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Send me a word and I’ll write a headcanon.


(Why one OR another? Let’s get both!)


Scorn is the basic reaction of Balem to any and everything that don’t catch his interest.

Also it’s scorn what he loves to give to his brother Titus, who, in Balem’s opinion, doesn’t deserve anything more than that.

Sometimes Balem gives a bit of scorn even to the people he really want and care for, just to keep his behaviour, cause he isn’t used showing affection at all.

But in the other hand,Balem just can’t handle when the scorn is addressed to himself.

He usually get revenge when he is the one who suffer scorn.

Many were already murdered due to have scorned Balem even for a single occasion in their lives.


Osmund doesn’t handle with scorn very well. Actually it’s a thing to which he dislikes very much.

He’s not the kind to scorn no one, but also dislikes deeply suffering scorn from someone.

If he feels being scorned by someone, he most probably would get to call the person to have a talk and discuss what is causing such behaviour.

But he wouldn’t be violent. In a last instance he would just to brush such person out of his life, without any kind of regret.

But if the person who scorns him is perhaps a woman he wants, he could have two different reactions. Or he should leave her side without a single word, or he would try to force her into reason, showing her that she cannot do that to him if he’s the one who wants her, and according to his beliefs, it isn’t a right thing to do to a man.

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Scorn - Xbox Series X Trailer. It’ll launch for Xbox Series X and PC via Steam.



Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.

It is designed around the idea of “being thrown into the world”. Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.

Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.

Key Features

  • Cohesive “Lived-In” World – Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open—the game won’t show you any sympathy if you miss something important on your uneasy travels. Everything has a reason and purpose – you just need to work out what it is.
  • Full Body Awareness – Players will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic – objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls etc.
  • Inventory and Ammo Management – Is defined and limited. It plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.
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Today’s review: Studio Series leader class Grimlock!

This is, by far, one of the most well detailed transformers I own. The paint, the sculpting, the weathering… it’s almost perfect. Almost being the key word, so far as this rendition of Grimlock goes.

Before this, we had a piss poor voyager class figure to represent Grimlock and a very innacurate leader class. Neither did the character any justice and looked more like lego bionicle than anything. The studio series rendition practically takes Grimlock off of the big screen to recreate his imposing stature and his sheer mass beautifully.

Articulation is pretty good for a figure this size, the feet being the only real issue I have with it. As for accessories, he has none. Which really he should, as his mace should be included and become a part of his neck and back, as seen in the 3rd party add on set by DNA Design.

Transformation leaves you with an incredible looking dino mode, towering over most of the other figures. With an articulated mouth and poseable legs it really does feel as if this mode was considered just as important to the toy’s designers. Although the hollow head and visible arm under the chin do let it down a bit.

I give Grimlock 8/10 - Definitely one of the best looking Studio Series figures to date!

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:  an obsession, a hashtag, a lifestyle, the future.

The future nostalgia of the remember when… we just had incessant zoom calls just to try to keep sane. 

When we downloaded Houseparty then subsequently deleted it we realising we didn’t want all our friends or acquaintances to sneak into our ‘house’ when we were watching Netflix, having a sleep or a cheeky wank.

When we got furloughed which was simultaneously an open offer to whatever we wanted inside our houses for and a worrying sign we might get made redundant after the crisis and then have to follow the million or more that signed up to Universal Credit.

The time we cooked for our housemates and ended up making some damn  tasty meals and the occasional inedible fail. (Mine was a sloppy, bean burger with an overpowering taste of cinnamon. We had to use cupcake cases try to contain the slop)

Remember we were concerned that we wouldn’t learn a new skill during all this free time we had  - How about surviving a global pandemic. 

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FACS - Void Moments - anyone else rate Colossus as their favorite Scorn album? Then check this out!

Chicago trio FACS have evolved very quickly in the span of their three years in existence. “Void Moments” is their third & latest offering; a dark & claustrophobic album with rivulets of seismic beauty peeking through the din.

Formed in the wake of the dissolution of Disappears, guitarist Brian Case & drummer Noah Leger’s project is the logical continuation of the trails blazed in their former outfit. Since their 2017 debut “Negative Houses”, the band have reworked, retooled & reshaped their sound, and with the addition of bassist Alianna Kalaba on 2018’s “Lifelike”, their evolution has coalesced into something distinct. Gone is the bone-rattling minimalism of “Negative Houses”; “Void Moments” offers an abstraction of the melodic elements that crept into “Lifelike” and contorts them toward a new horizon.

Where “Lifelike” rang with a metallic, near-industrial racket, “Void Moments” cloaks the music behind a black velvet curtain of sonance, obsfuscating the band’s most direct set of songs to date. Despite its foggy presence, “Void Moments” still careens toward the light. By embracing fluidity, FACS continue to evolve & refuse to be ensnared by genre. “Void Moments” ruminates on humanity’s increasing refusal of identity, not only via our reliance on technology, but also within our society’s challenging of societal & gender norms. “Void Moments” feels one step closer to oblivion, but its sounds are a welcome salve.

Drums: Noah Leger
Bass: Alianna Kalaba
Guitar + Vox: Brian Case

Front cover sculpture by Emily Counts

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