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#Sauare Enix
gaymer-hag-stan · 2 years
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On the 30th of September, twelve years ago, Final Fantasy XIV Online was released for Microsoft Windows.
Set in the fantasy realm of Eorzea, players took control of a customized avatar as they explore the land and were caught up in both an invasion by the hostile Garlean Empire and the threat of the primals, the deities of the land's beastmen tribes. Eventually, they were embroiled in a plot by a Garlean Legatus to destroy the primals by bringing one of the planet's moons down on Eorzea.
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The game had been in development since 2005 under the codename "Rapture", and was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from Final Fantasy XI while attempting to create something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 fell through due to disagreements with Microsoft about the use of Xbox Live.
After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game was met with a negative response: while the graphics and music were praised, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished. Critic and fan backlash caused Square Enix to suspend subscription fees, indefinitely postpone the PlayStation 3 version, and replace the development team leadership, with Naoki Yoshida as producer and director. Yoshida decided to make marginal improvements before the game's shutdown, ultimately replacing it with a new version initially subtitled A Realm Reborn, which met with a favorable reception upon its release.
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fruniyuni01 · 6 years
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<i> Are you ok Roxas? </i>
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jibegamesarchive · 4 years
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Chrono Trigger (Nintendo DS - Square Enix - 2008 - FRA) 🌟 Every gamer knows this masterpiece. As a European, I never had the chance to experience Chrono Trigger properly on SNES, with an official release and a localization. I first played it on emulator in the early 2000´s and immediately fell in love with its graphics, its soundtrack and its battle system. This might be one of the very best game on its original system and this DS port is a very good one, with an extra dungeon, an enemy compendium and the anime movies added with the PlayStation port. A must have on any system it came out. ____________________ #gamesarchive #videogames #games #retrogaming #retrogamer #gaming #collection #vintage #retrocollection #gamingmemories #retrocollectibles #videogames #video #arcade #pixel #pixels #console #japan #oldgames #gameroom #recalbox #nintendo #nintendods #ds #dualscreen #nitro #chronotrigger #sauare #snes https://www.instagram.com/p/CBTo2Xunmqa/?igshid=5ida553f3070
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sawamochi · 6 years
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I'm stuck in lab
AND SAUARE ENIX'S CONFERENCE IS SOON
WHY COLLEGE
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virtua92 · 7 years
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Honest to God Pixar linking with Sauare Enix for KH3 is just.....awwwww man I'm happy
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soralechance · 8 years
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AAAHHHH!!!!!!!!
I AM NERDING OUT ABOUT THIS PLOT TWIST IN BRAVELY SECOND!!!! I'm in the break room at work and I am freaking out!!! I called it!!! This game is so innovative and amazing!!!! I love whoever thought up this amazing new way of making an epic jrpg story!!!
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gaymer-hag-stan · 4 years
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On the 30th of September, ten years ago, Square Enix's biggest regret was released in the form of the original version of Final Fantasy XIV: Online.
The game is considered the biggest mess in the franchise's history but, luckily, they still managed to turn it around and make it one of their biggest successes with A Realm Reborn.
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fruniyuni01 · 6 years
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KH Inktober day 5 (Runemaster) Xion ~>
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