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#Röki
dead-loch · 5 months
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Röki update:
Röki is so cute
Tove is so cute (can someone confirm how her name is pronounced? I have a hard time hearing and I feel like I’ve heard both “too-veh” and “toe-vee”)
Lars is so cute
I almost cried in the nightmare well
Trollsisters A+
The game has kept me completely enthralled, there’s been no boring parts.
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patchythecryptid · 10 months
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Was watching Nimona and I saw her shadow creature form and could have sworn it looked extremely familiar:
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And I was like "where have I seen something similar before with a similar backstory?"
And then it occurred to me
It's Röki:
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Not only do they LOOK related, but they have similar yet different lives??
Röki was a child born to Rörka who just wanted him to be normal and so tried to force him into a human form just so he'd fit in and be normal after her brothers told him he would never be able to fit in with society.
Nimona was a child who was born and was told multiple times that she was a monster and she couldn't fit into society so she may as well vanish.
However, Nimona's shadow form was borne of fear and agony. She only went into that form because her grief and pain were too much to bear. Nimona's pain forced her to become the shadow creature. On the other hand, Röki's large shadow/crow form is his natural form and although he could have turned into a normal boy through help of the ritual Rörka was doing, he chose to remain in this form because it would save an innocent child's life. This links both Röki and Nimona's forms together through pain and it's actually quite disturbing yet heartbreaking.
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thessray · 5 months
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I recently finished a charmingly magical game called Röki. I took this opportunity to draw our adorable protagonists and to finally test those J.R. White acrylic paint pens @realmofadityas recommended me! It's probably obvious that I have no idea how to paint, and I'm not sure doing this whole thing in paint pens is their ideal application, but I had fun. My one gripe with the pens is they didn't come with a brown; I planned to use this piece of wood as the brown anyway, but still. Some of the other colours aren't quite right due to the limited selection, but that's user error from choosing to use only paint pens for this.
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good-game432 · 5 months
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Happy new year!
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indiegamesource · 2 years
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“Just like those movies Pappa wouldn’t like me watching...” | Röki (2020)
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zachsgamejournal · 2 years
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PLAYING: Röki
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I'm really enjoying this. It's turning out to be both more epic than I expected, and more emotional. Not super heavy hitting, but deeper than I thought it would go...
The Story
So we know from the beginning that the brother and sister's mother died and the dad has basically lived at the bottom of a bottle while the older sister has taken care of everything. I kinda missed it, but there's a old legend about the guardians. I guess a woman guardian wanted to marry a human and have a child, and the other guardians didn't like that and banished her.
So moving forward, I'm on a quest to awaken the guardians and enlist their help. It seems the creature that kidnapped the brother was meant to be the child of the female guardian that wanted to marry a human. Her child is beastly, so they kidnap kids to try and force a transformation. Until Lars (the younger brother) it always failed, but he has some sort of magic that's allowing him to withstand the process.
As the beast-kid shrinks to child size, he and Lars are playing and starting to get to know each other. It's kinda cute...though horrifying because Lars's soul is being sucked from his body.
Along the way, I've met some characters: a couple of trolls, some frog-like dudes and their mother, the Yule Cat (whose legend is fucking terrifying), and some weird water thing with multiple hands that apparently likes to lure children into the water--for what purpose, I'm not sure, but if he's unsuccessful, he then is helpful.
It's pretty dark, which I guess most Norse legends are dark? But they've soften the legends a bit. Every creature has mostly been nice or helpful. There was a particular creature pulled me underwater, but it didn't seem to want to kill me. Just have some company while I starved to death...
Even the guardians that I've not started to awake are pretty aggressive. One was a bear, the other a wolf. They've both threatened to eat me. It's interesting. The story is walking a thin line between cynical and toxic positivity. It's like Nightmare Before Christmas, you're just never sure if it's appropriate for children or not.
What's interesting about the story is the bad-lady seems to have been unjustly cursed. She's not "evil" just doing evil things...Which means she's still kind of evil. But her opponents might not be any better than she, and are likely just as much to blame in some instances.
Gameplay
Ultimately I consider this a point-n-click game. But there's Zelda-64-esque qualities about it too. I wish it leaned more into the point-n-click, such as not making me move the character around manually. Just let me click for movement. Because there's lots of backtracking and it's just walking. You don't get dodge, duck, dip, dive, and dodge your way through the environment. (Though there is a fast-travel system with magic tree-portals, which is cool.) There's also two points (so far) where the game becomes a little more Zelda.
Typically point-n-click games have one solution per item you pick up. The game is figuring out why the game has allowed you to pick up an item and how to use it. It's a key that unlocks only 1 door. It's a funny thing about point-in-click games: you'll often solve puzzles for a random item that you don't know will be useful until an hour later. And we're fine with that.
But Roki has introduced two tools that keep getting reused: the dagger and trovel. I love how Zelda finds a million uses for tools and weapons. But for a point-n-click, it's a little weird. It's especially frustrating because you can't just equip these items to the c-buttons for impromptu use. You have to go into the menu and activate them.
This becomes especially frustrating when you have to rearrange mushrooms and change their sizes with a magic wand. Because the game is saying "one puzzles, one solution" experimenting with different possible uses of an item is frustrating. At one point in the game you have to escape a giant light sensitive spider by placing angled mirrors around the environment. There was a lot of backtracking and experimenting. And every time I placed or removed a mirror the spider had to say something. It wasn't...fun.
BUT still, the puzzles are good and I'm enjoying the game. Interestingly, the puzzles keys and solutions are spread out across the map. So you'll find a puzzle that can't be solved till much later. It also allows puzzles to be solved in almost any order. But i did run into an issue with a puzzle. Early in the game you get access to a "castle" with a graveyard out front. Right at the beginning I read some graves, but it was hours later before that became relevant. So by the time I needed to revisit that place, I had totally forgotten anything that would have informed that solution.
Oh, there's been some interesting surreal dream sequences. They really dig into the emotion and story of the main character, and how she's struggled with the loss of her mom. I'm guessing that she's been so busy taking care of her brother and dad, she hasn't had the space to deal with her own grief.
The game is great and I'm really enjoying it.
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euphoniumpanda · 4 months
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Hey all! I'm live playing Röki again today! There are some major updates and announcements this stream, so if you want to be up to date on my new schedule and other important information for my streams, this is the one the join.
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mrbensonmum · 8 months
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Röki (Polygon Treehouse, 2020)
Thanks to the last Switch eShop sale I found the wonderful made Röki from Polygon Treehouse. Such a great story based on northern mythology, far away from all the clichés we already know. Plus an immersiv environment and so well written characters. I love it❤️
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zermiix · 1 year
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그래픽 개귀여워 심즈 집으로도 만들고싶다
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dead-loch · 5 months
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Some slower-paced games I’ve been playing while sick:
Disco Elysium: insanely interesting storyline (and history of the world they’ve created for the game). The environment is really cool altho if you’re affected by things (racism, social unrest, abject poverty, etc) easily you might have to take the game slow & with breaks of something more lighthearted. What’s interesting for me, French is my mother tongue but I don’t use it very often anymore— but the game is actually causing my French accent to creep back in with how often they go in and out of it (I speak all the dialogue I read to myself if that makes sense). It’s really comforting.
Sea of Stars: I’d never heard of this game and just decided to try it out because of the graphics and the title tbh. I’ve ended up really liking it. The storyline is interesting and I love all the characters. I like that some characters will join and leave your team as they want. The graphics of the game are really cute, and they have animated cutscenes too.
Röki: I’ve only just (very briefly) started this one but mentioning because the animation style is awesome, and so is the audio/sound design (from the music to the sfx), from what I got from the initial like 5 mins. Will play more so I can discuss more of it.
Wild at Heart: another one I’ve just started with another unique animation style. This one I think I’m going to like. It seems to be a kid who runs away from home because their father is neglectful(?) I’m really early but I’ve been enjoying it so far. The creatures are cute and in kid-like fashion all the new characters you meet are initially called things like “old weirdo” until you learn their actual names.
Thanks @tilstandsrapporter for suggesting some of these!!
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patchythecryptid · 10 months
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YOU’VE PLAYED ROKI???? /pos
Sorry I’m just very excited someone else has played my favourite game that most people never heard of
Yeah! I listened to the soundtrack first and then I got a switch and got Röki on there and I keep needing to replay it because its SO GOOD HELP
The storyline? Immaculate
The quests? Make me pull my hair out in frustration but also <3
The characters? Tove beloved
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funnelcloudd · 2 years
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I finished Röki the other night and I loved it, does anyone have any recs for similar point and click adventure games bc those are my shit
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kaijuborn · 5 months
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I'm trying to put together another game recs list for cozy wintery games but it's surprisingly difficult. I only have four so far (the banner saga, röki, never alone, a good snowman is hard to build) - anyone know of any others?
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chuuyanaurkahara · 10 months
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life footage of my sister playing röki or whatever it's called
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zachsgamejournal · 2 years
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COMPLETED: Röki
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I'm gonna nitpick, as I do, but this was a great game with a great story, and I want Guillermo del Toro to do the movie!
So where I left off, I had been exploring the forest and rescuing ancient animal gods from dream parasites while learning more about Tove's past, dealing with the death of her mother. With the spell to drain Tove's younger brother, Lars, of his humanity to turn Roki human nearing an end Tove has finally found a path to the castle:
So, I had really thought: THIS IS IT! We go to the castle, we confront the goddess of crows, and everything's done. But not. There's a whole castle-puzzle section and it's long and convoluted. It contains some of the more challenging puzzles while having the lowest story-to-puzzle ratio yet. So it's kinda...well boring. It didn't help that I played through 90% of Ocarina of Time this weekend, so my limit for storyless dungeon crawling is pretty much at an end.
They had an interesting twist, though. When Roki destroyed the house, the depressed father basically said "Run kids!" and let himself be buried in the rubble. NOW, he awakes and crawls out. He then tracks the path Tove and Lars took and finds the real-world version of the castle Tove has teleported two.
The game now lets you switch between the father and Tove. The father is in the real world, with mostly no snow and the sun is shining. Tove, on the otherhand, is in the mythic world where it's night the world is pretty much frozen over. MOST of the puzzles in this section must be solved through some sort of cooperation between the father and child.
The father stands on one end of a cart to lift the other in the air, giving Tove access to a key item.
Climbs walls to flip switches, opening doors for the father.
The characters can't talk to each other directly, but they feel each other's presence. They also magically share an inventory (thank god!). It's a creative idea that has several shortcomings. Mostly, the key item to a puzzle is rarely within the same vicinity of the puzzle. And you often pick up key items before you have access to the puzzle that needs to be solved by them. So a fishing hook, or a book with a tree on it don't make sense when you pick them up. You just know it'll come into play at some point.
This isn't a huge problem in its own right. Most of the game works this way already. And many point-n-click games do this too. It's a staple of the genre. The problem is that even with all the locked doors and obstructed stairways, the castle is quite large. And exploring, trying to figure out how your random assortment of key items are meant to help you is tedious. It's made doubly frustrating because you have to move Tove and the father independently. So after walking all the way across the castle to put Tove into position, you then have to repeat the same journey with the father.
This section, while clever gameplay, is made more frustrating by the fact there's essentially no story and plot development. We know everything there is to know about the legends, the way behind the kidnapping, and even how Tove and her father struggled to deal with the death of Tove's mother. And that's a shame, cause this element of switching between the father and Tove could have been an amazing storytelling opportunity.
Tove's father is presented as being so depressed by his wife's death, he's unable to be a father to either children. He just sorta drinks and sits in his chair all day. Tove has assumed many adult duties, especially when it comes to the care of her brother. She makes supper, babysits, ensures that he goes to bed on time. Everything her father should be doing.
When the father climbs out of the rumble and decides to rescue his children, it's an isnpiring change. But besides sharing a few sentiment lines of dialog about how much he loves Tove while co-op solving puzzles, there's no real development. Honestly, it feels like the castle section was tacked on to add length and then adding the father gave that arbitrary filler a little bit of life. Really, I think this should have been gameplay from the beginning:
Tove follows Lars into the magical world. The father is stuck in the real world looking for his children. He sees signs and finds he's able to interact and communicate (to a small degree). While he sees rock formations and strange trees, Tove sees creatures and amazing structures. Along the way, there's some discussion--as Tove's father reflects on the past few years and his failure to support Tove and regret.
But ah well. maybe I'll steal this for one of my games.
The final cutscene is kind of interesting. Roki and Lars have become friends. Roki doesn't want to be human, he liked being a monster. But his mother, the antagonist, doesn't think he'll have an easy life as a monster. Sadly, she's sacrificed many children trying to change him and it hasn't worked. It's revealed in a cutscene that Lars was born in the forest, so has more magical power than most kids. The reason he was born in the forest was because of a car accident that killed the mom. There was an attempt to Tove feel responsible since she could not find the emergency phone to call for help. Tove's mom isn't upset though. She introduced Tove to baby Lars before she passes.
I think instead of having Tove look for a phone and not find it, she should have simply stood there frozen in shock. I think doing your best to look for a phone makes you clearly blameless, especially as a child. But had she been frozen, too horrified to try and help, well that's something that'll scar you for life. It would have made Tove's guilt more real, and also be something that her father could forgive her for. I think there was more emotional weight that could have existed her, which would have provide more catharsis when it worked out.
The game has an interesting bit where the guardians come to interfere with the spell. While the crow-lady rightly calls them out, they take responsibility in their part and apologize. Roki decides he doesn't want Lars to die and he doesn't want to be human, so he breaks the spell--saving Lars and returning to a giant, hairy...thing. The mother, having sacrificed the last of her energy to convert Roki, now passes a way. She's decided to allow her son, Roki, to live his own life and feels bad for what she's done. Not bad enough in my opinion. But's a tragic end for her in this sense.
The game ends with a more motivated father, a rescued Lars, and friendly Roki that wanders the forest.
While the castle bit was frustrating and lacked meaningful story development, the ending was really interesting and the whole game is great. Now that I know most the answers to puzzles, I'd love to play this again and just enjoy artistry of it all!
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Winter games: "Röki" (PC)
Winter can be pretty cold and depressing, but with Polygon Treehouse, United Label, and CI Games‘ dark fairy-tale adventure Röki, there might still be a spark of hope. Röki (PC)(UK 2020, developer: Polygon Treehouse, publishers: United Label/CI Games, platforms: PC, Xbox Series, PS4, Nintendo Switch) Young girl Tove tries to rescue her brother Lars who has been taken by a monster into a…
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