Me upon getting the Highwayman: Its wild that nobody steals the car from you, I feel like if you owned such a cool and functional vehicle in the wasteland, car theft is bound to happen eventually..Alas I dont think that will happen because of the game mechanics... Like..theres not even a "Guard the car command" so it probably wont happen. And what could the NPCs do anyway.. Right?
Finally got around updating these guys, hooray!! I also made the fallout 1/2 themed character sheet so if you like to use the blank version, just click keep reading button!! I might to other fallout themed character sheets, they are very fun to make.
fallout tv show was pretty good but i will not forgive it for introducing a creature that looks almost exactly like the fallout 3 wanamingo concept art and making me pog at it because OMG ITS A WANAMINGO! THOSE HAVENT BEEN SEEN SINCE FALLOUT 2 THATS SUCH A DEEP CUT then theyre like lol no fuck you its a gulper
There's a question which the west coast Fallout games are quietly litigating, which is that age-old gotcha about what you do with the remaining orcs once you've deposed Sauron. In the original Fallout, the Super Mutants are basically universally aligned against the quote-unquote "good guys," for whatever value of that term is applicable to the wasteland at large, but subsequent games make it clear that this was an ideological thing, and a product of the political moment of the mutants creation rather than an ontological quality that they have. The game is very aware that this is something that was done to them, and the tragedy of that; the first mutant you're likely to run into is dying scared and alone.
Fallout 2 presents super mutants who've broken in every direction ideologically in the aftermath of the Unity's collapse; the peacemakers under Marcus at Broken Hills, Gond as a member of the abolitionist NCR rangers, reactionary remnants of the original mutant army, genocidal self-hating fascists like Frank Horrigan. Fallout: New Vegas iterates on this beautifully. The mutants dovetail perfectly with the theme of how every faction in the wasteland is trying and oftentimes failing to reckon with the weight of history. Their utopian movement imploded outside of living memory, closer to the apocalypse than to the present day. The survivors- who can only dwindle in number due to their sterility- have been left to reckon with that in whatever way they can. And they have their backs to about a hundred and twenty years of that reckoning not going particularly well, of being the bugbear and boogeymen for bullies and ideologues whose grandparents weren't even alive to suffer from the Unity's actions. The lack of a collective future for mutantkind casts a pall over even the best ending for Jacobstown; humans are collectively resilient within this setting, but through violence, and accidents, dementia and senility, the day will inevitably come when there are no mutants left. And worse still will be the day before that, when there's only one mutant left. Finding some form of satisfaction or contentment within that dwindling window, with the world against you, is a task that falls to the individual mutant. (Take Mean Sonovabitch, for example. He seems to be doing alright for himself.)
Then we slide on over to the east coast games, where the mutants are.... morons. Cannibals. Marauders. And when you meet one who isn't, the game throws itself a ticker-tape parade for containing such an audacious twist. To go back to the orc thing, it's like if The Hobbit had contained a lengthy, empathetic subplot about the rich internality and fleshed-out-if-deeply-flawed ideology of the orcs, and then there was a pivot to treating them like a monolithic block of ontologically evil marauders in LOTR. While staring you straight in the eye the whole time, unblinking. Daring you to say something
Genuinely, what is the point of setting the Fallout show on the west coast if it was just going to invalidate everything that happened in the West Coast Trilogy. Shady Sands has fallen, the NCR is a memory, New Vegas is a crater in the ground. The New California Republic, Caesar's Legion, The Enclave, Mr. House, all brushed to the side for a wasteland with no semblance of human society beyond shanty-towns; with no semblance of the legitimate cities of Fallouts 2 and New Vegas. All to what end? To allow the Brotherhood of Steel to make an undeserved comeback?
If anything, I think the series should be the final nail in the coffin that Bethesda fundamentally misunderstands Fallout. In a franchise whose very nature is defined by the Atom Bomb and how it was used as a means to an end by a corrupt Capitalist system; how humanity rose from the ashes of a broken world with the dream of building something better; how our only hope for the future is to learn from our past mistakes and create a world where they can never be made again; Bethesda seems determined to keep us stuck in the past. That we should never advance past the ideals of the nation that led us to this nuclear landscape in the first place, that we should never try to make something new atop the ashes of what came before. That we should just forever stay rats scurrying in the wastes, amongst the shattered visage of Ozymandias and the fruits of his labor, looking up to what he left behind as an example of the kind of existence we should strive to create. Very telling indeed.
Its so funny that even if you leave some of your companions around the parked Highwayman on Virgin Street in New Reno, the car still gets stolen.. Like what happened there, pals, chums, my beloved friends? You had one task. Guard the car.. And its gone..
No matter that its most likely just game mechanics thing..I still like to imagine the plethora of possible ways it went down.
Like Lenny couldnt guard shit.. hes just a little guy..Little radioactive guy.. He couldnt intimidate anyone..
Sulik might not have given a shit, he would be communing with ghosts or something n then hed notice the car is being stolen n hed just go "OOoop there goes the car"..And wave..
Marcus might have been distracted by kids throwing rocks at him.. While Vic was trying to trade radio parts.
Myron would have been locked in the trunk so that doesnt count like guarding the car anyway..
etc etc
N I think even together they wouldnt stand a chance against New Reno car thieves...
i love you fallout i love you retrofuturism i love you scrappy miscreants just trying to survive i love you goofy factions i love you old time radio i love you irradiated wasteland i love you human resilience i love you i love you i love you