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#I am so hyped for the full reveal and gameplay trailer
exhausted-archivist · 5 months
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So About That Thedas Calls Teaser...
I am by no surprise a map fiend and have been combing over the map shown. First off it is tilted and squashed to heck cause of the really fun stylization which seems to be pulling inspiration from historical nautical maps as it has at least two sea bound center points.
Second, we have confirmation of:
Treviso, Antiva
Rivain
Weisshaupt, Anderfels
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There are elements that suggest the following:
Merdaine, Anderfels: a location that holds the giant white sculpture of Andraste titled "Our Lady of the Anderfels", this is also near Weisshaupt.
Minrathous, Tevinter: which would make sense considering everything we've seen in previous concept work and through the short stories and anthology Tevinter Nights
Arlathan Forest, Tevinter: Same reasoning as above
Kal-Sharok: This one is a bit more tenious because as I mentioned in the first point the map is squashed and tilted so exact location is hard to figure out. Couple with the fact the structure is largely hidden in the fog of war. It could very much also be Andoral's Reach as that is the other known location in that area, but that is in Orlais so I have my doubts.
The following images are organized in order of mention:
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The last image shows the whole frame for Minrathous, Arlathan forest, and the mysterious southern fortress (Kal-Sharok?) I also wonder, given that the Thedas Herbology oversized mousepad shows two varieties of deep mushrooms we've only seen in a drawing in The World of Thedas Vol. 2; the bleeding russula and the blighted morel. I wonder if that further lends to the possibility that we will be venturing back into the Deep Roads.
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I'm really hoping we get to see more than one place in each location outside Tevinter. Not only that, but I also hope we get to go to Antiva City, though not named it would be interesting to see the capital of Antiva as well as how the "crown" and crows are handling the fifth occupation of Treviso by what they perceive as the Qun and if the main body of the Qun is helping fight against the rebelling Antaam as we see suggested in Tevinter Night.
I do really love the map they've shared, the stylization definitely communicates a focus on certain locals and fades away the ones we don't need to even consider. The use of the fog of war also plays so well into that and the sea monster.
Unfortunately, it doesn't portray much in terms of climates/biomes. The Anderfels looks arid as it always has, but Antiva is even more un-informing than usual. The fact the map is essentially stylized cracking rock portrays little on if Antiva is an arid climate or not. Considering Treviso seems to have snow on the mountains, and pretty low on the peaks as well, I have questions considering the rough placement we've been suggested they are on the globe and the fact that Seheron and Par Vollen are tropical and Rivain has the hallmarks of the same with the crops they grow - bananas, sugar, nutmeg, cinnamon, rice, chickpeas, bell peppers, ect.
Very excited to get back into the world of Thedas again.
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gaijinhunter · 3 years
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Monster Hunter Rise: 2nd Trailer and news blowout
Hey guys this is Gaijinhunter. I am uploading this as a text post since I caught a cold and have been unable to edit a video.
There was a huge second wave of news for Monster Hunter Rise with the reveal of the 2nd trailer the other day during the Game Awards 2020 show. Keep in mind the actual full length trailer is much longer and better than the shorter edit they showed during the show so makes sure you watch it. It showcased a second map, 2 new monsters, several returning monsters, and more. They also updated their official website with a ton of information so instead of doing a trailer reaction or breakdown, I am going to give you all the info they shared but split up by category, trying to focus only on the new stuff.
New Map
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Director Ichinose hinted in an interview that one of the new maps would be nostalgic and boy he wasn't kidding. The Flooded Forest from Third Generation has been massively remade and is back in MH rise. Of course given this game’s focus is verticality, there is no underwater combat sections but they really nailed it from what I can see. One of the most iconic parts of the forest was the ruins in the backgrounds, and now you can scale up it using the wirebug. How cool is that. 
With the new map we also got the reveal of 2 new monsters.
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First up is the mermaid wyvern, the Somnacanth. This marks the much hyped return of the leviathan class of monsters which were missing in world and iceborne. This Monster looks so wild. It has a special breath that will put you to sleep, is super aggressive, and has this crazy taiko drum like chest in which it will grab oysters and other things and bust them against it to break them open and buff itself. The Japanese name is quite a mouthful and is called Isonemikuni. This is the monster that Ichinose teased with his cute drawing on twitter.
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Next up is the tengu beast, Bishaten. This monster is really unique, it looks like a mix of a monkey, bat, and bird. It has a huge and powerful tail it uses for massive mobility and it will chuck various fruits at you as well. One of the most iconic fruits it throws are persimmons, which are very Japanese and if you haven’t had them before, they are kind of an acquired taste. It’s Japanese name is Bishutendo. 
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For returning monsters we have a few. First is our favorite sponge, the Royal Ludroth. This is a fan favorite and a great early to mid game monster. It has one of the best move sets in my opinion, very telegraphed but it can still catch you off guard even if you are super used to it. Strategically figuring gout where to stand in order to cut off its tail or break the sponge has always been really fun and intersting so I’m delighted to see this monster return, also look at that texture of the sponge!
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Then we got the return of the Great Wroggi, the anti-poison skill tutorial monster. This thing really messed me up back in MH3G until I spent the time to get the materials to craft anti-posion decorations and even then, like the Great Izuchi, it fights really well with its sidekick small wroggis and I cant wait to see the improved cooperative AI that they are making for the Great Izuchi applied to this monster as well. It’s armor also spots a really cool Crocodile Dundee hat and look in the trailer and you can see the palico armor as well. So cool.
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Finally, we got a small scene that appears to show a snow map and a group of baggi getting hit by a Khezu lightening shot. Does this mean the Great Baggi will return? Not sure. But that scream 100% is a Khezu, and I cannot wait to see how it looks with higher resolution texturing, I bet it will be creepy as heck. So while not technically confirmed, I’d say it’s safe to say Khezu is returning in some form. The balance of all these monsters is so great, I love the selection so far.
As far as other returning monsters that might return, I think we all expect nargacuga and zinogre. These are flagship monsters from games directed by Ichinose and he even tweeted his palamute and palico both named after these two monsters. Especially given the Japanese aesthetic, I think it’s pretty much guaranteed they are returning. Then I think mizutsune is also highly likely given its Japanese design, the fox theme, the kimono armor. Plus the model for it doesn't look that far off from the new Somnacanth. Anyway I have super hyped.
Interaction with animals and endemic life
One of the huge features of Monster Hunter Rise is the focus on wild life and animals to buff your hunter or be used as tools during a hunt.
There are 4 major types of Endemic Life: Temp Buffer, Permabuffer, Hunting Helper, and environmental.
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For Permabuffer, we got a new render of the Spiribirds, which will buff your hunter if you move near one, and the effects depend on the color of the pollen it is carrying. Green increases your max Health, Orange increases your defense, red increases your attack power, and yellow increases your max stamina. There is even a special rainbow colored one, which I assume will buff all 4.
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Via their website, Capcom announced a new item called the Petalace, a bracelet made of a plant called a Sending Sprig that each hunter has equipped. This is what collects the pollen from the birds and buffs your hunter. There is a variety of Petalaces in the game and some may increase the amount in which an attack boost is applied from a single Spiribird, raise the max value that health can be boosted, and more. Here in the screen shot we can see the caps for each and the amount gained for each buff. Just a quick note but this is not going to be replacing charms as we know that they are giving away a talisman for pre-order.
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For Temp Buffer creatures, they revealed the name of the Clothfly, a butterfly that will temporarily increase your defense once you interact with it and cause it to generate a cloud of dust. In previous videos we have seen Peepers that reduce stamina usage, birds that raise your base stats, and a dragonfly that boosts your affinity and I had calculated it out to being applied for 90 seconds but we’ll have to wait for hte final game to see if that depends on the effect or if they change it, but it sounds about right.
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For Hunting Helper creatures, we got an adorable new render of the Stinkmink. You can carry up to 5 Hunting Helpers and use them like items. The Stinkmink can be used to cover yourself in a special pheromone that will attract large monsters to you, even allowing you to lure one monster toward another to cause a turf war. I personally can think of other applications like luring a monster toward a trap and stuff like that.
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And for environmental endemic life, they didn't show it in the trailer but there are also wildlife that can be used like environmental traps. For example, use raw meat and the giganha fish will go crazy, damaging anything nearby be it a hunter or monster. I can’t wait to see someone hunt a Great Wroggi using only raw meat. I love that we finally will have more use for this item.
NPCs
In the new trailer we got to hear several of the NPC villagers talking and on the website they go into a lot more details. They have quite the star-studded cast in Japanese and the English voice actors are also very interesting picks. This really marks the first time in Monster Hunter that the main cast of villagers will all be called by name and speak, which I think adds a lot of personality to the game.
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First we have Fugen the village elder of Kamura and skilled long sword user. 
Then we have Hinoa the Quest Maiden, a cheerful and optimistic girl who serves as the quest giver in the village while her twin sister runs the gathering hub. While not announced in any other language, the French and Italian language sites for the game list her sister’s name as Minoto. Hinoa’s name is Hinoe in Japnaese and for the rest of the cast their names are identical between the two languages.
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One thing I am excited for is that they said that one of the ways they will help communicate the uniqueness of Kamura is through songs and they shared a sample of one of them in the full trailer. This one is sung by Izumi Kato. If you remember back in Monster Hunter 4 Ultimate they featured songs by the wyverian Diva, and I am so happy they decided to do songs again, they add so much richness to the world and are just lovely to listen to.
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Next up is Yomogi, our village chef. In this game you will eat meals at her Tea Shop, where her speciality is the Bunny Dango she makes along with the help of some palicoes. I love that we’ve seen her in past videos with a heavy bowgun, so the idea that all the villagers are active participants in the story is great. 
Then we have Hamon the blacksmith. He used to hunt alongside Fugen back in the day but now creates weapons for the hunters of the village. His grandson also appears in the game and is a kind-hearted youth that loves your hunting companions.
Next is Kagero the merchant. Despite his mysterious appearance he is actually very warm and kind. If there is a sale going on, not only can you buy most items for half off, but you can also participate in a lottery where you spin a wheel and it dispenses a colored ball. Get a rare color ball to win a rare prize. You can do it once per sale, but you can also scan an amiibo to spin two more times, but only once per day per amiibo you own.
Finally we have Komitsu the sweet-tooth, she sells candy apples in town. What these do is still not yet revealed.
Companions
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We got an adorable render for the Cohoot, the pet owl that shows the positions of monsters on your map. You can interact with it in the town and even dress them up in fancy outfits.
Kamura Village
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We got gameplay showing that the entire village is open to the 4 person multiplayer session and you can even ride around on your palamute and use your wirebug while in the village to zip around and have fun. There is still a gathering hall but the ability to see each other in the village as well as jump around and really explore it is a lovely change they are making.
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Story wise we got more info about the Rampage, both a story mechanic and new quest type. For some reason the monsters will sometimes gang up and attack the village all at once and no one knows why. They call this a Rampage. There was a really bad rampage 50 years ago that nearly destroyed the village and in response the town has created a Stronghold to stop further invasions. This looks like a new quest type with multiple monsters all at once, and a slew of different artillery options at your disposal. I could see this as being a really fun type of quest to do online with other players. 
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And of course the most exciting news was that there will be a demo in January with more details to come later. That is far earlier than I expected and I now have to finish up my back catalogue of games in like the next month.
And that about wraps it up. Cpacom said that they will be sharing weapon preview videos for all 14 types very soon and if they do the way they used to do it, we’ll get one new video a day for 2 weeks. I hope you enjoyed this recap of the news and please let me know down in comments what you thought about the second trailer. And until next time, happy hunting.
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mable-stitchpunk · 3 years
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Honestly I’m quite hyped for security breach. Sure I’m a little upset at the idea that SG and Vanny are the same person(mainly because I just want more characters in the game damnit) but all this news is making me excited either way.
I remember hearing a theory that SG is Ness from the emails(aka the reluctant follower) while the girl in the suit is someone else, and they’re teaming up to kill for William. Meaning the mask belongs to SG/Nessa explaining why they look different.
I kinda dig the idea, but I kinda doubt it happening.
I mean, that's a cool idea, but I doubt it too.
I don't expect Vanny/Vanessa/Ness to be much beyond another suit to shove William into. Which means she's probably not going to have much personality. Like, uh... naive/clueless blond that gets a Circus Baby-esque "I'm the bad guuuuuy" reveal.
As for Security Breach itself, I'm kind of 50/50. Like, I am genuinely interested in the animatronics and the location, and I hope the gameplay is a little more fleshed out. I'm playing it for the gameplay, not the story, so I really want it to be a fun enough game so I can justify buying it.
...But I wasn't very impressed with the last trailer footage I saw. If the next one looks more polished, then great! I'm down to clown- in a matter of speaking... But if the quality looks the same, it's going to be a hard sell. Again, I don't WANT to be negative, but recent game releases have made me a little wary, and you don't know who's going to give an honest opinion.
I'm tentatively hoping that there'll be some bonus minigames- I. E. arcade games or side golf. Something to add more replayability. I'm not looking for anything crazy, but I expect something longer than FNAF VR, y'know? Especially since we're looking at a full price tag.
Honestly, I'm more excited at seeing how Moondrop works than actually playing the game, lol.
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radramblog · 3 years
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Ninty Direct Feb 2021 Thoughts
That was uh. Kind of disappointing, actually.
I suppose it was inevitable that we weren’t seeing Pokemon since they’re gonna do their own announcement. But like. Coulda done better here.
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(oh no you’re now introduced to my awful awful handwriting, is this better or worse than my cursed interests? you decide)
Anyway I wrote down everything they announced so here we go
Pyra/Mythra in Smash: I don’t give a single shit about the Xenoblade series, but it’s one of like 2 IPs Nintendo has had in the last decade so sure whatever they can have second a character as a treat. I’m mostly just annoyed this wasn’t a third-party character.
Fall Guys Switch: This feels inevitable. It also feels about 5 months too late.
Outer Wilds Switch: I’ve heard some absolutely excellent things about this game, so fair enough. I’m not sure I’d buy it on the Switch, but I haven’t bought it at all yet, so.
Famicom Detective Club: This looks like a Ren’py game if it had an actual budget, but still used Ren’py for some reason. Prooobably not biting on this one chief.
Samurai Warriors 5: The only Warriors game I’ve played is the first hyrule warriors, and the only Nobunaga game I’ve played was Pokemon Conquest (it’s a trip), so. I don’t understand the obsession they have over there for this bloke, like imagine if Australia made like a tv series a year and a large handful of video games about Ned Kelly or something.
Legend of Mana: Shit I should go play Octopath Traveler huh
Monster Hunter Rise: Those monster designs looked pretty kickass, and those human designs made me crack up laughing. I’ve never played Monster Hunter, and I don’t think this is gonna change that.
Mario Golf: Hey look they confirmed Waluigi as playable ahead of time so people wouldn’t complain, good job guys. The multiplayer of this looked silly as hell, but I’m not spending 80 bucks on wii sports tennis for a multiplayer mode ill drag my mates to play all of once before we go back to playing Beetle Adventure Racing.
Tales from the Borderlands: Wait telltale is still around? Ok…? I haven’t played Borderlands and don’t really care for the Telltale style so nah
Capcom Arcade Stadium: They could have made a peripheral like the NES/SNES mini, but they didn’t, and it’s for the best. The fact that one of the games is free implies to me that the rest are going to be overcosted, though.
Stubbs the Zombie: What the fuck am I looking at. Apparently this is a remaster of an old Xbox game, but I’ve never heard of it. Weird as fuck, but sure.
No More Heroes III: No more Heroes is a franchise that I’ve never played, but always wanted to. It seems right up my alley aesthetic-wise, and the gameplay looks pretty solid too- probably gonna try one of the older ones first, though.
Neon White: Speaking of aesthetic. This looks anime as fuck and edgy in a good way, and the gameplay looks real fun. I actually really want to check this out, and no, it’s not just because of the skull masked goth gf on the cover. (Doesn’t hurt, though.)
DC Super Hero Girls Teen Power: Jesus, this looks like a bad tie-in game from the mid 2000s. Not like Battle for Bikini Bottom, more like a Jimmy Neutron. And while I really liked the Jimmy Neutron game as a kid (shame about the show), this doesn’t look like it’ll stand up to that…high bar. Listening to this trailer made me want to die a little bit inside.
Plants Vs Zombies: Battle for Neighbourville: I miss PopCap. Peggle 3, never.
Miitopia: This looks cute, and will probably lead to the same sort of 3am DMs that happened with Tomodachi Life. If it’s a full priced game, it probably won’t sell at all.
Animal Crossing New Horizons Mario items: uhhh sure. Don’t have that game, so.
Triangle Strategy: Aww fuck it’s a final fantasy tactics that looks like octopath and it might have an actually good story, shiiiiiiiiit. I’m gonna give the demo a try before I land on this, but I’m optimistic.
Star Wars Hunters: When was the last time we had an actually good Star Wars game? And don’t say Fallen Order. Yeah, didn’t think so.
KO City: Ah, the bottom of the barrel. Didn’t think it would take this long. At this point, the pseudo-cartoony style everything has because they’re trying to ape Fortnite is extremely grating on me. (I definitely thought this ad was for Fortnite stuff at first)
World’s End Club: OK this one has me actually hyped. I knew that Kodaka (director/writer of the Danganronpa series) and Uchikoshi (director/writer of the Zero Escape series) were working on a joint project, and we’re finally seeing the results. Both of them have multiple excellent games under their respective belts, and this new game looks like a fun spin on what I’m sure a lot of people were expecting from the pair. Literally both of them have made a game where (spoilers I guess, Keara stop reading here you haven’t played VLR yet) there’s a death game going on while the characters are unaware the world fucking ended, so to see the idea of the death game getting interrupted and the characters actually having to live in the dead world is really cool. I’m paying cloooose attention to this one.
Hades (Physical Release): Dang now if I buy hades I can choose to have some of my money go to EB games or JB hifi or something. Cooooooooooooool.
Ninja Gaiden Collection: This just made me wonder why Ryu Hayabusa isn’t in Smash yet. Is it because there’s already a Ryu?
Age of Calamity DLC: I don’t think I mentioned this in my post yesterday, but I would have put money on DLC for this game coming out. I still haven’t played it, but the first Hyrule Warriors had so much fucking DLC so this was inevitable in my eyes.
Bravely Default 2: Uhhh its another JRPG man idk what you want me to say. Didn’t play the first one, apparently its good.
Ghosts n Goblins Resurrection: Kinda funny having this next to the free original in the Capcom Arcade Stadium. Capcom is reviving old franchises, I guess? Where’s Mega Man Battle Network, cowards?
SaGa Frontier: I’ve heard good things about the SaGa series, but this looks awful. Not like gameplay wise, the style for the models and shit in game just disinterests me.
Apex Legends: Is anyone still playing this game?
BOTW 2 (no news): I’m not mad, I’m just disappointed. Next Direct, I guess.
Skyward Sword HD: I’m not mad, I’m just disappointed.
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Seriously though, I was expecting 3 of the best Zeldas ever made to get ports, and we got the one that I wasn’t interested in. Fuck you too, I guess.
Splatoon 3: I actually was super interested in this, seeing as the trailer looked like it was gonna be for some like… side game, 3D RPG or something, exploring the origins of the Splatoon world? But then it’s just Splatoon 3. And like, I know people really like that series, but it never appealed to me. The world is neat! But I’m not interested in the series as it is.
And that’s the tea.
ADDENDUM:
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shit that’s this weekend? huh ok -New Hearthstone expansions revealed, kinda like WOTC does with magic every so often, just like “here’s the next couple sets btw”. Since they do nothing but plagiarise off each other and MTG is having a set based on another WOTC property this year (D&D), there’s going to be a Starcraft set. -Diablo 4 release date that will not be stuck to since COVID is still a thing -people are hoping for starcraft 3. Blizzard to announce Starcraft 2 Episode 1. -New WoW expansion announced, determined objectively to be “worst ever” before trailer is even finished
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slade-neko · 3 years
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My Thoughts on Super Smash Bros
Just something I wanted to write up since Smash Bros is one of my favorite game series and kinda got me into video games.  (WARNING: Its fairly long...)
Super Smash Bros. (N64 & Melee)
Super Smash Bros. was my first 3D game. Got it one year for Christmas when I was a little kid with a Nintendo 64. That game introduced me to video games. Before that I had only played Super Mario Bros. and Duck Hunt on my parents’ NES console. I wasn’t hooked on video games until I got my hands on a Nintendo 64. “Whoa! The graphics are so 3D!” It also introduced me to so many major Nintendo characters I did not know about like Link, Samus, Fox, and Kirby. It was the best gateway a kid could ask for to “get into” video games. Inevitably I ended up getting a Gamecube with Super Smash Bros. Melee as my first game on it too. Melee was great just like reliving that original feeling all over again. What made these games even more special was unlocking the characters. In a time before internet, you had no clue who was in the game and how to unlock them. The excitement of seeing that “Challenger Approaching” screen was like nothing else. A lot of your information came from questionable  sources of kids at school. Rumors with no real answers (until you get an official guide book.) No internet leaks or spoilers. Those were good times! 
One word I would use to describe the overall feel I got from Smash 64 and Melee would be Classic!
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Super Smash Bros. Brawl
Years later, Super Smash Bros. Brawl came out. I’m not sure why, but I really got into that game. It was probably due to the timing and circumstances. The longest wait between Smash games being Melee to Brawl was 7 years and that brought a lot of desire for a new Smash game for me. Also the memories of being a kid playing this with my friends after school on weekends, big sleepovers, using the game’s crappy wi-fi connection, good times! I also did not understand the game’s mechanics as a kid and why people hated them, so I couldn’t complain about that. The art style of the game wasn’t necessarily my favorite, but it worked well for that game. It went from the bright vivid colors of Melee to a more dull, colorless, gritty style. Best example is Ocarina of Time Link being swapped over to Twilight Princess. Oh, and the game really picked up as a lot of fun when I began modding it. Turns out Wii’s were very easy to Homebrew and Brawl was fairly easy to mod. That brought out a HUGE replay value of installing new mods, making my own mods, and all sorts of endless possibilities with the game. Getting Project M (a fan mod for Brawl that reworked the entire game more competitively) really opened my eyes to the competitive side of Smash and showed me why normal Brawl was so bad.
One word I would use to describe the overall feel I got from Brawl from its art style, orchestrated full choir theme, to its fantastic Subspace Emissary cutscenes would be Epic!
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Super Smash Bros. 4 
Smash eventually died down for another 6 years until Super Smash Bros. 4 came out. Man, Smash 4 was exciting because “Hey, new Smash game!”, but seeing it in full... it was honestly very weird. The 3DS version launching first felt like a big demo... at 240 pixels... wow. (I hated 3DS for taking wonderful games like Smash, Monster Hunter, the N64 Zelda remakes and dragging them into a low resolution, portable Hell!) That aside, I forcibly played the 3DS version until the Wii U one came out. Then the true game began and well it still wasn’t the Smash I was hoping for. It was fun, some cool new characters, but some more cuts too. Questionable new game mechanics among other things that made gameplay pretty un-fun. Hearing about how the 3DS version dragged down the Wii U version was quite disheartening too like Ice Climbers getting cut because they simply would not work on 3DS and the two games just HAD to be the same was stupid. The 3DS was a horrible anchor weighing down the game. Oh, and I don’t think they had a very clear direction with the art style of this game... The Zelda characters are still Twilight Princess designs, but are now bright and vivid? It just looks weird and out of place for them. Ganondorf looks exceptionally ugly because of that. 
One word I would use to describe the overall feel I got from Smash 4 from its theme music and the whole game’s aesthetic feels very Sporty. 
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Super Smash Bros. Ultimate
Not long after and Super Smash Bros. Ultimate came out of the dark to save the day. Ultimate is really amazing. They took the crappy Smash 4 and cut its chains from the 3DS so it could soar above and beyond. A lot of it is Smash 4 assets ported over from the Wii U to a better console, the Switch. They somehow got EVERY single character back with a ton of new ones, almost every stage, so much amazing music, and well it truly is deserving of the Ultimate title in terms of content! 
So the game is pretty great and has A LOT of content, but its still not without issues (at least for me.) This is me being overly critical with the game and my MELEE FANBOY BULLSH*T opinions coming through, but there are quite a few things I don’t like about this game. The theme music (albeit catchy) is super sappy anime bullcrap music. I don’t mean that in a negative way, despite how I worded it, IT is very sappy anime music about the forces of good fighting evil together. The World of Light mode isn’t a lot of fun at least for me it wasn’t. It wasn’t Subspace Emissary, which I know its wasn’t meant to replace it. I had the most fun with Adventure mode in Melee and would’ve preferred to have a little mode similar to that instead. Spirits are seriously just the stickers from Brawl. I frequently call them that unintentionally when playing the game. Doing Spirit Board battles is nowhere near as fun as doing nicely planned out battles like Melee’s Event Matches (nothing can top Event Match 51!) Spirit Battles are typically just jokes that can be beaten in less than a minute. Also no trophies... I understand why they chose not to because of how much work they require, but it still doesn’t mean I can’t miss them. The gameplay is definitely an improvement over Smash 4, but I still crave that fast paced action Melee/ Project M had. Heavier gravity, harder to recover, quicker to KO, L-Canceling, hit-stun and proper combo potential are all things that made faster, higher speed action. I’m not super big into the competitive scene, but even I think the faster pace of Melee-style gameplay is far more fun to play and watch. 
Then there’s issues created because the devs are pushing too much into the competitive side of the game such as picking stages first then characters second, not having the game remember my character when returning from a match, having to make new rulesets just to change a few options. I’m pretty sure these are all things competitive people want that help out in tourney situations and stuff, but I don’t like them for normal matches. These are small issues in the long run, but I am bothered by them every time I play and I don’t see them ever changing that. All they need is a few new options to fix this. Toggle an option for stage select or character select first, a quick customizable ruleset option and have saved rulesets separately, and the option to remember your fighter. Heck they could even go a step further have it remember your preferred color to each character saved to your name data like how Smash 4 3DS did (that was a cool feature!)
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The one word I would use to describe Smash Ultimate is HYPE! Nothing builds hype like a Smash Ultimate trailer. Every single trailer builds more hype for this game. From the original reveal trailer with the Inklings, Ridley, King K. Rool, and now Sephiroth?! Seeing those trailers, I can’t help, but smile and get hyped up and excited! Despite my nitpicky issues I have with the game, I can still say its a pretty darn good Smash game! I applaud Sakurai, the dev team, and Nintendo for going big with this game and putting so much effort into it and I can still enjoy it even if its not quite at the exact level I want.
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commenter2 · 4 years
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Ratchet & Clank: Rift Apart trailer analysis
For those that haven’t heard yet, Insomniac Games has released a trailer for there new Ratchet & Clank game yesterday, called Ratchet & Clank: Rift Apart
I don’t think I need to say how excited I am for it but I’m going to anyway. IM SO EXCITED FOR THIS GAME ! For those that haven’t heard about it yet, here is a link to a video showing the trailer for the game as well as gameplay of it:  https://www.youtube.com/watch?v=VsnG-3-r6-Q
The game looked so amazing that I did na analysis of the trailer last night and thought Id post it on my Tumblr page for anyone to read. HUGES spoilers ahead. Also I apologize or the spacing as for some reason I can't separate the paragraphs any longer then they are now.
First is the trailer
First off we get a shot of the amazing animation of the game till Ratchet & Clank drop in, literally, but did they just come out of a dimensional rift ? This has to mean the Dimensionator has to be involved in this somehow. We then see another amazing example of the games design and graphics of what looks like planet Sargasso (which would be cool to go to again) till Clank brings up how they need to get to something, the Dimensionator maybe ?, till he is distracted by an Antropod/Terratrope followed by another rift releasing robots shooting at them and though I’ve seen the trailer already, I quickly got a Dr. Nefarious vibe from them.
Then something unexpected happens as Ratchet RIDES the bug and uses it to take down the robots ! Now I haven’t played Spyro in years but that charging attack reminds me a bit of the charge attack Spyro uses in the games, did anyone else think that? If that was on purpose then its nice to see that Insomniac Games still remembers there roots which gives me comfort with them making awesome Spider Man games in the future without worrying about them ignoring there Ratchet & Clank fans.
After some animal handling gameplay, Ratchet and Clank are thrown into a rift and we see a series of shattered pink/purple glass images of places only for them to quickly grind and slide though two planets, maybe existing ones at the night one kinda looks like Veldin while the city one could be Metropolis or Meridian City, with Clank saying the dimensions are weakening which again backs up the idea of the Dimesinator being involved.  I do want to say that during the quick grind rail segment, the Grind Boots looked much better in design compared to there previous appearances, which were kinda lazy in my opinion. I hope this means they and the Gravity Boots will be different in appearance instead of in color. I should also say it shown that you can DOUBLE JUMP while grinding, which is a cool small change for the iconic mechanic.
We then see Ratchet ride another animal, this time with wings, on planet Torren IV which though I’m not 100% sure I think I saw a Hoverboot boost pad. Could the Hoverboots be in the game ? Before I continue I want to say the idea of Ratchet riding and controlling animals is a really awesome idea, not only would this be an interesting twist to combat in the game but it would also be another interesting way to travel throughout the levels, which Id be ok with doing IF the Hoverboots aren’t in Rift Apart.
Either way this ends quickly as Ratchet & Clank hop to another planet, a new one according to them but again teleport to planet Ardolis where Ratchet fights robot pirates (AWESOME) who are dealing with a creature. I wonder if Captain Slag and Rusty Pete will be in the game ? During a fight we see Ratchet uses a new weapons, specifically a new BLASTER like weapon that has a rapid-fire feature, which I am thankful for cause I couldn’t take another game with the Combuster.
The fight quickly ends as the explosive barrel explodes and Clank gets thrown through a dimensional rift and is separated from Ratchet, NO ! but also AWESOME cause it gives a A Crack In Time like vibe. The hype is then taken up a notch where its revealed that Clank is on a planet run by none other then DR. NEFARIOUS, Clank saying they are to late, meaning those robots at the beginning WERE his and he is somehow causing all of this, maybe.
Speaking of which Im not sure how I feel about Dr. Nefarious being the main antagonist of ANOTHER game. Don't get me wrong he's still an awesome character but it would also be nice to face a new villain for a change, plus it makes me nervous that this could mean Nefarious could be defeated once and for all which could ruin a big part of the story of the R&C trilogy finale I made some time ago.
HOWEVER I think we can all agree that the biggest thing about this trailer is that while Clank is calling for Ratchet a blue and gray/white colored female Lombax with a robotic arm appears wondering who Clank is talking about, which again gives off A Crack In Time like vibes and…..she’s carrying a hammer ? A bit odd since Lombaxes are affiliated with wrenches but its still an amazing idea. Then we get the name of the game which though I hate to say, the text makes it looks a bit bad as its looks poorly rendered especially at the "and" section and what’s that thing between the words Rift and Apart ? Is that a dimensional rift ?
Other then that the trailer is amazing.
Now for the gameplay
So Marcus Smith does confirm some things about Rift Apart like how this will be a full length game and how those things teleporting Ratchet & Clank were dimensional rifts that will allow them to teleport form planet to planet which though cool its goanna be a bit sad not being able to use Aphelion in the game, I wish she could have more speaking roles in games as she IS one of the last few things from the Lombaxes.
He also says that the new graphic allows them to put something called ray trace reflections on Clank, which along with some other people I’ve seen, I agree makes him look really odd. Hopefully before the game comes out they fix this by toning it down  and maybe add a bit of white in there like his older appearances. He then says that the planets are denser with new creatures and that Ratchet has a new arsenal, which sounds perfect to me. He then states that R&C is close to the company’s hearts and can’t wait to show more of it, which again gives comfort.
We get to the gameplay and immediately were introduced to a new mechanic where Ratchet uses a gadget called the Rift Tether to go through a yellow rift similar to that scene in Avenger: Infinity Wars where (spoilers) Thanos uses the stones to pull Dr. Strange closer to him, pulling the area around him towards him in the process. We then see Ratchet fight a Thug for Less enemy, which is cool but not surprising since there were many signs that this game would make references to there other games and this is confirmed seconds later where we see Ratchet fight some Sandsharks. We also get to see several new species of aliens here.
During the Sandshark section we do see a NEW comet strike as unlike in previous games the Omniwrench is thrown diagonally and it looks like it returns to your hand faster. I feel like this change was done for the new female Lombax as I feel like she can do the same thing but since her melee weapon is a a hammer, it wouldn’t really work (or make since) if thrown horizontally, and it would be confusing to have two character with two different ways of throwing there melee weapon. Though I’m not that big a fan of changes I don’t really mind it, heck maybe its a one time thing.
After some more chaos like a giant tentacle creature coming out of the portal, similar to the one in the trailer, and what looks like an Ultra-Mech Unlimited crashing through a walkway Ratchet and Clank were in we get some interesting content in the next cut. One is Ratchet saying something about “break reality” again telling reality is coming apart because of theses rifts, quickly followed by Clank saying Dr. Nefarious has come out of hiding after years of hiding to take over the universe again which means that this IS a post Into The Nexus game, as I’ve seen some people debate about if it is or not.
We get another new game mechanic during the fight with some thugs. It seems that Ratchet can now jump to his left or right in order to avoid incoming damage by using a thruster on his boots, could this mean the Hoverboots are really in the game but are damaged ? It would be cool if during the game Ratchet & Clank or Ratchet goes to Azimuths house on Torren IV to find something about the Dimensionator but also find a part needed to fix his hoverboots thus letting Ratchet use them to get around, especially if the part of the trailer of Ratchet and Clank getting separated IS true.
Were also introduced to new weapons here. One is called a Shatterbomb, the bomb glove weapon, The Enforcer a shotgun like weapon and the Burst Pistol which is the blaster shown in the trailer and would explain its rapid fire ability. The most interesting weapon shown so far is the Topiary Sprinkler, a weapon that when thrown forms into a sprinkler that can project plants around it and shoots out a stream of water that can stop enemies in there place, plus I bet the plants around it is a form of defense system to protect the sprinkler for a time.
The gameplay ends with Ratchet destroying some Robomutts and going though a hallway where a statue of Dr. Nefarious or a mech in his image can be seen but also there is a moment where a purple energy ways rushes through the surrounding areas, just like in another R&C game but that’s for another post, no spoilers now.
Wow that was a lot to write but that’s because there was SO MUCH going on in theses trailers and I’m pretty sure I missed some things. I’m already working on a theory on what’s going to happen in this game, which will most likely come out during the weekend so stay tuned for that.
What were your thoughts on the trailers ? What was your favorite moment in them, and did you noticed anything in them I didn’t talked about ?
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badgersighted · 4 years
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PS5 Game Reveal Thoughts
Below the cut I’m gonna write a brief paragraph or sentence or whatever about each of the 25ish games that were revealed last night at the PS5 thing.
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Don’t have much to say about this one; I never played GTAV, the series has never really been my thing, but I think it came out in 2013ish? I think the time has been and gone for re-releases and they should be working on the next game. Too much more and this’ll quickly become the new Skyrim/Todd Howard meme.
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Okay so I never played Spiderman, but I did watch the cutscenes because I never thought I’d go out and buy it (before I later got it free with a ps4 pro). This is one of those games where, like, I’m not invested but I can both see the appeal and am happy for those who were waiting on it.
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I think there’s diminishing returns on realistic racing games. Stuff was coming out on current gen that looked near enough realistic, so it gets excessively hard to tell the difference.
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The first one that caught my eye. Despite the last entry being a bastardized, hollow remake that encapsulated everything the original stood against while missing two thirds of the content, R&C has a place in my heart and I hope they can actually get back to standard now they don’t have to work around a terrible movie.
My hot take here is that Ratchet has a wrench and his name is Ratchet. Girl Ratchet has a hammer, ergo her name is Chisel or something. I just wonder if this is a look at the future and Ratchet’s kid, or if it’s an alternate, gender-flipped dimension. In which case Clank would probably be the same because he’s a robot, but I fear for the possibility of Captain Qwark.
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Legitimately can’t remember a gosh darned thing about this one. 
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I feel like the trailer proved that Stray works better as a short film than a game, but I guess we never saw any gameplay to prove that assumption. I like the art direction and you get to be a little kitty cat.
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Ellen Degeneres goes to space and the mind fucky wucky happens. I got some Prometheus vibes for this, but the only thing that really left a mark was the aforementioned Ellen jokes we were making on discord.
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Fuckin love me some Littlebigplanet, so this was a welcome surprise. Odd to see that they’re not implementing a create mode (as far as we know) but I can see how impossible it is to both make a fully 3d create mode (see: LittleBigPlanetKarting) and also go up against Dreams which was made by Sackboy’s original home studio.
I have a soft spot for LittleBigPlanet’s story modes, though, especially the second game’s - so this will be a welcome addition for me. I just hope they reference the previous stories and don’t act like a plot is something new to the series.
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This game feels born out of the hangover of games like Fortnite and Apex Legends, leaving it feeling at least one year outdated. But if it’s your sort of thing, more power to you.
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So Kena was another of the more subdued, new IPs that I think a lot of people will have forgotten but I actually quite liked the look of it, or at least some aspects. I’ll always have a soft spot for ‘young girl with bow and arrow’ games but I also liked the art direction and the little puff ball fellas, as well as the bad guy seeming like a legitimate threat in a world that tricks you into thinking it’s all cute. The contrast serves the narrative in that regard.
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So following a game I’m interested in is a game I could not be less interested in. Horrendous character design, pseudo-deep narrative that are a dime a dozen for indie tumblr bait visual novels. The logo and the fact they’re [barely recognisable as] dinosaurs presumably suggests this will end in a meteor destroying everything and, frankly, I have never rooted for an inanimate rock more in my life.
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This 2d platformer took itself very seriously. I never understood Oddworld nor saw the appeal because its protagonist is very... not nice to look at. But more power to those who wanted a new Oddworld game.
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I found this one kind of interesting, then the First Person gameplay kicked in and that very quickly faded. It’s a shame, really; the visuals were really good.
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All I got from this is that it’s called Jeff, and it’s a low concept blend of the movie Gravity and Katamari. It’s one of those deep, arty games I’m just honestly too dumb to appreciate. Or maybe it’s false depth.
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This is a weird one. I find it intriguing how a game can have so much going on on-screen, and yet none of it stand out. It really does feel like this game pulled inspiration from several places, but failed to embellish or add any value on top of it.
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This is another one of those arty games I’m too thick to understand. I’d say it has slight hints of Journey in it, but I never played that so I can’t be certain.
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Hitman reminds me of the Community Paul Rudd quote: “I see the appeal, and I wouldn’t take it away from anyone, but I’d also never stand in line for it.”
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As much as a corporate Mario Odyssey knockoff as this game may seem, I’m honestly interested as I’m gagging for any Odyssey-adjacent content in my life. It looks like it could be mindless fun, at the very least.
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Like JEFF and Solar Ash before it, I don’t know what this game is and I don’t think the trailer did enough to make me want to bother finding out. I liked the big cat dude, though.
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Would the world suffer if it didn’t have the same set of games reskinned and rereleased each year, with a single number in the title changed? I never understood the appeal of sportsball games. Is it for the people too unhealthy or too lazy to actually play a sport? Why do they have to make one every year when there’s nothing new? It’s not like the sport has fundamentally changed in a year’s time.
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So they had me in the first half expecting a Crash game reveal, I’ll be honest. 
But this is, oddly enough, the game I find most interesting of everything we saw here. I have no idea what the fuck it is, but I’m determined to believe there’s hidden meaning - that it’s a satire on Pokemon, that it’s a commentary on the phrase ‘you are what you eat’, that it’s a game that lulls you into a false sense of security and drops you in a horror game like Doki Doki Literature Club. Prove me right, Bugsnax.
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I never played the original Demon’s Souls, so I can’t say much on the remake. I don’t even know if Demon’s Souls and Dark Souls are part of the same series.
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Are we going to ignore that, fundamentally, this game’s unique selling point is that it has checkpoints?
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Full transparency here, I had this game pegged as a Resident Evil game as soon as there was an old man in the trailer, and I’ve never played a Resident Evil game. I just associate old men in video games with horror, and Resident Evil is one of the first horror games that come to mind.
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Looks like someone saw Death Stranding and thought “I can do that, too!” 
Yeah, well, you can’t.
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Given the hype I saw surrounding this game, I feel like I should probably play the first one. I’m just concerned it might not be my sort of thing. It’s one of those things I want to like, but I’m not sure I want to put my money where my mouth is before being sure - so we’re stuck in stalemate. 
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brothermouzongaming · 4 years
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My Game Awards thoughts
I'm not going to cover everything that happened but I am going to go over some news breaks, my thoughts on the ceremony as a whole, some announcements we got/ ones we didn't, and maybe some "entitled gamer rage" just cause I can.
results for the awards here
The Xbox Series X announcement was unexpected but it is a nice jab from Microsoft to get the idea of the console in the minds of people even if it's just the physical look alongside what I can only assume was supposed to display its power and graphic fidelity. The ball is in Sony's court, I can't wait to see what they come up with. I suspect E3 2020 will be when we get something similar to what Microsoft did but maybe even bigger since they've had the time to work on it by then.  
Let's stay on Microsoft for a minute cause that Senua's Saga: Hellblade 2 trailer was... a trip. If Microsoft keeps this up I'm definitely going to have a difficult choice to make come holiday 2020. The tone and visuals of the trailer as a whole are disturbing and gorgeous all at the same time. I was captivated the entire time and love the more psychological/mythological mesh they're really diving into. I literally had to go and watch it before I moved on to other topics while writing this.
That shark game Man Eater got another trailer, I am kind of surprised that hasn't come out yet. Not hyped or anything but I mean it does look like fun the way Untitled Goose Game does. Woooah here she comes (sorry couldn't help myself).
No More Heroes 3 coming out with the big weird trailer. Seriously I was so intrigued and caught off-guard. Touche Nintendo, every day you bring me closer to getting a Switch. Bastards.
GodFall a self-proclaimed "slasher-looter" action rpg by Gearbox Productions dropped a vague, but beautiful, cinematic teaser. It also subtly drops that it will come to PS5 and PC. This is the first mention/marketing for the PS5 at all, and it's through a short CGI trailer that tells us nothing. Weird.
Ghost of Tsushima got a great cinematic/ gameplay trailer that was teased at the State of Play event Sony just had. It was entertaining and gorgeous but I need more gameplay, still very interested.
Sons of the Forest This is interesting because it appears to be a very interesting step forward after The Forest's 2014 release. Definitely leaning into the blend of mysticism and body horror with the new trailer emphasizing on a sexually confusing four-legged woman and several fleshy faceless husks clearly intended to be enemies. I gotta try The Forest especially if this one fulfills the fantastical horror it advertises.
Control not only won Best Art Direction and was nominated for many more awards, but they also dropped new content. Bless. Expeditions are a new repeatable mission type that sends you into a Jukebox (if you've played it you'll bear with me here) where you can get new and high-grade mods as well as an outfit. This requires you to scavenge the world for the coins that get you into the...Jukebox...world place. The rewards seem meager, like what is going to keep me coming once I beat the highest tier and get the outfit? That said, it's a nice reason to pop Control back in and boy is it nice, even better with the patches that improve performance and finally let the game flow the way it's supposed to. I wish it was a little deeper and maybe there's more to it than we know now, but it's clear that this is supposed to hold players over until the first DLC drops. Not a complaint, more of a matter of fact.
Wolf Among Us 2 was announced...interesting... I guess they really are pushing that whole "TellTale is back" thing huh. We'll see, they can't afford to fuck that up. It's clear this is a tactical move to build hype and get people wanting that game they've been wanting since 2013. Why not come back with the one game you know anyone who cares about "TellTale" will, therefore, care about? Makes sense to me, don't fuck it up new guys.
Where the fuck was my Batman announcement? The Harry Potter rpg that we know is in development? BioMutant, where the hell is that game? There are so many games in development and some even close to release that really could use some shine on a stage like this. Since I'm out to prove a point: Last of Us 2? Marvel's Avengers? RE3? Dying Light 2? Vampire Masquerade 2? Watch Dogs Legion? Psychonauts 2? Moons of Madness? Digimon Survive? Since we're so focussed on turning back time (more on that later). OddWorld? Little Nightmares 2? I hope my disgustingly exacerbated point is made, we could've had so much more. One or two of any of those games would've made it way much better.
My point is if I'm Geoff Keighley and I'm ending one of the biggest broadcasted gaming-related events of the year and it ends with a FAST AND THE FURIOUS GAME? You bet your ass I'm taking however much Google paid for all those bullshit (though entertaining) Stadia commercials and I'm sweetening the pot for Sony, Activision, EA, Ubisoft, Nintendo, WB Montreal, Capcom, literally anyone for an exclusive news drop of some kind. I'm sure any of those studios could've been persuaded in the name of publicity and hype and could've met/exceeded the excitement levels for a Fast and the Furious game. Fucking pathetic, is this 2009? Did you see those graphics?
Also...Green Day...? Seriously did I wake up in 2009 and no one told me? You have CHVRCHES on stage, you're handing out awards to bands and composers, you have a full orchestra for more musical numbers than even I'd care for...and you thought Green Day should be the headliner. I understand it was more of a personal choice by Geoff since he's a big fan but fucking hell go to a show don't subject us to it.
All in all, this night was pretty underwhelming with some flashes of entertainment strewn throughout. Yes, you have huge moments like Microsoft announcing the Series X, but when those are followed by minutes of Stadia commercials, moments like "Teh ken" and "This is gaming it's supposed to be free. Free love," and the myriad of obscure and nothing announcements it really shows that there are just some demons this award show can't seem to shake. No, I don't expect full gameplay reveals and walkthroughs but there is a middle ground between twelve-second trailers for new IPs and full-on presentations.
Ikumi Nakamura was there so I'm gonna start demanding she appears at all Game awards/ presentations thank you very much.
edit: all this ranting bullshit and I never mention that in my opinion, I think DMC5 should've taken GOTY. I totally understand why Sekiro won because it's great. It's deep, beautiful, visceral, rewarding; but so is DMC5. What tipped the scale was how much fun I had playing DMC5 and no Sekiro isn't for conventional "fun" but I thoroughly enjoyed DMC more and that really is what it boils down to when everything else is so evenly matched.
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eggoreviews · 5 years
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E3 2019 Nintendo Direct - BREAKDOWN
Oh wow. That big ol direct sure was something. So now I’m here to break down everything that happened in unnecessary fashion and give my personal reaction to everything that happened with my tried and true Excitement Rater. Want to see my heavily scientific and not at all arbitrary process? Then click down to see the deets.
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Before we kick off my (very very scientific) breakdown of this year’s packed direct, I thought I’d briefly go over how I rate things:
A random string of letters/numbers = Immeasurable excitement
YEEHAW BABEY = Big excitement
Heck Yeck = Vague excitement
Yeah! = Not really excited, but still could be good
Sure, why not? = I’m more confused than excited but sure
Oh = The excitement isn’t there
Oh no = Used on the rare occasion I really don’t like what I’ve seen
The Hero from the Dragon Quest series in Smash!
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After a brief montage of some games that already came out I guess, the direct jumps straight into an ominous shot of World of Light baddie Dharkon, followed by a seemingly hopeless fight between Link and one very possessed Marth. Then the Luminary turns up gloriously on his horse. With all the leaks that had been flying around for so long, I think pretty much everyone had accepted the presence of Dragon Quest at this point and I was totally stoked when this happened! I love Dragon Quest! And my boi from 11 is here, along with a few other DQ veterans as alt swaps and a pretty awesome looking stage overlooking what seems to be the land of Erdrea and the World Tree. Now to wait until summer and hope the Smash team have some sick ass remixes for us when the time comes!
Excitement Rating: YEEHAW BABEY
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
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In a move that makes it a lil obvious that DQ’s Smash addition was more than a little commercially minded (not that I really care I’m still big hyped), a trailer for the expanded edition of the series’ latest installment follows. Seeming as I’ve already played this, I doubt I’ll be picking it up again but I still heartily recommend the game to any JRPG fan. Admittedly, the fact you apparently get to explore worlds from past games is pretty exciting.
ER: Heck Yeck
Luigi’s Mansion 3
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In a way I thought was surprising, Nintendo’s first proper focus of Luigi’s Mansion 3 actually took up more time than Animal Crossing, but I guess that’s because it’s further along in development. We now know that the game is set within a haunted hotel and had some new gameplay features shown off, including the various ways Luigi can succ a ghost. Most exciting I think for me was the various multiplayer aspects, such as the local co-op option to play as Gooigi and the seemingly challenge and minigame-based ‘Scarescraper’ which I think incorporates online co-op too. Overall, this is looking to be a creative and well thought out entry in the series and I’m here for it.
ER: Heck Yeck
The Dark Crystal: Age of Resistance - Tactics
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A licensed tie-in game for a thirty year old film feels a little odd, but I suppose stranger things have happened. This looks to be a sort of top-down tactical thingy involving the various characters from The Dark Crystal and for some reason Netflix is involved, I don’t know, but I guess it could be interesting.
ER: Sure, why not?
The Legend of Zelda: Link’s Awakening
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The adorable remake of this classic Game Boy title seems to be coming along great and this direct’s extended trailer gave us a good look at what we’ll be exploring come September 20th. The overhaul Koholint Island has had is phenomenal, giving us designs for Link and various other characters that we’ve never seen before and that makes this remake look especially unique. Another very exciting aspect for me was the dungeon builder that looks like great fun! You collect different dungeon parts as you go and then you can build and explore your own! Am I a goblin child or does that sound like the best thing ever?
ER: YEEHAW BABEY!!
Trials of Mana / Collection of Mana
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I’ll admit I’m not really familiar with the Mana series, but from what I was shown in this direct, it looks to be a fairly standard JRPG. That’s definitely not a bad thing, as most JRPGs are amazing, but nothing in this trailer really stood out and came into its own. That being said, the gameplay and graphics look pretty solid and I’m sure the Mana fans have been fairly starved for content for a while so that’s something to look forward to. On top of this remake/new game with the same title as an older game (I really don’t know), the Collection of Mana containing the series’ first three games is being released real soon on the eShop.
ER: Yeah!
The Witcher III: Wild Hunt - Complete Edition
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Following a few scattered rumours, we finally have confirmation that a Witcher 3 port is in fact in the works, coming packed with all the game’s DLC. This basically legendary RPG is not one I personally had a great experience with, but I’m sure a lot of people are gonna be happy to play this in handheld. I’d keep expectations tempered however, with the likes of Assassin’s Creed 3 and Saints Row the Third proving that these ports don’t always function brilliantly on this platform.
ER: Yeah!
Fire Emblem: Three Houses
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Yet another and probably our last Fire Emblem trailer was shown in this direct, giving us a better look at how the story might play out and what our villains are going to be. With most of the gameplay features explored in the previous February direct, it’s good to have a slightly better idea as to what’s actually going on in terms of story and, to me, the results seem pretty damn good. Definitely one to keep an eye on!
ER: Heck Yeck
Resident Evil
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In a slightly unnecessarily convoluted advert, we were given a two minute reel of two teenagers playing the original RE in tabletop mode in an abandoned house (??), along with the kind of less than exciting announcement that we’re getting the two weakest entries in the series for Switch, RE 5 and 6. I probably wasn’t the only one who felt a little passive about this whole thing. That being said, definitely not complaining about 1 & 4 being ported over.
ER: Oh
No More Heroes III
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After the very slightly disappointing Travis Strikes Again, I really wasn’t expecting them to drop a trailer for the series’ third mainline installment so soon after. What we’ve seen looks pretty much like classic Travis, with a smidge of gameplay seen that looks just a bit more like what we’re used to. Of course, with this being the first reveal, there’s still a lot to find out but this looks very promising.
ER: Heck Yeck
Contra: Rogue Corps / Contra: Anniversary Collection
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I’m not gonna pretend to be familiar with the Contra series, but this doesn’t at all look like what I’ve seen in the past. Honestly, this seemingly tactical shooter didn’t elicit much excitement from me and neither did its rushed character drops or its oddly rough textures. I’m unsure of actual fan reactions to this, but in my mind this one kind of sits in the ‘guess this exists’ category. As well as this, we got a shadowdrop for the Contra Anniversary Collection, whereas Rogue Corps comes on September 24th.
ER: Oh
Daemon X Machina
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In what seems to be almost a mainstay in Nintendo directs, we’ve got another vague trailer for this mech shooter that finally has a confirmed release date of September 13th. The gameplay looks harmless enough, with the mechs seeming to be a blast to pilot, but beyond that, I can’t really see a lot of substance that would draw me in beyond the cool robots. I’m sure it could be good, but not really one for me.
ER: Yeah!
Panzer Dragoon
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I was completely unsure of what this one was, but it looks a bit like a cross between The Last Guardian and those bullet hell sections from Kingdom Hearts 2. They’ve certainly nailed the smooth graphics and the cool looking creatures, but this one is mostly a case of needing to know more.
ER: Yeah!
Pokemon Sword & Shield
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This one’s obviously a title so monumental that it consistently needs its own directs, but there wasn’t any *real* news about it in this direct. We were given a brief explanation as to how the Pokeball Plus works in conjunction with the games (something to do with taking your Pokemon for a walk) and the fact that we’ll see more gameplay during Nintendo’s Treehouse streams. Still, excitement remains pretty high for these titles.
ER: Heck Yeck!
Astral Chain
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This game, to put it bluntly, looks awesome. The newest Platinum Games IP seems to be set in Blade Runneresque futuristic city with an alien threat and some cool ass looking fighting police people. Our second proper look at this game has cleared up a few murky doubts as to what exactly is supposed to be happening, so now we’ve got a much better idea of what this game is going to be. The story seems pretty full and polished, the gameplay looks like brilliant fun and I’m definitely not mad at the cool monster designs. This is one I’m definitely watching.
ER: Heck Yeck!!!
Empire of Sin
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I know very little about what this game is supposed to be, but it looks to be a 40s gangster XCOM, substituting alien fighting marines with gun toting mafia dudes. The trailer went for style over substance, giving us an edgy visual thing of some burning playing cards and broken bottles, but the little gameplay we saw looked decent enough and may just end up injecting more variety into this genre.
ER: Yeah!
Marvel Ultimate Alliance 3: The Black Order
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An obvious pick for any Marvel fan, this hack-and-slash is jam packed with various heroes and villains from the comic series’ rich history. Ghost Rider and Elektra were among those revealed to be playable, while the likes of Mysterio, Hela, the Destroyer, Doctor Octopus, Surtur and MODOK are seemingly part of growing cast of villains. Looks like a good bit of fun if nothing else, though the immediate presence of a season pass is a tiny red flag.
ER: Yeah!
Cadence of Hyrule
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In an unexpected but greatly welcomed crossover between Nintendo’s RPG titan Zelda series and the indie developed Crypt of the Necrodancer, a new rhythm based dungeon crawler with some brand new Zelda remixes and the presence of Link and Zelda as playable characters. This game’s retro graphics look totally adorable and the addition of the Gohmaracas were a definite highlight.
ER: Heck Yeck!!!!!
Mario & Sonic at the Tokyo 2020 Olympic Games
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Tell you what, this definitely looks like a Mario and Sonic Olympic Games game. There looks to be a decent amount of variety in terms of what sports are involved and with its online multiplayer, there’s no shortage of vaguely cartoon sportyness to be had with friends both real and virtual. I’d be lying if I said I was totally disinterested because it does look a bit fun, but we all know it won’t be anything groundbreaking.
ER: Yeah!
Animal Crossing: New Horizons
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In a fairly drastic formula change, Nintendo have decided to strand us on a desert island rather than move us innocently to another village, but Tom Nook is still here and oh yes he’s coming to collect his bells. From this surprisingly brief trailer, most of Animal Crossing’s core gameplay seems to be intact, with the return of craftable items from Pocket Camp, and the sudden bombshell that the game has been pushed back to March next year. Never going to be a bad thing if the finished product is all the better for it, but I guess that just means more info is to come!
ER: Heck Yeck
Highlight Reel
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In what looks like a list of honourable mentions, Nintendo gave us a laundry list of other titles coming to the system:
Spyro Reignited Trilogy is joining Crash on the Switch with his acclaimed remaster trilogy.
Hollow Knight: Silksong, the prequel to the original game, looks just as charmingly dark as its predecessor.
Ni No Kuni: Wrath of the White Witch is showing up I guess, but I’ll come out and say I know nothing about it except that it looks cute.
Minecraft Dungeons looks better than it has any right to be and looks a bit like blocky Diablo I guess
The Elder Scrolls: Blades sure exists and I’m unsure of what it’s trying to be, but whatever quells off the need for Elder Scrolls 6 I guess.
My Friend Pedro, another strangely unique title from Devolver Digital, looks like it somehow incorporates banana peels into its combat system.
Doom Eternal looks like Doom always does, but a distinct lack of gameplay may put its dual release with the other consoles into question.
The Sinking City with its Lovecraftian inspiration looks totally brilliant and looks to be a unique experience for sure, so eyes firmly open for this one
Wolfenstein Youngblood definitely looks all Wolfenstein-y, but rumours of Dishonored-like sandbox levels has definitely piqued my interest.
Dead by Daylight still looks unfortunately a bit eh, with its slightly not great graphical quality from what we’ve seen in the trailers.
Alien Isolation was an extremely odd one, but I’m not gonna say no to more good horror content on the console.
Final Fantasy: Crystal Chronicles seems to be continually delayed, but they’ll probably get round to it eventually.
Dragon Quest Builders 2 looks adorable and I’m very into the idea of Dragon Quest Minecraft, so sign me up.
Stranger Things 3: The Game looks a little more SNES-like in terms of graphics than its 8 Bit mobile predecessor, which is definitely a decent step. An obvious pick for fellow fans of the show.
Just Dance 2020 is definitely a Just Dance game. Yep, sure is. I even checked. And it is.
Catan is a tabletop game of sorts, but I really couldn’t figure out what kind from that few seconds of vague footage.
New Super Lucky’s Tale looks like Bubsy, but actually good and worth real money
Dauntless looks like a bit of a Monster Hunter clone, but you know, doesn’t look terrible.
And lastly, Super Mario Maker 2 was tacked on the end there to remind us all that Nintendo is taking our money in 2 weeks.
Banjo-Kazooie become Smash Ultimate’s 3rd DLC Fighter
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Just when we all petering out a little and the hype seemed all but dormant, they go and drop this on us out of nowhere. While I personally don’t have an attachment to the bear and bird, I’m fully aware of their significance and how much they mean to a lot of people out there. And that excitement ended up being contagious, so this fact coupled with a pitch perfect reveal trailer has got me hugely hyped to see these guys join the fight come autumn.
ER: YEEHAW BABEY
Sequel to The Legend of Zelda: Breath of the Wild
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And now, dear reader, for the reveal that removed my scalp and cut out my eyeballs. At first, I was totally confused as to what this could be. And then I recognised the symbols, and then my perfect lil Hyrule eggs come on the screen and it’s all spooky and there’s dead Ganondorf and I don’t clock the fact that I’ve just screamed out loud. A direct sequel to my absolute favourite game of all time is happening and it’s real and I get to live another adventure in the best game world ever crafted all over again. I think it’s safe to say I have transcended the definition of hype when it comes to this one.
ER: AAA!!! AA!!! GFFGF!!! THIS!!! ZELDA!!!! HGGGG!!!!
So there’s my probably a little stupid breakdown of everything Nintendo bestowed upon us this E3. Guess I’ll jump in after the next direct to give you yet another heavily scientific analysis of its events. Or I’ll babble at you until I start punching the keyboard. Either way, happy trails my dudes. Don’t let the hype bugs bite.
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theartofmedia · 5 years
Text
Kotaku and the Art of Game Leaks
(Full disclosure: this piece was commissioned by a friend. The topic has changed from the initial pitch, but still. I don’t know how that may or may not affect your view on this piece, but I still feel it’s important for me to be transparent about this.) On May 30th, 2019, Laura Kate Dale announced her departure from Kotaku UK. Dale is a controversial figure among the games journalist community for... multiple reasons (please note the latter link lacks any actual evidence and how she apparently didn’t report this Uber driver for ‘nearly kidnapping her’ despite posting it publicly on Twitter, hence the controversy around it), but that’s not what we’re talking about today. What we’re going to be discussing is what she is known for the most: video game leaks.
LKD is most known for leaking video game information prior to their release, from information about Dark Souls Remastered, to unboxing a PS4 Slim before Sony itself even announced its existence, to Switch software. It got to the point where LKD was blacklisted by Nintendo UK, most likely for leaking so much information.
Now as I was researching LKD, there was something I noticed. A lot of people supported LKD’s leaks, calling it “real journalism,” and commending her for doing her job so well. As shown by the link above, many people mocked Nintendo UK for blacklisting her for “doing her job too well.” People are always scrambling for new leaks, new information, though in many cases, this can lead to fake leaks, misinformation, and confusion among players.
And it got me to think: how do leaks really affect both the devs and the consumers of games?
The conclusion I’ve come to about it is: it does more harm than good on both sides, but especially to the devs.
Here we will be defining four categories of leaks (three of which are explained here by Griffin Vacheron of Game Revolution), though our main focus will be on two.
Accidental leaks are just like they sound: they’re accidents. Something happened, something went wrong, and people got a hold of information before they were supposed to. Like when Capcom put all the pictures of the roster of Ultimate Marvel vs. Capcom 3 on their website when a good portion of the roster hadn’t yet been announced, and the unannounced characters could be found via a small URL change. Or when Walmart’s Canadian site revealed around 40 unannounced titles due to a(n alleged) glitch in their system just weeks before E3 2018. Or when Bethesda accidentally streamed their E3 2015 rehearsal which ended up confirming the existence of Dishonored 2. Yeah.
The main component of accidental leaks is just that--accidental. Someone did something wrong, something in a system went wrong, someone didn’t think through the consequences of what probably seemed like a good idea at the time--it happens! Nothing is perfect, people included, and shit happens. But the key part is that it’s not intentional. Someone may (or, really, will) be reprimanded, punished, or even fired depending on the leak, but there was never any intention to reveal this information.
Company leaks are... not entirely proven, from my research. This is the idea that the developers themselves leak information in order to draw attention to their game and hype it up. Often, this will be the other determination of certain leaks--was it an accident, or a PR stunt? There’s no real definitive proof and seems to simply be rumor, but the possibility still exists, as there’s no real way to disprove it, either.
Ethic leaks are generally the exception, not the rule. These are leaks of working conditions, such as an employee from NetherRealm talking about the toxic work environment, or Rockstar employees opening up about how they were mistreated and underpaid and burned to ashes, or Blizzard’s layoff of 800 employees. (Further reading here on the abuse of game devs, as well as what can be done about it.) These are things that need to be talked about, because these relate to the treatment of actual, real people. These aren’t issues then of game content or development, it’s an issue of ethics in the workplace. Same with the leak of this document that details how AI can be used to encourage microtransactions, though that is an issue related to the consumer rather than the workers. Shady tactics and the maltreatment of workers is something that needs to be shown and discussed and talked about, because these things affect the actual workers, as well as the quality of a product and the company’s integrity in relation to the consumer. (Basically, if you intentionally make your game in such a way that players have to use microtransactions to make any significant progress, you’ve ruined your integrity as a company by trying to drain your player base of more money, regardless of the base price they paid for the game anyway. It’s a scummy business practice, and that kind of thing should be revealed to the public that you’re going to try to bleed dry.)
Intentional leaks are just as they sound: they’re the intentional leak of information. This is when people outside the company hack in and reveal secrets, or when people inside the company reveal information (whether directly or indirectly via being sources for journalists) before they are to be officially announced. The information given is given with the knowledge that yes, someone is going to reveal it to the public.
So let’s talk about the ramifications of intentional leaks on game devs.
Remember Mario + Rabbids: Kingdom Battle? The cover image had been leaked before the team had a chance to actually showcase the game. Nobody knew anything about the game other than the cover, and universal reception at the time was: “This is going to be terrible.” Because of a leaked image, the public already had a strong negative opinion about it. However, the showcase that showed off actual gameplay was well-received, and the Metacritic score is 85. So the game itself was pretty damn good, according to the critics. An unlikely crossover turned out well! But the initial reaction was incredibly demoralizing to the team. It’s one thing to have criticism given to a game based on a trailer or gameplay showcase; it’s another to get criticism based on a single image and the concept alone with no other information given. As the director and music composer explain, the dev team was very worried and stressed not just about the game reception but about the showcase, as they were afraid that the reception to the showcase was going to be bad due to the already-negative opinion on the game.
Let’s also talk about how CD Projekt Red had demo gameplay and audio of Cyberpunk 2077 leaked by a journalist (who later complained about not being credited, about how his relationship with CD Projekt Red and the PR person he was friends with) after being asked not to. The company had their trust in the journalists--someone who they had a fifteen year relationship with--used and abused, leading to secrets being leaked. The devs had politely asked the journalists not to do so, but one did, and apparently saw nothing wrong with leaking private information and posting it to the public.
Or let’s talk about how, way back in the day, the entire source code for Half-Life 2 was revealed to the public and Valve (allegedly) lost $250 million dollars. The article actually states some of the effects of the leaked source code: “Meanwhile, the team at Valve, which had been in crunch mode for months, was left reeling by the leak. The game was costing the company $1 million a month to build and the end was still far from sight. The leak had not only caused financial damage but had demotivated a tired team. One young designer asked Newell, "Is this going to destroy the company?" (found under the heading “A Red Letter Day”).
Or we can talk about the Sm4sh leaks back in 2014 and how it led to an employee (allegedly) being fired and sued due to leaking this information. Now, this can very easily be viewed as justice being served to the leaker, and I would agree. But what is the issue here can be summed up by PlatinumGames producer JP Kellams:
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The people working for years and years on a project suddenly have parts of their project--that they wanted to surprise players with, this particular instance being the Sm4sh roster--given out to the public before they wanted it to be. Imagine working for years on your life on a project, and then having someone reveal your work to the internet without your knowledge or permission. I know I would feel dejected, exhausted, hopeless, hurt, regardless of any positive reception to what was revealed. You, as someone who has worked so incredibly hard--and, in many cases in the game industry, been thoroughly abused--apparently don’t have the right to reveal the thing you’ve been working on the way you want.
I want to make this clear: I am not talking about “the Big Corporation” here. I don’t care about the higher-ups who put the pressure on the workers. I care about the workers, the little people that are being trampled on and forced to work in abusive, toxic conditions in order to meet a deadline and the outrageous demands of the higher-ups. They are the ones suffering.
Case in point: the Blufever leaks for Final Fantasy XIV. The details are a bit murky, as is with most leaks, but the story as I understand it is: user Blufever is/was an employee at Square Enix who leaked massive amounts of information on upcoming expansions/patches for FFXIV. Then, their account went dark, as they apparently feared for being found out by Square Enix. Vergeben, a known reputable leaker within the Smash community, had this to say about the situation:
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Now, of course, there is no way to truly verify these claims. However, due to Vergeben’s reputation as an accurate leaker (and the fact that he was right about one of the upcoming DLC characters being from Square Enix) leads me to believe him. Assuming that his claims are true, someone leaking all of this information to the public put a lot of innocent people in the line of fire--and it’s very possible that these
So, what does this have to do with Kotaku?
Here’s something interesting.
When known E3 leaker WabiSabi was given a cease & desist warning from Nintendo for leaking information, take a look at some of the top replies. (Note that a lot of them are ninja gifs, here’s a sample so I don’t have to do it for every one.)
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Not all of the replies are against WabiSabi, however, though a majority seem to be:
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(About the above: I can’t really find anything suggesting that LKD was leaking things for “customer advocacy,” other than confirming that the next gen console (now known as the Switch) was not using the Wii branding like its predecessor did, thus easing some fears because of the bombing of the Wii U. Other tweets about that are here, but don’t really sway me in terms of “consumer advocacy.”)
As shown, the replies seem to be pretty divisive on whether or not it was a good or bad thing that WabiSabi got hit with a cease & desist.
However, let’s have a look at some of the replies to LKD’s tweet about how she was blacklisted by Nintendo.
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And again, not all are supportive of her:
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I actually had to look quite a bit to find any negative comments. Many were supportive of her.
(I would like to take this moment to get unprofessional for a second and unleash my full opinion of this: NO FUCKING SHIT YOU GOT BLACKLISTED, SHERLOCK. THEY TRUST YOU WITH THEIR SECRETS AND THEN YOU DISRESPECT THEM BY REVEALING THEM BEFORE THEY DID. I DO NOT FUCKING UNDERSTAND WHY PEOPLE WOULD SAY IT’S A COMPANY BEING “SHADY” WHEN IT’S JUST INFORMATION ABOUT UPCOMING PRODUCTS. NOTHING ABOUT ETHICS OR CONSUMER TRUST OR PRODUCT QUALITY. anyway,)
Now, you can say, “But Sakra! That’s a three-year difference!” And I rebuke with: people still support her to this day in spite of this. Kotaku UK kept her on though all of this and then some. It wasn’t until a kerfuffle happened in April with the “Persona 5 OST Has A Disability Slur” thing happened, and soon after, LKD left. It seems that the immense backlash with that was what fully pushed her off. (Now whether she was forced to resign or legitimately wanted to leave, that’s something only Kotaku UK and she know for sure.) The point is, her departure from Kotaku UK seems to have been completely unrelated to her leaks.
And why would it when Kotaku themselves--not just the UK chapter--are clearly very supportive of video game leaks of this nature?
Just have a look at their recent posts. All I did was put “leaks” in the search box. You may say “they’re just reporting the news of leaks!” But they put some of the leaked information IN the articles. The one on Watch Dogs Legion even confirmed the leaks. “Kotaku can confirm that this one’s real, as we’ve heard the name from several sources plugged into the company.”
Oh, and let’s not forget this lovely fucking article from 2015 where a Kotaku writer apparently speaks for the site and basically victimizes themselves for being blacklisted by Ubisoft and Bethesda. In fact, we’re going to dissect it, just because there is so much bullshit in here from the author, who is clearly speaking for Kotaku as a whole!
Buckle up, kids, your local Sakra is about to get fucking pissed.
The author describes how the Bethesda blackout came after “we reported insiders’ accounts of the troubled development of the still unreleased fourth major Doom game. In May of that year, we reported that Arkane Austin, the Bethesda-owned studio behind Dishonored, would be working on a new version of the long missing-in-action Prey 2 and that some at the studio were not pleased about that. When top people at Bethesda started making statements casting doubt on our reporting, we published a leaked internal e-mail confirming that those statements had misled gamers and that Arkane had indeed been working on a version of Prey 2.”
However, Kotaku at that time had also posted “our December 2013 report detailing the existence of the then-secret Fallout 4.” Reporting on troubled development isn’t an issue. Leaking emails just to confirm a game when Bethesda was desperately trying to preserve their secrecy that you had broken (probably not first, but Kotaku has a lot of mainstream reach) is an issue. I don’t like Bethesda, don’t get me wrong, but they were trying to salvage the secrecy of a project. Do I think trying to lie to the audience in order to keep the existence of a project secret is okay? No, not really. But I understand what they were trying to do. And whether you agree with their choices or not--no shit you would be blacklisted, especially if you have insiders as described here! You can’t go crying victim and martyr yourselves when you do this kind of shit. Especially if you were reporting on Fallout 4, a major fucking entry in a popular franchise!
As for the Ubisoft blackout...
“The current Ubisoft blackout is actually the second in as many years. The company tried a similar approach in the spring of 2014 after we published early images of the then-unannounced Assassin’s Creed Unity—images that had been leaked to us by an independent source. That article confirmed news about the company’s extraordinary plans to release two entirely different AC games in the fall of that year, one for new consoles and one for old. Ubisoft had warmed back to Kotaku by the summer of 2014, several months after the Unity report, but has cold-shouldered us since the Victory story one year ago. It’s possible other articles angered them, too. But that Victory piece is a safe bet.”
Ubisoft actually gave Kotaku another chance after leaking Unity, and the Victory (now Syndicate) story was, guess what, more leaks. You broke Ubisoft’s trust once, then you broke it again. Frankly, it’s fucking disgusting, knowing about how these leaks really affect devs, that Kotaku would dare to turn itself into a “journalism martyr,” as it were, because they were ignored by the devs whose trust they broke.
Now, you can say that maybe they didn’t know the information of how it affects devs--but a) the Sm4sh leaks and the fallout had already happened by then (it was 2014) and the Half-Life 2 source code fiasco had happened in the previous decade. Also, if they had insiders, wouldn’t they know just how serious leaking this information was and how it puts their sources and other devs at risk? Maybe Ubisoft and Bethesda aren’t as strict on their leak policies as Square Enix and Nintendo are--we don’t know. But I can’t imagine that they like it at all.
“I’m sure some people will sympathize with Bethesda and Ubisoft. Some will cheer these companies and hope others follow suit. They will see this kind of reporting as upsetting, as ruining surprises and frustrating creative people. They will claim we are “hurting video games,” and, as so many do, mistake the job of entertainment reporting for the mandate to hype entertainment products.
“We serve our readers, not game companies, and will always do so to the best of our ability, no matter who in the gaming world is or isn’t angry with us at the moment. In some ways, the blacklist has even been instructive—cut off from press access and pre-release review copies, we have doubled down on our post-release “embedding” approach to games coverage. We’ve experienced some of the year’s biggest games from street level, at the same time and in the same way as our readers.”
No.
It isn’t just about “spoilers” and “ruining the surprise.” In some cases, yes, a lot of people don’t like or actively avoid leaks because they do want to be surprised. But that’s not the only thing.
By “serving your readers” and trying to dig for this information, you’re putting devs at risk. You’re putting your “sources” at risk. Now, if you were reporting on development or shady tactics or awful work environments or specific negative incidents behind the scenes or things that should be talked about, I would absolutely agree with you that you should continue digging deeper. But that’s not it. The companies trust you not to reveal something until a certain time, and you go and do it anyway.
By claiming victim and demonizing the “big bad corporation” for blacklisting you, you minimize the actual stress and hardships it put on the smaller guys in the company that the entire company is built on. You completely brush it aside and paint the entire company as irrational. You completely neglect the plight of the actual people working on it, and disrespect them by revealing their information before they do, when they have worked for SO LONG on whatever project it is. Like JP Kellams said, devs earn the right to talk about their product because they worked on it for so long. You haven’t.
And then... this paragraph.
“Too many big game publishers cling to an irrational expectation of secrecy and are rankled when the press shows them how unrealistic they’re being. There will always be a clash between independent reporters and those seek to control information, but many of these companies appear to believe that it is actually possible in 2015 for hundreds of people to work dozens of months on a video game and for no information about the project to seep out. They appear to believe that the general public will not find out about these games until their marketing plans say it’s time. They operate with the assumption that the press will not upend these plans, and should the press defy their assumption, they bring down the hammer. We make our own judgments about what information best serves the news value of a story, and what our readers would prefer not to know—which is why, for example, we omitted key plot details from the Fallout 4 scripts that were leaked to us. We keep covering these companies’ games, of course. Readers expect that. Millions of people still read our stories about them. The companies just leave themselves a little more out of the equation.”
I never thought I’d see the day when video game companies were being victim-blamed.
Frankly, by leaking information, it ruins the relationship between the companies and the journalist, because then the company will start to make generalizations about journalists and not trust them, thinking that they will reveal whatever information they give them, which makes journalists like this press harder for information, and can you see where I’m going with this? It’s a cycle of mistrust, perpetuated by journalists like these who go against the wishes of a company that just wants to keep something a surprise until a certain date.
And then this motherfucker has the audacity to frame companies blacklisting reporters that leak information as bad! “They operate with the assumption that the press will not upend these plans, and should the press defy their assumption, they bring down the hammer.” Why are companies wrong for trusting journalists? Are you implying that all games journalists are untrustworthy, because they won’t respect the wishes of a company that gives them the information in good faith that they won’t leak it? You do say that “it is nearly unfathomable to me that a reporter would sit on true information about what’s really happening in gaming, that we would refrain from telling our readers something because it would mess with a company’s marketing plan,” so I don’t know, maybe you DO think that all games journalists should immediately report on confidential information that the game companies are going to eventually reveal anyway and while only really receiving clout in return. Oh, whoops, got a little bitter there.
“They appear to believe that the general public will not find out about these games until their marketing plans say it’s time.”
Maybe because people like YOU are the ones who leak it! You can just as easily, you know, not fucking do that! This feels more like an excuse to not accept responsibility/deflect criticism, because ‘the companies shouldn’t have expected us to stay quiet!!!’ This is just straight-up victim blaming. Like it’s actually kind of scary.
It’s this ideology that Kotaku seems to stand by, as LKD once stated that higher-ups look over the written articles to approve them, and to my knowledge, Kotaku hasn’t redacted any of these statements, so I’m assuming that they still stand by it. Them spreading this ideology is what perpetuates the idea of game leaks (of the non-accidental, non-ethics-related kind) being “good journalism,” and with how much reach Kotaku has, it has the power to be legitimately damaging.
“They have done so in apparent retaliation for the fact that we did our jobs as reporters and as critics. We told the truth about their games, sometimes in ways that disrupted a marketing plan, other times in ways that shone an unflattering light on their products and company practices. Both publishers’ actions demonstrate contempt for us and, by extension, the whole of the gaming press. They would hamper independent reporting in pursuit of a status quo in which video game journalists are little more than malleable, servile arms of a corporate sales apparatus. It is a state of affairs that we reject.”
And here it is: Kotaku was just the humble, underdog reporter just doing their job, and the publishers show off contempt for the entire industry (rather than just Kotaku itself, I guess blacklisting one site means you hate all of games journalism) for Kotaku simply doing their jobs!
No, you ignorant twat, you broke their trust, so they don’t want to talk to you anymore. You don’t get to play victim when YOU were the one who blew the whistle.
Now, I cannot stress this enough: I am only talking about leaks related to game announcements, content details, etc. that are deliberately leaked to the public from an inside source. I am not talking about leaks related to ethical violations or troubled development or other negative things within companies. Those are things that should be reported on. But that kind of thing isn’t primarily what Kotaku is talking about and promoting; they are promoting the reveal of information because it’s “just good journalism.”
Except, as shown above, it has some very dire, very real consequences for the people you don’t see, and maybe that’s why Kotaku is so adamant about defending themselves in this regard. Maybe they don’t see the living, breathing people who get affected by their leaks, and so they think they’re fighting against the Big Bad Corporation when, in reality, it’s much more complicated than that. It doesn’t feel real to them. Or, maybe they do and they just don’t care. I genuinely cannot say so one way or the other.
I really, truly hope that by reading this, you the reader have a new perspective on how leaks of that kind affect the industry, and the little people whose backs the companies are built on.
As for the article and Kotaku as a whole...
“Kotaku readers always deserve the truth. You deserve our best work. It doesn’t matter which company is mad at us today, or which companies get mad at us in the future. You’ll continue to get it.”
Fuck yourselves.
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durativo · 5 years
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2, 4, 10
questions for the mun, regarding the muse.
2. What made you decide to write this muse?
( My journey to this blog:
I have no experience with DMC.
Watch E3 reveal trailer of DMC5 reaction video.
Watch some guys lose their absolute shit over DMC5.
They all play the previous DMC games to build up for DMC5′s release.
I watch but actually still have no physical experience with DMC.
DMC5 Game Demos drop. V gameplay explodes.
“Hey. This V character reminds me of a sort-of OC character I’m writing [and I still write them]. Actually, he matches my idea of what I wanted that OC to look like perfectly! [sans tattoos, but ehh, beggars can’t be choosers, the face, hair and body type is perfect, so close enough] You know what? I’ll use his face as my new FC!”
Make 89 icons of V from screenshots and gameplay videos alone (this in it of itself is an incredible feat since I need to use third party browser software to make icons as I don’t have editing software, so making icons is rare because of suffering) and really really get into V’s look and his personality.
DMC5 drops.
Finally watch a playthrough of game.
Cry over Nero and V.
Me, knowing full well I only have V icons and nothing else: I REALLY LIKE DANTE I MISSED OUT ON THIS GUY FOR 18 YEARS I DIDNT EVEN KNOW.
Beg for DMC5 Dante icons like a bastard
Nice friend gives me DMC5 Dante icons.
And here I am.
This story is very stupid but that’s the truth ghjhkjl I rode the DMC5 hype because old fans got me hyped, and V won me over but Dante won my heart because there is just genuinely something so specifically enjoyable about a troubled character who is super powerful still letting himself be a big goofball, and it doesn’t do a disservice to him but instead enhances his character.
I like all the DMC5 characters, trust me, but this is actually the first time I EVER wrote a big character, let alone a MAIN character, I almost never do this, I usually write side characters [like the sort-of-OC character that has V as a faceclaim? They’re mentioned in canon only by name and never seen -- that kind of side character] but I’ve genuinely just enjoyed Dante so much and I never expected that. I’m still just surprised by that.
4. If you could tell your muse one thing, what would you tell them?
Take a communication class you absolute fool, learn love languages you clown, learn intercultural communications you melted ice cream of a man, learn platonic communication you lumpy mattress, you absolute buffoon, you walking bummer.
YOUR LACK OF COMMUNICATION WITH THE PEOPLE YOU LOVE IS TEARING YOU APART AND YOU DESERVE BETTER I KNOW YOU DO.
10. What do you love about your muse?
Hard to say, I can’t even really tell you what I don’t like about him, and that’s saying something. Like, I could say I don’t like how he hides his emotions, but also I do? Not because how he does it is healthy, but how unhealthy it is actually feels so interesting and engaging to write about. Even the ‘wahoo yeehaw pizza man’ shtick that some people say feels overdone I never feel like it is, because when someone lays it on thick with Dante, I feel like, that’s very canon, because Dante is also laying it on thick just to keep that wall up. 
I think writing him as a depressed bastard is also valid, writing him as a family man is valid, writing him being intimately close to Vergil is valid, writing him aging and mixing his fear of loss and fear of wanting more all together because he has been running this business and being successful but is he happy? Not really. Deep down he wants to see his brother, and have his family, and keep his friends close, but he ends up being distant to them. I think writing him as complex can be as valid as writing him simple. I just. Dante has so much potential to be developed in so many different directions it’s honestly mindblowing, and all of it is valid. That’s what’s so good about him. I love him.
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kejoreanarchives · 7 years
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Super Mario Odyssey and My History with the Mascot
My apologies in advance.  This is something of a stream of consciousness post. When I was in first in first grade, I had an accident where a chunk of my left hand was gouged off by some playground equipment, missing the bone by a quarter inch.  Why do I start this post with this?  Because it is a story about how important Mario was to me growing up. 
When this incident occurred, I was climbing up a  large PVC pipe slide that we were pretending was a warp zone pipe from Super Mario Bros.  This was nothing new, I was often Mario in a small group of kids who would pretend to have grand adventures at recess every day.  Some other kids were shaking the pipe from the outside for dramatic effect when I set my hand on the bolt holding the slide down, resulting in injury.  The scar on my left hand is a very much a reminder of the playground games we played, even after the pipe slide was removed for being unsafe.   While Mario was not my first exposure to gaming (the neighbors across the street from me in kindergarten had an Atari 2600), it was the first game to really capture my imagination.  The music catchy music, the colorful graphics, spooky underground levels, and smooth gameplay kept me enthralled to the small gray box wired to the television in my room.  On Saturday mornings, I would watch the Super Mario Bros. Super Show, in all its ridiculous glory.  I saw The Wizard and was super excited for the big reveal of the movie, Super Mario Bros 3.  My excitement was so feverish, I begged my mom until she ruined my blue snow pants to make me a Raccoon Mario costume for Halloween when I was in second grade, which I wore not only to school, but to an appointment at a Children’s Hospital I had to take half the day off school for.   Growing up, every new Mario game was on my list for birthdays or Christmas presents.  I even saved up money I got from get well cards after a surgery to buy a Nintendo 64 and Super Mario 64 on launch day, hobbling around excitedly on crutches.  And while Mario 64 was amazing at the time, it was not as magical as the previous games to me.  Maybe it was because I was getting older, maybe it was the sudden jump to 3D, and the weirdness of the game itself. I found myself liking the game, but not loving it to the degree that I did the previous iterations.  
Time passed on.  When Mario Sunshine came out while I was in college, I didn’t purchase it.  I played a bit here and there borrowing it from friends, but it never really captured my full attention.  I found myself missing more and more iterations, never really playing any of the games to completions when I did purchase them.  I felt a little pained, like a piece of my childhood would be left behind. Then Super Mario Maker came out. It was not really a Mario game, not in the traditional sense.  The creativity on display and the quirky extras hidden in the game had me coming back for a while, my interest in the overall clad plumber restored.  But the poor performance of the Wii U, and the rumors surrounding the then NX had me somewhat pessimistic.   That changed when I saw the first trailer for Super Mario Odyssey.  The colorful, lively environments instantly rekindled the flame of my imagination.  Mario’s movements were as fluid as I see them in my mind’s eye. Seeing the classic enemies with new gimmicks had me hyped. As I saw more of the game as release date crept closer, I felt my heart swell with joy.  Mario was back in my heart.
I attended the “midnight” launch for the game last night in my Halloween costume.  Blue Overalls, a bright red long sleeve shirt, white gloves, and Cappy.  The faces of the poor, beleaguered GameStop employees lit up.  I got my copy and have been playing it as much as I can since.  I am several hours in and I have come to this conclusion: Super Mario Odyssey is the realization of my childhood dreams. As I run through rich forests, sandy deserts, and bustling cities I find myself searching every corner.  The waves of nostalgia hitting me with every costume change.  The festival in New Donk City causing me to tear up with joy.  This is a game I want to share with my nephews, fostering the same love for imaginative whimsy that took root in me at their age.  I needed this game.   To put an end to all this self indulgent rambling, I’ll leave the brave few who made it this far with this.  Find something that gives you joy, that reminds you of your more innocent times, and that is something you want to pass on to a future generation as something formative.  In these times, everything seems far too dark and pessimistic.  Make time for something awe inspiring.
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anglosurfmops · 7 years
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My E3 Wishlist / Hype Post
I don’t always show it on this tumblr, but I am an avid gamer and Nintendo addict. Here’s a post / text splurge about what I want to see at E3.
NINTENDO STUFF
I love my Nintendo Switch. It’s an incredible piece of hardware and I’ve already got a dozen games on it. While 3DS will likely have some presence (especially in the Treehouse streams), I want the vast majority of E3 to concentrate on this new platform
Stuff we know about and will see (again) Legend of Zelda: Breath of the Wild DLC details - at the very least, we’ll get some brief footage and a date. I’m half-expecting them to say “you can download it RIGHT THE HECK NOW!” because that’s a great way to get people excited for an amazing game again.
Super Mario Odyssey - pretty much the only title that can challenge BotW for game of the year in my eyes. The first trailer was mind-blowing, seeing long-form gameplay footage is going to be even more of that.
Fire Emblem Warriors - Hyrule Warriors was a surprisingly fun game to play. Will a follow-up with a far-less-nostalgic IP be as good? We’ll find out.
Xenoblade 2 - the rumour mill is saying this game has been pushed back into the beginning of 2018 and that would not surprise me at all. What would surprise me is not seeing gameplay footage of this game.
Pokemon follow-up stuff - the recent Direct announcing Pokken Switch and Ultra Sun/Moon seemed custom-made to remove the need for Pokemon things in the E3 Direct, but we’ll still definitely have Treehouse segments for all things Pokemon, and the new 3DS sequels will be the cornerstone of any dedicated 3DS segment / montage in the Direct itself.
Mario Rabbids game - yeah, I’m as shocked this is actually real as you probably are. I don’t anticipate a big focus in Nintendo’s stream, since Ubisoft will have presumably already covered this themselves earlier. Also, Rayman cameo please?
Sonic Forces / Mania - Sega doesn’t have a major place to make announcements at most E3s, so if they were going to do a reveal of something special, they’d probably join up with Nintendo. I’d put money on some Nintendo-specific items for the Sonic Forces character creator (Mario hat, etc).
Surprises that seem likely Animal Crossing Switch - it’s been four years since the last proper Animal Crossing game and, at this point in Nintendo’s history, it’s pretty much their third pillar franchise after Mario and Zelda. Or maybe I just think that because it’s my favourite series in all of gaming. Nintendo put a heck of a lot of effort into their terrible Mario Party spin-off on Wii U, which makes me think a lot of the modelling and early design work for a proper Wii U sequel was already done before it got moved to Switch. Also, there’s a mobile app coming in early 2018, and tying that into a proper Switch entry makes sense to me. (I already use a phone app to track my New Leaf progress)
A proper Metroid sequel - there will be much gnashing of teeth if this game isn’t at least confirmed to be in development. If Nintendo value their hardcore crowd’s feelings at least a little bit, they should show something.
Super Smash Bros for Switch - just a straight-up Deluxe version of the Wii U edition, like with Mario Kart 8. Add the Inklings, Ice Climbers, all the DLC and a handful of other new things. Print money.
Virtual Console confirmations - maybe not in the main video, but Reggie is going to give some kind of firm answer on the lack or appearance of a VC service for Switch. 
Surprises that will probably never happen An exclusive Platinum Games announcement - Maybe it’s Bayonetta 3, maybe it’s Wonderful 102, maybe it’s something totally different. But Nintendo had a great relationship with Platinum last generation, and I want to see what they can do with the Switch.
F-Zero Switch - the Switch already has a great selection of fast anti-grav racing games, including Mario Kart 200c mode, but nothing beats the original.
GameCube games on the VC - do I think that we’ll see some more GameCube era remasters on Switch at some point? Probably, yes. Will we get a wide selection of GameCube games available to download on a regular basis? Probably not.
EVERYBODY ELSE
I play a fair amount of PC games and I do own a PS4, even though I barely play the latter any more. Still, I’m definitely keeping an eye out for the following:
More classic PlayStation - Ratchet and Clank was okay, the recent Wipeout collection is great and the Crash Trilogy is my most anticipated PS4 release right now. If they announce remakes (or proper sequels) to Spyro or the original PS1 Ape Escape, I might die of a nostalgia overload.
Steven Universe: Save The Light - this game looks incredible. Please announce it for Switch!
Star Wars Battlefront II - the PS2 originals were the basis of my entire relationship with my younger brother (okay, not true - but we drove our mum crazy with its cries of “losing command posts”). I outright hated the beta for the reboot and never bought it. I’m hoping for full local multiplayer, stronger single-player content and just an all-around more fun game.
Spider-Man - the PS2 version of Spider-Man 2 is still among my favourite games of all time. Insomniac have the skills to make this a great game.
God of War - I’ll admit, the God of War games were something of a guilty pleasure at the end of my teens. This looks to be going a more grounded route, which may pay off or might totally ruin the indulgence factor. We’ll find out!
State of Decay 2 - the first State of Decay, though buggy as hell on my PC, was a really fun and unique zombie action-survival game. A full new-generation upgrade could make this a genre-leader.
Cuphead - JUST RELEASE THE DAMN GAME ALREADY.
There’s probably a bunch of games I’m forgetting, but these are the titles weighing heaviest on my mind as E3 is about to begin. What games are you looking forward to?
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whale-shark-queen · 3 years
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I really don't mean to sound rude but... you really really got a lot more negative recently. I followed you cause you were so excited about all sorts of little things and nowadays I feel like there's lots of pent up anger in the things you post. I hope everything is going alright in your personal life. If possible, try to take a break from the things that are upsetting you and soend your energy on the things that make you feel good instead.
I refrained from answering this at first because I didn't feel I had to write an essay explaining anything but I also didn't want to come off as rude or unnecessarily angry.
I'm assuming this is about the gen 4 remakes thing I posted.
My life is in shambles, I am depressed and broke without a job because I had to give it up after my mum died so I am forced to waste my life looking after my siblings when I had only just managed to escape doing so with 0 prospects in my future. The only thing keeping me going when I feel I'm at my lowest is video games, and most especially Pokemon. You could say I need therapy. Which is true but also not possible for me. But that doesn't negate how I feel.
Pokemon is my life and is on my mind almost 24/7, whether it be music or thinking about my nuzlocke comic because I love it that much. I wasn't even that psyched for gen 4 remakes, but as Diamond was my first mainline game it does still hold a special place in my heart.
I didn't want to write an essay as to why I'm disappointed and being so negative. Why the fuck should I? Just because most people are content to accept Gamefreak/The Pokemon Company's corner-cutting crap (and yes I am still holding them responsible even if it is a different company developing the remakes, they are still ultimately the ones in charge) doesn't mean I am, and should be put down for it, but I feel I have to write one anyway. My disappointment as well as many others' is valid and we should not be treated simply as whiny nitpicky arseholes just because we have opened our eyes and expect higher quality content for the money they want from it, and the time they have had to improve the general quality of their stuff, especially when older products still hold up and look immensley better than the shit they presented as their two big games of the year that were revealed to celebrate the 25th anniversary.
I know graphics do not make a good game. That is 100% true. But if they're doing a 1:1 'remake' of the original then the graphics/art style are the only thing going for it. There's nothing else new to offer except maybe a few QOL changes and the ability to play it on the latest console. Big whoop. Why not just call it a remaster? It will also most likely be ridiculously overpriced for what it is. When people wished for reMAKES they hoped for...yknow. ORAS quality at the VERY LEAST, SWSH quality or, yknow, higher at most, and sure, not many people probably wanted to see Let's Go style either, but I consider that basically the same as ORAS style since it's still the appealing semi-chibi look, and I think now many people including myself would have VASTLY preferred seeing gen 4 in the Let's Go style - visuals-wise, not gameplay necessarily. You can't even use ~nostalgia~ or ~faithful recreation~ as an excuse because it worked fine well with Let's Go and ORAS, BDSP are just lazy rehashes they shifted off to another company and couldn't be bothered giving enough resources to to make it look DECENT or in line with other jrpgs from...yknow. Before Sinnoh was even a twinkle in the company's eye.
I refuse to entertain any sort of hope that the visuals will improve unless enough people kick up a fuss as they did Sonic's design for the Sonic movie, which won't happen because too many people are happy to lap this shit up. That is to say, as I have friends who are excited for some reason, I do not think people are stupid for being excited. If they are, good for them, I guess. I just feel bad for them, but most importantly to me is the quality of gen v remakes if/when they ever get around to them.
I do not want a 1:1 reMASTER of gen 5. I want to see what Unova could look like fully realised with next gen technology, with maybe a few new unique takes on character designs and a few other things to spice things up a bit, like they did with ORAS, yknow? Because to me it is very obvious BDSP is just lazy crap they haven't put an ounce of thought or love into, because why spend any more time or resources if people will be happy with anything they put out.
I can't even be too excited for Legends after the shitty quality of the trailer. Like okay, we finally get open world exploration and maybe(???) a more indepth look at the lore. Great! But there's no point if the open world is just barren, like the majority of BOTW. There's a reason why I love Skyrim still and can easily get lost in it for hours, and that's because it is chock full of stuff to do and explore. Big empty maps with just a few Pokemon standing around doing nothing completely ruins the point of why people want open world exploration. To explore! Find secrets! See Pokemon in the wild reacting to the environment around them and acting like they actually fucking live there, like in Monster Hunter! It is not a difficult concept! But I will wait until we get more footage to pass judgement on Legends because it is a cool idea. I just don't want to hype myself up for disappointment.
So there's your essay. Am I valid now? Am I ALLOWED to feel how I feel now? Can you see why it's quite a bit harder for me to simply 'step back and focus on things that make me feel good instead?' It's BECAUSE I enjoy Pokemon that I'm so upset. Am I allowed to now without being made to feel like an ungrateful brat?
I know you meant well anon. But it doesn't help.
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goddamnmuses-a · 4 years
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Dan’s Playstation 5 Reveal Analysis
Alright so first off, if I say something bad about a game you care about.. It’s just my opinion, although tbh they were all pretty decent games so.. yeah.. Just gonna give my thoughts on stuff, Idek if anyones interested I just feel like doing it. Maybe have some conversations with people about it. 
Okay let’s do this.. Under Cut cus long.
GTA V
It’s a ps3 game, cool that the online is free when it comes to PS5 but like..it does just feel like Rockstar paid to have this mentioned and they just shrugged and quickly shoved it at the front of the presentation to get it over and done with before starting for realsies. 
Spider-Man: Miles Morales
Now this isn’t their Spider-Man 2, this is a side game like Infamous First Light was a side game but I love the PS4 Spider-Man it’s one of my favourite games and I know I’ll love this one too so yeah, real solid start. Makes me realise I need more Miles Morales in my life. 
Gran Turismo 7
I played Gran Turismo back on like.. maybe the Playstation 1, honestly Car games just aren’t for me but in like my first initial reaction to the whole reveal I said that there’s games for basically everyone, if you like a specific type of game there is a game for you and car nerds have this. Looks visually stunning though. 
Ratchet and Clank: Rift Apart
Looks stunning, so much happening and really good at showing the power of the Playstation with the travelling to different worlds instantly so quick. I grew up on Ratchet and Clank and I am down for more! I wish it had a dirtier name like Rift A Whole or something to go with the vibes of Up your Arsenal or Quest for Booty or Full Frontal assault.. but looks great! 
Project Athia
Games with the word Project in the title we don’t end up seeing for ageeees but visually it looks stunning, I’d like to know more about it but we’ll just have to wait and see. 
Stray
I have no idea if this is a linear story or a wide open world game or anything. The world looks amazing, robots and fun Grafiti art hinting at a really dark past but yeah Stray cat sim looks cool. I just wanna know more about it but it’s for sure on my to watch list. 
Returnal
Terrible name.. but the game’s story seems somewhat interesting, I thought it would be a first person horror space game with survival elements but then the gameplay seems like a third person bullet hell type thing, honestly it’s not for me but I’m sure there’s some people hyped for it. I’m also a coward so too spooky 4 me. 
Sackboy: A Big Adventure
I like Sackboy as a mascot, same with Ratchet and Clank actually, and I actually really enjoyed Little Big Planet, I never really messed around with the creation aspect of it, I’d like to know if that’s still in the game or if this is simply a platformer type game that you can also play with your friends, either way I might get it but with all the other games around, maybe not. Great if you’re a parent who wants to play something with your kids though!
Destruction Allstars
Honestly.. I haven’t played a Destruction Derby game since like the PS2 and I am so ready for one, I like the whole being able to get out of your vehicle aspect too, seems like a really new and fun idea and take and I’m down to play. I kind of hope it’s free to play with like paid customisation options, like Fortnite, because then I can Just play it for free and people can work out if it’s for them or not. 
Kena: Bridge of Spirits
OHMYGOD THEY ARE SO CUTE THEY KEPT MY BOLD ON! No but this game looks gorgeous and kind of like a Pixar film but in the best way. It’s like a mix of Pikmin, Horizon Zero Dawn and Zelda and I am sure it’ll be probably quite liniar maybe with puzzles but loooook atthe spirits omg they’re the cutest. The enviroments also look gorgeous so.. I’m down. 
Goodbye Volcano High
One of those like Teen growing up discovering the world but like.. they’re dinosaurs and I’m sure the game probably ends with the meteor wiping them out.. honestly not a game for me but people that love that feelsy teen drama type game might be loving whatever this is. 
Oddworld: SoulStorm
The first game creeped me the fuck out as a kid but fans of the series are gonna love this by the looks of it, personally it’s not for me, I’m terrible at these kind of side scrolling lemmings type things but.. I’m sure it’s someones game of the year when it comes out for sure. 
Ghostwire Tokyo
Again, I’m a coward. Game looks interesting, too spooky for me for sure but I’m sure some people will enjoy it’s aesthetic but yeeaaah just not for me.
Jett: The Far Shore
This game looks stunning and very interesting but I also have no idea wtf it even is, it’s like a space.. exploration game maybe? No idea. For sure a wait and see game. 
Godfall
This trailer is terrible for a game that I could enjoy. This is like supposed to be like Destiny from what I’ve heard where you play with your friends and you get better gear but this trailer feels like it’s from 2011. I’d like to see what the progression looks like because right now all the gear I’ve seen looks the same, I need to see what a starting character looks like, someone who’s in the middle of the game and then someone at the end, because the getting gear loop is only good if you actually want the loot.. but yeah looks interesting, i need more information and maybe a better trailer? 
Solar Ash
I never played Hyper Light Drifter but the fact the name rings a bell to me means it’s probably a great game, this gives me like weird Journey vibes which is a game I found really gorgeous and if you haven’t played Journey you should, it’s a basically the answer to “Are games art?” and the answer is yes. But Solar Ash.. I need more than these like 5 seconds so.. We’ll see. 
Hitman 3
Kill people the most creative way you can, now with better graphics. Idek if anyone is interested in the actual story of it anymore but I know a lot of people will be hyped to play it, it’s not for me because I’m terrible at it, but for sure going to see a lot of this on youtube probably. 
Astro’s Playroom
If you’re hating on this, you don’t understand it. Apparently, first off, it’s apparently free. So.. instantly you can’t hate it. Second off, it’s really just Playstation’s tech demo for the controller. I think it’s just going to show you how the controllers haptic feedback works and feels and maybe show some cool Playstation graphics but yeah, it’s a free way to see how cool the controller is now so.. fair enough. 
Little Devil Inside
This is the game I’m probably the most curious about. I love the art style of it, I don’t really know what the gameplay is of it, it seems like ti could be some sort of big open world monster hunter type thing then you bring your kill home to your Butler Jeeves, who knows. Looks really interesting. 
NBA 2K21
is basketball
Bugsnax
This is made by the people who made octodad so maybe it’ll be a big like youtuber or streamer game.. the ending of the trailer for it is.. like.. suddenly spooky and scary for some reason :P Honestly though, I’ve seen the trailer a few times now and that fucking song is stuck in my head even though the only word i know is ‘Bugsnax’.. again it looks like a game for kids and parents so like that’s nice!
Demon’s Souls
The daddy of all the souls type games is back and remastered. Honestly, I can’t play those games to save my life, i don’t enjoy them because I just get annoyed and stop playing forever, but this will be someones favourite game of all time. 
Deathloop
I have no idea what this game really is despite seeing gameplay, is it two player where one of the people has to kill the target and then the other has to kill them before they do? Or singleplayer? Or.. ???? either way I love the style of it and I like the death time loop mechanic so I am more than happy to give this one a go. 
Resident Evil VIllage
Very cool use of the VII to be quite honest, but I’m a coward so this looks to be a stunning game that a lot of people will love that I will never play :D 
Pragmata
No fucking clue. Your guess is as good as mine. *shrug* wtf? 
Horizon Forbidden West
I love Horizon Zero Dawn, I platinumed it.. So I am really fucking down for this sequel. I don’t even know what to say, it looks interesting, some new environments, new robot things to take down. I’m sold. 
The Actual Ps5 Console 
I think people will either hate the design or love it. I really like it and honestly the more I see it the more I like it. Idk about the digital edition, I kind of like owning disks but if it’s considerably cheaper then maybe it’ll be worth it seeing as I do tend to buy most of my games digitally now. Either way, looks cool, the tech is impressive and Yeah.. let’s face it, I’ll get one. Idk if it’ll be on release, but I will get one.
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entergamingxp · 4 years
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Here Are Some Upcoming 2020 Games to Keep On Your Radar
June 4, 2020 2:30 PM EST
We are almost halfway through 2020, but there are plenty of smaller games that you should watch out for during the rest of the year.
We’re about halfway through 2020 and a lot of great games have come out, with much more coming along the way like Cyberpunk 2077 and Ghost of Tsushima, but there are many titles that don’t have a massive budget that will be releasing later this year that deserve a spotlight to be shined upon them; games of different genres, size, and scope that don’t get mainstream attention like major AAA titles. I’ve personally played all but one of these projects, and each of them is worth keeping an eye on.
She Dreams Elsewhere is currently my most anticipated game of 2020. Following a black woman named Thalia, she deals with relatable real-life issues along with facing social anxiety. Trying to overcome her struggles, she and her friends fight in her subconscious after falling into a coma. After playing this title numerous times, I am consistently blown away by its high quality, especially with the main development of the game being done by only one man. It’s gotten to the point where I think it will be the next highly-praised indie title. With its inspirations from numerous turn-based JRPGs, She Dreams Elsewhere is filled with style, an incredible soundtrack, and invokes many great things about black culture that we hardly ever see in video games.
For those interested, you can currently play the prologue of She Dreams Elsewhere for free on Steam.
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Lost Soul Aside is a game that I’m extremely hyped for, but I even forget that it exists sometimes because it has been in development for years now with very little updates. The last time we’ve seen the game in action was during GDC 2018 where the creator of the game Yang Bing showcased it. In 2019, we got new concept art along with Bing stating that his goal is to release the project sometime in 2020. The game was originally revealed in 2017 to quickly be picked up by PlayStation under their China Hero Project program. All we can do now is wait, but check out this incredibly meaty trailer showing off all its glory.
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Spiritfarer was one of my favorite games that I played at PAX East earlier this year, even though management simulators have never spoken out to me. I never understood the appeal of them or found what was so rewarding about playing them, and I still don’t, but Spiritfarer has changed the game for me.
You play as a Ferryman named Stella, who helps the recently deceased accept the reality of their situation, which to me is the reward. You travel around what is seemingly purgatory, but instead of being grim and bleak as it is regularly described, it is colorful and wondrous. Those who passed will task you with objectives to complete, which will lead them to live on your ship as you travel around the world. With its gorgeous animations, developer Thunder Lotus Games makes it satisfying to do something as simple as cutting down a tree. Stella has a friendship with all the passengers on the ship, and they take form as adorable animals that you can hug! What I’ve played was only a small taste, but I cannot wait to see what the entire game has to offer.
Spiritfarer releases later this year on PS4, Xbox One, Nintendo Switch, PC, Mac, and Linux.
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Ghostrunner is a brutal first-person action game where you assassinate enemies while parkouring through a sci-fi metropolis. You will die a lot, but only in ways that are your own fault. Being full of trial and error, it will attract an audience that will want to master each level, trying to get through them as quickly as they can. There is still a lot that we don’t know about Ghostrunner regarding its story, but with jumping wall to wall, sliding through moving fans, and hook lining across platforms, Ghostrunner has some of the smoothest first-person gameplay I have ever experienced.
Ghostrunner is set to release this year on PS4, Xbox One, Nintendo Switch, and PC.
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For those looking for a new interactive narrative title to play, look no further than When the Past was Around. Following a woman dealing with the end of her relationship with an owl-like creature, you explore her house finding objects that trigger the past memories of her relationship like a puzzle piece, eventually figuring out their history. It is told through a beautiful art style with music being a key theme through its lovely classical soundtrack. While seemingly a short-lived experience, I want to learn more about the ambiguous love story that When the Past was Around presents.
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June 4, 2020 2:30 PM EST
from EnterGamingXP https://entergamingxp.com/2020/06/here-are-some-upcoming-2020-games-to-keep-on-your-radar/?utm_source=rss&utm_medium=rss&utm_campaign=here-are-some-upcoming-2020-games-to-keep-on-your-radar
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