. I can't really summarize it.
Something I'm doing to show "the voices" getting louder without having to use text is making his pupils get bigger, and potentially have little red glints. I know normally the more insane a character gets, the smaller their pupils gets, but I wanted him to appear a little more animalistic. While the small pupils give a very manic, crazed look, I wanted Techno to look completely focused--almost too focused. As aforementioned, animalistic. I probably won't get to the point of what actual pig eyes look like (fully black with the whites in the back), but I do want to get a similar idea across. This choice also makes him look less aware of any dialogue going on, which I is something I've been trying to do with "the voices". No thoughts, only Blood For the Blood God.
Also! I swear during a Techno stream he had a skin with a blue sweater. Maybe I dreamed it, because I couldn't find it anywhere, but I distinctly remember his chat teasing him for it, with him responding "It's a sweater!" But I digress. Perhaps I just imagined that.
Below is the original design I had for him, and was one of the first design sheets I did (if not the first ever; I don't particularly remember). I was originally not leaning into such a cartoon-y style, but I really got into that style as I started actually making the comic. (His mildly realistic teeth in that top left image haunts me.) In other notes, I think either because of the way I did his legs originally or the way I did his head originally (both were a bit elongated), he didn't look short. Part of that is because if you measure out his full-body shot, every portion of him is roughly the same length. I.E. his head is the same length as his torso, and his torso is the same length as the legs. If you take any character design course, one of the things they'll probably note is that for unique character designs, it's a good idea to mess around with proportions (both length and width). It's tough to figure out, but once you have that idea in, you can make your characters look more unique. For instance, while Techno's longest bit is his torso, in width, he has smaller legs and a bit smaller head. On the other hand, Ranboo's longest bit is his legs, and in width, the widest part is his head (if you count his little floppy-ear-thingamajigs). I really struggled implementing this tip for a while, but woooo, once I did, my designs got a lot better. I still could stand to put it in more, to be honest haha.
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Also, personal note: I didn't mean to go on such a long break, but finals have been rough (3 essays, all at least seven pages...yikes). Anyways, I'm going to have a lot to catch up on, but I AM NOT DEAD. The comic will go on! It just might take a bit, and I thank all of you for your patience! :) (Also, I'm still running character asks if you're interested!)
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twilightarcade · 24 hours
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everyday I draw beautiful arms and forwhat
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as-rare-as-trees · 8 months
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Queer books/movies recommendations
Hi!! Dear friends, I need your help. Could you drop in the comments any queer book/movie titles you can think of? It can be any genres, fiction, nonfiction, educational literature etc
We're making a bibliography at the library I work at for pride, and tho I have already researched and gathered a lot of titles, I want to put as many as possible, so I thought of asking here
(Note: I know I have some italian mutuals, so if any of you knows the titles in italian that'd be even better)
Thanks in advance!!
*edit: queer books/movies meaning both things that have being queer as their main topic, and also in general media with queer characters
#the more the better#also cause a lot of titles aren't in our libraries catalogue#so if I have more titles I have a higher chance of finding them#speaking with the first person cause I have been appointed Local Queer Expert and been given the task of making the bibliography#actually if you also have ideas for the way I could do the design of the brochure do let me know 👀#the title is likely gonna be 'matters of a certain kind' where the 'kind' in italian is the same word as 'gender'#(it's actually copied from an informational magazine that's in the list)#it's funny cause I don't know how -allowed- we actually are to do this#because I've been told that once my coworkers put out a paper rainbow flag for pride month and were told that they had to take it off#BUT#this time our supervisor/manager (?) agreed that we could do something for pride just because the supervisor of another library suggested i#so you bet we're jumping on the chance#it's gonna be SO funny seeing some of our patrons realize what the brochure is about <3#that's why in a way I want to make it subtle enough that they'll pick it up without knowing what it actually is#but also very clearly queer for those who understand#i actually have already too many titles for the brochure and they don't fit#but I've been told I can put a qrcode with an online list so I can potentially put in EVERYTHING that I want#queer#queer literature#queer books#thanks to everybody!!#if you got this far and you'd want to help even more do reblog this pls
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possiblytracker · 1 year
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valentines day became a lot more fun and less agonising to me as an ace-aro person after it finally clicked over the past few years that whatever the fuck happens today is what i make of it, and that can and does include loving and appreciating the shit out of the friends ive decided i'd like to spend my life with in a way that i can define on my own terms not limited to the generic concept of romance. which i absolutely revel in doing, personally
#first and last post im gonna make about it BUT#kinda wild as a kid who got picked on on vday and got Insanely bitter abt the whole holiday for most of my teenage years#and coped by being 'totally fine with' the idea of living and dying alone bc who could Possibly want to get that close on my terms#that im here now and actually vibing with it#and like. if you hate vday personally i am giving you a pat on the back in solidarity. me too still for the most part#i am not going to be annoying about it for your sakes i respect you so much. best of luck avoiding Designated Love Day#but i am personally reclaiming this shit as a semi-recently discovered Bitch Who Yearns.#what a nice day to consider love in all its incredible forms! how great to remember i love and am loved in return#despite the years and years of thinking it just wasnt something that even loosely applied to me#funny how that works out sometimes. that im still learning things about myself#(some of this is slightly exaggerated ofc i have and have had friends who mean a Lot to me throughout! when i say 'alone' i dont mean Alone#(but it is still only recently ive started to unpack the 'i dont Need to bond that closely with people im Fine to live on my own' kinda#shit that i internalised for a stupid long time as a teenager#maybe i Do want to spend my life with other people in my own queerplatonic way and not only are there people who want that with me#but also make me want it with Them. and thats more than i could ever have imagined as a teenager)#ok tags ramble over im done getting sentimental khgCSDJ
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dravidious · 9 months
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You're really awesome
PROBLEM: I want to make magic decks with my cards irl, but I have no one to play them against.
SOLUTION: Make an entire custom deck that can play itself to more or less replicate an opponent.
I decided to put the rules in card form as conspiracy cards, but it turns out that rules should be written as rules, not cards, so I had to make extensive notes about each of them (except Industrial Expansion, that one is actually effects instead of rules). I also just enjoy talking about my design choices.
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Notes: Creating waste tokens instead of playing lands is basically free card advantage, as well as preventing mana screw/flood. The bot is supposed to have more raw strength than the player, so this isn’t a huge problem, but the starting hand size reduction and 5 land limit are still needed balance it.
Also, I know wastes isn’t actually a basic land type, but it makes the card so much cleaner so "Wastes token" is a predefined token here just like Treasure and Food.
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Notes: There’s probably some awkward edge cases here too. I fixed the only one I could find (involving Recycle Bin), but there might be more. The main guiding rule in playing the bot is "don’t make it do obviously dumb stuff." The cards are balanced around the rigid rules, so bad decisions are okay, but sometimes there are plays that are so worthless or actively counterproductive that you really ought to step in. Edge cases should be resolved in whatever way makes the bot play best. Ideally, you shouldn’t have to think too hard about what the bot does; it’s supposed to be automatic, after all. The other guiding rule is "make this similar to a normal game of Magic."
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Notes: Much, much simpler than Defense Protocol. Still some vagueness, but good enough to prevent swinging into the opponent’s 4/4 with a 3/3. It applies on a creature-by-creature basis; if you have a 3/3 with flying and a 2/1, and your opponent has a 4/4, the 2/1 won’t attack, but the 3/3 will. If you have a 2/1 and a 5/4, only the 5/4 will attack since the 2/1 can be fully blocked by the 4/4.Non-lethal battles are tricky; if you have a 2/1 and the opponent has a 0/3, you shouldn’t attack because then you’re just tapping down your 2/1. But if you have a pair of 2/1s, you should attack for the free damage. You could reinterpret the "such that they lose no life" bit, but that would result in the rules telling you to swing your creatures into into a 4/4. Basically, use your best judgement; this stuff is too complicated to write out. You’re smart enough.
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Notes:
This card would be a fucking nightmare to properly template. Good thing it’s a rule and not actually a card. The vague wording can probably result in lots of edge cases, but this card is basically meant to say "The bot makes the best blocks possible" so use your best judgement in those cases. Activated abilities that boost a creature should be taken into account if mana is open for them. A version of the blocking rules not in card form is given below.
Priority 1: If you can block in such a way that your life total remains above 0, you must do so.
Priority 2: If a blocker can deal lethal damage to an attacker and survive, it must block that creature.
Priority 3: If a blocker can deal lethal damage to an attacker, or if it can survive, it must block that creature.
Priority 4: Don’t block.
Misc 1: If multiple attackers are tied for the highest block priority, the blocker must block the creature with the highest power. If tied, highest toughness, then highest mana value, then choose randomly.
Misc 2: Multi-block an attacker only if it has menace or a similar ability, only with the minimum number of blockers, and only if it falls under a blocking priority (ex. it’s threatening to win the game, or it can be destroyed, or both your blockers survive). Anything else could be a nightmare to calculate.
And that's all the rules/conspiracies, which should allow for playing against the bot while making as few decisions as possible. Here's the cards. The bot's deck consists of 4 copies of each card for a clean 60 deck, compatible for testing against mill.
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the-somwthing · 4 months
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Sorry but I’m not getting over the person who basically implied that headcanoning Jimmy as taller than Tango is thinly veiled rpf and they’re not REALLY separating cc from character. Like WHAT are you cooking
#sometimes I look to CCs heights for my headcanons cuz I don’t have any ideas for my own but HUH? also idk either of their heights#like for all I know Tango is taller. that would make their post way funnier tbh. but I’m gonna assume Jimmy’s taller irl based on their post#but like brother who cares if ppl take real life aspects that aren’t present in mc for their headcanons.#sometimes it’s just cuz it’s a trait you think would suit the character or cuz u wish more characters had that trait. it’s not usually cuz#ur trying to turn them into the CC lol.#aside from actual reasons I disagree with them WHAT THE HECK WAS THAT. ‘YOU HEADCANON JIMMY IS TALL? SUSPICIOUS.’#bro pulled the ‘canonically they are both 2 blocks tall’ and everything 😭#I only headcanon Jimmy is taller cuz I saw other fans doing it and went ‘that suits the character’ so I adopted it. idk his height irl.#and then it’s like assuming my height headcanons DO prove that I’m doing Jimmy rpf. am I NOT doing JOEL rpf cuz I make him rlly short?#why am I doing half rpf half fictional characters? thats kind of odd.#shipping cc!Jimmy with c!Joel lol. unironically would read that tho imagine. wouldn’t write it tho I could never write rpf. anyways#anyways the point is. sometimes fans use the CCs as a point of reference for designs. that doesn’t mean it’s thinly veiled rpf. we need#sources of inspiration and sometimes that comes from the actors. why is that suspicious.#if they’re straight up drawing the real life guy with no mc skin elements then it is more likely about the cc instead of c but they’re not#even talking about that bro literally referred to them as a blaze and canary and STILL said the height was suspicious LOL#sorry for vagueing (literally don’t know their url despite reading the post over and over) and don’t want them to see this cuz I don’t wanna#potentially be mean like if that makes them uncomfortable and is a red flag then… ok that’s your problem. I won’t force u to change ur views
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chronic-invisibility · 7 months
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It’s so weird to me how every time i start engaging in a new fandom and i see people who ship two of the characters/actors coming up with the wildest fan theories, like sometimes people are so blinded by the need to gush about their *uwu gayboys* that they lose the ability to observe physical objects and also be fucking normal about anything ever.
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eff-plays · 8 months
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Ok so I watched the interview with Stephen Rooney, Astarion's writer, and here are some highlights. (I'm an aspiring writer and current game design student who wants to write for games so I'm sorry if some of these insights aren't as interesting to you as they are to me <3)
He calls Astarion his "horrible little vampire boy"
He loves seeing the fandom around Astarion<3
He did write other characters in the game, but mostly NPCs surrounding Astarion or his storyline, so it mostly revolved around Astarion
Astarion is not as connected to other companions/Origins as, for example, Lae'zel and Shadowheart, or Wyll and Karlach are to each other, but he is still reactive to their stories, even if it's just to stand off to the side and laugh when something terrible happens
He had a clear sense of where Astarion's story would start and end, but it got "muddy in the middle", but those are also moments where the best ideas come from
They write from the general idea that every character has one "good" and one "evil" ending, in order to give the player choice. RIP Ascendant apologists :(
According to Stephen, two of the most important aspects of Astarion's character (to keep consistent when bringing him to Idle Champions, at least) is that he enjoys violence, but is also fun about it
"He has a certain appreciation for violence, I guess? A bit of a murdery streak. [...] He's a vampire, he's all about blood, and he's all about, kind of, those darker sides of humanity. [..] But at the same time, he is ... He is really fun, he's really fun to write, he's really fun to have in your party, and it's very important for me that that is also represented."
"He's gonna stab you, but will have a smile on his face as he does it? I mean, I dunno. That's kind of him in a nutshell."
Larian would not have allowed for Astarion to be a typical brooding Dracula type, and there were scenes that were shot down for not being original enough
The main thing about Astarion was trying to get a "sense of fun." It would be easy to write a character that was very unlikable, and they absolutely did not want to do that
Rooney says Astarion is consistently terrible throughout the game and awful in a whole lot of ways, but he also needed to be charming enough that you could tolerate his presence and wanted him around
Rooney also had a lot of input on Astarion's stats (meaning the 10 Charisma is probalby 100% intentional)
He also had input on how certain lines should be delivered, even though the writers didn't directly work with voice actors
The way Astarion moves and poses is "all Neil"
Apparently, Neil Newbon worked on the character for years and Rooney did not speak to him once, though his voice work did influence how Astarion's lines were written and it became a "feedback loop" (Possible context for "ONLY SLIGHTLY, NEIL")
There were no points where a line delivery drastically changed Astarion's writing; rather it was a constant, slow evolution
However, there was one very spoilery moment where Neil gave such emotion to some "basic" lines that it fundamentally changed the scene (WHAT IS IT OMG)
It's difficult to balance approval, as you don't want to straight up write a monster. Every character needs to have some humanity in them. So if it comes to leaving the party, it needed to be the result of something central to said character. They wanted to be mindful of situations that would cause actual rifts between characters. (I assume this is why most generic disapprovals/approvals are +/- 1 or 2, while character-related ones give +/-5 or more)
However, as they don't write straight up horrible people/monsters, it doesn't come up as often as one might think.
The interviewer makes a point about how characters like Astarion and Lae'zel are good examples of how to play "evil" characters, as they are maybe not the best people but are still eager and willing to stick around the other party members
They worked to make sure the characters would work as a group, no matter the configuration of the group. The characters needed to be on the same path, even if they don't always agree or walk that path the same way.
Stephen Rooney is very proud of the "climactic" scene of Astarion's story. (AS HE SHOULD BE.) He even had to step away from the computer and have an emotional moment. Me too, man.
He's also "extremely pleased" that there's a point where you can punch Astarion in the face. "Actually, that one might be my favorite part" A MAN OF THE PEOPLE!!
Stephen Rooney's tip on what specific thing you should try out with Astarion: When he's trying to get a "sneaky nibble" at night, you should "probably" let him bite you. Way ahead of you there, sir.
No discussion about Astarion's romance unfortunately, but that's that!
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maplewozapi · 4 months
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I should have known if I brought up wc I’d have to talk about. But it includes of a lot of issues with feral/furry designs that use feathers in hair. I don’t necessarily know why the conversation only started and stayed in the wc fandom when horse/wolf/lion feral fandoms are still doing the same thing.
Now having feathers in the design isn’t a racial attack first thing off because there’s a lot of context around what feather’s are used, the shape, and where they are placed. If the look is anything like "rave Coachella looking tribal fantasy feathers and beads" it’s probably insensitive. I’m not to sure why it has to be feathers, I honestly think the wc fandom are holding themselves back when it comes to forwarding designs in a unique way. Tail feathers are also left out in this conversation as well, one or two feathers or feathers in the shape of a birds tail are fine but bunched together feathers are leaning to close to how we have our horses wear feathers. This is in the context of the design already looking like a "medicine cat" already its bad. it’s like those yt girls wear feather head bands but animal addition.
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I’ve talked about this before but silhouettes are so important, like Native American stereotypes are on the global scale you cannot escape this silhouette you just have to avoid it. There’s no "but it’s in so many other cultures" no it’s not it’s totally unique to our people that’s why people flock to it because it’s so "mysterious, sacred" whatever their weird twisted up reason is. There’s so many unique ways to break this silhouette you just gotta be more creative. And I feel like instead of being more creative and coming up with totally different ideas it’s just easier to lean on these visual native stereotypes to get across "wild mythical nature fantasy"
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I could get into the horse fandom and the weird situations they’re doing over there but that’s another crazy thing. I should say because someone will ask, ostrich feathers on like show horses or knights or puss in boots style is fine not the same thing (breaking the silhouette) they’re not related.
And it comes down to understanding what you are drawing and where this imagery comes from, I’m not gonna get my feelings hurt because of your design but I’ll question why are you drawing stuff like that. You cant remove that cultural/stereotypical imagery, and if you don’t care about it then you don’t care about the history or how it looks on your character and art.
I made it this far on the internet but if you want to be conscious about these things good on yea it doesn’t take much☺️👍
Edit: can’t believe I gotta say this but yes other cultures utilize feathers, if people are using feathers that are used in their culture then don’t harass them. That’s weird have some common sense. Ostrich feathers, peacock feathers it’s actually so interesting how native birds to an area affect the culture there.
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ichigo-dream · 9 months
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Leon - Squish - (SFW & NSFW)
Hi everyone!
We still can't get over the fact that this man is built like that and that he put on 40 lbs of pure muscle between RE 2 and RE 4. Honestly we've spent many hours discussing his squish so have some of our fav headcanons:
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Every part of this man is rideable - thighs, biceps, throat, ab, face, doesn’t matter, any port in a storm and what a pretty, squishy port he is. 
u love gently pinching and biting his cheeks bc he still has some of his lil baby face from his rookie days 
his lap is the comfiest place to sit 
your throne 
Leon will grab you by the hips and pull you onto his plush thighs at any point 
soft and pillowy but you can feel the muscle when he flexes 
You love his little freckles that come out in the sunshine and the summertime - there’s one on the inside of his beautiful thigh scarily close to his dick and it makes him feral when you kiss or bite at it. 
To Leon, the only benefit of working for the US Government is travel perks - when flying he always flies first class, and it's the only time he can be comfortable on public transport bc he’s a unit of a man 
Any other time, he has to curl in on himself and crush his legs together to not take up more than his designated space. 
can spread his thick delicious thighs as much as he wants 
in the summertime he likes to workout outside
will do push-ups whilst shirtless 
you try not to pass out at the sight of his muscles flexing + slick with sweat 
sometimes you’ll sit on his back as he does this when he wants some extra weight 
baby boy is so strong it makes u drool 
Loves wearing shorts but gets self-conscious if he wears them in public.
Absolutely will steal your sunglasses to wear whilst he’s outside - (we couldn’t get the image of Leon shirtless in little shorts wearing heart shaped sunglasses out of our heads)
one day he wants to surprise you by wearing his old rpd uniform (cute play on all the times you would playfully call him “officer Kennedy”) but you hear him grunting in frustration from the bedroom so u go to check it out 
shit does not fit this man
not even a little 
trousers caught around his legs bc the material won’t fit over his juicy thighs + ass. You’re trying not to drool at the sight. waistband is fr about to snap 
dick bulge bc the trousers don’t fit over that either 
shirt also  doesn’t fit  - buttons are straining within an inch of their life against his broad chest, waiting to pop  
only thing that does fit is the old bulletproof vest - barely. 
“Never got to wear my summer uniform, and I didn’t want to buy a new one so… I tried to make my own but…”
baby boy is blushing in embarrassment at his failed attempt to be sexy 
but oh he has no idea 
what he’s doing to you rn 
have to pick your jaw off the floor at the sight of him 
he’s sweating a little too from the effort 
you want him to choke you out with his thighs or biceps, you’re not picky 
You tell him to turn around and you’ll try to help him pull them up at the back but this is a ruse -  you just want to see his ass jiggle as he tries to force the trousers up. 
“I’m sorry, I can't get them on..” he whines, annoyed that he can’t surprise you anymore. 
“It’s okay, pretty boy, I need you to take them off anyway”  
devouring this man like he’s a piece of cake on god 
strawberry to be precise 
When you’re fucking him, if you grab at his ass it’ll drive him crazy
You have to resist the urge to motorboat him when his bare chest is freely offered to your greedy eyes.
the juiciest tits u ever seen 
Don’t be fooled tho - tho this man is a beast, he ‘s actually a puppy on the inside. 
He absolutely adores getting to cuddle with you and lie on your chest and snooze - because he’s bigger than you he tends to worry about crushing you but you reassure him that it's okay (glory glory what a hell of a way to die). 
We could go all day (much like Leon) but we’ll stop there for now!
Comment “Bingo!” if you made it to the end, and let us know if you’d like more!
Love, 
Ichigo and Dream xoxo
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