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#reading pa
maevefinnartist · 5 months
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on the off chance that any of my followers live in Pennsylvania let alone near Reading
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ode-on-a-grecian-butt · 8 months
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Kind of an interesting read about local history (link to get past the paywall)
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ayemulab · 2 years
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Look mom I made it!
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47thpennvols · 2 years
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Lieutenant-Colonel George Warren Alexander, second-in-command, 47th Pennsylvania Volunteer Infantry, c. 1863 (photo courtesy of David Sloan)
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Born in Rockingham County, New Hampshire, G. W. Alexander relocated to Pennsylvania during the mid-1850s, where he became head of a local militia group known as the Reading Artillerists. During the American Civil War, he was commissioned as a lieutenant-colonel, and appointed as second-in-command of the 47th Pennsylvania Volunteer Infantry, the only regiment from Pennsylvania to participate in the Union's 1864 Red River Campaign across Louisiana, a campaign which Alexander almost didn't survive. Post-war, he became the founder of a highly successful factory in Berks County, Pennsylvania. Learn more about his fascinating life via his bio here:
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parttimereporter · 23 days
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BERKS COUNTY SHAKER: READING PA EARTHQUAKE
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It is unrelated to the New Jersey swarm..
MORE..
According to USGS, a magnitude 2.4 earthquake struck outside of Reading, Pennsylvania this afternoon. At 4:36 pm today, from a depth of 8km, the earthquake struck just southeast of where Highways 422 and 202 merge in Wyomissing, due west of downtown Reading.
While no damage or injuries have been reported, more than two dozen people used the “Did you feel it?” reporting tool on the USGS website to report they felt shaking from this earthquake. USGS says the earthquake struck in an area known as the Lancaster seismic zone.
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betanotus · 9 months
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DoubleTree by Hilton Hotel Reading
A model of the DoubleTree Hotel in Reading, Pennsylvania.
At the scale I picked for most of these models, this building should be 6 plates taller, but I opted to ignore it to preserve the specific patterns on the street-facing walls.
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cocalicodental · 2 years
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smuddee-papabear · 2 months
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naga partner manhandles you with their tail 🙏
Ooh I love nagas. You didn't specify gender so I'm going to make both gender neutral
gender neutral reader X gender neutral naga
Tw: rough handling, biting kink
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Most mornings were easy, your partner was too busy warming up on their heating pad to complain too hard about you going into work. The day would start with you wriggling your way from their sizable tail before taking a shower. You'd get your breakfast and coffee before leaving after giving them a peck on the cheek.
Some mornings, however, they wouldn't let you go without a fight. This was one of them.
"I have to go into work." You know they won't care about that the moment their tail wraps your leg.
Your naga lets out a huffy sigh, tail trailing up. "I could provide you with everything you need without that silly job getting in the way."
"That silly job pays for your food bill." You tease, turning to look at them. It was a mistake. The way the morning light shines on their gorgeous scales is far too distracting. "And your heat pad."
Your naga partner clearly doesn't like that assessment. Their expression darkens slightly. "I can feed us both and I don't need a fancy pad to warm myself."
"Oh no?" Your raised eyebrow is another mistake.
You yelp as a strong force shoves unexpectedly on your chest. Before you know it you're wrapped in a coil and pushed into the floor right in front of them.
Your breath is knocked out of you, and not just from the force of it. Naga!Partner's eyes gleam with satisfaction as they loom above you. You're sure they can feel the jump in your heart rate. A devilish smile crosses their face.
"If you think I can't, get out of my coils and go into work."
For a moment you stare open mouthed at them. Get out of their coils? How does this prove that they can provide for you?
Finally you start wriggling against the well muscled body, trying to ignore how intently your naga watches. It doesn't take long before you're out of breath.
Unwilling to admit defeat you start kicking your legs and manage to make minor headway. Before you can be proud of that you hear tutting from Naga!Partner and another section of tail wraps your legs before you're yanked upside-down and dangled in front of the naga's eyes.
Heat flushes your face. "Hey! I was doing what you told me to!" A chaste kiss to your lips has you too flustered to splutter out more of your indignance.
"Are you just giving up?" The smug tone causes your blush to spread further.
You try to curl up and grab their tail but are stopped when they use another coil to shove up into your back, arching it almost uncomfortably. Once again the breath is knocked from your lungs.
You barely have time to get it back before Naga!Partner shifts the end of their tail to force your legs open just enough to put you in a very vulnerable position. They tease your crotch with the tip.
Despite what you should be wanting, to get free, a sharp moan escapes your mouth.
Your naga's breath tickles the back of your neck and sends shivers through your body. "I can provide for you." Their hiss is somehow so loving and so angry at the same time.
You open your mouth but are embarrassed the only thing leaving it is a breathy whine. Something cold and flat slides into your hand. Only a moment goes by before you realize what. Your phone; a clear demand to call in sick.
It takes effort but you manage to speak without another whine. "I have-...I have to work."
"No," Naga!Partner's teeth skim the skin on your neck. You can feel their fangs trail along. Goosebumps form where they do. "I can provide for you."
"Need...need t wo-work...!" You manage to choke out. To be honest you don't really care about it anymore. Your heart is racing, body throbbing with every shift of your naga's muscles, mind foggy with need.
Their fangs push into your skin. It's not enough to break it but it is enough to cause a jolt through your shaking frame. "I will provide you with what you need today."
You call in sick, and just as promised your Naga!Partner provides all you need and more.
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witchspeka · 10 months
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I love my girl Miwa but as soon as I read that this image immediately popped up in my head:
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senditothemoonn · 10 months
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Small shitty comic inspired by What the Heart Forgets that really doesn’t do the beautiful series any justice but I thought I’d post anyway !
For context: the fic is a heart-wrenching reincarnation au in which Arthur is the only one who remembers their previous lives as nations. In this scene, Francis comes across an object from their past in Arthur’s attic and, for a moment, remembers who ‘Arthur’ really is - or used to be. This scene in particular broke my heart and I really wanted to draw something based on it 💔
Also shoutout to @oumaheroes and their equally heart-wrenching fic The Grace of Forgetting from the same au, without which I wouldn’t have found the original !
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mal1ntent · 7 months
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Random qsmp eggs fun fact Tallulah's favorite lullaby is Jort Storm by Slimecicle because Phil would get lazy with tasks and play it instead of singing and Leo's favorite lullaby is Pac e Mike wow wow because Foolish would get lazy with tasks and play it instead of singing
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bellshazes · 1 year
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been thinking a lot about people's varied reactions to the chaos & perceived inconsistencies around the rules of limited life and because i taught games professionally for a decade and have done a lot of reading on games academically, I have a few propositions for the fandom to consider.
proposition one: Your interpretation of gameplay events is not the same as a monolithic "the narrative" to which all players are equally subject.
Narrative is not what happened, but the interpretation and meaning attached to the events that occurred. Narrative is when we "give experience a form and a meaning." (Harris-Miller)
This construction of narrative - giving meaning to experiences - can occur in the way a video is cut an edited, as well as in the audience's interpretation after the video is released.
Social play is player interaction, both in the derived from the structure and rules of the game (being "It" in tag) as well as the social roles brought from outside the game. (1)
In transformative social play, players use the game context to transform social relationships.
Most players in the life game are more concerned with narrative as it relates to transformative social play - such as, what does this event mean for me, my alliances, my enemies, and the shifting of roles along that spectrum?
Narrative within the game is dynamic and always changing in response to ongoing events and shifting relationships. Viewers' narratives about the games are more static since they exist outside the game context and are not a part of ongoing social play.
Letting go of a single unified "narrative" lets us think about the differences, tensions, and resonances between players' in-game construction of narrative, the narrative constructed by the player's video edit, and the retrospective audience construction of narrative. (*)
proposition two: Fairness is decided by the players, not the rules.
Playing a game requires trust and safety with the other players. (DeKoven) Even in tic-tac-toe you have to trust that your opponent will take reasonable amounts of time per turn before you sit down to play.
We can distinguish between ideal rules (rules as writ, such as a physical rulebook) and the real rules (the general consensus on what playing the game should look like). (2)
Real rules can include how sportsmanlike behavior is defined, and when "breaking" a rule doesn't count; a common example is forgiving a player who genuinely made a mistake on accident and did not intend to "break" the rules.
The real rules are what actually matter in developed gameplay, and they can be negotiated and constructed inside the game as new events, situations, and dynamics occur. (3)
Brushing past Scar's "illegal" kill on greens is not him getting away with breaking the rules, it's the group coming to a consensus on the real rules of the game. Cleo asking Impulse if her kill on him can count and him finally agreeing is not the breaking of (ideal) rules so much as it is defining the real rules.
proposition: Players' own individual motivations and definitions of sportsmanship or interesting play inform their contribution to the general consensus on real rules and leading them to play "imperfectly" in favor of having more fun or staying true to something.
Purely optimal play is boring to the players and viewers, and taken to an extreme allowed by the ideal rules, would violate the real rules implicitly agreed to by the players.
"Optimal" gameplay in the life series could look like hiding in a hole underground for the entire game if the end goal is to survive the longest, but that would make a boring video and would likely be considered supremely unsportsmanlike by other players and their audiences.
Playing perfectly optimally is one motive to play a game, but is basically never the sole motivator if it's one at all.
Even if everyone in the life series has a goal to "keep playing the game as long as possible," that could mean being focused on winning, or being focused on making allies or not making enemies, or it could compel you to give up your life for someone else who's running out of time because to you to play the game is to play together. (4)
Scar is a perfect example of someone who consistently chooses "non-optimal" goals such as always having the enchanter and goes to great and stupid lengths to achieve it even if it means sacrificing winning.
This "non-optimal" play provides something for other players to play off of and react to, often leading to transformative social play, significantly meaningful narrative, or interesting negotiations of real rules. (5)
synthesis: The most interesting narratives are born out of situations where players negotiate the real rules, not ones where the (ideal) rules are broken.
The life series is inherently highly experimental - even as more seasons build on the experiences of prior ones, the constant addition of new mechanics mean the game is more or less always being playtested rather than simply played.
The "rule" against carrying Third Life into Last Life failed because it is basically impossible to eliminate the out-of-game contributions to social play, especially in a social deduction game where knowledge of other players' habits and behaviors is useful metagame (6) currency that can't be un-learned.
Some of the series' most iconic narrative moments - the end of 3L or DL, he loves me, etc. are born out of the tension between ideal and real rules, where players are forced to take a stand or advocate for something opposed to the "ideal" rules such as allying with reds, sticking with your soulmate, or that there can only be one winner. (7)
I'm offering the above as a way of showing that I think these imperfections and changes between seasons are actually the coolest thing about them and have the potential for transformative fan works in addition to transformative play.
if limited life's copious tnt minecarts via skynet and highly-manual, inconsisent giving and taking of time for kills which may or may not be deserved according to strict interpretations of the rules as stated aren't to your taste, that's just how it is sometimes! It's understandable to not enjoy ideal rules that are loosely defined or interpreted or are imperfectly implemented from a mechanics perspective, but understanding that the players of the actual game did agree and consent and get to negotiate the consequences and meaning of these imperfections is not some unfortunate side-effect but in fact an important part of any gameplay.
The various types of narratives and the various motives for playing mean there can't be a single unified narrative for all players - but thinking about these things in terms of tensions and synergies opens doors for talking about the many narratives and the relationships between them. you can hold multiple seemingly-conflicting narratives as a viewer and put them in dialogue and produce new meaningful narratives in their contradictions or overlap! go forth and embrace the chaos and tension between the chains of context that produce meaning and the freedom to look at that complex web and derive fuller meanings from it!
because this post isn't long enough, more citations and examples from the series below the cut:
Some footnotes:
(1) Social roles within the game are more artificial than the ones that exist outside of it. That doesn't make them less meaningful, but when we consider the consequences of breaking a social role defined by the game compared to a real-world breaking of a promise or law, it's hard to forget the artificiality of the game. The consequences are relatively minor; the morality of betrayal, for instance, during a game can be acceptable because of that artificiality where it would be reprehensible in real life.
(2) A few different ways to think about game rules that are not mutually exclusive but complementary to each other:
Three layers of game rules: the underlying constituative rules of a game, the operational rules that directly guide player action, and the implicit rules of proper game behavior, such as etiquette.
Piaget's developmental stages from the Moral Development of Children are useful background here: the first stage is loose play without rules, second is strict adherence to ideal rules, and the final adult-leaning stage is the understanding that the real rules are what matter. You could call putting ideal rules over the real ones juvenile.
"Ideal rules refer to the "official" regulations of a game, the rules written in a player's guide to Zelda or printed on the inside cover of a game of Candyland. Real rules, on the other hand, are the codes and conventions held by a play community. Real rules are a consensus of how the game ought to be played." (Rules of Play)
(3) "It is not that the basic rules of the game undergo a radical change; rather, they are experienced within a social context that decreases their value in favor of a socially-biased ruleset over which players have more control."
(4) I'm thinking of Bdubs in Limited Life session 7 here, since he gives time and stays alive, but if you take this concept a little further and more broadly you just get players like Skizz.
(5) Metagaming, defined broadly for my purposes as the larger social context of the game and not just the pejorative, could be its own too-long post, but I think it's worth mentioning as an avenue for thinking about the complex dynamics of the life series as social play. For example, Etho consistently is thinking from a metagame perspective, from stalling by accusing Cleo of metagaming or remarking that Scar's lost the dramatic moment so he can't attack now in Last Life, or threatening to break roleplay in Limited Life when he's mad at Scar.
(6) From Rules of Play: "Sutton-Smith's model for player roles includes an actor, a counteractor, and an overall "motive" or format for play. For example, if the motive is capture, the actor's role is to take, while the role of the counteractor is to avoid being taken. [...] In Sutton-Smith's model, the roles of actor and counteractor are both equally important in constructing the experience of play." I don't think this model is sufficient on its own, but it's a worthwhile point that conflict is part of the game and is in fact desirable within certain bounds.
(7) Scott in LL is really interesting narratively because his motivation is at odds with what the game asks him to do: he is extremely true to his word and chooses to take the penalty of being knocked down to red rather than trying to kill someone and making an enemy of them and/or failing and dying anyway. He's not breaking any rules, but his choosing to experience consequences because of his own motivation and social relationships is compelling. It pays off when he wins, and it pays off again when Cleo can't bear to kill him in DL - the metagame element of past social play relationships and player knowledge of other players contributing to the current dynamics of social play.
ETA: An important point I also wanted to make but didn't have space for up top is that Jimmy being a "canary in a coal mine" as a result of always dying first is not some immutable truth about fate that actually influences his games, but if you can accept that it's not actually fated then you can start to think about and react to the way that the in-game players construct narratives in response to the actual events of him always permadying first. Joel's futile attempts to prevent this are a product of previous seasons' social play, the transformative current social dynamics, and his own player narrative (again, narrative as meaning giving form to experiences).
Also, I strongly disliked DL's premise and thought the best parts were the chosen soulmates precisely because I think predestination is best left to Calvinists and choice, especially in opposition to prescribed rules or narratives, is the most interesting thing in the world. Of course Etho and Bdubs in Last Life is what hooked me and I am also smug that the players tend to refer to the series as "last life" even if 3L came first and it's been two whole seasons since then.
(*) On meanings:
I think that meaning is necessarily the complex web of relationships between any given things, and there is no objective meaning to anything. Words and events have no meanings outside of our interpretations of and dialogue about them - this is not nihilism, but a beautiful gift of communicating with other people. A real deep dive into semiotics is beyond the scope of this post and also my own abilities, but it informs this view. I don't think you have to read academically to know it; you can find the proof in arguments about whether a pop tart is ravioli. A stupid argument, but one that is negotiating the boundaries of words' meanings by drawing on the words' relationships to other words and the things those words represent. It's the act of making meaning, not uncovering it. So too is watching the life series and arguing about or making arguments for a certain narrative angle or emphasizing a detail etc. - I just think it's a loss not to celebrate the complex web that tugs in many different directions with many different motives. It's less simple, but much richer.
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lilliancdoodles · 27 days
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They need more love
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runfreebirdrun · 1 year
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well no time like the present to start posting on tumblr. here’s my part from @fieldtowns Essek map to celebrate Mighty Nein Reunited
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gretahayes · 1 year
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Clark after basically stealing Chris from the government: I need to forge documents and raise this alien child as my own
Clark: I know just the people to help with that.
*At Kent Farm*
Ma: Jonathan, check who's at the door—
Clark: Hi Ma, hi Pa. How do I do what you did with me?
The sequence of events here were: Clark finds an alien child that just crashed onto earth -> Clark finds out the alien child is Kryptonian -> Clark gets attached -> Clark and the alien child bond in Kryptonian -> Alien child makes Clark promise to be there before he wakes up -> Clark finds out the Department of Metahuman Affairs lied to him and are changing the Kryptonian child's location -> Clark decides fuck no and gets the kid -> he decides the only logical way to go from here is to ask his parents how to forge documents and raise the alien child as his own, without consulting Lois (who's pretty hesitant about it). What is wrong with this guy
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Really enjoying how delighted by everything Brainiac 5 is.
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