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#ms splosion man
fr00t-snacc · 2 years
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Pink, feral, and elastic
The trinity of good character creation
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nomorebrad · 9 months
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MSSPLOSIONSPIDERMAN
a subterm in the Genderspiderman gender system where one is a Ms splosion man and a spider-man
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rainofdauwuand0w0 · 5 months
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Does anyone remember the splosion man games?
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moonflower-pies · 9 months
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Noise and Noisette but they’re Splosion Man and Ms Splosion man.
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pastellocaneo · 1 year
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been playing Ms Splosion Man recently and I was originally gonna do a doodle but I ended up making it a full piece
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Ms. Splosion Man is such a neat game if you can ignore her quoting of late 2000s early 2010s girly girl type stuff in a fast-talking pace
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g4zdtechtv · 8 months
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X-Play Classic - Splosion Man & Ms. Splosion Man Review
Double the boom!
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lillyarttoheart · 9 months
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Noise and noisette as splosion man and ms splosion man
Idea by @moonflower-pies
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jestergal · 6 months
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trick or treat
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you get... Ms. Splosion Man!
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blaze-art · 7 months
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Just think that it's a funny coincidence.
(Games Shown: Deltarune Chapter 2, The Wonderful 101, and Ms. Splosion Man)
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funky-dealer · 7 months
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bro what the fuck is ms splosion man
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robotpussy · 1 year
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so glad there is a pc port of ms splosion man because the game isn't on the xbox live arcade anymore
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fictional-brides · 1 year
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The Bride from Ms. Splosion Man
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nomorebrad · 9 months
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RAINBOWSPLOSIC
This gender is when you relate to the rainbow but also relate to being a splosion man character
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unlimitedtrees · 10 months
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the earliest build i have from my very first game, 'Mr. Waffle Lover'
wat da freak ... im about to make Three posts in a row ?? impossible... so Hi. in case u havent seen my Last Big Post, one of my first projects was a game called 'Mr. Waffle Lover'. it started in early 2014 until late 2017 and it went through Tons of wildly different iterations. and also, if u read da last post youd know i lost nearly All of those builds of the game.
Despite losing like, 3 years of my own history, ive managed to find a few builds from multiple iterations of my game, with this one being the earliest iteration i have. this is the Third iteration of the game's development.. and there isnt a whole lot to say about it. it is a Very Basic, Very Primitive platformer made by an 11 year old. this build in particular has only Two levels . i Think more were made at some point, but it's hard to remember. at one point, i made a ""mobile version demo"" of the game for the tablet i had at the time (the game did not work on it), and thats the version u see in the video i posted. For Some Reason, i decided to strip any other level that may have existed in the game and just made it a demo even though i was the Only Person who could play the game.. so i dont have much from this iteration. i Do have an Earlier build that i put on github, but there isnt a whole lot of differences to this demo version.
Anyways, i think, for the rest of this post, imma go a little in depth about the Origins of this game and what it was actually Supposed to be .. click the Read Me thingy if u Dare !!!
So, it all started in 2013 . i was a Bored little creature who liked to draw things and was Deep into Minecraft for the Xbox 360. and one day i created a little comic with a character called 'Mr. Waffle Lover'.. And He Looked Like This:
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That's Right , my very first OC is Just a skin from one of the minecraft xbox 360 edition skin packs. this was the skin i played as a lot back then, and 'Mr. Waffle Lover' was my self insert in the comic. why is he called 'Mr. Waffle Lover' you may ask? because i liked to eat waffles a lot. that became his main character trait. Eventually, when the game became A Thing, i would slowly change his design from just a copy of a minecraft skin, first giving him heterochromia and Gloves which spawned TNT, then later giving him a yellow shirt to match with his love for waffles, and then i just make him a Girl (but That is a story for Another Day . .. )
Anyways , on my birthday in 2014 i got a windows 8 laptop, and then in october i learned about construct 2 and decided i Needed to make a video game. ever since i was a fetus ive always wanted to make a video game,, with one of the earliest ideas for a game i remember having is when i was like 5 and wanted to make 'New Sonic the Hedgehog Wii' (a copy of New Super Mario Bros. Wii but featuring multiple colored Sonics).
ANYWAYS , one of the first video games i ever made was Mr. Waffle Lover......... Well Actually, Technically that is not true, as a few months before i tried using some Random in-browser game program that i dont remember the name of to make something called the 'Egg Game'... but it never went anywhere beyond me putting a stock Egg image into the program and then giving up.
my initial inspiration for making a game about the Mr. Waffle Lover character was when i played a game called 'Ms. Splosion Man' on the xbox 360. i thought the game play was interesting but i got stuck at one of the puzzles so i was like 'I Want to make this game but Better and with MY character !'. And So, i thought of the idea of Waffle Lover having Gloves that spawn TNT that he uses to jump high like in Ms. Splosion Man....... but i never got to actually implement it until the 'mid 2015' build that i posted earlier... and i removed it entirely afterwards and just made the game a Basic 2D Platformer for awhile.
so yea. this game was supposed to be just a simple 2d platformer featuring my sort of self insert OC based off a minecraft skin. there wasnt really much to it conceptually... just wanted to make a video game! that's all my ideas were at the time.. the only "Story" this game has is 'Waffle Lover gets his Waffles stolen by some Scientist People and he needs to Stop Them !!!!'. the game eventually got some sort of story over time... but for now all u need to know is that this game is A Game that I Wanted To Make. it doesnt get purer than that.
with the first iteration of my game being my first game Ever, i had No Idea how to do things. all of the small sprites were stretched out to fit the HD screen resolution, making everything blurry. the gameplay was Very Basic and the levels were simple. the HUD didnt even stay centered on the screen... instead it used the 'pin behavior' to be pinned on the player object (which did not work and the HUD would move around the object). And the worst aspect of it was that i did Not know how to make layouts in construct 2 use other event sheets or Objects from other layouts..... meaning every layout (meaning every level) uses Completely Different programming And objects .... Not Only That , but i only had the Trial version of construct 2 at that time.... so i could only use 100 'events'... meaning i could only put So Much code in the game before i reached the limit (and with every level using its own separate events for everything, i ran out of events Pretty Quickly and couldnt make any more levels.
I So Desperately Wish i could show that first iteration of the game with you. it was Very Weird and Bad but it was so Lovely. to say the least.. it was quite the learning experience ! I can Vividly remember me making the very first layout in the game,, with it just being the Waffle Lover sprite moving around a white background and a bunch of badly placed collision objects. it was a Sight to Behold . But Sadly... when i decided to completely redo the game, i deleted the whole project file for it, and its pretty much Lost forever now. the only remains are some random sprites from it i still have... other than that there Was a trailer i made for it once and i Think i released a demo for it once... but both of those are Long gone now.
anyways. for the second iteration of the game i decided to make it an ""HD"" version of the game, using higher resolution sprites and a 3d animated version of Waffle Lover.... However this 3d version is Actually just a minecraft skin of him made in Mine-imator, an Old 3D animating software Exclusively made for making minecraft animations. So , the game had a bunch of bad tilesets and a badly animated prerendered sprite of a minecraft skin for its player character. i dont remember much from that point of the game's development other than it did not last very long and it looked Funny. i dont even think it got past one level... as i struggled with making high resolution art (i only had ms paint and construct 2's built in image editor, so, yea). i Think everything from that era of the game's development is Gone, HOWEVER i THINK i might have the files for the Mine-imator animations Somewhere... maybe. i Think i saw the files on my old laptop for some mine-imator project but i was unable to open them and i dont know if i saved them anywhere so. Idk.
and now, this leads us to the Third iteration of the game... which is the one i showed in this post. as you can see in the video, i finally figured out how to make pixel art look not blurry. i also figured out how to make different layouts use the same event sheets. i even figured out how to make a HUD... incredible ! other than all of that, there's not much to say about it. it's just not as silly looking as the earlier iterations were... and its not really Fun to play. its not even all that janky.. its just basic. i worked on it for awhile, but then i gave up on it and moved onto the mid 2015 iteration.. and the rest of the game's history is a story for Another Time..
if there's anything i can say about this old game.. it's that you can Definitely see how much ive grown since then. whoever is reading this, i Really hope this is not your first introduction to my work.... cus my stuff nowadays is Insane compared to this... a lot has happened in the like, 8 years since ive started game development. and i have so much stories i want to share,,, i hope i can keep sharing those stories with you. oh and also, if you Really have never heard of my work before... um.... Play UNITRES Dreams on Newgrounds dot com. LOL!!!!!!
That is All i want to talk about for today i think. I Think. hope my posts are comprehensible to u ! Oh , And Before i forget , the build of the game in the video i posted is in the ProjectWaffle google doc archive ... and the Earliest Build i have is on github. check it out If U Wish !
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speaching · 1 year
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Idk what it is but so many of my best video game memories are from watching while a friend played a single player game or a friend watching while I did. It's one of my favorite ways to play games with friends.
I hadn't done it in a long time, mostly playing multiplayer games with friends for the past 4-5ish years, but recently I've been playing through puzzle games while my friend watches and it's been so fun. I also played through Slender: the Arrival with them last month (a game I'd been trying to get them to play for so long) because she was having a rough time and that's the game she picked from my library for me to play.
There's just something so casual about watching while the other person plays a single player game, it's just you, them, and the game which plays as a possible talking point.
My favorite memories growing up are from playing Costume Quest 1&2 and the single player version of Ms. Splosion Man with my brother, or watching over my best friends shoulder while she went through point & click escape room games.
It's an experience I want to share with so many of the people I'm close with because it's been so enjoyable for me and my friends. Turn on screenshare and just vibe with a game
I've been playing a ton of puzzle games like this with one of my other friends while she wants to hang out but doesn't feel like actually playing a game herself. And it's be awesome because I'm really good at finding the deeper more complicated puzzles while they point out the more obvious ones that I overlook.
Idk, I'm rambling and there's a ton about this I want to talk about more, but this is just such a special way to enjoy games to me.
Also I'm trying to find some casual longer story games (or just game recommendations in general!!) to play like this with a friend (It has come to my attention most of my library is horror so some other options would be nice when that's not the current mood), so if you've got any recommendations definitely let me know
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magicalgirlagency · 1 year
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Someone in the comments pointed out that the Ms. Splosion Man theme tune would make a magical transformation theme, and now I can't un-see it (or rather un-hear it, since it's a tune?)
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