Tumgik
#raz plays ask games
Note
eeee hi!! i saw the post about the ask game and i wanted to join in <3 some facts -
1. i’m very physically affectionate and can’t fall asleep without cuddling my partner/a teddy bear
2. i have insanely long hair - it goes all the way down my back and it’s really curly and thick and super fun to play with
3. i’m going to perform as lady macbeth in my university’s production next month!
- 🍓 (ophelia)
Hey hey Ophelia! It's been a while! I missed you ;(
I would pair you with... Peter 'Starlord' Quill from GOTG!
Tumblr media
Peter is a complete softy. He's what I would call... a golden retriever boyfriend. He is absolutely OBSESSED with playing with your hair. He grumbles about it but when you ask him to brush it out for you? Mans is SAT. He adores brushing your hair out while you both listen to his tunes. He also gets wack-looking soft toys from other planets for you because he knows you love to cuddle things when he's not around. And that- don't even get me stARTED on his cuddle game. He also never misses a show of yours btw. He is there, front row, making a scene and cheering like a loon at the end of every play/musical/performance.
10 notes · View notes
2hoothoots · 2 years
Note
Hey this is a little random and might be about a topic you aren’t interested in expanding on. If that’s the case I apologize, please ignore this ask ! But have you thought about Raz’s in game “see you in hell” line? How do you think Raz looks back on killing birds for fun? Like where did he get that line from? I know it’s probably just a joke about Raz being a little messed up and feral like young kids tend to be but… ever since seeing @dammarchy211 made art of Sasha reacting to seeing raz kill a bird I have kind of been circling around the idea. Asking because I don’t think Dogen or Lili would necessarily get it if they ever found out about it, and I like thinking about them all being able to look back on childhood and talk about just weird and minute things that happened. Not just about like that time raz hopped into a Lungfish or that other time raz fell into camp. Just the little things, like raz’s dance he got from Bobby. It’s something I really like doing with my long-term friends at least, don’t know if you have any feelings about it?
tbh, my feelings on it are mostly that 10yo Raz is a little bastard and more fan portrayals should lean into that hahaha
i think the games (especially the first one) have a lot of black humour and stuff that becomes fridge horror if you try and take it too seriously. which can be like, fun if you're interested in doing a deep-dive into that stuff! but i usually take all of the dark jokes as, well, jokes, and don't read too much into them.
like, the fact that you can cook and eat wild animals is something that's only there because it's a video game. it's a reference to stuff like how you can find whole cooked chickens in the wall in castlevania, and i don't think it's meant to be any deeper than that. not saying you can't read more into it, it's just not really the kind of analysis i'm too interested in.
"see you in hell" is a very funny line! it gets me cracking up every time. the devs knew it was funny too, because there are two callbacks in PN2. imo it's first and foremost a joke, and it you want to take it as a character moment it very much reads to me as Raz feeling kinda bad for accidentally immolating a seagull with his mind. because if you're taking it seriously, then psychic children killing wild animals with just a thought is pretty scary and grim, but if you take it only a little bit less seriously it becomes very very funny
43 notes · View notes
Text
Why Hollis Forsythe is a Deeper Character Than You Realize
So ya'll seem to like my essay on why Loboto's Labyrinth is a good tutorial level for Psychonauts 2. I've wanted to write an essay on the rest of the cast as well, so I decided to start with the second character we head into the mind of: Hollis Forsythe.
We are first introduced to Hollis when she comes to greet the cast after they land at the Motherlobe. I have played this game with my friends and my step-dad, and both parties initially believed Hollis was the mole due to her saying she didn't hear the crew's call for help and her initial dismissal at the idea of a mole being in the Psychonauts.
She is shown to be strict, serious, and maybe has a bit of an ego due to her preference for "Second Head" instead of Lesser Head, and with how she conducts herself after the casino mission. She isn't exactly soft towards interns, particularly Raz, and she can easily be seen as intimidating.
I do think it's rather odd that she would put a psychic intern under the mentorship of a non-psychic employee, but think of the situation she has been put in.
Truman is out of commission, and she has to keep the whole place running, and a mole is possibly running around about to bring back the biggest threat to the Psychonauts ever, their budget is getting tight, and a new intern has plopped into her lap.
I am choosing to believe that Hollis put Raz under the mentorship of Nick Johnsmith as a temporary thing, and would have given him a proper mentor afterward (given that none of the interns are mentoring under Sasha, I believe that Hollis would have given Raz to Sasha if things went differently.)
However, after she gives your mentor, you can ask her about her diploma, and she mentions being an intern at the Neurological Hospital for one year before joining the Psychonauts.
We learn in Hollis's mind that the reason she left was because while she was interning there, she came up with a new method that could save lives, but Dr. Potts had stolen her work and claimed all the credit. Appallled at this, Hollis used Mental Connection to try and mess with Dr. Potts, but ended up breaking him and they had to call in the Psychonauts to help. Truman gave her the position after this.
It is interesting that this hospital internship seems to be so central to Hollis as a character given that it was only for one year. However, it does seem to have affected her character greatly. She is immensely worried about the safety of the children she mentors, after all, and there are several figments of people being hurt or being cared for in both of her minds. Hollis's Classroom, while important to establish Hollis, is not where Hollis's character shines.
That will have to be Hollis's Hot Streak.
In Hollis's Hot Streak, we go through the Pharmacy, the Maternity Ward, and Cardiology to get three gazillion dollars to enter the High Rollers lounge and fight the Lady Luctopus. In each of these areas, we get a good insight into Hollis's thought process.
Side note: the fact that the hub area is a six-sided DIE in the MORGUE...
This game and its pun.
Anyway, in the Maternity Ward, we see that Hollis actually has a very cynical view of babies and those who want them. Most obvious is the rich couple who only want a baby for their own gain. The fact that there's some emotional baggage only accessible through dark thoughts is also something to think about. In this area, when we go to the backroom, we hear Hollis say "Well, of course, the whole system is rigged! But I mean, I'm just one person! What could I do about it?" which reads very heavily like learned helplessness almost. Given that, if you go talk to Hollis in the Motherlobe after your family arrives, she mentions that "all families are terrible", it does imply Hollis might not have a good relationship with her family.
In the Pharmacy, the entire point is to fix the Pillinko Machine so you can win. With Hollis's heart in the wrong place, it's up to us to try and make better connections in order to get to the backrooms. When we're there, Hollis says "Swallowing your feelings sounds bad, but really, who wants to hear about those ugly things anyway?" She's clearly had to repress these emotions for a while.
In Cardiology, you bet on suits of cards in race. However, Hearts has a broken leg. Although Hearts is told to stay off the leg by their doctor, their doctor is also their boss, and if they miss another race, they'll be fired. They are being exploited. Makes me wonder if that's how Hollis felt when Dr. Potts stole her work. In the backrooms, Hollis says "Different race, same runner. I can do this on my own, I don't need anybody's help, I CAN'T need anybody's help." Hollis clearly feels overworked and stressed about the situation but feels as though she cannot ask for help from those around her.
There's still a lot about Hollis's mind that interests me. The mental barriers you have to shoot through blocking your way, the religious imagery that's also in her mind, etc. But overall, I think Hollis is a much deeper character than we're lead to believe, as she doesn't get to do much after the Casino mission. But still, Hollis is really interesting to analyze.
EDIT: I AM COMPLETELY DUMB AND FORGOT TO MENTION: The fact that Hollis associates being a doctor with gambling is also really interesting. Yes this is because of Raz's actions, but the several ways she associates the two is fascinating. You have to wonder how many patients Hollis might have seen die in her time as an intern.
57 notes · View notes
Text
watching a psychonauts 2 playthrough (because i don’t have the game)
and the way that the whole game is about helping people with their mental health and that being the whole meaning for the Psychonauts, and yet Raz so often rushes ahead with no thought or consideration what it is he’s actually setting in motion, because he’s fucking 10 and hasn’t had enough experience or training
it’s so fucking good
like very specifically i’m at the Bob Zanotto/Zanatto part, and after the first seed’s gotten, Bob asks “isn’t one enough?” and Raz, because he’s 10 and doesn’t know enough, just goes “more is always better!” where i BET someone like Milla, Sasha or Hollis would only take 1 seed at a time so Bob could get to work with what they unearthed and he had to probably Experience again
and you can argue about whether what Raz does is ultimately reckless or not but he still fucking helps, he fucking does what he does, not thinkig, and when shit goes down he doesn’t back away but charges head on to help solve what fuck ups he caused and MMMMM
these games are fucking good, i need to get to playing them, fuck
193 notes · View notes
thenecropolix · 8 months
Text
Someone correct me if I'm wrong
But if the psychonauts games are meant to loosely take place in the 80s
I just know if the interns introduce Raz to other genres of music, he'd be a fan of Queen and ACDC (I need you to picture this kid belting out Bohemian Rhapsody)
Imagine the little guy's awe at getting to hear the trendiest songs of that time and then going around the motherlobe asking for music recommendations from agents
Can you imagine everyone lighting up when he asks then what they like to listen to and then asking if they could play their music; could be a form of bonding for him between the interns and the other agents (Morris could get him a walkman as a bday gift when they get closer)
32 notes · View notes
Note
I glad that psychonauts 2 didn't fell in trap of like, excusing Lucrecia's backstory, like, she was tragic, but also, she did killed people and there no denying it
its definitely something I'd been worried abt while first playing bc I knew the game would eventually make her sympathetic based on the series' track record. I think the writers did a good job ultimately saying "Lucy hurt a lot of people, and that was part of a greater issue where she was getting used, but the hurt is still there and those affected will need time to heal and see if they forgive her or not". Lucy's best friends? loving hug. but the family shes been with for 20 years has hesitations, and questions. many people are wary of her. all she can do is do good now.
I like that Nona gets to stay in the Gulch bc punitive justice like prison won't fix what happened. Ford still did something very bad by using the astrolathe but like between death and prison finding a secret 3rd option was. good i think. contacting the authorities really only comes up once when raz asks ford abt why he didnt do that but i think Psychonauts thematically is on the side of restorative justice and giving people another chance, even when it's played for laughs like with oleander super obviously still being Himself just not building death robots for EVIL this time.
and Nona's old as heck anyways just let her live the last couple years in her gay little commune. its better for everyone.
62 notes · View notes
cheemscakecat · 1 month
Text
So I started playing PostKnights 2… Tell me why Almond is the most annoying person in existence, bro!
Tumblr media
So first of all, this dude is never wearing armor or carrying a weapon on him. He’s always wearing the Postknight uniforms and sprinting into battle unarmed. I ain’t ever see him packing a sword or anything.
So he keeps challenging me, a woman in full metal armor with a heavy weapon, to a race. And when I pulled up in the last race, the first enemy in my path was a fully grown Treant. And I know darn well they don’t fall in 1-2 hits, they take like 5-6.
And there’s always a bunch of enemies in my path on these races, which means either A: the enemies refilled when it takes at least an hour to reset a patrol, or B: this loser ran past all the enemies knowing I was going to get held up!
And I’m inclined to believe B, ‘cause every time this man encounters an actual threat, he’s trembling like a coward.
Tumblr media
[Not my Playthrough, captured from a YouTube walkthrough].
Maybe you could actually hold your own against danger if you had a weapon and real armor! What is the Postknight banker hat and jacket gonna do against a big battle axe, huh? Yeah that’s right, nothing. And if you really are just running past every enemy, you ain’t getting default armor and leveling it up!
This man talked such big game about how he was gonna be the hero and how he was gonna graduate from training first, but he just used his speed to get through everything. No fights, no leveling up. Just speed boost and try to act tough.
And you wanna know what’s crazy?!
youtube
*Inhale*
Tumblr media
SHUT UP BANKER BOI, YOU AIN’T GET TO CALL PEOPLE “USELESS”!
I just want to take a second to compare this loser Almond to Scout Tf2, just a quick second.
Tumblr media
Bro is just out here fighting people 3 times his size, first of all. With a baseball bat half the time. If you can carry yourself in battle or at least try, people will respect that a heck of a lot more than just running past all the enemies and calling yourself better.
Scout and Almond both have inferiority complexes, but Scout at his worst is still better. He made fun of Spy instead of doing last wishes in Expiration Date, but then came by to apologize and ask for help. But that was a prank, not literally calling Spy useless or weak.
Almond is way too comfortable saying that, just from the word go. And he admits he’s a hypocrite, but to the player, not the girl he just insulted. And when you run up on them talking in Violetfair, she’s crying. What did you say?!
Tumblr media
This dude talks smack, but you can tell he’s not like the worst person ever. He managed to go to Spy to say sorry and ask for help, which is not easy for him to do. “Look Spy. This Never leaves this room. …You are better than me, alright. I need your help.”
And then there’s Almond saying “FinE, RaZ. YoU’Re NoT USeleSs.” Like that snarky attitude is gonna fix what you said. Bro deserves to get fired for real.
7 notes · View notes
canis-rex-lupus · 8 months
Text
PSYCHONAUTS SPLATOON HEADCANONS PART 3?!?!?!?!?! this one's for the INTERNS!!!
🐙 also im using squid emojis as dividers for an easier viewing experience now
NORMA NATIVIDAD
norma would be an octoling, and she'd main whatever's "meta defining" at the time instead of just picking a weapon she thinks is neat. what's the point if it's not the best!!
she has main character syndrome i think. she's EXTREMELY bossy and takes the game too seriously. she orders around her team (take the left flank!! cover me while i get the rainmaker!! nooo don't go over there i need you over here defending!!!!) and her instructions are almost always geared toward her getting her teammates to clear a path for her to take all the glory...it never quite goes well. she insists it's her genius planning and direction that gets her team to win matches but she couldn't be more wrong. she also probably blames her teammates when stuff goes wrong. you didn't coordinate well enough!! you didn't listen!!
her favorite mode is rainmaker and her locker is actually pretty neat looking. she shows off all her perfect gear in there and would probably have some of the amiibo items too. she's B- rank.
🐙
LIZZIE NATIVIDAD
lizzie is also an octoling causeee sisters! she'd be a skirmisher/slayer and be really good at baiting other players into unsafe situations where she or someone else on her team can splat them easily. SCARY good at getting people to tunnel and commit too hard to trying to fight her and not realize it till they're already respawning. she'd main something aggressive but mobile so she can get away easy, like octobrush. oh my GOD would she be infuriatingly good at sharking. comes out of nowhere and you're dead before you can blink.
i don't think she takes the game very seriously at ALL, polar opposite of norma, so she never really tilts or blames anyone when she loses. it's just a loss. she might be a sore winner though. i can see her being the type to make fun of her opponents like LMAOOO look at this loser on the jet squelchers aiming at the ground 💀 who let this kid play
anyways her fav mode would be tricolor battle. shes built different like that. she's B+ rank and pokes fun at norma about it sometimes.
🐙
SAM BOOLE
sam is an inkling, she plays slayer. blaster main. she. is. terrifying. she's the one who averages like 20 kills per game. she's the one picking off anyone who dares to touch the rainmaker or step onto the tower or make a single power clam. she is an unstoppable force. i don't think it comes from a place of Intense Focus And Practice though. she strikes me as the type of player to sorta just zone out and have fun without thinking too hard about it, and everyone keeps asking what strats she uses to be able to pull off all the insane plays she does and she just. shrugs.
i think her and raz as a slayer/skirmisher duo would be a force to be reckoned with, like, you see these two together on the enemy team and you're DOOMED. coach oleander is so proud of sam's natural killing machine talent but also a little bit terrified.
her favorite mode is turf war cause it's nice and straightforward. her locker is one of the less mainstream colors like brown or maybe that dark teal color, and it's thoughtfully decorated with cool stickers and stuff. there's definitely one of those furbies in there. very eclectic decor but she makes it work for suresies. she's rank A+. i think she would play salmon run a LOT as well just cause she thinks the salmonids are neat looking.
🐙
GISU NERUMEN
gisu gives me more inkling vibes even though octoling might fit her hair better. seems like the kinda player who doesn't really care about weapon roles and just goes for whatever feels the most fun to play. i think she'd play reeflux! there's a lot of cool stuff you can do with that weapon and potential for lots of trick shots. she'd be sort of like sam and lizzie in that she's pretty easy-going while playing, but i don't think she'd be immune to tilting, especially not when they're 30 seconds away from winning and the other team pulls some insane play that completely turns the tables. she doesn't hold onto a loss for long though and she's pretty good about getting back on track.
she'd totally be the type of player to post a million clips of her getting wipeouts or narrowly escaping getting splatted or those aformentioned trick shots btw. she lives for those highlight compilation worthy moments.
i think she'd be around rank A+ and her favorite mode might beeee... tower control. her locker would either be super sick or she'd use it to do one of those silly jokes with the moai head.
🐙
MORRIS MARTINEZ
morris strikes me as an inkling type fella. i think he wouldn't really like the stress of the front lines and would rather play an anchor weapon. something swagful like e-liter. he'd be convinced that the song that plays during matches affects his performance. of course we lost, they were playing headhammer. of course i did crazy good that round, they were playing ska-blam!!! (i'm the same actually. i always play well when a yoko and the gold bazookas song is on.) he's a pretty chill player but definitely gets put off by spikes in difficulty and might take long breaks from matches altogether because "the other teams are way too sweaty."
he'd probably range from C+ to A- rank at any given time depending how much he's bothered to play that season. his favorite mode would be splat zones since it's one of the less crazy ones, easier to follow what's going on. while gisu would only maybe probably do a joke locker, morris would TOTALLY do one But. he'd also decorate the outside properly so it's both silly and cool.
🐙
ADAM JOSEPH GETTE
octoling. or frankly... if we want to get devious and break the rules... inktoling?!?!?! like morris he's not so aggressive, but instead of it being because he can't handle the front lines i think it would be that he just has more fun playing support. he'd probably main a few weapons, like n-zap '89, splat roller, and tenta brella. he would spend a loooot of effort putting good abilities on fashionable outfits so he can look just as fresh as he plays. he likes learning so he'd get an advantage in the game by absorbing a TON of information about the best ways to use specials, map strategies, weaknesses of other weapons, all that good stuff. he's the kinda guy that always shows up right when you need someone to cover you, and has probably saved a good amount of games by being on point with his support.
he's S rank so y'know he's kiiiind of a big deal... kind of a big shot... big cheese... top dog... he says this all jokingly but norma always fumes at it. his favorite mode? oohhh don't make him choose...they're all fun for their own reasons!! he'd spend lots of time decorating his locker, using the stickers to make funky designs with heavy consideration for the color scheme. he'd probably incorporate the newspaper-y mixed media style stickers from story mode in there somehow. it would have kind of a vintage feel?
16 notes · View notes
snurgle07 · 7 months
Note
Say all your psychonauts 2 thoughtS
All of them huh? I think about this game so much, I’d be here all day, but this certainly gives me a good excuse to ramble about some things I love about pn2. :D
- The characters are amazing! 10/10 I care about pretty much all of those freaks. The art style makes them all look so charming in a lopsided weird sort of way, and the game is so empathetic to everyone that even the characters we don’t get much of or who serve a limited purpose still feel well rounded and real.
- Raz is excellent. He’s loads of fun in the first game and continues to be a blast in the second. He’s even more adorable and earnest in the sequel and I love that for him!! He’s definitely one of my favorite characters of all time, I adore him.
- Adoring the characters goes for everyone though. And pn2 has a whole new cast of characters who are all super fun in their own ways. The Psychic 7 especially are super cool. My biggest soft spot is for Lucy, but I love Bob, Ford, and well, the rest of the seven really, a whole lot. Getting to meet the Aquatos is also awesome, and the interns are cool too. Lotsa cool groups of characters to enjoy.
- The story? Awesome. Feels grander than pn1 to be honest, and I like that, but also it’s completely great on its own. It’s got loads of mind shenanigans, drama, great mental health commentary, and manages to balance out all the trauma with enough healing and empathy and even a bit of humor that it all still feels nice and hopeful despite everything. Like yeah there’s a lot of angst material certainly, and as a fan I gotta love that, buuuut sometimes I need a piece of media to punch me in the gut and then give me a warm hug afterward.
- On the note of mental health stuff, I feel it did great. It’s noticeable that they talked to experts and people with personal experience. They were able to convey the mindscapes of certain traumas and mental health issues with more accuracy. The first game was certainly empathetic and kind in regards to that, which was a big deal at the time, buuuut the accuracy was a bit lacking back then. Pn1 shows it’s age a bit in that regard. Pn2 improves on that wonderfully with both kind and more researched explorations into the mind.
-The morals regarding the complexity of the human mind and the messiness of humanity and how we often make mistakes and have more to us under the surface… heroes are often flawed, villains may just be a version of a person we made up in our mind based off of our limited perceptions… aughh good stuff. There are so many good takeaways from psychonauts 2 and I love it!
- Also on a more personal note, I probably owe this game my fascination with psychic powers and psychics in fiction. It’s tangentially what got me into Mob Psycho 100, and has inspired me to make some psychic ocs. The art direction really impacted me and even the way I draw. My style has opened up so much more since practicing drawing such funky looking characters. I genuinely think it has helped me improve a lot and helped me discover more about what kinds of art style I adore and inspired my own. The gameplay too, alongside the art direction, has impacted my aspirations a lot as far as being an artist and hopefully to work in game design— which is to say it’s super inspiring! I think it can inspire people in a myriad of ways, it’s a very unique game like that, and it really reminds me why I love art, storytelling, and games so much. I genuinely feel I owe it a lot for a variety of reasons and I’ve seen many others who play it feel the same. :)
TLDR: Psychonauts 2 my beloved…
Thanks for the ask! I will never not want to talk about psychonauts, this game is sticking in my brain for good.
10 notes · View notes
Note
hiiii it's 🐉 anon for the ask game :)
i tend to wander into the bushes and disappear for several hours. i also like transmission towers and collect old technology (i have the radio of an old car and a portable dvd player :D)
Hiya!
I'd pair you with... Jack Harkness from DW!
Tumblr media
Jack's been around a long, long time, and he's fascinated by the fact that you're into older tech and not always looking towards the next big thing like a lot of other people nowadays. He's able to answer a log of questions about historical events, and he does love to talk, so that's a win-win in his book.
9 notes · View notes
Note
Hello there!
Something I thought of fir a while and decided to ask raz and the interns is have any of you played scary games? Like slenderman, outlast or monstrum?
[Lizzie] I 'gently encoraged' Raz to play Slenderman a while ago ....in the dark.
[Raz] You dared me and called me a wimp if I wouldn't.
[Lizzie] Which is gently encouraging. You played it didn't ya?
[Raz] Yeah, and the jumpscare got me so bad I accidentally TK'ed the computer across the room.
[Lizzie] And who took the blame with Forsythe for that, my fear Pooter?
[Raz] (Pause) You did.
[Lizzie] And don't you forget it.
[Raz] Hey, I paid you back in kind since then! I helped you with- (Lizzie's TK hand slap on his mouth)
[Lizzie] (Grins) Nah, that's one story you won't be sharing, little brother.
[Raz] (muffled) Hey!
7 notes · View notes
doodle17 · 1 year
Note
Raz gaming for the first time with either playing Bendy or Legend of Zelda. I think that he'd enjoy some of the more horror based LoZ games like Majora's Mask or Twilight Princess, considering his love of Zombies. If he's playing Bendy he gets REALLY attached to the first Boris and because Tom's Boris is mean he gets sassy with Tom.
"Soooo.... it's like, a fantasy game?" Raz said looking at the TV as Adam handed him the controller. "Oh its WAY more than just some 'fantasy game', buddy!" Adam replied as he inserted the cartridge into the console. "Trust me, by the end of the day, you'll be a Zelda fanatic!" Raz looked at the controller, unsure, but nodded. "Alright then? I've always been more of a sci-fi, science fiction kind of guy but-" Adam pointed to the loading screen. "Just play the game mate."
"Hey! This is actually really fun!" Raz said happily as he solved another puzzle in the Deku Tree. Adam ruffled his hair. "See? I told you, you'd like it!" Adam said. Raz hummed as he moved the joystick around, the character running around awkwardly on the screen. "Pfft. That's because this one's easy." Lizzie said, suddenly appearing behind the boys. Adam jumped a bit. "If you want to have some real fun, try this one out."
She held up a cartridge. Adam rubbed the back of his neck nervously. "I dunno, that one might be a little scary. The mask transformations still freak me out." Lizzie scoffed. "C'mon, I'm sure 'ol Razzle-dazzle over here has seen way worse." She held up the cartridge again and looked at Raz. "Whadya say buddy? Wanna play the real best Zelda game?" She looked at Adam smugly. He sighed. "I will not fight with you on this again." He said, but quickly muttered "Ocarina of time will always be better..." under his breath after. Raz shrugged. "I don't see what the harm is in trying another one out. I'll give it a shot." Lizzie gave him a high five. "Atta' kid!" She walked over to the console.
Raz stared in horror at the short terrifying mask transformation cutscene. He was already freaked out, but this seemed to push him over the edge. "Yeah, no. I'm done this is too freaky." Raz set the controller down. "Ah c'mon! We haven't even gotten the Zora mask yet!" Lizzie said. Adam shrugged. "I told you." She glared at him before folding her arms. "Okay, how about you try Twilight Princess?" She had a bit of hope in her voice. "What's it about?" Raz asked, looking over his shoulder. Adam sighed thoughtfully. "How do you feel about were-wolf transformations, unnerving animations and disturbing dream sequences?"
Raz inhaled through his teeth with an unsure look on his face. Lizzie furrowed her eyebrows. "Damn... Alright..." She groaned. She sat thoughtfully for a moment before perking up. "Hey, Raz! You ever heard of Bendy and the Ink Machine?-"
"NO." Adam interrupted.
22 notes · View notes
ace-malarky · 2 months
Text
oh beans I knew there was another reason I went on here lmao anyway
running out of time before I go to work but y'all know I'm gonna be kicking about at work bc uhhh yeeah. well.
Anyway weekend game? same stuff as last weekend! Except I'm in my own flat this time!
The WIPs
Shapeshifter wip (Syn/Halliel, fantasy, star crossed lovers (fun little shapeshifter spy dude and the War that is Coming))
Soul of the Party (fantasy, light detective shenanigans)
DnD (specific characters are; Maverick, Tem, Chant/Luci/Makaria, Razmatazz, Tosh, Karo, Phorg (specific file names; Dumb of Ass, Snake of Tits; The Life and Lies of Makaria Chant; Always Yearned to be a Concert Pianist. Raz/Tosh/Karo/Tem don't have specific titles yet jsksks))
Dorks 'n' Disasters (fate based ttrpg currently in edits. Full first arc draft can be seen at @dorksndisasters)
But hey listen if you want to ask about any of the others, go crazy go wild
The Games
Three by Threes: For each filename you receive in your ask box, reply to the ask with 3+ NEW sentences on that WIP.
Lore Corner: Answer questions about your WIP. It can be anything from headcanons to backstory that you have for your WIP that don't even make it into the fic. Askers - get creative with your questions! (If you are playing Lore Corner, please give a single-sentence description of each of your WIPs so askers have some context)
3 notes · View notes
who-is-shades · 1 month
Text
raz dnd 31
were back bitches!
fey, fey everywhere as far as the eye can see. theres so many types of fey jesus. thanks for the ride fiddlefink. back into the woods he goes, reminding us to keep our end of the bargain xD 'are all fey like this?' parsley says hes a nutcase. it WOULD be a little funny if he got in the court tho xD
large town with houses made of plants very nice. teya behave yourself senna is linking arms again. most fey here dont speak common so it should be...ok? just follow parsley!
were being stared at great. mostly on parsley oh boy. wheatley is just glad to not be stared at this time lol. we see a guard looking satyr run off to the castle oh boy. parsley is so tired help him. its do or die time.
oh no. its the welcoming party. horns and stuff. oh god. welcome home parsley. a gnome walks over and says hes gonna escort parsley and his 'pets'. OOF. no were not pets! he calls us Mundanes instead. fun. its all in sylvain so the rest of us cant understand it. senna messages teya to ask what he was saying. senna messages wheatley and cries they called us pets.
dryads and nymphs in fancy clothes dont tell zen. The Seelie Court. parsleys family here to greet him! his mom is just white diamond oh no. parsley is so uncomfy. his mom is just smiling ew. smug bitch. wheatley hides behind senna. shes such a smug bitch i hate her kill her please. SHE CALLED US STRAYS WTF.
Ginger, one of parsleys siblings, is gonna escort us. teya doesnt tell senna they got called strays xD parsley seems concerned about ginger. they dont respond to him. we get to parsleys room and all parsleys portraits were put inside.
she closes the door and runs up and hugs parsley thank god! she missed him! she wants to know everything xD she seems excited to meet us but again its all in sylvain. parsley introduces us! he looks so fond of her awwww. he did not introduce android xD he also reverts to common. she fucking hugs senna shes adorable!
shes seen bots like wheatley before. parsley has to stop her from trying to figure out how wheatley works but he fucking unscrews his arm so ok then. teya tells ginger in sylvain that android has rabies and to not go near him xD parsley has only been gone for 50 years feywild time, so shes 12 now shes BABY.
apparently their mom has gotten stricter since parsley left. trying to 'make up for his mistakes' oof wtf. ginger is glad parsley left tho since he wasnt happy. she wants to say goodbye this time DX teya accidentally drops it to senna they called them strays senna is PISSED.
parsleys other siblings didnt wanna talk to ginger about him at all. parsley asks if shes written any stories lately. boats and pirates! he shows her rouge! wheatley starts playing hand games with senna lol. rouge licks her awww. parsley tells ginger hes totally a hero and gonna save the material plane lol.
ginger says mom says they cant help parsley with his quest. the guards are gonna keep a big eye on us and theres a big thing happening tomorrow.
senna notices zen holding his head. hes hearing a strange noise? almost like the connection but different oh no. hes only getting weird noises on the otherside to god thats not good. senna comments either the feywilds fuck with the connection, or those bots that got dragged away are doing...something.
ginger leaves. parsley flops onto his dusty bed. wheatley flops next to him, senna sits by him. teya asks why ginger isnt allowed to fix him. he suspects he wont get fixed until he does something for his mom. teya offers to make a 'deal' with parsley so he HAS to leave the feywilds and finish the quest or die lol.
teya asks why parsley left anyway. before parsley explains theres a knock at the door damn. its basil, they dont look happy to see parsley. they want to talk in private. he tells teya to not even bother going invisible. teya mutters in sylvain 'nice to fucking meet you too.'
2 notes · View notes
razzle-zazzle · 7 months
Text
Whumptober Day 15: i don't need you to help me, i can handle things myself
"I'm fine." + Suppressed Suffering
2335 Words; Raz Gets A Nap AU, based off of this ask answered by @erigold13261
AO3 ver
Mirtala shifted her grip on the portrait, trying to keep it from falling out of her hands.
She wobbled, a bit, as Queepie shuffled forwards—the heavy portrait was not working in her favor. And the straightjacket hanging off her shoulders wasn’t helping, either. It was long enough to cover Queepie’s face, and it was screwing with her balance just as bad as the portrait.
At least Queepie was the one holding the trophy. And at least they’d been able to close the jacket so that Queepie had enough of a gap to see through it. He shuffled forwards, Mirtala using every trick she had to hold her balance atop his head. Maybe she should be standing on her hands and holding the portrait with her legs?
“Greetings, Dr. Loboto.”
Well, too late to change positions now. Mirtala did her best to hold still as Crispin continued.
“Good to see your face.” Crispin drawled. Mirtala couldn’t see his through the portrait. “I see you’re wearing your favorite jacket, and if I may say so, your claw is looking especially menacing today.” It sounded like he fell for the disguise, though, and Queepie wasn’t making any moves to start running away.
“Up to the secret laboratory then, is it?” Crispin stepped to the side, coming into the edge of Mirtala’s view. She angled the portrait towards him as the sound of metal hinges grating sounded off in front of her. The elevator gate? Queepie shuffled over to it, careful not to ruin Mirtala’s balance as he spun around.
“Taking her up yourself this time, eh Doctor?” Crispin’s voice continued, and Mirtala did her best not to wobble. “Less work for me!” Mirtala heard the sound of the gate closing, then—
“Inmate Whytehead.” Oh, was that Fred? Fred was nice. Mirtala and Queepie got to play the board game in his head.
Whatever Crispin said in response was drowned out by the grind of the elevator going up, up, up, the sudden motion making Queepie stumble. Mirtala wobbled, the portrait threatening to drag her to the ground. She let it fall, not caring about the way it clattered. Crispin wasn’t here to see it, anyway—she didn’t need it anymore.
As the elevator came to a stop, Mirtala flung off the jacket. “Let’s go.” She urged, hopping off of Queepie as the gate opened.
Queepie followed after her. “It looks like a hospital.” He commented, as they crossed over the wooden bridge onto checkered tile.
“That’s because it is, dummy.” Mirtala replied as they continued through the twisting hall. Light floated down from a hole in the ceiling, the chunks big on the floor. Mirtala clambered up over them, Queepie jumping up with the help of a glowing brain ball. “It’s a…” She tried to find the exact words for it, and settled on, “hospital for brain stuff.” That wasn’t the word that she’d heard for it, but it was close enough.
“Yeah, well, it’s a sad hospital.” Queepie decided, using his brain ball to jump over a pile of mattresses. He came back over them after a moment, “It’s all dirty.”
“Because it hasn’t been cleaned, duh.” Mirtala skipped up the steps to the next floor, Queepie keeping pace. Ever since he went into Miss Milla’s head, he’d been hopping and gliding around on his brain ball like it was the coolest thing.
Mirtala wasn’t jealous. She wasn’t. So what if she wasn’t a weird fortune teller like Queepie (or Raz or Frazie)? She was an Aquato! She was a proud acrobat! She didn’t need silly mind tricks.
Mirtala nodded. Yeah. Even with his brain ball, she could easily keep up with Queepie. So really, he just needed the extra help.
They continued on, through poorly-lit halls that twisted around and around. They had to leap over a hole in the floor once, Mirtala grabbing onto a swinging light to get herself across while Queepie boosted his jump with his brain ball. He kept ducking into side rooms, searching for Psi-Cards as he went. Mirtala followed once she realized that the campers’ brains were similarly scattered around.
“It doesn’t squeak like a mouse…” She murmured, holding Benny’s brain. It also wasn’t who she was after—but it wouldn’t make sense for Lili’s brain to be left out in the open, Mirtala decided.
Something squeaked.
Mirtala and Queepie turned to the source of the noise. A rat stood before them, shaking in place. Its head was swollen in two shaking lobes, and it squeaked once more before bursting.
Mirtala wailed. Green gas pooled out from where the rat’s body remained, and Queepie ducked away. The world spun, everything swirling together as Mirtala shook—
And then the confusion faded away, and Mirtala had to run to catch up with Queepie. “Wait up!” She demanded.
Mirtala didn’t glance back at the rat as she continued. More rats came, and it wasn’t long before Queepie switched to shooting at them as they advanced, ducking in and out of rooms and over debris and old beds. A rusty wheelchair rolled past them, pushed by one of the rats exploding, its wheels squeaking and making Mirtala jump.
Queepie jumped higher, though, so at least Mirtala wasn’t the only one startled.
“I hate this place.” Mirtala muttered. She kept hearing weird sounds and squeaks, everything was dangerous and run-down, and the rats kept coming at them and exploding. It was awful. Absolutely awful. Mirtala wanted to find her friend and get out of here as soon as possible.
“Stop being a baby.” Queepie responded, already moving on. “We gotta find Lili.”
“I’m not a baby!” If anything, Queepie was a baby. Mirtala was a big girl! “This whole place is just awful!” It was poorly lit, the shadows crawling around the halls like icky sticky bugs, and Mirtala had seen no sign of her friends. Just more twisting halls going up and up and up.
Worse than the rats, and the broken floors and walls, worse than the dark and the fog—
It was quiet, outside of the rats. The only footsteps were their own, padding up and down the halls. Mirtala could hear her own breathing, hear every whimper when one of the rats startled her.
Which meant Queepie could hear it, too.
But Mirtala could also hear Queepie’s breathing, the way it sped up the further in they got. Mirtala wasn’t stupid—Queepie was just as scared as her. Her little brother was scared and the only thing Mirtala could offer was her own fear, the fear they shared as they climbed.
They went up another set of stairs. The floor was tilted, up here, off-kilter. Mirtala danced across it to the next door, ignoring the unease forming in her gut. Queepie clambered up onto the broken wall, the outside world spilling out before them.
“We’re so high.” Mirtala breathed, staring out at the night. A large part of her was thrilled—not even the trapeze in the Aquatodome could go this high! She could see across the lake from here!
But the reason they were up here clung to her like sweat, cold and slimy in the small of her back. Lili had been taken. Chloe had been taken.
Everyone had been taken, and Mister Sasha and Miss Milla were too busy doing something else to do anything about it. It was up to Mirtala and Queepie.
(Even though Mirtala had scarcely any idea what she was doing. She had to do it, because there was nobody else but Queepie.)
The next jump was too high for Mirtala to reach. Queepie stood on his brain ball, the light of it cutting through the gloom. “Get on.” He held out his hand, and Mirtala only frowned a little before taking it. She wasn’t jealous. Not one bit!
They jumped up together, the night air cold against them. The wind whistled through, and the tower as a whole groaned, like some giant monster waiting to swallow them both up—
Everything was getting more and more twisted. Mirtala wasn’t sure how it was all still standing, at this rate. The spiral staircase was twisted in on itself, the stairs sideways at the top.
Still, Mirtala and Queepie continued. They used an old bed to spring up to the next floor, walking along the wall—the whole hall was twisted onto its side.
“Grrk!” Something ahead of them squeaked. Something peeking down through a doorway in the ceiling-wall, long white curls hanging down below them.
Mirtala flipped forwards. But they were already gone.
She and Queepie continued, into a room so twisted that the floor curled up onto the walls, a pool of bubbling green in a hole in the floor at the bottom. They continued, up broken stairs and onto black and white checkered tiles, overlooking the outdoors once again.
The rest of the tower loomed before them, impossibly tall. A huge chunk of wall was missing, as was most of the floors, revealing an open space that seemed to just go up and up and up. But Mirtala was an acrobat! She and Queepie could handle this, no matter how high they had to climb!
(Even though Mirtala had never climbed this high before, even though this was nothing like the Aquatodome—
She’d make it. She had to.)
So they climbed, jumping up over broken concrete and swinging from bits of rebar. Mirtala ducked through a small window, and—
“Dogen!” Mirtala hugged the brain tight against her chest, “It’s good to see you again.” She’d get his brain back to him. She’d get all their brains back!
“C’mon!” Queepie urged, somewhere above her. Right.
Mirtala ducked back inside and clambered up a pole. She had to be careful—she couldn’t slow her fall like Queepie could. Knowing how to fall was all well and good, but it wouldn’t protect her completely. Not at these heights. Mirtala climbed up exposed rebar like it was a ladder, meeting Queepie at the top of it.
“I saw the thing again.” Queepie whispered. He pointed at a hole in the wall blocked by criss-crossing metal. “It was right there, and it was blue!”
So the thing they kept seeing was blue. Good to know.
Mirtala nodded, then started climbing. The metal went up, up, up, Mirtala and Queepie finally reaching the end of it and hopping off onto the concrete.
The tower still continued up, up, up, impossibly high. Mirtala wondered if she and Queepie would ever reach the top, or if they’d be climbing up it forever.
(The brains in her bag all seemed to pulse in tandem with Mirtala’s worry.
She’d get them all, and bring them back. She had to.)
The tower was quickly becoming near-unnavigable for her, the gaps too large for Mirtala to clear without the help of psychic powers. She was relying on Queepie more and more, and part of her grated at that fact.
(Family was supposed to help and support each other, though—Mirtala knew this.
But it felt like she was somehow inadequate all the same.)
The rats were coming in droves, now, their squeaking loud against the quiet of the night. Mirtala felt her throat tighten.
They made it up, and saw the thing again. “Scram!” They shouted, before disappearing up the hole in the room. Mirtala slapped the glass. “Wait!” But it was already gone. Was that Dr. Loboto?
She and Queepie continued on, clambering up whatever handholds were available. Mirtala grabbed Clem and Nils’ brains—she didn’t hug Nils’ brain as firmly as she hugged the others, opting to push it into her bag. Only four brains left to find—Vernon, Mikhail, Elton, and Lili.
Mirtala turned around—
The thing loomed before them, white curls spiraling above their head. They wore a bright red dress, and their voice squeaked as they spoke.
“This is your last warning! Go back down right now or you’ll be very very sorry!”
Mirtala flinched as lightning flashed through the sky. When the light cleared, the mysterious person was gone.
“Scary.” Queepie mumbled. His eyes flicked to Mirtala, “I mean—” He backtracked, “That wasn’t scary at all. Not at all. I’m not scared!” His voice echoed out into the night, his hands balled up into fists.
Mirtala side-eyed her brother. “Liar.” He was just as scared as her, and she didn’t need to be a fortune teller to tell. She could see it in the way his hands were trembling, in the way his shoulders were taught, his face scrunched into a stony frown.
(Mirtala was scared, too.
But she wasn’t going to say that aloud—not when it would only make the fear real.)
They clambered out onto the stairs that the mysterious person had been standing on, following them down towards another elevator. This was it.
“Big girls don’t cry.” Mirtala muttered. “It’s showtime, and big girls don’t cry.” Her eyes stung all the same.
Mirtala shook her head. She could do this! She was strong!
(She didn’t feel very strong at all.
But there was nobody else who could do this—not with all the campers brainless and the agents gone. It was just her and Queepie, and there was no way Mirtala was going to let Queepie do this alone.)
She was an Aquato. She ate danger for breakfast!
(She’d never been so high before. The wind tugged at her braids, at her clothes—would she be able to fall right, if she was knocked off?)
And Queepie had all those cool powers he’d picked up since coming here! They could do this!
(Queepie was a baby. He was strong, sure, but he wasn’t much taller than Mirtala.
And Mirtala wasn’t that much older than him, either.)
“I can do this.” Mirtala stressed. Her eyes stung, and her throat tightened, but she didn’t cry. She wouldn’t—big girls didn’t cry when the show started. She looked to Queepie, who stared back at her with wide eyes.
(Mirtala wasn’t crying. She was scared all the same.)
Her hand slipped into his. “On three?”
Queepie nodded, squeezing Mirtala’s hand. “On three.”
Right. Mirtala brushed her fears aside “One… two… three!”
As one, Mirtala and Queepie stepped onto the elevator. Show time.
5 notes · View notes
askthemysterkids · 10 months
Note
For all the kids. On the team, who are you most scared of?
Dipper: "Do we have to answer this one?"
Mabel: "Of course we do! It's an ask!"
Dipper: "Fine. Coraline."
Mabel: "I'm not really scared of her but Coraline."
Coraline: "Probably Sasha but don't tell her that!"
Wybie: "I shouldn't say Coraline so I'll say Lili."
Norman: "I think Sasha. There is something about her..."
Neil: "I don't think I'm afraid of anyone. I probably want to not make Coraline mad though."
Raz: "I'm not afraid of anyone! ...Fine. I think I'm the most scared of Lili. I just don't want to upset her."
Lili: "Why would I be scared of anyone? Coraline pisses me the most off though."
Wirt: "Ah, I think Sasha might scare me the most? Her, Coraline, or Lili. Please don't tell Coraline though?"
Greg: "Well I don't think I have a reason to be scared of anyone! Everyone is really nice and Anne even looks for frogs with me! I get worried if Sasha gets mad though. It can make the others upset."
Luz: "You know, I think if I had to pick someone, I would pick Sasha. I'm not really scared of her but..."
Anne: "Scared? I'm not scared of anyone... Mabel was terrifying that one time."
Sasha: "Look, you have no right to judge me about this but Lili is terrifying when she's mad. You should have seen her when someone made Raz cry."
Marcy: "I'm not usually scared of anyone but Dipper's games are some scary stuff! I take so many notes when I play in Dipper's game."
10 notes · View notes