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#31 days of lovecraft
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Faroe
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theimaginauts · 6 months
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H.P. LOVECRAFT
Art by PAUL JACKSON
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princess-josie-riki · 2 years
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Dragon Questober Day 31
Arusu/Erdrick (the Dragon Quest III Hero) + H.P. Lovecraft (the creator of Cthulhu Mythos) = H.P. Erdrick
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nekkotheodd · 2 years
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31 Days of Halloween - Grab Bag Edition: Day 30 - Lovecraft Country
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As a person of color I have a very complicated relationship with Lovecraft and his work. While I love the mythos and what it's done for horror, I cannot act like Lovecraft's views on just about everything weren't problematic to say the least. That said I do love the mythos and was super excited to experience Lovecraft Country. The story is set in 1950s America and follows Tic and his family and friends as he explores the mysteries left behind by his mother about his bloodline. There is magic, monsters, and a bit of scifi. Honestly I haven't the ability to describe this show and do it justice. The content is heavy at times. The show does not shy away from the racism of the time and how it would effect the main characters. There are also a lot of questions about the limits of morality. Most importantly, there are many actually frightening moments to tickle your horror bone. I also have to point out the show is based off a book of the same name. While the share structure and topic, they vary widely in the end results of some events. Totally worth checking out both.
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vampirecorleone · 7 months
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Horrorween Day 01 / 31: Re - Animator (1985) dir. Stuart Gordon: "H.P. Lovecraft never really liked his Re-animator stories and wrote them only because he got five dollars per installment."
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rando-simps-alot · 1 year
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Simp list (canon)
In chronological order
“[Outdated]” is a character i no longer like, for whatever reason, however I keep them on the list for historical record
10 is MMMMMMMMMM 1 is kinda smash
1. Spanish moon (five nights at Freddy’s security breach) 10/10
2. Sun (five nights at Freddy’s security breach) 9/10
3. Moon (five nights at Freddy’s security breach) 10/10
4. Clover (@inks-ns original character) 10/10
5. Sammy Lawrence (bendy and the ink machine/bendy and the dark revival) 11/10
6. NeIL (@sillystanleystuff original character) 10/10
7. The ink demon (bendy and the dark revival) 7/10
8. Peter (your boyfriend game) 0/10 [Outdated]
9. John Doe (John doe game) 7/10
10. Alan Orion (my dear hatchet man) 9/10
11. Ren (14 days with you) 7/10
12. Loki (@you-are-a-superstar original character) 10/10
13. N (murder drones) 10/10
14. Audrey drew (bendy and the dark revival) 3/10
15. Monika (doki doki literature club) 7/10
16. The projectionist (bendy and the ink machine) 6/10
17. Lord heart (@inks-ns original character) 8/10
18. Lord storm (@inks-ns original character)8/10
19. Meteorite (@inks-ns original character)8/10
20. Volo (Pokemon legends Arceus) 10/10
21. Betty (bendy and the dark revival) 10/10
22. Keepers (bendy and the dark revival) 4/10
23. Max (@aboutchicken298’s original character) 5/10
24. Springtrap (five nights at Freddy’s) 5/10
25. William afton (five nights at Freddy’s the fourth closest graphic novel) 8/10
26. Emo boy ink demon (by @iilusion-of-living) 10/10
27. The jester (@iilusion-of-living’s original character)5/10
28. Withered bonnie (five nights at Freddy’s 2) 5/10
29. Simon (@sillystanleystuff’s original character) 8/10
30. Fell sans 😞 (due to @kazachi69’s amazing video) 10/10
31. Eclipse (five nights at Freddy’s security breach) 10/10
32. Sarah (@you-are-a-superstar’s original character) 7/10
33. HoR (@sillystanleystuff’s original character) 9/10
34. Blood Moon (the Sun and Moon show) 8/10
35. Scout (@sillystanleystuff’s original character) 9/10
36. Lovesick Sun (@inks-ns’s original character) 9/10
37. Lovesick moon (@inks-ns’s original character) 9/10
38. Vampire moon (by @xitsensunmoon) 10/10
39. Timekeeper (Stanly parable untra-delux) 8/10
40. Roxanne wolf (five nights at Freddy’s security breach) 7/10
41. Cyn (murder drones) 10/10
42. Father Grigori (half life 2) 6/10
43. Satan (the Bible) 5/10
44. Twisted Alice (bendy and the ink machine/bendy and the dark revival) 8/10
45. Nightmare sans (due to @glitchysquidd) 7/10
46. Gavril (Gavril) 9/10
47. Shattered Dream sans (thanks kaz) 8/10
48. Kerlineo (@iilusion-of-living’s original character) 6/10
49. Dust sans (thanks @monsterroonio) 8/10
50. Megaira (@sillystanleystuff’s original character) 9/10
51. Leya (@sillystanleystuff’s original character) 9/10
52. Bill cipher (Gravity Falls)
53. Dr. Jekyll (The strange case of Dr. Jekyll and Mr. Hyde) 8/10
54. Mr. Hyde (The strange case of Dr. Jekyll and Mr. Hyde) 8/10
55. Ruin Eclipse (Five nights at Freddy’s Security Breach: Ruin) 10/10
56. Ruin Sun (Five nights at Freddy’s Security Breach: Ruin) 7/10
57. Ruin Moon (Five nights at Freddy’s Security Breach: Ruin) 5/10
58. Alastor (Hazbin Hotel) 9/10
59. Cthulhu (H. P. Lovecraft) 5/10
60. Winston (1984) 6/10
61. General Grievous (Star wars) 6/10
62. Eclipse (Sun and Moon show) 3/10
63. Jax (The amazing digital circus) 9/10
64. ROOM (@cursedxbf’s oc on ref sheet and pixel art)
65. Mr. Hyde (Mazm: Jekyll and Hyde)
66. Lucifer (hazbin hotel)
67. Husker (Hazbin hotel)
68. Vox (Hazbin hotel)
69. funny number is reserved for the time being
70. angel dust (hazbin hotel)
Please ignore any trends related to Yandere or sharp teeth, they are coincidences
37 characters until 100
Below are stats
22/51 on the list are robots
4/51 are confirmed human
35/51 are men
8/51 are women
8/51 idk their gender
9/51 are inky
18/51 are my friends ocs
28/51 are from or based on a horror franchise
1/51 have no canon form
0/51 are 1s
0/51 are 2s
2/51 are 3s
1/51 are 4s
5/51 are 5s
1/51 are 6s
8/51 are 7s
10/51 are 8s
9/51 are 9s
9/51 are 10s
1/51 are 11s
6/51 are alterations of existing characters
Stats Last updated at 51 characters (6/28/23)
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Bloodborne PSX One of the best fanworks on the web
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Though the PS4 boasted and still boasts an impressive library of releases, for many (myself included) the system served to be bought for initially one purpose, to be the Bloodborne Machine. Most of the people in my life who had a PS4 during its generation either bought one exclusively to play Fromsoftware’s Nightmare Hunting Adventure or had initially got one solely to play the game and ended up getting more games afterward. It’s a phenomenon the game industry sees time and time again, with previous generations having swathes of fans buying entire consoles for one or two games. As far as games go though, Bloodborne is at the very least worth the price of entry. At the time, it was heralded as Fromsoftware’s most cutting-edge and impressive game to date. A gorgeous gothic world filled with creatures ripped straight out of H.P Lovecraft’s nightmares, a haunting soundtrack showcasing beautifully composed choral scores and a combat system that incentivized aggression and speed to achieve brutal and bloody efficiency. It’s no wonder then why Bloodborne still has such a large following behind it. Fans of Fromsoftware have hoped for a sequel or PC port year after year to largely disappointing results. But where the community shines is in its fanworks. 
From fanart, comics, music, animations, and even fan-made video game spinoffs, the game has been shown a monumental amount of love since its debut in 2015. One of these fanworks was released back in 2022 and has since become one of the most famous pieces of fan-made content surrounding the game, this of course, being BloodbornePSX by LWMedia. An incredibly impressive feat of coding and art direction, the game serves as a “Demake” of Bloodborne’s first Yharnam segment, made to look like and play as if it were made on the very first PlayStation console. With some custom-made areas and an entirely unique boss to boot the perfectly paced experience is both a treat to fans who have been orbiting the game since its earliest days and new fans looking for the best and brightest fanworks to interact with. 
The game has since gone on to be covered by a variety of news outlets all over the web, along with its creator receiving much-deserved attention for her efforts. One Lilith Walther (AKA b0tster on social media) holds the title of developer for the project. A long-time video game enthusiast and FromSoftware fan herself, she’s had quite an impact on the community I’m sure she’s very proud to be a part of. Later in the article, we’ve got an interview with Lilith herself about both Bloodborne PSX and her current project, “Bloodborne Kart”, but first, let’s talk a bit more in-depth about BBPSX.
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(Official launch trailer for Bloodborne PSX, uploaded January 31, 2022 by LWMedia on Youtube)
Bloodborne PSX:
So, what exactly is Bloodborne PSX? To start, let’s answer what precisely a “Demake” is first. Demakes often have the goal of remaking the likeness of a game either stylistically, mechanically, or both, as if it was developed on retro/outdated hardware. Famous examples of Demakes include “The Mummy Demastered” developed by Wayforward as a sort of tie-in to the 2017 film “The Mummy” in the stylings of a 16-bit run and gun adventure against armies of the undead, and “Pixel Force Halo” by Eric Ruth games which take the prolific XBOX franchise and shrinks it down to a Mega Man-esque platformer reminiscent of the NES’ 8-bit days. Demakes are intensely attractive looking, not only into the past of video games and their developments but just how creative developers can be with games that they love and appreciate. Bloodborne PSX hits as hard as a Demake can in my opinion, blending masterfully recreated graphics with perfectly clunky early PSX gameplay quirks that go above and beyond to make the game not only LOOK like it belongs on the nearly 30-year-old console but feel right at home on it as well.
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(A screenshot depicting the player character “The Hunter” facing off against two fearsome Werewolf enemies. Screenshot sourced from the Bloodborne PSX Official itch.io page)
Gameplay:
Starting off with the masterfully recreated clunk in the gameplay, Bloodborne PSX “shows its age” by hearkening back to a time when being seamless just wasn’t an option. Much like adventure action games of the past (and much UNLIKE its modern inspiration), you’ll be cycling through your inventory delightfully more than you’d expect. Equipping keys, checking items, and even the trademark weapon transformations are all done through the wonderfully nostalgic menu and inventory screens. Taking one of the foundational parts of Bloodborne’s combat system and making it such a more encumbering mechanic is nothing short of sheer genius when it comes to ways to really make you feel like it’s 1994 again. On top of this, the Hunter’s movement itself has been made reminiscent of classic action titles. Somehow, both stiff enough to feel dated and fluid enough to make combat that same rush of bestial fun found in the original, it goes a long way towards the total immersion into that retro vibe the game sets out to give the player. Anyone who grew up with Fromsoftware’s earlier titles like Armored Core and the King’s Field series will be very familiar with this unique brand of “well-tuned clunk”.
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(A delightfully dated looking diagram showing off the controller layout for Bloodborne PSX’s controls. Image sourced from the Bloodborne PSX Official itch.io page)
Graphics:
Speaking of old Fromsoftware games, though, let’s talk about the absolutely bit-crushingly beautiful graphical work on display. As I’m sure you’ve seen from the videos and screenshots included in the article, BBPSX’s art style and direction are nothing short of perfect for what it aims to be. While playing, I couldn’t help but notice every little detail (or lack thereof) in the environments meant to emulate the experience of a game made on 30-year-old hardware. Low render distances, chunky textures, blocky polygonal models, just the right amount of texture warp, it all blends together to create an atmosphere that I can 100% picture being shown off on the back of a jewel CD case with a T for Teen rating slapped into the lower corner. While playing, something rather specific that called out to me was the new way enemy names and health bars were displayed in the bottom right corner of the screen while fighting. As a big fan of the King’s Field games, this small detail went (probably too much of) a long way toward my love of how everything’s meant to feel older. Other games trying to match the more specific feel of King’s Field, like “Lunacid” created by KIRA LLC, also include this delightful little detail, a personal favorite for sure. 
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(A screenshot depicting the second phase of Father Gascoigne’s boss fight, showing off the game’s perfectly retro art style. Image sourced from the Bloodborne PSX Official itch.io page)
Sound design/Soundtrack:
But where would a game be without its sound and score? No need to fear, however, because Bloodborne PSX comes complete with a chunky soundscape that will make you want to check and see if your TV is set to channel 3. A haunting set of tracks played by fittingly digital-sounding MIDIs ran through filters to sound just as crackly as you remember backs up crunchy sounds of spilling blood with low-poly weaponry. Original sounds from Bloodborne have been used for an authentic sounding experience, but have also been given the CRT speaker treatment and sound like something you remember playing on Halloween 20 years ago. If you watched the launch trailer featured above then you know exactly what I’m talking about. The Cleric Beast’s trademark screech and Gascoine’s signature howl after his beastly transformation have never sounded so beautifully dated, and I’m here for every bit of it. Even the horrific boss themes we know and love from the original Bloodborne have been brought through this portal to the past. One of my favourite tracks, the Cleric Beast boss theme, might just sound even better when played on a 16-bit sound chip. It really cannot be understated just how much weight the sound design of the game is pulling. In my opinion, the only thing missing is that sweet sweet PSX startup sound before the game starts crackling through the speakers of a TV in the computer room.
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(The Bloodborne PSX rendition of the Cleric Beast’s boss theme. Created by and uploaded to Youtube by The Noble Demon on March 20, 2021)
Interview with the developer:
Before writing this article, I had the absolute pleasure and privilege of talking with Lilith Walther about some developmental notes and personal feelings about inspirations and challenges that can come with the daunting task of being a developer. Below are the nine (initially ten, but unfortunately, a bit of the interview was lost due to my recording software bugging out) questions I posed to Miss Lilith, along with her answers transcribed directly from the interview. 
I’d like to start this section of the article by saying Lilith was an absolute joy to talk to. During the interview, I really felt like she and I shared some common ground on some topics regarding how media can have an impact on you and what sorts of things come with video games as an art form. After some minor technical difficulties (and by that, I mean my video drivers crashed), I started off with something simple. The first question posited was: “What got you into video games initially?” Lilith’s response was as follows: “When I was a kid, the family member of a friend had a SNES lying around. I turned it on and didn’t really understand. I was a guy on top of a pyramid, I walked down the pyramid, and some big ogre killed me. Later I learned that was A Link to the past.” and after a brief laugh continued, “A couple years later my parents got a Nintendo 64 with Mario64 and Ocarina of Time and that was it. Never put the controller down since then.” 
She then went on to describe what precisely about Nintendo’s first foray into 3D Zelda had hooked her. “I’ve heard this story so many times. It’s like you’re not even playing the game. You’re just in the world hanging out in Kokiri forest collecting rupees to get the Deku shield, and the game expects you to! It was just, ‘run around this world and explore,’ and that really hooked me.” I couldn’t agree more with her statement about her experience. Not just with a game as prolific as Ocarina of Time but many experiences from older console generations that could be considered “the first of their kind”, or at the very least some of the earliest. Lilith also described her first experience with a PlayStation console, stating: “Later on I got a PS2 which played PS1 games. I didn’t end up getting a PS1 until around the PS3 era, so I guess I’m a poser. I remember my sister bringing home Final Fantasy 9 when it was a relatively new game. If it wasn’t my first PS1 game it was definitely my first Final Fantasy game. Of course I went back and played 8 and 7 afterwards.” A solid answer to a simple question. 
The second question I asked was one starting to move toward the topic of Bloodborne PSX and its namesake/inspiration. Or at least the family of systems it was released on: “What PlayStation console was your favorite and why?” Lilith’s answer surprised me a bit. Not because I disagreed, quite the opposite, actually. But with such a big inspiration for her work being games from the PSX-PS2 generations, what followed was a pleasant bit of insight into one of her favourite eras of gaming, to quote: “I can give you two answers here.” To which I assured her she was more than welcome to, but she was set on having something definitive. “No no I’m only going to give you one answer. I can give you the correct answer that I don’t want to admit, but it was the PlayStation 3. It’s so embarrassing but I genuinely was hooked into the marketing of the whole ‘The cell processor is the smartest thing in the world’ and all that. It really seemed like the future of gaming and I was all about it. I think I owned an XBOX360 before but I did eventually get it and really enjoyed it. It took a couple years for some of the best games to come out but I really did.” A few examples she cited as being some of her most memorable experiences on the console were Uncharted 2, Journey, Call of Duty 4: Modern Warfare, and Warhawk. All games I’ve seen on several top 5 and top 10 lists throughout my life within the gaming space. A delightful show of affection for a generation personally very dear to me as well, in which she ended the segment by declaring “Hell yeag”, a bit of a catchphrase she’s coined online.
Getting into the topic proper, my third question was one about her personal relationship with Bloodborne: “How did Bloodborne impact/appeal to your interests?” A question that received perhaps my favourite answer of the whole interview. From her response: ”Oh that’s a big one. Going to the opposite end of the poser spectrum, I was a Fromsoftware fan before it was cool. One of the games I played religiously on my PS2 was Armored Core.” A statement which made more sense than perhaps anything else said during my time with her. “Then later in the PS3 era everyone was talking about Dark Souls, this was when I was in college. I finally caved and got it and saw the Fromsoftware logo and thought ‘Oh it’s the Armored Core people!’ I played and beat it, really enjoyed my time with it. I skipped Dark Souls 2 because everyone told me to hate it, I still need to go back to that one.” 
It’s something I would recommend anyone who hasn’t played Dark Souls 2 to go and do. “Then Bloodborne came out and I thought ‘Alright this is the new one, gotta play this one’ and I was a huge fan of all the gothic stuff in the aesthetic. And how do I explain this, I do really like Bloodborne. I like the design, and the mechanical suite of gameplay, as a video-gamey video game it’s very good.” The tone shifted here to something a bit more personal. “But as well, I was playing it at a specific time in my life. I came out in 2019, I know Bloodborne came out in 2015 but I was obviously just playing it non-stop. It was just one of my ‘coming out games’, you know?” For those who maybe don’t understand the statement there, “coming out” is a very common term used within the Queer community to describe the experience of revealing your identity to those around you. Whether it be to family, friends, or co-workers, almost every queer person has some sort of coming out story to tell. Lilith is speaking in reference to her coming out as a trans woman. She elaborated: “Obviously I can only speak for myself, but I just feel like when you make a decision like that, that part of my life just ended up seared into my brain, you know? Bloodborne was there, so now it’s just a part of me. And it definitely influenced some things about me. It was there because I was working on Bloodborne PSX at the time, but it had an impact on something I’ve heard a lot of other Trans people describe.” She went on to describe the concept of “Coming out a second time” as sort of “finding yourself more within your identity” and becoming more affirmed in it. She described both Bloodborne and her development on Bloodborne PSX influencing large parts of her life, a good example being how she dresses and presents. As a trans woman myself, this answer delighted me to no end. I, for one, can absolutely 100% relate to the notion of media you experience during such a radical turning point in your life sticking with you. There are plenty of games, shows, music, and books that I still hold very near and dear to me because, as Lilith stated, they were there. All the right things at the right time.
Halfway through our questions, we’ve finally arrived at one pertaining specifically to the development of Bloodborne PSX: “What are some unique challenges you’ve faced developing a game meant to look/play like something made on retro hardware?”
Lilith answers: “So there’s two things, two big things. One is rolling back all of the quality of life improvements we’ve gotten over the years in gaming. Not automatically using keys is always my go-to example.” Something as well I mentioned in my short talk about the game’s gloriously dated feeling gameplay above. “That was definitely very very intentional. Because it’s not just the graphics, right? It was the design sensibilities of the 90s. Bringing that to the surface was very challenging but very fun. Another big part was, since it was one of the first 3D consoles, I wanted to recreate the hype around the fact that ‘ITS IN 3D NOW!’ So if you go into your inventory you’ll see all the objects rendered in beautiful 3D while they slowly spin as you scroll through them.” This is a feature I very much miss seeing in modern video games. 
She continued, “I think the biggest one was the weapon changes. Bloodborne’s whole thing was the weapon transformations. Like, you could seamlessly change your weapons and work them into your combo and do a bunch of crazy stuff, and I kind of said ‘that needs to go immediately.’ So now you have to pause and go to your weapon and press L1 to transform it, that was extremely intentional. So once I had those three big things down it all just sort of fell into place. Like the clunky UI and the janky controls. You need jank and clunk, and I think that’s why Fromsoft games scale down so nicely, because they are jank and clunk.” 
A point I couldn’t agree with more. Despite all the modern streamlining and improvements to gameplay, Fromsoft’s ever-growing catalog of impressive experiences still contains some of that old-school video game stiffness we’ve (hopefully) come to appreciate. She went on to make a point I was very excited to share here in the article, “It was just a lot of trying to nail the feel of the games and not just the look, right? Like I’m not trying to recreate a screenshot; I’m trying to recreate the feeling of playing this weird game that’s barely holding together because the devs didn’t know what they were doing.” In my humble opinion, something she did an excellent job with. 
Fifth on the list was a question relating to her current project, Bloodborne Kart, a concept initially drawn from a popular meme shared around social media sites like Tumblr when the buzz of a Bloodborne sequel was keeping the talking spaces around Fromsoft alight: “Anything to say about the development of Bloodborne Kart or its inspiration?”
Lilith answers: “So first off Bloodborne Kart is less trying to be a simulation of a PS1 game and more just an indie game. It’s not trying to be a PS1 game, I just want it to be a fun kart racer first. Starting off of course is Mario Kart 64, that’s the one I played back in the day. But I looked at other games like Crash Team Racing and Diddy Kong Racing, but also stuff like Twisted Metal of course. I always used those as a template to sort of look at for design stuff like ‘how did they handle what happens to racers after player 1 crosses the finish line.” The next portion of her answer was initially a bit confusing but comes across better when you consider certain elements present in BBK’s battle mode. “And also Halo, like for the battle mode. I had to do a battle mode and it kind of just bubbled to the surface. Split Screen with my sister was such a big part of my childhood. Thinking about Halo multiplayer while I was making the battle mode stuff.” 
Her answer to the previous question began to dip into the topic of our sixth question: “Are there any unique challenges or enjoyable creative points that go into making something like Bloodborne Kart?”
As she continued from her previous answer: “One of the biggest quirks of the battle mode I had to figure out was how to tell what team you were on at a glance, and that came back to Halo again. I started thinking about how you could tell in that game and it hit me that the arms of your suit change to the color of whatever team you’re on. It was just something I never even thought of because it’s so seamless. So that gave me the idea to change the kart colours, and that’s the most recent example of me pulling directly from Halo. It’s wild how a small change like that can turn your game from something unplayable to something fun.” I would agree. Tons of small details and things you don’t think about go into making seamless multiplayer experiences. Some of which we take for granted nowadays. She then made a point about one of the most challenging aspects of BBK’s development, “The most challenging thing was definitely the Kart AI. AI is just my worst skill when it comes to game development among the massive array of skills you need to make a game. It’s really hard to find examples of people coding kart driving AI, You know? You need to make a biped walk around you can find a million tutorials online but if you need to make something drive a kart, not really. I was really on my own there. A lot of the examples out there are very simulation oriented. Like cars using suspension and whatnot, but I’m making a kart racer. So I started simple, I put a navpoint down and if it needs to turn left, turn left, if it needs to turn right, turn right. And I just kept adding features from there.”
Moving onto our last three questions, we started to get a little more personal. Question seven being: “What’s your favorite part of Bloodborne Kart so far?”
Her answer was concise in what she was excited about most, quote: “The boss fights.” Short and sweet but she did elaborate. “Translating a big part of Bloodborne is the boss fights. So I made a short linear campaign which is basically AI battles and races strung together. Some of those stages are just boss fights which are unique to the rest of the game. When you make a video game you sit down and you make all your different modes of interactions, and then you make a multi-hour experience mixing and matching all those different modes in more complicated ways. I think the most interesting part is when that style tends to fall away and it ends up building something entirely unique to that experience.” An example she gave was the infamous “Eventide Island” in Breath of the wild, it being a unique experience where the game’s usual modes of interaction are stripped or limited, forcing you into a more structured experience that ends up being a majorly positive one. “That’s what the boss fights are in Bloodborne Kart. They do multiple game mechanics like a chase that ends in a battle mode. Like Father Gascoine’s fight where he chases you, and after you blow up his kart he turns into a beast and picks up a minigun.” That sounds absolutely incredible. It’s very easy to see why she’d pick the boss fights as her favorite element when they’re clearly intended to be such unique and memorable experiences. 
Our last two questions veer away from the topics of development proper and focus more on our dear dev’s personal thoughts on the matter. Question eight posits: “What’s your personal favorite part of being a game developer?”
After some thought, she gave a very impassioned talk about something she considers to be the best part of the experience: “When people who aren’t game developers think about game development they think of things like ‘oh well you just get to play video games all day and have fun’ but it’s not! Except for the 2% that is, and it’s near the end of development. When all the pieces fall into place and you start actually ‘making the game.’ Game development, especially solo, you’re so zoomed in on specific parts. Because you’re not making a game you’re programming software that’s what making a game is. You spend months working on different systems and then you actually sit down and make a level, and you hit play and it you go ‘Oh my god, I just made a game’. That part is what sustains me. It’s magical. That’s the best part when it comes to true appreciation of the craft aside from the reception.” An answer that I don’t think I could’ve put better if I tried. 
My last question is one that I consider to be the question when it comes to interviewing anyone who works on video games. Perhaps a bit basic, but heartfelt nonetheless: “Anything to say to anyone aspiring to be a game developer?”
Lilith’s answer: “Yes. Just do it. For real. This is what I did and it always felt wrong until I looked at more established devs echoing the sentiment. You cannot plan a game before you’ve started making one. The example I always bring up is the team behind Deus Ex wrote a 500 page design document for the game and almost immediately threw it out when they started development. Just start! You’re going to have unanswered questions and I think that trips people up. Don’t start with your magnum opus idea, start with something simple and achievable. I feel like a lot of people set out with the goal of making a triple-A game, and that’s good! But it can’t be your first game. Game development is creating art, just like any other form of art, and it’s like saying ‘my first drawing is going to be the Mona Lisa’ and it just doesn’t work like that. You need practice and development, and it’s difficult to see that because games take so long and so much, so it’s definitely seen as a bigger undertaking. But it’s still art. You’re still making mistakes and learning from them for your first project. Your next game will be better. View your career as a game developer as a series of games you want to make, and not just one big game.” A perfect response to an otherwise unassuming question. 
Lilith’s passion and love for video games were reflected very clearly in every response she gave during my time with her. Her dedication and appreciation for the art form can be seen in every pixel of Bloodborne PSX, as well as the development logs and test builds of Bloodborne Kart. I really do think that the way she answered my final question speaks volumes to the type of attitude someone should take up when endeavoring to make art as intensive as a video game. Whether it’s fanwork of a game that’s important to you or an entirely new concept, do it. 
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(developer of Bloodborne PSX Lilith Walther, image provided by Lilith Walther via Twitter)
Closing:
If you’d like to check out the positively phenomenal experience that is Bloodborne PSX  I’ve included a link to the official itch.io page below the article, as well as a link to the official LWMedia Youtube page where you can check out Lilith’s dev logs, test videos, and animations about her work and other art. Thank you so much for reading, and another very special thank you to Lilith for setting aside some of her time to talk to me about this article. Now get out there and cleanse those foul streets!
Links:
Bloodborne PSX official itch.io page: https://b0tster.itch.io/bbpsx
LWMedia Official Youtube page: https://www.youtube.com/@b0tster
Lilith Walther Twitter page: https://twitter.com/b0tster
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jdeanmorgan · 2 years
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31 DAYS OF HORROR ➛ Day 26: Lovecraft Country
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black-pussy-supreme · 7 months
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Day 10 of 31 Days of #horrorcoutour. Lovecraft Country
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hello! are there any fics where the Youngs find out that Warlock is their biological child? or where they don't lose him and he and Adam are raised together? thank you!
Hi! I couldn’t find any fics exactly like this, but hear are some fics in which Warlock, Adam, and Greasy Johnson find out about the baby swap...
beyond the family tree by TrekFaerie (G)
The genealogy fad reveals some interesting things.
The Tadfield Expatriate Club Of Allegheny County. by Lanna Michaels (G)
It's the year 2000 and the Antichrist walks in Pittsburgh. Sometimes he takes the bus.
31 Flavors. by Lanna Michaels (G)
There are only two ways a child can go with a name like Warlock Lovecraft Faustus Dowling, and War had chosen the other one.
Our Gentle Sin by BlackUnicorn (NR)
A 16-year-old boy arrives in London in search of something that he cannot name but that he might or might not find in an old bookshop in Soho. Another 16-year-old boy is having a normal summer day, until he isn’t. A third 16-year-old boy is kidnapped by a Demon seeking revenge on another Demon, and all the while an ethereal and an occult being try their best to protect the future.
OR
A story of mistakes, misunderstandings, and miscommunications told by three teenagers that really just want to live their lives in peace…
grace (or, a de-authorized guide to the creation of stars by anthony j. crowley) by theycallmeDernhelm (T)
Adam has questions about Armageddon, and Crowley has the answers. On a life-changing field trip across Tadfield to revisit those directly affected by the coming of the Antichrist, Crowley finally begins to make peace with his 6000-year-old issues.
Mitzvah by Jenrose (G)
Three boys, call them a shell game, call them a card trick, the fact is that they’re all struggling as they turn thirteen, and Adam decides it’s time they know the truth. Featuring the Lord Almighty in an epic Grandma Photobomb, and the potential formation of an Ineffable Footie League (IFL) because war is nonsense.
- Mod D
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falasteeniferret · 2 years
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Moodtober Day 31: Lovecraft Eldritch
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John
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theimaginauts · 2 years
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DAS GESAMTWERK - BAND 1
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artist unknown, but appreciated
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chaoscalamari · 2 months
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Everyone shut up and read about HP Lovecraft doing drag.
After dinner the family again demanded that Grandpa amuse them with some of his theatrical impersonations—and believe us, you'd never know the old man in some of the things they made him put on! In my acting days I went in for the heavy villainous stuff; but the Hampsteaders seem partial to the Julian Eltinge stuff, and could not be satisfied till they had Grandpa laced into a hoop-skirt outfit with bonnet and parasol to match! Though it was hard to think of dialogue for such a makeup, they seemed satisfied with my improvisations; and compensated by prolonged applause for the injury inflicted upon my patriarchal dignity.
H. P. Lovecraft to the Gallomo, 31 Aug 1921, Miscellaneous Letters 115
Julian Eltinge was a popular 'female impersonator' (aka, old timey drag queen) in the early 1900s. Really shows just how artificial recent anti-drag hysteria, considering it was fine even a hundred years ago, even for Lovecraft.
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today is creative writing day with the kids, and the prompt is (my sister came up with this): an evil octopus stole your wife and killed your brother and you have to fight him underwater peace is not an option how do you win”.
i write with the kids, so i wrote bsd steincraft fanfiction💞
no one asked, but here it is:
octopus steals wife, must kill - 1/31/24
so john steinbeck and h.p. lovecraft were in love, like, hardcore LOVE. unfortunately, steinbeck had a wife. so, lovecraft kidnapped his wife like any jealous underwater octopus lover would, and dangled her above a cliff. now, steinbeck thought that was kinda hot, but like, he also couldn't just let her die! so, he pretended to fight lovecraft while making many eyebrow movements to reveal his true intentions. lovecraft understood and let her free, with the condition that steinbeck took her place and became his kraken bride-groom-man. of course that was exactly what steinbeck wanted, but he had to pretend to be heartbroken. so he did, he wailed, his wife wailed, lovecraft chilled… but he accepted. he kissed his wife passionately and told her to find mark twain, told her to marry them. it’s what he wanted, and twain would honestly be down to do so. as soon as his wife was gone, steinbeck and lovecraft made out passionately and did the cute underwater kiss thing. steinbeck let lovecraft bite him, and he turned into an octopus king kraken, too. he wasn’t as big as lovecraft, but he still became a lot bigger.
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BSD Halloween headcanons
TWs: mentions of getting drunk, slight mentions of social anxiety
probably a bit ooc
All the TWs are really slight tho. There isn't any angst in here
Pairings: Married!Soukoku, Shin Soukoku, Perfect Crime Trio (Mushiranpoe), Poly DOA (+Shibusawa)/ Shibufyosiglai, hinted past Bram/Lovecraft, Montcott
🎃🍭🕷🦇👻🎃🍭🕷🦇👻🎃
Poe and Bram love Halloween
Poe spends hours decorating his mansion for Halloween
Ranpo and Mushitaro help him of course
Poe knows nearly all old Halloween songs and stories by heart
Mushitaro spends the day time watching all of the documentaries about occult things and ghosts which are on the TV program no matter if he already knows them or not
Bram is the person who tells creepy stories at night in a dark room with only a few candles which light up the room a bit
You'll never know if these stories are made up stories or if he really expirenced them himself in the past (He's on this word for quite some time already)
Bram and Lovecraft always met up deep at night on the shore in the night from the 31. october - 1. november in the past. Normally Bram would need to be with his vampires, hunting down people and animals and having a big ball afterwards but he was never fond of such things and rather spend the night with his dear old friend
Nikolai loves Halloween
He will spend the whole day frightening Sigma and Karma, popping up from the most random places, wearing creepy masks and screeching
The first time when he tried to scare Sigma for the day, he sneaked up to Sigma from behind while the other was cleaning dishes in the kitchen, quietly saying his name and wearing a creepy horror clown mask, Sigma turned around so fast that Nikolai couldn't even back off and slammed the plate he was holding onto the clown's face out of reflex
Luckily Nikolai didn't got injuried but Sigma still apologized a dozen times before scolding him
Fyodor doesn't really care about Halloween but he finds the history of it rather interesting
Sigma doesn't really like Halloween but he likes trick or treating because he often gets free cookies
Ranpo only likes Halloween because of his boyfriends and because of all the sweets
The ADA always throws a big Halloween Party and since they made the truce with the PM, the organizations often celebrate together
Dazai terrorizes Atsushi the whole evening with creepy stories and frightens him with stupid pranks
Shibusawa sews the costumes for Nikolai, Sigma, Fyodor, Karma and him, himself
Dazai dresses up as a mummy so that he won't need to spend money for a costume
Nikolai, Sigma and Karma are thrilled to go trick or treating, even tho Sigma tries to hide it, and actually go from house to house while Fyodor and Shibusawa stroll behind them, talking about philosophical stuff, the history of Halloween, what they have planned for the rest of the evening, Fyodor occasionally complimenting Shibu for the costumes and both of them sometimes just watch thier boyfriends and thier basically adopted kid in amusement
Lucy is also invited to the Halloween Party of the ADA and of course she is bringing her girlfriend Louisa with her
Both of them prepare a bunch of Halloween snacks and cupcakes for the party too
Ranpo drags Poe and Mushitaro with him too but he actually keeps an eye on them to see if they are feeling comfortable or if Poe's social anxiety is acting up again
Poe talks with Louisa the whole time since they are still kind of best friends and are both standing around awkwardly, too shy or scared to actually talk with the others
They both get a bit more comfortable the more they talk with each other
Mushitaro trying to hide from Fukuzawa the whole time cause he really doesn't want to have any awkward talks with Ranpo's father figure, knowing that the leader of the ADA knows what he did in the past and knowing that he knows about his relationship with Poe and Ranpo
Yosano and Chuuya both chat for hours while drinking wine ( They both end up kind of drunk. Chuuya more than Yosano)
Atsushi is just so done with Dazai's bs the whole time
Shibusawa, Fyodor, Nikolai and Sigma have a movie night together with Karma after trick or treating
They then sit together on the couch in thier pyjamas and with thier thick wool socks on, cuddling, eating the collected sweets and drink tea while watching serval movies
When it's already very late, Karma has to go to bed and the four boyfriends stay awake a bit longer, watching Halloween movies for adults (Fyodor and Shibusawa usally play chess while Nikolai and Sigma watch the movie tho cause movies generally bore them) or playing card games
Sigma rarley really watches the movies bc these movies scare him too much. He rather looks at the ceiling or at his hands, swearing that he watches the movie and that he isn't scared when Nikolai starts him to tease about not looking at the TV
Ranpo, Poe and Mushitaro leave the Party earlier than the rest bc they prefer to stay in thier mansion, reading old gothic literature, books about ghosts and generally creepy books while listening to spooky old classical music and eating sweets in thier living room over staying at a chaotic party over hours. Ranpo wouldn't mind that much but after a time it gets a bit boring anyways and his partners don't feel that comfortable with staying that long
After some hours of reading, they often watch some old halloween movies or some ghost documentaries together and cuddle before going to bed
Dazai is swooning the whole time about Chuuya and how stunning he looks in his fancy demon costume to Kunikida
Poor Kunikida has to listen to all of it
Kyouka and Kenji go trick or treating with Yosano early in the evening before joining the party
Mori isn't invited
Atsushi and Akutagawa are actually spending the whole time together, causing Gin to tease her brother a bit
Karl steals candy the whole time
Dazai has to carry his husband back to their home late at night after the party cause he is a bit too drunk to walk all the way home
Akutagawa pretending to leave/ go back to the PM apartments, only to sneak through the window of Atsushi's apartment which the weretiger left open for him
Kyouka stays at Kenji's apartment the night for a big halloween pyjama party anyways so the two don't have to search any excuses why Kyouka can't stay at their shared apartment tonight
They stay up all night long, watching horror movies ( Atsushi hiding his face behind a pillow the whole time and Akutagawa tries to remain emotionless aswell as tries not to laugh about Atsushi getting spooked and screaming about every little thing that happens in the movie. It can be just a normal person standing there out of sudden. Atsushi will scream. Same)
Poe's mansion actually looks like a haunted victorian mansion after all the decorating
The Perfect Crime Trio actually decorates eveything weeks before Halloween
Poe is the type of person who tells the creepiest stories and then giggles awkwardly after finishing it, saying that it probably wasn't that good while Ranpo and Mushitaro just stare at him in a mix of shock and awe
Nikolai cosumes an concerning amount of sweets the whole day
Fyodor is questioning how all of this isn't too sweet for him
Kunikida gets super scared by every single stupid story Dazai tells him and it's super amusing to the latter
Atsushi is judging him
Dazai and Chuuya actually dance together to some songs
They have more sweets than some supermarkets at the party ( thanks to the PM which has more than enough money to buy this much sweets)
It's a miracle that Ranpo didn't got sick from eating super much sweets
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Bonus:
If Fyodor and Dazai are secretly in contact due to them being some kind of twisted friends they would send cursed snapchat like photos to each other the whole day or ask each other how the day was in the late evening when they are both at home.
They don't know about any of the others relationships or literally any private stuff. They just text some cursed stuff sometimes like Dazai sending rat memes to Fyodor without any bigger meaning behind it
They probably don't know themselves why they are doing this but you shouldn't question them anyways
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