[Minecraft Blog 2024 500th Post]
Edwardos is a small blog, but it's come a long way. So has my modding skill in the last 15 months. Welcome to an incomplete exhibition of what I've spent that time working on, a work-in-progress Minecraft Beta 1.8 revision mod. It's called Noticeably Beta 1.8, and here come some of its sparkly images!
Starting out this afternoon with a fresh NBODE survival world so I can naturally show you what's in it, you can see I have no hunger bar... Note also the orthogonal grass.
I think that tall grass looks way better. It was a real challenge to implement, too. One of the first changes I did!
Hunger has no place in a mod like this. The purpose of Noticeably Beta 1.8 is to revise Beta 1.8 until it's still familiarly Beta 1.8, but considerably good. I am trying to turn a copy of Beta 1.8 into the ultimate patch based on Beta 1.8 (for now).
Tall grass cuttings and dead bushes can be obtained easily by attacking them with any sword.
I deliberately wrecked the achievement system's shit - e.g. I got rid of that annoying notification to open your inventory every time you start the game from scratch - but it's more unintentionally broken than I thought, more to come on that later.
I have reprised my Chain Links days by adding the logical chainmail armour crafting to this mod as well. The chain links are in the inventory's bottom right.
We have a Survival Test style score counter in NBODE. Actually, we also have one for experience.
In a new house. It uses four of my new blocks in this image alone. I'll leave you to work that out...
Noticeably Beta 1.8 is spooky. There are a lot of Creepers. I'm not responsible for that part, I think Beta 1.8 just literally spawns more Creepers. And you can't sprint. I'll let you off the hook, that ceiling is hard sand. I was inspired by a grungy sand castle in a cartoon I saw to make a variant of sand that doesn't fall. It's smarter than you think.
Emeralds generate at high altitudes, but not in a way that you just see them plastered all over the sides of rock cliffs.
The emeralds can be crafted into tools. But not armour. It's smarter than you think.
I was being chased by this Creeper in SECOND-PERSON MODE.
In a stroke of fortune he revealed two of the other features I was supposed to showcase, invisible clay deposits and mineral gravel.
Mineral gravel has random drops of dust stuff, and like emeralds it's in the mountains.
You can do this.
It wouldn't be Beta 1.8 without newly having access to these.
The idea with building blocks in this mod is that you don't find different kinds of rocks in the ground to craft those. Instead, you collect OG rocks and gravelly deposits and you mix them together until you get tarmac, or soilstone. Or soilstone cobble (which was a totally original texture and REALLY hard to draw). Or varnished sandstone. Or broad sandstone. Or hard sand.
The underground stays classically uniform.
I didn't have time to find that other one, but this isn't the only new gem I've added. My take on balancing is goooooooood...
Giant mushrooms in Beta are fantastic. Now you can make food out of any of them.
And they stack to two now.
That's not very noteworthy in a hunger system Minecraft game, but when starvation is totally gone and food instantly heals hearts, having 8.0 points on your hotbar slot at once is a big deal.
I'll be real with you, this is an annoying bug I have to fix. You may have noticed that this is the second time this post has seen me get the wooden sword achievement now. It's a pretty bad one. I only discovered it while playing this version tonight.
Now, some of my other vicious fix attempts on the other hand, now those...
Those are on point.
And that leaves us with the end of Post 500 for this convenience storefront of Tumblr. But before I go, I gotta say something... I started this mod in December 15 of 2022, and it's been a real journey. I've been proud of my idea to do this with Beta 1.8 since it was just an idea. And it's more than an idea now, it's the tangible result of a newbie modder with not much Java experience spending months of effort to get better at the job than he ever dreamed.
However, there's a sad side... With Minecraft, I've for a long time been absolutely terrified of plagiarists, or people otherwise getting to claim my ideas before I can. Actually my life on every topic is like that. I have too many ideas and I want to somehow protect all eleventy of them. I can't really say why, but I am feeling the pressure to get the full release of the first patch of Alpha of this mod done in a short amount of time so I can release it publicly as fast as I can. I'm feeling halfway certain my time is running out. I don't want to lose the race, if there is one. See, I had it within reason that I was going to be the first to make a revision mod of Beta 1.8. It makes sense, right? And as far as I know I'm the only person who calls this genre of mod a "revision mod". Nobody in the Minecraft community seems to popularly take Beta 1.8 seriously, not retro fans or people on the new edge. I was smart enough to realize it might have a special set of hidden talents, even though it's known as the "hated" update. But somebody else might screw with that. Can call it paranoia, hopefully.
Thanks for reading my blog. It's not "taken off", but on any posting day I see random 5 note clusters in my activity immediately when I get posting, and honestly I guess I just want to say that makes me happy. Now let's hope I can achieve another one of my dreams.
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dragon WIP
textures very very unfinished, animations tentative, so on.
trying to make this suitable for MPM, rather than, yknow, any other mod that's more suitable for full quadrupeds-as-player-model. Gonna be a fiasco, I am a fool, I can feel it. But I wanna try. >:3
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