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#Massachusetts Minutemen
puckingoff · 1 month
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Pioneers Outlast Minutemen in Double OT
Springfield, MA—It took two overtimes, but the Denver Pioneers defeated the Massachusetts Minutemen 2-1 in double overtime on Tristan Broz‘s shot from the slot, which beat goalie Michael Hrabal. This kept the Pioneers in western Massachusetts for a few more days. Broz caught a pass from defenseman Boston Buckberger at the right hash mark and skated along the top of the right circle before firing…
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aboutoriginality · 12 days
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athleticperfection1 · 2 years
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UMASS Swimming
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mjordan-nba-nhl · 1 year
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JULIUS ERVING UMass Minutemen basketball
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imageryphoto · 2 years
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Happy Independence Day America
Happy Independence Day America
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taraross-1787 · 1 year
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This Day in History: Shot Heard Round the World
On this day in 1775, the “shot heard round the world” occurs at Lexington Green!
It had been mere hours since Paul Revere ended his famous ride from Boston to Lexington (see yesterday’s post). Seven hundred British soldiers were en route to Concord. Their goal? They wanted to seize the weapons and supplies that Americans had stored at Concord, Massachusetts.
In the early morning hours of April 19, the British troops ran into about 70 American minutemen on Lexington Green. These men were led by Captain John Parker, a veteran of the French and Indian War. As the British approached, the Americans stood firm. But then someone heard a British officer shout: “Lay down your arms, you damned rebels!” Others heard similar variations of the same comment: “Throw down your arms, ye villains, ye rebels” or “Ye villains, ye rebels, disperse, damn you, disperse!”
The story continues here: https://www.taraross.com/post/tdih-lexington-green
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Fallout 4: Redesigned
In the year 2077, the world was bathed in atomic hellfire, and nearly all of humanity was wiped out in an instant. In the intervening years, the survivors slowly began to put their lives back together. As their ancestors of old had, they formed encampments, which became villages, which became towns. In the Commonwealth, the region encompassing much of old world Massachusetts, survivors began to discover that there was more than just their meager towns, and forged alliances with one another for food and clean water, mutual defense, and other goods. These alliances eventually united under one flag: that of the Minutemen, headquartered in the town of Quincy.
Eventually peoples’ attention turned to the skeletal remains of old Boston, and some forged a path inwards to find if there was anything left in the city. There they found the great green jewel of the Commonwealth: a baseball stadium that would become the mighty walls of Diamond City. Diamond City flourished, but disputes in its ruling family led a group to leave and establish Goodneighbor, a town “of the people, for the people”. For years, these twin towns were major hubs in the Commonwealth, with people, goods, information, and most importantly, money flowing through them. In an attempt to further unite the region, the Minutemen approached both cities to form the Commonwealth Provisional Government, creating an era of cooperation and mutual prosperity.
Fifteen years ago, the Institute emerged from underneath the ruins of the Commonwealth Institute of Technology, and everything changed. The Institute offered great advances in agriculture, medicine, and cybernetics, with one simple cost: complete and total fealty. With them they also brought synths: biological robots who’s body and mind can be molded to the Institute’s purposes, which made up the bulk of the Institute’s military and labor forces. Within a month of their appearance, the Commonwealth Provisional Government collapsed as Diamond City suddenly welcomed the Institute with open arms. As the Minutemen were beaten back, other towns within the ruins of Boston were faced with the choice of acquiescing to the Institute or being cut off from all trade and communication, and found they would gladly lend their flagpoles to the Institute.
For years, the Minutemen and the Railroad operated on the fringes of the Commonwealth: the Minutemen protecting those who have fled the city of Boston in the wake of the Institute, and the Railroad ferrying escaped synths out of Boston and, if possible, the Commonwealth. However, each organization has recently suffered a devastating loss as the Institute seeks to solidify the power they hold over the Commonwealth outside Boston. Moreover, armored scouts from the Brotherhood of Steel, a technocratic cult from the Capital Wasteland, have been seen around the southern reaches of the Commonwealth.
You are from Quincy, a town which until recently was the center of Minuteman activity in the Commonwealth. Late last night, you heard gunfire and screams, smelled blood and fire. This morning you are the Sole Survivor of the massacre that destroyed the town and the Minutemen alike.
Fallout 4: Redesigned is a personal project of mine, as I have grown increasingly dissatisfied with the lore and worldbuilding surrounding Fallout 4. It seeks to rebuild the setting and story from the ground up, reworking most aspects of the game itself from the Sole Survivor to the factions, the companions, the main quest, and more. This series can be found at #fallout 4 redesigned, as I write it.
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vide0-nasties · 1 month
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random thot but you’re the expert here, which fallout game would suit the camelthots most?
WAS A MISTAKE ASKING ME THIS BITCH DFGJF 💖💖
Short Answer: Fallout 4, but I'm barfing up under the cut lmao.
Long Answer:
The Knights 12 is already built to hardcore fuck as the Brotherhood of Steel bc they're literally based off feudal knights in their ranks—Squire, Scribe (seperate semi-non-combat research/tech/clerical role), Knight, Paladin, Sentinel with sub ranks and titles.
Arthur would be the Elder of the Brotherhood of Steel, which funnily enough the canon Elder is named Arthur (Maxson). He's been urged into a burgeoning occupation of the Commonwealth (Massachusetts) by the Proctors of his various Orders (Sword, Shield, and uhh Quill I think??), but he's reluctant to committ so many forces in such volatile and unmapped territory that's not only wilderness but also occupied urban. Don't know if Synths are gonna be the Devils of this game but I'll come back to mess with that later.
——— There IS a super mutant subplot that's pivotal in the Bethesda East Coast Fallout lore that's heavily focused on their eradication and has a massive influence on their plot.
Since this is a military op, Lancelot is probably one of Arthur's most trusted Sentinels, alongside Lucan. Guen I can see being a Head Scribe or Proctor, as well as Ysele.
I could see Morgana being an ousted Head Scribe who was meant for the Elder title, but muscled out. Weligan I could see being a traveling merc that's built a rep for himself up and down the east coast as a mutant killer, becoming smth like a living legend or smth in that neighborhood. Also, could be a Railroad operative, which would be the perfect thing for his rep to hide. Lead em to what the right hand is doing and away from the left hand.
Elowen I feel like is a hmm. See, so much is tired up in the Brotherhood it's hard to get away from it. But she was a waster in the Capital Wasteland, where the Brotherhood's home base is, and (after the events of Fallout 3, where basically they abuse the Lone Wanderer into facilitating their ascension to being the ruling force in the Wastes [hi Lone Wanderer!Perrin and RW crew 😭😭] by leveraging their good name, they go on a colonizing campaign and make it a Steel territory, then they recruit recruit recruit) was inducted to the BoS as a kid. We got child soldiers baby!! Guyeruenna (sp) and their bunch are former wasters turned Steelers from the same territory.
Mordred I could see being yeah a waster turned Steeler, but not by choice. Could've even been a raider or raider captive. Not sure!
I think the main outliers are the other pagans, who were in the Commonwealth already. This is where the rest of it gets fucky.
Deorwine I could see as being the mayor and last inhabitant of Goodneighbor, which is basically a walled anarchist community, that was wiped out by raiders. The timeline is fucked but it exists, and the other pagans are actually settlements across the region. Nimue is the leader of an independent settlement, and Gawain is kind of next in line to become the General (leader) of the Minutemen, which had become incredibly corrupt at the end before its reformation.
I have to fiddle around and figure out who is the player character role this time—Perrin's the Wanderer and Z's the Courier for instance, so we're looking for the Sole Survivor here—and I think that might be Elowen actually? The basic plot needs redone but that's a given bc Bethesda plots are hot garbage.
I WILL CONTINUE TO CHEW TY FOR ASKING LOVE DFHJD
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bighermie · 1 year
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For the OC ask game 💖
10, 14 and 17 with Rivka
2, 9 and 25 with Stallard
KEZ MY BELOVED THANK YOU FOR INDULGING ME 🥰🥰💖💖
Rivka:
10. What’s an AU that would be interesting to explore with your OC?
FALLOUT AU. FALLOUT AU. FALLOUT AU. Oh good lord, any of them, really. Fallout 3? Sour unpleasant child raised in a vault with no memory of her parents, her grandmother is the vault’s Overseer, and she busts out of her own accord after she’s assigned to be the admin path to become the next Overseer. Selfishly wreaks havoc across the Capital Wasteland, picks up a dogmatically loyal Ghoul bodyguard (König, ofc), falls instantly in love with one another, and decide to fuck over the BoS who took over her parents’ work on the water purifier for their own gain.
Writing this I’m realizing I could have this au carry her through all three games hehe. New Vegas: made it across the country with their ill gotten gains, picks up courier work, ends up shot, buried, and separated from König, and the game is them both brutally tearing apart the Wasteland to get back to one another. When they reunite, it’s a whole thing. Riv has gone more than half ghoul-y bc of all the unchecked radiation in the area, and just when she thinks König will see what’s become of her and decide no, he surprises her. He’s elated—they can be together forever now. And they bring the libertarian Wunderkind Robert House back to power, with the sole intention of returning someday and violently overthrowing him to rule Vegas themselves. The only reason they don’t do that immediately is bc—
Fallout 4: the Brotherhood of Steel is back in business in Boston, Massachusetts, and there is something rotten in the state of Denmark when it comes to Synths. There’s some dickhead Sole Survivor running amok with the do-gooder Minutemen faction, Stallard something, running around with her own rotten asshole that goes by the name of Ghost, so spooky. But they aren’t doing shit-all about the Brotherhood, so Riv oh so kindly inserts herself in the situation and makes sure it goes the fuck down in flames—literally.
Then, upon returning to New Vegas, she takes her place as the leader of the independent city, improving where others had failed miserably, and protecting her claim like the cold blooded warlord she is, providing König an ultimate life of luxury. 🥰
14. How does your OC want to be seen by other characters?
Ohhh this is an interesting question, because Riv doesn’t really take the perception of other people into account. She has solely lived in her own world since her parents were killed, and the only person who has ever gotten close enough to be welcomed in is König. He’s the only one that matters. For him, she wants to be a safe haven, and a soft place to crash. She wants him to look at her and know that as long as she’s alive, he’s got a home, and that he’s protected.
The world at large? Again, she doesn’t pay it any mind, but if pressed, she needs people to understand that she is capable and she is not fucking around. She is not casual, she will commit to the bit and return Someone being funny with her being hilarious.
17. What is the worst thing you have put your OC through story-wise?
DFHHDG I’m a very mean creator and it’s still her parents being killed. She came home from Hebrew School to an open door and a house that reeked of blood, listening to two thugs comfort one another over their brutality, and seeing her father’s severed feet—still in black alligator skin Chelsea boots—sitting six feet away from his legs poking out around the side of the stairs. She was struck in the back of the head by one of the thugs, who further freaked out, and was beckoned by her mother to come over where she lay dying in the sitting room.
Teàrlag Zabludowicz had gotten her face bashed in by the same weapon that caved in the back of Rivka’s skull, and with her last breaths she pulled her daughter’s body under her own to hide her. Her jaw was so destroyed that her tongue lapped at Rivka’s cheek when she tried to speak comfort, and she bled into Rivka’s mouth and eyes. Rivka can still feel her mother’s tongue against her skin when she’s stressed.
Stallard:
2. What’s something about your OC that people wouldn’t expect just from looking at them?
Her favorite author is Jeanette Winterson, and she’s read Oranges Are Not the Only Fruit and Lighthousekeeping to Simon and for herself more times than she can count. She loves to sing, even if her voice is shit, and she misses her mother, even though she’s still alive. She misses her twins more than she’s ever loved her little half-sisters, but obligation would’ve had her kill herself before admitting that for decades on end. She still feels like a little girl and wishes she didn’t feel as constantly, back-breakingly lost as she always has. She’s a little old fashioned and would like to be treated like a lady more than she is. She’s dreamt of Simon so many times that she swears he’s visiting her in her sleep. At one point in her life, her greatest wish was only to marry him.
9. Do you have a specific lyric or quote which you associate with your OC?
OH BOY DO I.
The entirety of Gold Dust Woman by Fleetwood Mac is a song for Stallard, and here’s a pull from the lyrics!
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As well as Marie Douceur, Marie Colère - specifically the cover by Manon Hollander. Verses in English:
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25. What is your favorite thing about your OC?
Ohhh ;;;;++++++;;;; VERY good question. I love a lot of things about Stallard—how she endures, how she holds her soft vulnerabilities to her chest. But I think my favorite thing about her is that despite the fact that her rage has burned down to dead cinders over the years, after what feels like lifetimes of abuse, after the fatigue has settled in so heavily that it could kill her, she nurses a bead of compassion and kindness and patience that she could very easily let drop and die to give way completely to apathy and misanthropy.
But that’s anathema to her nature, it’s unthinkable to her to the point it literally never crosses her mind as an option. She’s got a motherly streak at her core in a most basic sense, and she cares deeply about people that fall under her purview as if they were her own, despite the fact she’ll never have children of her own, nor does she want any. But she wouldn’t be herself without it.
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puckingoff · 3 months
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Minutemen Outlast Warriors
North Andover, MA – The Massachusetts Minutemen rode 26 saves from freshman goalie Michael Hrabal and two-point nights from juniors Lucas Mercuri and Scott Morrow to a 3-2 win over the Merrimack Warriors in front of 2,314 at J. Thom Lawler Arena on the Merrimack campus.  Cole O’Hara gave the visiting Minutemen the early 1-0 lead when he deposited a Jack Musa cross-crease pass past Zachary…
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lifesliced · 1 year
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STEPHEN “GEVANNI” LOUD  — THE SOLE SURVIVOR // * A MAN OUT OF TIME
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NAME: stephen loud
ALIAS: gevanni
AGE: 27, almost 28 when frozen in vault 11
BORN: toronto, canada - immigrated when he was going into his freshman year of high school, had dual citizenship
LOCATION PRE-WAR: boston, massachusetts, usa - living in the neighborhood that would be become known as the settlement called “sanctuary.”
CAREER: “ [ ... ] is a former soldier and decorated war hero who served in the 2nd battalion, 108th infantry regiment of the united states army during the sino-american war.” was seen favorably in his ranks, as well as amongst his peers and superiors, and was honorably discharged [ reasons unknown ] .
VAULT: the only surviving member of vault 111
ON NORA: gevanni is actively taking the place of “nate” from the baseline male sole survivor, which leaves the female player character option “nora” as the wife to nate. this is so that players can choose between them, leaving the other to fill the role of spouse at the beginning of the game to establish the sosu’s life pre-war, what they lose, who they care about, and what they were doing before the war (living in a suburb of boston). canonically speaking, nate is a soldier that is recently returned to civilian life, while nora is a recent mother that is looking to “shake the dust off” her law degree, inferring she is a lawyer of some kind. i will be keeping gevanni as a soldier, leaving the default identity of his wife to be “nora,” and their son to be “shaun.” 
after emerging from the vault and stabilizing himself, gevanni went back for nora to give her body a proper burial. she is buried away from vault 111, but near sanctuary in a secluded, woodsy area. something about her body being eternally frozen seemed wrong to him, allowing her to properly be laid to rest. 
he keeps nora’s wedding ring on him, and still wears his ring throughout the series, even if he becomes romantically involved with someone else. this can be a point of contention. 
he visits her grave sometimes when he is at the red rocket truck stop near their old home. while the red rocket is close to sanctuary, it is far enough away (with fond enough memories) to be occupied as a settlement, as well as being near concord, a city that gevanni hopes will become reoccupied via extension of the red rocket. 
by extension, about codsworth ... he and gevanni still get along post-war, gevanni finding codsworth first before anyone else. while codsworth is a companion, i don’t consider him one here. he primarily takes care of the first settlement that gevanni establishes at the red rocket, helping him seal up sanctuary after moving out preston, sturges, and the others. eventually, codsworth is allowed to choose where he wants to live, be it graygarden with the other robots, the castle with the minutemen, choose another settlement, or leave entirely. his relationship with gevanni remains amicable, as many of gevanni’s decisions fall into codsworth approval.
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HEY GEVANNI, YOU’RE S.P.E.C.I.A.L. !!
* fallout 4 starts with 28 base distributive points. immediately after leaving the vault, you gain an additional point via a ‘you’re special’ book that is beneath shaun’s crib in sanctuary. total starting points = 29 to distribute at the beginning of “fallout 4.”
these base stats serve to reflect as closely as possible gevanni’s main canon while still remaining within the constraints of fallout 4. i based these SPECIAL stats off of gevanni’s canonical death note stats, compromising and equaling out my totals based on 
these base stats will also determine what branches of perks he pursues, and he does eventually boost these core 7 stats throughout time, ending pretty “stacked” by the time he “deals with” the institute. most threads take place during early-to-mid fallout 4, meaning his stats more closely align to what i have below.
(S)TRENGTH - 3
(P)ERCEPTION - 4
(E)NDURANCE - 5
(C)HARISMA - 6
(I)NTELLIGENCE - 7
(A)GILITY - 3
(L)UCK - 1
gevanni associated his YOU’RE SPECIAL point allocation to intelligence.
* i always start my sole survivor’s at 1 for luck as a reflection of their situation at the beginning of the game, but that skill is prone to change ... for good or bad.
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ON PERKS: i decided to go starting, middle, and end for perks; from what he would start with to what he would end the game with. beginning perks, aside from locksmith, are based in his core SPECIAL stats at the start of fo4. if he has the core stat for it, he could potentially have that perk unlocked at the beginning. as the verse progresses, the starting perks would be built on as he gains new perks throughout. by the end, gevanni will have a lot of the perks unlocked, but that does not mean he filled out the entire tree. some i have left out due to not being in the realm of his character. this also includes beginning perks. i did not give gevanni every perk that was technically unlockable to him at the beginning, and some that should have been at the beginning are instead gained in the middle, as i feel they are perks that are related more to the environment, so realistically would make sense to adapt into over having at the beginning (such as aquaboy, cap collector, or lifegiver, for example, both perks he could have had unlocked at the start, but instead show better in the middle, as they are wasteland associated perks, not pre-war perks). 
STARTING PERKS: armorer, iron fist, pickpocket, rifleman, awareness, locksmith (master locks)*, toughness, lady killer, lone wanderer, attack dog, vans, medic, gun nut, hacker (expert), gunslinger, commando, sneak, fortune finder.
* this is one of the few starting perks i have already “maxed” out for gevanni based on his canon. all other perks will follow the traditional “leveling” systems as gevanni gains skills throughout. to have the locksmith perk, you have to already have a perception of 4 to go further than basic locks. 
GAINED PERKS (MID): strong back, heavy gunner, blacksmith, demolition expert, night person, aqua boy, lifegiver, cap collector, local leader, hacker (master), scrapper, mister sandman, action boy, moving target, mysterious stranger.
GAINED PERKS (END): steady aim, sniper, penetrator, concentrated fire, rad resistant, intimidation, ninja, quick hands, gun fu, scounger, bloody mess, better criticals, critical banker.
CARRYING CAPACITY: 230lbs (base of 200, 30lbs additional due to strength stat)
WEAPONS: primarily relies on a 10mm pistol for close range and a .50 sniper rifle for long range, as well as the use of tactical assault rifles, though is known to swap out guns as needed (mostly based on ammo) without issue. you can expect that he uses pipe pistols, submachine guns, and other weapons found in the wasteland.
with limited supplies, the luxury of a preferred weapon is not the same as pre-war. he is skilled in most combat weapons, including knives, as well as in hand-to-hand combat. throughout his time in the commonwealth, he has probably touched one of at least every gun or weapon out there. he also carries a combat knife and a switchblade. 
on average, he typically carries a rotation of two close range weapons, one long range, and two combat weapons that are non-ammo reliant (such as the ripper or a knife). 
as guns breakdown, become worn out, or damaged beyond repair, gevanni will scrap them for parts to upgrade new weapons. while he has his preferences, he has forced himself to become more skilled with weapons he did not favor pre-war, but had experience with. 
TO BE NOTED: i typically play this verse in the mid-beginning around the middle of the game to give a lot of leniency for the plot to progress, as well as to allow gevanni that natural growth versus being met as a fully op bethesda mc, if that makes sense. i would say right around after concord but before getting into kellogg’s memories. this still allows for a lot of the content in fallout 4 to be accessible. i will play throughout this entire timeline, however, and will not only be playing mid-game content, but that’s where i’ll focus. given that this is meant to follow the bulk of fallout 4′s core story and lore, it does not mean that the verse has to entirely follow the game play-by-play. this verse has a lot of leniency, deriving instead from the game for a lot of its mechanics, restrictions, inspirations, and motives, but also allowing for a more open experience versus something more neat and streamlined. 
ACTIVE COMPANIONS: dogmeat, currently a lone wanderer. occasionally travels with preston when needed, or nick when required (eventually choosing to journey with nick and dogmeat in tandem). has been known to travel with deacon for railroad business. he also traveled with danse for a short period of time.
currently has met - the mayor hancock of goodneighbor, piper of diamond city, the detective nick valentine, and preston garvey of the minutemen (now located in sanctuary*). 
nick valentine being so interwoven with finding kellogg is a big reason why gevanni’s favoritism towards nick is so apparent.
he is on good terms with piper, finding her feisty, extroverted, and opinionated. their relationship is generally positive. 
while jarring at first, gevanni adjusts to the ghouls of the commonwealth, much the same as he does synths. in fact, it is the acceptance of ghouls that allows gevanni to make the leap towards independent synth recognition of the third gen series. because of this, we can assume gevanni’s relationship with hancock is also rather positive, encouraging him to go more straightedge, but not entirely dissuading hancock to be himself. after all, hancock actively survived for years without gevanni’s interference. as gevanni is not a chem user, he does not push hancock to experiment, at least not with him.
he is always meeting the active companions of the commonwealth throughout this verse, so depending on thread, sometimes he might know / know of a companion, sometimes he might not (yet).
gevanni does do most of the required companion missions throughout his time in the commonwealth, all while pursuing his primary goal to find his son. you can expect that he got curie her body, for instance. i believe there could be potential romance with curie, but that is neither here nor there. 
gevanni does not pursue much with companions like cate, allowing her to go off on her own after enabling her companion status.
he is obviously on good terms with deacon, seeing as they both work for the railroad. other companions like maccready, ada, etc are all generally left to their own devices after being “helped” by the sole survivor. gevanni does not keep close enough tabs to force them to do much of anything.
in most instances, at least for big picture stuff, he does generally have their support if needed, particularly in battle. 
he is closest to dogmeat, nick, codsworth, deacon, preston, curie, and piper. 
he does not side with porter gage in nuka world, seeing as gevanni actively liberates nuka world, hoping to get it back to its former glory as a settlement for the citizens of the commonwealth. 
SANCTUARY: gevanni has no desire to return to sanctuary, walling off his house entirely, basically encapsulating it further to be “sealed in time.” from there, he suggests the minutemen move fully to the castle, eventually walling off sanctuary forever. while it is an inhabitable place, gevanni seeks to have that entire upper left-hand corner of the map. while he has isolated sanctuary, he did move all “scrappable” items from other houses, as well as the scrap from around the neighborhood, to the work station at the local red rocket that was once near his home. 
LOCAL LEADER / SETTLEMENTS: the settlements that gevanni uses most prevalently, thus sending eventual supply lines to run between, are the red rocket (main), the outpost zimonja, the tafington boathouse, a brief supply line that only runs supplies from abernathy farm (the only inhabitants that live there are the abernathy family), the coastal cottage (a private settlement), the house in diamond city (eventually bought in hopes to have a home in the city for his son, no active supply line as it is in front of the market), and the starlight drive in.
the castle, while considered a settlement, becomes run solely by the minutemen, who gevanni helped “re-establish,” but encouraged preston himself to run as the eventual “general.” gevanni only held the general title until preston was willing to (forced to) take it on himself, having earned it rightfully. 
he eventually creates a supply line with the nakano home for the far harbor section of his story, but does not actively turn the nakano home into a settlement, similar to abernathy farm. the nakano house becomes a tradeline. 
for the most part, gevanni tends to occupy the more previously uninhabited (or inhabited by raiders) settlements for his reconstruction projects, leaving settlements that function on their own alone, instead just establishing trade routes and supply lines with them. bunker hill is another good example of this practice.
ALIGNMENTS: the minutemen (originally, see local leader for more, formerly “the general”), the railroad. nick is a major reason, along with my viewing the railroad as a supplement for the SPK, that gevanni chooses to side with synths and synth-sympathizers. 
in the end, gevanni would choose to live his life with the synth version of his son, shaun. he would destroy the institute, allowing synths that has been already made and introduced to the world, or freed from the institute before its destruction, to live, while ceasing new synth production entirely. 
notably: gevanni did a lot of work for the brotherhood of steel at first, finding a sort of soldier’s bond, commonality, and a nostalgia factor that made the idea of becoming an initiate enticing. eventually, however, he breaks ties with them, which leaves it open to whether or not they would have to be “chased out” of the commonwealth, would actively start a war with gevanni and his alignments, or would continue on their own business silently without his involvement ... or until their involvement becomes too great to ignore. 
either way, there is likely a clash with the brotherhood, though i would imagine they would have definite interest in dismantling the institute, potentially creating a point of compromise between gevanni’s interests, the railroad, the minutemen, and the brotherhood all in order to favor a common goal of getting rid of the institute. 
things would likely settle for a while, but eventually, the brotherhood would go back to trying to fulfill their original goals, but also still targeting synths post-destruction of the institute. 
his involvement with danse became a strong friendship. by default, i believe we still could get the synth!danse reveal, with gevanni encouraging danse to follow the route (through some charisma) of being able to leave the brotherhood without being pursued for execution via elder maxson’s promise, find his own life in the commonwealth, and potentially have ties with the railroad (given his identity). he and gevanni do not pursue a romantic relationship, but have a “soldier’s bond.”
FAR HARBOR: TBA
NUKA WORLD: gevanni fully clears out nuka world, giving it back to the people of the commonwealth. he does not work with raiders, so this is pretty open / shut.
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pixeljade · 10 months
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Of course if Bethesda hired ME, i could write them the greatest Fallout game of all time, set in the midwest (around Ohio/Detroit area), an area known as the Cornwastes, about 40 years after FO4. The region has been, since the Great War, basically unliveable due to deadly radioactive tornadoes, but those have begun to die down, and settlers from the East have begun to reclaim the region. Your only character story is that youve come along on a caravan, and you get to choose if thats because you're seeking a fortune on the new frontier, running away from a past, etc. The main story would actually change based on what you choose at the start, with a secondary villain based on that choice.
There would be a faction of ghouls who survived the deadly weather in the region, who claim it as their own land that smoothskins are taking from them. Many of them have taken to violence to control it, calling themselves the Ghoul Liberation Fronf. There's also a group of sapient mirelurks to the north, by the great lakes, who live in a tribal, agrarian society, which seems almost idyllic...but not very fond of outsiders. Of course the settlers have their factions as well; a group of Synths who would like not only to settle down in a place thats bigger than their previous hiding holdouts, but also hope to find a new technology to shape their future. There's a merchant guild from around D.C. wastes which has plots to establish a trading path with the west coast, but who seem to be exploiting their workers. Then there's the raiders, who have finally begun updating their playbook after success at Nuka-world and The Pitt. Now they have something close to organized crime, and they're working directly with the laborers moving into the area.
There's also of course a burgeoning government...a confederation of different regions across the east coast, who have allied with the leaders from the Cornwastes, with little more than power plays keeping it intact. Each region has their own laws, and their own military, but must allow free travel and commerce amongst the citizenry. This results in a lot of friction between the sectors, with military from each sector often exploiting other sectors citizens near the borders. The actual confederated government does nothing to stop these scuffles, being led currently by the same man who founded the Merchants Guild, whose only goal is his own enrichment. Overall, the three factions you see out of this government in the Cornwastes are the militarized Commonwealth Army, which is formed of remnants of both the Minutemen and the Brotherhood, and claim to fight for the good of all citizens (an idea which locals find questionable); the secretive and threatening Capital Coalition (Think like G-men, except with power suits backing them); and the Appalachian Militia, who are made up of some of the biggest misfits in their entire region (including several friendly Super Mutants, who have calmed down since FO4 due to new advances in biomedical engineering.)
Each of the three C's of Ohio and Detroit would be accessible. (hey, if FO4 can have most of Massachusetts we can have a bigger map this time!) There's gouges across the landscape caused by the erosion of the extreme weather, though, making transportation largely happen over bridges, which factions control as chokepoints. There will be a dynamic "sector control" system where you can aid factions in taking new bridges and acheiving their goals bit by bit. Once a sector has been taken by a friendly faction, you can build over the entire sector like you do with FO4 settlements. Of course, each of those sectors have various resources worth acquiring as well. There are, of course, some limitations; sometimes a faction wont want to expand into a sector, because they are allied with the faction controlling it, and there are some points which are considered shared ground. Also, sectors arent just gained through combat...you can take sneakier routes, sometimes even just talking a faction out of their claim of a sector.
As for the main storyline, once you get into the region and finish setting up your character, you get caught up in a tense altercation between the government and a group of armed labor workers blocking the path. Just before the Commonwealth Army threaten to "put the workers back in line", the Ghoul Liberation Front attacks both of them. You as the main character are swept away by a mysterious woman from your caravan who hides you with a stealth boy, and hands you a letter and a key, before dying from a wound. The slaughter ends with the leaders of the three factions falling back to regroup, and the letter leads you to a nearby town. Its there that you end up swept into a larger plot: the key has been passed down for generations, kept safe in one of the vaults, and evidently unlocks a deadly pre-war weapon that was being developed in Detroit. You then go on a story which involves the fate of the entire region, weighing the implications of history as well as simple citizen lives. Will the locals remain in power, or will the settlers take control? Will the government stabilize, and if so, who will be in control?
As for gameplay, much of it will be similar to FO4 with the added sector system, but also, you can actually get synth limbs and implants which are moddable as you progress. This adds one more layer to FO4's already robust modding system, as well as playing into the ever-present Fallout theme of 'what is a human anyways?'.
Anyways Bethesda if you wanna hire me i graduated cum laude with a degree in narrative arts back in may, and have a handful of accolades under my belt. I can give ya a resume and a portfolio if you want!
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aardvark-123 · 8 months
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~How the Order of the Minute Reclaimed their Ancient Hold~
Many years in the future, the sundered realm of Massachusetts was beset by bandits, wolves, dangerous automata, bloodthirsty crabs and large, cantankerous Naked Mole Rats. Great warriors like the dragon-riding Brotherhood of Steel and powerful sorcerers such as the Scholomanstitute had vied for control over the region, but the common folk looked not to those mighty factions for aid. Nay, at times of need, they looked to ancient Order of the Minute.
The Order were knights, volunteer knights drawn from the brave and the good, who wore no armour save their coats and carried no weapons save their honour, their conviction, and their many, many weapons. Long had they ridden the ancient Commonwealth, yet in recent years hardship had befallen the Order of the Minute. Brought apart by internal strife and beset by countless foes, the Order looked set to fall.
At the Order's darkest hour, it was the courage and quick thinking of a stranger, Lady Minh of House Longfellow and the Vu Dynasty, that brought them back from the precipice. Though they were few in number, the Minute Knights began to rebuild, finding in Minh the Dauntless a bold new leader. Taverns and villages sang of their exploits, dozens of new hands grasped their blue banner- yet there was one quest, one painful memory, yet to be undertaken...
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"Preston. Dude. My man. Lemme get this straight," Minh said heavily, not that she was. Er, straight. She may well have been heavy. "You actually want us to go and clear out a castle? This is not more fantasy roleplay &¥@£#$‽€, we're ACTUALLY getting a castle?!"
"Aye, Lady Minh. I know not the meaning behind this strange mood in which thou findst thyself, but I believe the time has come," Sir Preston said with his characteristic smile. "Long has Northstar Hold lain abandoned, likely in the hands of foul creatures, but the strength of our order is much restored. Let us retake our castle of old, and let our banner fly from the keep once again!"
Minh did not need to be told twice. She began making preparations while Preston rallied some knights, and at dawn the next day they rode for Northstar Hold, leaving Sanctuary Hills under the guardianship of their bravest warrior.
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For five days the Minute Knights rode east, past the old Lexington and Cambridge, through the maze of ruins that had once crowned the Commonwealth as the shining city Boston, a column of horses and spears that grew with each settlement they passed. On the fifth morn they left the shadow of the now-vacant Saugus Ironworks behind, and lo! Upon the horizon rose the mighty grey walls of Northstar Hold.
"Hold!" Preston called. "There is a strange smell is upon the air. What do you make of it, Lady Minh?"
"I had a bath last month," Minh grumbled as the cavalry clattered and whinneyed to a halt. Nevertheless she sniffed the air, and her nose wrinkled with unhappy recognition. "%£&?@! There's Mirelurks in there!"
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"Alas!" whispered Preston, once the warriors had taken shelter in the old village outside the castle. "Alas, but even sundered do her walls look proud and fair. How then can we retake her from these foul crustaceans?"
Through the cracks in the walls, there was no mistaking the round grey carapaces, lumpen yet smooth, of a dozen sleeping mudcrabs. Minh pondered the situation, her brow creased in thought.
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"Mirelurks love a- What the %&£?! is a 'mudcrab'? Nope, doesn't matter," said Minh. "Mirelurks love a chase, right? So let's make them run the gauntlet! Put down some mines, hunker down in these old houses with guns and-"
She noted the blank looks on the other Minutemen and sighed heavily. "Lemme rephrase that. Lay down some 'magic runes', put some 'archers' and 'battlemages' on the walls, then we'll lure the 'mudcrabs' out a few at a time to get 'killed', then we all go back to the 'mead hall' for 'dinner'!" ranted Minh, making judicious use of air quotation marks."'Tis a good plan," Sir Sturges agreed.
"Aye, a decent plan," agreed Sir Trashcan Carla.
"Then for what dost thou wait, Lady Minh? Get luring!" Preston thoughtlessly volunteered Minh.
"W-wait, me? I didn't... I didn't volunteer to..." Minh groaned. "Urghhh, fine! Hold onto your loincloths!"
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Brandishing again the Double-Barrelled Shotgun of legend, Minh charged the terrible mudcrabs. "Hey! Tall, grey and salty! Get your ugly carapaces over here!" she shouted, loosing bolts of arcane fire upon the slumbering monsters.
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The mudcrabs surged forwards, their legs skittering heavily across the stone and mud, their deadly pincers raised for war. Minh backed away from the castle, and to her sides ran the Minute Knights.
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"Forwards, men! Leave none alive!" Preston shouted as he beat his spear on a mudcrab's carapace.
"Strike not at their shells, my friends! Aim for the weaker flesh beneath!" Sir Not-Appearing-In-This-Screenshot advised the others.
"Again with the men?! Some of us aren't!" snapped Minh, giving Preston a dirty look.
"'Tis but a figure of speech, my lady, I assure thee! Thou art as fair and womanly as a lioness, or perhaps a Challenger Two tank with painted eyelashes," Preston said apologetically. "Even blind drunk, I never could take you for a man."
The day seemed to be won. The mudcrabs who had not yet fallen were retreating into the sea, carrying their young upon their great rounded backs, while the knights rode freely into the courtyard. Yet before they could celebrate, a terrible roar sounded from behind the crumbling wall, and behind it stalked a creature most terrible.
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Sir Trashcan Carla was stricken with terror. "Ai! Ai! A Mirelurk Queen of Ug-Qualtoth is come!" she shrieked. "The day is lost, my sisters. We must flee, lest her claws take us all!"
"Nay, we cannot abandon-" Sir Sturges gave her a dirty look. "Who are you calling a sister? I am not... I mean, I never thought to be anything but... A-anyway, we cannot abandon the Hold, not with hard-fought victory so close at hand! To me, Knights of the Minute, to me!"
"Don't worry, Sturges! I was saving this for a special occasion." With a wide grin to decorate her impish face, Minh pulled from its sheath a great handheld cannon, forged in a long-forgotten kingdom of days gone by. "Heads up, Mirelurk Queen! Suck my triple-barrelled missile launcher!"
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Minh most assuredly did not fire the triple-barrelled missile launcher too close to a wall and blow herself to smithereens.
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"Hardly smithereens... I was basically just ONE smithereen, except for the arm," Minh grumbled.
Howling like the wind before a terrible thunderstorm, the Mirelurk Queen rumbled forwards. The knights loosed their arrows and jabbed their spears into her vast belly, striking among her many arms, yet heedlessly she ploughed through them.
"Er, heads up, Mirelurk Queen!" Having established that she was standing far away from any inconvenient solid objects, Minh took aim, her arms shivering as the ancient magic coursed through her veins. "Suck my triple missile- I-I mean, suck my triple-barrelled triple launcher- No! My triple-barrelled, er, um, oh for %£@&'s sake just-!"
A bolt of searing light erupted from the head of the staff, and streaking through the air it pierced the monster's heart. For a moment she stood there, trembling and letting out a long, keening whistle which may have come from pain. And then, in a shower of foul-smelling chitin and a roaring column of flames, she exploded.
For a few seconds there was no sound save the clatter of tiny pieces of Mirelurk Queen. And then, first with laughter, then with cries of joy, the Order of the Minute shouted their triumph.
"By the gods, Lady Minh, to bring such a weapon to bear against her! Thou art a miracle most truly!" laughed Preston, slapping Minh on the back. "Ahh, this day shall surely live on the tongues of the bards for an age to come."
"Well, sure it will, buddy." Minh sighed. "Our own freakin' castle... I can't believe it! I want a portcullis. We've GOT to get a portcullis, some cannons, a tower, a video arcade..."
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With the taking of Northstar Hold, a new chapter had begun in the lives of the Minute Knights and Lady Minh the Dauntless. What the future would bring them now, few could say..."
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theqhreator42 · 1 year
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A little on post-nuclear New England geopolitics, or: the three powers that invaded the Commonwealth in 2281
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Springfield Collective — a secular fascist state governing parts of western Massachusetts and upstate New York. Founded by Canadian partisans and local farmers shortly after the Great War, they experienced a counterrevolution in the 2170s that replaced their commune-based society with a feudal one ruled by petty warlords under a military government. Despite this upheaval, they have retained their status as the “breadbasket” of New England in the 23rd century because of their extensive control of smallholdings and pasture lands. Following a decade of war against the Haudenosaunee (Iroquois) Confederacy throughout the 2270s, they refocused themselves on reestablishing contact with the Institute to the east. (Population = 60,500, capital Springfield.)
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White Mountain Khanate or simply White Mountain — a Christian fascist state established in 2241 by defectors from the Institute, who used (first-generation) synths to seize control of almost all of the communes in the former New Hampshire and Vermont. These defectors, disillusioned with the Institute’s mission and turning to Christian fundamentalism in its place, established a Gilead-like ultra-reactionary society in which slavery is legal, racial minorities are disenfranchised, and women have no rights or legal recourse. Nevertheless, their well-armed mercenary corps, extensive natural resources (mined by slaves) and command of trade with Maine and Nova Scotia offer them great influence in New England diplomacy. (Population = 45,000, capital White Mountain.)
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New Haven — a secular, liberal polity established in Connecticut on the site of the Yale University campus shortly after the Great War. Devoted to the belief that science and the arts were the keys to restoring the glory of America, they established ties with communes throughout the wasteland, spreading such values as tolerance, capitalism, and progress with their vassals. Of course, New Haven’s geopolitical faculty had long since recognized that protecting their liberal ideals required a firm and steady hand, both in peace and at war—so New Haven spent the 23rd century using raiders and mercenaries to invade and murder or displace every Indigenous polity that threatened their trade in arms, foreign slaves, and exotic goods. As beneficiaries of a long-standing tradition of academic cooperation with the Institute, they sent emissaries in 2279 to Springfield and White Mountain proposing a pact to aid the Institute in liberating itself from the Commonwealth Minutemen’s abolitionist repression. In turn, New Haven’s contingent of Gunners earned notoriety as the most filicidal and depraved of all the coalition forces in the Commonwealth, despite their small numbers. (Population = 23,250, capital Harkness Tower, New Haven.)
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edaworks · 2 years
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Hi!! I was just browsing your One if by Land tag and I was wondering what it was all about, if you were posting the story anywhere, or planning to? I was really intrigued by the art but I don’t know what’s going on and would love to!
Oh hey, thanks for asking! Here’s an overly long response 😂
I haven’t started posting One if by Land yet but plan to begin soon. (I’m currently about 60K words into drafting, and nowhere near a complete first draft.) The plan is to cross-post on AO3 (with links to accompanying art) and fanfiction.net.
The gist: it’s a Fallout 3/Fallout 4 fanfic in which several groups of characters wind up chasing each other traveling together under duress between Massachusetts and the DC metro area (plus Pittsburgh and Point Lookout).
The East Coast Brotherhood and the Institute have learned of, and are in an arms race to get access to, a bioweapon (or ten) and both are way too close to succeeding. The Minutemen will do anything to thwart them…including work with the Railroad, who have begrudgingly teamed up with the Abolitionists. The Sole Survivor has wildly overextended herself and it’s coming home to roost. The Lone Wanderer and company do not want to go on another Effing Grand Adventure involving the General Health of the Populace. MacCready wants his kid healthy and to get off this boat. Haylen wants to know how she got roped into stealing a vertibird with Deacon. Danse wants to know the meaning of life, whereas everyone else wants Danse to learn to stop being a fascist. Ellie Perkins, an anxious robot, and a Terrible Trio of kiddos have a new pet, a functioning camera, and plenty of film. It’s a Rat Race/Planes, Trains and Automobiles-esque dash to beat the other factions to the finish line. There’s only one problem: the finish line keeps moving, because it’s not a place - it’s a person.
Major themes include picking up some companions’ dropped plot threads, developing inter-faction politics beyond where the games take them, and a lot of found family. There’s canon divergence, but in the sense that I play “fill in the blanks” between existing points in canon. I won’t lie, it’s a self-indulgent story in that a lot of it is fix-it fic. I love the Fallout franchise to death but a lot of things about it do not, despite what Todd Howard thinks, “just work.” After looking at various things in the games and going “no? That doesn’t seem to make sense to me. …But what if I made it make sense?”…eventually I started writing the ideas down, and now I’m about 125 pages into a Google doc with no idea how I got to this point. It’s also self-indulgent in that I live in the Fallout 3 map area and have lived in some of the DLC areas/76 map area, so I’m having a ton of fun with “write what you know (but make it Fallout).”
(Did I mention MacCready? There’s a lot of MacCready.)
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