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#all 3 deaths are directly caused by other players
duodusk · 2 years
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loveee this trend it gave me an excuse to draw my pathetic little guy :)
[text transcribed under the cut in case it's hard to read!]
traffic!Dusk -has tons of items stashed (all junk) -cannot actually fly, just glides -fights with a scythe (...iron axe)
green life -set up a community farm -way too optimistic -very under-equipped -(he is mesmerized by the wonders of this world) -[dies by] direct player kill
yellow life -wants to be red, does not try very hard -lost everything in a betrayal -hides belongings in little stashes all over the map -[dies by] pitfall trap
red life -no alliances, but prefers isolating over seeking revenge -still pretty bad at combat, tbh -better equipped from work in yellow life
#my art#trafficsona#trafficblr#my guy makes a big farm and then someone kills them and wrecks everything and theyre like. dang#as a red i think he would be kinda like pearl where he seems kinda scary and everyones afraid bc hes unpredictable#but shes just sitting in a little hole screaming n crying n throwing up bc shes scared and cant fight very well#as a green life they did like nothing to actually prepare just ran around gathering flowers and making the farm pretty#then as a yellow their tools are all broken and their cute little flower stash has been raided for dyes#and they dont really want to fight anyone but everything they worked for is gone#doesnt really try to fix anything or even keep himself healthy as a yellow just runs around stashing gear to find later#then as a red she stays pretty isolated but shows up to scare people off and take their stuff#but he cant really make traps and cant really fight. the scythe is really shoddily made from an old broken tool#so it just Looks scary but they cant use it very well#i think theyd live for a while as red but wouldnt win#all 3 deaths are directly caused by other players#the first was probably a yellow or green accidentally killing him while raiding the farm#second was entirely their own negligence like the trap would've been avoidable if they paid attention#they cant fly and their wings couldnt do much in the confinement of a pitfall#impact snapped their horn though#last one probably just a result of being bad at combat and panicking#anyway!!! my little guy :)
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blackkatdraws · 9 months
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Warning! Direct exposure to reality may cause headache, nausea, insanity, or death
Small Lore below ~ ★
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And here we have Narrator (Black) being directly exposed to the people in the real world (us) and almost losing his mind because of it! :3
During the Not Stanley/Real Person ending, Black had unlocked a part of himself that he shouldn't have and resulted in him almost dying because he was assaulted with the overwhelming amount of information flowing inside of his head.
Every information about the world he was in, the reality of their situation, the absurd amount of people here in the real world that watch him, and just absolutely everything that he's not supposed to know.
(There are two layers of "real worlds." The False Reality which is the one where "Players, Reviewers, and any other omnipresent being" may reside which are similar to him. The False Reality is the one Black thinks is the real world. Just like how the Narrator knows about the Player in the game but not about us personally, the real person. He doesn't know there's a second layer of reality.
Now the ACTUAL Real World is here with US. We, the real people. The real person that the Narrator encountered in the Not Stanley ending.)
Like a mortal human given forbidden knowledge by an otherworldly angel, Black's mind was still too underdeveloped to comprehend all of it.
Fortunately for him, Timekeeper noticed this development and managed to help him in time. Since Timekeeper was the only person aware of the "true reality", he was able to safely seperate Black and the "4th wall" without accidentally killing Black in the process.
Had it been any other person their heads would've exploded in just a second. Black was lucky.
———
So this is basically just how Black got the ability to freely trespass the real world and absolutely disrespect the True Fourth Wall. He knows that there are eyes on him. He's aware of all of you.
And to be honest? He doesn't even care anymore.
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mojomcm-fandom · 9 months
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Edit: Now that it's not late at night and I have my laptop out, I'm editing this so it sounds less like the ramblings of a madwoman (tho there's a limited amount I can do seeing as it is, in fact, the ramblings of a madwoman lol). Also formatting and clarity and any additional theories/headcanons/whatever I think of while editing this.
Partly crack, partly copium, but I've got some theories/crossover/au thing going on that I wanted to write down so here goes:
Crack/Copium/Theories:
All 3 of the trailblazer kids are actually "dead" aeons.
Stelle/Caelus: Akivili (Herta makes us LARP as Akivili in Hertian Realm and we're known as the Trailblazer while Akivili is known as the Trailblaze so idk I know the player character looks like Nanook but they ain't dead soooo...)
Dan Heng: Long (maybe the High Elder Vidyadhara is actually Long's own reincarnation but they have no idea bc memory wipe. TBH makes no sense for the Permanence to be dead)
March 7th: Idrila (this one's a bit of a stretch so bear with me. The Aeon of Beauty could be HoHe Elysia expy and March is also kinda Elysia expy so ??? And March was froze in ice without memory so it's totally possible that's Idrila's mysterious disappearance)
Also:
Sampo is Aha. He gives strong vibes of being a Masked Fool in canon, but I think it'd be funny if he's actually the Elation.
Pom-pom was created by Akivili to protect the Express after Aha blew it up. Pom-pom is also a proficient marksman. This is bc of some canon evidence alluding to Pom-pom actually being really powerful (Yanqing and Welt both make mention of it iirc) and the engine of the train looking like a revolver. (Also headcanon that the Astral Express itself was made from one of Akivili's twin revolver pistols. Perhaps the other has the ability to summon the train?)
Lan has not and will not kill Yaoshi bc yin-yang/life and death balance and also bc what is a hunter without prey. The Hunt had no issue killing the Propagation, so this seems like the most reasonable reason why the Hunt has been after the Abundance so long without killing them.
On aeons and the relations between paths (I might end up making a relationship chart?):
Death Aeons: Nanook is unnatural death (think murder, natural disaster, etc.), while IX is natural entropic death (like degradation from aging), Lan is controlled, balanced death (think like hunters/predators keeping ecosystem in balance), and Oroboros is the death caused by one's own greed (think pollution, overconsumption). Terminus is the end of time and final death of the universe.
Life Aeons: Tayzzyronth is overabundant life (think how invasive species population boom bc outcompeting native species for resources), Yaoshi is overabundant continuation of life (think unnaturally prolonged life), and Long is eternity (without change or growth, entropy comes for all).
Mythus and Nous are polar opposites in path direction. Akivili is midway between the two (to trailblaze is to turn the unknown into the known).
Some paths are directly at odds with each other (opposite directions), some paths have overlap (too much overlap leads to one path consuming the other like with Ena and Xipe), and some paths are neutral (running perpendicular to the others). Mostly this matters in relation to pathstriders who walk multiple paths, as it is extremely unlikely to find, for example, someone simultaneously walking both the path of the Hunt and the Abundance.
Hooh's is the ultimate neutral path. Akivili's is also a fairly neutral path, though slight odds with Mythus's (to seek to make the unknown known doesn't really work with the idea nothing can be known) and maybe Aha (just bc Aha is a jerk and like Herta said, surely Akivili would've taken offense to Aha blowing up the Express). Idrila, Xipe, Fuli, Aha, and Qlipoth also have relatively neutral paths, though Qlipoth and Fuli are at odds with Nanook and Mythus. Xipe sometimes does not get along with Aha, if Aha is being particularly antagonistic.
Crossover/AU (Genshin):
Traveler and twin are Akivili (one soul two bodies, don't think too hard about it). Akivili is presumed dead by HSR universe bc Sustainer of Heavenly Principles imprisoned Akivili on Teyvat (a world at the fringes of the known universe/Yggdrasil/Irmunsul/Imaginary Tree). Claiming that they are siblings is far easier to explain than that they are two halves of the same god.
Zhongli/Morax is a high elder (do non-high elders have the ability to turn fully into dragons? are there any high elders who are not Dan Heng? idk) vidyadhara who arrived on Teyvat shortly before rebirth. Idk weird Teyvat magic or something made his rebirth cycle this time 10x longer than normal (should only be 600-700 years between rebirth and he's canonically 6000 years old). He is unaware of anything HSR related bc memory wipe from rebirth and nobody around to explain things.
The Imaginary Tree in HI3 and HSR and Irminsul in Genshin are the same tree (Yggdrasil), but some may only be branches of the other
So yeah, stay tuned to see HoYo prove my theories and headcanons wrong in the upcoming years.
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The (maybe surprising) ruthlessness of Baconnwaffles0
eg. I have been brainrotting over Bacon's perspective of the most recent Lifesteal auction and his actions during the stream.
In my mind Baconnwaffles0 is one of the most ruthless players in Lifesteal, almost certainly not the most pragmatic, but definitely ruthless. People see the Three Heart Trio (and I am not absolved of this lol) and think “Awww, cute little squishy guys”. That’s not an accident.
Both Bacon and Planet have remarked on this before, that their low heart count and them not commonly being considered dangerous players means that they have certain privileges and are able to act in ways that the others can’t get away with. There’s a special immunity that comes from always hovering around 3-8 hearts, they’re less likely to get randomly jumped and, despite having some of the best bases on the server, they’re often perceived as being broke. Within the culture of Lifesteal they are almost a class of ‘untouchables’: When Jaron wanted to be banned, he had to literally spell it out on a sign for it to happen.
The retribution for killing a member of the 3HT doesn’t even have to come from them! The spam of “BROKIES” in the chat and making fun of whoever did the killing both proves and enforces the cultural norm of seeing them as beyond killing. It’s not the most profitable, it gets you made fun of, and (as they haven’t ever fully committed to a side in any major conflict) there’s almost no reason to kill any of them.
All of them, but Bacon especially, use this to their advantages. In the auction stream when he was laying TNT, several people witnessed him doing it but there were no real efforts at dissuading him by force. He put quite a lot of TNT down and did it more than once but it wasn’t seen as being a priority issue. In his stream he noted that he “might die… but the auction is so boring”. He’s ruthless when it comes to anyone but Planet and Jaron. He does the maths and weights up the cost-benefit of each action as well as the likelihood of him paying for it. Spoke (who’s currently banned for goofy-ahh actions) asks him in his stream chat if he wants Poopies’ location. Bacon’s immediate response is to ask “Can I release him onto the auction? I’d really like to…”.
He goes to collect Poopies and bring him back to the auction without stopping to get any more totems or any better gear, and his only real help is Spoke in the stream chat and YeahJaron whom he’s messaging using the in-game chat. He (and this is an insane display of skill btw) gets Poopies back to the auction without dying. Bacon was prepared to die and lose the heart as long as it meant that Poopies was free and the others would be suffering — he even splashed Poopies with invis. When Mapicc kills him for this, his reaction is so measured asking (in a voice call with almost entirely non-leviathan members) if Mapicc was really doing this. Everyone else in the voice call asked why when they saw his death message in chat. Bacon emphasised the supposed peaceful atmosphere of the auction and questioned: “Why Mapicc would kill [him] for no reason?”
Reddoons replied saying that “it is weird”. 
Bacon knows what he did, and Mapicc also knew that it was Bacon who freed Poopies. By using his status as a poor ‘untouchable’ within Lifesteal culture, Bacon (whether on-purpose or not) re-fanned the flames of the Leviathan War. Bacon became almost a Helen of Troy type figure, his death launched a thousand ships. His ruthlessness and desire to cause pain via the ‘All Mite’ of endermites can be directly linked to the renegotiation of the Leviathan opposition and events such as the very recent Eclipse-Shades alliance. 
You could also make the point that the fear that the other players have for Poopies is just the experience of the 3HT on the server. Players in full netherite having totems popped after a hit (or two if they’re lucky), that’s the reality of 3HT. When Mapicc killed Bacon it didn’t even take more than 5 hits. Poopies is the great equaliser on the server and it makes sense that Bacon’s general ruthlessness and his schadenfreude at the rest of the server finally experiencing his reality would bring them into contact.
This ruthlessness isn’t new either, Bacon’s Season 3 trap against Mapicc saw him prioritise this revenge over everything — even through a ban. The trap wasn’t even designed to give him the heart although he certainly needed it. His desire for revenge, no matter the cost, was enough of a motivator and enough of a payoff. 
All of this is essentially a long winded way of saying: watch your Bacon!
He’s ruthless and motivated and willing to sacrifice anything that doesn’t answer to the names of YeahJaron and Planetlord to achieve his goals. Everything is a means to an end, and that end answers to the name of ‘Poopies’.
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blackdiamond1038 · 4 months
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Etho
Kills: 0
Cause of first death: GoodTimeWithScar
Cause of second death: GoodTimeWithScar
Cause of final death: GoodTimeWithScar
Team: Roomies/ZombieCleo and Grian, not officially named
Place: 12/17
Succeeds: 5
Fails: 6
Re-rolls: 2
Session 1: Steal 4 beds without getting caught and place them in a shrine.
Session 2: Jumpscare another player.
Session 3: Convince someone you have the same task as them. [Re-roll for harder task] Figure out someone’s secret task and prevent them from completing it. [FAILED]
Session 4: Ask someone what they think a good task would be. Their response is your task for this session. If they don’t give you an idea, you can ask someone else.
Session 5: You are a weeping angel. if someone is looking directly at you, you must not walk, run, or sneak. You can still turn, but not move for the whole session.
Session 6: You ended up with Pearl’s book at the end of last session. You must re-roll for harder task as punishment. [Re-roll for harder task] Grian is going to get a wither. You must get a warden to the surface. Make them do battle. You can work together to make this battle happen. The fight must take place in a central location. Deep dark can be found at -671 -30 1875.
Session 7: You are ZombieCleo’s Devil on their shoulder. You have to convince them to do bad and harm others. ZombieCleo has to choose one to act on. You can tell them about this task, but no one else. [infected: All players who are infected have their task changed to Gem’s, which is: You are infected with the boogeyman curse. You must kill a non-red to infect them. Once you have infected them, show them this book. Their task (if they have one) is replaced with this. Yellows cannot call out this task, and you cannot re-roll for hard. You succeed when all non-reds have the curse during the session. All infected players can work together. Anyone infected can kill a non-red, but the most recently infected player must be involved. If you turn red, you can choose to be free from the curse by hitting fail early.] [FAILED]
Session 8: Etho: You are the silent server hero. You must protect other yellow players from traps and damage. You succeed if you are able to save a player from significant damage (more than 2 hearts) at least 3 times. [FAILED] Task 1 [as a red]: Get another player to look at an Enderman. [FAILED] Task 2: Create a damaging trap in someone’s base. You succeed when it’s unintentionally triggered. If it’s discovered, you must make a new one. You can make multiple until one is triggered successfully. [FAILED] Task 3: Do any amount of damage with a dripstone. (Must be placed). [Unfinished this session]
Session 9: Win Secret Life. [FAILED]
Lemme know if something is wrong or if there’s something you want me to add!
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talltale-lore · 5 months
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Talltale Lore (info taken directly from my lore doc)
(Just showcasing 3 in this post) (also I’m not the best at drawing humanoids so bare with me lol)
More info about these characters will also be shared in the future btw, these descriptions don’t contain everything they have to offer in this AU, I will have many more tidbits in my “Lore Stuff” segments!
TALLTALE CHARA
Chara in this AU was experimented on by Gaster behind the Dreemurrs' back. Gaster injects a new (and very dangerous) substance into their soul (which I will reveal what it is later) and resulted in a slow painful death for them. However, after their death, the substance also starts to rapidly spread around the underground; destroying everything, killing everyone, and leaving Gaster as the only survivor (still coming up with how though).
This event causes Chara to not only become horribly corrupted till they are almost unrecognizable, but leaves them fuelled with anger and vengeance for all the pain Gaster caused them… All while the substance injected into them slowly starts to take over their mind and soul until it can use them as a host.
Also, whatever you believe in Undertale, whether you think Chara is evil, good, or neutral; This Chara is very different personality wise! In this AU, they are a very anxious person and could get scared very easily (before their corruption I mean). They have a lot of problems they are dealing with like self doubt, low self worth, anxiety, and trauma regarding their treatment on the surface. They also fear going to anyone about it, keeping their problems to themselves… Not helping that Asriel, although completely unintentional on his part, keeps dismissing how they feel… Not out of malice but simply because he just doesn’t understand their experiences and what they went and are going through.
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TALLTALE FRISK
Frisk is about 14 to 15 years old in this AU!
For their entire life so far, they grew up in foster care, resulting in them being very untrusting of others. One day, they get adopted by a family who is really kind and loving to them! But Frisk rejects their love and runs away in the middle of the night and wanders towards the mountain where they fall, and so the story begins. When Frisk falls, they are quite a jerk… but throughout the story or in the pacifist route (and especially after the pacifist ending) they slowly start to miss their adoptive family and they realize how wrong they were… Depending on the route, the player is who unknowingly guides them to where their character will end up. Frisk is also importantly supposed to have a parallel character-wise with Corrupted Chara… One I promise to explain far more in-depth Later!
When they run away, they fall into the underground only to find it completely destroyed... They run into Gaster to discover he's the only monster left. Everyone has died but most still roam the underground as vengeful and/or normal spirits. Gaster then puts them to the quest to free all the monster's restless souls wandering the underground just like he did with the 6 humans that fell before them, whether Frisk wants to or not.
And so, They begin their journey… Left with someone who constantly stalks and attacks them… Someone who just may be the most vengeful of all of those in the underground combined…
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TALLTALE ASRIEL
All he knows is that Chara went "missing" and desperately wants to find them! He's one of the first monsters Frisk encounters. In fact, he willingly goes along with you throughout Frisk's journey in the underground. In the canon/pacifist route, when Frisk discovers all the horrific things Gaster did to Chara… He starts freaking out and tearfully runs off and not soon after becomes a vengeful spirit. You fight all three of the Dreemurrs at once in this AU, having to free them one by one. With Toriel being the easiest and Asriel being the hardest and longest.
Before everything, Asriel was sadly never able to give Chara the pendent to signify them being best friends due to Chara suddenly going missing after a big fight the two had… (that comes in importance later, as well as the pendant for Chara's boss battle… So remember those two things!).
He feels horrible and guilty every time he sees it, but he still wears it regardless (he wears it in his spirit form btw) and as a personal reminder… a reminder that he won’t give up and abandon Chara despite everything and what they eventually became… As Asriel, although not his fault in the slightest, blames himself for everything that happened to them…
Asriel also plays a BIG role in the Genocide Route (In which I'll explain later).
(I haven’t remastered his spirit and Vengeful forms yet btw, the art is outdated but the designs are unchanged… however it would look jarring showing the outdated art next to these quick colored sketches hhh)
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all-seeing-ifer · 6 months
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Saying this with full awareness that this is so, so low down on the ranking of Bad Things About Angel Season 4, and tbh if the season as a whole was good this wouldn't even be an actual grievance it would probably just be another silly buffyverse plot hole that we can point and giggle at. But I've been trying to figure out the actual chronology of the season (for fic reasons) and I think this is actually going to be my cause of death.
Like ok. Generally speaking the narrative of the Buffyverse shows is told roughly in real time, with each episode taking place around the episode's real life air date. Even the more heavily serialised season 7 of Buffy (THIS IS A SURPRISE TOOL THAT WILL HELP US LATER) roughly follows this kind of timeline. It has enough direct references to the passage of time, such as the start of the school year, christmas etc. for us to plot that out. Even when it gets more serialised in the second half, it still feels like there's plenty of dead space in between episodes where they're just training the potentials, trying to make a plan to fight the First, and so on.
Then we have Angel season 4. Now, we know that "Deep Down" takes place three months after "Tomorrow", which assuming that "Tomorrow" is set somewhere around its May airdate, puts "Deep Down" in around August/September 2002. We also know that "Home" takes place at the same time as "End of Days"/"Chosen", which take place in around May 2003. Meaning that season 4 takes place over the course of about nine months.
HOWEVAR. In "Players" Gunn states that everything from "Apocalypse, Now-ish" up until that episode (which is about half the season) has happened over the course of "a couple of weeks". Which raises the question, where the fuck did the rest of the time go? The most obvious solution would probably be to say that Jasmine was just in charge of LA for way longer than the month it took for those episodes to air, but nope! "Orpheus" has to happen between the Buffy episodes "Lies My Parents Told Me" and "Dirty Girls" on account of Willow's cameo, and "Dirty Girls" really marks the point in season 7 where the one-to-one real-world/in-show timeline breaks down (as it often does towards the end of a season) and everything from that point onwards seems to happen over the course of about a week tops.
And saying that the first six episodes of season 4 are just spread out over a longer period of time also only gets you so far, because all the episodes from "House Always Wins" to "Apocalypse, Now-ish" follow pretty directly on from each other. Which means the only way to make it make sense is if either a) the first three episodes of season 4 are spread out over like. six months. or b) "Tomorrow" actually happens way later than its real life airdate, which I guess is possible - I don't think there's any in-show evidence that is has to happen around the same time as the Dark Willow arc - but does mean that now the whole season 3 timeline is a bit fucked up.
And to be clear I probably wouldn't care about this at all if it weren't for the fact that the Buffyverse timeline is normally extremely one-to-one and extremely easy to follow, and then Angel season 4 is like a fucking hydrogen bomb just destroying the whole thing
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theaggressivewriter · 3 months
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The Greatest Low Level Horror Monster for Pf2e
GM: "After 2 days of travel, you find the town described by the innkeeper, but from what you can see, there is no human life. Each of the buildings are covered in vines and plant life, covered from the floor to the roof in vegetation. The town remains still, and the air feels thick. As you get closer and walk around the town you can see dead bodies lying on the streets, with yellow flowers and vines all over them."
Cleric: "These poor villagers, I'm going to get closer to the bodies to see what the cause of death was."
Ranger: "Be careful, I don't recognize these plants from anywhere."
Witch: "What in the hells happened here?"
Cleric: "GM, I try to examine one of the bodies."
GM: "As you get closer to one of the bodies, the vines shift around them and wriggle about the body's arms and legs. Suddenly, the body gets up and lunges toward you. Roll initiative."
The Yellow Musk Creeper (or just Creeper), one of my all time favorites to pull out as a jungle encounter or to be the center of a creepy scene. If you like zombies and want something extra to spice things up, try running a town filled with Yellow Musk Thralls. These are dead bodies used as puppets for a growing Creeper plant, making it able to spread from one area to another quickly if left unchecked.
Cleric: "Undead abomination! I cast Heal for 3 actions!"
GM: "You heal your allies of their bruises, but watch in horror as your healing spell seems to rejuvenate them rather than damage them."
Ranger: "What!?"
The thralls of a Creeper are not undead, the plants underneath are the ones alive and seeking fresh bodies to take to the parent plant to break the skulls of their victims and plant a seed directly into their brain.
GM: "You look at your surroundings and find the area with the most vegetation, the mayor's home. Here, the growth of plant life has coated the inside the house to such a degree that no surface is left untouched by the overgrowth. Ranger, as you walk around you get the feeling that you are being watched by something insidious."
Because the Creeper is a plant, all manner of other plants or nature loving monsters/npcs can accompany them to stop the players from destroying it. Vine Leshies, can make thematic sense, and particularly nasty fey creatures could also be trying to spread the plant, like a Dryad looking to get rid of a population near its tree.
GM: "You face the plant that caused all this chaos in the mayor's office, its pollen is thick in the air, and you can hear large stomping through one of the nearby halls getting closer to your location."
Cleric: "By the divine host, what is it now?"
Witch: "Let's kill this damn plant already and get out of here!"
GM: "You all watch as an ogre covered in vines and yellow flowers approaches from the other side of the hall, and more thralls appear to protect the main flower. The smell of pollen is thick, and you start slightly losing focus as the thralls approach. Roll initiative."
The creeper itself is incredibly powerful for its level. If accompanied by enough bodies, it can do serious damage by taking out one player at a time with bad luck. If not handled appropriately, the situation can turn into a TPK, simply due to how strong of an effect the Spray Pollen ability is. Make sure to try and communicate to your players on how to get rid of the fascinated condition.
In the reposts, I'll show you how to scale up the Creeper into a Massive Musk Creeper, as described below the stat block so that even your higher level players can know fear when spotting yellow flowers. If you liked this breakdown and coverage of this monster, feel free to follow me for more, I post Boss Fight breakdowns every Monday, and make content for Pathfinder Second Edition.
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lys-jeorge · 6 months
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So it is generally understood that the level of play in pro league has improved over time, in the larger sense, like a rolling 4 years kind of scale, it goes up and down year on year and split on split.
Watching T1 v LNG got me to thinking about this, because T1 were playing as a team in ways which resembled 2015 SKT, any time they lost something in one place they got 3 things in trade elsewhere, and this is unusual now, it's something which has largely been lost.
The level of individual and mechanical play has improved, don't need to explain it, it's obvious, the classic example is the Insec and how basic it has become but it's in everything, one on one modern players win every time. However, in my opinion teams have become worse at being teams recently, an Insec doesn't stand out anymore, but T1 taking Guma's death in bot and turning it into 3 wins elsewhere did, so why?
It's so easy to learn individual play from the past, someone realises how to chain something together, they do it publically in a pro game, people copy it, until there's a rework it'll apply forever and it will probably be something which can be transferred to another champ with a bit of tweaking, or at least it will inspire the idea of thinking how to chain things together in that way, it's low effort to see that there are learnings available so easy to motivate practicing it.
Team play, macro, decision making, all of that, because the game is changed deliberately in ways which make watching older teams do these things less directly applicable I think it has caused players to dismiss the idea that there is as much to learn, if we cannot play in the way older teams did because there are plates and dragons are different and there's a herald there isn't anything to learn here, but what if there is. The learning is less direct, the ideas can't be applied in the same way anymore but that doesn't mean they can't be applied, you cannot make the same trades, but you can think in the same way, you can know your timings better than your enemy and use it to build traps where it doesn't matter if one of you gets outplayed and dies, and it's so rare to see that recently. Teams just seem dumber now, the ways teams thought in the past might help.
There are other reasons too, roster turnover doesn't help, I'm wondering if there is a worldwise issue in scrim culture being focused on either winning, or testing comps over testing movements and rotations around the map, knowing how long it will take for one team member to die and what that translates to in plate damage, whatever it is, teams don't seem to value this in the same way anymore.
To summarise, we got brains in our hands but none in our heads, and it's kinda sad.
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lucifermeo · 2 years
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Keeping Up with the Port Mafia: Lore Edition
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I might or might not have a favoured spot for the Port Mafia and Asagiri definitely has the habit of dropping lore and timeline all over the places, so I thought I'll compile an everything-we-know-about-the-PM (and some speculation maybe?) post in chronological order (mostly for my own reference). For easy timekeeping, time posts are converted to years-before-present aka Chapter 1 of the main manga, and characters' ages at the time will be in brackets, eg. Dazai (14). There will be spoilers for canon materials up until June '22 (to be updated if we get something new).
Let's categorise the PM history into three main phases: (1) Before Mori, (2) Mori's entrance and MPMGA (Make the PM Great Again), (3) Dark Era and the Present PM.
1. Before Mori (?? – 12 years ago)
Known members: previous boss, Hirotsu Ryuurou, Kouyou Ozaki (join times: all unknown), Randou (real name: Arthur Rimbaud, join time: 15 years ago)
Not much is known about the mafia during this period. What little is known, though, paints a pretty terrible picture. The Port Mafia was the biggest and most powerful underground organisation in Yokohama, but the previous boss was described to be violent, sadistic, and grew progressively even more insane and unpredictable towards the end of his illness, and his rule was described as a "bloody tyranny."
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One [..] day, the residents of an entire housing complex died when their water tank was poisoned on the off chance that a rival organization's executive was hiding there. And on yet another day, the previous boss issued a citywide notice that anyone who spoke ill of the Port Mafia would be put to death and anyone who reported such talk would be rewarded. The entire city spent the next several years engaged in a witch hunt with everyone suspicious of one another. Yokohama became a city of traitors; over a thousand people were executed, many of whom were apparently known at the time to be innocent. (Dazai, Chuuya, age Fifteen LN)
While he maintained the power of the PM, the previous boss also caused the reign of terror over the city and directly led to its instability, as shown by smaller gangs taking advantage of the PM's reputation to sow more chaos without repercussions (Ch. 50, Fukuzawa and Mori's flashback), as well as the rise of groups like The Sheep, originally formed to protect orphans against the Yokohama underworld. We know he treated his subordinates terribly, through the story of Kouyou (14?) and her mysterious man (Ch. 37), how most men had deserted the mafia by the time of his death, or how Hirotsu, probably the most 'traditional' loyal mafia man, barely blinked when he heard proof Mori cut the previous boss's throat (Ch. 33). It was also implied he didn't know how to use his subordinates efficiently, as Randou, with his OP subspace ability and presumably above-average intelligence even after losing his memories, was only relegated to a low-level grunt during his reign. This serves as contrast to Mori, who promoted Randou to sub-executive immediately after his ascension to PM boss.
What other main players were doing at the time:
During the Great War (?? – 14 years ago), Mori (?? – 26) served as the JPN army doctor, while Fukuzawa (?? – 31) served as a government assassin alongside Fukuchi, until the former quit. For unknown reasons, Mori left the military after the war to work as an underground doctor and informant, where he (28) met Natsume-sensei sometime 12 years ago.
Fukuzawa, after quitting assassin work because he was enjoying killing too much, worked as a bodyguard until he encountered Ranpo 13 years ago (the events of Untold Origins of the Detective Agency). 1 year later, to protect Ranpo, he (33) approached Natsume sensei for a Skilled Business Permit and was introduced to Mori (Ch 50, flashback). Both men undertook their first mission together at the manor and were then inducted into the Tripartite Plan. We also know both of them shared hatred for how the previous boss ruled the PM.
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Dazai's whereabouts at this point are unknown. Fifteen LN suggests he and the previous boss were familiar (antagonistically) with each other, but whether it's due to them having known each other before Mori or purely due to Dazai's association with the doctor after he was 14 is hard to say definitively.
After the Arahabaki incident 15 years ago, Chuuya (7) joined the Sheep and acted as their 'leader', while Verlaine (age?) defected from his previous job as a French spy to become a rogue assassin
Oda had gained infamy working as an assassin in Yokohama since time unknown until he (14) read Natsume Souseki's novel, was approached by the man himself about writing the ending, and then quit assassin work 14 years ago. He continued doing odd jobs before the events of The Day I Picked Up Dazai (Side A) bonus story
2. Mori's entrance and Making the PM Great Again (12 years ago – 5 years ago)
Members initiated, by chronological order: Mori Ougai (personal physician, boss), Dazai Osamu (member, executive candidate), Nakahara Chuuya (member, executive candidate), Sakaguchi Ango (accountant, Special Division for Unusual Powers spy), Paul Verlaine (member, trainer), Oda Sakunosuke (low-level grunt)
Members lost: previous boss (assassinated by Mori), Randou/Rimbaud (betrayal, killed by SKK), the Flags and others (killed by Verlaine/Guirve), 84++ members and executive member 'Colonel' (killed in Dragon's Head Conflict)
12 years ago: Sometime after Fukuzawa's and Mori's first mission together, Mori managed to gain employment as the PM boss's personal physician and Fukuzawa's somewhat established the ADA with Ranpo as its only member (Ch. 66, their info boxes)
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11 years ago: However, at the time, the previous boss was presumably still lucid and had the full backing of the PM members, which must have led Mori to believe the "most optimal" option to take him down was through force. Having no manpower of his own, Mori remembered his botched Undead Army plan during wartime and searched out Yosano ("3 years after the war" Ch. 66), which led to the breakdown of his and Fukuzawa's partnership. Upon Ranpo's invitation, Yosano (14) officially joined the ADA.
8 years ago: Without Yosano, Mori continued to bide for time while the PM's brutality continued. However, during this time the previous boss's illness grew worse (naturally? or did Mori poison him with something slow-acting as his plan B??) making his actions more volatile. Regardless, the previous boss started losing the trust of the PM members, as well as the PM's standing in the underworld due to increasing casualties. The time was ripe for a takeover.
It was then that Dazai (14) came into Mori’s care after a suicide attempt. Recognizing Dazai’s intelligence as an asset (and missing the fact that he can’t be trusted), Mori enlisted Dazai’s help to plan the assassination of the previous boss. Their plan carried on without a hitch, and Mori (32) succeeded as the Port Mafia boss (this might just be a hint towards Dazai’s real past; after all, people don’t send just any suicidal kid to the care of the mafia’s private doctor)
7 years ago aka the events of Fifteen LN: Mori had successfully removed the previous boss from power, but the succession was not smooth; he lacked trust from the factions still loyal to the previous boss, the mafia still lacked resources and talents due to the previous boss's action, and they were losing territories to rivals (Takasekai, GSS, Sheep). However, after the "Fake Predecessor" case, Dazai (15) and Chuuya (15) officially joined the PM and worked under Mori and Kouyou, respectively. With their help, Mori would go on to regain control and expand the PM.
Sometime during this period, Ango (19) joined the Port Mafia as a spy for the Special Division for Unusual Powers.
Two years ago, Ango went to Europe for business after he had been in the mafia for a year and gained their trust. (Dark Era LN pg 68-69, suggesting Ango joined the PM 3 years before its events.)
6 years ago, part 1 (Assassination King's Incident aka events of Stormbringer LN): Verlaine came into town looking for his 'brother' Chuuya (16). The resulting conflict resulted in heavy casualties for the PM, with 5 executive candidates (the Flags) and many ability users dead, and forced them to withdraw their influence significantly in the Yokohama underworld to protect them from the government's scrutiny. However, it was not a total loss: laying low would later help them through the DHC, they gained yet another government-level secret weapon in Verlaine (though his ability was significantly weakened), and Chuuya now knew how to activate Corruption (this can also be considered a turning point that secured Chuuya's loyalty to the PM as well as continued to build momentum for Soukoku's later infamous partnership)
6 years ago, interlude: Dazai (16) went undercover to investigate the rumours of a powerful figure in the city and ended up establishing a friendship with Oda. Upon Dazai's invitation while they were drinking in Lupin, 'Odasaku' (21) joined the Port Mafia (The Day I Picked Up Dazai, Side A short story.)
6 years ago, part 2 (Dragon's Head Conflict): An 88-day war occurred in Yokohama's underworld over a 500 billion yen inheritance. Due to laying low since the Assassin King Incident, the PM got away with the least damage in the beginning of the conflict. During this time, Dazai and Oda befriended Ango, thus began the trio's friendship until Dark Era. The Special Division brought in Shibuwasa (23?) intending to end the war, but he turned on them, started his own organisation, and made the casualties worse in his quest to acquire ability gems. He was eventually confronted by Dazai and Chuuya (16) and believed to have died when Chuuya used Corruption (Dead Apple multiple adaptations). This was implied to be the first time 'Soukoku'/Double Black term was coined ("[Chuuya and Dazai] destroyed an entire organization in one night" - Ch. 30) and marked the end of the DHC.
After the end of conflict, [the Port Mafia's] influence expanded rapidly in the burn-out underworld. Like a young tree after a forest fire that was remarkedly growing without the sunlight being obstructed. (Stormbringer LN, translated by @/Chibikko_Chuuya)
5 years ago: unknown (please ask twitter user @/kafkaasagiri)
3. Dark Era and Present PM (4 years ago – Present)
Members update: Sakaguchi Ango (intelligence agent, defected), Dazai Osamu (executive, defected), Nakahara Chuuya (executive), Paul Verlaine (executive)
Members initiated, by chronological order: Akutagawa Ryuunosuke & Gin (Dazai's subordinate, Black Lizard), Kajii Motojirou ('Sneering Lemon Incident'??uncertain), Tachihara Michizou (Black Lizard, Hunting Dog spy), Higuchi Ichiyou (Akutagawa's assistant), Izumi Kyouka (assassin)
Members lost: Sakaguchi Ango (defected), Oda Sakunosuke (killed by Gide), Dazai Osamu (defected), Izumi Kyouka (defected), Ace (executive, suicide by Fyodor), everyone? (vampires???)
4.5 years ago: Dazai (18) was made executive, the youngest in mafia's history. On the same day (The Heartless Cur short story), he professed to come across the news that a PM sub-organisation killed all of Akutagawa's friends and after baiting them to kill each other, successfully invited Akutagawa (16) and his sister, Gin, to join the PM.
(Note: the "4.5 years" was taken from Beast manga, where the same event happened except Beast!Dazai rejected Akutagawa to take Atsushi as his protégé instead. Since it is assumed Beast!Oda picked up Akutagawa the same time as canon!Dazai picked up Atsushi by the river, the length of time should apply as well?)
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(to be confirmed) According to the order of events listed chronologically at the end of Stormbringer LN, a 'Sneering Lemon Incident' was supposed to take place between Dazai's promotion to executive and Mimic Incident. This might be when Kajii was recruited to the PM.
4 years ago aka events of Dark Era LN: Mimic came to Yokohama after getting Ango (22)'s information, which was actually manipulated by Mori (36). Everything went according to Mori's plan: the spy Ango was removed from the PM after exhausting his usefulness as a Special Division liaison, Mimic was removed with minimal casualty as Oda (23) would not have contributed much to the PM when he refused to kill, and the PM obtained the Skilled Business Permit, which would free them from most government interference and basically solidified their uncontested position as ruler of Yokohama's underworld. It is heavily implied Dazai (18)'s defection was planned as well, though Mori's reason was never stated definitely.
The organization had received an item of great value, something that more than made up for the total pecuniary damage and loss of talented subordinates. That included Dazai's disappearance as well. Logically, the results couldn't have been better. Everything was going according to plan. (Dark Era LN, Mori's PoV)
(The surface meaning of the above quote suggested Dazai was another calculated loss like Oda, while Dazai said Mori was afraid he would be usurped by Dazai. However, the words "logically", the fact the position is left open for Dazai, and how Beast manga implied Mori wanted to 'save' for Dazai, could also suggest Mori saw Dazai was getting worse the longer he stayed in the PM and wanted to kick him out for his own good?? Debatable.)
Interlude: Sometime after Dark Era, Tachihara joined as a spy for the Hunting Dog to replace Ango's position as the designated government spy, and Higuchi joined as well (reason unknown). Sometime after that, Chuuya (age?) was promoted to executive position, as Akutagawa and Higuchi were seen already working together when he received his gift from Mori for the promotion. At some point before present, Verlaine (age?) was also promoted to executive.
Present: Yay, we finally reached present timeline! Taking the final count of members before the Decay of Angels arc, by rank:
The PM boss: Mori Ougai (40). Role: everything
The Five Executives:
Dazai Osamu (22) (defected). Known roles: former Mori's right-hand man, former leader of Guerrilla Corps (The Heartless Cur short story), in charge of mafia's merger and acquisition of new businesses (Stormbringer LN)
Kouyou Ozaki (26). Known roles: Managing mafia's business ties and front organisations (Fifteen LN), in charge of the mafia's interrogation units (Ch. 19), combat when the situation calls for it (Stormbringer LN, Cannibalism arc)
Nakahara Chuuya (22). Known roles: Mori's current right-hand man(?)/next-in-command (Cannibalism arc), combat when the situation calls for it (suppressing uprisings in the west - Ch. 11, Soukoku - Ch. 31, Dead Apple, Cannibalism arc), formerly in charge of the mafia's jewellery trade (under Kouyou - Stormbringer LN)
Paul Verlaine. Known roles: ?? (side job: basement dweller assassin trainer)
Ace (deceased). Known roles: managing the mafia's casinos and finance
The Guerrilla Corps: previously led by Dazai, currently led by Akutagawa (20). Higuchi is a member and acts as Akutagawa's right-hand man. Follows orders directly from the boss.
The Combat Unit (Black Lizards): Led by Hirotsu (50) ('Commander of Hundred') with subunits led by Tachihara (19) and Gin ('Commander of Ten'). Acts as the offensive arm of the PM, follows orders from the Guerrilla Corps members and boss & executives.
Unknown rank: Kajii (28), Q/Yumeno Kyuusaku (13)
Other known roles/units:
Mafia's personal informant: previously held by Ango. Liaise with/spy on other crime syndicates. Answer directly to the boss, unaffiliated with the executives.
Accounting firm: in charge of money laundering, bookkeeping and the PM's banks. A senior accountant may be very well-respected among high-ranking members.
"The accountant you killed at the bank - he was a senior in the profession who had devoted himself to our organization for many years. He was highly trusted among the executives. The boss will probably attend his funeral as well. I, too, was personally acquainted with the man." (Akutagawa, 55 minutes LN)
Medical team: former member, Doc. "Extraordinarily valued and favoured" unit in the PM, due to Mori's past.
Public Relations Officer: previously held by Lippmann. In charge of negotiating with front companies, government officials, and the media.
Vehicle support: previously held by Albatross. Supplies and manages transport for all PM members.
(now it's time to keep up with manga updates and hope they're not all dead by vampirism 💀)
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ctheathy · 6 months
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Rio Ranger Fluff Alphabet 3/4
Rio Ranger x Reader
Fluff Alphabet Letter OPQRSTU
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Author’s note: Currently getting back into my work~ I have a lot in store for this a$$hole. Let the trauma begin >=}
Potential ⚠️TWs⚠️ :
Rio pushes his dreams onto you • Apathetic characteristics
O n Cloud Nine - What are they like when they are in love? Is it obvious for others? How do they express their feelings?
He is absolutely terrible when it comes to expressing himself, but it's most definitely visible to those around him and closer to him. Safalin, especially. It's more obvious to the other players rather than his own self. He'll find himself wanting to stay close to you by will despite the current situation. It doesn't matter where you are, what time it is or who died, he wants to stick close to you. The participants also happen to catch him staring at you from across the room at times, he happens to be much less harsh with you and you'll notice him making exceptions for you.
He'll noticeably grow less snarky towards those around him when you just so happen to be around, honestly making the other participants stick close to you for comfort [which ends up biting them in the a$$ due to his boiling jealousy]. He is like a love sick puppy, just wanting to be in the same room as you while being in a better mood for the rest of the day because you simply just exist.
P DA - Are they upfront about their relationship? Do they brag with their s/o in front of others? Or are they rather shy to kiss etc. when others are watching?
This can go two ways, but I think this happens to be a simple matter of time. At first, he'll feel slightly embarrassed for being in a relationship with a human while he literally berates them all the time for the sake of fun and entertainment. He'll keep quiet and nobody will likely know about it at all, even if it's more than obvious. He doesn't want it to be directly ‘confirmed’ due to his own inner problems, it making him feel even more weak than he already is. But he tends to warm up.
As soon as your support helps him recover from his inferiority complex, including his many insecurities; he'll grow more much more comfortable than he was beforehand. As soon as he gets the help to work on himself, he'll feel a whole lot less pressure among the relationship and has no problem openly speaking about your true bond either. In fact, he'd likely even grow a bit too excited over the relationship you two have with one another. He literally doesn't shut up and he'll grow to love talking about you. You always manage to find your way into every conversation and he'll keep on babbling until you forcefully drag him off.
Q uirk - Some random ability they have that’s beneficial in a relationship.
His status as the third floormaster can definitely be beneficial for your safety and emotional wellbeing. If you were ever to be mistreated by one of the other participants, they'll be humbled by Ranger real quick. They already fear him like no other, so they'll keep their hands off you for the prevention for a fate worse than death for sure. But the fact you've managed to tame him to a certain degree also result in a sense of awe and respect from the others that they normally wouldn't show.
His perfect physical body lacking flaws and such could certainly cause slight insecurity on your part, but I can see Rio being very strict yet still understanding among the appearance part. He is insecure himself, but he also thinks you should adore your human body until the end, something he just couldn't have ... If you were to struggle with acne, scarring, birth or stretch marks, etc; instead of ridiculing you for it, he'd offer you up to do your skincare with you as a regular activity to help you feel better. He'll hype you up to show off your scars and marks to its fullest all while being supportive of you.
R omance - How romantic are they? What would they do to make their s/o happy? Cliché or rather creative?
This absolute manchild is the least person you should expect to behave romantic all the time. Each and every activity needs to have an entertaining swing to it to prevent his boredom. Rio will at most make small gestures that could be considered loving and hopefully make it clear that he does in fact love you. For example, Ranger would mainly use sticky notes to leave around your room because he has no idea how to word his sentences properly. He'd write down small compliments or habits of yours he likes and then just stick em on your door. Other small things he'd do is create more expressive face cards that usually includes hearts emotives and such, which he'll only use around you.
S upport - Are they helping their s/o achieve their goals? Do they believe in them?
This is a rather difficult topic regarding Ranger. He definitely wants to help you in any case scenario imaginable, but he tends to oblige his own hopes and dreams onto you at times. Due to your status as a human and the fact that he views you as much more tenacious than him or the other dolls, he tries to gain access to a normal life and perspective through you. There's going to be times where he disregards your wishes to instead compare it with his own, pushing his needs onto you and making his support rather for himself instead of his partner.
But besides from that flaw, he does try everything in his power in order to support you in your goals. His floormaster role also tends to come in handy, especially as the others would be more willing to listen with Rio by your side. If your desires happen to include selfless services or helping the other participants, he'll definitely silently judge you for it and throw in a sassy remark here and there for your overly sweet demeanor [how dare you be the angel he so desperately needed in his life]. But despite his stubbornness, he'll most definitely end up giving in and helping you out no matter what.
T hrill - Do they need to try out new things to spice out your relationship? Or do they prefer a certain routine?
Oh, nuh uh. If you think this menace is going to stick to a certain routine, you are DEAD wrong. The whole reason why he gave this lovey dovey lifestyle a chance in the first place was for the sake of change. He wants to try out practically everything with you. As soon as a chance in given for a new experience, he's going to take it with open arms and you'll automatically be dragged with him in the process. He wants to try and keep everything entertaining for the both of you, especially with his current position in the game, wanting nothing more than to be that one person who can snap you out of your current boredom no matter the cost.
All his life he's thought that his only purpose was to cause despair and hopelessness towards the humans among the killing game. But your appearance happened to make a huge change in the matter. He wants to keep you satisfied with him and his antics, while wanting to keep himself well pleased aswell.
U nderstanding - How good do they know their partner? Are they empathetic?
This is another complex situation when it comes to Rio. He's especially talented among reading humans and the emotions they may hold in the current circumstances, but in terms of his empathy ...that is a different story. Rio is already naturally apathetic and lacks the ability to feel compassion for pretty much everybody out there, no matter how hard he tries to rearrange [pun intended] himself into feeling otherwise for your sake.
Don't get me wrong, he cares a lot about you in his own way. And he is willing to put on an act to try and make you feel less detached. Especially when hinting at the fact he has been misunderstood by many himself. But in shorter terms; he understands you and can read you very well for that matter, but ... He has immense trouble caring for that spectrum. He wants to, and he knows he should, which directly explains the facade he prefers to keep on around you. Which is why you'll might have to dig a bit deeper in order to change that habit into genuine sincerity...
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theterribletenno · 1 year
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Coccoidea
An archwing whose design was directly overseen by the Quill of the Naiads.  In the Quill’s prophecy some of the Tenno would set aside their arms to heal each other, and this set of angelic wings was made for these battlefield medics.
Health: 150 (450 at rank 30) Shields: 500 (1500 at rank 30) Armor: 300 Energy: 200 (360 at Rank 30) Sprint Speed: 1.1
Ability 1: Serial Slingshot, 30 energy.  Throws out a winged drone that does extremely close fly-byes of both allies and enemies.  When activated, targets the ally or enemy closest to the player’s crosshairs within 480 meters for a fly-by and then automatically targets the nearest viable ally or enemy unit within 360 meters of its new location, and then again with a max range of 240 meters, and 120 for all subsequent fly-byes up to a maximum of 12.  Maximum charge count is affected by ability duration.  The Serial Slingshot’s drone cannot target the last unit it performed a fly-by on for its next fly-by.  If there is no viable target for the drone while it has charges remaining it will disappear and refund 10 energy.  Only one instance of Serial Slingshot can be active at once.  When the Serial Slingshot drone performs a fly-by on an enemy it deals 450 slash damage with 30% status chance and when it performs a fly-by on an ally it restores up to 300 points of shields and causes the target’s shields to begin regenerating. 
Ability 2: Lockdown Pulse, 50 energy.  Releases a wave of energy that disrupts enemy craft and weapons.  Wave begins with a 5 meter radius at the player’s current position and propagates outwards at a rate of 25 meters per second for 15 seconds. The wave destroys enemy projectiles and disables enemy units for 15 seconds after passing over them, leaving them unable to move, attack, or use abilities. Enemies affected by Lockdown Pulse have a 15% chance to drop an additional health or energy orb on death.
Ability 3: Solvent Satellite, 75 energy.  Deploys an automated satellite which follows the player, or the targeted ally.  If the satellite’s host is missing health or shields it will target them with a restorative beam which restores 20 health/shields per half-second.  While this beam is active the host also gains +25% damage resistance.  If the host is at max health & shields the satellite will instead fire a caustic beam at enemies within 150 meters which deals continuous toxic damage with 20% status chance.  Solvent Satellites have health, shields, and armor equal to 75% of Coccoida’s, and last up to 45 seconds or until destroyed.  Multiple Solvent Satellites can be active at once but cannot be placed on the same target.
Ability 4: Chemtrail, toggled ability costs 15 energy to activate and 3 energy per second.  While active Chemtrail causes Coccoidea to leave a trail of vapors behind itself as it flies.  Produces lingering vapors in a 25 meter radius around the player which lingers for 20 seconds.  Enemies that enter the vapor trails take 200 toxic damage per half-second with 40% status chance.  Allies that enter the vapor trail gain 50% damage reduction.  Both allies and enemies spread the vapors with their own movements for 5 seconds after leaving the progenitor trail’s zone.  These secondary trails are not contagious but otherwise have the same effects as the progenitor trail.
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historyhermann · 1 year
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"Carmen Sandiego": An Enthralling Animated Series [Part 3]
Continued from part 2
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Chief looks at a file about Carlotta Valdez, Carmen's long-lost mother
The series goes beyond a fun and low-stress 1990s game show, Where In The World Is Carmen Sandiego?. While there are educational geographical lessons aimed at kids, Carmen is often in mortal danger and "out of reach" of those chasing her. One fan recently counted 71 near-death experiences for Carmen throughout the series. So much for this being solely for kids!
This article was originally meant for The Geekiary. I submitted the article in mid-August 2022, on August 16, and it got sent back for edits, and even after a long conversation with one of the editors, including re-submitting the article a second time, I decided to publish it on my own (see original post for details) It was published on my History Hermann WordPress blog on Jan. 2, 2023.
Carmen does not go on her missions alone. Apart from Player, South Boston siblings Zack (Michael Hawley) and Ivy (Abby Trott), help her as part of Team Red. Zack is often the getaway driver due to his lack of experience with undercover work.
In contrast, Ivy either runs interference using her engineering skills or makes disguises. In this way, she is like Monique in Kim Possible or Tomoyo in Cardcaptor Sakura, who make outfits for eponymous protagonists of those series.
Specifically, for Carmen, the tools that Ivy provides her ensures she is prepared for any situation. This enhanced by her array of outfits, her expert skill at blending in, even she shows her face.
A major plotline throughout Carmen Sandiego is her quest to learn more about herself and her past. In a clever twist, her famous nom de plume comes from a red trenchcoat she steals from VILE's bookkeeper, Cookie Booker. "Carmen Outerwear" is emblazoned on the coat's back. The coat also says it is from San Diego, California.
She gains many other names throughout the series. Player calls her "Red". Her friends Zack and Ivy call her "Carm". Rito Moreno's inclusion as the voice of Cookie in the series is a nod to the fact that she voiced Carmen in the 1990s Where on Earth Is Carmen Sandiego? series.
In the 1990s animated series, Carmen does learn about her past. In the final episodes of that series, she wrestles with the fact that a wealthy industrialist named Malcolm Avalon may be her father. This series explores that more directly.
Carmen carries three Russian nesting dolls with her when she comes to VILE Isle. While this might, at first, suggest some possible Russian ancestry, it is likely a red herring. In any case, her past is very important to her. VILE exploits this, hoping there will be an irreparable rift between Carmen and Shadowsan (Paul Nakauchi).
The latter is a Japanese stealth teacher that Carmen detested in crime school. It is later revealed that he left out certain details from the official report about Carmen's childhood home in Argentina being burned to the ground.
In a nod to the original series, Carmen and ACME (Agency to Classify and Monitor Evildoers) are on opposite sides. While Carmen is often running from ACME agents, in one episode she has Player hack into the ACME mainframe. It confirms that Chief, otherwise known as Tamara Fraser (Dawnn Lewis), killed her birth father, Dexter Wolfe.
Chief serves as an important secondary character. She communicates with her agents through a hologram beamed from a pen. She appears in the interactive special, To Steal or Not To Steal, if you click the "wrong" option, causing Bellum's devices to erase Zack and Ivy's minds.
Later on in the series, Carmen asks ACME to find her mother for her. Carmen Sandiego reveals in season 3 that a woman named Carlotta Valdez is her mother. In the last episode of the show, she enters an orphanage run by her mother, meeting her.
Continued in part 4
© 2022-2023 Burkely Hermann. All rights reserved.
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blackdiamond1038 · 4 months
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ZombieCleo
Kills: 0
Cause of first death: Drowning
Cause of second death: PearlescentMoon
Cause of final death: GoodTimeWithScar
Team: Roomies/Grian and Etho, not officially named
Place: 9/17
Succeeds: 6
Fails: 2
Re-rolls: 0
Session 1: Build your base directly above another player’s.
Session 2: Use a pig as your main mode of transportation for 50% of the session.
Session 3: Film a nature documentary for on the server about 2 people who aren’t you for at least 5 minutes. If anyone notices you or interrupts the film, you must stop and find someone else.
Session 4: Leave your book in other peoples bases and get someone to read it, exposing this task. Them reading this will be a success, not a fail.
Session 5: You are in a race with another player on the server. You must convince other players to give you their front door. The player with 5 doors first wins. Beware of yellow names.
Session 6: Everyone else knows what your task is. Figure it out and do it. They can’t tell you what it is but they can say warmer and colder when you attempt something. A yellow cannot call out this task as everyone already knows what it is. You cannot ask, you must attempt to do it. [At the end of all non-red player’s tasks, the rules for Cleo’s task were explained. This is what it was: Cleo’s task is: “Stand in a circle of different kinds of flowers and spin” You can’t tell her what it is, but you can say warmer and colder as she tries to figure it out. You can tell her when she’s done it. The rest of the server knows her task, she does not. She has to figure it out.]
Session 7: Skizzleman and Etho are the angel and devil on your shoulder. You must pretend that you do not know when they tell you their tasks. You must alternate between taking the angel and the devil’s influence on decisions without them getting suspicious.
Session 8: You are a secret santa. You have to randomise who is naughty and nice on the server. You must give a gift to all nice players and pull a trick, damage, or steal from naughty players. You cannot do the same gift/trick twice in the session. [FAILED] [Received first red task, did not open] [Unfinished this session]
Session 9: Win Secret Life. [FAILED]
Lemme know if something is wrong or if there’s something you want me to add!
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gvdgreta · 11 months
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Calleja’s Player involvement model Until Dawn- Week 6
Kinesthetic movement 
Until Dawn takes place from the third-person perspective, which is not as immersive as first-person. However, there is still heightened anxiety. Until Dawn, I feel, is unique in that timed decisions must be made in the middle of what is set up to look like a cutscene, that could determine the character’s life or death. It creates as much of an adrenaline rush as if the game was in the first-person. Additionally, there are key points in the game where the player cannot move or the character will die. It is up to the player to keep their controller completely still, making the player directly involved and removing the barrier between the player and the character. Objectively, I knew that all I had to do was not move, like I had done at previous points in the game, but the genuine anxiety I felt at pivotal points where the stakes were much higher made this task a lot harder. 
2. Affective Involvement
Until Dawn has many characters, and all the protagonists are playable. They all have different personalities and journeys that the player can follow, so it is very easy to get attached to your favourite character, especially when their lives are in your hands. Until Dawn relies heavily on storytelling, including the dynamics between the characters themselves. The player is even responsible for how they interact, and small choices they make that affect the rest of the game. Any small misstep can kill off a character, and when that happens, there is a genuine feeling of sadness for the character’s death. The remaining characters also grieve, which adds an extra layer of compassion.
3. Ludic Involvement 
Until Dawn is very unforgiving in terms of rules. There is no way to reverse an action in the story and often times, one mistake can cause a character’s death. The controls themselves are very simple, and the complexity is focused more on the story than the mechanics. 
4. Shared Involvement
Until Dawn is a single-player game, however I believe that the characters themselves are very complex. Since the game utilizes the Butterfly effect, quite literally every decision matters, including how the character you are playing as at the time interacts with other characters. 
5. Narrative Involvement
I definitely felt a heavy sense of narrative involvement. The game is reminiscent of the trope involving a group of teenagers in a horror film, which is intentional. There are so many different decisions to make that completely change the course of the narrative, but all make for a rich story. The player controls the narrative. 
6. Spacial Involvement 
This is not something I really associate with Until Dawn because of the third-person perspective. I do not feel like I myself am in the game, especially when I am controlling a character with an established personality. Still, the game does a great job of creating a detailed and particular environment at every scene.
Micro involvement:
Overall, when I was playing Until Dawn, I found myself hyper-focused. I was in full concentration because of the aspects I listed before. I was invested in the story, but also combatting the difficulty of the game and not wanting to miss a single move.
Macro involvement:
Personally, I thought about Until Dawn long after playing it. To me it isn’t just a game, but the story is such an important part of it that it left the same effect as if I had watched a film. I was still invested in the characters and was still frustrated that I was not able to save one of the characters. Additionally, I looked at other possible endings and discussed the game with others. It is a game I think should be played once, because the experience of playing it for the first time is very particular. If I were to play it again, it would be to try and save everyone, which I think would take away from the impact of the unique story I played.
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mainscastle · 2 years
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Crash bandicoot 2 cold hard crash all boxes
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Oh, and unless you get another checkpoint, dying after respawning from the above will make the game remember the true amount of crates. However, it's possible for the box count to reach more than the level expects you to have, making you unable to get the "destroy all crates" gem, so one should watch out for the box count as they respawn and go to the level's finish while breaking just the right amount of crates. This allows the player to get more crates without taking the harder-to-get ones, allowing for easier box completion. This glitch is only possible if you have numerous enough crates in the bonus round and/or the bonus round finish platform brings you quickly enough to the main level. You can then break those same crates again and the game will still count them. That's normal, but what's not normal is that, due to the game still adding the box count after you respawn the crate count now counts both the crates in the bonus level and any of those crates that you broke before the bonus round, the latter of which normally shouldn't happen. You'll then respawn in the most recent checkpoint you made (or the start of the level, if you didn't break any) with the boxes between the bonus level and the checkpoint (that you might've broken) intact. note It occurs if you finish a bonus level, then die before all of box count of the bonus level are added to the level's total box count. You can also reduce the number of runs needed for Air Crash from 4 to just 2 by dying after getting the Death Route gem along with the crystal and finishing on the secret warp for Snow Go. This also allows you to get the purple gem in Bee-Having without getting through the rest of the secret path and get 2 gems at the same run from Turtle Woods, Hang Eight, Plant Food, Cold Hard Crash, and Spaced Out when you normally need separate runs for each of them. Since extra lives are handed out like confetti, simply killing yourself the moment you get a gem from an alternate path seems far more appealing than backtracking manually. Once you collect a crystal or gem, it will remain in Crash's inventory as long as he remains in the level, even after he dies. This is the source of many Sequence Breaking in the game. This can be done with the slide-jump (which isn't a glitch) for an even higher jump. You jump, then you immediately spin, causing Crash to jump higher than normal. The same moment in "Un-Bearable" is also avoidable, but this time, with a simple slide jump. In fact, this trick was one of the many objects of this game's Tool-Assisted Speedrun, kindly demonstrated here. Gameplay Derailment: Trying to grind some more lives on Turtle Woods? You think the moment when you fall into pit with cyberrats is annoying? Well, there is a legit way which, if it doesn't work at first, is possible to pull off with some skill: just jump above the pit through the faux-walls.Even Better Sequel: Many agree that Crash 2 and Crash Bandicoot 3: Warped are much better designed and more enjoyable than the original game, representing the pinnacle of the series, introducing most of the characters fans are familiar with.The only thing that makes the battle challenging is the awkward jetpack controls and the limited time to finish him off. And the final boss battle is extremely anticlimactic - Crash just chases after him and spin-attacks him three times, and he doesn't even attempt to defend himself or fight back. The final boss battle against Cortex is based around the jetpack mechanic - as in, the mechanic that was only introduced five levels ago in a game 25 levels long. Additionally, the camera is positioned directly behind Crash rather than above him facing downwards, as in the other levels, which makes discerning the relative positions of obstacles even harder than it ought to be. In contrast to the rest of the game's free-flowing fast-paced platforming, the jetpack uses a completely different control scheme to the rest of the game, is awkward and finicky to use, and requires the player to move extremely slowly and carefully around tightly enclosed areas. Disappointing Last Level: The final warp room introduces the jetpack mechanic, which is featured in two of the last five levels.Never mind in-game, considering how obviously shady he is while interacting with Crash. Captain Obvious Reveal: Cortex being the game's Big Bad and betraying Crash can be easily deduced by just looking at the game's subtitle.It makes a Blackout Basement, of all things, feel hard to get lost in, it offers a creative Bonus Stage that feels like an Auto-Scrolling Level you're in complete control over, and its music is also the credits music, serving to give off the sense of finality in the stage. For a Secret Level, it sure as heck feels fair and accommodating.
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