Tumgik
#I had a good time but I'm not gonna stick with that artstyle
smoosie · 25 days
Text
Tumblr media
The 'We need to talk' scene
but I've made it into a wet cat short comic
(and it only gets worse for him...)
Bonus secret 5th panel :
Tumblr media
(intrusive thoughts so strong they make his brain crash)
380 notes · View notes
maxwell-grant · 1 year
Note
pizza tower is out! have you played it already ? if so, thoughts?
Tumblr media
OF COURSE and, man it feels weird that the game is finally out officially. The demos for it have been probably my most played “game” over the past years, and I’ve played all of the demos available to Patreon backers plus some of the old public ones. I've been following for a long time through countless refinements and changes and do-overs and now it’s finally out, for good. I donated to this some years ago and now my name is in the credits of this thing! Feels pretty great!
I'm as biased as it gets in regards to it. It plays marvelously, it has one of the most fun characters to control ever made, endlessly replayable on the basis of that alone. The soundtrack is self-evidently kickass and has always been one of the biggest draws this game’s had to pull people in, the artstyle and animation being the other massive draw. Most of the big virtues of Pizza Tower are very self-evident, so instead I wanna talk a little on it's story and characters, because now that the game is out, it finally has a proper "canon' of sorts, in the sense that a lot of this stuff is no longer going to be rewritten or changed based on demos. Now Pizza Tower’s finally set-in-stone, of sorts, and that end result is what I wanna talk about:
I think Pizza Tower kind of had an uphill battle at first making sure it had an audience besides people who just showed up for the Wario Land-fix. Initially, that was the promise, it was designed to give people that fix that they weren’t gonna get from Nintendo themselves, and the game’s initial success in it’s demos kicked off that rise in what people now call Wario-likes, some of which are more blatant about it. The game initially played pretty much exactly as you’d expect a Wario Land fangame to be like and was set apart mainly by it’s distinct animation and catchy music, and maybe that could have been enough, but it evidently wasn’t, given how many undercooked demos it took for it to reach it’s current distinctive gameplay and appeal.
Of course, the Wario Land vibe may still be a big part of what people talk about in regards to Pizza Tower, but there was a very substantial shift over the years that I saw in real time, as the conversation around it shifted from “If you like Wario Land you should look into this new Pizza Tower thing, it seems like basically that with the serial numbers filed off”, to “Hey Pizza Tower rules, the music is kickass and the protagonist is very fast and the animation is super funny, you should play these demos, also it’s inspired by Wario games if you’re into those”. I actually didn’t even see Wario Land get brought up much at all in the last days since it’s launch, partially because Wario’s had his own comeback since 2018 (although just for the Ware games) but mainly because Pizza Tower succeeded in setting itself apart from it’s inspiration. It got people wanting the Pizza Tower-fix, and not just the bootleg-Wario-fix, if that makes sense.
And of course part of that comes from how Pizza Tower didn’t stick to just Wario games, but gradually took bits and pieces from stuff like Sonic, Earthworm Jim, Looney Tunes and Tiny Toons, some otherobscure defunct games that got brought up on occasion and etc, and then just kept throwing these gimmicks at a wall of beta testers and Patreon backers it accumulated to see what stuck and what didn’t. The game had a very small development team, and gradually acquired more and more of a following, and it made the most out of both.
Tumblr media
I think a rather underrated aspect of the game is how Pizza Tower works at squeezing blood from stone in regards to it’s narrative and characters. The game follows in that platforming tradition of stock excuse plots that are as least obtrusive to the gameplay as they can possibly be, and for the longest time the demos and game didn’t even have one of those because no reason was settled (or needed) on why Peppino had to trek through these blasted towers fighting monsters while scared shitless the whole time, and a couple of different lore motivations were tried out over the years to explain some aspects (if anyone reading this is also in the PT Discord, you guys remember when Noise was some kind of weird shadow mirror self of Peppino? That was a thing for a bit, glad it got canned early). I want to emphasize how the trial and error approach of the development applied to Peppino’s character and the game’s story because I’m very much of a fan of what the game finally settled on: Peppino fighting to save his business from being destroyed.
Peppino is a miserable man who owns a failing pizza business and is struggling to make ends meet, who one day gets cornered by a giant pizza monster who lives on the tower across his shop, who tells him that he’s going to blow up and destroy his pizzeria, and so Peppino has no choice but to race against the clock to stop this from happening. Prior motivations tried out concepts like he destroyed “evil towers” as a job or was looking for secret ingredients to bake better pizzas, but the finished game cuts the filler and instead puts a giant bomb hanging over everything Peppino has, which is a shitty pizzeria, and sets him on collision course to cathartically smash the bomb.
The game chooses to emphasize Peppino’s poverty and struggles followed by blistering rage at the injustice he’s being inflicted with, and this is something that works better even just reflecting his basic design: though he is a chef, though he may put up ads of himself as a jolly cartoon, he cannot act like one to save his life, and if you look closer he’s actually just wearing a sleeveless shirt over black clothing: he can’t even afford an actual apron. He’s a failure who has very little to call his own, and he’s about to lose even that because some assface sitting high and mighty deemed it so: he’s a walking embodiment of an incredibly relatable frustration, and he’s going to smash the source of that frustration right in the fucking face.
Tumblr media
You get this entire deal in the frames of animation Peppino goes through just before he faces down the final boss: he spots his place in the distance and looks dejectedly at it, gets scared when the boss looms down before him, and that fear gives way to shrieking rage as he prepares to throw down not just to save his business but as payback for all the shit he’s put up with the whole game, and MAN does the final fight make it all worth it
Because the game has basically no dialogue outside of in-game hints and flavor text, it has to put a lot of effort in making it’s cast shine non-verbally. Right from the start it was pitched as having a strong Earthworm Jim and Courage the Cowardly Dog influence, it was always playing around with as many cartoon tropes and gags as it could, and the end result in-game is that Pizza Tower does succeed big time in feeling like a cartoon show that could have been.
All of it’s levels are accompanied by title cards that present said stages as “episodes”, and all of them have built-in gimmicks with implied narratives like picking fights with pirates, taking a trip to space and back, going to jail and needing your friend to bail you out, getting stalked and hunted by monstrous animatronics until you get a shotgun that lets you hunt them back, and etc. There’s a level where you can surf through graveyards on the back of a corpse while looking scared shitless, and the Achievements later reveal Peppino used to know the dead guy when he was still alive, and so on. The core story is just there enough to make the final fight feel narratively satisfying, and along the way you get all these little bits and pieces that make this world richer and it’s characters more lively, enough that we can fill in the blanks and see how they would fit if they were part of a long-running franchise or some kind of wacko world with off-screen adventures before or after the game.
Tumblr media
Gustavo wound up being one of the more pleasant surprises in the game. And not just gameplay-wise, since I honestly found playing Gustavo in the demos a chore but they buffed his moveset a lot in the game proper and made him a lot more fun to mess around with, but even character-wise. Ever since his planned spin-off didn’t take off Gustavo was kind of a throwaway character for the longest time without much of anything going on for him, with his in-game role as someone you'd deliver pizzas for and would beat you up if you failed (and was apparently your boss).
In-game, Gustavo is no longer your boss, in fact apparently he no longer knew Peppino before the game, he's just a guy who is going into the tower at the same time as you (and clearly more prepared since he’s got a map), tangled up in his own side-adventures taming and befriending a giant rat, who’s taking the time to help you out anyway. In-game he’s this nice, friendly character who is straightforward in a way Peppino can't be, he's got a kind of beady-eyed cuteness to him that Mario used to have in the old 2D titles (and a super deep smoker voice for contrast), and he winds up becoming your Luigi (...or maybe it’s the other way around and you’re his Luigi) in the sense that he complements and contrasts you as the secondary lead (and you sorta do Bro Attacks together at the end).
The game gets a lot of mileage out of the Gustavo and Brick dynamic as is in a way that makes it so Gustavo on his own doesn’t have to be as extravagant as Peppino or Noise, but still be funny and endearing enough as a protagonist that we can put Peppino aside to enjoy him just as much, maybe even more so depending on your preference. Gustavo is obviously very silly but silly in a lot of ways that Peppino can’t be, and I think the way the game treats him goes a long way towards lending Pizza Tower some more versatility in terms of humor and characterization. 
I'm glad Mr Stick didn't wind up as a boss as planned. He's not terribly interesting or funny enough to be one, he isn't really anyone's favorite and I think McPig got more mileage out of him as an ally to you, and considering Peppino is inspired by Courage the Cowardly Dog, I think having a Eustace type character among your allies works pretty allright. He's not a character you would really see in a Wario game, Wario would never put up with being bossed around or scammed by some greedy jackass (that's his job), but Peppino is not Wario, he's got bills to pay and bigger issues to work through via violence and he can't really pick or choose his allies so, he's stuck with Mr Stick, the piece of shit landlord who rips you off constantly and you have no choice but to pay him, but who does help you progress at least so, eh.
Tumblr media
(Art by @ketrindarkdragon​​)
I frankly loved Pepperman as is back when he was just the default boss / a stage hazard purely on the basis of his design and attack animation and of course his kickass theme, but his reinvention into a pretentious artist who sounds like Comic Book Guy was a pretty wonderful way to make a character out of him, not exactly what you’d expect out of the game’s Musclebound Bully boss character. He’s got that Squidward gag where he’s actually remarkably skilled at several different kinds of art, and going by the credits he’s apparently well-off for it, but he’s a self-obsessed prick who only makes self-portraits, and nobody in the cast thinks much of him as is (if you beat him without taking damage, you get an achievement called “The Critic”). He’s probably the character I would most enjoy playing as even though those plans were scrapped for good reason.
I’m glad that The Noise got a somewhat reduced role in-game as just a boss fight, I think this was the smart choice. For the longest time, Noise was the only other character in the game besides Peppino and he’s always been fairly popular, and he’s going to be made playable since he’s got most of his animations finished as is, so I think downplaying The Noise was a good call to make all the other elements stand out more. I’m not super into how his boss fight ends (I do like Noisette quite a bit actually, I just don’t think that bit was particularly funny) but I otherwise really like it, the fucker keeps opening himself up for beatings because he cannot stop literally giving you the middle finger, I like how well his fight emphasizes just how much Peppino and Noise hate each other, and I can’t wait to see what else is he gonna bring once made playable.
Tumblr media
I’ll miss playable Vigilante, it was for the better yes but I’ll miss it. Still, he does make a better Boss, and obviously since his role is to be the Meta Knight of the game he does have to be the Cool Boss Who Hands You a Weapon. I’m glad that the game plays him straightforward, I’ve always loved the contrast of our Actual Cowboy Badass character being essentially a Goomba, a sentient pile of cheese with a cowboy hat and spurs (in concept there’s also a bit of Bandana Dee in him). He’s just gross and uncool enough on the basic concept that he can get away with being the coolest character in a way nobody else can be and in some ways only makes him more of a genuine badass, after you’ve steamrolled and gotten used to the game’s Goombas and then one of them fights back big time. I love the bit of him staring into the broken John at the final floor and quietly having a moment of concern he’s not allowing you to notice, I love him teaching the Toppins to shoot in the credits in preparation for the main villain’s next move, I really love this guy.
I fucking KNEW IT that Pizza Boy was gonna turn out to be a secret villain at some point, I fucking called it, as soon as they gave him a theme park in a now scrapped version of Pig City I knew that he was gonna be more than just a running gag. I actually didn’t expect Pizzaface to be fake, but I knew Pizza Boy was gonna show his true colors at some point. I however certainly did not expect for him to be basically Ronald McDonald, which is a choice that makes the most sense for the food mascot-themed villain who’s gonna boss around all the others and be the Punchable Face of Evil for a struggling chef and business owner to be set against.
Of course the real Pizza Boy is a scuzzy freak who’s nothing like the mascot he plasters around, that’s pretty much a running theme in the game at this point. He has perfectly deranged music completely unlike anything else in the game’s soundtrack, his boss section is wonderfully obnoxious, he’s a great final twist villain to have at a point in the game where you absolutely need the most punchable character of all time to take out Peppino’s frustrations in.
I didn’t expect the Pillar Johns to wind up having a mini-story in their own right depending on how you complete the game, where it does the Wario thing where the amount of treasures and loot you collect determines the ending. Except here instead of loot, collecting all the secret treasures determines whether or not John the pillar monster comes back to life after being broken and beaten into countless pieces and having his consciousness scattered into a hivemind across the entire tower, to the point where you are basically doing him a favor by smashing him at the end of every level. I didn’t expect the game to bother explaining why Gerome the janitor is following or helping you, let alone for the explanation to be so goddamn dark.
(You guys remember way waaay back in the earliest demos when John used to be this invincible thing you fed Toppins to so it would grant you passage? That was overhauled completely but turns out in the end, you still need to feed Pillar John to finish the game)
I find it funny how Peppino winds up incidentally rescuing the Tower from the Pizza, and that’s not even a funny overstatement, the game’s progression really does show how the Pizza was the bad guy in this scenario and the Tower was just corrupted along the way. It’s Pizza Tower, a game that has pizzas and towers, and you play as a pizza chef who’s threatened by a giant pizza (hiding another pizza) atop a giant tower, and so you smash the giant pizza and escape the tower and wind up saving the tower from the pizza while trying to save the pizza from the tower.
...I killed Snotty, I’m sorry you guys, I’ll do better next time.
Tumblr media
Did I tell you guys about the soundtrack already? Because good God it has never stopped getting better and better, it alone is worth the price you pay for the game, and there’s a LOT of music in this thing even without counting the tracks that didn’t make it into release.
I think it's great that the game assembled it's core cast piecemeal over  the development cycle from all these unlikely places over the years, it’s come such a long way from the days when it was just Peppino and Noise. I adored how the game’s ending and subsequent promos show how the Bosses stick around as cast members and showing snapshots of further adventures and mishaps for them. They all come back for the finale so Peppino can reach his breaking point, and they all escape together, and they all settle a truce over free pizza at Peppino’s place, still not much but still intact, still in one piece, after everything Peppino put up with to save it.
None of these characters belong together but they clearly don't belong anywhere else either, they're all a part of the "Receding Hairline Celebration Party" as the credits theme puts it, all these weird greasy knock-offs stuck together in the dumps, getting into trouble and duking it out, and playing cards together after it all quiets down and there’s some time to breathe, or dance.
....
Five years, man, that celebration party is definitely well deserved.
117 notes · View notes
gauntletqueen · 10 months
Text
Okay so! I saw Across The Spider-Verse. I wanna say some lil thoughts. First off, without spoilers:
I thought the first movie had prepared me for how visually captivating and groundbreaking this one would be and I was WRONG. They took it SO much further in this one and it is SPECTACULAR. The way they play much more with the art style depending on the spidey-person and the universe is incredibly fun to see and impressive to think about.
Now for a LOT of thoughts concerning spoilers:
I am SO glad that they used the fact that it's a two-parter to take the time with its story. Plenty of slower moments, room for talking, etc. I knew it was gonna be a To Be Continued, but was worried the movie would be at a break-neck speed to cram in as much story as possible like with the fuckin uuuh avengers movie with Purplo The Mean Man, and I am SO GLAD!!! That they didn't!!!
Next off I was never a fan of Peni's design in the first movie. It felt too much like that "trying to be anime" thing that western cartoons had going for a while, and I can now only imagine that the creators had planned from the start to have her grow into her comic book design between movies, which is VERY GOOD. (I had already assumed that SP//DR's design would be comic accurate in this movie after its destruction but it's nice to see :> )
On that topic, I do thing it's a bit of a shame that Peni, Noir and Ham didn't get to be in this movie, really. I understand why! Use this one to flesh out the new important characters (and they are very good especially Hobie) so it doesn't feel cluttered when you put them all together in the third one. But I was looking forward to seeing them...
Now let's have a little intermission. (it's relevant I promise) Please meet Carapace, my Spider-Sona, who I created after I had gone to see the first movie back in 2018:
Tumblr media
I won't bore yall with the details, but basically she got her powers due to outside intervention causing a shift in her universe. Her getting these powers resulted in that universe's Peter Parker, the one who was supposed to be Spidey, to die. Carapace is characterized as sticking very closely to her own morals even if it might harm in the long run, even when people tell her and show her what she is doing is dangerous, and eventually this leads her actions, as well as her very existence to endanger the entire multiverse despite her best efforts.
So. you know. I thought that was interesting. Given. Yknow. The movie
Okay moving on. Spider-Gwen is the only spidey comic series I've actively read, so seeing her story and her artstyle explored more in this movie was a delight! It's also just really nice how she's more of a pivotal character this time around, given a lot more focus. I'm happy about that :> (also can't believe we now know why she has sneakers in fortnite wow)
The Spot! Was spoiled for me. But not like, in much detail? I had, after seeing fanart against my will, pieced together that he was the guy that got a bagel thrown at him in the first movie, and that he had something to do with "Canon". Now as someone who's read homestuck, and has consumed modern media in general, the use of the word Canon worried me. I was worried they'd break the fourth wall and get all annoyingly meta and stuff. BUT they didn't! They did get meta with it, talking about the canon events that make a spidey-person, but never broke the fourth wall. It was handled carefully and it works! Maybe that's why Ham isn't present in this movie... He'd definitely ruin that now that I think about it. As for The Spot, he's not the most compelling villain. He's funny! it's a funny concept for a villain origin. "Just take this one-off gag from the first movie and turn him into the main villain." But by doing that, by making him Funny and Pretty Dumb In Concept, and then turning him into an Actual Real Threat whose motive is that nobody takes him seriously, it WORKS. We the audience are PART OF THE PROBLEM kinda I dunno I thought it was neat.
Miguel is mean to Miles >:| Stoopid poopoo head >:| (but it's cool that he's like a parallel to Kingpin from the first movie)
As for the whole "different versions of the movie in different theaters" thing, that was spoiled for me, thoughI didn't know what was different heading in. Apparently it's like, Lyla doing some funny little bits? Whatever. I can only assume needing to re-animate perfectly good scenes for no reason other than "aah gotcha! Neat right??" is definitely something that contributed to the reported terrible working conditions and crunch during production. It's a fun reminder that even a film that is so strongly about art, about pushing back against conformity and those that want to control you, is still being made by a giant corporation, and according to that corporation, the workers don't matter, only the product's ability to money. I can only hope that the animators get enough time to work normally on Beyond the Spider-Verse, which I'm sure will be also a phenomenal movie despite the higher ups' demands, just like this one.
Also they said ASS and CRAP in it!! Wow!!!!
30 notes · View notes
bon-is-gone · 4 days
Note
https://www.tumblr.com/bon-is-gone/748757237890170880/fluttershy-so-yeah-i-made-mlp-infection-au?source=share
*perks up* found this trend a while ago and I loved seeing mlp infection aus...idk why but I think mlp horrors are the best horrors! Like human horrors make me feel uncomfortable but replace the humans with colorful ponies and I wanna see it! (My random guess is, not knowing if I'm right or not, because I'm scared of it being transmitted to humans?) Anyway, now I'm curious about it!
What are the stages? How did it begin? You planning to make a bunch of art for it? Write a story via comic or written or as I've seen some do...videos? Or just draw a bunch of ponies infected? Sorry if I'm pushy or nosey...just fluttershy went from 0-100 so fast in your pics of her and looked so good...she looked so cute before infection and terrifying after! You have a great artstyle! I just had to learn if this was a one hit-thing or if it will bloom into a story or something!
AGDHAGDHSGDHAGSHGA I STILL CANT GET USED TO THE FACT THAT PEOPLE LIKE MY STUFF AND IVE BEEN HERE FOR A YEAR NOW HDGAJGXISHDJ THANKYOUTHANKYOYTAHNKYOUTHANKYOU-
Tumblr media
Ah yes, my favorite subject
Dying ponies with rabies 😌
Imma try and answer all the questions amigo, however I'm writing this in 2 in the morning with a sh*t ton of adrenaline from the fact that you asked (I'm gonna have a heart attack oh lord) so do forgive me if I missed one-
Oh ehem-
Stages
So the sickness which I took for this au is Rabies! Which I think a lot if you might know what it is. Ofcourse, this is a more messed up type of rabbies. There's only 3 stages since the person transforms quickly(in a 1 day). 1st stage: after the pony gets bit by a subject with rabbies they start feeling weak, tired and nauseous. They also all of a sudden get scared of water 2nd stage: the ponies body starts to hurt, usually specific body parts feel the most pain (for example with fluttershy its her front hooves), which then start to get longer, stretching. 3rd stage the ponies body becomes disfigured, they become extremely aggressive and blood-thirsty, foam will start pouring out of their mouth and completely forget who they were before.
How did it begin?
Some chemist pony probably tried to find a cure for different types of sickness in the mlp world but instead made a potion for the missed up rabbies. He tested on some animals and one of them escaped. The animal got to fluttershy(because she's always with animals so she shall be the first victim) and bit her. The infection would continue on with twilight who wanted to go check up on her but instead got attacked.
You planning to make a bunch of art for it?
Oh buddy. OH BUDDY- I already nade some sketches of how twilight and Pinkie pie are before and after getting infected. I do want to draw some background ponies with those meters (you know those ones with like "hunger: 50%" or something) specifically this guy
Tumblr media
SILVER ZOOM 😎 I found him whilst browsing the mlp wiki for background ponies and omg I LOVE HIS DESIGN AJGDHSHDHWHDHDH
Also this fella
Tumblr media
Crystal earth gives me "I FELL INLOVE WITH AN EMO GIRL" vibes and I'm DIGGING IT
Write or make a story/comic/video? Or just draw a bunch of ponies infected?
I'm not a writer so hard pass on the story. Comic would LOVE to do that, however I'm not used to drawing ponies like, at all, So it takes me a really long time to get the look right(especially with all the different angles of the head, yikes). Now, the video? Hell f*cking yeah. I planned on making a video 100% doing it like people do on tiktok (or in my case youtube because I am not going to that wretched place, no offense to anyone who goes there) but never made it since I got sidetracked with other stuff lmao. So currently I will stick to just solely making art, but I will make a video about it no doubt. Complete story? Probably not.
Again thank you so much for asking! It makes me super happy when people ask me about my stuff or just opinions on anything. (I did not get held enough as a child God damn-) and no worries about being pushy! (You weren't honestly)
This was Bon, signing out
5 notes · View notes
whistlingstarlight · 8 months
Note
I got one: rate Zelda games you've played in order of preference?
Haha so here's the thing-
I've only actually beaten one Zelda game (two if you count the spinoff Age of Calamity)😅
I'm notorious for being terrible at actually playing the games despite loving the series, most often because puzzles are not my strong suit.
So this list is gonna be focusing on my overall liking of the game and it's content, regardless of how much I've actually progressed through it (otherwise it would be a pretty boring list)
1. Skyward Sword. I love the artstyle of this game and the locations are beautiful. Skyloft is one of my favourite hub worlds in a game, the characters are all very unique and distinct, and I love exploring a land before Hyrule.
2. Breath of the Wild. I've got so many hours in this game, there's so much to do! Whilst I personally think Zelda is stronger as a linear series than open-world, I had a ton of fun exploring this open Hyrule and the Champions (new and old) are some of my favourite characters from the series. I completely got the wrong end of the stick as to what the plot was going into it, so it was fun finding out the real plot.
3. Phantom Hourglass, for one reason: Linebeck. He's one of the most well-written and distinct characters in Zelda (and probably my overall favourite), I love his progression from selfish coward to a hero in his own right. And that final boss fight omfg-
4. A Link Between Worlds. Lorule is a super interesting concept to me, and whilst I didn't play ALttP I'm aware of how this game continues on from it. I love this version of Hyrule's overworld, and it's always neat seeing the more hostile Zora.
5. Minish Cap, mainly because I love the Minish as a race and Vaati as a villain. The tiny world is super fun to explore, and I love seeing how the different groups of Minish live.
6. Spirit Tracks. For a very simple reason: I'm a railfan. I'm absolutely terrible at this game but I love the introduction of trains, the completely new Hyrule, and a unique villain is always a plus! I love Zelda's more (physically) active role in the story, and I'm a big fan of Byrne as a character.
7. Majora's Mask. I did atrociously trying to get through this game too, but I absolutely love its premise. Termina is a very unique world and despite a lot of the character models being recycled, still feels completely independent from Hyrule. Skull Kid is one of my favourite Zelda characters, and the heavy emphasis on death and loss makes it a very unique game
8. The Wind Waker. I initially thought this game was kind of overrated ngl (and I still think it overshadows games that deserve more praise), but I had fun with it. The concept is very unique, and whilst I found the sailing a bit boring at times I loved exploring the islands.
9. Tears of the Kingdom. I... set myself up for disappointment with this one. That's not to say it's a bad game! I've had fun with it for sure, but there was a lot of wasted potential imo. Whilst I love the unique styles of each dungeon (and the respective bosses), they were infuriating to get through because it's the same shit every time. Use Sage ability to open five locks, rinse and fucking repeat. Same reason I didn't enjoy the Divine Beasts. The exploration in the open-world Zelda games is phenomenal, but it comes at the detriment of story and dungeons. (Not to mention it's sort of a soft reboot and I'm... not really a fan of those).
10. Ocarina of Time. This one is so low basically by default (and because I'm kinda tired of hearing about it so much). It's a good game, don't get me wrong. But it's weird the timeline split came from this one and not.. idk, the game with an actual canon game over (Minish Cap)?? I love the Kokiri as a concept and really wish they'd returned, and the group of sages introduced in this game are probably my favourite.
And I don't really know where to rank it as it's a spin-off, but I had a huge amount of fun with Age of Calamity. A significant improvement over the original Hyrule Warriors imo.
4 notes · View notes
miss-k-lovenikki · 1 year
Text
Finally out of exam season and somewhat rested enough to post ! I've been able to play LM for like two days and here are my various thoughts in random order
While i wasn't sure about the artstyle at first (it looked super uncanny to me) it kinda grew on me and i don't really mind it anymore. It's still isn't my favorite tho, i'm more of an anime gal i guess
The personalisation is crazy ! The way we can pretty easily recolor every single piece of clothing ? The character maker ? Amazing. I'm in LOVE
Love the fashion game trend of having completely bonkers story (why is it that every character i get attached to dies ?)
Now that may be a translation issue but the pacing of the story tho... sometimes it feels like they're skipping part of some scenes ? Idk but time feels weird (had the same issue w/ LN)
The inspirations are v obvious. And not in a good way ? Like i don't think we needed a sims simulation in a fashion game.
Fresh and Pure keeps on getting confused in mission titles smh
So many things i'm getting overwhelmed (was the same w/ SN so i think it's just a question of time before i know my way around the ui and general gameplay)
Character illustrations and Live2D animations are gorgeous
Super interested in the world's design and lore, i love the near future aesthetics
Not fond of the fact that opening your guild is behind a 5$ paywall, certainly explains why it took me three whole days to find one i could enter (...and then its an indonesian speaking guild that i don't remember applying to...?)
All in all, i do like the game ! I'm just not sure if it's gonna stick w/ me, especially w/ LN and SN already occupying quite some space in my schedule
6 notes · View notes
I'VE JUST STARTED TO REWATCH 2012 TMNT AND I FORGOT HOW MUCH I LOVE THIS SHOW.
Tmnt
LIKE its not very nostalgic to me, i didnt religiously watch it or anything but i just LOVE THIS SHOW SO MUCH. The first tmnt show i ever watched was the 2018 and i feel like if i ranked them they would be tied. Maybe i'm a bit biased because tmnt 2018 is my favorite because of the family fluff and feels and i LOVE THAT TROPE ESPECIALLY FOUND FAMILY WITH APRIL. i love how they aren't constantly bullying mikey and i love donnie much more, AND LEO IN 2018??? LOVE. I also love raph here because like come on the gentle giant himbo trope is something i can't resist. THE WHOLE SHOW IS AMAZING IN ITS OWN SENSE. LIKE STORY WISE, PRETTY GOOD WRITING I'D SAY LIKE 7-9/10. even when the show ended when it was a bit rushed I FELT SO SATISFIED BECAUSE THEY WROTE IT IN A WAY THAT GAVE US SO MUCH ACTION AND SO MANY FEELINGS AND A DECENT RESOLUTION. not to mention that the autistic representation here is really good. The way they wrote low empathy and not make him look like a total asshole was amazing.
I'm not very far into the 2012 series yet but i LOVE what i see so far. I'm not very used to leo being the serious leader mom friend or raph being really emo and angry all the time (love him btw) yet because i watch 2018 soley for animation (but then realized i loved the franchise and hyperfixated on them all) But 2012 SLAPS. Hated april though. Hate april 2012 idk i can't see her as a likeable character because she played with my boy donnie. I really like the cgi artstyle actually. Like they knew to balance out comedy and the darker themes and i ESPECIALLY LOVED THE FLASHBACKS THEY ARE SO AMAZING. I'M IN LOVE WITH HOW CUTE DONNIE IS IN THIS VERSION. I JUST LOVE THEMMMMMMM.
Also can i just say as much as i love 2018 IT COULDVE DONE SO MUCH BETTER IF IT WAS MAYBE REALEASED TWO YEARS LATER. i wasnt part of the fandom when they aired the first episode but i know they received a LOT of undeserved backlash. Like the show just ended and the fans haven't adjusted to that change yet and then you throw new character designs, new leader, new april (2k18 april solos) and couch potato splinter. Like i get it, BUT GIVE IT A CHANCEEEE PLEASE ITS AMAZING.
I personally prefer the new designs better and not just because of the artstyle. Its mostly because of the overall more different shillouettes of them. Like YOU CAN BLACK THEM OUT IN A SHADOW AND YOU CAN TELL WHICH IS WHICH. In the old designs though they were adorable and stubby and nostalgic you couldn't tell them apart very well unless you look for differences in height or weapon, and even so those are smaller parts of a design! I also really like the fact that they're all different turtles in 2018. Like THANKS FOR TELLING ME WHAT A SOFTSHELL IS THEY'RE ADORABLE. I wanna also point out that i really don't mind the change in lore for weapons because i'm gonna be honest i don't know that lore. I just wanna know why donnie 2k12 only had a stick. LIKE HE WAS RIGHT HE COULDNT POSSIBLY FIGHT ALIENS WITH JUST A WOOF STAFF.
Tldr; both are good and we should stop comparing them to eachother because while they are of the same franchise are two different shows that both have ups and downs.
Also also should i watch 2003 next?
12 notes · View notes
mellowgoop · 1 year
Text
babe its the second part of the day while i have classes off, time for your tumblr media feelings blast!
Just finished my first replay of forgotten land, though I'm gonna try to stick around and 100% it, and I'm feeling extremely hopeful in this chili's tonight. 2D Kirby is ss-tier top of the line stuff to me so I had a lot of worries about 3D, but I absolutely love this new style. I can easily say that right now forgotten land has pushed past the top tier of my favorites (that's like seven games now) to High Top Tier with triple deluxe at fourth favorite
Aiming to get all the waddle dees I could on the first run was super exciting because some levels do move quickly and you need to keep an eye out, and I definitely was getting tropical freeze vibes from how smooth and rich and gripping the game felt when everything went right and I was In It trying to react right to stuff
My big thought in the huge firey factory levels was just, what if they went with this liminal space vibe because they knew they could make HD stuff from star allies and now they needed to practice making atmospheres. Going straight to dreamland vibes would mean deciding what planet popstar looks like in great detail in 3D, but using a realistic earth setting meant they could use their skills recreating real things in their own style (I mean, some of it is just straight up normal steel beams) to be sure that it felt good to explore with all its details done well
After this, they can take their ability to fill out these ridiculously gorgeous 3D environments and do it with entirely imagined settings like alien planets and wild biomes that come from kirby's world to let us get like, completely goddam immersed in their dreams. I saw some genius on twitter say that kirby's artstyle is generic but... just wait until there isnt a single thing more enveloping, imaginative or rich in the entire roster of nintendo first parties than when HAL finally hits us with their true vision of a 3D dreamland
2 notes · View notes
delicourse · 3 years
Note
Hi, I've got a few questions for you if you don't mind answering them
1. How long does it take you to draw a drawing digitally? Do you have any tips on drawing digitally faster?
2. How do you shade? It looks SO good and I'm in love with your artstyle and shading 🥺
3. Are you ever gonna make a webtoon?
Sorry for bothering you, hope you're healthy, and have a nice day/night 🥰💜
sorry for taking so long to answer these!! i really had to think abt the answer so it took a while! sorry if the first one ended up being an essay
1. it tends to vary depending on how well i have the artwork planned out! the thing that tends to take the longest for me is the decision-making parts (sketch and composition, base colors, and colors again once im almost done but going “ok but...what if..”) and the rest(lineart, shading, details) is basically stuff that i can go on autopilot for. so if i already know what im gonna do and somehow stick to that, an artwork can take 3-6 hours depending on size! but most of the time it can take several days of having multiple artworks up at the same time, and making small changes in each at a time until im happy enough to move on lol. so its really hard to measure the time on those since i don’t really know if going back and forth between “lime green” and “turquoise green” for 2 days counts as me actually drawing. i also have a habit of always letting the artwork “rest” for a day inbetween steps where i dont look at it to make sure im not missing any obvious mistakes. (especially at the sketch and linework stage, if they look off the entire artwork will) looking at your art with a fresh eye is really important!
when it comes to speeding up the process i think simply drawing things often enough really is the way to go. its boring but to me the fast parts are only that bc ive done it so many times i dont have to think too much when doing it! (unless im trying something new, which i have been doing lately and oh wow we sure are Thinking in this house) also i see all my artworks as a very “step by step” routine, so i try to never go back once ive completed a step. it makes just moving forward easier. since i also have several artworks up at a time; theyre almost always at different steps in the process, so if i get stuck at or bored with say, lineart, i just go to another artwork where im doing final details and just have fun with that! it makes me feel like im always making progress somwhere. also dont be afraid to just redo something entirely if it looks off. save ur canvas and open a new one and start over, its usually way faster the second time and u keep ur previous mistakes in mind so overall? its faster than to keep adjusting the same parts of the artwork over and over and never really being happy with it, at least thats how it is for me! also also also; make your own brushes for things u already know how to draw but dont wanna do by hand 50 times over. like say, the diamonds in some of my works? theyre just a confetti esque brush with a bunch of diamonds i drew the outline of. then i color them in manually and do shinies and shades but i wont have to do linework for that at least, and its still in my “style” bc i drew them! (it also lessens the feeling of “cheating” that, i at least, tend to have at not doing everything manually) ....also get over the feeling that ur cheating when ur taking shortcuts. in this house we are Professionals who know what we are doing and there should be NO shame for achieving the same results more efficiently
2. ill post some images of my coloring process soon, i dont know if it explains things too well but it is an attempt hdhsbs
3. i cant write to save my life!! all i do is pretty drawings, which i love doing, but it would rule to someday work with others to create some form of comic or webtoon or just general story that i can illustrate!
21 notes · View notes
kikoqueenofrats · 3 years
Text
@toastraccoon New chapter? after all this time?!?
Also whoo, decided to try out a new artstyle?...not sure if I like it or not?...may go back to lineless but eh, I might be too lazy-
Anyways on with the story!!
Tumblr media
A few hours later Rose was asleep in her room and the others were relaxing in the folder that housed Vill and Sean's bedroom.
The group were currently playing a round of Uno, a round which Mari was winning.
"Checkmate!" Mari exclaimed proudly as they placed their blue three on top of Cel’s Red. The others deflated as they saw their chance for victory slipping away.
However, realization slowly washed over Sean's face and he smirked "Checkmate?" He chuckled "Pretty sure you're supposed to say Uno"
It was Maris turn to deflate as they realized they would now have to pick up four extra cards; Thus giving their potential Victory to Vill who was also down to his last two cards.
"Uno" Vill smirked playfully in Mari's direction, Mari playfully pouted at him in response.
They continued to play until Cel managed to steal Vill’s victory from right under his nose.
“Wha...huh?” Vill spluttered in surprise as Cel proudly showed off his cardless hands “How?” Mari chuckled in disbelief. Cel smirked at that “well…” Seans hand quickly flew up to cover Cel’s mouth “Ah, ah, a pro never reveals their secrets...you should know this by now sir-” Sean scolded playfully. “Oh that’s so unfair!!” Vill complained, smile still on his face, shuffling closer to Sean. They stared at each other for a while, enough for a somewhat awkward silence to settle into the room. Vill began to lean in and just as their foreheads were about to touch Sean suddenly turned away
"Welp, good game everyone" Sean chuckled as he began packing the cards away "It's getting late, we should probably head to bed" Sean gently closed the Uno card packet before turning to Vill. Vill was pouting at him, Sean smirked playfully in response to this “You guys remember where your room is?” he asked, Cel nodded slowly “I suggest you head there now then...me n Vill need to do something real quick” Both Vill and Cels eyes widened at that “Ah, I see, okay uh..good, goodnight then” Cel spluttered, slightly flustered, quickly jumping to his feet and dragging Mari out of the room, who just looked on in confusion.
The duo walked to the bedroom Sean and his user had made for them that afternoon. Cel let go of Maris hand as he walked into the folder. Mari hovered at the door for a few moments and watched as Cel flopped onto his bed.They contemplated doing the same for a few seconds before walking over to their bed and laying down on it themselves.
They both stared up at the ceiling in silence for a few moments, just appreciating each other's company.
"Mari" Cel muttered
"Yeah?" Mari replied
Cel hesitated for a few moments, unsure on how Mari would react to his next few words, before managing to talk himself down and speaking. "What would you do if...I said I wanted to stay here?..."
Mari took in those words for a few moments, not entirely surprised as Cel had shown signs of not wanting to go home since the "kidnapping" incident; However Mari wasn’t sure about Cel permanently staying here. They weren’t sure if they wanted to stay here themselves and they didn’t want to end up potentially losing their only friend… Mari remained silent for a long time, continuing to stare at the ceiling. “You don’t have to answer now if you don’t want to, '' Cel sighed, momentarily looking over at Mari, before turning onto his side.
"I'm gonna try to go to sleep" Cel mumbled as he slipped under the covers. "Are you?" Cel asked sharply, though the instantaneous guilt and worry that attacked him after those words left his mouth proceeded to silence him for the rest of the night.
Mari looked at him in confusion for a few moments.
"...am I gonna do what?" They asked, genuinely confused as to what Cel had meant by that.
Cel let out a somewhat frustrated huff, believing Mari was playing dumb, but otherwise remained silent.
Mari let out a huff of their own when they realized Cel wasn't going to answer their question.
"Okay then...goodnight I guess" They mumbled, turning away from the blue stick laying in the bed next to them.
A prolonged silence fell over the duo as Cel began falling asleep and Mari began picking apart their previous conversation in their mind.
Hevyness began weighing down on Mari’s consciousness however, they tried to chase it away like they always did but this time it was too strong and soon Mari had also fallen into dream land.
Maris restful slumber was soon disturbed however as a loud crashing sound echoed through the room. They woke up with a start, in their mind they were back inside their game, being booted up for another test run.
Mari heard a sound, a familiar one, though they didn't give themselves enough time to fully process the sound before they had planted their fist into its general direction.
All Mari wanted to do at that moment in time was to get out, to escape, run away.
After freezing for a few seconds Mari did just that, they ran all the way to the taskbar before stopping right by the WiFi icon.
Without hesitation Mari ripped it open and jumped into the resulting portal; Disappearing into the night.
Cel groaned as conciseness slowly came back to him, along with a dull aching sensation slowly making its way across his face. He laid there in a daze for a few moments before his memories suddenly came back to him.
"MARI!!" Cel gasped, bolting upright.
Ce’ls panicked mind attempted to push away the oncoming giddiness as he stumbled onto his feet.Leaning against the entrance of the file, Cel shook the remaining dizziness off before making his way outside.
"Mari!" Cel called as he walked through the file.
"MARI!!" Cel called again as he jumped from the folder to the taskbar.
Cels' eyes widened in horror as they fell upon the open WiFi portal just a few feet In front of him.
"Oh no...no no no no no- Mari!" He thought frantically as he began making his way towards the portal.
Though he stopped as another thought entered his mind.
"If you go in there you may never see Sean and Vill again"
Cel looked back at the folder for a few moments before looking back at the portal.
"M..Mari's probably hurting though...they need support" and with that, Cel ran through the portal just as it snapped shut.
7 notes · View notes
Note
I'm curious to hear your thoughts on the announcements from Maxis Monthly? Did the Game Changers know about or have any say in the rebrand?
Ok so I’m gonna answer your last question first lol
The title “Game Changer” is definitely a little confusing because it implies that we actually change the game in some way, but we don’t. Well, most of us don’t. I think some of the bigger Game Changers have a little sway because they know the team personally and have been to the Sims Headquarters and stuff, but for the most part all we do is get early access so that we can provide our individual communities with a glimpse of the pack that goes a little more in depth than just trailers, that way people can see what’s included and decide if they want to buy it, and hopefully bring more people to the franchise in the process. And we definitely didn’t have anything to do with the rebrand, we heard about it at the same time everyone else did.
As for your first question, I’m gonna put it under a cut for a couple reasons: [a] Listen, I have opinions lol and [b] for anyone that is like me and is sensitive to colour contrast, I don’t want anyone getting a nasty headache or sore eyes if they don’t have to. Let’s do this!
So first off, LOVE that they’re adding over 1000+ decorative world objects! There have been so many things over the years in different packs that I’m sure we’ve all seen and been like “Why didn’t you let us use that!?”, and now we’ll be able to! Sucks that some creators spent so much time liberating those things for us only to now have their work be obsolete though 😕
I also think the Create-A-Sim Story Mode looks interesting. I don’t like the idea that you can’t change the sims aspiration and traits though; they’re locked in once you’ve finished answering the questions. I’m not sure how much use I’ll get out of it, as I tend to either pick specific traits based on my sim’s backstory or randomise them, but it’s nice to know the option is there and answering the questions might be fun to see what kind of sim you get!
Now, onto the rebrand.
Tumblr media
I just don’t understand it!
Listen, I’ll be the first to admit, I don’t like change; I don’t do well with big changes at all. But this isn’t about that, this is about trying to understand why EA felt the need to rebrand The Sims 4 (which I can’t work out) and why they chose those colours, and I just… don’t understand.
I mean I understand, they’re trying to attract a younger audience with bright shiny things. But I don’t UNDERSTAND, you know? I don’t understand what prompted them to do it now, after almost five years?! Why did they feel the need to change something that didn’t need to be fixed at all? And why they went with this particular colour scheme! It’s so unnecessarily bright! As a graphic designer I’m genuinely horrified by the colours they chose and as a consumer of their product, I’m a little annoyed that they spent time and money on this when there are other things that are more important (like things that are actually broken) that keep getting the “We don’t have the resources” excuse or just flat out ignored.
Here’s the difference between the original box arts and the rebranded ones:
Tumblr media Tumblr media
That blue is GOD AWFUL! It’s like Tumblr’s new blue background; I literally have a headache from looking at it! It doesn’t fit with the style of the rest of the game at all. And they claimed in the stream that the new box art designs really make the render sims “pop”… they really don’t. The backgrounds of the DLC packs are way too busy. I just I don’t understand why they couldn’t just stick with the nice clean, minimalist look they had before; it was truly a timeless design. A design that actually made the render sims pop and didn’t detract from them at all with busy backgrounds and headache-inducing colours!
Oh and can we just talk about the new base game box art render for a second? I love it, I really do. It looks cool and I’m excited to get to learn more about these new sims that are being added and according to the Gurus in the stream, all of the stuff on those sims is being added to base game (the stuff that’s not already base game that is). I’m excited about that pink hair BUT take a good look at all the other stuff… look familiar? That’s because most of us have already paid for that stuff. The jacket on the pink haired sim is from Get Famous, the beanie on the sim next to her is from Get to Work, the hair under the beanie is from Dine Out, the bracelet on the sim with the camera is from Seasons, the chef uniform in the middle is from Get to Work, the jacked on the sim up the back with the phone is from Get Together, and the sleeveless hoodie on the sim to the left of that is from Fitness Stuff. They’re all recolours of stuff from other packs. I’m all for free content, because hey it’s free, but I really wish they wouldn’t make things from other packs base game; people paid for that stuff.
Side note: I feel sorry for the people who collect the psychical copies of the games, because unless they can afford to buy new copies of all the packs, any new packs aren’t going to match their old ones now. And also the people who got tattoos of the old plumbob 😕
Which brings me to the plumbob, and yet another before and after:
Tumblr media Tumblr media
The new plumbob is whatever; I don’t hate it, I just prefer the original. It matched the one in game and suited the artstyle of the whole game really well, whereas the new one looks too much like The Sims 3 and doesn’t suit The Sims 4 at all. It’s also not going to match the plumbob in-game anymore as for some reason they decided not to change that one? I mean it wouldn’t matter to me if it did because I always have my default file edited to get rid of it, but it just makes no sense to leave the original in there if you’re changing everything else.
New box art, plumbob and stuff aside, the thing that probably annoys me the most about this rebrand is that the pack icons and colours are changing. I get that they probably ran out of colours to choose from for each pack, but the fact that it’s so hard to tell the difference between the colours for the game and stuff packs is gonna be a problem for anyone who has difficulty distinguishing between different colour tones. Mr Sandwich, for example, couldn’t tell that there was a difference between the two, even after I pointed it out to him. Why didn’t they make one of them yellow?!
I personally used to find things from expansions in the catalogue by looking for the colour of each pack icon. “I know the thing I’m looking for is from Get Famous, so I’ll just keep scrolling until I see a pink icon”… well, not anymore:
Tumblr media
All expansion packs are now teal, all game packs are now blue (a different blue than the box art blue I might add 😩), and all stuff packs are green; the only difference is the icon on them. And yes, I’m aware you can filter things by pack, that’s what I used to do for stuff and game packs because they were always the same colour, but if I’m just scrolling through say the curtains category, it’s a lot quicker to just scroll once or twice looking for an icon colour than it is to go into the little menu, click on “packs”, scroll down to the pack I want and choose it.
The new pack icons and colours also look awful on the main menu. Here’s a little before and after again:
Tumblr media Tumblr media
Urgh that blue! There as nothing wrong with the original menu but now we’re gonna have the god awful blue again… not the point, sorry. Look at those icons! They’re too… saturated? busy? both? I dunno what but they look awful, especially on the blue background! At the very least they should have just made them one solid colour instead of trying to carry over the crystallized look.
And lastly the loading screen….
Tumblr media Tumblr media
Again with the gross colour combinations and the background is just plain boring. The old one is much nicer and easier on the eyes.
Maybe it’s because I’m old and not the target audience for this new look but honestly I JUST DON’T GET IT! I understand that EA are trying to attract more people to the game, obviously younger people, but I really don’t think alienating and confusing the people who currently play your game in favour of luring in new people is this is the way to go about it.
Thankfully I’ve already seen a couple of the amazingly talented modders in the community say they’ll do everything they can to either give us back the original menus and loading screens or make a less obnoxious version as soon as they can, so I’m just gonna keep my fingers crossed that it won’t be too difficult for them to do and look forward to downloading those mods so I can play without getting a headache every time I have to look at the main menu and loading screen 😅
NOTE: Before anyone starts shouting at me for “being negative about a free update” just note that anon asked for my thoughts on it; these are my thoughts. If you like the new look that’s great, I’m really happy for you! But anon wanted my honest opinion and I’ve given it. Will this rebrand stop me playing the game? Of course not! The game is still the same no matter what the box art and menus look like, but that doesn’t mean I have to like them and it doesn’t mean I can’t express my disappointment about it all, especially if a follower asks for my opinion about it.
603 notes · View notes
chaosstar290 · 4 years
Text
Reasons try out Tokyo Mirage Sessions #FE Encore.
Tumblr media
Nintendo's been pretty casual with porting Wii U games over to the Switch, and for good reasons. Normally, I'm not all into porting games that I've already played, but my personal favorite games on the system that lack good marketing and advertising are now getting the attention and love they deserve.
Take Donkey Kong Country: Tropical Freeze for example, one of my favorite 2D platfomers. The game originally sold 1.72 million copies worldwide on the Wii U. Not very good numbers, huh? However, the Switch port managed to beat those sales numbers with 2.25 million units sold worldwide by the end of March 2019.
So while this could be seen as a way for Big N to earn more $$$, this is also a way for those who never owned a Wii U and missed out on some of the system's best titles to give these games a shot. Now we just need a port of Xenoblade Chronicles X and The Wonderful 101...and Star Fox Zero, I guess.
But that's a topic for another time. This post is specifically for my favorite JRPG on the Wii U only to be tied with Xenoblade Chronicles X....Tokyo Mirage Sessions #FE.
This'll be a long one, so here's hoping you'll stick with it until the end.
Development
Before I get into the reasons, lemme educate you guys a bit. Back in January 2013, both Atlus and Intelligent Systems made a teaser trailer for a potential Shin Megami Tensei x Fire Emblem crossover for the Wii U.
youtube
The trailer was mostly just a slideshow with various character artwork. Despite this, there was a decent amount of hype surrounding it. But development around the game was pretty silent. That is, until we fast forward to the Nintendo Direct in April 1, 2015. We got a trailer of the ambitious SMT x FE crossover that fans were waiting for...but this was the final product.
youtube
Needless to say...neither SMT nor FE fans were happy about this. The fandoms were incredibly salty and foaming at the mouths, basically calling it a Person 4 Lite with a hint of FE. Heck, they're probably still posts on this site from 5 years ago that'll show that.
Fast forward to the games initial release, and you'll see quite a few positive reviews and thoughts about TMS. Unfortunately, the sale numbers were not all that great for the game. Obvious reasons being that it was a Wii U game, and many fans of both SMT x FE were not happy with how it turned out.
And to be honest, I wasn't feeling the game myself at first. It seemed too lighthearted and upbeat, and the J-Pop, anime-ish aesthetics were very off-putting. However, the more I saw about the game, the more I was drawn into it. Somehow all that disappointment I had about TMS originally just washed away. And considering it was a new IP, I decided to give it a chance. And hoo boy...I was generally pleased.
With that outta the way, let's get into why I'm excited for the Switch port of game, and hoping people will give it a fairer chance.
The Setting
The plot of Tokyo Mirage Sessions #FE is mostly simple. You start out as high schooler Itsuki Aoi, the main character of the game encountering his childhood friend Tsubasa Oribe at an audition event to become a idol. It isn't until moments later in the game that the area gets overruned by shadowy creatures known as Mirages that suck out the creative energy known as Perso-- ah I mean Performa from the other idols and audience.
Tumblr media
Poor girl doesn't know what's gonna happen next.
Despite our main characters seeming unharmed by the effect, the Mirages drag Tsubasa into their world known as the Idolsphere. And of course, courageous Itsuki takes action to follow and rescue her.
After trying to make a daring rescue, Itsuki gets bombarded by a Mirage, but somehow manages to awaken it. Taking the form of Fire Emblem Awakening's protagonist Chrom. Itsuki does the same with the Mirage that captured Tsubasa that takes the form of Cedea from Fire Emblem Shadow Dragon. The two awakaned Mirages, however, suffer from a bit of amnesia and can't quite remember who and what they are.
From there on, Itsuki and Tsubasa form a partnership with Chrom and Cedea, encountering various characters trying to reach their way to stardom while trying to draw back the opposing forces from taking over Tokyo and the world. Typical RPG stuff, am I right?
It's a fairly standard and slightly cliche plot with some common anime tropes, but for this game...it works. It's a plot that's incredibly silly, upbeat, and over-the-top, but again...it works for this game. And I love it. It may not be original, deep, or complex, but the story does its best to not take itself too seriously, and it doesn't fail to keep a smile in my face.
Aside from the vanilla cookie-cutter MC Itsuki, the various casts that you meet are incredibly charming, and go through their own personal growth as celebrities. Though you mileage may vary on this.
The Gameplay
The combat is the real star of Tokyo Mirage Sessions. Basically, it's your standard turn-based combat system...but with a few twists. If you've ever played a SMT or Persona game, then don't be surprised that elemental weaknesses make an appearance here. Along with that, the Triangle Weapon system from Fire Emblem also makes an appearance in the game.
But if you're not familiar with either franchise then give you a basic example how this works. Say that you've encountered an armored Mirage wielding an axe. The weaknesses on that enemy are both lightning and swords, and Itsuki just so happens to have both the necessary element and weapon equipped.
In case you're wondering...how the Triangle Weapon mechanic works in FE is that Swords beat Axes, Axes beat Lances, and Lances beat Swords.
The interesting thing about this is that once you exploit an enemy's weakness, other characters will jump in and combo extra attacks. These are called Sessions, and their not only powerful...but also flashy as all hell and it's glorious. Not only that, but there's also Duo Arts where two certain characters will sometimes perform a song that unleashes a powerful attack...which also strings up more Sessions. As broken as this sounds, it actually is pretty strategic for taking down harder enemies, and they can also form Sessions...so be careful.
There's more to the gameplay like roaming Tokyo, exploring dungeons, and upgrading your characters and Mirages by Tiki from Fire Emblem Shadow Dragon as well.
There's mixed opinions on the dungeon aspects of Tokyo Mirage Sessions, but...I personally enjoyed them. Aside from the first one. Once you get past the first dungeon, they get better as the game progresses. From exploring a darker version of Shibuya where you have to avoid giant cameras from sending you back to the entrance of the of the room you currently entered, to venturing through a maze-like TV studio.
There's also side-missions that you can do with your main cast that'll help them grow and develop even further. You'll be rewarded with either a special cutscene or a special attack. Or maybe both.
The Visuals
Tumblr media
Go go...Persona Rangers?
If it wasn't obvious from the amount of images I'm posting, Tokyo Mirage Sessions is a very colorful game. Fitting with it's lighthearted theme, the amount of colors the game throws at you makes visuals aesthetically pleasing. Heck, you could make these your personal wallpaper on your phone or something.
Sure, Tokyo Mirage Sessions isn't nearly as strong as Persona 5 graphically or even artistically, but like most Nintendo games...what their games lack in terms of detailed ultra-hyper graphics, they make up for it with giving their games gorgeous artstyles.
Tumblr media
Also, this game has some reeeeeally good artwork.
The Music
J-Pop plays a pretty big role in Tokyo Mirage Sessions, so expect a lot of vocal tracks. If you're not into this kind of genre of music, then you might wanna stray away from this game. If you are (or if it doesn't bother you), then you're in for a treat. As someone who really isn't into J-Pop myself, the songs in this game are incredible and catchy followed by some beautiful cutscenes. Reincarnation from Kiria Kurono and Feel from Tsubasa Oribe are some of my personal favorites.
The music from outside the vocal tracks are pretty good too. The normal battle theme and the Illusion Shibuya dungeon theme are just to name a couple.
What's New?
Like I said before, Tokyo Mirage Sessions #FE Encore is a port of the Wii U version, but with added content. Any DLC that was added in the original game will part of the base game in the Switch version. But let's talk about the new stuff.
EX Story and Songs
Tumblr media
The EX Story is basically a dungeon that you explore in short bursts. Here you'll find new costumes such as a Joker outfit from Persona 5 for Itsuki, or an Annette outfit from Fire Emblem Three Houses for Mamori Minamoto. Or you can have a much easier time grinding for EXP. Also, much like the side-stories, this dungeon will also explore the main casts' issues and help them grow.
New songs will also be added in this port. A duo song called "She is..." sung by Tsubasa and Kiria is one of them.
Tumblr media Tumblr media
Sessions
By making Sessions even more powerful and ridiculous, unplayable characters like Tiki, Maiko Shimazaki, and Barry Goodman will also join in Sessions.
In addition, a Quick Session option will be added. Which is a major upgrade in my book. One of the big issues the Wii U version had was while the Sessions were fun to watch, they took forever to get through with the more characters that joined your party. There are also smaller improvements like the Switch version having faster loading times.
Tumblr media
Conclusion
Hopefully, this long as hell post will spark some interest into those who'll give the game a shot. I know there's small nitpicks like the lack of English voice acting and censorship, but the latter is a topic I'd rather not delve deep into.
Regardless, these small cons are greatly outweighed by the large pros this charming game has. If you're an Atlus fan, a lover of JRPGs, or wanting to play something that'll ease the wait for Persona 5 Royal, I highly recommend you give Tokyo Mirage Sessions #FE encore a shot.
If you're also waiting for Persona 5 to actually come to the Switch like me, this game is next best thing we've got for the time being.
Tumblr media
This is one of the most stylish menu screens ever.
48 notes · View notes