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#low poly high texture
monstertsunami · 1 year
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shaking and throwing up imagining a short and sweet low poly video game set in the zone . one thats not focused on combat or "exploration" in the video game sense but more of just. the vibes. oh it would be so cool for the anomalies to be as unpredictable and ever-changing as they are in stalker. probably playing as a stalker guiding two clients through the zone, trading thematic dialogue as you work your way to the Room..... yet game development scares me :(
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in addition to "it fucks my computer to run" which i wont lie definitely influences how i feel about this, i think super realistic HD graphics settings also have an uncanny valley type deal going on where as they asymptotically get closee to real life they get worse and weirder-looking by reminding you of how not-realistic everything actually looks, also it's a really annoying crutch that people use when they refuse to have a distinct style or art design. i think in terms of realism the ideal Too Me is probably like early-to-mid ps3/xb360 era
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limewatt · 2 years
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video games my love, why must you hurt me
#i hate playing video game so much (lying)#i exist in a constant state of liking playing games and also dislikingbit#it’s really mean and unfair that you gotta play video gamex to play video games#the screen of my laptop hurts my eyes so much and my vision sucks so bad that i have to wear my glasses to be able to see anything#there’s settings to adjust the brightness but it shoots the colors to shit and the dark point gets too high to make anything out#(settings beyond the default buttons i mean)#playing games gives me headaches if i play too long but i tend to play in 2-8 hour chunks because adhd#especially older games like anything with low res textures and low(er) poly models make me wanna slam my head against my keyboard#games make me feel bad while also being fun and for that they should pay#this all compounds on the fact that i am bad and slow at most kinds of games#and since i’m slow at games the music loops so many times and while i really love a lot of game music it gets annoying when it loops in-game#none of this has been too much of an issue cause modern good-looking games and handheld switch games stem most of my problems#but i’ve been playing shadow the hedgehog and god the game is fun and enjoyable but i am bad and slow at it and it hurts me#my laptop screen is killing me and the audio in this game is a bit whack and god i really fucking suck at this game which it frustrating!#and i’ve spent way more time than i’d like staring at my painful screen listening to good but maddening music#with controls i don’t quite grasp dying to the same boss over and over again YOU KNOW WHAT THEY SAY THE MORE THE MERRIER FUCK YOU EGG CRACKE#remembering funny lines from the fandub makes it a bit better though. and i do genuinely like the game. i’m just a bit frustrated :/#sometimes i think about the many ways in which life is tortuous. and the ways which the things i enjoy turn agonizing. it makes me mad#but life is not always tortuous. there are ways around and through the things that bring me pain. it just doesn’t feel like it sometimes#i know this to be true#trying to not feel bad about everything is hard when i already feel bad i think#i guess i’m not really having a great time in general :/#i feel like i’ve been rambling/venting in tags a lot recently? sorryyyyyyy
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gekken · 2 years
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why do most modern low poly/'ps1 aesthetic' games insist on looking like shit
Like, sure, Silent Hill, Resident Evil 1/2/3, Max Payne, Half-Life, Quake, most any other early 3d title, whatever, doesn't really hold up if all you care about is graphical fidelity and want things to look 1:1 with real life, but there was fucking art direction, things matched stylistically/thematically, character models were proportionate
They were doing their best despite the technical limitations of the time, yeah, the animations were jank, sure, textures/images were low resolution, okay, audio was low fidelity, there was fucking goddamn EFFORT into making it look as good as they could with fucking ROCKS in comparison to what we're carrying around in our pockets these days
You don't get to fuck around for 5 minutes in Blender and then call it "low poly", make something worth looking at goddammit
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art8code · 6 months
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Jérôme Bussat ArtStation
Software used: 3ds Max / ZBrush / Substance Painter / Unreal Engine / Marmoset Toolbag / Adobe Photoshop
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simmerkate · 2 months
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Infant Furniture Set
Hey guys, I hope you like this
This Set includes:
Bedside Bassinet
Infant Pram
Bouncer
Clip on highchair
2048 x 2048 Textures.
all of these items are fully functional
the pram works as a crib.
Please be careful if using high poly cc on low end pcs
Public Release - 2nd of April
Follow me on insta @SimmerKatex
Patreon (xx) ad-free
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sovereignsimmer · 7 months
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SS23 Orpheus Notebook: Personalization at its Best! [Simblreen 2023]
Greetings, fellow simmers!
Ever since the release of Discover University, I've been using "MyComputer UoG X19 Athena". While the Athena laptop has its charm with its assortment of stickers, they mainly revolved around universities and soccer—a hobby I don't personally share, neither do my sims. That's when inspiration struck, leading me to create something new and exciting: the SS23 Orpheus Notebook.
The SS23 Orpheus Notebook offers a world of customization with its three base colors (black, grey, and white) and a whopping 25 sets of unique stickers. In total, you'll have access to a stunning array of 78 swatches, allowing your sims to express their individuality through their customized computers. While crafting these swatches, I took great care to include a wide range of hobbies and interests, catering to every sim's preferences. Whether your sim is into music, cooking, plants, pets, science, or art, there's a sticker set that suits them. And for those who embrace the supernatural, fear not—I've ensured there are plenty of options for vampires, werewolves, ghosts, witches, and more.
Preview gif is under the cut!
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But that's not all! The Orpheus Notebook comes with an ACTUAL SIMLISH KEYBOARD, adding an authentic touch to your sim's computing experience!
You can locate it under the Electronics / Computers category in build-buy OR simply head to the search box and use keywords like "sovereignsimmer," "laptop," or "notebook." It is very affordable; reliability is not the best but not the worst either. Despite its low-poly design, the textures are high-quality. When you adjust your graphic settings accordingly, you'll be able to appreciate all the intricate details.
UPDATE 2: Fixed tuning, it is now BGC & added live-drag functionality. Please redownload & enjoy!
Download Here
[Patreon, Always Free ♥ But your donations are greatly appreciated!]
PS: I've also made an override for Discover University notebook, upscaled its textures with AI. In case you want it, I'm dropping link here. Xx
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askmerriauthor · 11 months
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Homie. Darling. Muchaco. Please help me. You're an animator. You've worked in the video game industry. When you get to That One Memory in TOTK (you know which one I mean and if you don't, you will),
Please help me figure out what the fuck is going on with Ganondorf's face rigging
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Man, I didn't even need to look anything up: I knew EXACTLY what you were talking about as soon as you said it.
Short Answer: Need more polys.
Long Answer: It's simultaneously a case of limited model structure and potentially some degree of intentional design choice specific to Ganondorf's presentation in this particular game.
Discussion below the jump, just for the sake of not stretching out people's dashboards. No worries about spoilers: none of this is story-relevant.
So! To give a very broad strokes bit of coverage on the wide and varied nonsense that is 3D modeling, this is a case of Topology. The basic thrust is that topology is the overall structure and layout of the mesh that makes up the 3D model's various shapes. The lower the polygon count on that mesh, the more angular its structure and the less capacity for deformation it has. The higher the polygon count, the smoother its structure and the greater its capacity for deformation. The trade-off, however, is that low-poly models are easier for a game engine to render. High-poly models are a massive drain on processing power, to say nothing if they're built inefficiently with a bunch of wasted geometry bogging things down.
Here's an example of a low-poly model on the left and a high-poly model on the right.
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So when you want to make a character emote, you're basically grabbing a bunch of those polygons around the face and moving them around to shape the face into the desired expression. If you don't have a lot of polys to play with, it causes folding and tearing issues where the model and its textures do some pretty wonky shit.
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Something both BoTW and ToTK have going for them is that they're actually very low-poly games, which is extremely helpful in making the games run as smoothly as they do given the world size and seamless loading. The lighting and texture work do A TON of heavy lifting to make the game look as good as it does. Really look at these models closely and you can see how angular they are. Look at Zelda's outstretched hand or how sharply light falls across the character's features. In the bottom right, notice how you can see the sharp points that make up Zelda's shoulders? They're not rounded; they're angled just enough to give the general illusion of a curve at a glance. Same goes for her eyes; you can count the angles that make up the shape of her eye but, at a distance and at a glance, they look big, round, and doleful.
Something you can also notice is when characters talk, a lot of them have little to no facial deformation. Mineru, for example, basically has a one-hinge Muppet mouth outside of pre-rendered cutscenes. A lot of characters' eyes are basically painted onto their faces and switch between static texture shapes as opposed to being fully rendered and animated orbs modeled into their heads.
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Ganondorf actually has a fairly complex character model, especially compared to Link or Zelda, but he doesn't have a lot of model deformation. Basically the only parts of his head that move are his eyes/brows and mouth/jaw. If you look closely around his eyes you can see they're rendered basically as triangles. There's only two or three points along their shape the model can deform at. Further, since the rest of his face doesn't really deform when he emotes, it means the only thing that really moves are those small key elements. Which yields moments like this:
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The animators are basically pushing his expression as much as they are actually capable of with this model's limited structure. See the hard fold in the lower eyelid, or the fact that his teeth aren't attached to anything inside his jaw? It does the job though; it overall looks good and, in the moment this scene happens, really adds something to the unsettling nature of what's going down.
I mentioned before that there may be a certain intent as well. Something specific to Ganondorf in this iteration is that, more than ever, he's become an Oni. Ganondorf's character design has slowly been leaning toward more Japanese-specific visual concepts over the past few appearances but he's gone full yokai for ToTK. Not just in his build, but in his clothing and weaponry. Dude is swinging around a kanabo for the first time ever in the franchise.
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In Japanese mythology and Noh theater, a Red Oni basically functions as the embodiment of all the worst parts of mankind. They're greedy, brutal, cruel monsters who revel in causing destruction. If you want to look at their good aspects, it's traits like passion, ambition, and a wild spirit. But, overall, they're the bad guys. Ganondorf is 100% depicted as a Red Oni in ToTK. So when you keep that in mind, add in the implications of what Ganondorf just did in that scene, and consider the traditional appearances of a Red Oni...
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...then that face-breaking grin makes a lot more sense.
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shandir · 5 months
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INFO: - for males on male frame; - top, pants, cape and boots all in 15 colours; - HQ; - it is high poly (30k), but I've added jacket version without some deco, which is (15k), it needs a normal version to work properly; - HQ version uses Magic Bot hands, low poly uses maxis mesh.
Model & texture by Larian Studios. Hand meshes by Magic Bot No paysites, paywals or reuploading. You can recolour, but don't include meshes. Tag me on your screenshots if you use my cc)
DOWNLOAD HQ SFS | MEGA
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nonsensical-pixels · 16 days
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have 3 hairs + 2 new gothy makeups from the super iconic & talented @profesionalpartyguest for our collab! these are, from top left to bottom right: @thecosplaysimmer's misaki hair, @idsims' 80s hair, @s-club's edward hair, and two of agora's own creations, the you're my s**cide eyeshadow and white face blush!
unedited bodyshop previews by profesionalpartyguest below the cut, keep in mind that the hairs aren't particularly low-poly. they all come in @antoninko's afterglow. thanks again to agora for collabing with me and allowing me to release these files on my blog, you're too kind and awesome 🥰i hope you enjoyed working together as much as i did!
DOWNLOAD: PROFESIONALPARTYGUEST'S SIDE | MINE
credits of course go to @profesionalpartyguest themself for the amazing conversions and fresh creations; to @thecosplaysimmer, @idsims, and @s-club for the original ts4 creations; @serabiet, @twisted-cat, @whysim, and ea/maxis for the textures used to create the makeup; and last but not least to @antoninko for the afterglow hair system! 💞
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4T2 COSPLAYSIMMER MISAKI - for tf-ef, 13k polys - in @antoninko's afterglow - streaked + natural versions
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4T2 IDSIMS 80s WIG - for tu-eu, 38k polys - in @antoninko's afterglow - high polycount warning!!
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4T2 S-CLUB EDWARD - for tm-em, 20k polys - in @antoninko's afterglow
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YOU'RE MY SXXCIDE EYESHADOW - a gothy shiny shadow - texture by io + twisted cat - 6 swatches WHITE FACE BLUSH - based on something 80s goths used to wear - texture by whysim + ea/maxis - 2 swatches
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all credits for this set go to @profesionalpartyguest, go send them some love 🥰 we hope you enjoyed our collab! just keep in mind,
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[ @the-afterglow-archive ]
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somedaythesun · 9 months
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TS2 Maxis-Match Lingerie Store Set
Hello, I'm still alive! I had to take a long break from Simming, but I've finally finished this collection and wanted to release it.
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Reintroducing Bella's Secret lingerie store set by RetailSims! Now available in sweet pink or spicy black motifs. Featuring more objects than you'll know what to do with :D
There are four Maxis-match sets in this collection: the K&B lingerie set (3 colors), a new bra mesh using the Freetime sewing machine dress textures (6 colors!), the K&B camisole set (3 colors), and the Basegame slip nighties (4 colors).
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For the mannequins and the furniture, I wanted to capture that high-gloss look that a lot of lingerie stores use, and I discovered that the perfect in-game texture was…the grand piano?? So all the display objects are repo'd to that object and come in either glossy black or white (or whatever other recolors you may have). The velvet panels are either pink or red and are recolorable.
The shelving unit is actually three distinct pieces: a panty/bra counter with 15(!) slots you can fill, a double row wall display rack (15 slots), and a single row wall display rack for longer hanging items (8 slots). These live in Surfaces > Shelves for §241.
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All of the hanging items can be hung on your Sim's wall for decoration, but they are also aligned to perfectly slot into the wall racks. I personally find it relaxing to fill up the display cabinets, and you can mix and match to your heart's content! You'll find all the clothing in General > Dressers for §18.
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I also made some objects to sit on the countertops or in the drawers. Everything is repo'd to a parent object to reduce file sizes, so if you're interested in recoloring the lingerie, check the filenames for the PARENT objects and you'll be able to make your own varieties.
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Lastly, I recreated RetailSims's shop sign, but this time in Simlish. I did my best to keep the polycount as low as possible, but be warned it's still high poly. It spans 6 tiles and is EXTREMELY shiny. Comes in black or white! Found in Deco > Wall for §800
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I highly recommend you get RetailSims's original wallpapers (archive link to the dead site is here). All original idea credit goes to RetailSims, I just fell in love with their set years ago and wanted to refresh it to match the game's original aesthetics.
Download
I may need to disappear offline for another lengthy break, but I'll stick around for a few days after I post this to check for any problems, so let me know if anything isn't working your game. Enjoy!
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nectar-cellar · 16 days
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Lowered Hair Series: Gelled Rock Hair - 2t3
This hairstyle was converted from Sims 2 to Sims 3.
I have no idea where I downloaded this hair from and I haven't been able to find it again on the web. Please comment if you know who did this conversion. 💔💔💔
The original sat quite high on the head so I've just lowered the mesh and made it less spikey.
This hair is on the same mesh as aikea-guinea's "Fear of Ghosts" hair but aikea's has a different texture.
Details:
for teen to elder male sims
base game compatible
it is enabled for random but you can easily disable that in S3PE if you want
custom thumbnail
low poly count: 1200 poly
Credits:
conversion: ???
mesh edit by me
Download: simfileshare / mega
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mia-cot · 7 months
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Wayne Chu designed for Astarion high poly sculpting, low poly, textures, and engine integration. Head and hair by Larian Studios.
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domaine-du-fleau · 5 months
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valtteri boots
Elegance, flexibility, comfort. High quality italian leather, made to last.
— 26 swatches, solid colors & accents (leather, blue, grey, pink, cream, white) — custom mesh, handpainted texture — low poly, available for all genders (2 files) — valtteri bottaaaassss
download (patreon, always free)
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cityof2morrow · 3 months
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JSB Grocery 001: (Functional Jacky93Sims Remix)
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Published: 1-13-2024 | Updated: N/A SUMMARY Grocery store objects (Severinka_, 2022; BodegaBaby, 2021) converted by Jacky93Sims (2023), have been edited, expanded, and made functional. Slots have been added to most surfaces along with new items and recolors (select AL Woods; CuriousB, 2010). Some objects require shifting and/or placement cheats for ideal positioning. See below for details.
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DETAILS Requires all EPs/SPs. §100-500 | Buy > Surfaces/Electronics Items with “MESH” in their filename are REQUIRED for textures/recolors to display correctly in-game. Also, Object Freedom 1.02 (Fway, 2023) is required. Since some items are cloned from shelves, you may need to shift items up once in order for them to place properly.
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Display Island 4 (Fish) is cloned from the default grocery bin and now has an empty state. There is an “ice only” recolor in case you want to decorate it with your own food items -  just know that it will be harder to tell when the bin needs restocking if you use this recolor.
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Cold displays/fridges only have slots on the bottom-left side, and Display Island 3 only has slots on the front side. This is on purpose to allow intersection with other deco objects. Also, Shelf 3 (Fridge) is the ONLY shelf that will keep food from spoiling. Do not place perishable items on other shelves/displays! ITEMS Cash Desk (Center) (~450 poly) – single counter (no corners) Cash Desk (Left End) (226 poly) – shelf Cash Desk (Right End) (198 poly) – endtable; place w/ “move objects” and “grid on/off” cheats  1-tile/2-tile Cold Showcases (498 poly) - slots on bottom-left 1-tile/2-tile Display Fridges (446 poly) – slots on bottom-left 2-Tile Low Display Fridge (Deco)(660 poly) – shelves #4 and #5 can be used with this Display Islands 1-2 (250 poly) Display Island 3 (Half Slots/Half Deco) (250 poly) – slots on front-side only Display Island 4 (Fish) (3008 poly, HIGH) Display Aquarium (350 poly) – over-sized, not really meant to go against walls Floorlite (300 poly) Self-Checkout Bag Table (2520 poly, HIGH) - shelf Self-Checkout Register (318 poly) Shelf 1 (152 poly) Shelf 2 (Sloped) (304 poly) Shelf 3 (Fridge) (472 poly) – this will keep spoilable food items, other shelves will NOT. Shelves 4-5 (196-204 poly) DOWNLOAD (choose one) MESHES from SFS | from MEGA RECOLORS (unmerged, 190+ files) from SFS | from MEGA
*A known game bug may disable some OFB shelf slots. Not all players experience this bug in the same way, but if you do – there is a long-standing fix for it. If you cannot access more than 2 slots on shelves, download ONE of these fixes: MORE_Custom-objects-placeable-on-shelves (Numenor, 2006) MORE_Custom-objects-placeable-on-shelves+LOCKEDTILES (Numenor, 2006) Object Freedom 1.02 (Fway, 2023)
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SOME ASSEMBLY REQUIRED Assembly can be annoying, but you gain greater functionality in the end. Place sale items on any one of the FIVE shelves, then add them to Cold Showcases, Fridge Displays, or your own unique display. To assemble the Cash Desk: 1) place the Cash Desk (Center) (this is a counter meant for the cashier/register), 2) place the Cash Desk (Left End) on the tile directly to the left of the Center counter, and 3) use “move objects on/off” and/or “grid on/off” cheats to align the Cash Desk (Right End) part on the right side of the Center counter. Be sure all three parts are facing the same direction.
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CREDITS Thanks: @chocolatecitysim, @kashmiresims, @jacky93sims, Waterpixels, Severinka_, BodegBaby. Sources: Any Color You Like (CuriousB, 2010), BBNiche1Master (BuggyBooz, 2012), Beyno (Korn via BBFonts), Cubic Dynamics (EA/Maxis), EA/Maxis, Great Groceries Display (Balkopat, 2020), Grocery Store Part 1 (Jacky93sims, 2023; Severinka, 2022; Bodegababy, 2021), Kitchen Basic (Hafiseazale, 2016; BuggyBooz 2008), Kitchen Basic Extras (Hafiseazale, 2016; BuggyBooz, 2010), Offuturistic Infographic (Freepik), Slated Shelf (Katy76/PC-Sims).
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joojconverts · 4 months
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4t3 Conversion of Rusty's Princess Of... X
A 4t3 conversion of a classy mini-set, inspired by Princess Diana!
And that's my last post on my little Princess Diana project lol! Really hope you guys liked it!! <3
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Known Problems:
Both dress' skirts may act a little weird on some animations. That's because I used their meshes' LOD1 version, as the LOD0 versions were veeery high-poly, and impossible to convert to ts3 without decimating! In general they work fine tho! I hope you don't come across any issues!
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ALL OG CREDITS GO TO @rustys-cc! IT’S NOT MY MESHES, AND IT’S NOT MY TEXTURES, I JUST CONVERTED THEM TO THE SIMS 3!
NOTES:
As you read on the preview picture, the polycount for both dresses is quite high, so if you have a low-end pc I do not recommend installing or using them!
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SimFileShare |  Dropbox
☕   buy me a coffee or become a patron!
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Credits:
@rustys-cc for meshes and textures - here
JAKINCOL for Diana (slight changes) - here
Hair converted by me - here
💖 @katsujiiccfinds​​​ @emilyccfinds​​​ @kpccfinds​​​​  @xto3conversionsfinds
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