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#the north wind
randybutternubber · 8 months
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Because LN 3 just got announced I thought now would be a good time to shit this animation out on tumblr dot com
The song is Demo 4 of the mind electric, warning for eye strain, possible flash, eye contact, and sad kids. I may finish it, I may not, I’m very happy with it though
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d1n6 · 1 year
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YAAAALLL KNOW WHO IT IS, finally done. Sadly they’re cancelled and non-canon but please let me be in denial.
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remadra · 1 year
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first time drawing the North Wind that i can think of, it's a lot of fun working with just a silhouette!
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lowcountry-gothic · 8 months
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Fables Compendium cover art, by Mark Buckingham.
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thefugitivesaint · 1 year
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Howard Pyle (1853-1911), 'The North Wind', ''The Wonder Clock'', 1915 Source
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andreamland · 3 days
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sheepydrawings · 3 months
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Ya’ll be depicting the North Wind to be a triangle head but not me.
Here’s my take on the fella
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(Why hasn’t anyone made this freakin connection anyway? I mean like. Scarecrows? Crows? Come on!)
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Also this book right here is my childhood.
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umbrarkzoo · 1 year
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Bout time i drew this character- i love its design i dont know why i procrastinated for so long to draw it :/
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random-ln-stuff · 7 months
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Hello! Hi! I am deep diving hard in the little nightmares lore and I think I’ve scrolled though most of your blog now (lol). There are still a few things I’m confused about and can’t seem to find…
The north wind, What is it? What powers does it have? Why is it so strong?
The lords, who are they? Do they govern this wrapped world? Do they ever convene with one another?
The eye, is it one big eye? Or is it a realm beyond the no where? Does it control all the other eyes that we see in the games?
If this is too much feel free to ignore it! Sorry to ask so much stuff (I am genuinely trying to make sense of it all) ps. I absolutely adore everything you have in this blog!!
Reading this made me realize that there’s a couple things i just haven’t explained anywhere.
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The following is a mix of headcanons and actual (vague) lore.
1: The North Wind.
The North Wind is a monster found in one of the two official Little Nightmares Comics.
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In the story, the North Wind is a formless entity, being the wind itself, although he is shown to be capable of making himself a humanoid shaped body deep within the storm that he is, probably forming the shape of a person using dust and debris he’s picked up.
He’s shown making a wager with the Ferryman (which I now believe is “who can pull this child fully into the Nowhere first” or something similar) and given how he calls the Ferryman a Cheat, he’s probably done a similar thing with him many times before.
He’s also one of 3 entities that acknowledges the Ferryman’s existence, the other two being The Mall from the podcast, who recognizes the Ferryman and begs him not to take Noone, and the Lady, who the Ferryman works for.
Besides his ability to literally strip things to the bone with nothing but wind and his own control over it, the mere fact that the North Wind can both casually wager with the Ferryman and the fact the the Ferryman often needs to cheat to win against him shows that the North Wind is equally as powerful or at least very close in power to the Ferryman (and also the Lady).
As for WHY the North Wind is so powerful, I think it’s because of the same reason that the Ferryman is so powerful, but I’ll get into that in a bit.
2: Lords.
First off: All inhabited areas of Nowhere have some sort of Vice or Obsession related to it. A thing that most, if not all of the inhabitants are obsessed with. The Pale City had Escapism and TVs, wherever Guests come from (and by extension the Maw, which is a restaurant that serves these people, not their original home) has food and hunger, etc.
(The Nest is an exception. It doesn’t have any sort of Vice because it’s only inhabited by three people, not counting the Lady whenever she presumably stays there, and doesn’t have the population or resources or anything to sustain any kind of obsession. Sure the Pretender has her dolls, but that’s more of a “spoil this kid rotten” thing than an addiction)
A Lord is basically just my word for “Any creature that controls a given area or vice of the Nowhere”. Meaning The Lady, The Broadcaster (not the Thin Man, but a separate being. I got a whole theory post on that), and if you take the Podcast into account, The Chained Woman, Living Mall and Ventriloquist. Along with any other rulers of the Nowhere we haven’t seen yet or even will never see.
Also included in this list are The North Wind, Ferryman and Signal Tower Flesh Walls. They don’t truly control any real areas (unless you count the North Wind tearing his way through the wilderness) but their power and influence is too great to really ignore, especially since out of the three of them, two work directly together with other Lords in ways that other minions simply can’t. The Ferryman works for the Lady alongside dragging kids into Nowhere to begin with, bringing them to either the Maw or the Nest depending on what the Lady needs. The Flesh Walls aid the Broadcaster in his control over the Pale City, helping spread the Transmission by literally being the Transmission Tower. I’d even argue that for the Ferryman and Flesh Walls, helping the Lady and Broadcaster respectively is more of a beneficial partnership than working under them, especially for the Flesh Walls.
Lords are also the entities that can pull children into the Nowhere, although some do it far more than others and as such are more experienced. For example: The Ferryman, North Wind, Living Mall and Flesh Walls.
(Also while I’m on the topic, I fully believe that Noone’s dream in Ep 3 of the Podcast is essentially an unplanned, forced detour for Noone’s Nowhere Tour, with the Living Mall being the thing that pulls her in this time instead of the Ferryman, which is why the Ferryman ends up taking her away from the Mall at the end instead of just letting her do whatever until she wakes up again. This would explain not only why the Ferryman actually helped Noone during her escape from the Mall, pointing at her necklace and gesturing for her to take it off before offering Noone his hand to escape (which brings to mind the North Wind comic, where the Ferryman does the exact same gesture to the Refugee Boy to take him away from the North Wind), an action we never him do before or after episode 3 when Noone is in danger, but also why the Mall got incredibly distressed and angry at the Ferryman when he showed up. The Mall pulled Noone in themselves this time, and the Ferryman had to show up to make sure his target didn’t get caught by different Lord before he could take her.)
Lords are the most powerful creatures found in the Nowhere, often possessing incredible power and uniquely, more humanlike intelligence and qualities. Adults in the Nowhere are more often than not mindless child killers who simply do their job or keep up with their obsession or vice (the Teacher teaching, the Hunter hunting, Viewers being addicted to the Transmission, etc) and completely LOSE IT when they see a child, gunning straight for it with the intent to kill unless something even more important (usually Obsession related) happens to stop them. It’s shown that some non-Lords can resist these child-killing urges with some practice like the Thin Man refusing to actually harm Six when he grabs her (although he did still leave Six to be corrupted in the Tower) and the Butler being able to look after the Pretender, who is a child, but this seems to be the exception. Especially since in all cases of this happening, there’s a reason for it. The Thin Man can still recognize Six, The Butler doesn’t harm the Pretender because she’s the Lady’s daughter, who the Butler works for and fears for VERY good reason, the Hunter didn’t kill Six immediately because he wanted to either cook or taxidermy her at a later date, etc
Meanwhile Lords have been seen completely ignoring any sort of child killing urge or compulsion easily. The Lady looked after anywhere from 2 to 6 children and is the one that trained the Butler to not attack her children in the first place, the Living Mall is extremely possessive, but doesn’t appear to have any real intentions of harming Noone, just wanting to keep her happy so she won’t leave them to be alone again and even begs her not to go further into the Nowhere for her own safety and even the Ferryman, despite his constant kidnapping of children in and out of Nowhere, never resorts to outright harming them or chasing them down like a wild animal like some other adults.
The Ferryman especially is a good example of this. Instead of chasing and snatching up any child he sees or mindlessly chasing one no matter the cost or killing them immediately upon capture, the Ferryman usually manipulates kids into giving themselves up nonviolently and is extremely persistent in doing so, stalking targets for YEARS if he has to in order to manipulate them or to wait for them to get into a position to be manipulated. He does tie up Six when bringing her to the Maw, but even prior to that he doesn’t chase Six down or harm her in order to capture her. He simply finds Six and points at her, causing every adult nearby to also point and make noises at her (possibly showing that the Ferryman has some sort of control or commanding power over Adults, just like some other lords we see), which overwhelms Six to the extent that she just curls up and tries to block out the noise, and after that the Ferryman presumably just walked over and took her without resistance, avoiding any sort of chase or fight entirely.
This isn’t to say that Lords won’t attack children or will treat them with any sort of kindness, the Lady will kill any intruders she can find and the North Wind seems to seriously enjoy killing things, making a whole game out of it with the Ferryman, but what I’m saying is that they’re able to resist those natural child-killing instincts if they ever want or need to. If a Lord kills a child, it’s because they want to, not because they need to. And boy do they often want to.
They’re also noticeably more aware and intelligent than typical adults. For the best example of this, compare the Maw and Signal Tower to any other adult in complexity.
Every year at the same time, but never in the same place, the Maw shows up, brings guests aboard and lets them eat endless amounts of delicious food and meat, only to later kill all of the guests aboard to feed the Lady with their souls.
The Signal Tower keeps producing the Signal by using a time loop. The loop is initially set up when the Broadcaster finds Mono, a child with signal powers, and attacks the Pale City Orphanage that he’s living in. The two meet, something we don’t get to see happens and Mono ends up in the forest outside the city, most likely coming out of one of the TVs there. Then Mono meets Six and the two journey through the Pale City. The actual loop begins when Mono releases the Thin Man, who kidnaps Six (and removes her soul by doing so). Mono then kills the Thin Man, and enters the Tower, only for a soulless Six to leave him there. Mono is then used as a living battery to create the transmission until he’s too old to be useful, at which point Mono (now The Thin Man) is released from the tower by his past self and is then eventually killed by his past self, who goes on to become trapped in the tower and so on infinitely.
All of these things are not only complicated (Especially the Loop), but when compared to other adults, even adults with Jobs like the Teacher and Doctor, have something that other adults don’t: A Purpose and Ultimate Goal.
The Teacher endlessly teaches fake students that can’t grow, change, learn or ever leave the school. She will do that forever simply because she is a Teacher and Teachers teach. The Doctor endlessly preforms surgeries on patients that never leave, simply waiting in the hospital to go through it all again, once again, simply because the Doctor is a Doctor and that’s what doctors do. The Hunter hunts and taxidermies because he’s a hunter, end of story. These adults CAN do things other than their jobs if they want to, like the Teacher playing the Piano in her free time and even writing and editing her own piece, but in the end they’re stuck endlessly doing their jobs for no real reason, with no end goal, simply because that is what they do.
But the Lady and Broadcaster are different. For example: The Maw’s whole thing isn’t something the Lady does just because she’s The Owner or The Host of the Maw and that’s what she does, she does it to keep herself alive, maintaining the whole thing as a way to guarantee a steady supply of souls to keep herself going year after year. In fact: The Lady didn’t originally run the Maw. She forcibly took it over from the previous owner (The Granny). In other words: The Lady planned out everything with the Maw. She took over because she wanted to use it as a guest trap and continues to use it as so. There’s also the Lady’s connections to the Nest, showing that the Lady can just straight up stop the Maw stuff in its entirety for a while and do whatever the hell she wants at the Nest, not to mention her own collection of books and spells deeper in her personal quarters, further abandoning any semblance of “I run the Maw because I am it’s owner and therefore it is my purpose”. The Lady runs the Maw and keeps track of all her employees because she wants to (use it to become immortal), not because it’s her only true purpose in life.
Her name actually somewhat reflects this. Instead of a job title or something similar, her name is simply “The Lady”. “The Lady of the Maw” for long. It’s just a description of her. Not a job title. Because the Lady does what she wants and doesn’t have a preset job-related purpose. The Broadcaster can also technically be used here as well, because The Broadcaster isn’t actually his name. We don’t know his name. He’s simply a second Thin Man that you can find if you search through the Lore enough. I just call him the Broadcaster because that was the Thin Man’s original name when LN2 had just recently been announced.
(The Thin Man also has a non-job-related name and isn’t a lord, but that’s because he doesn’t actually have a job to define him with. He’s a living battery for the signal tower, nothing more and nothing less.)
Point is, Lords are way more intelligent than the typical adult, and are able to think in ways that regular adults simply can’t.
Also (and this one is a pure headcanon with little canon evidence): Lords have the unique ability to speak in a language that both Children and Adults understand, when normally Children and Adults simply can’t understand each other. The only other creatures that can do this are The Butler, a Non-Lord Adult who can speak Child thanks to the Lady, The Pretender, a child that can speak Adult also thanks to the Lady, and Children that are still in the process of being dragged into the Nowhere, like Noone being able to hear and understand an adult shopkeeper.
Lords can be aware of each other, interact and even work together, as seen with both the Lady and The Ferryman working together either with the Ferryman working underneath the Lady or both on an equal partnership (it’s hard to say given how powerful the Ferryman is and how we don’t know what he’s getting out of this partnership) and the Broadcaster and Flesh Walls working together to create the Transmission, the Loop and everything else that keeps the Pale City the way it is. It really just depends on how close their respective domains are.
In fact: we know two Lords who are either rivals or outright enemies: The Lady and The Broadcaster (once again, a separate entity from the Thin Man, although they look nearly identical).
In Little Nightmares 2, you can find an apartment that used to belong to the Lady, implying that she used to live in the Pale City.
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It even has a picture of her (Masked, implying that she had her powers long before coming to the Maw, throwing a massive wrench into the Cycle Of Ladies theory) and one of her ceramic statues. The Glitching Remain found near it might even be the shadow-lifeforce-soul-stuff that the Lady stores inside those things, having leaked out and gotten ensnared by the Transmission.
Given the state of the Pale City and how the Lady now views the mainland as “Chaos”, it’s pretty clear that the Lady lived in the Pale City before the Broadcaster and Signal Tower showed up, and the Lady left once the Transmission started up.
Then in the Nest, we have the Lady locking up a TV in a heavy duty room while suspending it in the air (presumably so nothing can come through and if something does, the TV will fall and break, preventing them from escaping).
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Combine that with the Broadcaster’s failed attempt to enter the Maw through a TV in the Post-Credits of Secrets Of The Maw and one of the Pretender’s drawings depicting the Broadcaster, and it’s very possible that the Lady did this in response to the Broadcaster trying to enter the Nest through that specific TV. To prevent him from taking her daughter. It would certainly explain why that TV was rigged to be one way. If the Broadcaster were to come through, the TV would fall, preventing the Broadcaster from escaping with a kidnapped Pretender.
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It’s not the only TV in the Nest, as the Pretender does have one of her own, but there’s also a possibility that this specific TV is special somehow. Maybe it’s the only one in the Nest that can access live TV and signals, with the Pretender’s TV only being able to play pre-recorded stuff.
Final point is, both the Lady and the Broadcaster seem to despise each other, with the Lady leaving the Pale City once he showed up and the Broadcaster making multiple attempts to enter the Maw and Nest, most likely with the intention of harming the Lady and/or the Pretender.
As for how Lords are made, I headcanon that there’s two ways. A Deal with The Eye or being Made By It.
For the second opinion you have The Ferryman, North Wind, Signal Tower and Living Mall. They were just straight up created by the Eye. They aren’t the only ones either, as other Lords like them still have the capability to exist out there in the Nowhere. These are just the Lords we’ve seen.
As for why I believe these guys were created by the Lord, just look at them and what they’re capable of.
The Ferryman is described as a otherworldly figure with a face resembling melting wax (fun fact: that exact description is used in the podcast and is a reference to the Cut Character The Wax Bellman, who was confirmed out of universe to be an older beta version of what would later become the Ferryman.), who can shapeshift, teleport, speaks entirely in riddles and is shown to have direct connections to EXTREMELY powerful creatures, not to mention that Otto identifies him as “The guardian at the threshold. A mythic entity who’s appeared in the stories of innumerable cultures.”
The North Wind is a formless entity that is the Wind, is on par with the Ferryman in power and out of universe, The North Wind is often a character in legends and stories of various cultures, just like how Otto describes the Ferryman.
The Signal Tower and Living Mall are so similar that I first they were the same character. They’re giant masses of flesh covered in eyes that can mimic entire buildings. The eyes alone should give these things off.
Coincidentally (or not), these four specific lords are the ones who are better at invading people’s dreams and accessing Our World, with the Ferryman in particular being so adept at it that Otto initially believes him to be The “guardian at the threshold” of the Nowhere. In reality, all Lords we see can access our world through dreams, and it turns out that Eye-Created Lords are just naturally better at it. The Ferryman isn’t THE guardian at the threshold that Otto is looking for, but A guardian at the threshold. A Lord. One of many.
For the others like The Lady, Broadcaster and most of the Podcast Lords, they started out as regular adults.
Now it’s important to note that Regular Adults, despite being bound to that singular purpose or job, can do things outside of it and have unrelated things on the side, like the Teacher playing and composing on the piano in her free time.
For many, this is where it starts, with an adult using that Free Time and stuff on the side in very specific ways. They start researching the world they inhabit and how it works, the Nowhere, Magic, The Eye, and it all eventually culminates in them somehow getting the attention of the Eye itself, and making a deal with it. Either that or the Adult comes into close contact with another Lord, who ends up bringing the Eye’s attention to the adult for them.
The deal is all the benefits that lords have over regular adults (plus whatever is unique to them, like the Lady’s shadow magic and the Broadcaster’s signal powers) in exchange for… something. We don’t know exactly what, but this something is generally assumed to be souls. Many souls. For example, the Viewers of the Pale City are eventually consumed by the Televisions they watch, leaving behind only their clothes. It’s assumed that their souls are claimed by the Eye through this, the Eye getting any and all souls that the transmission ensnares and drags into itself.
Speaking of which….
The All Seeing Eye:
To my understanding and theorizing, the Little Nightmares Universe looks like this:
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You have Reality as we know it, The Threshold between Reality and Nowhere, Nowhere itself, an unknown space that most likely just contains another threshold, this time between the Nowhere and the Nightmare World and the Nightmare World itself, which I also call the Eye’s Domain.
The Eye is a cosmic horror-esque eldritch monstrosity. Simple as that. It is the ruler and sole inhabitant of its domain, the Nightmare World. The Eye’s Domain essentially stands opposite to ours in a cosmic sense, and the Nowhere is created where both of these very different worlds overlap ever so slightly.
Also in a very disturbing twist, the Nowhere is actually essentially the universe’s DEFAULT STATE, or at least is as close as to you can get to it, and at some point in the incomprehensibly distant past (most likely during or even before the literal Big Bang), it separated into the stable, orderly “reality” where we live and exist and the horrifying chaotic eldritch nightmare world where the Eye exists.
We know this thanks to the Ferryman’s words: “Two flows from one, and here, is whole again”. In other words, there used to be one world, but then they separated into two, and in the Nowhere, both worlds meet again.
This also means that the Eye most likely predates the entire universe as we know it. In fact, I’d compare it to this bit of Adventure Time Lore:
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The Eye’s Realm is literally just Eldritch madness the mortal mind can’t comprehend. Pure chaos with the Eye being omnipresent, all seeing and in full control of everything that happens in there. But the Nowhere is different. It’s not created by the Eye, at least not on purpose. The Nowhere is a space between spaces, where our reality meets the Eye’s nightmarish hellscape, and the end result is the Nowhere, where things make JUST enough sense to be comprehensible while also being filled with the Eye’s nightmares and corruption.
The Eye can see into the Nowhere and is almost always watching almost everywhere at once, but can’t truly interact with anything outside its domain like the Nowhere or Our World (thank god), but it can use other methods to influence things, like it’s various Lords. The massive amount of Eyes seen all over the franchise are less a thing the Eye looks through and more just a sign of Its Presence. It can’t show up physically, but the Eye symbols are a sign that it’s here and watching regardless.
However, despite the Eye being unable to physically appear in the Nowhere, we’ve seen it. In Episode 6 of the Podcast.
In episode 6, Noone is brought to the Threshold, the final barrier between the Real World and Nowhere, where crossing it will trap you forever. The Threshold (or at least Our side of it) is described as Extremely Dark, filled with black mist that makes it extremely hard to see, and contains a single wooden door simply described as “Ancient” with a symbol of the Eye on it. But after Noone crosses through the door and sees the Nowhere side of the Threshold, it’s different.
The Mist vanishes, and Noone sees countless stars that fill the sky with a red moon, but quickly realizes that those aren’t stars, they’re Eyes. Even the Red Moon is just a Massive, Red Eye. That is our description of the Eye itself.
The Eye can’t enter the Nowhere or Our World, but seems to be fully capable of existing within that border space between the realms, although it’s power is somewhat limited here compared to in its own domain.
Or maybe you can just see into the other realms from the Threshold. The Nowhere is compared to a one-way mirror at some point. Earth is on the mirrored side, and can’t look into the Nowhere, while the Nowhere can look at us. Presumably, the Nightmare Realm follows the same idea. From inside the Nightmare Realm, you can’t see the Nowhere either. You are on the mirrored side of a one way mirror. But from the Threshold, and more specifically the part of the Threshold that’s closer to the Nowhere? You are on the side of the mirror that lets you look straight through it, and with Noone being in-between Reality, The Nowhere AND the Nightmare World, she might have be able to look straight at the Eye in its domain, looking at it through the one-way mirror that is reality.
Anyways, That description of Countless Glowing Eyes matching the amount of stars in the sky with a single massive Red Eye surrounded by rings in the centre is the closest we can come to understanding what the Eye looks like. It’s the most complicated form it can take that we as human beings can still comprehend without going insane.
But there’s more. In episode 5, Otto attempts to use a machine to see into Noone’s dreams, but is stopped at the dark mist of the Threshold. He watches as a single eye appears from the darkness, and then it opens, staring at Otto with such intensity that he’s physically in pain from it, barely able to choke out words as he rambles that “it’s watching me” until the machine he’s using completely breaks down.
In other words, Otto tried to stare into the abyss that is Nowhere, but the Eye cut him off and stared right back.
Also also: Otto’s reaction to the Eye staring at him plus the sound it makes as it does so reminds me exactly of the Sentry Eyes used in the Maw and Nest that turn people caught in its gaze to stone. There’s also the unused TV Eyes from LN2 that do the same thing and it looks like the Mechanical Monster Baby in LN3 can do the same thing with it’s own eyes. This leads me to believe that many Lords directly draw upon the Eye for magical power, and Sentry Eyes (and the Eye Cameras in the Maw) use raw power taken straight from the Eye to power themselves.
Also as pure headcanon: In my headcanon post about some children being native to the Nowhere and some being from Earth, I mentioned two things:
Children that are visiting Nowhere as they sleep (like Noone) but haven’t been fully pulled in yet will disappear from Nowhere and go back to Earth if they die in the Nowhere, Fall Asleep in the Nowhere, or “go unobserved for too long”.
Children will naturally appear in the Nowhere (basically spawn in like Minecraft Mobs) in any area that is completely unobserved.
For both of these things, I’m not just talking about going unobserved by others, but also by the Eye.
The Eye, despite being present almost everywhere in the Nowhere and having a reputation as being all-seeing, is not perfect. Occasionally, a tiny gap will appear in its all-seeing sight, and when it can’t see a spot, Children, one of the only things immune to its corrupting, nightmarish presence, have a chance to appear in that unobserved spot.
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I'm pretty sure I'm the first to ask this so yay
What do the characters with superpowers/inhuman abilities (The Doctor, Teacher etc.) do if they ever get out of control like, say, if the Teacher's neck somehow starts stretching on it's own or something?
Did an Opinions on Their Powers prompt eons ago. But, for this...
The Maw
Six: She honestly has the hardest time controlling her powers. She doesn't like asking for help, even if that's the best idea. The best thing she can do is literally eat everything in sight the Lady: Rarely loses control, even when things get too stressful. If she ever feels her magic getting funky, she'll probably go to the Granny for help the Granny: With what little power she has left, the Granny knows when she feels off. Her usual recovery is just sleep it off, or watch a few tv shows to chill the Runaway Kid: Freaks the fudge out when he can no longer understand the Nomes. He won't ask anyone for help since everyone thinks his ability is weird, so he's fixing himself on his own. But in the meantime, he's coming up with an alternative way to speak to his Nomies
Pale City
Mono: Believe it or not, Mono doesn't lose control on his powers often. The one power he has the hardest time controlling is the world bending one. He's warped cluttered rooms on accident before and just leaves them there... the Teacher: She takes very good care of herself and her neck. She has to, or else she'll be in pain for days. As soon as she feels a twinge in her neck, she's seeing the Doctor about it the Doctor: Probably the only person that doesn't quite understand his abilities, as he just does stuff. So, when gravity actually works on him, he stares at the ceiling dumbfounded. In a couple of minutes or hours, his powers will work again; and he's still not sure why the Thin Man: Like the Lady, he doesn't lose control ever. There was a time he tried to be more powerful by allowing the Eyes to full assimilate into him. It became too painful, and it was one of the few times he slept to recover
The Nest
the Butler: Loses control as often as he gets a headache, which is frequent. He knows what to do and forces himself to go rest in a cool, dark room the Pretender: While she's still working mastery her abilities, she's learned that her dissipation powers work on organic material. When she sees that she accidentally evaporated a hairbrush or a doll, she runs to the Butler for help. She has a pair of special gloves that nullify her powers, and that's the only thing that works
Extras
the Humpback Girl: Won't know her powers are out of wack until she passes by a mirror. Things either start falling out of them or something tries to grab her. She'll run and hide, since she didn't want these powers in the first place and this is the best she can do the Forked Boy: Thinks it's funny that he keeps multiplying until there's about 100 of him. He's discovered that his clones have a low pain tolerance, so he and his clones brawl it out until there's one left
the Ferryman: It's safe to say that none of the master lose control of their powers often, but have in the past. For the Ferryman, he's accidentally shapeshifted into something he didn't intend because of an illness. Depending on what it is, he'll take cover and rest until he can be his old, yellow, saggy self again the Mirror Man: Doesn't lose control of his powers, per se, but losing control of the Mirror Dimension. He can just feel something slip away from him and he looks into it quickly. After that, he's back to spying on people from the other side the North Wind: Loses control when embarrassed, flustered, or angered; and you DON'T want that to happen. They're too powerful when they're fine. An out of control North Wind is exactly like watching a tornado race across the land, but it's every weather phenomenon at full force
The Nowhere Peeps
Low: Knows his powers don't/stopped working when he runs headfirst into a mirror and nothing happens. Kind of pouts and waits until his powers come back, but doesn't know why they stopped at inconvenient times
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alberta-sunrise · 4 days
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So I have almost finished Heir of Fire.
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randybutternubber · 3 months
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Redesigning my nw since I wasn’t really happy with it. Went for a more shaggy look with some human facial features added. And no I did not remove the boobs you can’t make me. His red flags were big but his tits were bigger
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keikoyume · 2 years
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A child: umm... mr. Ferryman, can I plz hold your hand, I'm scared
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He’s very gentle for that!
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cavernsofdarkness · 1 year
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ƬӇЄ ƝƠƦƬӇ ƜƖƝƊ
°°°°°°°°° An entity as old as the land itself, beyond the concept of fae, something older, perhaps something else entirely; a stubborn and unrelenting force, the North Wind bows to no one.
The North Wind is omnipresent; from a whistle through the trees to the howling in a cavern, their incorporeal presence touches every corner of the Winter Realm.
There are stories of mortals and fae alike making the treacherous journey to the North Wind's home in the sky, beseeching an audience. Some speak of a voice in the wind, others of an ancient white and red dragon, and fewer still spread rumor of an ethereal, humanoid form.
Be careful what you whisper unto the breeze, for the Wind might answer.
°°°°°°°°°
Because I love their face, and you deserve to see the close-ups that I’ve been staring at for months: 
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I’m going to be ex-communicated from this fandom
I swear I’ll draw a series NW soon
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dragomer · 2 days
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I decided to do another rework with my North Wind design and decided to go with a more scarecrow look this time around.
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Ditched the skull look of the face as you said it was bit much.
I like it, you can really imagine the scarecrow moving in the wind to represent the North Wind.
Thanks for the ask and nice art ^^
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