rip gambit you will be missed 😔
Don't even know what to say tbh.
For those that don't know, the big State of the Game article came out detailing incoming changes and adjustments and all the big stuff. Gambit was mentioned! But at what cost. Basically, they are ceasing any kind of support for Gambit. What we have now is what it is. We will get the Dreaming City map back in TFS and they will add Shadow Legion and Lucent Hive as enemy factions in TFS. That's all.
Full text:
As many of you have noticed, we’ve been quiet on Gambit since last year’s overhaul that launched alongside The Witch Queen. In that revamp, the team made significant changes across five categories in Gambit: core activity fundamentals, Primeval tuning, invasions, ammo economy, and rewards. Unfortunately, these updates didn’t move the needle for player engagement. Although we know our Gambit fans mostly care about new or returning maps, this is an area of the game with lower engagement that would take resources away from more popular parts of the game to shore up.
While we don’t have plans to dedicate more resources to significantly transform Gambit, we do have a few updates planned for the year of The Final Shape. These include porting the Cathedral of Scars map and its beautiful Dreaming City setting into the latest version of Destiny 2, as well as adding the Shadow Legion and Lucent Hive enemy types.
I don't know how to tell you this Bungie, but the reason "engagement is low" in Gambit is because Gambit sucks. Ever since half of it was removed with DCV, it just sucked. It has no variety, the gameplay is largely busted, it's not sufficiently updated, ammo changes suck, invasion cycle sucks (why is the enemy even getting a portal when their Primeval is at 5% health and the other team is still in mote collecting phase is beyond me), there are no cool armour sets to chase (just look at Iron Banner and Trials stuff, imagine dedicated cosmetics) and finally there are simply no weapons that are worth anything. Both Vanguard and Crucible have more weapons and also adept versions. There is zero reason to go into Gambit without major changes to Gambit. And now with the further changes to how playlists and challenges will work, there will be even less reason to go into Gambit. Observe:
Before then, we’re making Gambit entirely optional to maximize your rewards unless you’re looking for a piece of gear that’s specific to the mode. Gambit will continue to serve as a source of Exotic engrams via weekly challenges, though as we mentioned above, you’ll be able to complete all your weekly challenges in any ritual you’d like starting in Season 22. If you want to stick to Vanguard or Crucible challenges without touching Gambit, now you can.
We’re also reducing the number of Gambit-specific Seasonal Challenges starting in Season 22, so players won’t need to bank motes to be able to earn that big purse of Bright Dust for completing nearly every challenge in the Season. Finally, we’re adding Fireteam Matchmaking to Gambit next Season, which will replace the Freelance node and should result in faster, better matchmaking by combining both Gambit playlists. We’ll keep an eye on reception and player engagement after these additions take place, and we hope you’ll visit ‘ol Drifter next Season to get your hands on his new Void Machine Gun.
Ngl, but I don't think anyone besides like a total of 6 people will play Gambit next season. The incentive to go in there is completely removed. You won't even have to go in there for pinnacles or for challenges. The Void Machine Gun will not be enough of an incentive because the chance of that gun being better than two recently available craftable Void Machine Guns (Commemoration and Retrofit Escapade) is very low. And besides, once you get it at the end of your first match, you can leave Gambit forever.
This is the feedback loop that just reinforces the idea that people don't like Gambit. And I mean. Who would at this point. I'm pretty sure that if Crucible had stayed the same as it was at the start of Beyond Light, engagement would be low there too. But you know. Crucible has received major updates pretty much every season since with multiple new modes, several Trials overhauls, Iron Banner overhaul, competitive overhaul, new armours and weapons added and YES, even new maps. God forbid even 5% of these resources went into Gambit.
Anyway, this is the whole section about Gambit in 6500 words. It's basically a "you guys aren't playing this so we're doing the bare minimum of keeping it in the game as is, no new work will be done on it ever." Thanks I guess.
And for the record, something I also added while having a rant in my discord, I want to make it clear that I don't want anyone to spiral into a Bungie hate train. Even for this. I understand perfectly well what's the community attitude towards Gambit and what it's been for years now. People just don't like it and they're not incentivised to like it and they're actively encouraged to hate it. Spending resources into a game mode on the hope that maybe you can change people's minds would be insanity. Like, the amount of change Gambit would need to MAYBE start appealing to gamers would be beyond any reasonable time and resources Bungie can put in. And if you could guarantee that people would love and play Gambit then, fine. But you can't. Most likely, even if major changes happened, people would still just do their weekly stuff and bail. It's simply not worth it. In order for people to like it, it needs to be completely and thoroughly overhauled in a way that would need more time and effort than the entire Light subclass overhaul and it's just not a reasonable expectation, nor is it guaranteed to work. So I get it.
I'm still disappointed and annoyed about it because I believe it wasn't given a fair chance at all. I also know how good it can be and how Gambit Prime could've been improved upon over the years if they tried. Instead, it got removed and that was honestly the death sentence for Gambit. It's unfortunate. It's my favourite game mode that could've been so much better was it given even a fraction of attention of Crucible.
I'll still be playing it. You will find me in the Gambit queue waiting for 2 hours to find 7 other lunatics to play with, don't worry about it. But I'm absolutely incredibly sad about them being basically forced to axe the potential of the whole game mode that is incredibly creative and fits with the type of game Destiny is perfectly.
There's other interesting stuff in the article and some upcoming really cool improvements and changes to the game. But if you're a fan of Gambit in any capacity, this is a death certificate for the mode. I suggest coming to terms with it quickly because Bungie changing their minds about this is highly unlikely.
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been paying more attention to my r sounds in french lately and while i do default to the voiced uvular fricative /ʁ/ most of the time, in intervocalic contexts i'm doing what i'm pretty sure is a voiced uvular approximant /ʁ̞/ maybe half the time? i wasn't sure if it was a tap/flap or an approximant, but it does sound a lot like the audio clip for the approximant, and apparently the approximant is often an allophone for the fricative, while the tap/flap is an allophone for the trill (which makes sense since a tap/flap is basically an abbreviated trill), and i don't really do uvular trills in speech.
the fricative has always been difficult for me and at this point i doubt it will get much easier than it is now. it makes sense that as i learned to speak faster i would end up producing the approximant in at least some contexts, and i suppose that it makes sense that the main context in which that happens is intervocalic, since approximants are kind of like if you took a fricative halfway to being a vowel.
the reason i've been thinking about this lately is i've been listening to a lot of stromae and his r sounds keep jumping out at me. i mentioned in some tags the other day his r sounds in bonne journée (skip to 1:24):
Si l'bonheur [tap/flap?] des autres [elided] te rend [trill] malheureux [trill]
C'est qu't'es un rageux [tap/flap?]
Si l'malheur [trill?] des autres [elided] te rend [trill] heureux [approximant??]
C'est qu't'es un rageux [tap/flap?]
that sound in heureux in the third line is really interesting because he pronounces that exact word (within the word malheureux) two lines before, but there he's clearly trilling the r, and here he is not, and it doesn't sound like a tap or flap to me either! it sounds like an approximant!
he does do the uvular fricative as well...specifically in consonant clusters (also in variation with trills) (skip to 1:37):
Tu profites [fricative] jamais vraiment [trill?] de ce moment présent [fricative]
En fait t'es juste dépressif [fricative]
elsewhere in the song he seems to trill a lot of consonant cluster rs, so i think it may also be a function of syllables/second - in these two lines he's going really fast, and possibly fricatives are faster to pronounce than trills? they certainly are for me, but i'm not sure if that's because i'm not a native speaker or because of some fundamental property of trilling.
between a vowel and a consonant he's sometimes doing a trill and sometimes something else, i think an approximant but it might be a fricative. hell, maybe it's a tap/flap. (rs in this context are fairly difficult for me to distinguish with any accuracy if they're not trills or really emphasized fricatives, so fuck if i know.)
ultimately i think he (at least in song) trills every r possible and resorts to (not consciously, obviously) one of the other options when necessary. i am nowhere near that proficient at uvular trills and can pretty much only do them on extended notes (because they take extra time for me to pronounce) and on higher pitches for some reason. i'd love to learn the uvular tap/flap, and it's probably the fastest of all the options (citation needed but it feels right lol), so maybe a year from now, when my speaking speed has increased another incremental amount, i'll notice that i've started spontaneously producing those as well. i live in hope.
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[Image description: A colored digital drawing of Mafuyu Asahina from Project Sekai: Colorful Stage. She is in three-fourths view facing the left, sitting down with her hands in her lap and her legs dangling. She glances to the side with an expressionless face, a shadow cast over her eyes. She is wearing the Rose Cage costume in dark blue, which consists of a knee-length white blouse dress adorned with frills, lace details, and many buckle accessories. On the side of the dress is a long, dark blue frilly fabric with small gold stars on it that nearly touches the ground; at the end of it hangs a gold crescent moon. The background is a dull gradient of lavender to grey. End image description.]
Go girl give us nothing!!!!!!
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WIP H A I R update: On the home stretch but currently having a massive fit because -
While I have figured out how to get animations out for bodies (means I could test weight painting IN blender without jumping in and out of the game - muh workflow) - I cannot fathom for the life me how to get the hair dangle meshes exported. I have tried exporting the hair, then exporting 'with rig'. No dice. I have tried exporting it as a multimesh with a whole HEAD + rigs. No dice. I have tried exporting a whole goddamn NPC WITH HEAD + RIGS. NO. DICE. I always get some bone refusal error -
I have done this on both Wolvenkit builds (stable + nightly). This goes not only for npcs but other hair. Sometimes it's a different bone. I haven't exactly tested EVERY hair for exporting but ... christ is this a bug or am I doing something dumb? why is everyone so secretive about hair modding can someone just tell me how to get the dangles out. Yeah I've read the dangle bones tutorial. It only talks about getting shirt dangles out for a hair, not like ... actual. Hair. I don't even want to use them I just want them for a reference. Also possibly so I can look at UUH4V.
Texture weirdness. But I know the problem is something to do with how what I've made is being processed, because the overly bright stuff here is a basegame mesh I used to fill out a section (or maybe it's supposed to be that bright). Or could possibly be me botching something in custom back-faces (switching back to _doubled to see about that one). That one is still very puzzling to me given all the UV's are mapped to the same stuff, using the same material - looks completely fine in blender (as usual). The UV mapping method may be a bit structurally different though but I don't see how this would cause such a major difference? Could be I did dumb stuff with Hair Tools though, I'll get back to you on that one.
throwing this out into the void cause I'm exhausted someone just tell me how to extract dangles 😭
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So how's things been? Hope the wrist is better. Damn this feels like getting an old friend back
been good! had a few health scares (currently dealing with skin cancer, but knew that was coming with my family history 😂), and had to cut a few toxic ppl out of my life, but the overall vibes have been p damn good and are still trending upwards ✊😌
also my kid is almost 11 now, because what is time 😳
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