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#terrain retexture
thesense4 · 2 years
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Post Apocalyptic Evergreen Harbor Wip #4 Containers
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goopsims · 1 year
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GROWING TOGETHER TREEHOUSE RETEXTURE!
HI! this was originally made for personal use so its not perfecttt but i figured other people might find it useful if they also use a terrain replacement & dont want a super plastic-y tree in their sims backyard :p
this is a default replacement!!!! so no worries about rebuilding your treehouses HOPEFULLY.. i didnt touch the actual treehouse itself or the decorations on it just the tree trunk & leaves !
four swatches to match different seasons!! actually theres five swatches but the first two are the same i was just having trouble getting them to stop copying each others textures for some reason LOL oh well
preddy much what it says on the tin soo i think thats it!!! download & preview pics of the other swatches below the cut as usual ^_^
DOWNLOAD 🌳
04/04/23 edit: added another swatch with no leaves :-)
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dreamscarx · 8 months
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Welcome to my first save file! This is version 1. I'm so excited to put this out, this is by no means finished it is just what I have done so far, I really hope you like it. 🤗 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Worlds included: Willow Creek Newcrest Magnolia Promenade San Myshuno ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lot Types: Willow Creek: Clothing/Music store, Nightclub, Restaurant, Office Supply Store, Church, Children's play/therapy center, Pool, Wedding Venue, Gym, and Hotel Newcrest: Skating rink, Furniture store, gas station, sports store, and pet store Magnolia Promenade: Outlet mall, bank, and photography store/studio San Myshuno: nightclub, "adult" club😏 , theater, park, and restaurant !Note: I have all my sims living in San Myshuno, and I split all of the apartments to 2-3 apartments to house more sims, so if it says for example 2 of 2 apartments used it might not be! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ About this Save: All original Maxis townies have been deleted and replaced with my own sims and I used MCCC to place other creators townies in my save. Creators used: BrownieeTheGoat Plumzet Symplesimss Simquoya Kingzbomb Please check them out they have amazing sims! A lot of the lots are based on buildings in my town and surrounding cities. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I did use a lot of packs for this save however you don't need all the packs to play this save
Packs used: EPs: All packs except for Horse Ranch GPs: All packs except for Vampires, ROM, JTB, and Werewolves SPs: All Stuff Packs Kits: All kits except for Bust the Dust and Modern Menswear ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ No CC was used in this save, but I did use mods however you do now need these mods to play in this save. I do recommend some mods in order for some builds to function and some storylines to work BUT YOU DO NOT NEED THEM, they are just for realism MODS used: MCCC UI Cheats Tool Better Build Buy Recommended MODS: (They are Optional, you don't need them for this save file only if you want more realism) Simrealist: SNB, Real Estate Mod Turbo Driver: Wicked Whims Basemental Mod, Basemental Gangs BlacklifeSims: Default Car Replacements Khippie: Default Terrain Replacement Littlemisssam: SimDa Dating App, More Visitors, Zooroo ATM Lumpinou: Contextual Social Interactions, First Impressions, MoodPack, No Strings Attached, Open Love Life, Road To Romance, Relationship & Pregnancy Overhaul, Talents&Weakness Weerbesu:- Ui Cheats, More Columns Mod Adeepindigo: Dental Mod, Healthcare Redux Thepancake1 and MizoreYukii: Color Slider, Bed Cuddle MizoreYukki: Sim City Loans, Drama Mod RVSN: Retail Therapy Food Mods: Littlebowbulb | QMBIBI | Srsly | ATS4 | Somik & Severinka | TheFoodGroup: Custom Drinks, Custom Food | Icemunmun | Apricot Rush Food Retextures ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you decide to download this savefile and run into any problems please message me so I can fix them and update the save file.
Also if you decide to download this save file, please don’t claim any of the lots or townies as your own, Please tag me in any post I would like to see your sims in this save! With all that said I really do hope you enjoy this safe file if you decide to download it!
Happy Simming! Download (SimfileShare)
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kalethegrey · 2 months
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Hi guys.
I caved and downloaded 1.69 patch to use caw again.
so here some things I have updated with Newville, I took out the warehouse on the docks, there is now 4 new lots to build houses, retextured the docks also.
fixed plants in front on that dock's also, no longer floating or in the area tbh.
added one massive lot size, for the map size it's only 512
the issue I can't fix is seeing the world edges, this would mean me making a direct custom distant terrain, I have no knowledge of this yet, though it's not that you see it apart from map view or if you're near there... painted the sea thou still doesn't hide it...
also two new lots on the smaller docks side cafe and laundromat and a meshed sign.
This does come with s a custom lighting mod within the world itself, to link back to the original post for the download of the cc within the world itself, in this download, this will replace the old version, also i've included the old Boroughsburg files incase, the ones in the final version don't work with this world.
Download Newville 2.0
Link back to the OG post
Ps; still works for the 1.67 patch also
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lady-moriel · 9 months
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Plants retextures for Chestnut Ridge EP14
45 packages: flowers, grass, trees, stump, shrubs and new functional wild grass. Be sure to clear the cache before entering the game. Just put them in your mods folder. Will conflict with any other replacement except mine. This is not terrain!
Album with screenshots
Patreon | Boosty | SFS - free!
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ilovesaramoonkids · 10 months
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LookBook 604
BABY CowGirl
INFANT Aurelia Top by  @sims4nexus
Infant Wild West Hat, Boots and Denim Skirt  by  @sims4nexus                  Check back here (X)
Infant Pants (pic 1)  by @sims4nexus
Infant Ruffle Skirt  by @a-luckyday
Floral Tights  by  @thesimsbaddiee
Infant TPLP Starred Earrings  by @theseprettylittlepixels
Infant NIQUESNURSERYKULTURESKIN Skin   by pap.co
Cottage Living Cow Retextured  by  @sims4nexus
Base Game Grass & Dirt Terrains Retextured   by  @sims4nexus
Family pose 11 Pose (Pic 1)  by  @a-luckyday
First Impression Infant Poses  by   @fenrir77
Infant Standing Poses  by  @plumbobsnfries
Disclaimer: The Beautiful CC Featured Here Was Not Created by @ilovesaramoonkids or @ilovesaramoon  
All Credit Goes To the Talented Creators.
More LookBooks Here  (X)
Adopt my Sims Here  (X)
@tinymiblog  
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eleysims · 7 months
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45 Fairford Gardens
Another lot for this street in Riverton, going all out mansion street now!
Cost: $57,960
Size: 2x3
Let me know if there are any issues, and I hope you like it. ♥
I think everything that is needed for the lot is included but please let me know if I missed something or did something wrong. ♥
Download
Thank you to all amazing CC creators. ♥
Custom content used, defaults I use & details below the cut ->
Defaults:
Hedge default - I use jodeliejodelie & Plant Fixes version
Clear glass windows & doors default
Rural Charm terrain default
Custom content items:
Not included (I think?):
Fireplace recolours
Recolourable concrete stairs + Recolours (Working download)
Invisible Driveway
Included but here are the full sets:
Steadfast Stairs open
Architecture bits
Windkeeper La Fenêtre Addons
Pedimentary doors (Clear glass)
Raynuss paneled doors and windows (Clear glass)
La Fenêtre Expansion Set
Bioshock Infinite Plants (Seasonal) More recolours
Manor House trees (Seasonal & Retextured)
Midbiscus series (Seasonal)
Nengi rocks (Seasonal)
Seasonal Flowers Collection
I didn't include links for the walls/floors/fences/gates but let me know if you would like the links to those sets. xxx
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asabinsims · 1 year
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Project renaissance (development information)
Hi everyone. I would like to share with you information at what stage the development of the Project Renaissance mod is now. So far, I've retextured 80 percent of the trees and plants in the base game. Now I am working on replacing the evergreen trees, as well as replacing the oak.
Ahead is still the replacement of terrain textures and a few minor improvements.
I will divide the mod into several parts, severally trees, severally terrain. It will be possible to choose: to replace all textures, or only some of them.
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minecraft-inspo · 1 year
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Striking the Balance
Considerations for designing vanilla-adjacent block models
or “A Case Study in Bivalves”
I’ve spent a number of years working on Minecraft textures and models for various projects, from small retextures to hand-crafted mobs. Lately, I’ve found particular interest in the design philosophy of vanilla Minecraft, specifically, how complex ideas are illustrated in simple models. In coming to understand this design philosophy, I have been able to learn how to better design “vanilla-like” models and additionally discovered where I am able to push these boundaries of design without creating a disjointed experience. As I have worked through retexturing and remodeling the Prehistoric Nature mod for my personal resource pack, Vanilladendron, I have had to make many design considerations along these lines, and I hope my thoughts are useful to those considering creating vanilla style resource packs or mods in the future. 
The design history of Minecraft is long and messy. With the earliest developers being programmers but not artists, a purposeful design philosophy took time to develop and left numerous exceptions, from the inconsistent pixel sizes between entities of different scales to greatly varying levels of detail in blocks. Despite this, with time, two general thoughts would prevail. First of these is that Minecraft is not a voxel game, and second, that objects should be represented by the simplest possible model that can accurately communicate their identity. Failure to align with either of these two thoughts is the primary way that modded aesthetics clash with vanilla Minecraft. This is not necessarily a problem, and may in fact be a purposeful design choice, but anyone wishing to create an experience congruous with the core of Minecraft must keep them in mind. 
Thought one: Minecraft is not a voxel game.
In understanding what Minecraft is, it is important to understand what it is not. So, what are voxels, anyway? In an artistic sense (no, we’re not gonna talk about the coding or rendering of voxels), voxels are essentially 3D pixels. Rather than just representing points on a flat grid, voxels have volume - they fill three dimensional space. So, knowing this, in what sense is Minecraft not composed of voxels? While Minecraft uses pixel art and 3D environments, pixels never represent stand-alone 3D voxels. Instead, textures are applied to flat surfaces on larger polygonally-defined objects. If, instead, Minecraft were a voxel-based game, you could expect to see objects such as flowers represented by 3D structures, with each pixel converted to a voxel, as has been done by many resource packs, such as the fittingly named “Default 3D”. For examples of voxel-based games, consider Cube World or Teardown. Both games show how voxels can be effectively used to create an aesthetic very unique from Minecraft, with varying degrees of blockiness. Note how objects and character designs from each game would be greatly incongruous with vanilla Minecraft, which does not use a voxel art style. In designing models for Minecraft, it is often tempting to stray towards a voxel aesthetic, as this can allow for clear shaping and detailing in 3D space, but if a vanilla-adjacent look is the goal, this should be thoroughly avoided.
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Default 3D resource pack displaying voxel-like models
Teardown, a game with a voxel-based art style 
Thought two: Objects should be represented by the simplest possible model that can accurately communicate their identity
This thought ties closely to the prior, and discusses how objects are represented without being detailed 3D voxel structures. The vast majority of objects in Minecraft are blocks - cubes with six 16 x 16 faces. While this works well for many things, particularly pieces of terrain, there are many cases in which objects could not be communicated well by a meter cubed. In these cases, the simplest solutions are used. For example, rather than representing vines as a series of twisting voxels, they are a 16 x 16 texture on a single flat plane. Flowers and saplings - too complex for a single plane, are formed from only two faces, crossed. Of course, objects get more complex than that. Take for instance cauldrons, anvils, or hoppers. In these cases, the shape of the object is important in communicating the purpose of said object, and despite being more complex than most blocks, they are still relatively simple and do not stray into the territory of being mistaken for voxel art. It can be difficult to know how detailed to make a model. Even Mojang struggles with it. Sometimes they undershoot, creating a model that lacks necessary details, such as early versions of the campfire or archaeology pots. I am of the opinion that the redesigned campfires represent the most detailed block currently in Minecraft that still fits the vanilla aesthetic perfectly. Sometimes Mojang overshoots, such as with the dragon egg, which borders on voxel art, and which provides repeated frustration to the current Minecraft dev team. With this in mind, I view the dragon egg as the furthest extent of detail which can be accepted within “vanilla-like” models, and mods should truly go no further. You must figure out how to strike a balance between simplicity and complexity. If you are unsure how detailed to make your model, start with the least detail you can conceive and work up from there until you are happy with the aesthetic you have created. 
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The original, under-detailed campfire block
The dragon egg, an overly detailed block
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Opinions by the developers on the dragon egg
Philosophy in practice
Let’s apply these thoughts to a model from the Prehistoric Nature mod, specifically the “upright bivalve.” This is a model which has, to my mind, overshot the vanilla look in terms of detail. Specifically, it looks as though it is composed of voxels rather than larger, textured faces. Thus, it stands out greatly against vanilla blocks and other underwater decorations such as seagrass. 
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While I know where I would start in terms of reworking it, I would like this to act as a full guide, and so I will walk through my entire design process (which I usually do in my head) in the form of fully-fledged models, starting as discussed before with the simplest possible model, and then increasing complexity until we reach a design which I believe fits the vanilla feel of Minecraft and which I find personally pleasing. 
Our first option is a flat plane, something similar to vines or glow lichen. It should be quickly obvious that this is not the correct choice. It’s hard to tell that these are even supposed to be shells, and certainly not “upright” ones at that.
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The next level of complexity would be that of a cross model, like saplings. I personally feel this one has some potential, and with a bit of texture tweaking, it could work. I suspect that if Mojang were to add this block, it would look something similar to this. However, I don’t feel it fits the aesthetic goals of myself or the original artist of the mod, so let’s continue to tweak it. 
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Perhaps we could mimic the shape of the original design, but use flat textures. While I feel this does better represent the shape I want than the previous option, it still appears too flat to be the oyster-like shells that I’m going for.
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So we finally land at the version I like (in fact, the one I originally designed, the others being merely representations of my thought process). It is very similar to the design from the mod, just with the voxel shapes being simplified down into clear faces. This design is likely a bit more complicated than would be added to vanilla Minecraft these days, but doesn’t clash horribly with what is already in the game. 
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There we have it! A vanilla-inspired remodel that fits both the default appearance of the game while generally following the ideas introduced by the mod. Here it is featured alongside a variety of other remodels that I have done for my resource pack.
 
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Thanks so much for reading! I hope this guide is useful to up-and-coming resource pack and mod makers!
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sims4nexus · 11 months
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Base Game Grass & Dirt Terrains Retextured
| GO TO DOWNLOAD PAGE |
@itsjessicaccfinds @moonglitchccfinds @sierrathesimmer @sssvitlanz @sims4updates1 @sims4updates @s4-builds @cinamun
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applepisimmer · 9 months
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My Favorite Horse Ranch Related CC and Creators
This is mostly objects because I mostly build, but there are a couple cas items.
@objuct: You'd have to be living under a rock to not have heard of them by now. Their content is FREE and everything that EA should've given us, but didn't. If nothing else, check out their functional feeders. There's too many posts to link to, so just check out the whole gold mine
@studiosweetpeacc: They made an AMAZING bridle that looks so much more realistic than the EA ones. I was blown away when I saw it. Bridle
@buckarooranch: Their recolors of the western saddle ranch are just beautiful! Saddle
@horsesimblr: I love their hay bed edit. They got rid of the green stink and and removed the unnecessary flooring and edges EA's hay bed came with! 1 2 3
@flowermilksims: They made some beautiful saddle blanket recolors here, and retextured the horse ball to make it look more natural and rustic here. It's nice having a more rustic looking ball : )
@nocturne-vi: Most people have seen their horse farm set, which I love! But I also love their rodeo set. The items aren't as horse-focused, but they fit well with the rustic western farm look!
@awesimsimmer-girl: They so kindly removed the chalk lines from the jumps and barrels. It can be found here
@sexyirish7: These 7 horse and foal decals for walls are lovely for decorating the home! Find them here
@bioniczombie: They turned the horse bed texture into a terrain paint!!! Download here. They also made a version for the Sims 2 and 3
@cath-cc: They've made several objects I love, but some of my favorites are the wooden signs, feed buckets, horse food bags, annnnd the equestrian wall signs! That last one is my absolute favorite!!
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thesense4 · 2 years
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Post Apocalyptic Evergreen Harbor Wip #3
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Hi !
So, I am still working on Post Apocalyptic Evergreen Harbor and I think we a close to the end ! Of course there are a lot a things to replace/retexture remaining but they should go faster than buildings and cars replacements. I am almost finished with cars, you will have a dedicated wip post for it.
The new things I have gone through are containers (you will see it in the next wip post), trash objects (fridge, bathtub etc), random replacements (the ones in this post).
This post is only about replacements (from industrial area), as there are no new retextures.
THE REPLACEMENTS :
Trash cars 1 & 2
Vehicle trailer
Tire
Tires stack
Road blockers
Community Board (well the one I picked makes a bit medieval but I couldn't find better and I have no time to create one myself for now)
Power box (It's written in russian, but I found it good-looking so...)
Fire Hydrant
Newspaper dispenser (from gta)
Streetlamp
II still must replace some road signs, other streetlights, traffic lights, manhole cover and remove some stuff like flags that I don't know with what I coul replace it otherwise.
The plants and trees you can see in the pics and some of the ground retextures such as gravel are made by @k-hippie
You’ll have news soon about this mod, stay tuned !
xoxo
TheSense4
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dreamscarx · 2 months
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Hello ! I downloaded your new save file, its so realistic and beautiful. Its been some time since I have downloaded a save file . I'm going through your list of downloads to see what I need to put in game . What mods would I be missing to specifically make the neighborhood view look exactly like your save file? thank you ! and sorry for the noob question.
Here is what I use for gameplay, but you definialy don'r need mods for my save file. But if you want to have the actual backstories come to life here are all the mods
Simrealist: SNB, Real Estate Mod Turbo Driver: Wicked Whims Basemental Mod, Basemental Gangs BlacklifeSims: Default Car Replacements Khippie: Default Terrain Replacement Littlemisssam: SimDa Dating App, More Visitors, Zooroo ATM Lumpinou: Contextual Social Interactions, First Impressions, MoodPack, No Strings Attached, Open Love Life, Road To Romance, Relationship & Pregnancy Overhaul, Talents&Weakness Weerbesu:- Ui Cheats, More Columns Mod Adeepindigo: Dental Mod, Healthcare Redux Thepancake1 and MizoreYukii: Color Slider, Bed Cuddle MizoreYukki: Sim City Loans, Drama Mod RVSN: Retail Therapy Food Mods: Littlebowbulb | QMBIBI | Srsly | ATS4 | Somik & Severinka | TheFoodGroup: Custom Drinks, Custom Food | Icemunmun | Apricot Rush Food Retextures
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boringbones · 8 months
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If it's like this just with the modification of the terrain texture and the street adjustment that we made, imagine when we retexturize all the walls and floors!
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via-veronaville · 5 days
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Visual Fixes and Overhauls
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← Back to list of resources
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Fixes
simsi45 Tileable Items Shader FIX
Lighting
BoringBones Ethereal Glow
simbouquet CAS Lighting Edit
simsi45 Reworked & Improved EA Lights
simsi45 Improved Environmental Shadows
Texture Replacers
BoringBones Project Eden - Replacement for Street and Terrain Retextures
BoringBones Botanika - Plant and Flora Replacement
BoringBones Metropolis Reborn - Architecture Enhancement Pack
BoringBones Retextured Lighthouse - Supreme Definition
BoringBones Delicious Renewal - Replacement for Dishes
BoringBones Roof Set
BoringBones Snow Replacement for The Sims 3
User Experience
Knight Annoyances Disabler
User Interface
Arro No ''Mod Scripts Found''
AyaJulia Longer Interaction Queue
BoringBones Load Screen Replacement
BoringBones Background Replacement for Create a Sim
DB5 Hidden Item Unhidden
Ellacharmed No Intro with Maxis Logo
Fanaskher More Beauty Marks, Freckles, & Wrinkles Slots
MenaceMan44 Equestrian Centre Map Tag Replacement
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lraerosesims · 29 days
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Hey, hi, hello, greetings, sul sul!
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So I know I've been a little quiet lately on the Sims CC front, so I thought I'd update you all on what stage I'm up to on each project:
1. The Elderwood Manor Build
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I was working on testing this build for functionality etc, and tried to test in different spots in the neighbourhood, and that's when I discovered some broken terrain in the back of the lot (where the terrain slopes from road height to the beach). I've tried to fix it, haven't had any success yet. So I may end up having to either:
Do more heavy research on how to repair just the broken part - putting off uploading it until fixed, or
Remaking the build as close as possible to how it currently looks but on a flatter beach lot to avoid breaking terrain
Either way, it's unfortunately not ready to post for you all to enjoy just yet, I'M SORRY!!! 😭😭😭 I was really hoping to post it but I'd rather not give you guys a broken lot.
I haven't made basically any progress on this outfit since I last shared a texture WIP here. No excuse really, just taking on too much for my little pea-sized brain to handle and can feel the ADHD burnout creeping in so I don't wanna push myself too hard. Making my CC textures is exhausting, and takes a very big toll on ye olde✨mental✨ so I promise it will get done, but I just require some time to recharge so that way I can share the best possible retextures for you all to enjoy.
2. The Harlow Jumpsuit outfit
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This one is about 75 to 80% complete. It's another very time consuming project, with the screen recording, video editing, voice over recording, blah blah blah. The biggest problem I have is that I feel the need to announce when I'm working on something (to build interest and anticipation for what's to come) but then take ages to finish it - which leaves people wondering if I'm just full of shit or actually going through with it 😂😂but I promise the tut is happening still!
3. Retexturing YouTube Tutorial
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Don't expect this one anytime this decade🤣 I have no idea what I'm doing so I'm winging it entirely. Watch this space though, because who knows maybe I'll just magically find the willpower and mental capacity to figure it all out.
4. Stretched earlobe mesh
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And...5. Whatever this hair is
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So I did a recolour of a base game hair to make an undercut bun hairstyle (that's accurate to my real life five-head)...not sure if anyone would ever even want this in their game. So far I haven't gotten around to binning it, or even making it in different hair colours. It's also just using a Maxis texture I stole from a different hair and reworked to fit this one. But anyway, that one...exists...for some ungodly reason 😅😂
If you read this far, and haven't given up on me or this page yet then I'm eternally grateful (and slightly confused, but I won't question your intentions 😝)
To be honest with you all, I've got a heap of stressful shit going on in the real worldz right now so bear with me and I'll eventually work through the current projects I'm yet to finish.
❤️🧡💛💚💙💜🖤 - L'Rae
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