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#all three of them will pretty much always exist in any card game (and in... basically any competitive game tbh)
theminecraftbee · 1 year
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also i'm still more a ygo nerd than a magic one, but i HAVE been playing more magic lately than ygo and also i see a bunch of people who are new to card games being introduced to things like "why do these people enjoy the game differently than me" so i do think maybe you should be introduced to timmy, johnny, and spike,
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owlish-owlhouse · 2 years
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Yandere Collector headcanon?
You pinkie swear with the Collector after making a deal with him. You'll be his bestest friend forever and play with him always but only if he leaves the rest of the Boiling Isles alone and heals everyone after the day of Unity. Locking his pinkie with yours he smiles devilishly as he whisks you away before King or Eda can stop him.
He keeps his end of the deal before he makes you both a castle just for the two of you! One where you can play, and dance, and sing all you want, all the time!!! No one can ever stop your fun! There's no rules like Philips lame castle and it's just the two of you. The floors are bouncy, there's rooms without gravity, the gardens a wonderland of crazy looking plants, the books come alive in the library, in the music room the instruments play themselves, abomination servants walk around the castle with star freckles, there's stuffed animals and plush things everywhere, toys litter the hallways, the kitchen makes snacks for you both, and so many more cool things to explore together that the Collector hasn't even thought of or explored yet!
Your his bestest friend ever/play mate (plaything) /toy yet. He doesn't really understand the difference between those words and uses them interchangeably like adoring nicknames. If you try to explain the difference to him inbetween game sessions he either doesn't listen or just doesn't understand. He thinks your his bestest friend but he doesn't treat you like how a healthy friend would treat another friend because he doesn't know how. Good luck teaching him.
He has so many games he wants to play. Tag, hide n seek, chase, freeze tag, three legged race, and so many others! There's also board and card games to be played and sometimes he'll make a game up just for the heck of it. If you make up a game he'd love to play that too!!! He likes being in charge of the rules though so don't try and cheat when your in charge. Collector could care less what your playing together as long as your playing. Just bouncing in the hallways with you is fun or sharing his stuffed animals and other toys. He loves spending time with you and always has fun when your around. Sometimes he can be really overbearing and drive you to the point of exhaustion but it's all in the name of fun. He'll go from activity to activity dragging you behind him, if your tired he's sure the next game will wake you up!
Collector has so many nicknames for you. Doll/Dolly, Toy, Friend, Precious, Sibling, Buddy, Bestie, Bff and a million more. He of course knows your real name but prefers to call you the other things as he thinks that's what friends do. He would love you to call him nicknames as well and would be pretty pushy about it. He puts so much love into your nicknames you should do the same for him!!! That's what besties do right? He prefers anything silly/kind and will tell you his favorites so you use them again. (Some of the nicknames he gives you are more mean spirited than anything but most of them are surpringly sweet, don't give him a rude nickname though he won't take it well) Also Starboy/anything involving the stars are some of his favorite nicknames. If you call him little brother he might actually cry and just hug you happy.
He loves telling jokes and playing pranks! Tell him your best jokes pretty please. He always bursts out laughing even if their horrible because he just hasn't had anyone tell him a joke. If you don't have any he'll get you a joke book so you can memorize and surprise him. He also adores puns. It's a two way street however. As he expects you to laugh at all his joke, puns, and pranks as well. Even if some of the jokes can be mean and the pranks can be dangerous he wants you to laugh. Collector never does anything to intentionally harm you but as an excited kid with way too much power and energy it tends to happen.
Boundaries are non existent with them. He will be hugging you, holding your hand, and clinging to your arm. He's been deprived of touch for 400 years and he's going to catch up on that with you. He'll also ask to be held by you, ride on your shoulders, demand he be given piggy back rides, and jump into your arms whether you want him too or not. Sometimes he asks but most of the time he doesn't and you just have to get used to how clingy he is. Forget ever being alone again, he is glued to your side because he takes the best friends forever title he's given you very seriously.
As first when he gives you food it's all candy or other sweet desserts. He summons a feast full of cakes, cookies, and candies. Your going to have to explain to him while sweets are amazing as a treat too many are bad for you. He may not understand and get pouty because they work just fine for him and sweets are the best why don't you like them? He might think your broken as sweets are clearly the best but than you have to carefully remind him that your both very different. After a week he relents and starts adding more healthy food for you like fruits, nuts, meats, and non sweet grains. However, vegetables have yet to make an appearance as he seems to hate them.
Collector also doesn't understand the need for you need to eat two or three times a day but fits in feeding times inbetween your sleep and play sessions. Collector personally doesn't really need to eat but enjoys snacks and sweets regardless. He always shares with you and when you have snacks he expects you to do the same. He often given you his unfinished snacks for you to hang onto so he can finish them later. (Younger brother behavior to a T)
They constantly use their magic to show off to you. He does so many tricks for your entertainment but he expects your applause and awe at each spell in return. His favorite tricks include summoning fireworks, making things levitate, or creating something entirely new. If your mad at him one day and try to ignore him or act bored at his magic he gets really upset and throws one of his famous tantrums.
The only way the choas will stop is if you pay attention to him like he wants, your attention and adoration is all he wants and it always calms him down. He warns you with teary eyes as you hold him after his meltdown his magic won't be so nice next time if you don't appreciate it which scares you into being nice again. You learn to hide any of your negative emotions from Collector after incidents like this.
If you ask he'll teach you to do really powerful magic like him too!!! (even if your human) He really likes doing magic with you and enjoys teaching you new things since magic wise he knows so much more than you. He likes knowing more and might tease you about your lack of knowledge. A little mean maybe but it's done in a very playful and teasing manner. All his spells are super fun and are things you can use in games you'll play together later! Like levitation or creation or other things like that. He's of course more powerful than you which gives him an advantage when playing but he wants to make it kind of fair. You should be having fun too after all!
Matching clothes are a must because as besties he wants to twin with you. The Collector may even change your apperence to make you look like him. White hair, celestial themed clothes, star freckles, and different colored eyes. He changes you back after awhile cause he likes how you looked before but be warned if he decides to look like a mini you one day. Finds it funny to change up your look every now and than just to see how you react.
If you ask for it, it's yours. He will summon/make/take anything you want and give it to you. After all friends give each other things right? After his gift though you need to be extremely greatful or he may get pouty and try to take the gift back. If you seem to be using his gift too much or more focused on the gift than him he may get jelaous and try to take it back as well. So it's a balance of being greatful but not to attached as he wants your full attention on him and not what he got you. Of course sharing is caring so he'll calm down if you offer to split the gift or put it away and suggest doing something else together.
Other than games he also loves stories. Every night and sometimes while your eating he wants to hear a story. You can read it from a book or tell it from your head, making it up with him. He'll use his shadow puppet mastery to help tell the story and he adds in things when he thinks the story needs a little extra something. He always has so much fun and enjoys making you laugh!!!
His attention is short lived and his observation skills are not the best. Because of this he often forgets your limits and accidentally hurts you. He of course feels bad as your his favorite and he never really means to hurt you. Collector will get star bandages even if there's no blood and will act as your personal doctor as he sticks them on you. He'll give you gentle kisses for your boo boos and make sure not to play for the rest of the day so you can heal. He'll use his magic to take away any pain but still wants to put bandages on you and act as your personal doctor.
Collectors pretty easy to calm down when he gets mad and you learn quickly what'll appease him and what'll set him off. He has very lax rules but that's both a good and bad thing as sometimes it's hard to tell what you can and can't get away with. Don't worry though the worst thing he'll do for punishments is put you in time out or put you to bed early if your being cranky. If your being mean or upset him he might start a tantrum but he's careful to just destroy your things and his toys and not direct his powers at you as he doesn't want to hurt you. Anytime you do get hurt from one of his tantrums it's always an accident and he feels bad afterwards. He does however like playing doctor and enjoys taking care of you after you get hurt even if it was an accidnet.
They really love when you hum or sing to them or just outloud in general. Collector has a thing for dancing so he'll grab your arms and laugh dancing with you as you sing. He however, might keep demanding you to sing and dance til the point you drop from exhaustion. He never means to push you this far but sometimes he gets excited and forgets how easily you can get tired compared to him and his endless energy!
Speaking of exhaustion he doesn't really understand sleep all that well. But he knows that your not a being of pure energy like him and that you need sleep. Collector makes the biggest, prettiest, most comfortable pillow fort for you to sleep in and for him to play in. He tucks you into warm blankets very carefully and makes sure your pillows are nice and fluffy and that you have stuffed animals so you don't get lonley. (You typically sleep in the giant room sized pillow fort but if your in timeout/ early bedtime your placed somewhere more boring to sleep)
As your sleeping if Collector gets bored or lonley he may use his magic to speed up time so it's been eight hours for you but like eight minutes for him. This way you can rest but also play! As your sleeping he might get jealous of the stuffed animal your hugging (even though he put it there) and decide to crawl into your arms to cuddle instead. He really loves cuddles and doesn't mind staying still for long periods of time as long as he's being held.
All in all it's a dangerous situation because of the Collectors powers. But he pinkie swore to protect his favorite toy/friend so your more or less safe. Hopefully Luz, Willow, Amity, Hunter, and Gus come back soon to help save you but until then you'll gladly play with the Collector and be his bestest friend if it protects Eda and King and your home. After all Collector has warned you what he'll do if you break your pinkie swear of being his bestest friend forever. You can only pray you somehow find a way out of this before you become too accustomed to it.
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sk1ttery · 9 months
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Can you give us some domestic specs house hcs, like what they do on a regular day and just how they interact with each other
HI BESTIE WHAT’RE YOU DOIN HERE /lh
CW for brief mention of abuse.
This is gonna be long.
A little more background on the Specs household:
It consists of Specs, Dutchie, Blink, Skittery, Tumble, Spike (OC) and Elmer.
Dutchie and Specs are adopted brothers who ran away at a young age after Specs’ parents passed. They had a lot of money inherited from Specs’ grandparents and they moved into their old house.
Later, Blink moved in after Specs discovered he was essentially homeless, followed by Skittery and Tumble when they ran away from their abusive house. Then Spike, and then Elmer. Splasher and Finch are honorary members of tbe household due to how much time they spend there because Finch gets lonely and Splasher just likes annoying them. As is my OC Riff, because be spent a month staying with them when he was visiting from New Jersey.
A day in the Specs Household usually consists of whoever’s up first feeding the cats and making breakfast for everyone. They try to eat together but sometimes people sleep in so stuff is put aside for later.
If they don’t have a day out planned or people coming over, they tend to mostly do their own thing and just co-exist as I’ve mentioned before. For example, Blink will sit on the floor in the lounge and play guitar while Specs reads. Skit might be upstairs making jewelry or playing with Tumble. Elmer might be gaming in his room in the loft.
They like to have group hang outs where they’ll play card or board games, or watch movies together. Sometimes, if they have guests over they’ll play Truth or Dare. And people tend to come over a LOT. This is because Specs’ house has an open door policy and a really comforting and safe vibe. (Several other houses also have this vibe). They also enjoy baking and together while blasting showtunes.
Spike isn’t an insanely social person and he gets burnt out/drained super fast, so he and Dutchie tend to spend a lot of time in their room hanging out, but Spike does like to spend time with the others when he’s up for it. He likes the company and likes to lie with Dutchie and nap when everyone else is hanging out.
Quality time, co-existing and having their own spaces is a huge thing in the house. Considering most of them came from toxic situations before moving in, Specs and Dutchie did their best to make the house as accessible and comfortable as possible.
They did this by removing any potential triggers (Throwing out any alcohol, replacing the glasses with plastic cups) and giving the others the space to decorate their rooms to their liking, to make their rooms their own spaces. Specs, Dutchie, Spike, Blink, Skittery and Tumble’s rooms are all on the second floor. The attic/loft has three rooms, Elmers, ans the two spares which Splasher and Finch spend a LOT of time in when they stay.
As far as interactions go, they’re very much like siblings to each other. Skit and Specs will have a lot of light hearted arguments about stuff and try to fight each other which usually ends up with them on the floor. Most of them tend to play fight and rough house a lot but one of the main rules in the Specs Household is about respecting boundaries (like a decent human) so if someone asks to knock it off, they will.
Specs and Skittery can be pretty affectionate at times /p. Platonic hugs and cuddles are a big thing for most of them, though Blink isn’t fond of physical affection. After a bad day sometimes Skittery will come and sit with Specs when he’s reading and just lean on him. Or they’ll go to each others rooms and co-exist for comfort.
On nights where they’re all hanging out in the lounge and getting sleepy, sometimes it’ll end up in a bug cuddle pile. Skit and Spike both like when people but their whole body weight on them/weighted blankets so they always end up on the bottom of the cuddle pile. How they aren’t suffocating?? Who knows.
Elmer is the little brother of the group next to Tumble. (Specs, Dutchie, Skittery and Spike are all 18, Blink is 17, Elmer’s 15 and Tumble is 7). Elmer gets babied a lot which he both hates and loves. On one hand he loves the attention and affection because it’s something he could never recieve at his old house, but on the other, he grew up having to be so independent from a young age its hard for him to get used to.
The little pats on the back, Specs ruffling his hair, Skittery throwing him over his shoulder to put him in ‘Air Jail’ when they’re play fighting. It’s those little interactions Elmer loves.
They have a system for chores. The chores are split between people. For example: Dinner duty changed daily. Mondays Skit would cook, Tuesdays Dutchie, Wednesdays Specs and so on. They try to be healthy with food and people like Dutchie, Spike, Elmer and Skittery would make traditional meals from their home countries. (Dutchie is Dutch, Elmer’s Polish and Spike and Skit are both Ukrainian).
They have a similar system with the weekly grocery shop. One week Specs does it, the next Skittery, then Dutchie and Spike usually go together, then Elmer and Blink. Whenever Elmer and Blink go shopping together, Specs and Skittery have to remind them not to buy anything they don’t need but Blink always gives in and lets Elmer pick up things. Specs and Skit are never actually mad.
On days that no one can be bothered to cook, they’ll just order from the diner and one of the diner boys delivers it to them, or alternatively they’ll go out for food and go to somwhere one of their friends works.
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tau1tvec · 2 years
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I’ve always been kinda aware it exists, but seeing it happening in something so seemingly anti-capitalist as The Sims cc and modding community, or any modding community is sooo… weird ??? Could be my age showing, I’ve been around since The Sims 2 LJ and Forum scene, where I very vividly remember everyone chastising a creator into exile for using ad-fly links, despite all they’d contributed to the community, which is wild considering how common they are now.
I remember ad-fly resurfacing some probably two or three years into The Sims 3, and although a lot of people were quite vocally against it, many of them being former The Sims 2 players, it didn’t quite have the same effect this time around. Some people would include non-ad-fly links and alternatives, and luckily ad-fly killers mostly worked, but it’d become pretty norm as the years went on, while in the background the way The Sims 3 itself was also rewriting how The Sims can be monetized, by introducing The Sims 3 Store.
Now I think The Sims 2 had one as well, but it was kinda meh… and so was The Sims 3 Store at the start, like the sets were cute, but people weren’t exactly rushing to buy cash cards to get them, esp since as, tale as old as time style, there were plenty of forums and pirate sites out there offering them for free. However as EA began, idk possibly seeing a decline in sales, they started pushing two expansions and one or two stuff packs out a year I think, and even more store sets. Big store sets, and it helped pick up steam, but it also began pushing The Sims further and further into this very, “content, content all the time, so much content, open you wallet now or you’ll miss out” mindset that I think we’ve only seen exacerbated with The Sims 4.
Yes we’re getting less big releases, with only one EP a year, but we’re getting plenty of others between gamepacks, kits, and constant updates, at least 2-3 of which are quite huge changes, that make them a bit difficult to ignore.
I think my point is, that gaming has obviously changed a lot over the years, the products we pay for aren’t quite as fulfilling as they used to be, but we get more of it more often ??? So yay, I guess ??? Still this doesn’t change the fact that we’re still paying for, if not paying more at times for less content ???
Either way I guess we shouldn’t be surprised it’s also affecting the cc/modding community, I think in the bigger picture as well, is we just live in truly different times economically than we did when The Sims 2 dropped, a lot of people trying to find other means or extra means to get money and pay for bills, rising food prices, and constantly bouncing gas prices has changed a lot of how monetization works as well, but at some point the bubble will burst. We can’t keep scamming each other like this, esp since all we’re doing is basically passing off our struggles to someone else when we do, and only for a little bit of relief… which will also likely be as brief and heavily monetized as the games we play to get that relief.
I’ve seen a lotta people become more and more comfortable sharing pirate links openly, even Twitter YouTube, and Instagram, former bastions of typically willing players and participants of paid content are openly sharing that paid content with others, and that behavioral change isn’t unfounded, we’re exhausted, exhausted with having too much and yet too little and still being expected to pay to get ahead of the line, exhausted with the cc community and the game itself, but we’re also exhausted with the world and society and it’s obvious decline in recent years, and so we’re just picking the slightly less exhausting route, lol.
tldr; The Sims cc/modding community will always be anti-capitalist, and complacency doesn’t equal willingness, pirate servers don’t exist without reason, and no, believe it or not, not everything should be monetized, if you’re wondering if everyone is judging you for posting a slightly longer version of an EA hair under early access, it’s bc we are… while we’re also looking to see if it’s on DHM.
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Shouting Into the Void #3: The Cangst is Real (TWST)
My guy got justice in that Heartslabyul manga.
Twisted Wonderland characters have this certain level of depth to them. Usually when you watch someone's vignettes, you learn a lot about them (except for Malleus, that guy is still kind of an enigma in his, what-). However, someone I always had my eye on was Cater. When I first got into the game, the first thing I heard someone say about him was that he was kind of a dull character. His initial personality trait is being a social media fan, which they found annoying. I didn't share the same opinion since I didn't know anyone but the Scarabia Duo, but it put him on my radar. 
I like Cater. He's funny, he's got a great dynamic with the dorm, and he's basically the vice-vice housewarden. He doesn't like sweets, which my sugar addicted self can respect despite not relating at all. The main thing I knew in terms of Cater Lore was that he had two older sisters that he had a complicated relationship with. Also they were the reason he didn't like sweets. But I felt I was missing something. There was more to this guy.
Cater's wish (Wish Upon a Star my beloved). That went off on my radar. Trey comes to collect Cater's wish (also I could go off about their dynamic, I love it) and Cater wishes for more followers. Same as last year. Trey calls him out, so he changes it to having a good school year. Trey gets suspicious, cause this dude is great at reading people and terrible at using this information. Cater won't tell Trey hid genuine wish, even though I'm pretty sure Trey is his closest friend. So I thought, oh, Cater Angst exists, or Cangst if you will. I wanted to explore this. I ranted to my sister that it existed. Secrets?! I wanted that Cater Lore. Also dude's labwear vignette. Plants that project your core emotions and he shows three surface level ones and stashes the "rejects," don't think I didn't see that sir-
Then, about a month before the Halloween event was released in English, I read the subbed version of Cater's Halloween Card. And OH THERE IT WAS. THERE'S THE CANGST!
I'll be discussing it now that the English version of the game just introduced the card. Cater is trying to be contacted by an old friend and he is just shrugging it off. We learn his dad is a banker, so his family moved around a lot before he came to NRC. He tells the Light Music Club he had fun going around seeing new sights and people (chronic liar). He says he loves light, casual friendships, which is why he likes Magicam. Lilia puts two and two together and Mr. I've Been Alive For Hundreds of Years says it must be lonely not being able to stick around to form meaningful relationships. Cater, internally, doesn't take Lilia seriously because what does he know? He's part of the Diasomnia Family of Four, they've known each other their whole lives (if only he knew). Everytime he has to move, he loses every connection he has and has to start over. It hurt too much, so he just stopped trying to have those connections. He keeps everyone at arm's length. He'd rather have thousands of casual connections than a few strong ones he could lose. Trey's probably the longest friendship he's been able to have, and he still keeps him at arm's length. He acts like he doesn't have any close friends, but I'm calling him out on that.
He's part of the Heartslabyul Five. I don't know about you, but those five have one of the best intradorm dynamics. Those five are at their best when they're all together. That call Cater got after that Diasomnia family fluff showed they're all pretty close (also the way that call came after he reflected on Diasomnia's family dynamic, yooo-). Either he hasn't noticed or he's just in denial. He's got close friends, he just won't admit it because he thinks they'll just drift apart when he graduates. Which is just sad. Also Cater's an EXTROVERT which makes everything worse for him, he's supposed gain from social interaction not walk on eggshells.
Cater has a lot more going than people give him credit for. Those Halloween Cards FEED. The Juniors are really interesting. They've gotten used to the chaos that is NRC and barely bat an eye when the freshmen are freaking out. They seem tired. Anyway, Cater's cool. I spent too much on his Halloween card. Ready to see this guy do more. I just wanted to ramble.
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anendoandfriendo · 6 months
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SERIOUSLY THE VERY FIRST YU-GI-OH HAMMERS THE FUCK DOWN ON THE PLURALITY.
Random screenshots we've grabbed from...who in our system even remembers where tbh:
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Apparently the guy who wrote is isn't alive anymore? We might be wrong. But if we are right that is very fucking sad because we would literally just be like "OMG thank you we're plural but like, permanently, and this isn't exactly like us but also you gave us an endogenic framework to exist where other pieces of media did not," which we know isn't everything but also, when your neurotype is so demonized, is assumed to be caused by one thing only rather than coming a very diverse range of origins and experiences just like every other demographic, had essentially zero visibility or physical open community and advocates during your childhood(s), and there is no healthy model of selves-cooperation for said neurotype, it might as well be something close your whole entire world, to be honest.
What we could have obtained from Yu-Gi-Oh's Yami and Yugi, we got from Hunter×Hunter's Alluka and Nanika instead though, as those two were probably the first very explicit multiple system we ran into whilst actively being aware that plurality isn't seen as the norm.
Where they weren't forced to fuse. Where a loved one either immediatly accepted them as a system or was forced to confront their plurmisia and change their outlook on plurality. Where you could argue that Nanika and Alluka are endogenic-protogenic/a natural system/an innate system/etc because Nanika is a literal nen ability or holds a nen ability, amd in the Hunter×Hunter anime it's pretty much implied that's innate/natural/endogenic.
Where despite everything, despite all of the little things that should have queued us in, where we were not remotely aware the songs about people "running through my head," or whatever were not literal statements of an autonomous individual who does not control the brainbody but a metaphor for unrequited attraction, where we always took possession stories to be literal and felt this pang of digust the demon should be exorcised instead of just getting along with the person being possessed, all of it, and we were just never aware of it.
We could have had a much healthier model of plurality very early on in our life, but we simply thought being multiple people was mundane and the idea of a system playing card games and switching to another one of his "modes" to do it was stupid because it was mundane. But at least earlier on, nobody noticed because we were at an age everything could have been dismissed as imaginary friends.
So we just have some VERY mixed feelings about Yu-Gi-Oh and Hunter×Hunter both, but especially the former, we guess because we could have had that to work off of as children but that could have posed us an actual danger considering that back in 2001 we were — *checks notes* — bodily three, in 2012 we were, uh, hold on a second — *checks notes again* — bodily 13, and while our plurality precedes any type of trauma or abuse we were in fact actively being abused by the ex-stepmother by then and had also undergone abuse by the school system dragging us into seclusion rooms for (rightfully) acting out against autimisia and other such bigotry.
It's really a question of, if we had the choice, and we knew what we know now and also kept every single one of our headmates that we have now, and went back in time and were bodily three again, would we still have chosen to hide it from others?
That's what Yu-Gi-Oh and how we treated it as children represents to us so we haven't been able to pick it back up quite yet, sadly.
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crowes-nest · 10 months
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Ib
I was recently reminded that this blog existed, and when I went back to check I noticed that I never finished writing those posts about my MTG x D&D card designs. I was going to make a new write-up about some other characters, before I went back to my notes and realized I already had something all written and ready, so here you go! Note that I wrote this somewhere at the end of 2022, so when I say "recently" it's not actually recent anymore, haha.
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Whenever I talk about Kavrin, I act like he was this fan favorite character that everyone really liked. Uhh, he wasn’t. In reality, Ib was that character (at least, for the high school group), so I knew from the start I had to have a card for him.
Ib’s deal is that he’s an exceptionally smart goblin who has a penchant for inventing bizzare and unweildly devices. Here was the first design I created to try and capture that:
June 2021
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This design was pretty directly inspired by a pre-existing card from Throne of Eldraine:
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The idea of making a random token each turn I thought would fit with Ib’s erratic inventiveness. You never quite know what he’ll make for you, but you always know it’ll be an artifact with some sort of activated ability, and that pushes this card towards some sort of artifact deck. All around, pretty neat!
Ib stayed like this for a while, even up until I was creating the mock-ups to have them printed earlier this year. I only started to get a little uncomfortable with this design fairly recently, when I thought about how hard it is to actually make use of the trinkets Ib makes for you. They all cost so much mana to activate that part of me felt like you never would, and really Ib might as well just make you a blank artifact for artifact synergies instead. 
That’s not nearly as cool, so I thought of ways to fix it. What if Ib’s trinkets had a cheaper cost, but they sacrificed themselves, so you only got one use out of them? Well, Magic already defines more than three artifact tokens that sacrifice themselves: Clues, Treasure, and Food. Just have Ib make one of those at random! Except, none of those have the cool artificer flavor that Ib has. He’s supposed to make you some strange device, not food.
Okay, fine, the sacrifice idea is out. How else could I make Ib more exciting given that all his tokens have a prohibitivly high cost to use them?
September 2022
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Simple, just have Ib let you activate them for free! Ib also uses the “roll a d20” technology that wasn’t introduced to the game until the D&D crossover sets for added flavor.
For those of you less versed in magic-ese, here’s what this card does in simple english. Some artifact cards have abilities that are denoted as COST : EFFECT, with the COST and EFFECT separated by the colon. You can activate them all you want while the card's on the board, as long as you can pay the COST. Normally, you always have to pay the COST to get the EFFECT, but here Ib lets you get the EFFECT for free if it’s the first ability you activate that turn. So, for example, if Ib makes the gadget that lets you draw a card, instead of paying 3 mana and tapping the artifact, you can just draw the card. This is really cool!
Magic players love trying to “break” cards, where they find some combination that causes what would otherwise be a good or even mundane effect totally game-winning. Let’s play that game with Ib!
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Get the best card out of my deck once per turn for free? Don’t mind if I do!
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Remember that abilities are formatted as COST : EFFECT, so you can activate lux cannon’s second ability without removing any counters if you have Ib on the field. Blow up a permanent every turn? Seems pretty good to me!
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Take infinite turns? Oh, so these two cards just win the game if you play them both… Well, at least the sieve here is in a different color from Ib, so you have to be three or more colors to play them both.
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Oh, this one’s colorless. Wait, no - stop, hold on…
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…yeah, okay, this version of Ib is pretty busted.
Still, it’s not impossible to salvage - and the fix is pretty subtle, too. See if you can spot it!
Final Version
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Now his ability only blanks the mana cost; you still have to pay non-mana costs. So, he still works with planar bridge, but now you would have to remove the counters from lux cannon, you would have to sacrifice five artifacts with time sieve, and you would have to sacrifice mindslaver if you want to use those effects. Phew!
3 notes · View notes
feyariel · 5 months
Text
Fey's Pokémon Rue-minations: 9 of Their Top 10 Gen II Moves
Because I already established that Baton Pass is my absolute favorite move of all time and have lamented it getting banned in any shape/form.
#10: Sketch
In Gen I, Mew was treated as exceptionally powerful because 1.) the stat power game was as low as it was (Mew, like most mythicals, has base 100s across the board) and 2.) it can learn any move taught by a machine (technical or hidden) and, via tradeback, a tutor. Smeargle's signature Sketch does one better: it makes Smeargle a Blue Mage, able to learn any move it witnesses, albeit only once every so many levels. (I'd give it to Mew anyway, but whatever.) Great idea. It's sad that Smeargle doesn't have the stats to make use of the majority of these moves and doesn't evolve into something that could.
#9: Thief
There's really nothing to be said about this. Its one downside is that you can't steal the opponent's item if you're already holding an item, which is a big shame. (It should just go to inventory.)
#8: Flame Wheel
There are two versions of my appreciation for this move.
When the games came out, it was pretty obvious that the difference between a physical and a special move was whether or not it made contact. This was mostly true across the board; the few exceptions that existed in Gen I (Barrage, Bonemerang, Crabhammer, Egg Bomb, Gust, Hyper Beam, Pay Day, Pin Missile, Poison Gas, Razor Wind, Rock Throw/Slide, Sludge, Smog, Spike Cannon, Tri Attack, Waterfall, and the Elemental Punches) all had a few things in common: they were relatively rare (most were either signature moves [or close to it] or gatekept via TMs), they usually still dealt physical vs. energy damage (exceptions: Crabhammer, Hyper Beam, Tri Attack, and Waterfall -- the last we didn't know was supposed to be Waterfall Climb), and most could be waived by virtue of the limitations of the typing system.
Thus, when I saw Flame Wheel, I thought it was a more-or-less 2D version of D&D's flaming sphere spell, just as a single attack. Flaming sphere creates a ball of fire that you roll around for several turns, burning everything in its path.
Once I found out Flame Wheel was rolling into a ball and charging -- a la Sonic the Sledgehog (he's the fastest sledgehog in. the. wor-ld.) -- but on fire, I liked it all the more. I wish it had synergy with Defense Curl, as it would make sense then, but whatever.
#7: Moonlight (and so Synthesis and Morning Sun)
Gen II's time mechanic was mildly annoying with these moves, as they were the only ones that interacted with the time of day. Even so, it was nice to have moves that healed you by virtue of ambient light. It would be even nicer if they also empowered you, as that would justify the low PP and variable healing (Recover, which had more PP, always healed as much as these three would heal during harsh sunlight when not in their favored time of day).
#6: Future Sight
Apart from being one of the few instances of precognition in the series (versus telepathy or non-precognitive forms of clairvoyance), I love the idea of this move: you lay one card face down and end your turn...
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...only for it to work two turns later...
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...to have the opponent take damage somehow.
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Even the anime just has a ball of energy come out of nowhere from a random direction. It's nonsensical, it's Yugilicious, it's awesome.
#5: F(a/e)int Attack
The translation error here was interesting, as either spelling could work. At first, I didn't know what this was supposed to be: I understood that a lot of the animations didn't really correlate to what was going on, so if I didn't have a clear idea I would instead rely on the move's mechanics to figure that out. Faint Attack was just Swift, so I just shrugged. When I figured out that the rest of Dark was supposed to be dirty fighting plus biting, I figured that there were two options here: feinting in combat, which shouldn't work this way, or sneaking up on an opponent and stabbing them somewhere, which lined up with the animation. The anime figured it was the former, rather than the latter. Regardless, I liked it more than Crunch (okay functionality, but...it's just biting); I think at the time I preferred Thief, but as I recall Feint Attack is now the better move overall.
#4: Curse (Ghost Version Only)
Ordinarily I don't like moves that deal damage to the user, but this one not only fit with Ghost's theme, it came with a nifty little imp. I didn't realize that Nightmare did the same thing, but Nightmare is only worthwhile if you plan on countering RestTalk users, which is a smidge too niche for me.
#3: Detect
Everyone uses Protect, which is fine. I like force fields, too. However, I think Protect by and large had been done well enough as it was. I prefer Detect for a number of reasons.
First and foremost, I like dodging. A lot. The Monk class in D&D is far and away my favorite melee class because it doesn't use armor.
Second, I think Detect did an adequate job of replacing Double Team's role (and replicating the anime's "Dodge!" command) while still being mechanically fair: it's less likely to work the more turns you use it consecutively. (I think Detect and Protect should benefit from other moves the anime has used to represent this by gaining extra rounds they can be effective [perhaps by subsuming the boost from the other move]: for Detect, Agility, Teleport, and maybe Double Team; for Protect, probably any barrier-type move [Barrier, Light Screen, Reflect, Safeguard, etc.; probably also Defense Curl and Withdraw].)
Third, I like that it isn't available to all TM-using Pokémon. As things stand, it is always remotely possible that a Pokémon could know Protect, even though force fields aren't so widely available. This is a bit too random for me. It's one thing if, as with Detect, the spread is limited to Pokémon that fit the theme well, so you don't know if they're going to have Detect (or use it) but you can still reasonably predict if they might have it, whereas with Protect you don't know if your opponent has it until they have used it or all four of their moves (whichever comes first). It's like being able to bluff at any time without a way to call it.
Honorable Mentions: Foresight and Mind Reader.
These are similar in concept with Detect and Future Sight, though in really weird ways if you think about it. They're also poor translations: the literal translation of Mind Reader's Japanese name is "heart/spirit/soul/mind/thought's eye," which could be rendered as "mind reader," but it's in conflict with Foresight's translation, which Bulbapedia renders as "Thought Read" and which Wiktionary says means "to see through [a plot/lie]." There are English equivalents for these terms that aren't "Mind Reader" and "Foresight" and don't imply some sort of psychic ability. The mechanics don't make much sense, either: Mind Reader bypasses accuracy checks, but not Protect, Substitute, and a few other things, while Foresight bypasses Evasion changes and Ghost's immunity to Normal and Fighting.
These should be 1.) a move that makes the next attack ignore accuracy, evasion, substitutes, protection, semi-invulnerability, and anything else that would cause the user to miss the target besides outright immunity and 2.) a move that allows the user to hit Ghost-types with Normal- and Fighting-type moves. The former is essentially Mind Reader, but with the parts of Foresight that no one remembers. No one uses Mind Reader as it is, so giving it the parts that make sense would make it more valuable. Foresight needs a rename and possibly a type change anyway, but it's already used only for its effectiveness against Ghosts anyway.
#2: Shadow Ball
You should have seen this coming. This is without a doubt the coolest Gen II move ever. The only downside is that Mewtwo doesn't get STAB with it, even though it's very clearly Mewtwo's signature move (before Psystrike was invented, however the Hell that move works).
I mean,
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seriously,
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how can
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you argue
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with a Shadow Ball
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to the face?
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0 notes
brandinglong · 2 years
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Carpe diem
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#Carpe diem full
#Carpe diem series
Completing buildings earns you rewards.
If you move your token onto the same space as another player, place your token on top of theirs.
If you place a tile on a writ space, remove the writ token and gain 1 prestige.
All subsequent tiles must be placed adjacent to existing tiles.
Your first tile must be placed on the shovel.
When you build, take a tile from the four potential options near your space and place it on your board. If you move onto a space with no tiles in front of it, you may move again in the same direction (no turning around!) until you hit a space with tiles. You can move onto a space with another player’s Patrician on it. You may pay 1 bread to move to any space (including the space you’re currently on). To start your turn, you’ll move your Patrician token onto the space to the left or right of your current space. At the end of the round, a Scoring Phase occurs. Each turn has a Movement Phase and a Building Phase.
#Carpe diem series
As you do so, since it’s a Feld game, you’ll also find a variety of additional ways to score points, and at the end of the game the player with the most points wins!Ī round takes place over a series of 7 turns. Over the course of four rounds, you’ll acquire prestige and build a city district, scoring it at the end of each round. Once you’ve done that, you’re ready to start! GameplayĪ game of Carpe Diem is surprisingly not too complex. Set the goods in separate piles near the game board, including the coins and bread:įinally, give each player victory points in player order, depending on your player count: Set 11 of the dark-backed building tiles in a row at the bottom of the game board, after shuffling them: Shuffle the light-backed ones and place four face-up on each of the 28 available spaces on the game board, setting the rest aside: You’ll want to separate the light-backed building tiles from the dark-backed building tiles next. I didn’t, because of table space concerns, but you can: You can sort the victory point cards into 5 piles, as well. Next, shuffle the Fountain cards and set them aside:
#Carpe diem full
That means that all four corner spots will be empty at two players, two opposite corner spots will be empty at three players, and the board will be full at four players. Shuffle those and place them on the spaces on the game board that have a number of dots corresponding to your player count. You’ll do so depending on your player count: Separate the forum cards by back, and then take some from each pile to form the scoring deck: That is a nice segue into setting up the game board. Give them a patrician and the player tokens of their color:Įach player should place their patrician in an unoccupied blue rectange on the game board: Anyways, give each player a resource board, too: I may have forgotten to do that in the photos oops. That means making a square out of 4 frame boards:Īnd then adding a city district board to the center:Īfter doing that, you should place the writ tokens on each of the indicated spaces on your city’s district board: First, you’ll want to build your player area. Make the best of trade and construction in order to win! You’re in Rome, after all will you be able to do as the Romans do? Contents That said, you’ll have to be quick on your feet if you want to get the best tiles before someone else gets them in pretty much every case, only one person can end up on a scoring card. You want to build great buildings to make the city richer and nicer (and, I mean, if you get wealthier along the way, that’s just a happy bonus, right?). In Carpe Diem, you play as influential patricians, founding districts and improving your city with your influence. Might as well get started with Carpe Diem, then! As you might guess, there’s always more to review around here, anyways, so never fear. I still have a review of Dominations kicking around in my brain I’ll get to that at some point in the future maybe probably. As I’ve mentioned before, these are a bit longer / Euroier / heavier than my usual, but I figure if I can only play like, one game a day without getting tired, I might as well play a game that’s a bit heavier than my normal, so it feels “worth it”. Not entirely sure where it will lead, but, I’ve got Castles of Burgundy still in the pipeline, so, it’ll probably lead there. Full disclosure: A review copy of Carpe Diem was provided by Ravensburger.Īs promised, we’re getting deep into Feld territory.
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christ2525 · 2 years
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Video Games That Don't Require Internet
The Best Mobile Games That Don't Need Internet
We might procure a commission from buys you make subsequent to clicking joins on this site. Find out more. On the off chance that you're moving a great deal, you'll be utilized to significant stretches of time disconnected. Whether it's a long stretch flight, short-term transport ride, or just a lot of time spent on the tram where radio waves dread to step, having no Wi-Fi or cell administration is normal even these days.
Fortunately, not having signal doesn't mean you can't play probably the best versatile games available. Deliberately or not, numerous designers have made extraordinary games that needn't bother with a web association by any stretch of the imagination.
I generally save an assortment of them on my telephone for at whatever point I have a touch of personal time and no web, and these are the ones I've been getting back to consistently.
Some of them are free, some aren't. I've avoided those requiring ceaseless consideration, or where you want to spend a ton on in-application buys to make them charming.
Moving right along, the following are 7 of the best disconnected games to help you through your own long drives or interminable travel days. They're all suitable on the two iOS and Android, with no Wi-Fi required!
Landmark Valley 2 The first Monument Valley inhaled outside air into versatile gaming. It joined ravishing illustrations with testing issues and great, silent narrating in a way we'd never seen.
Set in a beautiful, Escher-propelled world, its just issue was that it was over all excessively fast, leaving players frantically needing more. Presently they have it.
The continuation conveys new levels and characters, however in any case doesn't fiddle much with what made the primary version so great. It's an entrancing encounter, with puzzles that routinely persuade you that you'll always be unable to tackle them. Until you do.
Each level is unique: once in a while you control both the mother and little girl characters, some of the time either. Stages go all over, segments pivot, sections move around, and there's unexpectedly a way to the leave that didn't exist a second sooner.
A game's much better to investigate than to make sense of, effectively worth the couple of dollars it costs. However, try not to anticipate that it should help you the entire way through a cross-country flight. Like the first, you'll complete it in a couple of long stretches of devoted play, and be left needing all the more once more.
Prison Cards/Rogue Cards
Certainly one of those games that is easy to get but has an astounding measure of profundity, I've gone through undeniably a greater number of hours playing Dungeon Cards as of late than I want to concede.
Called Rogue Cards on iOS, the repairman is clear: your personality lives in a 3×3 or 4×4 "prison" loaded up with traps, chests, elixirs, weapons, foes, and that's just the beginning. Moving into a foe with a weapon close by (for the most part) bargains harm to them, going after without a weapon bargains harm to you too.
On an extremely fundamental level, that's all there is to it, however the subtleties make you want more and more. A few weapons influence just a single square, others influence a whole line or bigger region. Chests can contain supportive or destructive things, while mixtures can make positive or adverse consequences, or none by any means.
Each character has its own assets and shortcomings, and they have a major effect by they way you play. Characters, prisons, and unique powers are opened by gathering the gold and pearls left when you kill a foe, and the game changes essentially founded on the mix of every one of the three.
The pixel-craftsmanship illustrations are utilitarian as opposed to wonderful, however they finish the work fine and dandy, and imply that Dungeon Cards will run on pretty much any telephone you have. The game is free on Android, and keeping in mind that you can pay to open characters, there's no specific need to assuming you're cheerful placing hours into the game all things being equal.
You can likewise watch a promotion to twofold how much gold you get toward the finish of the game, or pay several bucks to naturally get it. On iOS, you're basically paying the gold-multiplying expense forthright when you purchase the game.
The Room Old Sins Delivered way back in the fogs of time (alright, 2012), The Room immediately turned into a work of art. One of those uncommon games that figured out how to be really unnerving now and again, the degree of detail and trouble fit impeccably with the baffling storyline, and made it seemingly the best portable riddle game accessible.
This, the fourth version in the series, follows right along from the past three. An aggressive specialist and his better half have vanished, and the path drives right to the loft of their home. Inside lies an unconventional dollhouse… and that is where the tomfoolery starts.
Everything about as you investigate your new climate, and it's not entirely obvious something when you're in a rush. It nearly feels like you're truly contacting the articles you find, with stowed away instruments and new pieces of information ready to be found as you analyze them.
With its dull plot, barometrical illustrations, and tormenting soundtrack, this is one game you'll need to play with earphones assuming you have individuals around. Simply make an effort not to leap out of your seat over and over again!
Carcassonne I first ran over Carcassonne in quite a while unique table game structure, a well known 2-5 player game where you join tiles to make streets, waterways, urban communities, and glades, then utilize a set number of pieces to outscore your resistance. It's the ideal approach to while away a blustery Sunday evening, and my sweetheart and I have played many, numerous long periods of it.
Since the tabletop game is altogether too huge to fit in my day sack or play on the train, I was exceptionally glad to find the application based adaptation, and, surprisingly, more joyful to figure out how great it was. Splendid and beautiful, the 3D scenes look perfect, and the game is not difficult to get and play whether you're a Carcassonne veteran or coming to it interestingly.
The typical highlights are all there, including different development packs like Inns and Cathedrals and The Princess and the Dragon which carry fun new components to the standard game. Multiplayer mode can be a piece buggy, however Solo mode (which works disconnected) has never given me any issues.
In it, you can pick either a couple of AI rivals and select their playing style. There's a perceptible contrast among Aggressive and Builder, for example, and you'll have to change your own way to deal with win.
The base game expenses $5-$6, and you can open one of the extensions by making a record. It's entirely playable like that however long you like, yet if you have any desire to stir things up with different developments, they'll slow down you a couple of dollars each.
Genuinely terrible chess In the event that there's one thing I know how to do, it's play genuinely awful chess. The engineer of this game felt the same way, so chose to make his own form — with one major distinction.
While the board and rules are no different either way, the beginning pieces are totally unique for the two players. It seems to be something you'd get in the event that you put two or three hundred chess pieces in a pack, shook them around, and hauled them out aimlessly. Three sovereigns, six knights, and a dispersing of pawns? Of course, sounds perfect.
Playing against the AI (or on the other hand assuming you pay for the opened rendition, somebody sitting close to you), the irregular grouping of pieces helps even things up, and lets even beginner players have a good likelihood of coming out on top.
As you improve, you ascend the rankings, and that truly intends that albeit the pieces stay arbitrary, their quality changes. The mind-boggling advantage you had against the PC swings the alternate way, and winning gets a lot harder.
Individuals with no chess experience say it's assisted them with learning the (legitimate) game, and as somebody who has played a piece before, I've wound up partaking in the new methodology much more than I'd anticipated. Assuming that you've generally enjoyed the possibility of chess, yet never figured out how to get into it, it's certainly worth the download.
FlipFlop Solitaire From a similar engineer (Zach Gage) as Really Bad Chess comes Flipflop Solitaire, one more effective effort to make a conventional old fashioned game less baffling and much more tomfoolery.
I played a ton of Klondike Solitaire as a youngster (you know, the one that accompanies Windows), and keeping in mind that it was better than, say, getting my work done, it truly wasn't exactly pleasant sooner or later. A few games simply weren't winnable regardless of what you did, which somewhat sucks to acknowledge when you're a few minutes in.
Flipflop Solitaire adopts an alternate strategy. You have five heaps of cards, and can stack cards in rising or plummeting request as you like. Suit or variety don't make any difference, and you can move any card or stack to a vacant segment, in addition to the lords. Sounds simple, correct? Not really quick.
The stunt is that you can move a stack when every one of the cards are of a similar suit and all together. Thus, while you have loads of adaptability about how you move cards around, it's not difficult to dig yourself into a more extended term opening by taking a momentary win. Trust me, I've done it. Frequently.
The trouble levels are cleverly finished also: as opposed to inconsistent simple/medium/hard, you pick the number of suits that you'd like. Winning with a solitary suit is sensibly simple once you get the hang of things. Winning with five suits is… not.
Each game is over rapidly, however the compulsion to continue to play will probably endure longer than your telephone battery. Most parts are free, with inconspicuous promotions springing up each couple of games assuming that you're on the web. To eliminate promotions, play at two or three higher challenges, and change the appearance, you can pay a truly sensible $2.99.
Scaled down Metro At any point wanted to run your own tram framework? No, neither have I, however that hasn't appeared to stop me playing a great deal of Mini Metro.
Based freely around the guides of different significant urban communities like London, New York, and Paris, the thought is to fabricate a working metro to support your steadily developing populace. You start with a set number of trains
0 notes
five-rivers · 3 years
Text
Technically Still a Crime
For @nocturna-starr
“My dude,” said Danny, “I am really, really sorry about your window, but there are only so many ways to tell you that I’m not going to rat you out to the government for…” He let his eyes roam over the room full of t-shirts. “Honestly, I don’t know what I’d even rat you out for. Did you steal these from the mall or something?”
Danny had been doing his normal ghost hunting routine when he’d been thrown into a mostly empty office building by an oversized mountain-lion ghost. He’d caught the ghost, but by that time the window was a lost cause, and everyone inside the not-actually-uninhabited building was freaking out about the IRS or the police or something.
At least, the people in the room were. Maybe if there were any people in other parts of the building, they were calmer.
He rubbed his head. He didn’t think he had a concussion, but he’d definitely taken a few whacks to his good old noggin and he was having trouble focusing.
“No, no,” said the man (short, round, vaguely South Asian, but honestly could have been from anywhere), “so theft, no stealing.”
“Then I’m not sure what the problem is. You aren’t hiding, like, kidnapping victims in here, are you?” he peered past the man, core flaring.
“No! No.” The man leaned closer to Danny. Danny mirrored him. “We are making…” He let the pause drag on. “Knockoffs.”
“Oh,” said Danny. “Cool.”
“You’re not upset?”
“Nope.”
“But you’re, like, a superhero.”
“Dude. Dude. My existence is literally illegal in all fifty states. I am breaking so many laws right now.”
“What?”
“Being a ghost is one-hundred-percent illegal. Those government agent dudes that chase me around sometimes want to dissect me. I’m not going to report you to anyone.” He paused. “As long as this isn’t a sweatshop or anything. I draw the line at hurting people.”
“Oh,” said the man, as if he’d just been given a revelation.
“Yeah. Also, do my pupils look the same size to you? I think I have a concussion.”
“What?”
“Because sometimes I prophesy when I have a concussion, and that’s just a bad time for everyone. Also, don’t get a dog.”
“Uh.”
Someone deeper in the room, hidden by a rack of clothing called for the man, who quickly ran off. Danny shrugged and flew away. He’d get Jazz to check him for concussions.
.
Somehow, inexplicably, word got out that Danny Phantom was down for crime.
This led to three separate people asking him to help them break into Vlad’s manor. Which. Danny wasn’t against on principle, but still. He declined.
(The ones who were trying to burglarize non-evil people got rejected with a bit more force.)
.
“I don’t know why people keep asking me to do crime,” said Danny. “I don’t do crime.”
“Yes, you do,” said Tucker. He showed Danny his card. “What does this one do, again?”
Danny was attempting to teach Tucker, well, it didn’t have an English name. Ghost poker, essentially. With Tucker’s card-counting skills, Danny reckoned they could sweep the literally underground ghost poker tournament. If Tucker could learn the rules.
“For that one, you have to draw from the deck again,” said Danny. “Anyway, this is different.”
“You are wanted by the law in two dimensions.”
“Walker is not the law,” scoffed Danny. “Except, you know, on his own island.”
“You’re illegal by existing. You’ve convinced me to gamble for money.”
“That’s not illegal.”
“It’s a felony, Danny. You blew up Vlad’s house. I think that counts as arson. Or something.”
“That was an accident.”
“The vandalism.”
“Okay, that wasn’t an accident.”
“The ghost weed—”
“Ghost nip,” corrected Danny.
“Ghost nip thing wasn’t technically illegal, but I’m pretty sure that’s because the government doesn’t know it exists. As soon as they know it gives dead people superpowers—”
“Dead people already have superpowers. And that was also an accident. I hate being high.”
“Sure. Anyway. Danny, you live a half-life of crime.”
Danny grumbled.
“I think that swatting Vlad was also a crime.”
“Not swatting. It was the GIW.”
“Still illegal. How about those ectoguns? You have a concealed carry permit for them?”
“They aren’t real guns.”
“They’re real weapons. You bring them to school.”
Danny abandoned his hand of cards to push his face into one of his pillows. “Stoppit. I’m not crime.”
“You are crime. Honestly, I think you should try to see how many crimes you can rack up.”
“Seeing as this is kind of life and death,” said Danny, “I don’t really want to push it.”
“Because you’re half alive and half dead?”
“No, because the GIW will kill me if they catch me, and if the government gets me, they’ll give me to the GIW.”
“Oh. Wow. That got dark really fast.” Tucker fell silent for a bit. Neither of them was paying attention to their card game anymore. “Hey, what about that car we stole, isn’t that-?”
“Hrrrngh,” said Danny.
.
“The IRS?” said Danny, incredulously. “You’re IRS agents?”
The larger of the two suited men tried to pull himself out of the ectoplasmic web. “Uh,” he said.
“Yes,” said the shorter man. “Did you know, filing a false death report is a crime, as is not filing a death certificate?”
“You were carrying shotguns.”
“Tax evaders can be dangerous.”
“Shotguns full of salt.”
“We aren’t approved for lethal force.”
“Salt.”
“It’s cheaper than a taser.”
Danny shook his head. “Just admit that you’re ghost hunters and go home.”
“Only after you admit that you’re committing tax fraud.”
“I’m not committing tax fraud! I don’t even file taxes!”
“Also a crime!”
“I make no money!”
“Or so you claim!”
Danny rolled his eyes. “I don’t have time for this.”
“Wait!” said the taller one. “You’re not going to leave us here, are you?”
“It’ll dissolve! Eventually!” shouted Danny.
“I’ve got to pee!”
“Tough!”
“Don’t you dare!” shouted the other. “I’m right below you!”
Danny was not paid enough for this. (Or at all, technically.)
.
Danny stood between Johnny and Technus, staring at the clinking, churring machine that continuously output sheets of thick green paper.
“Why?”
“I’ve always wanted to get involved in a serious crime,” said Johnny.
“I, TECHNUS, MASTER OF ALL TECHNOLOGY, WILL CONQUER THE UNITED STATES ECONOMY USING THE POWER OF COUNTERFEIT CURRENCY.”
“Oh my god,” said Danny. He looked at the nearest sheet. “Are those all ones?”
“THE LEAST LIKELY CURRENCY TO BE CHECKED, ACCORDING TO MY RESEARCH.”
“Oh my god,” repeated Danny. He brought his hands together as if praying, then looked heavenward. “You probably have more of these hidden somewhere, so I don’t want to deal with it.”
“No, this is—”
Technus rammed his elbow into Johnny’s side.
“I don’t want to deal with it,” repeated Danny. “Don’t spend it in Amity Park. Or Elmerton.”
“Gotcha,” said Johnny. “How much do you want for your cut.”
“I want to go back in time to before you told me about this, that’s what I want,” said Danny.
.
“So, Sam,” said Tucker, “did you hear that Danny’s now a crime boss?”
“I am going to commit murder.”
“That’s a crime, Danny.”
“I have a very good motive.”
“Technically,” said Tucker, now edging away from Danny, “that’s still a crime.”
600 notes · View notes
bokutoslittlebird · 3 years
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Your Place
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Akaashi x sister!reader
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Author’s Note : This was originally gonna just be a short drabble but like.. I’ve thought of this before. So I changed it into a full fledged fic; Fukurōdani has a girls’ volleyball club ; Love hotels in Japan are pretty popular, especially in Tokyo, and happen to have kiosks to keep up the anonymity, while also offering options of staying overnight or for a few hours (generally 2-4). The rooms offer lots of options, including room service (including food and toys), such as jacuzzi, showers, massage chairs, King-sized bed, as well as a box of free condoms ; okay I don’t know if a butt plug can actually plug up a vagina and if it is even safe (it should be) so don’t take my words as fact! Please!
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Warnings : Incest, noncon/dubcon, gaslighting, naïve and innocent reader, manipulation, alcohol, underaged drinking [legal age in Japan is 20], love hotels, Keiji wants lil sis to be his housewife, mating press, pussyjob, orgasm denial, overstimulation, sex toys [butt/anal plug, egg vibrator, hitachi wand vibrator], lots of Nii-sans used, breeding kink, no actual pregnancy (yet), fingering (f. receiving)
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The roars of the crowd enters your ears as the ball bounces against the floor of the large stadium, the opposing players diving to receive the ball only to fail. Your team screams and cheers, everyone running to envelope the ace of your team, Akari, as she hugs everyone back. Screaming hurts your ears, yet you’re still doing it. Adrenaline rushes through you as the announcer claims your team with the victory and the announcement that you’ll be moving onto the next round, the finals of Nationals.
Your team lines up, shaking hands with the opposing team as congrats is shared between members. Once that is done, you all face the seats on both sides, bowing and thanking them for cheering you all on. When your eyes look into the stadium seats, they immediately catch the lidded eyes of Keiji, his hands clasped together as he smiles. The simple motion has your chest puffing with pride, tears sliding down your cheeks as you know you made him proud. With your position on the team, he’s the one who trained you to be the best setter the Fukurōdani girls’ volleyball club has ever had these last three years.
Once the moment is over, everyone is back at the hotel room and either on their laptops, phones, television, or asleep. When you exit the bathroom, your hair has been brushed and styled with a nice dress, accompanying the leggings and boots Keiji gifted you to wear. Akari whistles, her arm over your shoulder as she talks to you.
“Who you lookin’ so good for?” She pries, eyes tracing the lip gloss you put on.
“My brother. He requested me to wear something nice. He’s taking me to dinner,” a bit of heat is in your voice as you say that. Keiji’s always pampering you, he loves seeing you dolled up. It’s been like that since you were playing dress-up when he was 10 and you were 5. Akari’s gaze takes on a confused look, pursed lips as she processes your words.
“He’s always taking you somewhere nice after a good game, it feels like. Why don’t you ever invite us?” She finally says. Your head snaps up, looking in the mirror at yourself compared to Akari who is also looking at your face and outfit. It wasn’t glamorous in your eyes, but it suddenly dawns on you that it’s more than a brother should expect. The twist in your gut is ignored, your head shaking as you clear your head.
“He doesn’t know any of you guys. Plus, he’s an alumni. He’s always at our games,” your response isn’t what she was expecting, you’re sure of it. But the truth is, you don’t know why Keiji takes you out to nice restaurants or just on nice walks after games. It’s the few times he has off, always requesting off to be with you, cheering you on, his full support as your brother. Occasionally, he even brings along Bokuto, his best friend, who always congratulates you and asks to have you visit his own team someday. It’s a request that you always turn down, Keiji’s eyes taking on a dark glint that sends shivers down your spine at just the mere memory of them.
Akari leaves you alone after that, your time to get ready slowly coming to an end as your phone rings. It’s Keiji, of course, asking if you’re ready yet. “Almost, nii-san! I just need to get my coat and then I’ll head down.”
He’s at the lobby of the hotel, lounging in a chair as he swipes on his phone. He’s dressed as nicely as you are, black slacks with a nice white dress shirt, all under a large coat to keep out the cold. You bounce up to him, excited for the dinner. “You look beautiful, [Y/N],”
“Thank you! You know me so well, so it’s really all your doing,” you giggle, linking your hand in his offered elbow. It felt so right, being beside as you had been these past few years. Walking towards the restaurant, you didn’t even feel the ache in your ankles and balls of your feet from the heels nor the unmistakeable tension between the two of you. It just felt familiar and right to be in this position, sitting across from Keiji as he lets you gush about all the stuff going through your head during the match or even when you happened to be getting ready for the dinner. A shadow seems to settle over his face as you refer to it as such, just a dinner. You almost referred to it as a date, but quickly corrected yourself.
Tension hangs between you two, you having to force it away by breaking the silence Keiji brings. He’s usually much more talkative, praising you as he talks about what you did right and correcting you on things you did wrong, but never criticizing you too hard. Dinner ends, with Keiji paying the full bill without ever letting you know, saying that he simply cannot let a woman pay, regardless of situation. The champagne and wine he let you have a taste of lingers in your mouth, a burn in your throat from the bitter taste of alcohol. It’s not enough to get you drunk, but you do find yourself clinging to Keiji tighter, feet unstable and legs unreliable as he brings you back to the hotel.
He stops and even in your bubbly and hazy state, you can tell the hotel isn’t the same. “Come on, you need to rest,” he says, lips next to you ear as he ushers you inside. Upon entering the room, the lobby, you know it’s not the same. You panic, the alcohol making you less restrained in your actions as you go to tug on Keiji’s arm.
“Nii—”
“Ah, ah, Keiji, dear. Until we get back to your room,”
His usage of ‘your room’ has your nerves calming down, even as he uses his card to pay the kiosk and tap on the screen, buying something. A metal jingle comes from the bottom of the electronic, Keiji picking up the key to a room. Urging you along, you follow him to the elevator. The lack of people seems to enter your mind, confusing you as you glance around the spotlessly clean black elevator. A small voice enters your mind, telling you that the hotel’s elevators are supposed to be silver, shimmering in the light that shines down.
Keiji has to practically drag you into a room, the door shutting and clicking behind you as it locks. The room is spacious, a large tub in the corner of the room as the king-sized bed offers comfort and relaxation. Yet, you falter— unmoving, your voice seems to barely get out as you question your brother. “Where... where are we?”
“My room for the night, dear. You’re drunk, you need to rest,” his comforting words have you slowly shuffling towards the bed. The chair beside the bed seems too fancy for something in a normal hotel room, more adrenaline entering your veins as you panic from unfamiliarity.
“Nii-san, I don’t like this. Take me back to my room. Akari and Hana and-”
“Shut up, you little slut,” the venom in his words has you squeaking, your much smaller frame easily being pinned to the bed by Keiji’s much broader frame. “I’ve been generous this entire evening and all you’ve blabbered about is your team and your friends. What about me, huh? You haven’t even asked how I was doing the entire date,”
“Nii-san, stop!”
“Do I not hold the most importance in your life anymore? You used to be all over me, my sweet little sister that absolutely enjoyed being around me. Now you’re prancing around as if you have not a care in the world. That boy from the boys’ volleyball club seemed awfully close for comfort, don’t you think?”
“He-,” you once more falter, the brief images from after the game when the captain of the boys’ team congratulated all of you on the win. He wasn’t close to you, you were sure of it, but why would Keiji have been there? “He’s barely a friend, nii-san,”
“Not only that, but you always have that giggle and tendency to twirl your hair as you talk to Bokuto-san, your body moving closer to him as he would walk beside you. You barely acknowledge my existence anymore. Do you know how that makes me feel?”
“I’m sorry,” the tears spill down your cheeks, a hiccup as he continues to say mean things. “I’m sorry,”
“You’ll be graduating soon and then you’re going to live with me. You’re going to live with me and be my little housewife. I’m going to make you completely mine, inside and out,” his breath is hot as it fans over your face, his grip strong as he continues to squeeze and hold your face. You’re unable to do anything, the fear from his words and actions has you frozen beneath him. As his words settle in, ice crawls through your veins as you realize your gut feeling, the tension between you two, everything you ignored for the past hour and a half had a reason for being there. His entire plan was to bring you here, but you’re unable to do much of anything against him — he’s always been stronger than you. When you were young, it was comforting, his arms holding you after a nightmare or even when your first friend moved to America, but now it just served to bring more tears to you eyes, your body forced to let him do what he wants to you.
Keiji’s quick to undress you, your coat being shed as he pushes your fancy dress up, the leggings, shoes, and panties being pulled off and left to fall on the floor. Tears continue to fall, chest heaving as you’re powerless to do anything. Even if you could find the energy to move and attempt get him off of you, it wouldn’t bring anything to fruition. “You’re so dry, are you not enjoying this?”
“No, nii-san. I’m not,” you’re honest with him, yet he doesn’t stop. Sitting back on his heels, he lets his eyes trail over your form. Before a thought can enter your mind to move, he’s pushing his weight on top of you as he grabs something the table beside him, a long metal rod emerging from the miniature dresser. He keeps you pinned, moving the rubber head down to your clit, pressing a button as it begins to vibrate. “Ah! Nii-san,” your muddled voice comes out, the sensation sending an unfamiliar tingling up your spine.
“It feels good, doesn’t it? Don’t worry, I’m going to make you feel even better. All you gotta do is relax, pretty girl,”
“I’m- I’m still- y-your—” your words die on your tongue, your gut twisting into a knot as the sensation turns pleasurable. You’ve never touched yourself, always being told by Keiji that only bad girls touched themselves, that whores and sluts did. Keiji-nii doesn’t like those kinds of girls, so you never dared to go against his wishes.
“Of course you are, baby. You’ll always be my pretty girl, even if I have to remind you exactly where you belong. I’ll remind you of your place,” his words stop there, but in your head his words continue. Silently, the words of ‘if you’ll let me’ enter, an unspoken question that asks for your consent. Yet, you don’t give him anything else. Your moans and mewls are all he gets, a hand grasping at the unbuttoned dress shirt still on him. A small smile paints along his lips, your vision going black as you roll your eyes. Before the knot can release, the vibrations are removed from your clit and you whine, aftershocks coursing through you.
Keiji’s voice is barely a whisper, under his breath, “I’ll give you something much better, don’t worry.” The vibrator is forgotten and discarded, his hands fumbling with his slacks as he pulls them down, along with the dark grey underwear. His cock springs free, hard and thick and long, you unconsciously scoot away as he strokes himself. “Don’t move away,”
“But it’s scary, nii-san,” you whimper, arms close to your chest as your head bumps against the headboard. He doesn’t say anything, using his hand to rub his cock’s tip against your folds. Contrary to earlier, you’re dripping wet as the wet smacks of his appendage against your skin has you clenching around nothing, more juices dripping out. Moving his hips back and forth, he adds another sensation on your clit as he thrusts in between your folds. His tip catches onto the hood of your folds, brushing against the overly sensitive nerves as you whine and mewl at each move he makes.
“You’re so nice and slick for me, it won’t hurt. It just seems scary, look,” he forces you to do just that, hand gripping your hair as he forces you to look at his cock. The underside of it is glistening with your slick, absolutely dripping with you as it slides down to his base and over his balls. “It’s just in your mind, it won’t hurt. Don’t you trust me?”
“But nii-san, I don’t want this,” it’s not what he wants to hear, you’re sure of it. Yet he says nothing. A sigh finally breaks the silent tension as he rubs his finger against your cunt, two fingers slipping in until they can’t anymore. You’re tight, you know you are, clenching around only two of his fingers.
“If you didn’t want this, you would still be dry. You wouldn’t be squeezing my fingers so snugly. This is your body saying it wants this, don’t you remember what I said?”
Of course you don’t, he says a lot to you, so you shake your head. Another sigh.
“You need to listen to your body. It knows you better than you know yourself. I know you better than you do, you know,” his words ring true, his fingers continuing to pump themselves into you as he talks. Eventually, the feeling is no longer unfamiliar, the sensation pleasing as you moan. He smiles at that, leaning to press a kiss to your forehead as his fingers retract themselves. Using the slick on them, he rubs them against his cock to use as lube.
Pushing his tip into you is scary, but it’s not painful. As he sinks further into you, it becomes much more painful. The room must be soundproof, since Keiji keeps pushing in without trying to make you stop your screaming. He does, however, lean down to press his lips to your tear-stained cheeks as you squeeze him. He groans, his hips rutting against you. “You’re fine, stop screaming. Stop being so pathetic,”
His harsh words have your screams silencing, tears and sniffles as your walls flutter around him. It still hurts, it burns, it stings, it’s more painful than anything you’ve ever dealt with before. Before you can manage to get adjusted, Keiji is pushing your legs up to your chest, somehow making himself feel deeper than he actually is. The feeling of being crushed is back once more, his hips rearing back only to come back down against your skin. The scream from your throat is more of a moan, nails digging into the back of Keiji’s neck and teasing the small hairs as he pistons his cock into your cunt.
It’s a tight fit, the way you’re sucking him in and squeezing him with every thrust. Keiji’s balls slap against your slick ass, cunt squelching with each pump of his cock into you as more juices are forced out. His own moans and grunts of pleasure are drowning in the wave of mewls, squeals, and moans spilling from your lips. The feeling from before is back, the knot in your tummy as he rubs his cock against the inside of your walls and instead of being denied once more, the knot finally snaps as you cream all around his cock, accompanying a squeal of his name.
“That’s it, pretty girl. Cum on my cock, let me know how good you feel,” he chuckles, picking up his pace as you continue to suck him in. A garbled call of ‘nii-san!’ leaves your lips, the sensation of his heavy balls slapping against you and his thick cock against your fluttering walls has you creaming around him once more. A sound akin to a growl comes from his throat, leaning even further forwards as he gets himself as deep as he can go, the hair at the base of his cock rutting against your sensitive clit. “I’m going to fill you with my seed and you’re going to have my babies, okay?”
“No, nii-san, I don’t want that!” You cries are ignored, your body continuing to clamp around his cock as he shoots his load into you. The feeling of being full and so warm inside has your eyes rolling, drool spilling from your open mouth as you gush around him, clear liquid splashing against his abdomen.
Once the high has passed, he removes his cock from you, keeping you in that position. You don’t dare speak, unsure you’ll be able to as your throat burns from all the screaming and cries. A metal object briefly enters your vision, the object being inserted into your pussy that drips with your brother’s seed, milky white and thick.
“If you keep it all inside, I’ll give you another treat, okay? You wanna be a good girl for me, don’t you?” He doesn’t wait for a response, but he does take out another object. “You need to keep having an orgasm, I’ll make sure you feel real good, okay?” A medium-sized egg-shaped object enters your ass, another stinging pain from the insertion. Another round of vibrations start, your legs shaking as you mewl, head thrown back as you feel another orgasm quickly coming on. “You’ll be a good little housewife for me, won’t you? Swollen with my child and your pussy will be all for me, you know this, don’t you?”
Of course you do, regardless whether your mind agrees with you or not. He’s your nii-san and he knows best.
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felassan · 3 years
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Article: ‘Mass Effect 3 Could Have Had A Completely Different Ending’
The Mass Effect 3 ending has been a controversial subject for nine years. As it turns out, it could have been completely different.
This article is part of TheGamer’s Mass Effect week. 
Highlights:
This [the RGB endings] wasn’t always the case. According to Mass Effect 3 writer Chris Hepler, the end of Shepard’s story could have been radically different. 
Hepler started working on Mass Effect right at the beginning. Although he wasn’t formally part of the team yet, he did additional design, chipped in for playtesting, and offered a fair amount of writing feedback during development of the first game. He had a much more active role on Mass Effect 2, writing the Codex entries, the Galaxy Map, and spearheading the Cerberus Daily News initiative. By the time Mass Effect 3 rolled around, Hepler was writing EDI, Thane, Citadel missions, and was generally considered to be the project’s “loremaster.”
“The ending relies on space magic, and the lead writer, lead gameplay designer, and executive producer all just embraced that and owned it from the get-go,” Hepler tells me. “‘Any sufficiently advanced technology’ and all that. They wanted and got a really big decision that affects the whole galaxy. If you give it a moment's thought, none of the three options are perfectly moral or the ‘right’ answer for everyone. Destroy may not solve the problem of AI and organics; Control rewards the Reapers; even Synthesis, which is harder to get than the other two and sounds like it'd be permanent peace, basically violates the entire galaxy's bodily autonomy without consent. So that part, I think, works.
“Did it satisfy the fans? Hell, no, not at first, and I found a lot of the criticism to be legitimate. The Extended Cut gave us a second chance to make an ending that acknowledged many more of the players' choices, and was about as good as we could reasonably make given the decisions we'd already made. I felt a lot better about myself and us as a team after the EC came out.”
Hepler explains that fans had observed several hints throughout the trilogy that pointed in completely different directions. For example, there are aspects of the lore that actually lean towards the Citadel species allying with the Reapers in order to collectively tackle a dark energy anomaly, as opposed to the Reapers remaining as the Big Bad right up until credits roll. Hepler confirms that there are explicit lore details that lean into this idea, but that he never personally heard about capitalizing on them. Remember, this is coming from the Mass Effect loremaster - if he says there is lore to back up a dark energy anomaly that only the Reapers can save us from, it certainly exists.
“Now, what would I have done?” Hepler asks. “I wouldn't have done space magic at all. I planned to write three Codex entries on the Crucible rather than one, reflecting on what scientists think it is at first, what it appears to be once construction has really made progress, and a third detailing how it will kill the Reapers, readable right before you return to Earth.”
Hepler explains that he wanted to take inspiration from Nancy Kress’ novel, Probability Moon, in order to have the Crucible use a strong nuclear force as a weapon. Kress’ superweapon is designed to create a massive burst of energy that is completely harmless for objects that have a low atomic weight, like organic flesh made of carbon chains. This means that the vast majority of Citadel species would be virtually unaffected by a blast from this weapon.
Objects with a much higher atomic number, however, would be annihilated by the beam. This weapon is constructed in such a way that it emits life-killing radiation for anything made up of heavy metals. “So cybernetic creatures like the Reapers and husks would have their organic parts fried because they're right next to the heavy metals, but the organic creatures a safe distance away, like a civilian population, would be just fine,” Hepler says.
“The rebuilt Shepard, who had a fair bit of cybernetics, would die heroically, but that was always likely to be on the cards. In talking with Ann Lemay, another writer on the project, we theorized that the metal most likely to be the atomic weight cut-off-point was niobium, which today is used in piercings and surgical implants because it doesn't rust and you can embed it in flesh without ill effects. It's even blue when exposed to oxygen, like the glowing blue husks we've been fighting since [the first] Mass Effect. So it would make sense as a building block for the Reapers and their ultimate weakness.”
So, what happened? Unfortunately, Hepler never got to pitch his ending. The design leads moved lightning quick with their Destroy/Control/Synthesis trifecta, to the point that the whole premise had been approved before Hepler even got around to finishing his second Codex entry. As a result, he hadn’t got a full description of how this pertained to the entire galaxy yet - although looking at it now, it could have borrowed from the best bits of each ending. The Reapers would be neutralized, but the tech would be there. Given that Mass Effect is largely about the coexistence of humans and cybernetic creatures, it would also have had an impact on other aspects of the universe - what would happen to EDI?
“I [also] had some concern that Nancy Kress might notice and sue us if I didn't do my homework,” Hepler says. “And there was no time to do that homework, which would be me telling all the leads to hold off for a week while I exchanged a crap-ton of emails with my subject matter experts. ‘Sufficiently advanced technology indistinguishable from magic’ was far easier and had much more project momentum. “I recycled some of the strong-force-as-a-weapon tech into the Reaper infantry weapon, the Blackstar. In retrospect, I wish I'd spoken up more, or thought it all out faster, but them's the breaks.”
As well as Hepler’s own ending - which obviously never made it into the final game, despite sounding as if it had a lot more hard science behind it - Hepler is a big fan of the popular Indoctrination Theory. However, he was pretty open about the fact that this wasn’t something BioWare consciously designed.
“The Indoctrination Theory is a really interesting theory, but it's entirely created by the fans,” Hepler says. “While we made some of the ending a little trippy because Shepard is a breath away from dying and it's entirely possible there's some subconscious power to the kid's words, we never had the sort of meetings you'd need to have to properly seed it through the game.
“We weren't that smart. By all means, make mods and write fanfic about it, and enjoy whatever floats your boat, because it's a cool way to interpret the game. But it wasn't our intention. We didn't write that.”
[source]
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agent-cupcake · 3 years
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As a resident Claudefucker, I know am curious to know what our fave charming schemer is doing during this Mafia!AU. He'd look lovely in a suit.
~It was quite the headline when Godfrey Riegan died. The details are a little hazy, a little convenient, but people don't talk about that sort of thing. Car accidents are common. Tragic, but not unreasonable. There’s no reason to smear a man’s perfectly respectable political career for the sake of some sensational gossip.
~In the right circles, however, there was a huge uproar, questions about who was going to take over the Riegan family when the elderly boss Oswald died. The Riegan’s had been dominating Leicester for quite some time, but a lot of people began to predict that the Gloucester family was going to move in. They had powerful friends, it seemed. Friends with money, no less.
~Claude Riegan, grandson of Oswald, appeared out of nowhere just when he was needed. Stories of the lost daughter Tiana still circulated, sure, but there were still a lot of questions about Claude’s origins when nobody except Oswald were able to vouch for him. He obviously had military leadership experience—his skill with guns and ability to lead was just too excellent for any other explanation—but he dismissed the question out of hand. There’s no documentation of him, either, leading some to wonder if even his name was false. But Oswald said he was family, and that was that.
~Claude was quick to establish himself, in any case. Despite his cavalier attitude, his efficacy in overhauling the power dynamics of Leicester were profound.  
~He decided, first and foremost, that the way to win the people over was to invigorate the local culture, which had seen a sharp decline as a result of new laws that were unfavorable to business, Adrestia’s growing market monopolies, and the bad reputation of the red light district Ailell. This included some perfectly legitimate campaigning and some under the table type schemes. 
~The result was a flourishing Derdriu Street. While it lacks the prestige of Enbarr Square in Adrestia, it welcomes entertainment that would be considered too “low brow” like comedy, trendy new restaurants, and music venues. Even better, all of it is built on the recently cleaned up river. The Riegan family is involved in all of  it, of course. 
~Casino owner Claude. This exists solely to thirst but maybe it was preexisting and he took it over due to its poor management? If there’s going to be gambling anyway, it should be done right. The extra money’s not so bad, either. But, Claude lounging in a big leather chair in a dark blue blazer with gold brocade, his white shirt unbuttoned low enough to see enough his chest. Enough to make you drool. Enough that you’d definitely get caught staring and probably called out for it because he can’t help himself. Claude with his elbows on the arm rests and fingers folded in front of him as he considers you, gold rings winking because he’s just that ostentatious and appearances are important. Claude asking you how you feel about taking risks in a way that really feels like it has nothing to do with cards, staring at you with a friendly smile that doesn’t meet those calculating eyes—eyes that you know will pick up on every tell. 
~Claude also struck a deal with the Kupala Distillery. They’d been fighting to keep hold of their historic business for years, and Claude offered to help them with that. You know, not for free, but he’s good at making deals that leave everybody happy. 
~The second biggest thing he tackled was the drug trade. For the most part, no one family had ever had a complete handle on that market. The Goneril’s had a hold over the docks for years, but the Edmunds had been moving in and working with the Gloucester family to bolster their power. Distribution was scattered and hard to keep track of as it ultimately circulated wherever there was a profit to be made. Looking at it like this, Claude decided that the only way to fix things was to take control over all of it. In his line of work, shady things like the drug trade are impossible to avoid. At the very least, if he has control over it, he can ensure the product is clean and expel far more unsavory ventures.
~Through these escapades, Claude was able to make alliances with all of the major families. A lot of them had only remained loyal to the Gloucester family out of fear so as soon as they had an alternative, they bolted. This has an unfortunate side effect of revealing how his power is perceived. Every day is a balancing act for Claude. He allows each family to function as they please as long as they’re aware they do so at his mercy. It’s better to keep friends than to control enemies, but even that requires a delicate maneuvering of power.
~However, Claude likes the conflict. He enjoys the game and he especially enjoys winning the game. There’s a certain level of his excusing amorality for the sake of his family and Leicester, but there’s an equal part of him that understands his wrongdoings and deals with it separately. He wouldn’t hold to the naïve “ends justify the means” idea to excuse himself, but he would still argue that his actions have value and are even necessary. If it weren’t him, it would be somebody a lot worse than him. That’s probably something that would linger in the back of everybody’s minds whenever they shook his hand or paid their respects, whenever they began to think of how easy it would be to take him out. Fear, too. So far, Claude’s never done anything shockingly bad, only what was necessary. But with his power and intellect, it’s always a question of what he could do.
~If someone asked him that, Claude would smile that friendly smile and tell them that he would do anything to see his vision made real. Whether or not that’s true remains to be seen. 
~Luckily, Claude’s not alone! Hilda is the stereotypical crime family princess. She joined Claude because he offered her freedom from the overbearing control of her father and brother. Her skill in manipulating everybody around her combined with her reputation as a ditzy rich girl makes her fantastic at gathering information, assuming Claude can get her to do so. But, as long as he’s not being too forceful, she’s surprisingly motivated to weave her way through social circles and charm everyone. Although she would never say it, the order he brought to Leicester, not to mention the entertainment, made everything a lot better for her and her family. Plus, she likes being useful after spending her entire life watching Holst give his heart and soul to family while she did nothing. Ultimately, the information she provides is essential and her relationship with Claude is one of the few either have that’s built on trust, respect, and loyalty. That said, sometimes even Claude gets a little shiver as he watches how easily Hilda can manipulate people.  
~Lorenz was one of Claude’s most disdainful detractors, although a part of that was jealousy. Claude just swept in and did things that Lorenz had been waiting and planning to do once he became the head of the Gloucester family. Even after being on the receiving ends of such vicious attacks, once Claude undeniably had the upper hand in Leicester, he went behind the Gloucester boss’s back to Lorenz and told him that they were going to be friends or enemies, it was Lorenz’s choice. Not threatening him, just pointing out that the fall of the Gloucester family was inevitable under his father’s leadership and that Lorenz didn’t have to suffer for his father’s sins. Probably over mimosas and brunch. Lorenz is proud and has no appreciation for Claude, but he’s not stupid. After they worked out their disagreements and more or less accepted each other, Lorenz and Claude became pretty close. Claude knows that having someone to openly and aggressively disagree with him isn’t a bad thing. Not only that, but Lorenz’s a solid ally with a better grasp on some of the things Claude has difficulty with due to not being a native. Lorenz is willing to admit that Claude is a good leader.
~Marianne is well educated in the realm of the law and political action. The reason the Edmund family saw such success despite their lesser status was because of her adopted father’s genius. which he made sure to share with Marianne. She is invaluable in aiding Claude on the perfectly legitimate side of his business, and helping him hide his tracks for the shady stuff. Raphael is the muscle. Lysithea is a computer genius. Being a sickly shut in with issues that only recently saw treatment, she’s on the Mr. Robot level of hacker mode activated. Ignatz is an architect which is useful since so much of Claude’s power is in the property and infrastructure. He also designed a lot of places to have some neat-o hidey holes. Claude loves buildings that have secrets. Leonie is manages a lot of the physical and pettier side of the work. If someone’s stirring up trouble, she’s likely to pay them a visit as a warning before Claude has to get involved. She used to be a mercenary but being on Claude’s payroll is a lot better of a gig.    
~As for the suits, one thing is very important. Claude would not, under any circumstances, wear something tight on his thighs. I actually kind of like the idea of him going for a 1980′s style modernized. In his post timeskip outfit, he’s already got a hint of that going on with how oversized his outfit looks. The 80′s (rightfully) gets a bad rep for fashion, but it’s also very iconic with those wide-collared suit jackets, matchy-matchy three piece suits, sportscoats with a fun patterned shirt underneath, open blazers, pleated pants with an oversized jacket, and—in particular—the trend of summer suits in shades of tan and cream with colored shirts underneath. Then, combine that with a pair of Ray-Ban Aviators and a topless convertible and you’ve got a distinctly recognizable mob boss who doubles as a devastating heartthrob. I’m not saying he’d do a 1:1 recreation, but you’d definitely see references to the fashion of the era in his outfits. He would wear oxfords or ankle boots. Whatever it was, they’d have to be comfortable. He also doesn’t shy away from jewelry. The earring, of course, and rings when he's feeling particularly decadent. When he’s wearing his shirts unbuttoned Claude could possibly wear a gold chain. I mean, what are you gonna say, no? That gold doesn’t look gorgeous against his skin? That it’s tacky? You’re talking to the man who wore quilted pants. Claude’s not afraid to stand out because he knows he will anyway, nor is he afraid to be seen as unfashionable because he doesn’t particularly care about trends. I also enjoy the idea of him emulating the 80′s as someone who didn’t grow up in a western culture and thus mainly saw things through the lens of movies. Whatever he wears, however, he would look very handsome.
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xseaxwitchxkpop · 3 years
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NSFW Alphabet: Sub!Sannie Edition
A/N: I've seen a lot of dom!ateez edition for this but not really much sub!ateez, so y'all know I had to do it lol. As always, take this with a grain of salt as I do not know the ateezers irl
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A = Aftercare (What they’re like after sex)
Doesn't matter if y'all had rough and kinky sex or sweet and soft sex, this boy will always be blissed out when y'all are done. He needs all the sweet kisses on his cheeks, his neck freckles, knuckle kisses, and cuddles. Whisper praise to him and feed and hydrate him...and give him a bath if it was a particularly rough session complete with washing his hair.
B = Body part (Their favourite body part of theirs and also their partner’s)
He's most proud of abs because not only would he be able to see (and feel) a tummy bulge with ur larger strap on/large dick, he also knows it earns him praise from you because of how hard he works for them. On you, he can't choose his favorite: he'd sway between your lips and the way they make him shudder, your fingers and the way they dig into his hips, and your legs that he could hold onto in missionary, whether thicc or skinny.
C = Cum (Anything to do with cum basically… I’m a disgusting person)
He definitely loves to eat cum, both yours and his, but especially his when it's paired with degradation. He also loves the feeling of you cumming in his ass and it never fails to send him over the edge and wiped out so quickly...he will beg for this. If you have a pussy, make him eat you out after he came inside, it's one of his favorite things.
D = Dirty Secret (Pretty self explanatory, a dirty secret of theirs)
He's really private with intimacy and prefers not to show off...however, at least once, he would love nothing more than for you to take him in front of a camera and treat him as nothing more than a useless plaything for your pleasure, showing everyone that you own him and then gift the tape to his members...perhaps to lead them to a whole ass orgy where he gets absolutely destroyed by everyone on your command.
E = Experience (How experienced are they? Do they know what they’re doing?)
Contrary to popular belief, he's not as experienced as we might be inclined to believed. He's probably only had a couple of partners because he fell in love way too fast and might have messed around with a couple of members, but overall he's only kind of experienced. He knows what he's doing as a baseline, but it's also different for different people, so he quickly learns YOUR body and its responses.
F = Favourite Position (This goes without saying. Will probably include a visual)
Honestly depends on his mood: if he wants it fast, rough, and completely fucked out it's doggy style hands-down; if he wants it slow and sensual, good old missionary with his legs laid over your thighs so he can squeeze them when the bedsheets aren't enough.
G = Goofy (Are they more serious in the moment, or are they humorous, etc)
Most of the time, he likes to be more serious with sex because he views this type of intimacy as people sharing each other and putting utmost trust in each other but every once in a while he'll want soft, giggly sex where you two simply exist in a moment and in each other without the filth of kinky rough sex.
H = Hair (How well groomed are they, does the carpet match the drapes, etc.)
I'm more than positive all of them, at the bare minimum, trim their pubes for logistical reasons but I think San probably just full on shaves down there as a matter of principle: if he likes you to be clean shaven down under, he'll put in the same effort for you.
I = Intimacy (How are they during the moment, romantic aspect…)
As I've said, he's a very intimate person, so he treasures every single moment every time you two have sex. No matter how far deep into sub space he gets or how severe his punishments, his heart will always fill up with joy and happiness whenever you two get intimate. He's also very possessive and he feels 1000x moreso when sex is involved which is why his orgy fantasy will be nothing but a fantasy for quite a while.
J = Jack Off (Masturbation headcanon)
He doesn't masturbate too often because the relief of the release is not satisfactory and he only really does it when it becomes an annoyance or interference in his daily routines. BUT. When he's on tour and finds himself on the rare occasion that he is aching for your touch, he'll take a pair of your used panties he snuck into his baggage and jack off in the shower to the thought and smell of you.
K = Kink (One or more of their kinks)
This kinky mf will try most everything once. Some of his kinks include but are not limited to breeding (you breeding him and him breeding you, depending on if he's a service top in the moment), restraints (i.e., shibari, handcuffs), sensory deprivation (i.e., blindfolds), tummy bulge (in him), hair pulling, choking, cum eating, mommy/noona/hyung/daddy/master/mistress/etc., dollification, edging, pegging/anal play, biting, nipple play, and cock rings.
L = Location (Favourite places to do the do)
He prefers the bed above all else because it resembles a little nest of blankets, pillows, and plushies which makes him feel the safest in whatever the mood y'all have goin on. He is not, however, opposed to being railed on the countertop.
M = Motivation (What turns them on, gets them going)
Hmmmm I think a better question is what doesn't turn him on. He's definitely a kinky fucker and a sex fiend, but among his top turn ons are ass groping, lip biting, hair tugging, and gentle pats on his lower back, especially if you're doing it to guide him somewhere. Also the Voice (tm), especially in public!
N = NO (Something they wouldn’t do, turn offs)
Deliberately ignoring him, even if it is out of playfulness and teasing on your end. I don't peg him as an attention whore by any means, but he is very sensitive to being included/excluded and the like, so this would only genuinely hurt him, especially if you decide to drag it out for longer than a couple of minutes.
O = Oral (Preference in giving or receiving, skill, etc)
This man LIVES for eating you out and/or sucking you off, whether that's a strap on or actual dick. It gets him going so much so please let him just go down you at any time, any day, nearly any where. He doesn't like receiving much because he doesn't get too much pleasure -- he doesn't make him feel subby at all and that's not something he particularly likes but if you really want to, he'll let you go down on him every once in a blue moon.
P = Pace (Are they fast and rough? Slow and sensual? etc.)
As emphasized previously, it very much depends on his mood, but he'll typically want fast and rough on his more stressful days and slow and sensual on his more "down" days when he needs to be reminded that he is loved for more than just his body, that he is more than just his body. The soft and giggly sex he'd want when he's in a very happy mood and just wants to share that warmth with you, the sweet thing.
Q = Quickie (Their opinions on quickies rather than proper sex, how often, etc.)
He's not really that into quickies, but if you want one or two, he's not gonna put up a fight lol.
R = Risk (Are they game to experiment, do they take risks, etc.)
Again, he'll do nearly everything once, so yes, experimentation/risk is the name of his game.
S = Stamina (How many rounds can they go for, how long do they last…)
During fast and rough intercourse, he could probably go three rounds with overstimulation but during slow and sensual intercourse, he could do a strong single round or a questionable two rounds because the slow and sensual one tends to be more emotionally exhausting than fast and rough for him.
T = Toy (Do they own toys? Do they use them? On a partner or themselves?)
Ofc the sweetheart owns toys! Miss Size Queen has his own dildos, vibrators, anal beads, handcuffs, and nipple clamps. Most of these things he uses on himself and his partner uses on him, but every once in a while the partner will use one or two things on themselves to tease and punish the poor boy.
U = Unfair (how much they like to tease)
If he's being a brat, he will tease you to no end until you have his ass and remind him to behave. Most of the time, though, it's his partner that's teasing him and he might try to tease you back out of revenge. Keyword: try.
V = Volume (How loud they are, what sounds they make)
San is loud as hell in bed and there is no convincing me otherwise. He will let out the most sinful moans, cutest little whimpers, and high pitched whines so muffle his mouth with your used panties/underwear or stuff his mouth with your fingers to decrease his volume. The only time he's not being loud is when he's so completely fucked out that all he can do is whimper, drool endlessly for your strap on/dick, and roll his eyes in the back of his head.
W = Wild Card (Get a random headcanon for the character of your choice)
He loves it when you make him cry from fucking him so good. The first time he cried from fucking was when you two tried out mirror sex and you forced him to look himself in the eye in the mirror and he was absolutely gone. This kind of fucking, however, leaves him kind of sore in the ass for the next couple of days so y'all rarely do it when he's working on promotions and a comeback so when y'all can do it...well, he won't be walking for a while.
X = X-Ray (Let’s see what’s going on in those pants, picture or words)
He's a little longer than average, but not by much; he also has average girth. This doesn't bother you, though, as you're the one fucking him most of the time and he knows how to use his dick, anyway, so it hasn't caused any problems between the two of you.
Y = Yearning (How high is their sex drive?)
He has a pretty high sex drive, so when you're not in the mood and he is, you indulge him in guided masturbation either with his hand or via plushie fucking. You'll also let him ride your thigh if you can handle that or give him a quick handy. However if you both have the same high sex drive, y'all gonna have a lot of sex at many times during the day.
Z = ZZZ (… how quickly they fall asleep afterwards)
He tends to fall asleep pretty quickly, passing out within like 20 minutes of y'all finishing. If, though, it was soft and giggly sex, he wouldn't fall asleep at all, he'd just snuggle into you and talk about cute things he saw that day or scroll through social media for cats or some cute shit because he's not really tired, just very warm and very content...dare I say, like a cat in the sun.
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pineappleliar · 3 years
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Hey uhhh I know it’s all the hotness to be like ‘Kris is actually the Knight!’ and I’m vibing with that but let me place these cards on the table of what’s probably on at least a few of your minds that Ralsei is actually the one pulling the strings in this ominous mad hatter nightmare house. In this essay I propose that Kris and the player are actually more in sync with each other than the game presents, and Ralsei is actually the one who we see opening the Fountains in the Overworld at night.
POINT ONE- Prince of Darkness, Shady Narrative
So the game presents us with the narrative of the Light World and the Dark World, and the essential need for a balance to be maintained between these two realms. While we don’t know what exactly happens in a world with too much Light (probably whatever the Weird Route ends up doing), we’ve heard mention of the Roaring in a world with too much Darkness. Basically, if there is too much Darkness all of the fountains will spawn titanic creatures of death and bad news, all the Darkners go bye bye, and Lightners are stuck desperately trying to survive a world of darkness.
As such the heroes of Light are here to maintain the balance by destroying all the other Dark Fountains that spring up in the world and... adding their power to the one in Ralsei’s Kingdom. Hm.That doesn’t... seem like the darkness is getting removed, then, just funneled into one spot. And the creature in charge of that one spot in Ralsei, and what was that thing about becoming a Titan again? It’s kinda a big deal that, in the event of an actual Roaring, Ralsei is the only one who we know for sure benefits from that apocalypse.
POINT TWO - Out of Touch Time
So, Kris doesn’t seem like they have great control of their body without the SOUL present. Movements are noticeably difficult, and is on the whole a pretty violent act. Now, there are many potential ways to explain this! I’ve seen a lot of talk about Kris being not fully alive, or dependent upon the SOUL to persist, etc. But my two cents on this tying into the Ralsei hypothesis is that Ralsei would be a creature very unused to making a Light creature, let along a HUMAN, move. They have blood in them! It’s very awkward. Now, how is Ralsei able to get into Kris’s body? This is the part where I bring up
POINT THREE - Kris’s Shadow
Ralsei is Kris’s shadow. This isn’t a new hypothesis, and is the most likely element of this theory to be fully true! But Ralsei being the Dark creature created by Kris’s shadow explains a lot of the odd things that Ralsei can do that other Darkners can’t. Ralsei can exist in multiple realms, because he’s a shadow, and shadows can belong in any setting. Ralsei is able to move between the different realms, seemingly without help, when other Darkners need to be carried in the Overworld in order to move from one to the other; as a shadow Kris is already bringing him everywhere they go. Ralsei is also aware of an odd amount of information about Kris, specifically their room layout (noticeably missing the bird cage, interesting omission). Last thing I’ll mention is that Ralsei’s form is one that clearly has importance to Kris, having a name reminicent of their brother, and having the red pair of horns they used to wear as a child.
POINT FOUR - CHAOS CHAOS
As much as I love to see Ralsei and Susie bond with Kris throughout the game, I can’t help but worry that, if the little goat man is an agent of Darkness, if he’s not just using the mechanics of the game to keep the narrative moving in the way that most benefits him. Susie is a wildly interesting narrative foil in actually, but what’s important is that she is adamantly not bound by the rules of the game that the other characters are obligated to follow. Kris begins being told they’re the only one who can ACT, Susie breaks that rule. Susie is told to be a hero, she becomes a villain. The player gives Susie commands, she ignores them. I mention this as Susie creates a narrative where we understand that Ralsei may say something is true, but that it’s not always set in stone. I;m also very much thinking of The Talks Ralsei has when we’re away from Kris. We don’t know... what they’re about, but with the Snowgrave Route we now know that Ralsei is deliberately trying to move the players eyes away from Kris by turning their gaze towards Susie. The only reason it didn’t happen in Snowgrave is that the player had taken full control of the narrative by that point, and was not inclined towards such fluff. This isn’t so much a part of the theory as it is me speculating that in some later chapter Ralsei will try to distract us with Susie, and she’ll notice our presence and send us back prematurely, likely into some very incriminating talks.
I don’t have a great place for this to fit but I also wanted to mention Ralsei’s proposed options for splitting up; either we stick with Ralsei, and likely have a trip similar to the boat adventure, or we go with Susie, leaving Ralsei unsupervised for the first time. Kris wasn’t allowed to be unsupervised until Susie butted in. Also Kris considers Ralsei their least favorite based off of tea HP gains, with the competitions being someone who was actively antagonistic towards them less than 24 hours ago, and a childhood friend who probably reminds Kris of whatever the hell happened at that doorway years ago.
POINT FIVE- TLDR?
So, yeah, my theory is that Ralsei is presenting a version of the three heroes story as a ruse to consolidate power, and potentially cause a Roaring to become a Titan. Of course, this is Toby Fox of Undertale fame, so I highly doubt that Ralsei’s intentions are purely malicious, and there’s definitely some kind of nuance to what’s happening here. This theory hardly explains what happened to Kris or December or what’s going on with all the weird little guys populating the Dark World. Just sharing my.... essay. Please mention if there’s anything I’m missing that would disprove this idea, hopefully with proof beyond just ‘but he’s baby!’, and all that.
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