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#anno 1800
bovineblogger · 4 months
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What do you think of the cows from Anno 1800?
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ANNO 1800
THEYRE SO SMALL I COULD PICK THEM UP IN MY HANDS. LIKE M&MS.
PERSONAL RATING: ⭐️⭐️⭐️⭐️⭐️ 5/5
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alistairs · 25 days
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Eine neue Expedition ist verfügbar.
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Reasons why Henry Nobley from Austenland is 100% a green flag
As you may know, being grumpy does not necessarily imply being also a bad person. Mr Darcy taught us as much. But besides the evident reasons why we all agree that the character of Mr Nobley is great, I would like to share a list of cute particulars I've noticed somewhere between the fifth and the sixth time of rewatching it.
1.
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In this scene Jane is a bit on edge, she's been assaulted by the owner's husband and succeeded in defending herself. While making sure she's alright, Mr Nobley hesitates to touch her shoulder and gives her time to react in case she feels uncomfortable with having physical contact.
11.
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He truly never lied about himself AND he's an history professor. Like... not only that's hot as hell, but HE ALSO 👏KNOWS👏WHAT👏HE'S👏TALKING👏ABOUT👏
111.
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He freaking improvised those lines using his literary knowledge and didn't even realise he said he loved her.
1v.
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He also never questioned nor diminished Jane's abilities, he was supportive and not at all intimidated.
v.
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The hand kiss
I don't really have to say anything further.
v1.
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He engages in acts of service just because he believes it's right, not because he wants something back.
v11.
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It was very nice of him to be honest and admit that he felt nervous near Jane.
v111.
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Come on, no one can tell me he wasn't vibing with that song that's one of the most hilarious moments.
1x.
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This man apologizes and then just casually
Brushes his hands
right after accidentally touching Lady Heartwright's boobies
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naariel · 1 year
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What I wanted: a game to play for a few hours a day to unwind and relax
What I got: hyperfixation
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reiverreturns · 1 year
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got an ubisoft email because i haven’t played anno 1800 in about a week and jumpscare edward has me BUCKLED
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stuckwith-harry · 15 days
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does anyone have recommendations for a city building/management simulator that doesn't default to capitalism and isn't quite so eurocentric / borderline coloniser-y?
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mrslittletall · 9 months
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Me, playing Anno 1800: "Great, finally I am in the plus with over 10k! I can build on something else now." Suddenly... -> Oh god, the investors and engineers are out of coffee. -> Oh god the tourist don't have fur coats anymore and the restaurant can't serve any dishes anymore! -> Oh god, the farmers are out of schnapps! -> Why is there no beer anymore in the New World?!
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vole-mon-amour · 2 months
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Played Anno 1800 for maybe an hour and a half and meh. I don't understand how to make a lot of profit & the mechanics of building more, and more, and more is kind of overwhelming. I just like building buildings and roads. And make cities look pretty. This is more of an economy tycoon?
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fancypantsrecords · 1 year
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Dynamedion - Anno 1800: The Four Seasons | Black Screen Records | 2023 | Black | /999
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karlsanada13 · 1 year
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Top 15 Best City Building Games For PC (Ranked Fun To Most Fun)
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Several city-building or colony simulation games have been released on PC in recent years. Each one has its own set of difficulties, twists, and turns. Some are quite difficult, while others are quite relaxing.
If you're looking for a city-building game, here are fifteen to check out: Top 15 Best City Building Games For PC (Ranked Fun To Most Fun) | GAMERS DECIDE
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macksting · 4 months
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There should be a Nadia mod for Anno 1800. Or at least Evangelion. It could be called Hideaki Anno 1800.
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sinsinewave · 4 months
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it's game design thoughts time again
so it's that time of the <unit_of_time> again, where i have opinions on city builder games this time, i think there should be a C:S like city builder but with a distinct time progression that unlocks certain abilities like, it'd start out with only building placement and such like Ostriv, with a key feature being dynamic NPC pathing, forming roads where the people go then as the game progresses and you unlock new features you can start formalising those paths into roads which are preferred by the NPCs, and sort of gradually adjust that towards C:S style road building with only slight dynamic paths around corners, like you'd see in real cities a similar progression could be applied to other things, like people slowly gaining vehicles first in the form of horses and then later cars, which require different infrastructure, and the demands for resources and services also changing the whole point behind all this is to make city growth more organic, since it's generally very *weird* how C:S just plops you at a highway intersection in like 2016, and you just build a city out of nothing the old medieval-y and such eras would help establish the origins of the city and create a kind of emergent story too the whole idea could kinda be called the Spore of city builders i guess also, Anno 1800 does sort of do this but in a very short timespan, i quite like how it works but it isn't perfect; the first era never really goes away and the new ones are just kinda stacked on top
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simlicious · 1 year
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Status update
All your messages of support mean so much to me, thank you! I definitely feel better, I cleaned out my dash a bit and am a bit more relaxed. I see more clearly now that I still have an important role to play and a place in this community! 🥰
I am still not quite ready to go back into creating Sims stuff though, as Anno 1800 has sucked me in a bit at the moment. That game is a serious commitment time-wise, and I am also making my own mods and tweaking the mods of others to create the perfect experience for me personally. In case you are interested to learn more about my Anno experience, you can read more under the cut!
I play a multiplayer map with my boyfriend, or let's say I show him what I have built and he dabbles for a couple of hours too every now and then 😆 I enjoy the optimization/logic aspect of the game. At the moment, I really like games that pick my brain/give me a challenge in that regard, and I think that is also why I like modding. It requires abstract/logical thinking and creativity at the same time. Anno 1800 is a city builder/production strategy game and is mainly about fostering a happy population in a flourishing city. There are different population tiers, such as farmes, workers, artisans, etc. that have different needs that you need to fulfill in order to get to the next one, and they also want luxury goods that improve their happiness. You have to produce these goods and build farms, factories, and public buildings to provide the population with these items. You start out with a small settlement and end up with a huge metropolis. I am about 100 hours into the save and have never advanced this far in Anno 1800 before. Things get more complex the further you go, and you have to establish settlements in different regions and create trading routes to ship goods around to make sure all production lines run flawlessly and your population receives the goods they need.
I also enjoy beauty-building (to some degree at least) and try to make my cities look interesting instead of just boringly uniform. Because I play with a lot of mods, this is easier to accomplish than in a vanilla game, where beauty building and maintaining a good economy at the same time is more challenging. I play Anno 1800 to relax and have fun, not to try to reach record numbers of inhabitants (which is impressive in its own right, but I'm more the casual play type).
Here are a few screenshots of my City Bergblick (Mountain View). These are best viewed at full scale because you can't really see details on the small tumblr dashboard-sized pics.
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My farmers are having a festival because they feel so happy!
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The artisan village
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Amusement park that I built near my skyscrapers and scholar's houses.
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View from the harbor. This is the hugest island in the game! In case you are wondering, the reason why do not make (tuning) mods for Sims 3 is that I lack the gameplay experience/knowledge of intricate game mechanics. Only while playing do you notice things that you wish were different, and you get an idea of how they could be. I am a bit out of the loop with Sims 3 gameplay, I'm a bit ashamed to say it has been years since I properly played the game, aside from set building, styling my Sim models, and testing CC. In most games I play, I spend more time modding them/installing/tweaking other people's mods/making my own than actually playing. I am truly a tinkerer at heart! I hope I can bring myself to start learning Python one day (and C# would also be good to know as a modder), as I mainly tweak XML files for now, but many games require proper coding knowledge in order to mod them. I tried a few times to learn but I have a hard time understanding some concepts. I feel like it's just a different mode of thinking and to get into that mode and see how everything fits together is the hardest part. I kinda hope I can get my brain ready for it by doing more logical thinking/tinkering with mods! Other games that I am interested in/would love to be able to do more with mod-wise are Subnautica and The Long Dark. Subnautica is probably my all-time favorite game. It is beautiful, and makes you want to explore and find out about that alien planet, but also creates that feeling of terror of the unknown. It touches on emotions in a way that I never experienced in another game. That said, the Sims games are still the best option for expressing creativity! I am also keeping an eye out for Life by You, the modding possibilities seem very enticing. I'm not sure about the graphical style, but I bet they will polish the game a lot before the final release. Also, Custom Content makes such a huge difference, so I'm not too worried about that at this point.
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the-atm · 1 year
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Anno 1800 is stupidly peaceful
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I KNOW that Anno is all about efficiency and them 100%+ bonuses but making a custom game, choosing the 3 easiest "opponents" to play against and just building hella cute islands is my favorite.
And the opponents are perfect. "Oh! You built a warehouse! I'm so proud of you!" and "Oh! I love being friends, here's 5k gold help you not be poor." And of course my favorite "Hey, do you mind if I claim this island for my own?"
Like... this game just gives me so much happy brain chemicals.
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ling029 · 1 year
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Back to the Anno1800
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pop-six-squish · 2 years
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The Natural Philosophy academy if the plague hadn't hit Dunwall
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