Rewatching through EXU Calamity and I just want to give big props to Marisha and Aabria for going so hard on the “rip to that other guy but I’m different” vibes that the Age of Arcanum was overflowing with.
The ladies find a letter written in plain and simple language that essentially says “Wizards can’t be trusted with knowledge because they’re too ambitious so I won’t tell you what the tree does” and immediately went “well maybe not those ambitious wizards but we’re totally different ambitious wizards who definitely know what we’re doing and are so much better and cooler that we’ll definitely be able to handle what we find!”
The arrogance, the drama, the self-centered hubris of it all—god I wish we had more time with these two ego-maniacs!
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I'm finally able to catch up on the last half of episode 92 and WHY DIDN'T ANYONE TELL ME AABRIA HAD A LOQUATIUS CHIBI PIN ON HER SHIRT. MA'AM. THAT IS MY EMOTIONAL SUPPORT SAM RIEGEL CHARACTER
@quiddie out here repping the best CR ship to ever ship. Ma'am I love you.
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Laerryn Coramar FUCKING Seelie fucked up those Primordials SO GOOD that the land where they had been is moving and boiling and shifting over a MILLENNIUM LATER don’t you DARE look at me and tell me there has ever been a more powerful arcanist than the fucking Architect Arcane of the floating City of Avalir who near-single-handedly prevented the total annihilation of Exandria by modifying her INCREDIBLY COMPLEX AND ADVANCED AND POWERFUL MAGICAL DEVICE while her city FELL FROM THE SKY and the people she loved most in the world died defending her. The Shattered Teeth ARE STILL FUCKING MOVING. FUCK.
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I think they'd be friends. 💛💜🤍
Just two misunderstood elven wizards.
Sharing a cup of whiskey and chocolate.
Bonding over their pursuit of arcane discoveries, the lack of governmental funding for passion projects, and their shared hatred for parties.
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In the wake of FCG' fate I've been thinking about death in ttrpgs, and how it kind of exists on three levels:
There’s the gameplay level, where it only makes sense for a combat-heavy, pc-based game to have a tool for resurrection because the characters are going to die a lot and players get attached to them and their plotlines.
Then there’s the narrative level, where you sort of need permanent death on occasion so as not to lose all tension and realism. On this level, sometimes the player will let their character remain dead because they find it more interesting despite there being options of resurrection, or maybe the dice simply won’t allow the resurrection to succeed.
Then, of course, there’s the in-universe level, which is the one that really twists my mind. This is a world where actual resurrection of the actual dead is entirely obtainable, often without any ill effects (I mean, they'll be traumatized, but unless you ask a necromancer to do the resurrection they won’t come back as a zombie or vampire or otherwise wrong). It’s so normal that many adventurers will have gone through it multiple times. Like, imagine actually living in a world where all that keeps you from getting a missing loved one back is the funds to buy a diamond and hire a cleric. As viewers we felt that of course Pike should bring Laudna, a complete stranger, back when asked, but how often does she get this question? How many parents have come and begged her to return their child to them? How many lovers lost but still within reach? When and how does she decide who she saves and who she doesn’t?
From this perspective, I feel like every other adventurer should have the motive/backstory of 'I lost a loved one and am working to obtain the level of power/wealth to get them back'. But of course this is a game, and resurrection is just a game mechanic meant to be practically useful.
Anyway. A story-based actual play kind of has to find a way to balance these three levels. From a narrative perspective letting FCG remain dead makes sense, respects their sacrifice, and ends their arc on a highlight. From a gameplay level it is possible to bring them back but a lot more complicated than a simple revivify. But on an in-universe level, when do you decide if you should let someone remain dead or not? Is the party selfish if they don’t choose to pursue his resurrection the way they did for Laudna? Do they even know, as characters, that it’s technically possible to save someone who's been blown to smithereens? Back in campaign 2, the moment the m9 gained access to higher level resurrection they went to get Molly back (and only failed because his body had been taken back by Lucien). At the end of c1, half the party were in denial about Vax and still looking for ways to save him, because they had always been able to before (and had the game continued longer it wouldn’t have surprised me had they found a way). Deanna was brought back decades after her death (and was kind of fucked up because of it). Bringing someone back could be saving them, showing them just how loved and appreciated they are. Or it could be saving you, forcing someone back from rest and peace into a world that's kept moving without them because you can’t handle the guilt of knowing you let them stay gone when you didn’t have to. How do you know? How would you ever know?
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venn diagrams are the highest form of literary analysis
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reminder: vote for the character who is the most girlboss, not who your favorite is (unless they are one in the same)
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EXU Calamity Fan-Art - Laerryn Coramar-Seelie
Another tarot inspired piece as part of the Calamity series I'm working on ✨
Couldn't shake the visual of Laerryn plucking at the strings of the leylines. Laerryn is also lit in red, as if lit by the light of Ruidus!
The Tower: Commonly interpreted as meaning danger, crisis, destruction, and liberation. It is associated with sudden unforseen change.
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