do you ever stop to think how amazing the multimedia aspect of alan wake is, like do you ever just stare into the void and take a moment to appreciate how they actually filmed so many live action scenes that work perfectly with the whole narrative and how the game has so many songs specifically made for it, singing about the events in the game, and don't even get me started on gods of asgard and the live performance of herald of darkness at the game awards that was identical to that musical part of the game LIKE HELLO??? a literal masterpiece
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okay I'ma be so for real with yall. after the bullshit incident with Nancy, Steve is two things: determined to be a better boyfriend, and absolutely desperate for words of affirmation. when you fall right into Stevie's big buff arms and muscular hairy chest he's already whipped. Steve loves you. like a lot. like when Steve is up late at night thinking about you (which is often) he sometimes gets freaked out by how much he loves you. Steve loves you more than he's ever loved anyone and once that hits him like a truck, he won't be able to put off saying it for long. he was planning on just telling you, just laying his cards on the table without expecting anything back, but you did before he could. you were snuggled up together about to fall alseep when you press a kiss to his nose and murmur quietly in your adorable little voice that gives him butterflies whenever he hears it, "I love you Stevie..." as you cuddle into his chest. he startles and wakes up at your words.
"Wait- like, seriously?" His voice is all gravely from being tired and up so late, and you look up at him with your big sparkly eyes.
"yeah..." you say, starting to get worried. he can tell by the look on your face, you think you said something wrong. you think he doesn't love you to.
"I love you too," he says with no hesitation. "love you so much..." he mutters against your lips as he kisses you and kisses you. you say it a lot after that, and every time you instigate, every time you tell him you love him, tell him what a good boyfriend he is, how well he treats you and how great he is, his stomach flips and he's thrown for a loop every time. you are his first reciprocated I love you, and that means so much more to him than anything ever could. three little words and he's wrapped so tight around your finger. he's head over heels for you, and every time you tell him you love him, he gets a little crazier for you.
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i drew my babygirl Jon Arbuckle :)
his ass!!! it haunts me!!!! i tried to draw him taller but he just kinda ended up looking really stocky and i don't know how that happened,,, man's like 6 foot canonically. i think i was too focused on his ass and making his legs look cute lol
speaking of ass, i don't know why Jim Davis decided to give Jon such a dumptruck but i'm so glad he did. ever since the very beginning of Garfield in the 'Jon' strip, he's had a fat ass and i absolutely love that. it's just a cemented part of his character now and always has been XD
i drew 1978-1980 Garf from memory!! one of my absolute favourite things about classic Garfield is just how arch-shaped he is. he's just a fat little cat guy and i love him :) i always make sure i draw the arch shape when i draw Garfield sitting cause that's one of my favourite parts about drawing him
also here is Gnorm :) for those unaware, back in the very early 1970s, before Garfield was created in any form, Jim Davis made a little comic strip about bugs called 'Gnorm Gnat'. it was mainly about the little bug dudes getting into silly relatable little antics with snappy punchlines. it's got a few characters like Gnorm, a fruit fly named Freddy, a slug named Cecil, a smart worm called Dr. Rosenwurm and Drac Webb to name a few. for something so early, it actually has quite a few familiar aspects of what would later become Garfield. the same writing style, a similar art style to early Garfield/Jon, occasional references to Peanuts (a comic Davis grew up with), the German doctor character who later appeared in the 'Jon' strip, heck there's even a goofy bug named Lyman! additionally, the name "John Arbuckle" shows up in a strip where Dr. Rosenwurm reads a piece of poetry written by him (which was recycled into an actual early Garfield strip where Jon Arbuckle reads the same poem). in fact, it's so mildly familiar that the entirety of the September 9th, 1978 Garfield strip was recycled twice, first in Jon and then in Garfield!
unfortunately, Gnorm Gnat only ended up getting published in the local newspaper, Pendleton Times, following several rejections from various syndicates for the fact that bugs just aren't as relatable or funny to a lot of people as Jim Davis thought they were. of course, i think Gnorm Gnat is something very special to the history of Garfield and i quite like it for its significance. i think it's a cute little bug comic and i hope it gets rebooted someday :)
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normalize making fanfic soundtracks!!! not like a "oh this is a writing inspo playlist" no bestie. what would your story sound like if it was a movie? what songs do you feel connect to the scenes you're writing and convey said emotion? put that in a playlist. make a soundtrack for your fanfic. it is SO much fun to do if youve never done it before. its like a mood board but for the scenes? im not too sure how to directly explain it, but its just the energy that helps feel the scenes. you dont even need to share it with the readers if you dont feel like you want to either.
like i have this whole list of hardcore metal songs for blood magic because it helps me feel the energy. like the raw unadulterated power. unrelated but mainly bc stephen king writes to some heavy shit (or so ive heard?) so im trynna embody that method. im not like a diehard king fan but i def like to look at some of the things that certain writers use to help them write and at least try them for myself.
person who writes a lot of fucked up horror shit listens to metal? okay sure ill try that. i did not expect to actually unintentionally get into metal but it is what it is.
like sometimes i just hear a song and im like "oh thats... thats this scene im thinking of. that fits PERFECTLY" and like BOOM. its history.
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Honestly, every single time the whole 'poppy playtime is a bendy rip-off' stuff ever shows up I find it all extremely unconvincing and silly.
For one thing, rip-off usually is meant to imply that it's a cheap lazy copy of a better more polished thing, and uh. Sorry but even from chapter 1? Poppy Playtime is a better game than Bendy, it has a simple but understandable story, the game manages to be thrilling, creepy, and very intense at times... I mean that Huggy chase in the vents ALONE puts it way above Batim for me.
I mean BATDR had the most slow stupid chase I've ever seen [and every other encounter with the ink demon is text telling u he's there and then a timer goes down and u get jumpscared] and batim's chases were either silly or just not nearly as theatric or terrifying as that.
When making the vent sequence I mean not only is it absolutely horrifying to realize how fast Huggy is in there but also it's so theatric and cool? The fact that you round a corner after thinking you escaped only to see a terrifying animation of that thing crawling toward you is awesome! I wish Bendy had stuff like that!
And all the stuff it shares with Bendy are generic things Bendy ripped from other horror games/media anyways. I'm not saying Poppy Playtime isn't inspired by Bendy I for sure think it is but Bendy is such a generic story that somehow fails to do tropes 100 other horror games have done any comparison only makes Poppy Playtime look better.
"It has employees being sacrificed for their company" That is not a concept Bendy invented, literally look at any of the sci-fi horror series Bendy is very inspired by. This is literally a twist in the original Alien.
"It has a scary woman forcing you to do tasks for her" Once again, not a concept Bendy invented, a scary mysterious person forcing you to do fetch-quests is a concept found in tons of horror media. And at least Poppy Playtime gave you a chase with her and let you defeat her, look at poor malice. She's barely on screen for more than 10 minutes before she gets stabbed.
"It has a cult worshipping the monster" This is something tons of horror games and media have done too. I mean In The Tall Grass has a guy who worships a giant magical rock in the middle of a grass maze, Bioshock [which Bendy has only been taking more and more direct inspiration from while failing to grab any of the compelling parts] also had a lot of themes of religion and cult-ish behavior, almost every horror media franchise has at one point done a cult thing.
Bendy couldn't even come up with a reason Sammy worships the ink demon, the best motivation we've ever gotten is just that 'he's crazzyyyy the ink made him insaneeee'. Who is the cheap rip-off here?
At least Poppy Playtime gave their cultist a motive for worshipping the monster + a proper boss fight that feels intense and looks awesome! Bendy didn't even let you kill Malice [she got stabbed in front of you and then just collapsed on the floor how thrilling] meanwhile you get to kill three of the villains in Poppy Playtime and the gameplay and action in those scenes have only gotten better as the game went on.
I mean Sammy walks into a room and goes "AAA SCARY I'M BEING MURDERED" then later shows up and for NO REASON sees a normal human man and assumes it's the ink demon before once again someone else kills him for you. In Poppy Playtime you defeat Catnap as he floods the world with this horrible nightmare-inducing gas that intensifies the color palette and his design. Fight off versions of him that are illusions that you need your flare gun for, then watch in a wonderful animation as he mistakes the monster for his savior before getting killed by it, in a brutal way I might add, which game are we accusing of being cheap, lazy garbage again?
I just find this argument to be people who Really Really need to find a reason to hate Poppy Playtime which I think is silly. The devs being weird, shady people is already enough reason to dislike the game, you don't need to invent reasons why secretly every part of the game is malicious or bad. But esp when I see Bendy fans saying they don't support Poppy Playtime or dislike it bc of its devs or even saying its cringe ummmm.
I have bad news about the fact Bendy's devs are worse and it took not one, but TWO over an hour long videos to cover it all. Plus the Bendy games are just the worse games in every aspect, if I could sell my batim copy for a copy of Poppy Playtime I wouldn't hesitate at all.
Saying this as a bendy fan, we have no right to be super judgy towards Poppy Playtime. If Poppy Playtime is embarrassing cringe, Bendy is too and is way more embarrassing of an interest. We shouldn't spread misinformation just because we all want to hate Poppy Playtime, you can dislike Poppy Playtime without making up a bunch of nonsense to justify it.
Honestly seeing people just blatantly be unfairly mean to Poppy Playtime only makes its critics look worse and makes it hard to take any backlash to the games seriously. Because surprise surprise if you spread misinformation to make a point people will quickly stop listening to Anything you have to say bc they won't trust you're telling the truth anymore.
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Lietmotifs: Great
A pair of lietmotifs blending together in an important scene for both characters: Brilliant
Every lietmotif coming together for a climactic cliffhanger as you see a montage of all relevant cast members preparing themselves for what's to come: Absolute perfection
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