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#horus the black flame dragon lv8
trident-dragion · 7 months
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Over the Nexus Deck Profile: Horus Lockdown
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Horus the Black Flame Dragon LV8 is probably the most beloved floodgate in the game. Being a powerful, FIRE-attribute Dragon that referenced the game's Egyptian inspirations whilst not being overtly associated with any particular anime characters (the guy from GX doesn't count) makes Horus distinct and fascinating, especially for a DM era monster. Its goal is simple: summon Horus the Black Flame Dragon LV8 and have Royal Decree running at the same time to lock the opponent out of spells and traps, forcing them to rely on monsters. Koa'ki Meiru Drago in turn helps restrict those monsters, though notably it doesn't stop this deck's primary weakness; Brionac, Dragon of the Ice Barrier. Fortunately, this deck is not entirely reliant on summoning Horus to win, as the standard Dragon engine is powerful enough to win games on its own if you're lucky. My build prefers to summon Horus the Black Flame Dragon LV6 directly instead of relying on LV4, but using LV4 is still viable, thanks to Dragunity Knight - Gae Dearg making it searchable. Regardless, LV4 is good for making sure we can get to Horus LV8 as soon as possible. If something happens to Horus LV8, Pot of Avarice helps to recycle it, allowing it to potentially be Summoned again. All versions of Horus appreciate Book of Moon, an all-purpose tool that can make it easier for them to destroy opposing monsters to enable their level up. A Dragunity package is played here to enable Synchro Summons, as Stardust Dragon in particular helps a lot to keep Horus safe. Here's the list: MONSTERS (20): Dragunity Dux x2 Dragunity Phalanx x2 Horus the Black Flame Dragon LV4 x3 Horus the Black Flame Dragon LV6 x3 Horus the Black Flame Dragon LV8 x1 Koa'ki Meiru Drago x3 Red-Eyes Darkness Metal Dragon x3 Red-Eyes Wyvern x3 SPELLS (17): Book of Moon x3 Dark Hole x1 Dragon Ravine x3 Future Fusion x1 Gold Sarcophagus x2 Monster Reborn x1 Mystical Space Typhoon x2 Pot of Avarice x1 Terraforming x3 TRAPS (3): Royal Decree x3 EXTRA DECK: Five-Headed Dragon x1 Ally of Justice Catastor x1 Black Rose Dragon x1 Brionac, Dragon of the Ice Barrier x1 Colossal Fighter x1 Dragunity Knight - Gae Dearg x1 Dragunity Knight - Vajrayana x1 Goyo Guardian x1 Red Dragon Archfiend x1 Red Nova Dragon x1 Scrap Dragon x1 Stardust Dragon x1 Thought Ruler Archfiend x1 Trident Dragion x1 Trishula, Dragon of the Ice Barrier x1
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anxso · 7 months
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@ygoc-week day 3!
YU-GI-OH! 5D’s — RAIN ORICHALCUM
DECKS! Rain once had her archetype of choice countered in tournament, so she swaps decks often thanks to the lingering paranoia.
I mainly did it so I could give a lot of variety to the duels and give love to both 5D’s era and older decks that don’t get to appear in the anime! There are a handful of original cards, but I’ll go over those later. First, introducing a nice collage of ace monsters/cards representing her archetypal decks!
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She uses a Blue-Eyes mixed with good dragon cards as her “primary” deck and I ABSOLUTELY made an original line of Synchros: Orichalcos Dragon/Orichalcos Deuteros Dragon/Orichalcos Tritos Dragon :o) Also, because she has the anime-esque Timaeus, Hermos, and Critias cards, we get to see a lot of neat fusions! Like Hermos + Exploder Dragon, for example, making an equip spell that prevents destruction by battle, destroys the monster it battled with, but prevents battle damage
The Crimson Dragon card didn’t exist when I wrote my series, so I made my own 😂 YES they get attack and effect names! YES the characters yell them out! YES I had so much fun with this The Crimson Dragon 8-Star, LIGHT Attribute [Dragon/Synchro/Effect] [2500 ATK / 2000 DEF] 1 LIGHT Tuner + 1 or more non-Tuner monster(s) When this card is Special Summoned: you can target one of your opponent’s monsters. As long as this card is on the field, that monster’s effect is negated. (Ability Name: Crimson Masquerade) When this card battles a monster targeted by this effect, during the Damage Step only, this card gains ATK equal to the ATK of the targeted monster. (Ability Name: Crimson Star Flight) At your End Phase, you can send this card to the graveyard; special summon it during your next Standby Phase. (Ability Name: Crimson Molting) and a good old season 2 leveled up version of him! Akakiryu of the Sacred Flame 12-Star, LIGHT Attribute [Dragon/Synchro/Effect] [3000 ATK / 2500 DEF] 1 LIGHT Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned: You can destroy all Spell and Trap Cards your opponent controls. [Ability Name: Ignite the Sacred Flame] Once per turn, if this card is targeted by your opponent's card effect (Quick Effect): you can negate and banish that card. [Ability Name: Sacred Cinder Disarmament] Once per turn, you can deduct 1000 ATK from this card to target one monster on the field; banish that target. During your next Standby Phase, this card's ATK becomes its original (printed) ATK. [Ability Name: To Sacred Ashes]
AND NOW a fun excerpt from the fic with Akakiryu because I adore fire descriptions my friends. (From Jack's POV, and you will see Beelzeus here, I be giving the enemies some OP cards too haha)
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Rain tossed her head back. A crack of lightning lit her grin.
“I am not running.”
Fire blazed to life. Orange sparks licked the air. Water hissed against flame, and steam flooded the ground. I shielded my eyes from the blaze with my forearm. The flames spurted from the earth itself and raced around the port in a circle. I shouted, “Rain!”
“No use,” Syd said. “She’s gotta be burning alive by now, and thanks to her own psychic powers.”
My brow furrowed. The way the fire had come to life was similar to a night of war several months ago. This blaze wasn’t causing destruction, though. The memory gave birth to a mad idea.
I stretched my arm towards the flames. Fire licked my fingers. Instead of raw pain, a kind warmth found me – one I had known before. I glanced out from the awning and up to the sky. The red flare reflected against the black clouds: the full glyph of the Crimson Dragon.
Rain dropped to her knees among the flames. They clung to her skin, hair, and clothes without leaving scars. Maroon marks on her pale face, shoulders, and arms pulsed with a bright, red glow like a slow heartbeat. Fangs protruded from her kind smile. Her hands clasped together. Rain said, “White Stone of Legend tunes with Horus LV8 and Exploder Dragon. With one LIGHT tuner and two monsters, I call upon the legendary power of old.”
The flames leapt from the ground and spiraled into a pillar from her place of prayer. Cinders sparkled around her, leapt towards her duel disk, and formed a white-hot rectangle. A trio of humongous green rings formed as a column towards the sky. Their color tinged red. Rain’s eyes shot open, and their irises shifted to crimson. Her whisper echoed across the bay like the shouts of thousands. “Synchro Summon: Akakiryu of the Sacred Flame.”
A tornado of pure flames ripped to life on the pier. Gold and red blended like a blazing autumn. Black clouds scattered, and rainwater evaporated. Fiery wings extended from the twister. A lengthy, skinny tail whipped from the phenomena, and the fire scattered from the dragon’s body. Akakiryu opened its mouth, revealing a bright, yellow tongue matching the startling color of its eyes.
Rain pushed to her feet, reached out her fist, and lifted her index finger. “Ability one. Upon summoning, all of your spells and traps are destroyed. Ignite the Sacred Flame!”
The blaze returned to the earth, tearing through Syd’s backline. The remaining Block Dugout and Nightmare Wheel shattered. Rain’s Blue-Eyes White Dragon was freed from its torture. Syd said, “So what? A fancy light show don’t mean nothin’. You got 3000 attack, which don’t match up. Even if it did, Beelzeus here can’t be destroyed.”
Rain extended her middle finger. “Ability two. By deducting 1000 attack from Akakiryu, I banish one monster on the field. Beelzeus is judged not fit for this world by the strength of a god.”
“Not so fast!” Syd said. “I discard Effect Veiler from my hand to negate your monster’s abilities!”
Rain’s ring finger popped up. “Ability three. Once per turn, I negate an ability that targets Akakiryu and banish the offender. Sacred Cinder Disarmament!”
Akakiryu spit a flare into the sky. It landed on the ghostly Effect Veiler, locking it in a fiery bubble. The sphere closed to crush the monster. Rain said, “Ability two continues! To Sacred Ashes!”
Beelzeus shied back from the intense heat of Akakiryu. The dragon flapped its wings forward. A pair of flame tornadoes approached Beelzeus. The twisters spun around the black dragon. Beelzeus attempted to flee the encroaching fire to no avail. The tornadoes captured Syd’s Synchro. Their ferocity enticed a pained roar from Beelzeus. Akakiryu’s attack spiraled faster before dissipating with nary a whisper.
“Shit,” Syd said, “the hell kinda card is that?”
I found the strength to stand. “A dragon who does not lose.”
“Akakiryu’s current attack is 2000,” Rain said, “equal to your remaining life points. Direct attack! Blazing Crimson Flight!”
Akakiryu unfurled its wings. A golden flare danced to the tips. The dragon’s cry deafened the quaking thunder. Akakiryu dove onto Syd and skimmed the ground, leaving the bay ablaze. His holler could barely be heard over the roar of the flames.
A slice caught my attention. Akakiryu cut down my runner and held it in his two claws. He lowered it to sit on its wheel beside Rain and curled around her. Black ashes from the destroyed monsters clung to her sweaty skin. Her criminal mark glowed with the golden reflection of Akakiryu’s light through the dirt.
Rain beamed at the glowing monster. She leapt towards its snout and wrapped her arms around it. I was taken aback. Instead of worshipper and god, she embraced Akakiryu like a daughter to a father. Much to my surprise, the dragon shut its eyes and leaned into it.
With a chuckle, I said, “Welcome home.”
--------------- From Ch. 76, "Prayer from a Heart of Roaring Flames" (Again, just a writer - image credit for header in alt text!)
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pdutogepi · 1 year
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Yu-Gi-Oh! Duel Monsters GX - Duel Box 14: Booklet Lineart 3 - Jinzo - Lord - Destiny End Dragoon - Horus the Black Flame Dragon LV4 / Horus the Black Flame Dragon LV6 - Horus the Black Flame Dragon LV8
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antihibikase-archive · 8 months
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Actually I'm still in a Yu-Gi-Oh mood and. Um
Assigned spirit partners & ace for Kurosawa and Descante.
Kurosawa : Crystal Beast Ruby Carbuncle & Crystal Beast Rainbow Dragon
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Descante : Flamvell Firedog & Horus the Black Flame Dragon LV8
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Y'know what I really like Tyrant Dragon and Horus the Black Flame Dragon. When it comes to DM era Dragon-type monsters in Yugioh, Blue-Eyes White Dragon and Red-Eyes Black Dragon dominate the conversation, and that's understandable, as they are the classics, but Tyrant Dragon and Horus have surpassed them in my heart this year as my favorites. Tyrant Dragon was likely designed to represent, y'know The Dragon, as a concept. Several of the Dragon support cards introduced in Legacy of Darkness feature Tyrant Dragon in their artwork, and to me it looks like it was designed to be the boss monster of general Dragon decks. Meanwhile, Horus came out later, but was the centerpiece of the new LV monster gimmick, and outshined the others by actually being kind of good! Horus the Black Flame Dragon LV8 is still an incredibly powerful card, but my favorite thing about it is that it not just enables a very fun aggro-lockdown strategy, it also has some absolutely beautiful artwork. Tyrant Dragon is a classic dragon with all the essential characteristics, which is great, but what's also great is Horus, with its design applying Ancient Egyptian imagery and visual styles to the anatomy of a more European-styled Dragon, and the result looks fantastic. It helps that they're both Fire attribute too!
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stunsetblvd · 5 months
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My New Year's Resolution
My New Year's resolution is to finally put some words to paper. Maybe maintain this blog a little bit, and update it with some things I'm doing online.
For a little context, today is the 18th of December in 2023. I'm trying to get a head start on all the resolution stuff. More importantly, I finally have some free time to myself after some particularly busy months.
Now to get to the actual meat and potatoes: For the past week and a half, I've been nostalgia-ing over some of my old YuGiOh cards. I recently found out about a format that people play called GOAT format, named so both because it is regarded as the golden age of YuGiOh, and for the popularity and power of the card Scapegoat.
Only cards up to a certain set are allowed to be played, meaning all the power and speed of the newer cards isn't really in the game yet. The first real banlist also hadn't been established yet, so you still get to use cards like Pot of Greed. Most importantly though, I already have a lot of the cards.
I have enough cards to almost fully make the current most competitive deck, or I could split them and sort of make two decks that I could supplement with newer cards. I liked that much better and now have two decks that I hope to bust out some time when I have interested friends over.
The decks are based around the LV cards; Armed Dragon LV7, and Horus the Black Flame Dragon LV8.
They're all sleeved up and ready to go; I'm really looking forward to trying them out. One decklist is a little more faithful to the time, and the other has some newer, but hopefully weaker cards added. We'll see who comes out on top!
Just a short post for now, but it seems like a good start.
Current WPM: ~70
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kamenstrikerace · 9 months
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The Black Flame Deity is back!!
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magpiejay1234 · 9 months
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Today's V-Jump reveal is new Horus cards, this time a retrain of the LV8 Horus, and a Field Spell.
Tomorrow will likely be Duel Terminal stuff.
Edit:
The translation is here.
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yugiohcardsdaily · 6 years
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Horus the Black Flame Dragon LV8
“Cannot be Normal Summoned/Set. Must be Special Summoned by ‘Horus the Black Flame Dragon LV6′, and cannot be Special Summoned by other ways. During either player’s turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.”
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ygoreviews · 7 years
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Horus the Black Flame Dragon LV8 ———————————————— Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect. ———————————————— Can Be Found In: Soul of the Duelist (SOD-EN008), Elemental Energy: Special Edition  (EEN-ENSE1), Dark Revelation Volume 3 (DR3-EN008), Legendary Collection 3: Yugi's World Mega Pack (LCYW-EN199), Duelist League 17 (DL17-EN007)
There are many methods to assure our victory beyond staying aggresive. One of these routes is to negate effects, assuring the opponent wastes resources as well restricting their options. This is a common defensive option to deal with the opponent's turn as their setups and best summons are countered before is too late, giving us the upper hand once our turn starts over. However, some strategies goes a step further and tries to block as many cards as possible, completely shutting down entire groups of cards or even whole Decks with their mere pressence.
"Horus the Black Flame Dragon LV8" is the most famous of the LV series to the point of reaching a competitive status during its glory days, and still is a fearsome creature to face against. "LV8" is a nomi monster requiring the assistance of "Horus the Black Flame Dragon LV6" to be summoned from our hand or Deck, which needs to defeat a monster to turn into their final form once the turn ends. "Horus" has a single yet completely dominant effect which allow us to negate the activation of Spell Cards, not completely restricting the usage but rather allow us to choose which cards to negate. So in other words, "Horus" main objective is to completely forbid the opponent from using their Spell Cards, and with the assistance of a few other cards we're capable to create an absolute lockdown on the opponent's Deck.
The summoning of "LV8" is far easier than might look, capable to bring its dominant effect far before the opponent is able to play any Spell Cards. Although "Horus the Black Flame Dragon LV6" can be brought to the field with their base form "Horus the Black Flame Dragon LV4", "LV6" has no restrictions whatsoever to allow us to Tribute Summon it with cheap materials like Frogs or cheap summons like "Jester Confit". Not only that, but as a Dragon gains further assistance from cards like "Red-Eyes Darkness Metal Dragon" and "Hieratic Dragon King of Atum", and able to be easily revived afterwards gives us further opportunities to summon "LV8" as well the possibility to gather several copies on our field. With "LV6" having a protection against Spells the chances to defeat a monster in battle increases with further assistance of cards like "Enemy Controller" and "Shrink" dealing with strong enemies, but we can instead completely skip ahead and use "Level Up!" to summon "LV8" without risking our Battle Phase.
With the ability to negate any Spells' activation during any turn and of our choice, "LV8" will shut down all Spell Cards the opponent tries to play against us. Several staple cards like "Raigeki" and "Pot of Desires" as well important cards depending of the Deck's theme will become completely unusable as long "Horus" stays on our field. We can go a step further and shut down other cards to further limit the opponent's options, like "Royal Decree" negating all Trap Cards, cards like "Effect Veiler" and "Ash Blossom & Joyous Spring" stopping certain monster effects, or "Fossil Dyna Pachycephalo" restricting Special Summons after the arrival of "LV8". Keep on mind that "Horus" won't negate Spell Cards that stayed active before its arrival like the case of Field Spells or Pendulum Monsters, so either try to have some removal effects or assure the opponent doesn't get a chance to use their abilities.
When comes to running a Deck arround the LV archetype, "Horus the Black Flame Dragon LV8" becomes the primary choice to lead Duels with. It is with obvious reasons, as with a simple summoning condition and the ability to shut down the opponent's Spell Cards is a fearsome creature to face against. Even if the return of "Imperial Order" made it lost its luster due being a far easier card to play with, "Horus" freely allow us to play our Spell Cards along other effects further restricting the opponent's options. If anything the prominence of monster effects over Spell Cards in several Decks made negating the latter less efficient on the long run, but with the several effects and summoning tools "Horus" can easily play along allows it to create a lockdown strategy with a powerful LV monster leading the way through.
Personal Rating: A
+ Negates the activation of Spell Cards of our choice + Easy to summon + Several effects to work along and further restrict the opponent's options
- Relies on other cards for its summon - Spell Cards lost prevalence over Effect Monsters - "Imperial Order" might be a simpler option to deal with Spell Cards
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trident-dragion · 2 years
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Live and Learn
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ladiesguy1122 · 3 years
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There Will Always Be That Special Part Of Egypt That I Find Interesting & Portions Of This Include Monsters In Yu-Gi-Oh! Like Horus The Black Flame Dragon (LV8) That Are Egyptian Related In Their Own Way. #theme #collage #egyptian #artifacts #yugioh #fire #dragon #horustheblackflamedragonlv8 #interests https://www.instagram.com/p/CJIZnH6jlLI/?igshid=1fw9gw1ny5ayi
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blue-scorpion-king · 7 years
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"The Blue Scorpion King That Duels"
//An new crossover update for you all, which involves the ever popular card games, Duel Monsters, from Yu-Gi-Oh, and Vanguard, from well, Vanguard. ovo This is random, but needed since the Bagklock Universe has Nether-Soul monsters, which are brought to life Duel Monsters, with an random spell/trap, Bakugans, and Medabots by an eclipse AND the second AKIRA impact in 2035, that happened at the same time, 10 years ago from 2045. But, Vanguard monsters were not brought to life, thank The God-Empress. Also, there are harmful Duel Monster holograms (YuGiOh!), harmful Vanguard monster holograms, & harmful Bakugan to watch out in the Bagklock Universe. =Along with fighting and his other hobbies, like electronic and other games, Duel Monsters & Vanguard are 2 of his favorites, ever since the 2000's, where he can get to play when the game of Duel Monsters were much simpler, while Vanguard was much later. But, even with an 5 year gap of not playing Duel Monsters & Vanguard, from 2040 to almost the fourth quarter of 2045, Earl has caught up with the times, especially with his 8 decks, not just 1.= =-Earl's 4 Duel Monsters Decks: 1) Phantom Beasts {Beast-Warriors/Machines}, plus Red-Eyes B. Dragon, Red-Eyes Darkness Dragon, Red-Eyes Darkness Metal Dragon, and Red-Eyes Black Metal Dragon, with Synchro, XYZ, and Pendulum monsters. 2) Pot of Duality, Mystical Space Typhoon, Shard of Greed, Raigeki, Swords of Revealing Light, Supply Squad, & Metalmorph. & 3) Mind Crush, Wiretap, Trap Stun, Torrential Tribute, Call of the Haunted, Breakthrough Skill, Solemn Warning, Compulsory Evacuation Device, Dimensional Prison, Mirror Force, and Bottomless Trap Hole. 1) Noble Knight {Warriors}, plus Number 101: Silent Honor ARK, Blue-Eyes White Dragon, Blue-Eyes Ultimate Dragon, and Blue-Eyes Shining Dragon, with Synchro, XYZ, and Pendulum monsters. 2) Pot of Duality, Mystical Space Typhoon, Shard of Greed, Raigeki, Swords of Revealing Light, and Supply Squad. & 3) Mind Crush, Wiretap, Trap Stun, Torrential Tribute, Call of the Haunted, Breakthrough Skill, Solemn Warning, Compulsory Evacuation Device, Dimensional Prison, Mirror Force, and Bottomless Trap Hole. 1) Vendread {Zombies}, plus Spirit Reaper, Exodia Necross, Exodia the Forbidden One, and The Legendary Exodia Incarnate, with Synchro, XYZ, and Pendulum monsters. 2) Pot of Duality, Mystical Space Typhoon, Shard of Greed, Raigeki, Swords of Revealing Light, Supply Squad, and Contract with Exodia. & 3) Mind Crush, Wiretap, Trap Stun, Torrential Tribute, Call of the Haunted, Breakthrough Skill, Solemn Warning, Compulsory Evacuation Device, Dimensional Prison, Mirror Force, and Bottomless Trap Hole. And-1) Crystal Beast {Beasts}, plus Horus' Servant and Horus The Black Flame Dragon LV4 to LV8, with Synchro, XYZ, and Pendulum monsters. 2) Pot of Duality, Mystical Space Typhoon, Shard of Greed, Raigeki, Swords of Revealing Light, and Supply Squad. & 3) Mind Crush, Wiretap, Trap Stun, Torrential Tribute, Call of the Haunted, Breakthrough Skill, Compulsory Evacuation Device, Dimensional Prison, Mirror Force, Bottomless Trap Hole, and Royal Decree. =-Earl's 4 Vanguard Clan Decks: 1} Granblue Clan of the nation of Magallanica. 2} Nova Grappler Clan of the nation of Star Gate. 3} Dark Irregulars Clan of the nation of Dark Zone. & 4} Kagero Clan of the nation of Dragon Empire. ~The Bat~
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magpiejay1234 · 1 year
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https://yu-gi-oh.jp/news_detail.php?page=details&&id=1626
https://ygorganization.com/something2dance2/
https://yugioh-starlight.com/archives/57622498.html
Today’s V-Jump reveals feature new Horus support.
No, not new Horus the Black Flame Dragon support. We have an all new “Horus” archetype that is based on Horus the Black Flame Dragon LV8, that supports pre-existing Horus cards. It is weird. Big day for Daigo Sorano fans though.
With this batch, we are only missing a Level 8 LIGHT Horus now.
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There are:
**5 Monster Card slots
**4 Spell Card slots
**2 Trap Card slots
between this batch, and Visas stuff. If this is our big archetypal support of the set (it seems to be that way), these slots should be for the remaining animé legacy themes. So one theme will likely have only one Main Deck monster.
The October main set reveal should be next week now.
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I guess the next we will be The Creator archetype, and a dedicated Deck for Spirit of the Pharaoh. After that, we can move on to rest of Series 3 cover cards, and title cards.
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yugiohcardsdaily · 3 years
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Posted Cards Master Post - 15
March 2018
Hardened Armed Dragon
Winged Kuriboh
Winged Kuriboh LV9
Winged Kuriboh LV10
Transcendent Wings
The Flute of Summoning Kuriboh
Ultimate Insect LV1
Ultimate Insect LV3
Ultimate Insect LV5
Ultimate Insect LV7
Dark Mimic LV1
Dark Mimic LV3
Mystic Swordsman LV2
Mystic Swordsman LV4
Mystic Swordsman LV6
Silent Swordsman
Silent Swordsman LV3
Silent Magician LV4
Silent Magician LV8
Silent Paladin
Silent Burning
Silent Sword Slash
Horus the Black Flame Dragon LV4
Horus the Black Flame Dragon LV6
Horus the Black Flame Dragon LV8
Dark Horus
Metaphys Horus
Horus' Servant
Dark Lucius LV4
Dark Lucius LV6
Dark Lucius LV8
April 2018
Ra's Disciple
Silent Swordsman LV7
Stardust Dragon
Red Dragon Archfiend
Black Rose Dragon
Black-Winged Dragon
Power Tool Dragon
Life Stream Dragon
Aroma Jar
Aromage Bergamot
Aromage Cananga
Aromage Jasmine
Aromage Rosemary
Aromaseraphy Angelica
Aromaseraphy Jasmine (Japanese)
Aromaseraphy Rosemary
Dried Winds
Humid Winds
Beiige, Vanguard of Dark World
Broww, Huntsman of Dark World
Brron, Mad King of Dark World
Ceruli, Guru of Dark World
Dark World Brainwashing
Dark World Dealings
Dark World Grimoire
Dark World Lightning
Gateway to Dark World
Goldd, Wu-Lord of Dark World
Grapha, Dragon Lord of Dark World
Gren, Tactician of Dark World
Kahkki, Guerilla of Dark World
Latinum, Exarch of Dark World
Lucent, Netherlord of Dark World
Reign-Beaux, Overlord of Dark World
Snoww, Unlight of Dark World
The Forces of Darkness
Zure, Knight of Dark World
Ghostrick Alucard
Ghostrick Angel of Mischief
Ghostrick-Go-Round
Ghostrick Break
Ghostrick Doll
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ygoreviews · 7 years
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Blazing Hiita ———————————————— Once per turn, you can Tribute 1 FIRE monster (except this card) to Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field. ———————————————— Can Be Found In: Dark Revelation Volume 4 (DR04-EN208), Enemy of Justice (EOJ-EN028)
Tributing monsters to obtain certain outcomes can be a rough condition unless with the proper management. While might seem that we need to spend vital monsters to activate certain effects, there's plenty of mechanics that allow us to use cheap summons to obtain results while avoiding big losses. An effect which requires tributing monsters is not that different to managing materials for bigger summons, and under the right build we can easily achieve such abilities with ease while avoiding any severe drawbacks.
"Blazing Hiita" belongs to a group of adult Charmers which all of them share the same ability. These monsters allow us to tribute a monster of certain Attribute to Special Summon another from our hand, which in the case of "Hiita" is arround FIRE creatures. However, while this ability can be used each turn to obtain big creatures by a fair trade, if "Blazing Hiita" leaves the field all monsters summoned by her ability will be destroyed. This effect might seem not only costy but also riskful due how weak "Hiita" will be in most circumstances, but compared to the rest of Charmers of this series "Blazing Hiita" has some powerful benefits despite her frail stats and effect.
This version of "Hiita" might not win many fights, but on the bright side has some solid support to be on the board as soon as possible. "Summoner Monk" can easily bring her out from the Deck, and although will be unable to attack we can be ready to use her effect immediately. The Trap Card "Unpossessed" doesn't ignore "Hiita" despite not being officialy a Charmer, and when a non-FIRE monster is defeated we can summon her from the Deck. A "Hiita" in the Graveyard won't be less prevalent thanks to "Limit Reverse" and other revival effects, easily bringing her right when we have the right monsters to tribute and/or Special Summon with.
While the effect of this group of Charmers has some clear flaws, "Hiita" in particular has the biggest benefits in comparison. Is really not that difficult to obtain a FIRE monster to tribute for this ability, going from early game bringing a monster like "Inari Fire", using Pendulum Monsters we can recycle each turn by working with each other, to "Rekindling" filling the board with enough FIRE monsters to tribute with "Hiita". While "Hiita" is not a difficult monster to take down there are some basic methods to avoid destroying all the summoned monsters by her effect, like using "Book of Moon" to be turned face-down and reset her effect or use her as Xyz material since won't count as leaving the field. But if even in the end "Hiita" leaves the field by any cause depending of the FIRE monsters we brought with her assistance the outcome might not be that severe, as creatures such as "Fire King High Avatar Garunix" and "Sacred Phoenix of Nephthys" will return next turn with a mass removal effect. Otherwise, try to summon "Horus the Black Flame Dragon LV6" so can defeat a monster and bring its "LV8" counterpart right away, not only avoiding "Hiita" from destroying it by her effect but also allow us to shut down Spell Cards the opponent might try to play.
"Blazing Hiita" is in a very interesting position when compared to the rest of adult Charmers. While might not have powerful mechanics to obtain tributes like "Scapegoat" or Frogs on their respective Attributes, many of the monsters she can summon can take advantage of being destroyed by "Hiita" if something bad happens during a Duel. But even though Fire Kings and "Sacred Phoenix of Nephtys" can easily work along a constantly present "Hiita" despite the risks involved, there are some very simple methods to completely avoid the biggest negative of this Charmer. "Blazing Hiita" is clearly overshadowed by many other Special Summoning methods which either are cheaper or more effective without any drawbacks involved, but on the bright side has some solid tools to obtain huge monsters and even take some advantages of her shortcomings.
Personal Rating: C
+ Allow us to tribute a FIRE monster to summon another from our hand + Well supported in various aspects + Basic methods to avoid her flaws including monsters taking advantage of being destroyed
- If leaves the field all monsters summoned by her effect will be destroyed - Overshadowed by simpler and/or more effective Special Summon options - Low stats
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