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#person918x
didididraws · 2 months
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my tablet is currently halfway across the country for repairs (my brother's the most tech-savvy in my family and asking him to take a look at it was cheaper than taking it to a shop) so i haven't been able to draw lately. i've made a bunch of traditional sketches in the meantime, but none of them are presentable enough to post here, so i decided to take a trip down memory lane and fill out one of foxorian's influence maps!
below the cut are the names of the artists featured here, as well as a little bit of director's commentary on how they've influenced me :]
yugo limbo (website, tumblr, twitter) - some time last year, i realized something profoundly unnerving: i actually... don't like the art in smile for me's original release all that much? that's not to say it's bad, just that there isn't a whole lot about it outside of maybe its architecture that stands out to me. which is REALLY WEIRD, considering i wrote a whole retrospective about how much this game means to me. art-wise, however, it was only after smile for me's release that yugo limbo's art evolved in a way that really resonated with me; i love how textured everything is, i love the way they simplify clothing folds and the way that skin wrinkles around the joints, i love their love for puppets; all of those things ended up worming their way into my art style and tastes one way or another, and i couldn't be happier!! it didn't feel right to leave smile for me out of the equation entirely, though, so i chose a piece that was both related to that game and that i felt reflected a lot of what i love about yugo's more recent art.
echobsilly (twitter, tumblr) - oh god, speaking of yugo limbo - god. i fucking love echo's art so much i have no idea how to even do it justice in writing. like many people i first found him through his smile for me/limbolane fanart and animations - and those are some of his best work, don't get me wrong, but i really wanted to include one of his original designs to make a point that he's just fuckin great at art in general. character design, facial expressions, body language, composition, LIGHTING... he makes it all just. so so so gorgeous. i always liked "painterly" art styles for lack of a better word, but i think his art is what first pushed me to embrace that more in my digital art. i also like how he talks about dr. habit like he's his dead wife. i'm very proud to call him a friend these days :]
japhers (tumblr, twitter, instagram) - i first found japhers' art in high school and he very quickly became a HUUUUUGE influence on my taste in character and costume design. one of the big reasons i never fully bought into the idea that men's fashion is inherently harder to design is bc so much of his art is already dedicated to exploring fashion Without the restrictions of a gender binary in place which is to say that he's really good at drawing buff dudes in frilly outfits. i also think he gave me more confidence to draw more intricate costumes without having to worry about super dainty and clean lineart, bc a lot of his art looks like it's kinda been carved/rendered out of sketches, and it is Gorgeous.
moe suppe (website, tumblr, cohost) - another artist i found in high school, albeit originally from a long-gone instagram account. his art is what kickstarted my desire to have some Roughness in my art, some Texture. it may not have stuck to my lineart, but it Definitely stuck to my rendering. it helped that i was going through a pretty big angel/demon phase at the time, which meant i was pretty immediately drawn in by his delightfully weird worldbuilding. i should probably read fear not now that it's an actual serial...
val wise (website, itch.io, twitter, instagram) - a more recent influence, but a pretty significant one nonetheless. i featured the cover of délicatesse here because it was the first thing from him that i had ever read, but in general his grasp on the human body really blows me away given how deceptively simple his style looks at first glance, especially his faces. the way fat and hair sits on her bodies, and how much it varies from character to character... it's beautiful without being So glamorous that it feels untouchable. his costume design is also great. i recommend his comics for low fantasy/ursula k. le guin fans who are Dying to see more fat characters in leading roles. i also just found out that i am of two hearts is free on itch.io, so i'll be treating myself to that over spring break.
partycoffin (tumblr, twitter) - if you have known me for any amount of time at all then this should not come as a surprise to you. i actually wasn't going to include partycoffin in this map at first, because while welcome home has inspired me in Many creative pursuits, i didn't think visual art was one of them? i definitely picked up some of clown's love for dramatic lighting and thinner lines with just a smidge of well-placed hatching subconsciously, though.
ryoko kui - probably the most recent artist featured here? anyways i have a confession to make: i have yet to read dungeon meshi. i just know that when i saw a post compiling a bunch of ryoko kui's sketches from her daydream hour series, i was so overwhelmed with this feeling of, like… "oh, yeah, these capture almost everything i love about women as flesh and blood people. when i draw women this is the kind of beauty that i want people to see in them." of course, ryoko kui is a great character designer in general, but something about her women specifically really speak to me. the earthier color palettes and rendering also do a lot to endear her art to me.
shuzo oshimi - specifically his art in blood on the tracks. something that really stood out to me in that series was whenever the shadows would get really intense, and you'd get these big blocks of black with just the faintest bit of hatching to soften out some of their edges. it was always very effective in creating this sense of claustrophobia. i really want to keep incorporating that in my more intense pieces!
person918x (tumblr, instagram) - i don't work with 3d art often and i don't see myself doing so any time soon, but the composition of person918x's pieces is something i take a lot of inspiration of. i also love his sequential art, as someone who does a lot of dream journaling it's sick to see the exact Vibe of a dream be put to (digital) canvas. i also firmly believe that he's one of the only people out there who knows what he's doing when it comes to using generative AI in art.
oops i made this list too long so now i have to put the last two artists in a new block.
10. meatgiri (twitter, instagram) - definitely the artist i've known about the longest out of this selection. i think i've been following her since…. oh god. since i was in middle school. way before she was meatgiri, even. i think her influence probably shows up the least in my art, but there are definitely some characteristics that stuck with me for a very long time (the lil block of black accompanied by one or two lines for shading on the neck, the looser lineart making it really easy to incorporate soft curves and sharp edges, the Eyes, etc etc.) i chose this drawing of her oc juniper bc i thought it was both reflective of her current art And a good embodiment of a lot of things i wanted to emulate from her art as a young'un.
11. dragan bibin (website, instagram) - specifically his 'deimos' series. much like with person918x, it's his compositions that really stand out to me the most, and you probably know by now that i'm a sucker for high contrast. i find it interesting though that he uses high contrast to obscure more than he does to highlight... helps a lot with giving the deimos paintings that air of Quiet Unease. another thing i want to incorporate in my horror-adjacent art! manmade environments gone wrong!
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goldpilot22 · 3 months
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what's it like?
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ghashtly · 2 months
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gbrltvrst · 8 months
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Real estate these days 🏚️
collaboration with @person918x
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holesss · 4 months
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Some sort of Yellow Wallpaper moment
Lingua Ignota // Adriana Varejao // Virginia Woolf // Sarah Kane // The Yellow Wallpaper // Sylvia Plath // Jericho Brown // @ person918x
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spectrometrie · 3 months
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magnificent find by @person918x
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person918x · 1 month
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i stumbled across your old soundcloud and had been listening for an hour or so before i looked up the name and was like OH! that's person918x! just want you to know that your music gives me nearly the exact same feeling your visual art does. good shit.
Thanks :D I have no idea how you came across my Soundcloud page if not through a post on here, but I'm glad you enjoyed!
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adz · 3 months
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this question is very cruel, i could never make a comprehensive list without leaving out many beloved friends and inspirations, but here are some that are remarkable, wonderful, useful, or otherwise close to my heart @transphenomenality @brotherstonefish @numinousobject @saoirseronanswife @11-9n @doidaredisturbtheuniverse @golmac @bigsmilenobitterness @aliceavizandum @canmom @reallyreallyreallytrying @person918x @screencasted @post-futurism @twinegardening @bethfuller @manuel-cornelius
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luigra · 2 years
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So here's the elaboration on my Joe and Cleo thoughts that I promised.
A while ago, my brain has somehow connected some dots between Cleo's Season 8 ending being in the End and that one clip of Joe saying the void is a mirror to his soul. I've mostly abandoned this part of the story, but it featured out of context in a few comic sketches I had.
The whole concept is, as I've already said, that Cleo and Joe are the same person, pre-transition and after-transition, but like, they exist simultaneously as well, so it's half metaphorical and half ambiguous to what happened. Mostly comes from all the thematic parallels between their stories.
I wrote a poem a while back, I call it Liveworms for a lack of better name:
And my body is a deathsin And my body is divine And I have so many bodies Half are yours, and half are mine And I knocked over the liveworms Eating through their path in time Half are yours, and half are mine
This is the art sketch that was supposed to be how I introduced this interpretation.
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It references this comic by an artist I'm deeply inspired by, @person918x, as well as some other works, like the ones where the trans person visits their past self in person.
There are a lot of thoughts and reasons I have on every detail about this, I guess you could call it an AU? This post would get very rambly and long very fast of I explained everything here, so feel free to ask questions!
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doorplays · 1 year
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Door Reviews: Betrayal at Club Low (2022)
I discovered Cosmo D’s work through a Jacob Geller video (this one called “Bad Graphics”). It looked so weird yet so cool. Maybe it even looked cool because it’s weird? The design is intentionally odd, and yet all set up in a coherent way. It interested me. A few weeks later, I saw this game, and saw the dev, and remembered the vid, so I wishlisted it. And when it went on sale, I immediately bought and played it. I had a lot of fun! Let’s now review Betrayal at Club Low!
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What’s it about? Betrayal at Club Low has you infiltrating a club to save your associate who’s on an intelligence mission. You have to use your various qualities to overcome obstacles, as you roll the dice to succeed. Also, it’s weird as fuck?? Yet very fun.
STYLE (Gameplay, Graphics, Music)
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Betrayal at Club Low has you assuming the role of an agent of The Circus, which, quite honestly, I’m not sure if they’re an actual circus or what, considering one of their members is an intelligence agent but ALSO someone who manages to ride a unicycle on a moving platform, but NONETHELESS, you are this person and you are part of this group. You are a simple working-class citizen trying to survive in this gig economy of a world, and now you have to get through your mission through utilizing your six skills: Cooking, Deception, Music, Observation, Physique, Wisdom, and Wit. How do you utilize them? Well, by rolling dice!
In this game, you encounter a lot of unexpected obstacles and opportunities. You can try and drink puddle water, you can try to convince a chef to Let You Cook for the club, you can try to beat up a bouncer, etc etc. To succeed in doing all these things, you have to roll your skill dice. Each skill has a dice associated with them, with each starting at their base values (the six faces having the numbers 0, 0, 0, 1, 1, and 1). This is how “combat” works in this game: roll the dice against other entities and obstacles who will also roll their own die. If you match or beat their roll, you win and get progress!
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With each win you get, you get progress and some cash. You then use cash to level up your skill dice, giving you the opportunity to increase the value of each dice face thereby increasing your odds of beating enemy rolls. So not only is this a rowdy wild west of dice combat, it’s also a careful resource management game: get more cash to upgrade your stats so that you can get MORE cash. But be wary, if you fail challenges too much, you are liable to lose some Health or some Nerve. Lose all of your Health or all of your Nerve, and, well, you lose…
Whew! That was a LOT of explaining. All in all, I found the gameplay to be VERY fun. There was actual strategy involved in managing what dice faces to upgrade, and what challenges to take on. And despite me feeling like I explained a lot of it, in reality the game feels simple and organic. It really feels like a fun one-shot TTRPG campaign! I loved it.
Oh, and there’s pizza dice! They give you cash and other goodies apparently!
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I want to talk about the aesthetics of this game. Seeing the world and the tones of color, it is very much a seedy nightclub vibe. The graffiti, the airs assaulting your senses, the random road puddle you can actually drink from, it’s all strangely dark yet whimsical. The world may be shit, but people are still gonna play in it.
Your character, the undercover pizzaiolo, looks like a mannequin, a statue come to life. They remind me of this one surreal artist I follow: Person918x. Cosmo D and this person probably use the same software, but they somehow evoke the same oddness, a sort of liminal space. Here are a few works of Person918x that I like. See how strange they are? Looking into these images and artpieces, I can’t help but feel a vague sense of dread. But here, in Club Low, the fact that I can move through the place makes it feel less surreal, more vibrant, more alive.
And the music! It’s absolutely BOPPING. I wanna dive in that dancefloor and just jive with the beats!
This game just OOZES with style. It’s a unique aesthetic that I really like. The game is also apparently also set in the same universe as Cosmo D’s older games, so I can’t wait to play more of his games!
SUBSTANCE (Story, Characters, Impact)
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Here’s the down low at Club Low: Your coworker, Gemini Jay, is trapped in there. You are now charged with saving him, infiltrating the club under the guise of a pizza delivery guy. With your various skills, you have to get in and out with him in tow, bringing him back to The Circus.
The premise is simple enough. It’s the wacky hi-jinks you get up to that make this game. Convincing the coat rack receptionist that the shiny blue coat in the back is actually yours, aggressively punching out the laser security measures put in place to keep out those who aren’t hipster enough, concentrating on the CCTV monitors until you merge your consciousness with the security system… these are all things you can do in this game.
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Earlier, I was talking about how surreal Person918x’s works were. Still images evoking liminal spaces. But here, the images are no longer still: you move through them, inspecting, interacting, even finding out about their history. You see skulls from a century ago, left behind by peoples’ ancestors. You see an ominous mirror that wants… something, emitting a strange green aura. Even the club itself is strange: it was once a coffin factory, passed down through generations, now turned into a club. You even see the DJ set mounted on a coffin.
The sights and sounds might muffle it all, but the world will always be there, waiting for you to listen to it.
I like the world of Club Low. The story shown here is simple enough to have fun with the gameplay, but I definitely want to experience more of its worldbuilding.
VERDICT
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Betrayal at Club Low is a short but fun ride into Cosmo D’s brand of games. If you are up for a unique one-shot experience, definitely get this game! It’s energetic, it’s funny, and it’s delightfully strange. Get this game!!
Door Rates Betrayal at Club Low: 4/5!
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albertserra · 2 years
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I really thought that was a piece by like person918x (my fave blog on here) but no. I get to the bottom and it was jerma all along
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infraredmag · 1 year
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DIGITAL NEGATIVE: Second EP From Industrial Duo Formed By Members Of Agoraphobic Nosebleed, Drugs Of Faith, And More Out Today Through Bandcamp
The second EP from Virginia-based electronic/industrial project DIGITAL NEGATIVE is out today through Bandcamp. DIGITAL NEGATIVE is Richard Johnson (Drugs Of Faith, Agoraphobic Nosebleed, ex-Enemy Soil) and Daniel Euphrat (Person918x, Timmy Sells His Soul). Simply named EP 2, the band’s second release delivers five brutal, electro-industrial tracks, while tackling some new ground. Unlike the…
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paralian-dwale · 2 years
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the angels comic (what does angel meat taste like fried in oil etc. etc. that one) is from tumblr user person918x! you can find it at /post/656183605181186048 on their blog their other artwork is cool as hell i think you'd like it :D
hey there! this has been updated on the original
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5hiny8laze2ombie · 3 years
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person918x
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angelnumber27 · 3 years
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By @person918x
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pandart · 4 years
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