any thoughts on how once again zelda was robbed of her agency because her "father figure" didn't listen to her? even if rauru was kinder to her than her father. and that she had sonia who was patient and loving for a little while before she died (just like her mother). i know rauru apologizes for his hubris but still, i wish we saw zelda be upset about it. and even if zelda was such a big part of the quest she still literally sacrificed her humanity once again because of someone else's mistake- because rauru literally didn't listen to the girl from the future that warned you that shit was going to go down. o know nintendo just loves putting zelda inside crystals and stones but i wish we got something better. even if it was her decision to become a dragon... did she have any other choice? it really just feels like they robbed her of agency again just like botw and the games before
i've been trying to figure out how to answer this one. because there are two ways i could analyze this plot point, either from a writer's perspective or an in-story perspective, but neither of those lead to me fully agreeing with your interpretation? I think there's definitely something to be said about zelda consistently being pushed aside in these games, but. well. ok let's get into it ig
from a writer's perspective, I do honestly have quite a bit of sympathy for the zelda devs as they attempt to navigate the modern political landscape with these games. The cyclical lore, though canonized relatively recently, holds them to a standard of consistency in their games in terms of certain key elements. one of those key elements is that there has to be a princess, and that princess must somehow be the main macguffin of the game. The player must chase her, and the end goal of the game must be to reunite the player and the princess. In 1986 this was an incredibly easy sell. women didn't need to be characters. players were content with saving a 2-dimensional princess whose only purpose was to tell them "good job!" at the end. but as society advances, that princess becomes a much more difficult character to write while adhering to the established overarching canon. (as a side note: i don't necessarily believe that the writers SHOULD be held to the standards of that canon. I think deviating from it in certain areas would be a good change of pace. but i also recognize that deviations from the formula are widely hated by the loz playerbase and that they're trying to make money off these games, so we're working under the established rule that the formula must be at least loosely adhered to.) Modern fans want a princess who is a person, who has agency and makes decisions and struggles in the same way the hero does. but modern fans ALSO want a game that follows the established rules of the canon. so we need a princess who is a real character but who can ALSO serve as a macguffin within the narrative, something that is inherently somewhat objectifying.
the two games that i think do the best job writing a princess with agency are skyward sword and botw (based on your ask, our opinions differ there lol. hear me out) in both games, we have a framing event which seperates zelda and link, but in both games, that separation was ZELDA'S CHOICE. skyward sword zelda runs away from link out of fear of hurting him. botw zelda chooses to return to the castle alone to allow link the time he needs to heal. sksw kinda fumbled later on by having ghirahim kidnap her anyway, but. i said BEST not PERFECT. botw zelda I think is the better example because, with the context of the memories, she's arguably MORE of a character than link is. we see her struggles, her breakdowns, her imperfection, specifically we see her struggle with her lack of agency within the context of the game itself. when she steps in front of link in the final memory, and when she chooses to return to the castle, those are some of the first choices we see her make almost completely free of outside influence; a RECLAMATION of her agency (within the narrative) after years of having it stripped from her. from an objective viewer's standpoint, this writing decision still means she is absent from 90% of the game and that she has little control over her actions for the duration of the player's journey. however I think this is just about the best they could have done to create a princess with agency and a real character arc while still keeping the macguffin formula intact--you're not really SAVING zelda in botw. SHE is the one that is saving YOU; when you wake up on the plateau with no memories, too weak to fight bokoblins, let alone calamity ganon. the reason you are allowed to train and heal in early-game botw is because SHE is in the castle holding ganon back, protecting YOU. When you enter the final fight, you're not rescuing zelda, you're relieving her of her duty. taking over the work she's been doing for the past hundred years. in the final hour, you both work in tandem to defeat ganon. while this isn't a PERFECT example of a female character with agency and narrative weight, i think it's a pretty good one, especially in the context of save-the-princess games like loz.
as for totk, you put a lot of emphasis on rauru not believing zelda and taking action immediately, which, again, from an objective standpoint, i understand. but even when we're writing characters with social implications in mind, those character's actions still need to... make sense. Rauru was a king ruling over what he believed to be a perfectly peaceful kingdom. zelda literally fell out of the sky, landed in front of him, claimed to be his long-lost granddaughter, and then told him that some random ruler of a fringe faction in the desert was going to murder him and he had to get the jump on it by killing him first. the ruler which this girl is trying to convince rauru to wage an unprompted war on has the power to disguise himself as other people. no one in their right mind would immediately take the girl at her word. war is not something any leader should jump into without proper research and consideration, and to rauru's credit, he DIDN'T ever outright dismiss zelda. he believed her when she said she was from the future, he allowed her to work with him and he took her warnings as seriously as he could without any further proof. but he could not wage an unprompted war on ganondorf. that's just genuinely not practical, especially for a king who values peace among his people as much as rauru seems to. as soon as ganondorf DID attack, giving rauru confirmation that zelda's accounts of the future were real, he began making preparations to confront him. remember that zelda didn't KNOW that rauru and sonia were going to be casualties of the war--she didn't make the connection between rauru's arm in the future and rauru the king until AFTER sonia's death, when rauru made the decision to attack ganondorf directly. I think the imprisoning war and the casualties of it were less an issue of zelda being denied agency and more an issue of no one, including zelda, having full context for the events as they were unfolding. if zelda had KNOWN that sonia and rauru were going to die from the beginning and was still unable to prevent it that would be a different issue, but she didn't. none of them did.
I think another thing worth pointing out with rauru and his death irt zelda is that rauru is clearly written specifically as a foil to rhoam. this is evident in how he treats both zelda and link, with a constant kindness and understanding which is clearly opposite to rhoam's dismissiveness and disappointment. consider rhoam's death and the circumstances surrounding it. He died because, in zelda's eyes, she was unable to do her duty; the one thing he constantly berated her for. Rhoam's death solidified zelda's belief that she was a failure, a belief which she KNEW rhoam held as well. his death was doubly traumatic to her because she knew he died believing it was her fault. Now contrast that to the circumstances surrounding rauru's death. Rauru CHOSE to die despite zelda's warnings, because he wanted zelda and his kingdom to live. rauru's death was not agency-stripping for zelda; in fact, it functioned almost as an admission that he believed her capable of continuing to live in his place. With him gone, the fate of the kingdom fell to her and the sages. he KNEW that he would die and still went into that battle confidently, trusting zelda to make the right decisions once he was gone. where rhoam believed zelda incapable of doing ANYTHING without link, rauru trusted zelda COMPLETELY with the fate of his kingdom. several details in totk confirm that when rauru died there was no plan for zelda to draconify, that all happened after rauru was gone. it was HER plan, the plan which rauru trusted her to come up with once he was gone. and I think it's also worth noting that zelda's sacrifice with the draconification parallels rauru's!! Rauru gives up his life trusting the sages and his people to be able to continue his work in his place. Zelda gives up her physical form trusting link and the sages in the future to be able to figure out what to do and find her. these games in general have this recurring theme but totk specifically is all about love and trust and reliance on others. zelda relies on link, link relies on zelda, they both rely on the champions and the sages and rauru and sonia and they all rely each other. reliance on others isn't lack of agency, it's a constant choice they make, and that choice is the thing which allows them to triumph.
The draconification itself is something i view similarly to zelda's sacrifice in botw--a choice she makes which, symbolically & within the confines of the narrative, is a demonstration of her reclaimed agency and places her at the center of the narrative, but which ALSO removes her from much of the player's experience and robs her of any overt presence or decisionmaking within the gameplay. again, I think this is a solution to the macguffin-with-agency dilemma, and it's probably one of the better solutions they could have come up with. Would I have liked to see a game where zelda is more present within the actual gameplay? yes, but I also understand that at this point the writers aren't quite willing to deviate that much from their formula. the alternative within the confines of this story would be to let zelda DIE in the past, removing her from gameplay ENTIRELY, which is an infinitely worse option in my opinion. draconification allowed her to be present, centered the narrative around her, and allowed the writers to reiterate the game's theme of trust and teamwork when she assists the player in the final battle, which i think was a REALLY great choice, narratively speaking.
In any case, I don't think it's right to say that zelda was completely robbed of her agency in botw and totk. Agency doesn't always mean that she's unburdened and constantly present, it means she's given the freedom to make her own choices and that her choices are realistically written with HER in mind, not just the male characters around her, and I think botw/totk do a pretty good job of writing her and her choices realistically and with nuance.
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in depth analysis of why i didn't like les misérables (1998) under cut. because. i have actually coherent thoughts tbh but also. well it's a lot
section one: a thing that people didn't like (maybe) that i liked but it also leads into an actual issue i had
so, little lead in to this! so you know where valjean is stealing the silverware? happens every time? and then how they switched it up so the bishop walks in and then valjean fucking punches him in the face for no reason? yeah. so i don't have a problem with that. controversial take but yeah. lemme get into that... with... how jean valjean is introduced in the book!
so, there's three scenes we see of jean valjean before we go into his madeline era which show two sides of him namely that he is both a man made cruel by the prison system and a man rejected by society. what we get of jean valjean in the scene where he steals the silver is a first glimpse of the violence and desperation he is living in. mostly we see it in the scene with petit gervais but i digress. my point is, jean valjean in this part of the book is NOT the same as he is when we next see him in m-sur-m. so, what he can be is desperate. when he punches the bishop, that is because he is desperate to steal the silver so he can survive. that makes sense. also, it makes the bishop even better since he's willing to forgive jean valjean even AFTER that.
so. that's not the problem though. the problem is, this is jean valjean from the past! looping back around to petit gervais, this is where he actually gets better. when he meets the bishop, that's when he gets the means to get where he gets, and he is able to have someone believe he can be better. after petit gervais, jean valjean realizes he fucked up! he sees himself as a monster! and then THAT'S where he commits to bettering himself. (pleaseee adapt petit gervais into more things pretty please) but where '98 fucks up is that they don't have valjean grow! he doesn't get better! he's still the same guy! what the hell! he was supposed to improve and grow! and because he doesn't do that, this leads to quite a few problems later on. but that's other points.
section two: the police shit. aka beauvais
you betcha i have a problem with a random character who's name i couldn't even remember!! captain beauvais, in case you forgot, is the captain in m-sur-m and he's more sympathetic to jvj, he lets himself get knocked out after fantine dies (i will get back to the scene i promise) he's not in the book! and he's one of my biggest problems, that being how this movie handles the idea of the police!
here's how the book sees it. javert is a character who is clearly not in the right, but it is made explicitly clear that is BECAUSE he is doing his job. now i don't know if that's what victor hugo intended but the way i've been reading it is that javert is a good cop which makes him a bad person, or rephrased, it's because he is a cog in a fundamentally abusive system that he's our antagonist, not because he's uniquely malicious
in fact, this is basically stated outright in the chapter "Javert Satisfied", through the quotes "Javert, though frightful, had nothing ignoble about him," and "Without himself suspecting the fact, Javert in his formidable happiness was to be pitied, as is every ignorant man who triumphs," we see here that javert is not supposed to be malicious! what he is, evidently, is ignorant!! and where does he get that ignorance?
"Javert had been born in prison, of a fortune-teller, whose husband was in the galleys. As he grew up, he thought that he was outside the pale of society, and he despaired of ever re-entering it. He observed that society unpardoningly excludes two classes of men,—those who attack it and those who guard it; he had no choice except between these two classes; at the same time, he was conscious of an indescribable foundation of rigidity, regularity, and probity, complicated with an inexpressible hatred for the race of bohemians whence he was sprung. He entered the police; he succeeded there."
read that quote again! he was born in a prison (and yes i will get into the prison shit) and that's where the problem is. this upbringing leads him to believe that his only redemption is through policing, leading him to not question the methods and stuff! javert isn't good BUT the reason he isn't good is explicitly connected to the way the police system is broken!
and that leads us to ... captain beauvais! or rather what he represents, the idea that the system isn't the problem, javert is! this movie goes out of its way to portray javert as being particularly bad, something that goes counter to the fact that he is supposed to be an example of how no matter how noble someone believes themselves to be, policing is a fundamentally broken system that merely suppresses those seen as outside the pale of society, rather than treating people as people! the point is that javert is a part of the very same system that threw jean valjean in jail for stealing when he was hungry!
remember how victor hugo said, "So long as there shall exist, by virtue of law and custom, decrees of damnation pronounced by society, artificially creating hells amid the civilization of earth, and adding the element of human fate to divine destiny; so long as the three great problems of the century—the degradation of man through pauperism, the corruption of woman through hunger, the crippling of children through lack of light—are unsolved; so long as social asphyxia is possible in any part of the world;—in other words, and with a still wider significance, so long as ignorance and poverty exist on earth, books of the nature of Les Misérables cannot fail to be of use. "??? remember that???
javert is made out as particularly bad in '98! when they're chasing valjean, he is the one that specifically pushes them so hard the cart crashes! and beauvais is the main problem here because they insert him in as a sympathetic character from the police to juxtapose against javert, making it so that there's no longer an angle that is critical of the systems that are the problem! aka, the whole fucking point!! arghhhh!!!
section three: why tf did jvj beat up javert???
see. okay. while i do think javert deserved it for being a super extra huge asshole in this. and i think he was probably into it, that's not my point. it's not about javert!! it's about jean valjean. let's look at the book again.
so, this is in "authority reasserts its rights" btw. fantine dies, jean valjean threatens javert, talks to fantine and says ... well they don't say, but he gets his closure. and then what he does is, he turns to javert and he says "Now, I am at your disposal." he notably does NOT beat him up. he submits himself to the law! and that's really interesting! because that has implications!
see, because this isn't just a one time thing! jean valjean tries to break out of jail four times and this turns his five years into nineteen, the nineteen years that break him. when he is offered the opportunity to sleep in a bed, all he can remember is how he hasn't slept in a bed for NINETEEN YEARS! this greatly impacts his character going on and they aren't acknowledging it! when he escapes the first time, it's said that, "He wandered for two days in the fields at liberty, if being at liberty is to be hunted, to turn the head every instant, to quake at the slightest noise, to be afraid of everything," and then, when he is put at liberty finally, he is still afraid of conflict on the same level! victor hugo specifically says "Jean Valjean had entered the galleys sobbing and shuddering; he emerged impassive. He had entered in despair; he emerged gloomy." see, he emerges prison with two options, his violent impulses and the passive acceptance of what happens to him, BOTH bad! but as we see in part one, this violence is something that he grows out of! and this leaves one last maladaptive problem, his avoidant tendencies! this is what his response is, avoiding that violence and submitting to authority!
and that's our problem from part one again. he hasn't grown. if jean valjean, at this point, reacts with violence, he hasn't grown! like, and we can see this tendency again and again! when jvj sees the chain gang in... well, "the chain gang" they say, "Jean Valjean’s eyes had assumed a frightful expression. They were no longer eyes; they were those deep and glassy objects which replace the glance in the case of certain wretched men, which seem unconscious of reality, and in which flames the reflection of terrors and of catastrophes. He was not looking at a spectacle, he was seeing a vision. He tried to rise, to flee, to make his escape; he could not move his feet." he is trying to run! when he is confronted with the horror of his past, he wants to run instead of confronting the problem head on! when javert shows up after jvj and cosette arrive in paris, when jean valjean sees javert, it is said, "He recoiled, terrified, petrified, daring neither to breathe, to speak, to remain, nor to flee, staring at the beggar who had dropped his head, which was enveloped in a rag, and no longer appeared to know that he was there," and even when he has javert completely at his mercy, he says, "I do not think that I shall escape from this place. But if, by chance, I do, I live, under the name of Fauchelevent, in the Rue de l’Homme Armé, No. 7."
what does this all mean? jean valjean WOULD NOT beat up javert. that's just a complete failure to understand that during and after his madeline era, he is non-confrontational! i mean, when i said avoidant, that was honestly a misnomer. he doesn't even run. what he does is submit himself to the law. time and time again. when he frees javert, he offers himself up. when he sees anything that threatens him, he freezes! and that's why in this scene, it makes the most sense for him to immediately submit to javert, and the law! whoever wrote this movie SUPER fucked up with jean valjean! and speaking of fucking up with jean valjean...
section four: how the fuck did they screw up cosette so bad‽
do i really need to go into this. over protective mother jean valjean is how he do be, and he does hate marius because he has a weird fucking relationship with cosette but like. let's not get into his weird complexes. because here's the main thing:
HE WOULD NOT FUCKING SLAP COSETTE
let me back this up. "two misfortunes make one piece of good fortune" specifically gives us of valjean, "It sometimes happened that Jean Valjean clasped her tiny red hand, all cracked with chilblains, and kissed it. The poor child, who was used to being beaten, did not know the meaning of this, and ran away in confusion." this is important, because it shows that valjean is explicitly counter to the thénardiers in his parenting! where the thénardiers beat cosette and shit, jean valjean DOES NOT. he is supposed to be gentle. he's not "figuring out what he's doing and super fucking up" he literally helped his sister raise her kids! and he forgot what that was but upon starting to raise cosette, he comes back to this! he loves her so much you guys! and let me bring you another quote, victor hugo tells us of valjean and cosette, "He protected her, and she strengthened him," HE PROTECTED HER! that's the whole g*ddamn point! he's an overprotective mom, he's scared to have his daughter leave him alone again, and he loves her so much he wouldn't become that horrible! and he doesn't!
jean valjean would never hurt cosette, and if you wanted to go in that direction, make that actually hold weight! make him realize that he's hurting cosette by clinging onto her so hard! make him realize that he's in the wrong, and make him more self sacrificial because he feels extremely bad about doing that! i mean, obviously... i don't think it works. but my point is, if you do it, give it weight. make it matter! they didn't do that and they fucked up their relationship in the process. bad movie. don't do that.
section five: uhhh wtf was up with marius
i don't actually have in depth analysis of this. i am done with my in depth thoughts. they just entirely fucked up les amis de l'abc. idk what to say. horrible job. i'm gonna call it a day tbh. it's late. i don't have any like actually interesting things to comment on. hope you enjoy if you did read this since... it's my analysis and i wrote it up and all that
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