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#this was fun but photoshop did NOT like it
digi-lov · 12 hours
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Digimon Card Template->
Hey guys, I finally finished the templates! A few words to read before using, and more words under the cut if you will. I'd love to see any and all cards you create, so feel free to leave me an ask or DM! Also if you feel like supporting me a little, feel free to stop by my ko-fi->
First off, all fonts you need for the template are in the "Card Template Fonts" rar file. Remember to install them first before opening the files. Second, I recommend working with the PSD file in Photoshop, if you can. It has more and easier customization. If you use CSP, do use the CSP files. The PSD Text layers don't work in CSP, as well as certain other settings. I did my best to adapt the file to CSP, and it should work fine!
The Files have "HELP" layers in certain folders, I recommend reading them! Some of the Information I will repeat under the cut.
HAVE FUN! I wanna see lotta cards!
Okay, below the cut I'll leave some notes on how the Digimon cards are designed, as of the num <03> era at least.
Digimon cards have seven different colors. Red, Blue, Green, Yellow, Black, Purple, and White. White cards are rare and reserved for special Digimon/Tamers, and usually don't interact with other colors. For easier reading, Yellow and White cards have black text in their colors, instead of the usual white text. On multicolored cards, card including Yellow (or white in theory) have white text with a black outline. (before <03> if Yellow was the first color, the text was black with white outline instead, but they unified it with the update) The color on the left is considered the first color. Since the design update, the Card color is displayed in a color wheel around the Play cost. The digivolution cost bubble also recieved a color wheel, as well as the buble being split into the differen colors. Imagining it like a clock, the top color is the first, and then circling clockwise. Digi-Egg, or Lv.2 Digimon are always single color.
[tricolored cards have been introduced just recently and super rare. use sparingly]
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Now to the Effects. The main effect is in white color with a black outline (also outlines on the keywords), while the Inherited Effect doesn't have outlines (unless it's a Yellow double color). If the Digimon has no Inherited Effect, there will be a small dash in the box.
Only white cards have black text in their main effect.
The effect text will start in the lower bottom of the image, not all the way at the bottom, and go down from there. If the Effect is too long it will move up.
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Besides the regular evolution requirements, Digimon may have special "Digivolve" rules in their effect. This can make an evolution from a specific digimon cheaper, allow X Antibody Digimon to evolve from their normal counterparts, serve to overlook color requirements, or to allow evolution from certain traits, etc.
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Some Digimon may also have an extra "Rule" in the bottom corner.
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Ace Digimon will always have [Hand][Counter]<Blast Digivolve> effects. So far, they all had no inherited effects. They also have a significantly cheaper play cost than comparable Digimon, but in turn have the Overflow mechanic. EX6 introduced Blast DNA Digivolution, which specifies the required Digimon by name, and not just Level and color.
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Lv.6 Digimon usually don't have inherited Effects, some might though, if they were made with Lv.7 evolution in mind. Furthermore Lv.6 Digimon pop out of their frame, even on the normal arts.
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Now Tamers originally had neither traits, nor inheritence effects. But certain Tamers now do! Tamers with Mind Link effects, or the kids from Frontier for example, will have Inherited Effects.
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Option cards have a grey backdrop for their effects, and the effect text is black. This black effect text carries over to full/alt arts, regardless of color. The have a (use) cost instead of a play cost. They can also have traits or rules, but it is rare.
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omtai · 2 months
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got too crazy last night & made a fake Gerard Fangoria cover... 🧛‍♀️
📸: Jess Gleeson
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cerise-grenadine · 3 months
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Spring 1995.
She had promised she wouldn't do it again.
It might have been a lie.
🌸💖
This isn’t Lily, she’s an OC.
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callisteios · 1 year
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would you like to be a god? take this uquiz to find out what sort of god you'd be
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backslashdelta · 6 months
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How To Gif: Glass Shatter Effect
By popular demand (ie, 7 people who voted in this poll), here is a tutorial on how to do the glass shatter effect I used to create the first gif in this set.
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I use Photoshop CC 2015 (yes I know it's old) for my gifmaking, but you should be able to apply everything to newer versions of Photoshop. For this tutorial I'll be assuming you know the gifmaking basics, but if not, I would recommend this tutorial, which is the process I use to make gifs. Note that this particular process involves saving all of the frames, importing those frames into Photoshop, and then using an action to convert to a smart object.
Keep reading below the cut to learn how to do this effect!
Before I could start making this gif, I needed three things; the two scenes that I wanted to use, and a video of the glass shattering effect. I already knew the scenes I wanted, so then I took to YouTube to find a video which I can't for the life of me find again, but it looked like this:
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Something like this is what you want. Ideally the green part would be entirely white, but as long as there are two clearly different colours you can usually work with it.
This looks a lot slower than the gif that I made, but that's not because of the frame rate - which is exactly the same above as in the final gif - it's just because there are extra frames in this slower one that I cut out. In the video I used, the glass shattering happened very slowly. I didn't want that, so I ended up skipping several frames when I loaded the frames into Photoshop before using my gifmaking action. I just did this by manually selecting one frame, skipping the next several before selecting another frame, and repeating this until I had selected 60 frames.
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After using my gif action, I had a smart object of the glass shatter effect that looked like this:
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That's a much better speed! It still wasn't quite where I needed it to be though. I needed this in black and white, so I slapped a hue/saturation adjustment on the smart object and set the saturation all the way down to -100.
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Okay great, I could start putting the gif together now.
First, I made a copy of the glass shatter smart object, because I'll need that later. Then, I pulled in frames from the scene that I wanted to appear in the hole after the glass shatters, and I used those to create a new smart object with my gif action (we'll call it Scene-bg). I pulled Scene-bg into the same window as the glass shatter objects. Then I created a new smart object by combining one of the glass shatter objects with Scene-bg, which I did by selecting both layers right clicking, and selecting "Convert to Smart Object".
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I renamed this smart object to Shatter-fg. I opened it by clicking on the little icon next to the layer name in the layers window here:
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The most important thing here is that the shatter effect object should be the top layer, and I set the mode to "lighten". This will make sure that the lightest colour of either this layer and the layer behind it is displayed; that means that anywhere that's white in our shatter animation will still show up, but anywhere that's black we'll see what's in the layer(s) behind it.
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Then I threw some adjustment layers between them to get the colouring I wanted. I used a curves layer, a hue/saturation layer, and I also added text with an outer glow layer effect. Here's what the layer order looked like and the settings I used for each layer:
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After this process, Shatter-fg looked like this:
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Okay nice, this is starting to look like something! I saved this and went back to the main file with the other glass shatter object.
I needed to invert that other glass shatter object. There's a weird quirk with the version of Photoshop that I use where it doesn't like it when I apply specifically an invert adjustment to a smart object (it appears correctly when editing, but not on export) so I did this by creating a new smart object which included a separate invert layer, but if you have a newer version of Photoshop you can probably just apply the invert adjustment directly. Just note that you'll need to do one of these options; it won't work if you add a separate adjustment layer in the main file, it needs to be applied specifically to the smart object (which we'll now be calling Shatter-bg). It looked like this after I inverted it:
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Once that's done, I made sure Shatter-fg was the layer directly above Shatter-bg, and set the mode of Shatter-fg to "darken" and Shatter-bg to "lighten". Since Shatter-fg is set to darken, it will be visible only when it is darker than the layer behind it. By setting Shatter-bg to lighten, I've guaranteed that the layer behind it will always be lighter (ie, white) in the places we want Shatter-fg to be visible, and will be black otherwise. Once I update those settings, this is what the gif looked like:
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This is all there is to the glass shatter effect itself. Next I pulled in frames from the second scene to fill in the black areas. This layer needed to go below both glass shatter layers, so that it only shows through where the black. Then I added adjustment layers and some text. I used curves, hue/saturation, and vibrance adjustment layers, and I also added the "archer" text below the glass shatter layers so that it would be hidden to reveal the "prey" text. The other text I added above all of the layers, since I wanted this to be visible all the time. Here is the layer order and all of the settings I used for each of the layers:
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I also grouped Shatter-bg and Shatter-fg and shifted them on the timeline so there would be some time to see the background gif before the shatter effect starts.
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And that's all! Then it''s just a matter of exporting the finished product:
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This is the first gifmaking tutorial I've ever made, so I hope I was able to be reasonably coherent and helpful! I'd love to hear if you make anything by following these steps, or even if you just feel like you've learned something reading through this. And if you have any outstanding questions, feel free to reply or send me an ask and I'd be happy to answer!
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fortyfive-forty · 2 months
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WTA TOP 4 AS LYRICS FROM SONGS I HAVE SAVED [5 - 8] [9 - 12] [INSP]
IGA ŚWIĄTEK [POL] -> THUNDERSTRUCK [AC/DC] ARYNA SABALENKA [BLR] -> ALL MY FAITH [THE LAST DINOSAUR] COCO GAUFF [USA] -> NEW SHAPES [BAD NERVES] JESSICA PEGULA [USA] -> RISE TO ME [THE DECEMBERISTS]
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mitamicah · 8 months
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The peacock boys ✨🦚✨:3
My attempt of making realism 💚💛
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mads-is-tired · 9 months
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slimecicle community, i present to you jort storm and juanaflippa, at the same time. the best and worst thing you'll hear today! feel free to use this however you want
jort storm loops twice, juanaflippa loops three times. skip to 3:07 where the high notes sync up!!
brought to you by a combined effort and brainrot of me @swagaythor and @s0up1ta :D
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'cause no-one nowhere knows me better than you
Architecture by Masie Peters
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cozylittleartblog · 2 years
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3/3. this is the funniest charm in my whole store i think
i have spent dozens of minutes Pondering over what the hell the swatchlings in the cafe are wearing. i have never been able to see anything but, uh,
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Starting a little collection of times when Rose says/does something cute and silly and you can literally see the hearts coming out of Blanche and Dorothy
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anghraine · 1 year
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When I had to take breaks from studying for my exams before my brain leaked out my ears, I naturally spent the time scouring my computer for a 1790s f!lesbian!Fitzwilliam Darcy #aesthetic.
Yes, I know no one is surprised. I'll get back to the fic one day.
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galacticterror · 8 months
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every day i wake up wanting to draw my favorite characters, then i open blender and mess around for hours
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pointlookout · 2 years
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yes i’m a gatekeeper and a hater. i’m also Gods favorite princess and the most interesting girl in the world
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lordsardine · 10 months
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.
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deliriumzer0 · 11 months
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ayumi hamasaki but make it generation loss
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