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abernardoart · 1 year
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One month learning Zbrush for the first time and proud of the progress so far! I've been learning all the basics trough Milivoj Popovic's "Sculpting in Zbrush tutorial".
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abernardoart · 1 year
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Old Stone Floor Shader created in Substance Designer
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abernardoart · 1 year
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Japanese Shinto Shrine - Running in Unreal Engine 5.0
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abernardoart · 1 year
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Japanese Shinto Shrine - Running in Unreal Engine 5.0
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abernardoart · 1 year
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This was an exercise about creating a whole open world desert and not focused on asset creation. The objective was to get a little bit more comfortable with the Unreal Engine. I've used the landmass plugin in Unreal to create the mountains. Then, created a landscape material and paint over it. Next, I've created the river and road using splines and covered everything with the Megascans Sandstone canyons. I also two props: The temple, modelled in blender and using a trimsheet to texture it. The Palmtree was made using Speedtree.
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abernardoart · 1 year
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For this piece I've wanted to create a Sandstone Trimsheet using a workflow using Photoshop and then combining a megascans texture in Substance Designer.
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I've Started by gathering some relief architectural drawings from pinterest and then worked them in photoshop using the brush stroke filter. Then created the trims in order o export a very basic height map into Substance Designer. There, I've used the Histogram range/scan + HQ Blur in order to create a proper Height map without much noise.
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I've added some Dirt and Clouds noise, then blended with a simple megascans sandstone height map.
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artstation post: https://www.artstation.com/artwork/o2GJ4q
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abernardoart · 1 year
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Just a Substance Designer shader practice inspired by the traditional Portuguese tiles. Portuguese cities are rich in color and patterns, even if some of them are damaged. I tried to replicate it using Substance Designer to create a shader that could be used in a city scene.
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Substance Designer Node graph
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Texture maps preview - Base Color - Normal - Roughness - Height - AO
Artstation Post: https://www.artstation.com/artwork/oAmdKq
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