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#resort rpg
icewindandboringhorror · 10 months
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me everytime I am preparing a meal with multiple elements I have to balance so they all finish cooking at the same time: Wow this is just like the 2009 hit Nintendo Wii game 'Food Network: Cook Or Be Cooked'
#or like if I'm making two things and one finishes cooking before the other and has to sit there and get cold#in my brain it's always like 'tsk tsk.. they would deduct points from my score for that' hjhjb#one of those instances of game mechanics imprinting onto your brain. kind of like imagining sims interaction moodlets in irl conversations#i LOVE the game though it's so fun. I've never even heard of it before I just found it by the dumpster in a box of other old wii#games someone was apparently discarding and picked it up due to my interest in cooking shows and stuff#I like having to time things and all the little actions you can do. though sad that there's so little recipes#you can unlock the whole game in like a day or something. I think if I had more time and social energy to actually talk in forums or be par#of a 'community' - I think looking into the type of stuff where people mod wii games and etc. would be very very cool#Wii is my favorite console and so much of the time I am always like 'grrr.. they dont make new games.. and this one game is very cool#but imagine if these 5 improvments were made to it! it would be SO much cooler!' etc.#Like being able to download new custom recipes/levels for Cook or Be Cooked lol#Modding wii sports resort the same way that some people mod skyrim and build entirely new games out of it#with new quests and etc. Like just.. create your own sports.. RPG mode.. use the already existing archery assets and etc. to have a mode#where you can just free roam around the map shooting at enemies and stuff ghhjbjh#WHICH I WOULD LOVE DEARLY..#I dont realyl like combat in games but idk I'd make an exception.. whatever.. I just want to play more in the Wii World#I have the soul of one of those people who builds all their own computers and 3D prints custom frames to transplant their 3DS into and#has like all special 'hacked' phones and wii mods and customizes everything and etc. etc. like.. 100% my exact personality and preferences#HOWEVER I just simply do not have the money or physical energy/time to get onto projects like that#The best I can hope for is one day having a close friend who does that so I can maybe use their 3D printer every once in a while or we both#collaborate on some wii modding project or etc. but I just couldn't on my own.. I already have too much stuff going on.. Have to make#compromises due to lack of money + low energy + busy. Like I could never build my own phone. I could save up for a teracube phone#or something so it's better and more repairable than all these dumbass modern phones you cant even take the backs off of. but that's probab#y the best I could do lol. ANYWAY.. Especially wii customization. I could get really into that.. I saw a picture one time of someone who#made like a semi transparent case for theirs kind of like the famous purplish see through gameboy color case but for a wii.. which is.. aAA#yearning crying sobbing etc. etc. so on and so forth
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koko2unite · 4 months
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is there a good phone games with good control where I play as big guys (no genshin guys sorry)
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allthingsroleplay · 8 months
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 [COMING VERY SOON!]
A canon divergent, premium, 18+, dark Disney, Descendants based site. Throwing everyone's favourite heroes and villains into the darker and grittier world, of a downtown district of L.A. As well as giving you the opportunity to write them in their usual environment as wished.
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littlevilleorpg · 2 months
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SEBASTIAN & LOGAN
Sebastian: É um empresário do ramo hoteleiro um tanto misterioso, mas dono de uma alma bondosa e pronto para ajudar o próximo. Tornou-se um dos homens mais ricos de toda a região, sendo conhecido em todo o país sendo ele o proprietário do Resort Klein Waldorf. Conhecer Logan talvez tenha sido uma intervenção para agitar a sua vida já monótona e a peça que faltava para que ele pudesse conhecer a si e aos que rodeiam. Também se descobrirá finalmente um pai.
Logan: É um garoto humilde. Naturalmente mexicano, foi criado por uma avó exageradamente religiosa e somente pode se ver livre das amarras que o cercava quando ela morreu. Escolheu como profissão a fotografia e através dela conheceu Glauco que depois de um tempo acabou deixando-o e iniciaram uma relação a distância. Depois de se descobrir grávido, foi levado para os Estados Unidos. Mal sabia ele que estava prestes a viver o maior inferno da sua vida. [...] Conhecer Sebastian naquele Jardim Botânico, foi a sua salvação e a salvação do pequeno Liam em seu ventre. O que ele não contava, era se apaixonar pelo loirão que tanto lhe fez bem.
Núcleo: RESORT - Após sair do hospital, Logan aceita a ajuda de Sebastian e passa a trabalhar para o homem, como também irá se envolver com o mesmo. O que talvez Logan não esperava acontecer, é um dia, quando a felicidade reinava em sua vida, o seu passado pudesse voltar. No entanto, enquanto isso não acontece, o moreno prova do agito que pode ser a vida de alguém que trabalha para o turismo.
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4everinafterglow · 6 months
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At "4ever in Afterglow," our goal is to attain unmatched excellence and guarantee that our members completely embrace the thrilling sensation of falling in love. We welcome you to indulge in the captivating whirlwind of emotions that love brings and join us on this exciting adventure. Experience the enchantment of "4ever in Afterglow" and submit your application today to join us on this journey.
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prokopetz · 1 month
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The tendency for indie RPGs to turn into massive worldbuilding tomes with perfunctory mechanics bolted to the side is often overstated; however, to the extent that this characterisation is accurate, I don't think it's a coincidence that many of the things that received wisdom within the indie RPG sphere regards as archaic D&D-isms which "real" RPGs can do without are also basic tools for communicating a game's implicit milieu without resorting to pages upon pages of explcit lore.
Like, equipment tables? Sure, maybe nobody "needs" to know how much a hundred feet of rope costs in your setting, but a well-constructed equipment table is a perfect opportunity to showcase a bunch of weird shit that exists in your setting without needing to contrive a specific lore-related excuse to bring it up. You can just drop your setting's equivalent of that table from early iterations of Dungeons & Dragons with stats for thirty different kinds of polearms and let that percolate in your reader's brain.
Or spell lists in fantasy settings. Freeform magic is well and good, but no amount of long-winded exposition about your setting's magic system will ever characterise it even 10% as effectively as a dozen pages of worked examples of specific things the people who live there actually do with it, ideally with flowery titles and entertainingly cryptic asides about the surprising fate of the wizard the spell is named after.
Hell, I'm half-convinced that the reason Powered By the Apocalpyse games took off the way they did is because after a decade-plus of indie RPG designers insisting that character classes are for losers, Apocalypse World reminded folks of what a well-conceived character templating system can do in terms of characterising a milieu!
What I mean to say is that several thousand words of florid microfic has its place, but if you really want to set the creative juices simmering, you don't set up a diorama – you hand out a box of toys.
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firefox-official · 3 months
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whart is your favorite video game? i dont know anything about games besides horror rpgs and farming simulators and i told a pretty chick im really into it so im pretty much screwed and am asking for help. (anon because she follows me)
i play wii sports resort and bloons tower defense 5 i’m not the guy to ask
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thecreaturecodex · 2 years
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Monster Art History: The Wendigo
You may be wondering why the wendigo, which has become very popular in pop culture over the last 10 years or so, is usually depicted in Western sources with a deer head. This appears nowhere in Native American traditions, despite the creature having lots of folkloric variations. The association of the wendigo with deer is 100% Western, 100% modern, and has a long, weird history.
Just in case you need a primer, the windigo or witiko is a supernatural being from the Algonquin speaking nations of the eastern American continent. It appears as an emaciated figure, sometimes giant, sometimes covered in ice, sometimes both. In many stories, they have a literal heart of ice. Windigos are manifestations of cannibalism and winter, and hunt, kill and eat people. Someone who resorts to cannibalism to survive, or otherwise abandons their community for personal gain, will become one of them. A few stories tell of someone being “cured” and turned back into a human, but usually the only cure is to kill the monster. In the last several decades, native writers have  associated windigos with capitalism and deforestation as an extension of their selfishness. If you would like to know more about the properly Native windigo in context, I recommend Dangerous Spirits: The Windigo in Myth and History by Shawn Smallman.
The creature first came into horror fiction with Algernon Blackwood’s “The Wendigo”. Note the spelling, which would become the standard in horror, and generally in non-academic Western sources. In that story, it is not associated with cannibalism, but instead is a more generic “evil spirit of nature”. This wendigo stalks white people in the wilderness and turns a Native character into a new wendigo by seizing them and flying with them into the sky. This definitely better fits fears about non white people, fears about nature, and how the one is closer to the other than “civilized” people. Its description in the story is vague (the most we get is that it has burned its feet away by running into the sky). But when the story appeared in Weird Tales in the 1930s, Virgil Finlay illustrated it like this, the first antlered wendigo I know of.
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This story was ripped off by August Derleth, a prominent Weird author in the 1940s and the main popularizer of HP Lovecraft. In his Cthulhu Mythos stories, he introduces Ithaqua the Wind Walker, which is an alien version of Blackwood’s monster. This fits into Derleth’s vision of the gods and monsters of HP Lovecraft falling into the four classical elements, with Ithaqua being invented to represent Air. Ithaqua is usually depicted as an icy, emaciated giant, so ironically is one of the more accurate wendigos to Indigeonous beliefs in pop culture.
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Image from a recent French edition of Call of Cthulhu RPG, by Loic Muzy
In Pet Sematary, Stephen King uses a wendigo as the reason for why the titular cemetery is cursed. This is an update of the classic racist trope of the “Indian Burial Ground”, except this time what gets buried there comes back animalistic and evil. The racist implications of that are pretty apparent. This wendigo is seen briefly and has ram’s horns. It does not appear in the first film adaptation, but does in the more recent one... with deer horns instead, because those are trendy right now.
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A good scholarly look at the real windigo versus the 20th century horror wendigo is “The Appropriation of the Windigo Spirit in Horror Literature” by Kallie Hunchman.
In the 1980s, a movie called Frostbiter: Wrath of the Wendigo was produced, but it wasn’t released until 1995 by Troma. From what I’ve read, it’s a pretty transparent ripoff of Evil Dead 2, with the characters being picked off in a haunted cabin with a zombie in the basement. The “twist” is that the origin of the horrors is a wendigo released by breaking a Christian demonology-style sacred circle. This wendigo is realized in stop motion animation, and has the most deer-like body yet.
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A number of other independent horror movies in the 90s and 2000s used wendigos as a plot element. These follow the Blackwood/King approach of having the wendigo being something evil, ancient and Native American, reflecting white anxieties about living on stolen land more than Native anxieties about cannibalism and greed. Wendigo (2001) has the creature sicced on a white family when they hit a deer with their car. The Last Winter (2006) posits that global warming and fossil fuel extraction have unleashed the ghosts of dead animals, which are wendigo apparently, to revenge themselves on mankind. Which approaches the idea that greed is wendigo sickness, but I don’t think intentionally as a reference to modern Native literature. The “wendigo” in this movie are spectral moose and caribou.
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The mainstream breakthrough of the deer-headed wendigo was in, appropriately enough for this blog, Pathfinder RPG. In “Spires of Xin-Shalast”, the last volume of Rise of the Runelords published in 2008, a wendigo is a major encounter. I suspect that either the author (Greg A. Vaughn), or one of the editorial staff had seen Frostbiter, as the setup involves a cabin haunted by dwarven cannibal ghosts who all killed and ate each other due to a wendigo’s influence. This wendigo is a hybrid of the Blackwood and Cree versions in terms of its MO: it is a cannibal ice spirit that wants to make more cannibals, and does so by abducting people and running off into the sky with them. Its design is the standard for what most Western artists depict wendigos as these days: an emaciated humanoid with the head and antlers of a deer (and the burned off feet of Algernon Blackwood, which are less common):
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Image by Tyler Walpole, © Paizo Publishing
This wendigo definitely made a splash at the time; it was the first time I remember seeing a deer-headed wendigo, and art of that design started to become common. It pushed away previous wendigo depictions, which were typically werewolves (as French Canadian trappers had blended the concept with their own loup-garou, and Werewolf the Apocalypse had a whole faction of racist Native American “wendigos”) or shaggy and ape like (based more on the look of the Marvel Comics villain). 
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What turned wendigos from “folklore/horror monster” to “fandom blorbo” was Hannibal, which first aired in 2013. In that series, the first murder is a woman’s body impaled on a stag’s head, after which protagonist Will Graham has visions of a black stag, and a man with the antlers of a stag, representing murder, evil, and of course the cannibalistic murderer Hannibal Lecter.
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Since Hannibal was super popular with the shipping fandom set, wendigo themed characters became popular in its wake, creating a wholly new way to culturally appropriate the wendigo. This was magnified by Over the Garden Wall, which came out in 2014, and its villain The Beast. The Beast is never called a wendigo, but is an antlered giant associated with winter, and so is commonly head-canoned as a wendigo and associated with them in fandom circles.
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Which gets us to the modern day, where teenagers have misunderstood wendigo OCs, any character with antlers can be called a wendigo on the internet, and actual First Nations people with an actual cultural connection to the legend wish that people would just knock it off.
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altbery · 6 months
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I know, i know. the podcast tags are filled to the brim with recommendation requests (rec-reqs!) and im about to add mine to the pile. but bear with me bc its a bit different-- I want FINSIHED podcasts please !!! i dont mind if its long or short and sweet, I want completed stories with completed character arcs and closed endings pretty pretty please
I am consuming podcasts at a worrying rate and I've resorted to relistening to my old favorites bc my current favorites are still ongoing. and i want to binge!! i hate having the story live in my brain for months/years while waiting for the ending.
more info under the cut
for context, my fav podcasts:
wolf 359 (!!!), wtnv, tma, red valley (just caught up), woe.begone, mabel, time:bombs, alice isnt dead
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ive also listened to (but havent finished):
eos 10, within the wires, malevolent, the black tapes, wooden overcoats, the bright sessions, old gods of appalachia, kaleidotrope, the penumbra pod, the orbitting human circus, the strange case of starship iris
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some pods im aware of but havent seen/looked up yet:
ars paradoxica, zero hours, i am in eskew, limetown, archive 81, camp here and there, hello from the hallowoods, stellar firma, find us alive, the white vault, the sheridan tapes, the silt verses, the amelia project
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PS. as a rule, please dont recommend me any actual play or rpg like adventure zone, rqgaming, etc... and dont rec anything ONLY because it has queer rep. dont get me wrong i love the rep! but i want a good story first and foremost!
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looking-for-wisdom · 7 months
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I need Fionna to meet Marcy sooo bad cause here’s the thing. She’s so focused on making her universe magic again and being the hero she’s always dreamed of and just generally staying alive — she doesn’t realize what’s she’s asking of simon. She hasn’t seen what the crown does to people. Her exposure is limited mostly to Ice Prince and Winter King. And even if she does have a vague notion of what Simon was when he was the Ice King, it doesn’t seem real.
That’s the thing about Fionna. This is just an adventure to her, in a lot of ways. It’s her chance to kick butt, or put her post apocalypse RPG knowledge to use. She’s only just starting to realize this isn’t a game.
So when she meets Marcy, a girl who already lost the closest thing she had to family once, watched him deteriorate under the weight of madness without being able to help — that’s a wake up call. This is a real person who will suffer the consequences if Fionna goes through with this.
I want Fionna to finally understand that magic isn’t a game or a cure-all. It’s desperation and power and the grief that comes with it. It’s a young woman who spent a thousand years loving someone who didn’t recognize her. It’s being suspended in a time that’s not your own, sane once more but helpless and empty. it’s the last resort of people who love each other on the way to their own destruction.
There’s a price to magic, and Fionna is going to have to face it eventually. It’s just a matter of when.
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calicobigamy · 7 months
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I can't be only one, right...?
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I wanted to finish the game and then write this post but I gave up. I put in 100 plus hours and just could not go on once I got into act three. Maybe no one will hear my pitiful cry from the void, but I must scream for the sake of my sanity.
I was completely and utterly disappointed by Baldur's Gate 3. 
It had huge maps like an open world game yet I had no desire to explore the settings despite their beauty. It had hours of dialogue as an RPG would and yet I found myself skipping characters' responses. The game mechanic structure was inspired by DnD, a story-telling game dictated by some rules, lucky rolls and the extent of players' imagination, yet I was strong-armed into fighting impossibly stacked battles. A story-telling game dependent on the players’ attachment to their and their teammates' characters and yet this game lacked any kind of narrative consistency or depth of feeling. 
Larian wanted to make an open world RPG, based off of DND mechanics and somehow did the worst version of all three. The studio touts that Baldur’s Gate 3 has 17,000 possible endings and 2 million words, but to what end? What did this game have to say about what happens when people rise to the challenge and become heroes despite their circumstances or fall into the dark and become the monsters they were supposed to fight? What did it suggest might happen when fate deals you a bad hand but in doing so also helps you find true friends or love with the other? Ultimately, nothing. 
BG3 is so large that it ends up being incoherent. No writing or game structure decisions were made to keep the narrative tight and on theme. It urges players to choose a moral alignment, but most decisions, good or bad, seem to end up having little effect in the end. To play the game at all you have to resort to save scumming and that in turn deflates the possible impact of so many plot points of the narrative overall. 
Forcing players to save scum in order to progress through the game is terrible design in general. Statistically speaking the bosses make impossible critical hits again and again. I was playing in the game’s “casual mode” and found myself struggling to get through confrontations with bosses that were at a lower level than my own. If you are reading and thinking oh well you are probably not using tactics or spells well, etc., let’s do a little experiment…
Take your d20 (https://rolladie.net/roll-a-d20-die if you don’t have one in person). In the third act of BG3 I had an AC of 13 as a sorcerer with 100 plus HP. Roll your d20 ten times or more. How many times out of ten would your character have gotten to hit mine successfully? Unless an enemy is extremely lucky it should be unlikely that an enemy could hit my character every turn they get. And even if they do they would have to roll for damage which is only a single d6, d8, d10 or d12 plus a modifier at lower levels depending on your class. Again an enemy would have to have an extremely lucky roll to hit me every turn AND deal significant damage. During an in person DnD session that is just a bad night for my character. In a video game on casual mode that is significantly suspicious. 
So what you might say. You've made and enjoyed the fanart, memes and etc. You got your $61 worth of playtime. So many other people were fine with the game, what is your problem? 
I love video games. They blend so many artforms and tell stories in ways never done before. It is a medium unique to our current century and when historians look back they will view video games as an insight to our culture. 
It frustrates me to no end that Baldur’s Gate 3 is considered the next gold standard. Too many games have done open world and RPGs in a fantasy setting far better for Larian (Swen Vincke) to have made the design and writing choices they did with BG3. There are so many podcasts and shows that have written better stories through the DnD format. I am embarrassed for the medium as an artist and frustrated as a player. Players and the industry deserve better than to have artists, actors, engineers etc. burn themselves out creating maximalist behemoths like this game. A game that is beautiful but basically unplayable, narratively, nihilistic and incoherent. 
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pickles4nickles · 22 days
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So I’ve been watching playthroughs of Yakuza games for a while now, but when I saw that the newest game takes place in Hawai’i, the place where I was born, raised, and have lived in for nearly 30 years now, I knew that this was something I had to have first-hand experience with and not let some guy tell me how to feel about it, to put it bluntly.
I went on a month and a half long journey to finish this game, so I sat around for a bit like
Jesus Christ I should write a review on it.
So if you’d like to read about 5k words on what I thought about The Video Game™, here you go.
Overall, Like a Dragon: Infinite Wealth is a really really good game. However, as Hawai’i local it was kind of hard for me to turn my brain off to some of the cultural inaccuracies and as someone who tends to play smaller indie games, I clocked in about 110 hours on this and I burned out a little towards the end.
GAMEPLAY
Let’s get into Gameplay first because I think I have the most positive thoughts about it. If you haven’t heard my thoughts about Pokemon lately, it mostly boils down to “It’s the only RPG I’ve really been playing in recent years and the gameplay has been very watered down and I yearn for a decent PvE experience.” This game definitely scratched that itch in more ways than one.
Infinite Wealth’s turn-based combat system revolves around positioning. Some moves have an AoE of either a straight line or a circle. Positioning a character next to an ally will proc a combo move with them and positioning them near items will proc an item attack where you can beat a guy to death with a traffic cone or something.
The job system is robust. Every character starts off with a default class- Ichiban’s is Hero, an all-rounder that can pretty much do anything; characters like Nanba and Eric (I know the game calls him Tomi or Tomizawa, but I’m not the game and “Fuckin’ Eric” sounds way better than “Fuckin’ Tomi”) are magic-oriented, so they’re basically wizards by default. You can change their class to other jobs (Desperado is my favorite because it’s basically gun mage), which unlocks new skills as you level them up. You can also change jobs as much as you want and skills carry over between them, so there’s a bit of moveset mixing and matching that makes my brain feel good.
Ryu Ga Gotoku Studio, (the Yakuza devs, which we’re just gonna abbreviate to RGG from here on out) have always been REALLY good at asset reuse (again, I cast a dirty look to Game Freak). They’ll make a whole-ass map of a region and reuse that same map for several games down the line. Not only do you spend a significant time in Ijincho again and not only do you go to Kamurocho for little bit… AGAIN, but there are two… what I can only call “macro” games that have the best asset reuse I’ve seen in, like, maybe anything ever.
DONDOKO ISLAND
Like A Dragon: Infinite Wealth comes with a whole-ass Animal Crossing clone that’s also kind of The Sims called Dondoko Island. In this, you rehab an island that’s being used as a dump for some trash pirates (no, seriously, they’re actually pirates, yar har and everything) back into a five star resort. There’s a whole-ass crafting system where you go around the island, harvesting resources, to build furniture and facilities, which include whole-ass buildings which have appeared in past Yakuza games. The crafting system is GREATLY improved over Animal Crossing: New Horizon in that you can skip the goddamn animation and craft multiple of the same items at once. You don’t even have to have all the materials in your inventory, it’ll take it from your storage. Placing items in the world is also in an overhead view and the only grievance I have with the system is that placing paths is really weird and you can only place a limited number of them. But overall, Nintendo, was it really that hard to put into the video game. Why did you make AC:NH disrespect my time in that way?
Once the island has been cleaned up enough, you can start inviting guests over, which all have their own set of preferences for the vibe of your island (rustic, pop, sleazy, etc), their lodging quality, and how much of the island’s flora and fauna (and minerals, I guess??) you’ve discovered.
I really really liked Dondoko Island because who am I to say no to a management mini/macro game with decoration elements. I mostly really appreciate that it doesn’t waste your time. I wanna say I finished it in like less than 20 hours… which is not short for a game within a game (actually, that’s insane for a game within a game), but for a game of this genre, it’s pretty short.
There’s also an entire separate mini-island that further helps you with efficiently running your island by passively collecting resources over time and just being a general stockpile of bugs and fish to catch. But I can’t talk about this part without talking about…
SUJIMON
A returning character voiced by Keith Silverstein in the English dub – yes, that Keith Silverstein, who voices Masayoshi Shido of Persona 5 and Zhongli of The Genshin Impact™ is a professor who documents the behavior of weird and often hostile middle aged men, called Sujimon. When Ichiban goes to Hawai’i, he asks him to also document the native Sujimon there as there’s a prominent Sujimon scene there. Mans wasn’t kidding as there is an underground, more or less ilicit Sujimon fight club called The Sujimon League with its own Elite Four called The Discrete Four.
In the previous game, Sujimon was just your bestiary (literally called the Sujidex), but now it’s a whole-ass game, which I can mostly only describe as simplified Yokai Watch, but a glorified card game. Just so we’re not here for forever talking about middle-aged men cockfights… because I can talk about the mechanics and inner workings of middle-aged men cockfights for a hot minute, Sujimon League basically operates on a 3v3, with an additional bench of 3, rock-paper-scissors kind of system. You’ll need strong Sujimon to get through this macro game and you’ll recruit new guys through four ways- through random fights on the map, through literal Pokemon GO raids, through a gacha system, and through combining Sujimon of the same type into stronger Sujimon (don’t think too hard about that one). I had a LOT of fun with this and, again, it scratched an itch I’ve had for a while. Almost all of the Sujimon are just guys you’ll fight in-game, so, again, an excellent use of asset reuse.
Sujimon smoothly integrates into Dondoko Island in a way that makes Palworld look even more balls-less than it already is. You know that little island I was talking about a few paragraphs back? That’s Dondoko Farm. You can put your Sujimon to work on it! As you’re running around on Dondoko Island, letting it consume your life, your Sujimon will grow crops, scrounge around for resources, and earn some cash for you. The island also has some resources to help with Sujimon League by leveling them up with a small investment of some dondoko bucks and your time, but also a Pokemon-Amie type mini-mini game that helps strengthen the friendship of your current Sujimon team.
Yes.
This game lets you pet-
The sweaty, weirdo middle-aged men.
Don’t think about it too hard.
Especially don’t think about it too hard when you have a Sujimon on your team that uses Xander Mobus’ voice clips.
Anyway, there’s also another minigame called Sicko Snap, which is basically Pokemon Snap with Sujimon. It’s a good one, too.
STORY
I guess… the best way I’d explain my feelings on Infinite Wealth’s story is
Objectively, this is an okay story. Like, it’s par for the course for a Yakuza game. I have a lot of personal grievances with this plot which I’ll fully unsheathe my blade for in the next section, but for now I’ll just say… this game is basically Hawaii Five-O crammed into a Yakuza game and that was an emotional rollercoaster ride that I’m not sure I enjoyed.
Like a Dragon’s main theme is “Even if you hit rock bottom, it’s never too late to get back up again” and that’s something I hold near and dear to my heart.
They have used this theme to my benefit and to my dismay as this also apparently means it’s never too late for ~*Romance*~ which, sure, yeah, okay, true, but did it have to be Ichiban and Saeko?
I’m trying to give the game the benefit of the doubt because… to me, it’s mostly one-sided (as in, like, Saeko’s willing to give him a chance, but isn’t as crazy for Ichiban as he is for her) and, like, dude is allowed to have a crush. But from what I have seen… because I never got around to finishing her Drink Link (I was gonna but I’m like really burned out on the game), they kinda strap C4 to the Bechdel Test and raze a village to the ground with it when it comes to Saeko’s character arc because most of her dialogue and interactions are about The Incident with Ichiban, which sucks because she had more character than just a romance interest for the protagonist in the previous game. If you’re also REALLY not into this plot point like I am, the story DOES NOT let you forget that this indeed happened as it seems to be a plot thread that might continue into the next game as well.
Needless to say, I don’t ship it, and I don’t get to block tags and just walk away from this one.
The game also kinda keeps nudging at, “Hehe, Chitose’s pretty cute too, right?” to which I say
Yes I understand she’s of legal age but she’s only like 21 AT MOST and Ichiban’s like 40-something you stop with that.
It doesn’t feel like Ichiban really had a character arc in this… unless you count “proposing on the first date” to “saying I love you on a redo and then being weird about it again” as character growth. He went to Hawai’i, had some shenanigans, found mom, got backstabbed again, fought the cult (which I’ll be really salty about in the next section), went back home to help Eiji’s character arc. This isn’t a bad thing, it’s just… Ichiban went on another adventure. And it was ok. I think maybe the game was sizing him up to, again, take Kiryu’s place and be The Hero, but… we already did that already? And I’m not even sure if the game was able to complete that message by the end of the game.
Kiryu probably got the most character development out of this game and talking this over with my friend Andrew, he brought up that it kinda wasn’t fair that this is supposed to be Ichiban’s game, but he had to share half of it with Kiryu. And I agree. His sections were also really hard to get into if you haven’t been a longtime fan. Again, I have a decent amount of Yakuza knowledge, but with Kiryu’s memories, a LOT of it went over my head.  It seems like RGG’s been trying to retire him as a protagonist for like three games now and MAYBE this time they’ll actually do it after this victory lap they’ve given him. But he did learn that “my friends are my power” and “never ever give up, you still have time to do better.” And you know what, that’s rad.
As far as the villains go, just, I dunno, they’re fine? Ebina and Eiji are very “okay bitch, stay mad, then,” and it’s. Fine? My only complaint is that Ebina’s arc felt like it was under-seasoned before they put it in the oven to cook and they could’ve peppered it on a little earlier in the game or something. Bryce’s entire deal I may have taken a little too personally, but that’s for later. Dwight was literally just Danny Trejo doing a villain role and I have absolutely no qualms with it. He was fun to watch.
The supporting cast was fun as always. Eric I hated at first, but he grew on me in the same way that, like, I’d bully a friend. Chitose I also kinda hated at first, was very sus of, but then she had a character arc that was pretty good. The Yokohama gang didn’t really have character arcs to them, but they were still fun to hang out with nonetheless. We got to learn a little bit more about Seonhee and she’s really fun. Both her and Zhao, who is my favorite for several reasons, are really really fun characters as they are both crime bosses (former, in Zhao’s case) who are BIG FUCKING WEIRDOS and I love them for it.
Joongi Han becomes a party member WAY too late in my opinion that, in a way, he’s technically an optional party member, or at least like getting a Dratini right before the Pokemon League in Gold/Silver/Crystal. He had some fun character moments, but felt kinda like an afterthought.
But also, ain’t no way he got his Hawai’i clothes at Hilo Hattie. There’s no way.
To wrap up my thoughts on the main story, I’d just like to say: the plot point that they sailed to Japan on a little tugboat in a handful of hours as opposed to WEEKS is peak Hawaii Five-O vibes and it infuriates me, but everyone kept telling me “it’s okay, the coast guard picked them up, like, halfway” and I will sit down and not start a fistfight over it. And just. That was the vibe of the game for me. Just… alternating between a J-Drama and Hawaii Five-O.
I don’t really have much to say about the substories except that they’re either almost Oscar-worthy material or they’re a snoozefest that I just tabbed through. I can really only think of three substories off the top of my head that were EXCELLENT, though - Nancy and Olivia, the artificial snow quest (THIS ONE IS EMOTIONAL WHIPLASH), and the traveling aquarium one. The rest I mostly just tabbed through because they were just……. Eh. But I think I’m okay with that since we have Sujimon and Dondoko to make up for it.
THE CULTURAL GRIEVANCES
So as I type this section out, I run my hands over my face to remind myself and say
This is a game that takes place in Hawai’i from a Japanese perspective, written primarily for a Japanese audience and I assume that certain things may come from a place of ignorance, but not maliciousness.
Hey Tumblr.
I want you to read that first bolded sentence again.
Because I know how you guys are with reading comprehension.
But that being said, as a Hawai’i-born Chinese person, there’s quite a lot about the Hawai’i cultural aspects of this game that I have problems with. If you wanna see me roast this game, you can stick around, but if not… Here is your chance to bail.
I’ve tried my best to write this in a way where I look at the thing that pissed me off and ask myself,  “Am I taking this too seriously or do I actually have a problem with it?” and write more or less objectively, but some of it might still come off as overly caustic. Just. I tried.
And after a deep breath,
Ho brah,
We go.
WHAT IS HAWAIIAN CULTURE, ANYWAY?
To start off, I’m not sure if RGG knows the difference between being a Hawai’i local and actually being of Hawaiian blood…? The game mentions at the very beginning that Akane is half-Japanese… and half-Hawaiian, which makes Ichiban one-fourth Hawaiian, which makes ME kinda… squint. Like, we’d need to know more about Akane’s backstory, but if you know anything about indigenous cultures, finding someone who’s half native is HARD nowadays. Akane also looks pretty light skinned for someone who’s allegedly half-Japanese, half-Hawaiian but that’s just my tiny nitpick?
I’m also… not sure what kinda research RGG did on Hawaiian last names because some of the ones I see on random enemies are kinda… 
Who is that
What is that
I have never seen anyone named that in my entire life
Sure, my worldview is a little shut in, but, no, what IS that?
Mililani is not a last name, that’s a neighborhood, why’s she Lani Mililani?
WHAT IS THAT?
The pidgin in the game is also there, but… small kine hit or miss. For those of you who don’t know, pidgin is Hawai’i’s creole, which came from a bunch of cultures who don’t speak the same language eventually falling into a kitbashed language system that works for everyone. Looking at the VA listing in the credits, they did hire some local people (they have Hawaiian names) and some of the VO performances work really well like Obispo in the restaurant side story and the cab driver dialogue that ONLY comes up in the Japanese audio version of the game for some reason. Others… are… hm (I don’t know what’s going on with Jeff the taco truck guy). I feel like the voice director got the intonation on the line reads down pretty well, but on the localization side, the syntax and grammar are a little off. Pidgin tends to come off as “broken english,” but it’s technically not since it’s its own language system with its own rules. So you have a lot of line reads that are in the right inflection, but the way it’s written is wrong for pidgin dialogue.
And it just doesn’t sound 100% right to me.
There’s also some… small pronunciation nitpicks that I have. Ukulele is pronounced the white way - it’s not Yooka-Laylee like the Chameleon and Bat, it’s ook-oo-leh-leh like Tapu Lele, the Pokemon. Some characters pronounce Hawai’i as huh-why and not ha-wuh-ee, which is more right (it’s SUPPOSED to be ha-vai-ee but I’m not native Hawaiian and this is kind of an axolotl situation so, y’know).
But shout-outs to the “Whatchu lookin’ at?” line guy.
Because that one is just, no notes, perfect.
NOTHING CAN BE NORMAL, I GUESS
Something that rubbed me the wrong way in this game is the mystification of a culture that’s foreign to you, that is, taking a culture that’s not yours and describing or representing it in such a way that it sounds so deviant and hard to comprehend compared to the one you’re used to. Think of that one tweet where someone describes hamburgers like a white person would describe asian fruit.
There's the lei substory where the girl needs to make a lei with blue plumerias (which does not exist by the way) because there’s an urban legend that if you give a blue plumeria lei to someone, it’s a way of confessing your true love. Lei are just… things you give as, like, a “congrats!” kind of a thing. Or if you wanna be touristy about it, a “welcome!” kind of gift. There’s nothing mystical about it, most grocery stores stock a few that you can just pick up, grab and go style. 
The entire game mechanic of “shaka to make friends” was so?? Like maybe after 8 hours into the Hawai’i map, I was like, okay, I’ll just… fine. I’ll accept it. But my god did I not appreciate it when Kson came up to me and was like “what’s a motherfucker gotta do around here to make some friends” and told me how FRIENDLY the Hawaiian people were and how you can just throw a shaka to make friends; while me, probably the saltiest, introverted Hawai’i local that throws stink-eye at tourists who can’t watch where they’re going, playing the video game on that day was like, “We don’t fucking do that, hello??” I don’t even know why we shaka?? Most people you ask that question will just be like “idk it’s the local thing, they do it at the end of the 5pm news on KHON2.”
There’s a substory in this game with a character named Nathan, but we were all calling him racist Alpharad because he kinda looks like him (ALPHARAD HIMSELF IS NOT RACIST OR IN THIS GAME I WANNA CLARIFY THAT) and he’s basically, like… a weeb. He’s recording what seems like a PBS special on Japanese tourists in Hawai’i, but he’s kind of a shitter about it. He makes Ichiban choose between local foods and cold-ass rice and becomes upset when he chooses kalua pork over the rice since it wasn’t The Japanese Option. It escalates to making Ichiban play darts with shuriken and when he loses, he tells him to “live up to his dishonor,” slides him a knife and board, and asks him if he wants to take a finger or hara-kiri. To which Ichiban goes “dude, I get you like Japanese culture, but you can’t treat people this way”
To which I look back at the game like
You clearly understand how this feels, so why are you doing this to Hawaiian culture?
Again, I understand that a lot of this game was written with maybe just ignorance, and not malice, and this isn’t really a call-out post to RGG or anything, but BOY…
Okay.
Now we get to my biggest gripe with this game.
PALEKANA CAN SUCK MY NUTS
I’m kinda disappointed in their choice to use a Hawaiian cult as a plot point. It’s not quite a native savages kind of a vibe, but… In the year of our lord 2024, I thought we would know better than to portray an indigenous religion as a bloodthirsty cult? I also don’t like how they’re conflating the Hawaiian religion with what’s more like a Christian/Catholic cult in this.
Palekana is portrayed as “cultists who worship a goddess who lives in a mystical land, forbidden only to her chosen and maybe one day we’ll be worthy of her blessings.” Hawaiian religion is… not… like that at all? They did get the part about “giving back to the community” correct as a part of Hawaiian culture is mālama ‘aina, meaning, you need to care for the land you live on, which is… reasonable? I guess the other basic idea of Hawaiian religion is that certain places, things, and times that are important, and you shouldn’t touch it unless you wanna fuck around and find out. But the game just kinda wildly overboils this.
Like, I don’t claim to be an expert, I’ve only scraped the basics from what I learned in school (a year’s worth of Hawaiiana lessons in middle school, a semester’s worth in college; went to a private Catholic school, took two world religion classes in college), but Palekana has a very Catholic European religion kind vibe instead of a Hawaiian one. And I really, really don’t like that the game conflates the two. The Palekana cultists wear hoods, which is a distinctly European thing (it’s too hot for hoods here!). The beaded necklaces also seem more like rosaries, which, again, very Catholic. The idea that a god-figure will save you is also a VERY Catholic idea. I’m also assuming the goddess Nele that they use in the game is an expy for Pele, which… okay, like, you can do that with locations. Ala Moana Shopping Center represented as Anaconda Mall in the game hurts me a lot, but… to change up the name of the most prominent deity in Hawaiian religion is like
Dude, I’m not Hawaiian, but I know better than to shit on Pele?
Maybe I’m taking this a little too seriously, but it comes off as a little(??) disrespectful.
To give them the benefit of the doubt, maybe RGG wrote this plot point in this way to be like, well, they’re the villains, so we’ll write them so hyperbolically evil and wrong so people won’t mistake that for the actual culture? But my gut reaction is that they’re only writing from what they’ve seen in the movies and they wanted to make a story like that.
This was my least favorite part of the plot because not only does the cult aspect feel like it’s in bad taste, but it’s SO MUCH of the story and you REALLY can’t get away from it.
Alright. So now that I’ve aired that out of my system, I’m finally capping off this section with the part of the game that hit the closest to me and that is
CHINESE IN HAWAI’I
Listen. Again.
This is a story about Hawai’i, written by a Japanese team, for a Japanese audience.
Yakuza is a series that often talks about the racial conflict between the Japanese, Chinese, and Koreans. And I don’t expect them to portray any of these groups in anything more than a neutral light in this game about Gang Crime.
But ohhhhh my gooooood did they get the Chinatown section so wroooooooong.
Right off the bat, the big glaring problem I have with this game is. All the guys speak Mandarin. I think they might just be reusing voice clips from Yakuza 7, which, sure, fine, I understand that video games are hard to make and expensive.
In Hawai’i, like, real-world Hawai’i, not the bizzaro Hawai’i this game takes place in, we’re definitely starting to see more Mandarin-speaking immigrants show up, but most of the town speaks Cantonese.
Most of the people here a generation or two above me come from Guangdong or Hong Kong, which are Cantonese-speaking areas. It’s an entirely different dialect that’s really only been represented in small bits in media I’m familiar with, like in Jackie Chan Adventures (the uncle’s chant is basically “no more ghosts, get out of here” in Cantonese) and Digimon Tamers (“Moumentai” is “it’s okay/don’t worry about it” in Cantonese), and it seems really hard to get VAs that speak it, so I’m not… really that mad about it.
BUT. Then there’s Wong Tou.
Wong is the Cantonese pronunciation of 黄 , Huang or Hwang in Mandarin.
So like… clearly they knew?? But?? Decided not to go all in on it??
(And then Daniel Dae Kim is his face model and I just??? Bro’s Korean, hello?????)
And then there’s the name of Wong Tou’s gang. The Ganzhe.
Which is a stupid name.
The Chinese dictionary gives me 甘蔗 which translates to sugarcane, which. I get it. The plantation times. The Chinese and the Japanese and the Filipinos and the Portuguese and whatever all used to work on the cane plantations.
…But you’re out here calling your BIG KNIFE GANG “Sugarcane??”
My guy, you could start a reggae band with that name instead.
SPEAKING OF REGGAE-
No one knows how to pronounce Ganzhe properly besides Eric’s VA apparently? All the other VAs pronounce the gan closer to “van” when it’s supposed to be more like a “gone.”
Yes. That’s right.
Ganzhe is pronounced more like ganja.
You know.
The Marajuanas™
I’m a Hawai’i-born Chinese, first-generation local on my mom’s side and third-gen local on my dad’s. I grew up in Chinatown, so this was a section of the game that was near and dear to my heart. So I THINK and HOPE you’d understand my frustration to see that work needed to be done on the representation of my culture in this game. It was definitely a little fun to see my hometown modeled in this game- they got Maunakea Marketplace and Keikaulike Mall down pretty accurately and some of the motifs on the buildings made me do a double take because they were so familiar to me. BUT, man, this cultural aspect of the game needed A LOT of work.
SO TO FINALLY CLOSE THIS OUT
Japanese people love Hawai'i a lot.
I think Japanese people love Hawai'i more than Hawai'i locals do.
But as for portraying it accurately, I understand that no one can do it as well as a local islander can. Did I personally think they did the best they could?
………………ehh
Like, if you turn your brain off, it's fine??
If you turn your brain off and not let Palekana get to you, this game is fine.
It can be a little campy.
It can be a little Hollywood.
It can be a little Disneyland.
And despite my four pages of bitching about it, at the end of the day. It is fine.
So with that, I’ve hit like ten full pages on this Google Doc. Despite half of this review being me complaining about what they got wrong about Hawai’i culture in this game, I liked it a lot! When the game didn't have me strapped down for an episode of a J-drama or Hawaii Five-O, I liked running around town, fighting guys, making other guys fight other guys, and managing a resort island. If anything, this game actually motivated me a little to make more local-themed stuff, because as I notice people getting older, there’s less and less people to correctly preserve highly specific culture stuff like this. So a lot of that responsibility falls on me, y’know?
Thank you for making it to the end of this review! I know it was a lot. I don’t know what happened. I do recommend this game, but I ask that you do NOT finish the game with the takeaway that you have learned everything there is to know about Hawai’i.
I’ll fight you with a lawn chair (in Minecraft, for the FBI agent reading this) if you do that.
Other than that, I think you’ll have a lot of fun but also take your time because this game is, like, a 100 hour commitment. Not Persona 5 Royal long, but a commitment nonetheless.
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allthingsroleplay · 2 years
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in a world where the supernatural is known by the general population, everyone is just trying to live their best life and get through another day. slice-of-life set in sunny los angeles with canons, sub-plots, and ocs always accepted. we are a profile app with no word count hosted on discord with a mobile friendly skin and an optional discord chat.
anticipated opening: july 27, 2022
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transparencyboo · 2 months
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For the last two weeks or so I've been playing the Mega Drive dungeon crawler Shining in the Darkness. I've recently been going through all the various action-RPGs the system had to offer and kinda found myself lusting for more, so I expanded the scope.
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Shining in the Darkness had one of those cover arts I vividly remember seeing in game stores during the 90s, I understood already back then that whatever this was would be too complicated for my feeble preschool brain, but it had a shiny glossy allure that still beckoned to me with promises of daring adventures and grand battles. Questions lingered in my head: Who is that evil bastard zapping sparks at Cavin from the Gummi Bears? Why has the king entrusted the safety of his kingdom to a meagre boy and his two misfit friends?
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Well, it turns out that big bad guy is called Dark Sol, the bane of all game difficulty discourse, and the reason the king has enlisted three poor kids is because there is no one else to rely on after your daddy went missing. Everyone else just sorta gives up along the way.
My initial conclusion of this game was to commend my young self for the striking assessment, my five year old self would never get anywhere in this game between the English text, abstracted navigation and number crunching battle mechanics. Shining in the Darkness is a bona fide classic dungeon gauntlet endurance simulator, where you traverse vanishing point block tunnels and encounter enemies. I've played one or two games like this before, like the original Phantasy Star, but this time a new desire struck me. I wanted to draw maps. Maybe I'm just getting older and more patient, leading me to wilfully ignore easily available resources online.
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By my recollection, this is the first time I've dedicated myself to playing a game like this. Usually I just resort to my sense of direction, which I've gathered seems to at least be above average, since anytime I go anywhere with anyone I always end up playing shepherd so they don't get lost. Worst case scenario I'll just fall back to mapping efforts by online heroes from years past. For Shining in the Darkness I persisted blindly about halfway through until I admitted to myself charting a map of the labyrinthine caves would be a lot easier. Luckily, the game allows you to spend 1 MP to see a chunk of where you've walked, meaning I could get neatly organized segments to copy by hand.
Perhaps my biggest takeaway from this endeavour was how much of the game experience was expressed through this map project. I spent just as much time slaying beasts as I did counting tiles and filling them out with my pencil. It became a natural counterbalance that provided vital pacing to the game mechanics. Walking, fighting, charting. In turn, through the principle of learning by doing, I gained a more intimate familiarity with the environments by just replicating them out on a sheet of paper. I found that while the map helped, I actually didn't need it much for backtracking because my drawings had helped me remember the layouts of the corridors anyway.
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I guess the lesson learned is that while old design sensibilities may appear to be arcane and cumbersome when easier solutions exists, the obfuscation is part of the fun. The game hands me an intentionally hard to navigate world, shows me that it's fully capable of displaying maps of it, but still asks me to provide that dimension myself. Through doing this, I discover that drawing maps is both surprisingly enjoyable and cognitively stimulating. I realize that had I downloaded some pre-packaged maps online and used as my bible, Shining in the Darkness would've been a vastly different experience, one of monotonous meandering through endless fights while confidently striding along the known path.
Perhaps that's why the game was called Shining and the Darkness in Japan, it doesn't flow as well as the western title, but at the same time it poetically reflects this act of discovery. I am Shining, the game provides the Darkness, we work together, we must unify to become whole.
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As for Dark Sol, he turned into a big monster boy and was vanquished by a spunky cartographer child and her two cohorts. The unknown has been made known and the kingdom is once more saved.
/Kiki
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4everinafterglow · 6 months
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We have so many amazing open face claims, come check us out and claim your favorite today. Here is a list of some of our most wanted. Come give your muse a chance at love and sign up with us today. I promise you won't regret it.
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