Meet Asiago! Right now, we have an idle, run, and jump animations. The art was done by @stephendigiacomo Let’s see what we can make with this guy! . . . . . . #gamedev #indiedev #indie #unity #2dgames #2dgame #2d #2danimation #2dplatformer #gaming #gamer https://www.instagram.com/p/CPqKPYHBuDy/?utm_medium=tumblr
This is a throwback!
This is a demo I helped make in college. The player can write in game code to attach to objects and execute it. I helped create the predefined functions that the player can use. I dug this up after not having it online anywhere. If you want to try it out, head to kyjor.itch.io
It's been awhile! I've been working on a few projects behind the scenes and I figured I'd show what I'm prototyping now. This will be a racing game similar to mk64, and I am prototyping the local multiplayer at the moment. So far, I have implemented a system to assign connected devices to players from the menu, and allow that information to persist into the gameplay scene. Next, I'll be working on getting the functionality of the race going. Btw, the art will eventually be replaced with our own. I haven't been working on projects as much because life has been getting in the way, but I am hoping to get a rhythm back soon!
It's been a little bit since I've posted. I have been working on stuff in the meantime, but not too much to show right now. I finally started working on Life Bound again and have added some new features. First of all, I have been spending time improving the movement system. Getting some decent acceleration and deceleration. We can now jump different heights based on the length of the button press. The player has a slide mechanic now, which doesn't look good yet. We can also wall slide, wall jump, and ledge grab now. On top of that, I have added local multiplayer functionality for as many devices the NEW input system can handle. I have also figured out an easy way to have multiplayer using this new system that felt easier than any other solution I've found online. Now that the movement has been improved, I'll be working on combat next!
We now have loot drops that increase your stats! I am currently in the process of mapping those stats to real functionality in the game. Currently, damage and ranged damage work. Dexterity also allows for an extra jump every few levels. More to come soon!
This video is showing how I made a walk and run cycle look a bit better by dynamically changing animation speed. #gamedev #indiedev #unity #animation #pixelart https://www.instagram.com/p/CAsW1fWnTDO/?igshid=14ys4bm8e2ggj
I’m back into #gamedev finally! I began learning pixel art and immediately saw results. On the left is a character I created a few years ago with no prior pixel art experience. The only thing I made was an idle animation. The one on the right is something that I made about a week ago now after going through an online pixel art course. I have a walk, run, and jumping animation! Also the arm sticking out is for when he’s holding a torch. More updates will come! #indie #indiedev #pixelart #art #animation #unity #gaming https://www.instagram.com/p/CAqfinRHcx4/?igshid=11vch5pxppyrn
I’m back into #gamedev finally! I began learning pixel art and immediately saw results. On the left is a character I created a few years ago with no prior pixel art experience. The only thing I made was an idle animation. The one on the right is something that I made about a week ago now after going through an online pixel art course. I have a walk, run, and jumping animation! Also the arm sticking out is for when he’s holding a torch. More updates will come! #indie #indiedev #pixelart #art #animation #unity #gaming https://www.instagram.com/p/CAqe4j4n-rW/?igshid=4nlikxa65p23