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neorice · 1 month
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Neorice's Ocean
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15tarlit5kyline · 1 year
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The pixel artist Neorice (https://twitter.com/Neoriceisgood) is making an enormous collection of pixel art marine creatures. I sent him an email asking if I could upload some of his art to my blog and he said I could; so here are a few of my favourites. I might update this post if there are new ones I'm quite fond of.
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linuxgamenews · 5 months
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Dwarf Fortress: Get Started with Adventure Mode
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Adventure Mode free expansion announced for Dwarf Fortress the colony sim game on Linux, Steam Deck, and Windows PC. Thanks to the imaginative team at Bay 12 Games for their amazing work. Available for all players on Steam, itch, and Humble Store. Let's talk about Dwarf Fortress and its latest expansion, Adventure Mode. Made by Bay 12, winner of the 2023 D.I.C.E Strategy / Simulation Game of the Year. That's a big deal in the gaming community. In April 2024, they're also adding a free expansion to the versions on Steam and Itch for Linux and Steam Deck. So, what's this Adventure Mode all about? It takes place in world where you can be whoever you want and do almost anything. That's what the upcoming expansion offers. Similar to an RPG where you create your character and explore a huge, detailed world. You can either continue the world you've built in Fortress Mode or start a new adventure in a brand new world. One of the best updates in Adventure Mode is how characters look. Now, every dwarf will have a face that shows their unique style, from their clothes to their hairstyle, even down to the scars from their battles. This is all thanks to some impressive pixel art from the Bay 12 artists. But that's not all. The expansion also bringing in something really unique: conversations. You'll also be able to talk with other characters, making friends (or maybe enemies) along the way. These talks can add a lot of depth to the stories you create in the game. The world map in Adventure Mode is also getting an upgrade. It'll be easier to see important stuff like roads, towns, and houses. This makes exploring and finding your way around a lot more straightforward.
Dwarf Fortress - Adventure Mode Announcement Trailer
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Now, let's talk about combat. It's getting a big upgrade, especially wrestling moves. If you've never been much into grappling before, this might change your mind. Combat will be more engaging, whether you're fighting alone or leading a group in tactical mode. Adventure Mode is a playground for your imagination. You can write a poem and recite it in a tavern, join a group of warriors to help a village, or even rob a tomb and get cursed by a mummy. Since the possibilities are endless. While all this is happening, the team at Bay 12 is also working on improving Fortress Mode. They will announce the exact release date for Adventure Mode. And there's more! Dwarf Fortress is getting a new look with the help of artists like Michał “Mayday” Madej and Jacob "Ironhand" Bowman, Carolyn Jong, and Neoriceisgood. They're creating amazing pixel art. Plus, there's going to be a 15-track soundtrack by Dabu, Simon Swerwer, and Águeda Macias. Including songs in the Dwarvish language. What's unique about the gameplay is that it's not just about the shapes and structures. It's also about a whole world that feels alive, with its own history, personalities, creatures, and cultures. It's a place where you can spend countless hours exploring and creating. So, that's Dwarf Fortress and the new Adventure Mode. It's more than just a colony sim game; it's a whole universe waiting for you to dive in and create your own adventures. Available for players on Steam, priced at $26.99 USD / £22.49 / 26,09€ with the 10% discount. Regularly priced on itch (with a Steam key) and Humble Store. Priced at $29.99 USD / £24.99 / 28,99€. While offering support for Linux, Steam Deck, and Windows PC.
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knight-otu · 5 months
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Toady's Devlog for 12/14/2023
Toady One, from the Dwarf Fortress Development Log:
Variously progressing along. Adventure mode is going well. Arena adventurers are back in and I did some work to make conversations and regular announcements work nicely together. I had to go back and clean up an old technical problem, and it briefly led to an error where my adventurer would autonomously argue with the hippo person from the trailer every time I took a step. I guess my test adventurer has an irritating personality ha ha. Putnam has been improving the Fort mode interface. There's more sorting/filters now (job search and sorting, alphabetized professions, etc.) We're also working on some improved statues of Jacob's that should be in 50.12, and in Adventure land, Carolyn has drawn some cool armor and clothing portrait variations while Neoriceisgood prepares more animal people portraits. I have to get away from Adventure mode at some point to work on archery issues at the bare minimum before 50.12 is ready to go, but there's a lot to do everywhere. Just going to keep plugging away at Adventure menus and the archery stuff will happen when it feels like a good day for bug fixin'. Both of the tracks need to move forward.
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yumykon · 7 months
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popoplant · 1 year
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Tobi & friends fanart!
Tobi is from @Neoriceisgood's webcomic #heroohhero
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virovac · 2 years
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from discord
All hallows Eve 🎃 — 12/30/2018
neo told me that name basically any fetish and eloy'd probably have it
Master Neoriceisgood — 12/30/2018
If you'd give Eloy a list of fetishes he has, he'd just check all of them without even reading.
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dailypixeldailies · 5 years
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Set 2 of 2 Sources: https://twitter.com/butterberrycafe/status/1142251028047286273/photo/1 https://twitter.com/SalamiChild/status/1142261018254557184/photo/1 https://twitter.com/Neoriceisgood/status/1142362165170659328/photo/1
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DIY stall
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neorice · 2 months
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PIXEL CAPYBARA
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suprabug · 3 years
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Quick post: Pixelart day. #pixelart #pixelartday #ドットの日 https://t.co/HQxwd8u3zO By @Neoriceisgood (http://twitter.com/Neoriceisgood/status/1314932464729681920)
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So what ever happened to that old Brawl pixelart? by Neoriceisgood
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8bitinspo · 7 years
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City of Gloria by Neoriceisgood
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knight-otu · 7 months
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Toady's Devlog for 10/13/2023
Toady One, from the Dwarf Fortress Development Log:
Pretty much the same topics as last time, but I'll try not to just be quiet and instead give an update ha ha. We're trying to get a video together so I'm going to leave screenshots off for the moment, but hopefully you can see the towns soon. Portraits are all working in both modes, including ghosts and undead critters and so forth (Carolyn's art, with Neoriceisgood on animal peoples.) Had some near literal bit rot in that some zombie changes over a year ago to the graphical update caused adventurers to be generated without clothing, which took a bit to figure out ha ha. Having adventure mode not be playable for years is going to cause little troubles like this but we'll clear them up as we go. I think the current plan is to continue improving the portraits for a while, getting palettes working and such, and to push through every single animal person (though they might not show equipment), so I don't expect them to be in the next fort mode patch, but I have a branch where they are up on the sheets and it looks okay so far! Also been doing site travel map (Jacob's art), and that's going well. We've got varied larger structures in, and private towers with their courtyards, just a bit spruced up from where it was in ASCII which already had the accurate street maps. Finally, we got some edges up for the vision shadows in adventure mode, so it isn't as blocky. All of this stuff will experience iterations ha ha. But it's also time to get some menus in, and to find time for archery and other fixes as well!
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beard-snaco · 9 years
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[Credit to Neoriceisgood and AbyssWolf] A roster interpretation of the perfect Smash Bros. Roster. Choose your character?
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