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#jim morrsion
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James Douglas Morrison.
Poet. Singer. Songwriter. Filmmaker.
December 08, 1943 - July 03, 1971
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5dollarpear · 8 months
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The Doors - L.A Woman
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When it comes to the endless discussion of what may or may not be, the objective "best albums" of an artist's discography. I usually spend my time prolongedly at the sidelines. I very much like to make arguments on more subjective terms. L.A. Woman is not my favorite Doors album. That would probably be Morrison Hotel. However, every now and then. I feel unexpectedly strongly about an album, for no consistent reason, I can't think any differently about how much better one album is than another. L.A. Woman is one of those albums.
The doors we hear on this album are virtually indistinguishable from their 1967 counterparts. At that point, it wasn't as much about the music. The band and, in particular, lead singer jim morrsion are the most human they have ever been on record. But with that, humanity comes hand in hand with a great deal of distress. Jim morrsion sounds just that, distressed. So much so you can hear it in almost every single word. Guitarist robbie Krieger and keyboardist ray manzarek's musical mutualism is the most tight on this album. As opposed to their undeniably brilliant but messy debut in 1967. They are able to give each other time to breathe. The blues rock styling of the songs serves as a perfect vessel for some of the best solos of the band's career. Even morrsion poetry, which could be overbearing at times on previous albums, is kept firmly on the ground. And almost never does it take you out of the experience.
Even in a discography full to bursting with brilliant musical ideas and concepts. The Doors managed to deliver an album that, even contemporarily, is the perfect swan song for morrsion. Himself a deeply flawed man on the brink of an untimely end. It is also by pure coincidence, a masterpiece in its own uniqueness...
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old-memoria · 4 years
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Which 60-70s rock community do you belong to? take it easy, baby 🌈
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doorsiana · 4 years
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dcllsteak · 5 years
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“...the future is going to become increasingly mechanized, computerized (as you call it), and i don’t think there’s any turning back. it’s just figuring out a way to survive and thrive in that kind of society. and i don’t think there’s any chance of going back.”
Jim Morrison interview, 1970
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jackdawyt · 5 years
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Most of you will have heard about this recent article by Jason Schreier as he comments on the current state of BioWare, Anthemand the next Dragon Age game's development. I'm glossing over the whole 'Anthem is a mess' narrative, and jumping straight to the important juicy Dragon Age news.
So, without further ado, it's imperative that we just jump straight into this story from the very start! So let's crack on with it!
The production on Dragon Age 4 {title still not announced} reportedly started in 2017, under the leadership of Mark Darrah and veteran Dragon Age creative director Mike Laidlaw.
With the departure of studio general manager Aaron Flynn and Anthem in a desperate state, Darrah was parachuted into theAnthem team as executive producer.
This iteration of Dragon Age 4 was code-named Joplin, and those who were working on it have stated that they were excited by creative director Mike Laidlaw’s vision for the project.
The project was named after Janis Joplin as the game aims to be revolutionary for the Role-Playing Game genre, proving to be a landmark on the franchise.
The next Dragon Age will also be the fourth installment in the series following in the same vein as Janis Joplin and her massive success with her fourth album launch, BioWare felt inspired to name the project after Janis' achievements.
However, Anthem received flack, by October, it was on fire. BioWare had decided to make some massive changes.
That summer, studio general manager Aaryn Flynn departed, to be replaced by a returning Casey Hudson.
As part of this process, the studio canceled Joplin. Laidlaw quit shortly afterward, and BioWare restarted Dragon Age 4 with a tiny team under the code name 'Morrison'.
The code name Morrison is a call back to Jim Morrison, a legendary American songwriter renowned for being an influential front-man in rock history. He went on to create the rock band - The Doors.
This is what was meant when we heard the news that the next Dragon Age project had been 'rebooted', the fact that Laidlaw left, with his creative vision.
Morrison is seemingly what remains of the skeleton team working on Dragon Age 4, the likes of Patrick Weekes, John Epler, Mark Darrah, Nick Thornborrow, etc. Each of these developers are Dragon Age franchise veterans.
Meanwhile, the studio moved the bulk of Dragon Age 4’s developers to Anthem, which needed all of the company’s resources if it was going to hit the ship date that EA was demanding.
One big change that’s already been enacted at BioWare is a new technology strategy.
Developers still at the studio say that under Casey Hudson, rather than start from scratch yet again, the next Dragon Age will be built on Anthem’s codebase.
BioWare have stated that they will share more on what this means for the game in the near future.
Parts of 'sharing Anthem's codebase' mean that BioWare will avoid throwing out huge amounts of work developers put into adapting Frostbite.
Jason Schereir has confirmed on Reddit that we'll be getting an updated news story hopefully this week regarding Dragon Age 4 in the near future.
Of course, you're already in the right place when the second that information drops, which should be this week!
Okay so opinion time!
The fact that Dragon Age was pushed aside for the likes of Anthem is upsetting to all BioWare fans, however, I feel this isn't the most pressing news to be alarmed about.
Regarding the whole, Dragon Age 4 will share the same codebase as Anthem, all this means is that the next Dragon Age will build on the existing tech used for Anthem. This is exactly what I mentioned in my previous video, the idea that sharing resources on the Frostbite Engine would be handy for BioWare given the trouble with the Frostbite engine.
Sharing the same codebase is in no way, shape or form declaring that the next Dragon Age game will be multiplayer, we already know that their working on a separate multiplayer feature for the game, as they've hired a new, side team to embark on that task alongside the development of the main game.
How I envision Dragon Age 4 basing it's codebase on Anthem's is simply by using it's most upgraded presets within the Frostbite engine as BioWare have constantly innovated it with three previous games, each systematically adding and changing mechanics within the software.
Dragon Age: Inquisition layered the foundations for their first role-playing game in the Frostbite engine, Mass Effect Andromedastretched out the engine with larger maps and fast vehicle usage, and Anthem innovated with it's flying mechanics with a streamed-in world.
I've seen a lot of people worried about using Anthem's codebase and what could this mean, and by a lot of people I mean Reddit. One particular comment I noted said, why don't BioWare just use the same codebase as Dragon Age: Inquisition since that was the previous RPG title that the team is most comfortable with.
Well, if you think about it, the codebase for Inquisition is at least 5 years old now, and not to mention a large part of that games was brought down due to previous game-generation limitations, as Inquisition released on both PS3 and Xbox 360. It's probably a super outdated preset on the Frostbite engine, whereas Anthem's codebase is higher tech, more developed and not to mention super recent.
It makes sense for Dragon Age 4 to share the same codebase and resources as Anthem, this is in no way saying that the next Dragon Age is going to be stickily multiplayer, it's just an improvement regarding the tech of the Frostbite engine.
I feel a lot of these confessed mistakes for Anthem's developments show an optimistic light for the next Dragon Age game, BioWare are embracing their mistakes once more, this time with Anthem and BioWare's A team.
They've learned throughout the course of creating three games on the Frostbite engine, each from scratch is a very hard thing to do. So instead, they've decided only now for the next Dragon Age, they're going to share the presets from their most recent, previous title.
This is exactly the same situation as how Fallout 4 is built upon Skyrim's engine, they ported the presets of their tech for Skyrim into a next generation level of the Creation Engine and then began creating Fallout 4. If anything, I see this as a positive, it shows that BioWare have learned how chaotic the Frostbite engine is, and now they've decided to make their lives easier, they can actually speed up development on new projects because they'll have a template and needn't start from scratch.
And judging my Anthem's latest tech within the engine, the gameplay is super fun, the world is streamed in and allows for tight flight controls whilst looking beautiful all at the same time. I've made a video literally explaining the Frostbite engine's developments with Anthem, and how they pave the way for Dragon Age 4.
Using previous games as build templates just sounds like a typical games design motto, I feel perhaps this gets bad press because Anthem wasn't a BioWare epic and it's an always online multiplayer experience, however, the motivation is still the same.
Moving on, It's disheartening to see that BioWare have responded with an underwhelming, lacking reply which attempts to throw shade at the likes of Jason Schreier who're just showcasing the mistakes of Anthem, so BioWare can learn.
It's almost hypercritical, it's like we, as a studio can call our games a mistake, but how dare you point out the flaws and call it journalism.
To nip this in the bud, I feel like there are two teams within BioWare, the sympathetic developers who deeply love their games, and will actually come out and say when something went wrong, as noted by Jason's sources.
And then there's the EA side in BioWare, who're conflicted against them, controlling every word from the studio and not accepting room for growth or improvement.
We can see from Jason's article that plenty of the BioWare developers have spoke out, regarding the studio and Anthem's developments, there not all EA puppets. So, there's seemingly a few decent bunch in the studio who care for sharing the studio's current state to the public.
Trying to end this positively, the fact that the next Dragon Age has been 'rebooted' shows that the studio hasn't given up on this franchise, that there trying to work it out in the best way possible, that they will give the game it's due time and care. And lets not forget the masterminds working on the project as mentioned before!
If the title had merely been a failure without Mike Laidlaw's vision, they'd have given up on the game, but no, there's still hope for the future of this franchise. They've found a way to reboot the project, following a different vision and seemingly unique enough to be given a new project title.
It doesn't seem like it'll be that long before we hear what this could potential mean, and how the next Dragon Age as been rebooted, examining what the differences are between project Joplin and Morrison.
Sheer speculation on my part, but other than Jason delving into when we'll hear from Dragon Age next, I feel he could have a bigger story on the horizon.
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artistjojo1228 · 5 years
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Rock and Roll Storytime #2: The Ballad of Janis and Jim
First off, I love talking about the 27 Club, even if I’m not outright superstitious about it. Second, I absolutely could NOT resist making a Beatles reference in the title. 
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In any case, this story is about the tragically-hip (pun intended) Janis Joplin and Jim Morrsion, and the one time they actually met up. 
It was apparently their manager, Paul Rothschild’s, idea. Those of you who’ve ever tried to imagine “Rock-and-Roll Heaven” probably have an idea of what I’m getting at: What if two of the biggest Rock stars of the time met up? Some of you are probably already imagining some grandiose collaboration that’s probably been hidden in a vault for some fifty years now.
Spoiler alert: that collaboration was never meant to be. 
Now, Paul had specifically told Janis and Jim to show up sober, which both of them did. By all accounts, things started out smoothly: Janis, like a lot of us modern-day fangirls, was infatuated by Jim, whilst Jim was intrigued by Janis’s free-spirited personality. 
As the night progressed though, and as the two got increasingly drunk, things went increasingly downhill. While Janis was pretty cool, even while drunk, Jim, even according to his own manager, would turn into an absolute asshole when drunk, and as his behavior worsened, Janis’ infatuation with him lessened. 
Eventually, she decided she’d had enough, and like many of us would, decided to go home. Well, Jim, like I was saying, was a bit of an idiot when he was drunk (which is probably the biggest understatement I’ve made in a while). That, and he was attracted to her, and it only grew each time she rejected his advances. He followed her to the car, practically begged her to stay, even after she told him, “Fuck off.” 
I swear to you, I cannot make up what happened next: he grabbed her by the hair and started trying to pull her out of the car, but she just responded by grabbing the nearest whiskey bottle and hitting him over the head, taking the time he was out cold to GTFO.
This is one of the reasons I say that Janis was a bi-con who didn’t take shit from anybody.
The next day, a hungover Jim “I can’t take a hint” Morrison, called Paul up (probably holding an ice bag to his head), asking if he could speak to Janis. See, when she hit him over the head, I am sorry to say that Jim only got even MORE attracted to her (even though getting hit over the head with a whiskey bottle would be a MAJOR turn-off for most men). Janis, probably also hungover, made it EXTRAORDINARILY clear to Paul, “I don’t want to talk to him.” Which is good for her, because I’m pretty sure that half the shit he was saying/pulling would get him arrested for sexual harassment nowadays. 
However, apparently, this STILL wasn’t a turn-off for Jim (even though I should mention he’d been dating a girl named Pamela Courson on and off again since 1965), because by all accounts, he still carried the torch for her for the rest of their short lives. Janis died of a heroin overdose on October 4, 1970, and Jim died under mysterious circumstances on July 3, 1971 (two years to the day Brian Jones drowned in a sleeping-pill-and-alcohol induced accident). 
Honestly, if you ask me, I think this whole thing is more cursed than the entirety of John and Yoko’s relationship. 
Source: https://culturacolectiva.com/music/jim-morrison-and-janis-joplin-hook-up
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nick90skid · 7 years
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RIP Jim Morrsion, frontman of The Doors
(12-8-1943 - 7-3-1971)
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James Douglas Morrison.
Forever missed. Never forgotten.
December 08, 1943 - July 03, 1971
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old-memoria · 4 years
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doorsiana · 6 years
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Pamela Courson, Paris.
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piquant-life · 10 years
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