Hmmm just gonna spit this headcanon out in text post form since A. I don't think I could exposit it well enough in image form and B. It's not actually textually/thematically substantiated and I don't like actually staking my stuff on just vibes alone*
But anyway. I'd say it's pretty evident that all the islanders forgot their names, right? King obviously. Because why the hell else would he do that, but also Siffrin No Middle Names No Last Name.
They're 'pretty sure' they've 'always' been 'Just Siffrin' 'as long as they can remember'. It's a pretty cruel twist of the knife to say that they don't even get to keep their birth name as a memento, which is why I'm saying as such.
My utterly unsubstantiated claim is I think it'd be cute to say that Sisyphus *is* the name Siffrin initially picked, assuming the myth of King Sisyphus is recontextualised as idk, just a play or something in the setting. But I like the idea of Siffrin going 'oh shit 🫵 he's just like me fr' at a tortured fictional character long before the irony kicks in.
As for how Sisyphus -> Siffrin. I think that chronic mumbler and emotional doormat Sif just did not correct people who misheard the name during their time travelling, and went through enough places with incompatible phonologies (pronounceable sounds in the language) without ever really writing it down that it just got kinda. Changed until it was unrecognisable, and Siffrin just went with it until the earlier pronunciations slipped out of their swiss-cheese brain. And they just kinda don't remember any of that.
Also, something something the horrid realisation that Siffrin also named themselves after a King. Just not as blatantly.
*(though I think there's something here about Siffrin, a guy from a belief system that seems to thoroughly disincentivise autonomy and self-motivated choice continuously having their hand forced to make changes/choices they don't want but have no choice but to... It's not solid enough to really back this up tbh, but it informs it.)
Anyway.
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I was wanting to try doing an art piece in the style of the signature spell poster art pieces you create. But I’m not really the best at coming up with a composition for such a thing.
Do you have a process for how you come up with the compositions for them?
oh, awesome! it is an INCREDIBLY enjoyable style to work in; I hope you have fun with it! :D
I'm not great at putting my thought/art process into words, so my apologies if this doesn't make a lot of sense, but I'll try! my first step is always to do a LOT of thumbnails to figure out both the idea and how I want to show it; not trying to do a real sketch or anything, just little doodles to figure out what exactly I'm trying to portray. (I also call these "garbage passes" because they're not meant to be any good, they're just there to throw things out. aha. ha. ...anyway.) I think it's important during that first stage to really focus on the idea and the layout and not to get too bogged down in the actual drawing yet!
I tend to save my final thumbnails, so I'll use 'em as examples (I posted the ones up through episode 5 here if you're interested!) (and, uhhh, spoilers through episode 5 also in this post, hopefully that won't be an issue!)
the main thing I try to think about in composition is balance -- not necessarily in terms of symmetry, but in where each element is placed and how much space it's taking up. remember, empty space is still space! it's also really important to think about the parts that don't have anything in them, as much as the parts that do!
personally, I like to divide things up roughly by both halves and by thirds -- there's a lot more in-depth info out there on why the "rule of thirds" in particular works well visually, but in short, our brains tend to focus on things that are placed closer to imaginary division lines, instead of in the exact center of an image. so even when I'm doing something that is very centered and symmetrical, I try to keep that in mind and generally aim around those for landmarks like faces/eyes (or...where they would be, anyway) and other focal points.
it's not a formula of "the character's face should be in this division of this grid" or anything, more like "our minds like to focus on these areas, let's think about how to use that", if that makes sense! and of course rules are made to be broken, art is lawless anarchy, and so on. but it can be a good starting place for deciding where you want to put things!
(blue - thirds, red - half)
and against the finished versions, because they do usually end up changing a lot (including the empty space of the border):
(...these actually lined up a lot better than I thought they would. :') it makes me look like I do things way more intentionally than I do.)
other stuff I just try to keep in mind is that our eyes like following arcs and paths, which can be a good way to guide the eye:
and frame and control the focus:
honestly, composition is one of those things I feel like I struggle with a lot, so I'm not sure how much of this is helpful or actually makes sense outside of my head. but hopefully it helps a little! it's all just stuff to think about while drawing and not anything hard-and-fast, so don't, like, stress out about making sure things are lining up exactly on the thirds or anything. again, it's more "our brains think these are the dopest parts of the rectangle" than anything else! take advantage of the cool parts of the rectangle!
NOW GO HAVE FUN DRAWING seriously though, it is always super cool that other people like this idea and style enough to want to do it themselves and for other/their own characters! thank you! ❤️❤️❤️
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Still on my Pokemon thoughts - I definitely think that, besides the fact that it's a video game and they needed to choose an appropriate number of moves for Pokemon to have, the "4-move" rule could be explained away in universe by the "Pokemon Trainer fights are a sport, with actual rules in place to make things as fair as possible considering we're dealing with magically overpowered creatures".
So, like, in the wild, Pokemon *might* know more than four moves. Hell, I think the gods legendaries probably have a lot more abilities than just The Four Moves they have in-game - the fact that they only use 4 before you catch them is only incidental to the fact that you're playing a video game, in real life they'd probably throw a bigger more destructive fuss - and I do wholeheartedly imagine a 10 to 14 year old protagonist just, sitting down with a legendary after catching them, explaining the rules of Pokemon Trainer Fights and if they want to join in on the fun, and also that they can only use Four Moves in actual Pokemon Trainer Fights.
Imagine being the 13 year old with the balls to tell, idk, Kyogre, a god who could flood the entire planet, that since Kyogre is caught now they're going to be besties and also can it please choose four moves to battle with ? Just the four. And as it gets stronger they can forget one to use a better move. And like. This is just hilarious to me okay, a very serious young teen explaining their hobby to a very powerful ancient being, and said being going 'this sounds like fun, sure'.
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