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#3ds game reviews
minas-linkverse · 4 months
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Twilight Princess! It’s my favorite loz game, personally, I’d love to hear your thoughts
Man... TP is wild cause its in my top 3 and I'll never be the same after it, but I also dont know if its that great of a game?? It rly throws me for a loop whenever I'm asked to express my feelings on it.
On one hand it has things like snowpeak. It's soundtrack slaps so much. It has my favourite in game Link and a gosh dang clown cannon that cannot be removed from the story because it is VITAL Link climbs in the clown cannon. He has to be shot out of the clown cannon guys. Hyrule needs him in the clown cannon. Nobody ever call TP grey and boring again theres a CLOWN CANNON.
On the other hand it has things like the water temple, weird teleportation system, kind of a dead overworld, I might love and care for Ilia and Zelda but Nintendo sure didnt make that happen.
Both of these lists could go on and on. Epona is so lovely. That bug at lake Hylia should raise the game's age rating to no-one ever.
However! I've concluded listing stuff eint gonna get me anywhere with explaining my feelings.
To me TP is an experience. It's a journey with highs and lows that is absolutely worth taking if you're at all intrigued by it. It's inconsistant but thats kind of a relief because you know after the hurdle youre gonna get some really good content. Then probably stuck again but THEN... Gold.
Also yea the overworld is dead but man is the story alive. I love the variety of different ppl in the cast and how they move around and change through the story. It feeeels aliiiveeee...
I guess my conclusion here is that TP is a game that feels alive when its moving as a whole, but if you point out the puzzle pieces instead of the main image you can spot some less than stellar stuff. That doesn't make it any lesser in my mind, and its a journey I'll gladly take again and again... But its smth that I cant deny. Sometimes the things we love are flawed and aknowledging that makes the love stronger.
Some part of me will always remain in Ordon, I think wolves are cool as heck, Ooccoo for president, thanks 4 read.
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gamegirlx · 7 months
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so is no one gonna talk about how this game's graphics are 7 years older than twilight princess???
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this game is called Samba De Amigo and despite not playing it as a child i now wish i did 😔🚑✨✨ (pls watch the cool intro cutscene they have here pls pls)
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daniellethamasa · 8 months
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WIP Wednesday - Aug 23
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autolenaphilia · 4 months
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Duke Nukem 3D
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Duke Nukem 3D, developed by 3D Realms is a showcase for Ken Silverman’s Build engine. It was not the only game to use the Build engine, nor even the first but it was the most popular and successful game to use it. It wasn’t even the first Duke Nukem game, but it’s success overshadowed the two platform games that preceded it.
At the core of Duke Nukem 3D is solid Doom-like “boomer shooter” action. It’s a game about shooting things, more than plot. The plot is, aliens have invaded and kidnapped Earth’s women, and now action hero Duke Nukem must stop them, it doesn’t go any deeper.
And the levels don’t deviate that far from the Doom formula either. Functionally it’s about exploring the often complex and maze-like levels, defeating the enemies, and finding key cards to unlock doors to progress and find the exit to the next level.Duke Nukem 3d also has the episodic structure of the original Doom, so the game is divided into sets of levels. The game originally shipped with three episodes in January 1996, but 3D Realms developed a fourth episode released first as an expansion pack and later bundled with the main game in december as Duke Nukem 3D: Atomic Edition released in December 1996. That’s the version I bought and played for this review, using eduke32.
Duke Nukem 3D massively expanded on the Doom formula in ways that were very innovative for the time, and allowed it to compete successfully with ID Software’s own Quake, released that year, despite that game featuring actual 3D.
The Build engine wasn’t real 3D, in that it couldn’t do proper “room-over-room”, which is the hallmark of true 3D. Instead it was 2.5D, like the Doom engine that inspired it. In such an enginethe level designer can’t create a house with two floors, one floor over the other, or a platform that the player character can both walk on and walk under. Things can have different elevations, but the engine can’t actually handle all three dimensions fully.
Except the Build engine allowed the devs to fake room-over-room with various means. The basis o this trick is that two different sectors or rooms could overlap on the map, as long as they weren’t seen at the same time. Using portals to other sectors and seamless teleports of the player, including on stairs, it could fake 3D space. And this is used to great effect in Duke Nukem 3D. The level cans often feel like true 3D, and knowing that it really isn’t only makes the design more impressive.
The Build engine also allowed for basically all of its levels to be modified on-the-fly, which is also exploited very well in Duke Nukem 3D. Years before Red Faction, you could destroy parts of the environment to proceed, like blow a hole in the wall to create a new path (often marked by Zelda-esque cracks in the wall), or blow up entire buildings to proceed, both to find secrets and as part of required progression through the levels.
In addition, Duke Nukem 3D had a more realistic level design that earlier FPS games. Both Doom games were fairly abstract mazes, even when Doom II tried to depict cities on Earth it was more a suggestion than anything meaningfully detailed. Even Quake, which came out after Duke Nukem 3D and was actually 3D used a Doomesque abstract level design. But Duke Nukem 3D succeded at depicting realistic locations more so than anything that came before it. You get a cinema, a bookstore, a bank, a hotel and a subway station. Like they are not entirely realistic, but there are clear representations of real-life things and realistic enough to work. It does indulge in Doom-like space techbases in episode 2, but otherwise the settings are more realistic
Duke could do a lot more than most FPS protags bar maybe the System Shock hacker (who also had a true 3D engine to work with). You can put on scuba gear and go swimming (going from the surface to underwater is maybe one of the more obvious teleports, but still pretty seamless.). You can find a jetpack and fly around the level and find secrets. You find a shrinker weapon that can shrink even the toughest non-boss enemy to a harmless tiny creature that Duke just steps on with his boots. And you can be shrunk yourself and go through tiny crawlspaces. Also Duke could talk, and specific situations triggered situation-appropriate oneliners, impressive for 1996.
There are some problems. Gameplay-wise, the levels can be very maze-like, and it can be confusing and frustrating to find your way. There are also some really dumb switch puzzles which give you 3-4 on/off switches and it’s just inputting combinations, bruteforcing the puzzle, until you find the right one, a waste of time. But overall the level design holds up, how the levels twist in on themselves is sometimes really fun and engaging to find out.
Of course, maze-like level design and dumb puzzles isn’t the whole extent of Duke Nukem 3D’s problems. Let’s talk about the babes for a minute, the portrayal of women in this game.
Of course the traditional defense of Duke Nukem is that it’s all a joke. And yeah, Duke himself definitely is meant as a joke, a parody of 80s bodybuilder action heroes, complete with one-liners stolen from other movies. He’s an obvious example of 90s-era irony. And some of the humor works. My favorite joke in the game is that Duke leaves each level by finding and hitting the level’s self-destruct button. It’s bombastic on a literal level, but a subtle enough comment on the violent destruction of action movie heroism that it’s still funny. Way less subtle, but still fun is the fact that one of the most common enemies are pig cops, once human cops who have been turned into literal anthropomorphic pigs.
Still the joke doesn’t go far enough to truly subvert the macho misogyny of Duke. If Duke views women as sex objects, the game doesn’t contradict him on that point. Women in this game exist literally to be sexy décor scattered around the levels, and not much else. The sexy scantily clad women in this game are silly, but they are probably meant to also be unironically titillating.
Still, again it’s not too bad. Duke is played with enough self-aware humor to not be totally obnoxious, helped by Jon St. John’s charismatic and rightfully iconic voice acting. And the sexy ladies are so silly that it takes the edge out of the offensiveness. Strippers continuing their dancing oblivious while an alien invasion is literally going on around them are just too silly. The game overall is so light on plot that both the babes and Duke as a character only appear occasionally. It’s a game focused on the gameplay, and the gameplay is good.
Duke Nukem 3D is ultimately just fun to play. There is some great action here, with a nice weapon and enemy variety to keep you going. And it’s impressive how the game pushes against the technical limitations of its engine.
The best way to play Duke Nukem 3D is buying the Atomic Edition on the obscure but legit digital games store Zoom-Platform, which sells the game without drm and also includes pretty much everything officially released for Duke Nukem3D. This includes all four episodes made by 3D Realms and the official expansions made by other developers. And while you can play the original game by emulating MS-DOS via Dosbox, the best way is probably the eduke32 sourceport which allows you to play the game natively on modern systems.
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turqrambles · 4 months
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"Mom, can we get Skylanders?"
"We have Skylanders at home"
Skylanders at home:
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hardcore-gaming-101 · 4 months
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Professor Layton vs. Phoenix Wright: Ace Attorney
When Level-5’s Akihiro Hino created the character of Professor Layton, he took inspiration from Capcom’s  Phoenix Wright, studying the characters and what he perceived were its flaws. The two franchises were competitors; but when Hino pitched Capcom and Ace Attorney‘s writer Shu Takumi the idea of a crossover, after some convincing, both companies decided to work together on the project, making Professor Layton vs. Phoenix Wright much more than a cash-in. In fact, it is arguably overlooked as a great game, although don’t expect anything revolutionary.
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bwobgames · 1 year
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To whom it may concern, i think I've found a new game engine to fully dedicate myself to
Godot, because it looks just like game maker but i dont have to pay 5 dollars everytime I want to actually publish something
And i could finally make games available for mac!! What a concept
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Fire Emblem Fates Review
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For my 25th review, I decided something huge was in order. So I chose to review a game I proclaimed to be one of my favorites, bracing myself for the long journey ahead.......
My Twitter (Not calling it X): https://twitter.com/RipperLightning
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evanwhosjusthere · 4 months
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First video of 2024! Talking about Corn Kidz 64!
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humming-fly · 2 years
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Every time you defeat an enemy or boss in an E rated video game
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dizzygradespells · 7 months
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Star Sign Accessibility Review
Star Sign is what happens when you combine a cute little round star child with Spiderman and Sonic before yeeting them over an endless void. It's a fast paced 3D platformer that demands skill and quick reflexes as you swing from floating platform to outstretched roots before jumping into a whirlwind that'll send you hurtling across the stage! All the while beautiful chill music sets the scene and perfectly matches the soft visual design and lovely landscape. For a first time developer, Joel came out swinging! I had a lot of fun with my time in Star Sign. While by no means a perfect game, every time I jump into the world I end up smiling. The game has a lot of enjoyable little mechanics and even hidden challenges that let you level up your character's abilities, allowing you to go even faster! Speed really is the name of the game. Along with cheese. While the levels have a clear intended path, the open level design allows master swingers to carve their own way through. This game absolutely screams speedrunner material.
When it comes to accessibility, the biggest hurdle is easily the high skill ceiling and requirement for fast reflexes. It's a lot like Celeste in that regard. Unfortunately, unlike Celeste, there isn't much available to help disabled players. If you can't move the cursor fast enough, you are SOL. That being said, it's not completely bereft of accessibility. The game allows you to fully customize controller or mouse sensitivities on both the x and y axes (as well as offering separate inverted controls for both axes). It also gives you the choice between mouse & keyboard or a controller. Both of which are fully remappable! In addition, Star Sign allows you to hide the HUD, change your resolution, customize your anti aliasing, change your render scale, increase or decrease your field of view, and alter your brightness. Plus it separates master volume and music volume so you can customize the sound to your liking. Visually, the game is a treat. All font text is large and dyslexic friendly. Often times text is white or yellow on a black background. Unfortunately, this is where the accessibility ends. Those that have difficulty with blues will seriously struggle with later levels in this game. There are no options to increase or decrease text size. Nor does the game offer screen readers or closed captions. It doesn't have voice acting, but there are some sound cues. Star Sign uses a checkpoint system for levels, but they can be fairly unforgiving at times. You can easily get stuck in a single portion of the level for a while.
Finally, if you suffer from a lot of stress or anxiety, Star Sign may not be the game for you. Like many games in its genre, you will die a LOT in Star Sign. It's all about trial and error. The payoff at the end of the level is excellent, but the inherent stress of dying over and over again can be hard for those who already struggle with outside sources of stress. Overall, Star Sign is a wonderful little game that is brought down slightly by somewhat finicky controls, only a few accessibility options, and unforgiving checkpoints. That being said, I highly recommend it to speedrunners and those that love tough platforming challenges. The game is currently available on Steam for $9.99 USD. It's well worth the price! Thank you to Joel Obrist for a review copy. I had a lot of fun screaming my way through your game.
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miloscat · 5 months
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[Review] Pac-Man and the Ghostly Adventures 2 (3DS)
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This puck has legs after all.
After Inti Creates phoned it in for the first 3DS companion game, Monkey Bar Games handled all versions of the sequel themselves. The result is a 3DS port with (I think) feature parity on the console version, albeit with graphical compromises and fewer enemies populating the levels. PMatGA2 is a pretty simple 3D platformer from a fixed perspective, with the occasional rail shooter/vehicle section/2D zone to mix things up, but the key difference from the first game on 3DS is that this actually feels good to play.
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Pac is quick on his feet, has a double jump, and can chomp ghosts in rapid succession, so the action feels snappy. The transformations can slow things down at times but no one section really lasts long enough that it drags. This time, Pac's forms are given to you when necessary and he can only use one at a time, so levels are more often built around their abilities. You're usually jumping between platforming setpieces and mini-combat arenas where a bunch of ghosts spawn in, although these can often just be skipped if you would rather keep moving.
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The forms include the returning fire (now with a cool gliding ability), ice, magnet, and chameleon, as well as the more limited rock ball, now joined by the rubber ball form. Also advertised are Pac-Zilla and Pac Kong but these are only used contextually for brief boss fights. The Pac-Zilla fight feels like the stilted Giant Battles in certain Mario & Luigi games, whereas the Kong one is a more engaging beat-down with a T-Rex. Some levels have you do a decent if basic rail shooter sequence, which is where Pac's off-the-rack friends get to have a playable appearance.
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The gameplay doesn't change too much from world to world—from the city to an Atlantis take to space to prehistory to the underworld—but each one at least looks distinctive. The story has a little more focus than the perfunctory plot in Inti's effort; there's voice acting here along with interstitial cutscenes. From what I can tell there's a lot of rehashing stuff from the show, but the turncoat ghosts, who I consider to be the most interesting characters, don't have much of a role, sadly. I did learn from in-game bios that Pinky and Cyli, basically the only two female characters in the main cast, have a jealousy subplot over Pac's affections. So that sucks! Makes me all the more glad that the show was cancelled and this new standard for the Pac-Man series has been left in the dust.
I don't have too much more to say on this one. It's never very challenging which is just fine; in fact the game extravagantly throws extra lives at you, such that I was at the max of 99 in world 2 and never dipped below 95. It's just an easy, breezy 3D platformer which is a nice thing to have on a portable in particular. I would like to take this opportunity to have one final dig at the design of Pac himself, which is just so ugly, especially when he makes any kind of facial expression that's not the classic "wide open eyes and mouth". Rest in pieces, Ghostly Adventures.
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kuramirocket · 5 months
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My Year in Review for 2023
I have literally only played Mario games this year.
My mom bought me the switch last December and I only played for like a day Luigi's Mansion 3. And I did not touch the switch or game again until March of this year, especially since my mom kept asking me when I was going to play. Which understandable cause she paid in total like $425 for the switch, Luigi's Mansion 3 and New Super Mario Bros U Deluxe.
So, cue me continuing to play LM3 in March, and I became obsessed with the Mario universe and just in time for the movie's release in April. And, so, here I am today.
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grinds-n-games · 8 months
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One Man Investigative Army - Cultic
Over the past two weeks I have played two different Doom-esq games and I am here to talk about them. Cultic is this week and its really good. People go missing so you need to make cultists meets their new bullet friends #Cultic #Blog #Indiegame
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hardcore-gaming-101 · 7 months
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Frogwares’ Sherlock Holmes Casual Games
The Mystery of the Persian Carpet was Frogwares first attempt at getting into the casual adventure and hidden object game market, even getting Big Fish Games as a publisher. For those unaware, Big Fish Games are the undisputed kings of the market, even to this day, and were major players in the huge casual game explosion on PC and mobile. Frogwares getting in on the scene makes sense, and they’d make two games under Big Fish Games’ banner. The first of them is…quite bad.
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minuy600 · 5 months
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Atari 2600 Chronicles 1980 #3 - 3D Tic-Tac-Toe
After a load of games that had significant impact, introduced a lot of mechanics or were otherwise long lasters, this time, we're back to something very simple. Exactly as it says on the box, in fact.
Based on the 1964 Parker Brothers game Qubic, this is a spin on one of the oldest passes of time in history. Add 3 layers on top of the regular tic-tac-toe board, maybe add one row of squares, bam, that's that. You can win by just making a regular row of 4, but you can also work up/downwards and create your row that way.
I'm okay with it. I think this is another type of chess, checkers, nim, whatever, as something that is easy to learn and difficult to master. Kinda strange that it didn't take off, like, at all. Then again, writing it down on paper with an isometric perspective would be a pain in the ass and Qubic was taken off the market very quickly. I assume a lack of sales was the killer there. Shame, it had potential to me.
The Atari 2600 (and Atari 8-bit) games were made by none other than Carol Shaw, a woman. Aside from some RCA Studio II games, that's a new one, and she would go on to program River Raid as well. Bit of a trailblazer there!
The Verdict
Graphics (5): It's better than Video Chess, there's far less ugly scanlines to make the objects look recognisable. Still, this is as basic as can be. Nobody flips shit over a blue background and flickering tiles to indicate where your cursor is. It functions. That's all. And even that is sorta questionable, you have to look very closely to ensure the AI doesn't sneak a move past your eyes.
Sound (5): Basic tapping noises and beeps followed by a siren when one side has won. Eh. It doesn't hurt my ears.
Fun Factor (6): Marginally better than Video Chess. The controls are a bit more smooth and the board game itself, while not one of my favorites, can be fun for quick rounds. The AI proves a worthy opponent, I think it rivals Video Chess in terms of difficulty which is impressive for a concept as banal as tic-tac-toe with extra layers.
Longevity (8): The tried and true difficulty select is back, this time offering 8 different AI opponents to tackle. The loading times are thankfully cut down significantly to a maximum of just 20 minutes, so it's actually feasible you can take on all of them, even if it's not particularly pleasant if you're a proper expert. What makes this package complete is the addition of multiplayer. Very nice to have along when Qubic is so hard to find and the Atari 2600+ is fully compatible with the game.
In Conclusion
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