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going to break into the piracy discourse and argue that it isn't ethical to buy a AAA video game. you shouldn't give them your money. it's only ethical to play if you pirate it.
there's so many things in tsc that just come at you all at once, so it's hard to focus on just one thing to break down, but the most glaring thing that stood out to me is how hard it is to really put someone back together. especially someone so shattered that it's nigh impossible to glue them back and pray they don't crumble under your ministrations.
if jean is neil's foil, then jeremy is andrew's direct antithesis. whereas andrew is a steady bedrock because he's been broken too many times to know how to weather the storm, jeremy is too soft hands and an even softer soul. he cares and cares and cares. so empathetic and so gentle it almost breaks your heart. you pray for the impossibility that jeremy can survive knowing the truth because if he doesn't, then what hope does jean have? so you pray he can be steady too. that he can weather the storm as well. that he will not break when knowing that just under the surface lies shark-infested waters.
but then you remember the beginning. "even knowing everything could go completely sideways, you'd make that choice every time"
in every other universe, jean has not survived. but in every other universe, he did not have the trojans.
When a non-horror game has a horror section, I often find it a little more effective or memorable than a full-on horror title's horror, in a way. I think that's because, for characters in fiction, they usually don't know they're about to experience a horror story, so they aren't mentally prepared at all. As the audience, we know that when we boot up Silent Hill, we're gonna see some scary stuff and can mentally prepare accordingly. But when some innocuous children's platformer or RPG or whatever suddenly throws genuine horror elements at me, I'm taken out of my comfort zone much more roughly since I don't expect it at all.
I think that's neat :>
i am sorry but how the f Disco Elysium fandom is sleeping on canon scene with Evrart openly flirting with Harry by teasing Kim, and Kim being jealous so hard that he is trying to get Harry on his side by calling Harry by name (which Kim is doing only in special occasions??) ??? hello???
Foolish: You know what? Fit: it's the perfect alibi. "Just a janitor," going through... just to cleaning around everywhere... talk to a lot of people... and you're just bald and such, you know, no one would think twice that you- may be you'd up to something.
Fit: Foolish that's- that's literally the entire point, we've been over this.
Pac: You like the plumber's work, right? You like to get your hand in the plumber's and- do the stuffs, and plumb [makes a very loud popping sound] those pipes, right?
[Everyone loses it and starts laughing]
Pac: I'm sorry- I'm sor- I'm- [laughs] I did- I didn't mean-
Fit: WAS THE SOUND NECESSARY???
Foolish: No, the sound made it.
Pac: I didn't- I didn't hear myself- sorry, sorry, sorry. Oh my god, I'm so shy right now, I'm just gonna sit.
[Full transcript ↓ ]
Foolish: You know what? Fit: it's the perfect alibi. "Just a janitor," going through... just to cleaning around everywhere... talk to a lot of people... and you're just bald and such, you know, no one would think twice that you- may be you'd up to something.
Fit: Foolish that's- that's literally the entire point, we've been over this.
Foolish: Have we?
Fit: I said I'm- I'm trying to find out more about like, the Code Monsters!
Foolish: I thought you just wanted- liked being a janitor.
Fit: Well, I actually do kinda like it, I'll be honest with you, I like getting paid, but-
Foolish: Wait damnnit, Philza's doing it right.
Pac: You like the plumber's work, right?
Fit: Yeah.
Pac: You like to get your hand in the plumber's and- do the stuffs, and plumb [makes a very loud popping sound] those pipes, right?
[Everyone loses it and starts laughing]
Pac: I'm sorry- I'm sor- I'm- [laughs] I did- I didn't mean-
Fit: WAS THE SOUND NECESSARY???
Foolish: No, the sound made it.
Pac: I didn't- I didn't hear myself- sorry, sorry, sorry. Oh my god, I'm so shy right now, I'm just gonna sit.
A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
Always a bit puzzled by people saying that anyone who wanted long-term consequences for TotK Zelda's sacrifice are "edgy".
I'm not even particularly in the camp that she should have remained a dragon forever (I think this should have been Ganondorf's fate, it would have been sooo much more impactful than to explode him and move on but anyway). To be honest, I wish the rules for turning back would have been 1) clear 2) active gameplay on the player so that it feels like it's something we have earned, and 3) not make her have amnesia about it and/or at least having her gain some crucial insight because of the experience.
(also: doesn't she crave knowledge? isn't that insanely mean to have her watch over every civilization and every bit of history ever and then take it away from her? kind of dislike how totk privileges the comfort of the player's feelings over what the characters would actually want or need tbh)
To be perfectly honest, I fully expected us needing to turn her back before engaging Ganondorf so we would fight him together, especially since Zelda as a compagnon exists in the game code already (though in a very subdued state). It feels very very strange to me that all of this mechanic of Sages following us existing and yet we never have the very climactic cool Zelda-staple moment of facing Ganondorf or Ganon together (OoT, WW, TP, ST and probably more that I'm forgetting all did this in some way --even BotW had Zelda more involved than in TotK). I'm not sure Mineru was a compagnon that was needed over Zelda honestly, especially given the kind of non-insight she gives us on the zonai (even if the idea of the mecha is cool, it really could have been Zelda using her zonai + sheikah knowledge to pilot one for us or something).
But anyway: yeah, even if this isn't what I would have wanted personally, I think wanting Zelda to remain a dragon is kind of arguably more respectful of her relationship to Link, in a way, that what the game ended up doing. When she enacted this sacrifice, Zelda decided to trust him to such a extent that she lost herself, reciprocated his trust in her and his devotion to her, and now the future of Hyrule exists beyond her and beyond what Hyrule once was, but she trusts them to follow through and be happy and she will watch over them from the stars moving on. It's fine if we manage to save her from that fate, but even if we don't, honestly this sounds like a beautiful story/tragic romance to me, if you want to read it that way. Tragedy doesn't necesserily involve edginess. Fictional pain isn't always mean, or out to get you.