How do you feel about ToTK overall as a game? Like, how would you rate it out of 10 and why?
Thanks for the ask! I suppose about a 7 out of 10?
ToTK is a lot of fun to play through in its problem solving. Kinda. The ability to build your own solution is one of the strongest things it has going and I really like that, but I also feel that the range of access to tools you have also means that you can really just throw a few solutions at it that kind of solve everything.
I really don't like how so much discourse around Tears is just people yelling at other people that they're playing the game wrong when so much of what makes the game appealing is that it's accessible to people who think very differently with puzzle-solving.
I enjoy collecting the armor and dressing Link up in goofy outfits as well as Link babysitting his Nephew Tulin. The Gerudo woman who wields the cannon and is proud of it deserves all the love and joy in the world.
I love Sonia a great deal. I'd love a version of this game where you play as her instead. But it's unforgivable to make a character as sweet and kind as Sonia--one of the few dark-skinned main characters in the series--and then kick her out of the plot in such a horrible way. Most of the dark-skinned Zelda characters are either the "good Arab" trope like say Urbosa, Riju, and Nabooru, or you get cases like Tetra and Sonia where they're just erased from existence.
The biggest drawback for me is the storytelling and the narrative, which I don't think is a particularly hot take. The mystery of Zelda's whereabouts has the potential to be interesting, and the problem isn't even that it's obvious, it's that the game continually repeats itself about a dozen times with nothing new or interesting to go with it. None of the characters in the past feel like actual people and instead feel like vehicles to push the plot along at best and racial caricatures at worst.
Ganon doesn't even get to be a cunning or sly villain because he rose to power from everyone else just being incompetent.
I'd love for a Zelda game that gives Ganon an actual motivation for being the villain beyond just linking his evil to his racial identity because dude has more than enough ham to steal the show on his own.
I don't need Zelda to be a big gripping political conflict or some complex war, but I feel it misses a lot of the heart that made a lot of older Zelda games so compelling.
Wind Waker wasn't a complicated game, but I always feel strongly when Link comes back to see his grandma is sick and worried about her family. Portraying Link as a small kid in a big world with a family and all really sold a lot of the game.
Beyond that, it feels like you're constantly fighting against the UI and constantly fighting against choices that add up in inconvenience.
Linking abilities like movement speed and mobility to armor also means you constantly have to switch things around and spend too much time in the pause menu like the Iron Boots from the N64 Ocarina of Time taken to eleven. Pair that with the sages, having to get used to the weird controls, having to fuse things manually each time rather than just having a "favorites" option and it adds up quickly.
A lot of the things like rain and weapon durability still don't add anything interesting or fun to the game either.
It's a fun ride, but it can also be very trying at times.
Also, you can't pet the doggos. Bad.
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not the succession twitter page forgetting to make a "for your consideration" tweet for justine lupe after submitting her for best supporting actress at the emmys
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anne's song in six should have been something mean and powerful like first burn from hamilton idc im right 😕🤷♀️
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