I think there's no greater indication that disco elysium is sympathetic towards communism when it literally says "communism is failure" and then the literal gameplay itself rewards trying and failing. The most obvious one being the Shivers check at the FELD mural, which is an Impossible 20 check BUT opens itself up again and again the longer you spend in the world doing things, but even just looking at sheer probabilities, for any given white check, rolling first and THEN putting a point into that skill upon failure is more likely to grant you success than putting a point first and then rolling, but that would require failing first.
Other things too: Precarious world saying you'll 100% fail red checks no matter what (not necessarily a bad thing, btw!! throwing the boule into the sea is a success but like. in some other ways one would want a perfect petanque throw instead. but people wouldn't typically assume that failure is desirable sometimes from the start) persuading you to accept that you'll fail some things that is irrevocable, for a world where everything is just a tiny bit easier.
The faux game over screen when you faint after reading Dora's letter— emulating a sense of failure on the scale of the entire game. When it rolls up most people go "What?? Game over?? No way, what did I do wrong!!" and waking up after that, with no huge or lasting impact on Harry's health or morale really tells the player, "Sometimes things will seem so bad that it all seems like it's coming to an end, but it's not the end, it's really not the end, go drink so water, you can still go on despite this failure"
I'm sure there are other things as well that are eluding me but like. The literal gameplay rewards failing and succeeding far more so than simply succeeding every single time, and I think you get a fuller experience of Elysium that way too
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It's honestly frustrating that I've seen non-Russian queer people almost bragging about how they would be illegal in Russia, labeled an extremist or terrorist. Russian queers are in danger, their government has made it clear where it stands, and it's made this effort for the better part of a decade (even longer, perhaps). This will kill people, don't mistake this for a quirky little proclamation from a government, akin to somebody saying the sky is pink. Russian queer people were already expressing their fear, and the least we can do now is express our love for them, and advocate with them.
Russian queer people, I love you. I love you all so much. I am so sorry, I cannot begin to express the grief that I feel, and I hope that you are safe. Words cannot encapsulate how I feel as a non-Russian, and I cannot hope to comprehend how it feels to actually be in this situation.
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one of the things about being an educator is that you hear what parents want their kids to be able to do a lot. they want their kid to be an astronaut or a ballerina or a politician. they want them to get off that damn phone. be better about socializing. stop spending so much time indoors. learn to control their own temper. to just "fucking listen", which means to be obedient.
one of the things i learned in my pedagogy classes is that it's almost always easier to roleplay how you want someone to act. it's almost always easier to explain why a rule exists, rather than simply setting the rule and demanding adherence.
i want my kids to be kind. i want them to ask me what book they should read next, and i want to read that book with them so we can discuss it. i want my kid to be able to tell me hey that hurt my feelings without worrying i'll punish them. i want my kid to be proud of small things and come running up to me to tell me about them. i want them to say "nah, i get why this rule exists, but i get to hate it" and know that i don't need them to be grateful-for-the-roof-overhead while washing the dishes. i want them to teach me things. i want them to say - this isn't safe. i'm calling my mom and getting out of this. i want them to hear me apologize when i do fuck up; and i want them to want to come home.
the other day a parent was telling me she didn't understand why her kid "just got so angry." this woman had flown off the handle at me.
my dad - traditional catholic that he is - resents my sentiment of "gentle parenting". he says they'll grow up spoiled, horrible, pretentious. granola, he spits.
i am going to be kind to them. i am going to set the example, i think. and whatever they choose become in the meantime - i'm going to love them for it.
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Random Worldbuilding Questions
Are there any foods with symbolic meanings that are eaten on special occasions (e.g. katsudon for victory, or new years oranges for luck)? How did the tradition get started?
We all know about weddings and marriage, but are there any ceremonies that symbolically / legally / magically officialize a different type of relationship in your world's culture? (Adoption, apprenticeship, friendship, etc.)
What's a rule or social norm that is widely followed in theory, but in practice everyone knows it's not a big deal and breaks it all the time?
Are there any trades or hobbies whose practitioners are stereotyped as weird or extraordinary? (E.g. the "mad hatter" trope.) Why? How true is this perception?
What are some cliches, tropes, and/or plots that commonly appear in stories written by your world's inhabitants? What were they inspired by? Why are they popular?
What is a common way to subtly insult someone in your world, without crossing into overt rudeness? Gifting an item with negative connotations? Addressing them more familiarly or formally than normal? Backhanded compliments?
If you pulled a random average Joe off the streets of your world and asked them to draw a house, what would they draw? (Shape, roof style, position and number of windows, etc.)
Is there a place in your world that nobody has ever been to - the bottom of a cave, the moon, another dimension, etc.? How do people know it exists? Why haven't they gone there? What do they believe it's like, and how right/wrong are they?
What aesthetics are considered "advanced" or "futuristic" in your world - canvas wings, shiny chrome, smooth plastic? How has this changed over time?
What's a fun fact about your world that you as the worldbuilder are dying to share, but nobody ever thinks to ask?
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very interested in how the storyline of ronan's sexuality is developed in the dream thieves as a battle between kavinsky and gansey while adam is almost never present in these scenes, which makes it even more interesting that we found out in CDTH that ronan was set on adam the moment he saw him. i think that ronan is attracted on some level to both gansey and kavinsky (you can draw the lines of how much romantic intention you think he hold towards either of the yourself, that's a rabbit hole I would need a whole other post to go down) but more so I think he was attracted to the IDEA of both of them and certain qualities that each possessed, and that the real question wasn't does ronan want gansey or kavinsky because we know he wants adam but rather who's qualities resonate more with who ronan is, or who he is choosing to be at this critical moment in his character development. kavinsky is a dangerous thrill and often comes wrapped in ronan's other favorite self destructive attempts to outrun himself, while gansey is ronan's history and proof of his deep capacities for loyalty and love. he tells kavinsky it was never going to be me and you and that it's not going to be ronan and gansey because that was never the question- maggie was obviously always planning on bluesy and pynch. the answer to who ronan WANTS in adam. the question of who ronan IS- that's what he's trying to decide here. his self hatred is such a heavy weight on him and theme in tdt, and the kavinsky/gansey dichotomy represents the the path he will choose to take to deal with it- keep try to drive faster than his demons or accept that he can still be loved even if he isn't the person he once was. the dream thieves my beloved ronan lynch my beloved
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If somebody in your life offers to knit or crochet or, really, create anything for you, please be an active participant in the creation of the piece they are making. I adore making and gifting things, but nothing bums me out quicker than a person who passively just goes "okay," to my ideas about what I'm making them - it can send the message that they won't like it, or that they don't care, even if they're happy about my offering. The back-and-forth feedback is a great way to make sure that you are being gifted something that was truly worth the time, effort, expertise, and money that will inevitably go into the gift!
I know it's really hard to be an active participant, believe me, I'm an anxious ball of horror, but it will only do good for both parties to interact in this situation. It is a big deal to be offered a hand-crafted gift, but it's also something we want you to love and use, and that can only happen if you tell us what would make you fall in love with what we create.
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Sonia and Komaeda getting along well enough to room together is so good honestly. Even if its mostly bc she takes no shit, Komaeda was still like the only person to stand up for her when Teruteru was trying to get frisky about her naiveté in the prologue/ch1.
I kind of suspect she was acting more unknowing than she really was then, to suit her role as a princess, but he had no way of knowing that then. Plus, if she was aware then, it might be easier for her to recognize the side of him that isn't all hope n murder? Since outside of the killing game he's pretty polite (if self effacing) and generally not down for creepy behavior.
If you've got any more thoughts on these two's interactions postgame, I'd love to hear.
I dont think it's perfect by any means (nothing on the ship is!) but its proooobably the best quick-solution scenario?
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