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#ask evo
kuradex · 2 months
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day 260 Swampert
buy stickers, commission a pokemon, or support me on kofi!
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styllwaters · 5 months
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KNIGHT ETHNIC GROUPS, ORDERS AND CULTURES: A GUIDE
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MAP OF ETTERA (Knight Homeplanet)
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Standard map [continents shown]
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Regional map [territories shown]
✦ ✦ ✦ ✦ ✦ ✦
I have here a weeks worth of writing and art because I for some reason enjoy torturing myself! I've been slaving away at this for so long but it's finally done and polished. So! As promised, I'm gonna talk a bit about the different Knight cultures/ethnicities, territories and general social structure.
Knights are one of my alien sophont civilisations from my Vivere 44 headworld. Here are more links from my previous posts:
Introductory post
Knight deities
Knight languages and names
With that being said, worldbuilding textwalls below the cut!
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First, an explanation of the maps.
CONTINENTS
There are three main continents on Ettera. The two polar landmasses are Thannoeh in the northern end and Nahrui in the southern end. Thannoeh is divided by east and west, and is home to the two major Polar Knight nations. Nahrui is not occupied by any, aside from explorers or scientists. For many Knights, it is a strange, enigmatic land and a topic of great curiosity. In the middle is Val-srat; the central continent inhabited by Mountain and Plains Knights. The landmass is named as such because it is often represented in folklore as a Knight, with Valazear (the ‘Host’) being the southern Plains territories and Srati (the ‘Helmet’) being the northern Mountain territories. The Ihmna Stretch is the section of land connecting the two countries - ‘Ihmna’ is the Ferhahti word for the Integrator organ which joins the host and helmet’s consciousness.
Plant life on Ettera takes on hues of red and orange.
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Before I get into the different ethnicities, I should elaborate more on how Knight Orders are structured and the different titles; some of the clothing articles are specific to status.
SOCIAL STRUCTURE
Most Knights live in groups called ‘Orders’, which I talked more about in this ask.
The standard roles for an Order are as follows:
Commander - Makes decisions, protects and supports the group. Commanders lead the Order across difficult terrain, plan out hunts, and take care of their members. A Commander might be chosen based on generational succession, experience, or strength. Depending on the rules of the Order, a Commander might be challenged by a Knight who desires their position, although only an elite or lieutenant would be permitted to do this. In more traditional and conservative orders Commanders are always Pike-forts.
Lieutenant - Second in command. The Lieutenant is the Commander’s primary advisor and runs the Order when they are unable to. A Commander may train their lieutenant to one day take their place as leader, or a lieutenant might serve multiple generations of Commanders without ever challenging them.
Elites - A selection of Knight soldiers who are exceptionally experienced, strong and fast. Highly respected by the rest of the Order and carry out important duties such as organisation. They have the highest chance of being the next lieutenant or Commander. 
Soldiers - The main body of the Order, fully grown Knights who are proficient in all the skills necessary for survival. Soldiers are tasked with a variety of jobs to keep the Order healthy and running: they are also farmers, medics, entertainers, strategists, builders, etc. 
Scouts - Scouts are Knights who make reconnaissance trips for the Order. Their job is to gather information about a potential area to settle or travel through. Scouts also have a range of other responsibilities, such as acting as lookouts, messengers, and taking care of Pages.
There are two types of Scouts - temporary and permanent. Temporary scouts are Squires (16-17 years) who have completed their training and are performing Expeditions, which they are required to do before becoming a full soldier. On Expeditions two or three Scouts will travel a certain distance away from the Order, sometimes miles away, to deliver goods to other Orders or to simply evaluate an area/route. Permanent scouts are lower-ranked Knights who are unable to become Soldiers, prefer a caretaker role, or have been relegated to the position.
Squires - Knights in training. Squires learn from a Soldier assigned to teach them. They may be tutored one-on-one, or taught in a group. They learn the ways of the Order and the world around them. Squires will often be assigned small hunting trips with their tutor, or cleaning jobs. Typically aged 7-15 years.
Pages - The youth of the Order, Knights aged 0-6 years. The pages are fiercely protected by every member of the Order. A newborn Helmet or Host will stay with their birth parent/s until they have assimilated, in which care duty is passed on to a permanent Scout. The Scout raises the Pages alongside several others until they are ready to become Squires.
This structure originated from Mountain Orders and spread to Plains and Polar regions a long time ago. Of course, not every Order follows this plan exactly, and there are countless variations. Some Knights don't live in Orders at all, and may live in pairs (which is common for travelling merchants and explorers) or small groups. Very rarely, a Knight may travel alone. This is the case for exiles.
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You may already be familiar with the Mountain, Plains and Polar Knight regional varieties, but within these subspecies are various ethnic groups.
THE ETHNICITIES
✦ MOUNTAIN ✦
✦ Ferhahti [Ferhaht]
The Ferhahti Knights are an ethnic group located in the Ferhaht territory of Srati. Their thick fur is of various shades of grey and grey-blue. Their clothing styles are typically beige and tan, often complete with rectangular tassels and red accents. The Ferhahti have a ‘New Years’ festival called Khulaam in which they call upon Etteran spirits to bless them with good harvests, hunting and rain. During these festivals there is music, food, dancing and socialising with others. Allied Orders, usually 2-5, will come together to celebrate. Celebrations last five days. Alliances may be temporary or long-lasting, but the Orders will go on a hunt on the final day to bring down a large quarry. Oftentimes there will be a ‘Herald’ dancer who bears a flag on their horn, depicting glyphs of good fortune. 
Since the Ferhahti and Kaata territories are neighbouring, and have no physical borders, Orders from both lands will often meet to trade goods and information. Many Plains-Mountain hybrids are of Ferhahti and Kaata descent due to the close proximity of the nations. 
NOTE: Plains and Mountain Knights are capable of producing hybrid offspring, although they will be infertile. Neither Plains nor Mountain Knights can produce viable hybrids with Polar Knights.
✦ Fejga [Fejg]
Fejga Knights (pronounced Fej-ya) make their home in the Fejg archipelago. They are generally of a bulkier physique than other Mountain Knights, have a coat of thick fur and are well adjusted to chillier climates. They also sport a ‘saddle’ marking on their backs and are likely to have mottled/freckled patterns and blue eyes. Their Orders are partially seafaring, with many sailing from island to island in magnificent ships. Fishing is a large part of their lifestyles as the sea provides a stable source of food. 
Their clothes are frequently made from leather and wool from domesticated animals. It is deceptively thin, as their pelts already provide natural insulation from the cold. Fejga Commanders wear three silver piercings on their Helmets.
✦ Svunacht [Svun]
Svunacht Knights live within the mountain-bordered territory of Svun and the island of Naahek. Orders have a special ceremony for choosing their Commander. The next in line, usually a chosen Host and Helmet born of the previous Commander and their partner, must journey across the Asall mountain range which borders Svun. It is a treacherous, long passage, and requires the Knight to wear a mask to block out the searing winds. They must also wear a spiked collar as a traditional accessory and safety measure to deter larger predators which roam the mountains. They are forbidden from carrying firearms, only armed with a knife, their wits, and natural defences. Ceremonial garments are required, passed down through generations, and three slips of fabric are worn on their horn for good luck: representing strength, wisdom and tenacity. The journey, called the Meha, is the final step in a long series of rigorous training for future successors. 
The painting of Helmets is also a large part of Svunacht culture. It is typically only reserved for Commanders, Lieutenants or Elites. 
★ PLAINS ★
★ Kaata [Kaat]
Kaata Knight Orders inhabit the deserts of Kaat. They are perfectly suited to desert life, their tan coats reducing heat absorbed from the sun. Kaata Knights make their clothing from woven fibres of plants that are garnished with gold pigments derived from a natural mineral found in the sands. They are especially known for their proficiency in fine crafts, and often trade jewellery to Ferhahti Orders across the Ihmna Stretch connecting Kaat and Ferhaht. Kaata clothing tends to be highly detailed and ornamental, with shiny beads adorning arm cuffs, necklaces, mandible rings and horn sleeves. The many gemstone and fossil deposits in Kaat are also incorporated into their styles. Like the Svunacht Knights, Kaata also paint their Helmets, although the practice is not restricted to any particular titles.
★ Saisala [Saisal]
Saisala Knights live in and around the deltas and rivers of Saisal, the southernmost territory of Val-srat. The area is filled with marshlands and everglades, and the weather is more wet and humid than the dry plains of Kaat. Saisala forts sport a dark reddish mane that grows right down their backs and bears some resemblance to maned wolves. Their pikes have hooked horns and sloping spines, as well as more ‘splotchy’ red stripes. Their Helmet eyes also have a pale ring around their pupils.
Saisala clothing styles are characterised by draping, ovular shapes and translucent sections of fabric. The green and gold drapes in the drawing are traditional wedding garments, complete with rounded tassels and a horn extension for pikes. The hanging ‘coins’ have engravings which tell a short but sweet poem.
★ Yaemioui [Yaemiou]
Yaemioui Orders live in a similar environment to Saisala Knights, in the wetland territories of Yaemiou. Their coats are pale like Kaata, but come in a greater combination of hues such as orange, grey and vermilion. Fun fact: all Plains Host pups are born with faint spots to help them camouflage, like lion cubs. Most lose these markings as they grow older, but Yaemioui hosts retain them even in adulthood. Their patterns are similar to painted dogs. The Yaemioui have a rich storytelling culture and have records dating back thousands of years.
Their clothing styles utilise dusky, non-bright colours that are usually two-piece. The outfit in the picture is worn by an elder Pike-fort who has carried and sired many offspring. The spine extensions are an indicator of age and experience, and a mark of high respect. The scarf around their neck depicts circles symbolising their Helmet children, and the circles on the larger cloth represent their Host progeny. 
★ Balkzaiinu [Balkzaii]
On the island of Balkzaii reside the Balkzaiinu Knights, who have dark stripes on both their Hosts and Helmets and short curly fur. Unlike other Orders, Balkzaiinu communities rarely ever hunt - they were one of the first countries to develop farming and agriculture, and import a lot of domesticated animals to Saisal and Yaemiou. They are also the only country that has no Commanders in their Orders, and decisions are made by a council of higher-ups. They live in a tropical climate which receives lots of rainfall and cyclones. They are also masters in boat making and sailing, and contacted the mainland several centuries ago. Balkzaiinu have different decency standards than other Plains Knights, and in their culture it is considered proper to cover the neck area. Their clothing is generally layered and contains colourful, square designs.
✧ POLAR ✧
✧ Aikka [Ehtte Thannoeh]
Aikka Knights have domain over the Eastern section of Thannoeh. The polar word for East is Ehtte, and West Uesse. Since the country is so close to the Fegj archipelago, the two have been in contact for a long time.
Aikka have pristine white fur and a slightly bluish tinge to their Helmets. As with all Polar Knights, they are much smaller than their Plains or Mountain relatives, but are incredibly tough and hardy as a result of surviving in one of the harshest biomes. Ehtte Thannoeh is associated with scientific prowess, discovery and knowledge, and many famous Knight explorers are from Thannoeh. There are several research stations on Nahrui that are run and managed by Aikka; they have no difficulty working in the icy environment. Aikka Knights are also experts in carving, sculpting figurines and charms from the ivory tusks of marine animals. The outfit depicted in the drawing shows an Aikka Scout wearing a pendant with a carved basilosaurus-like animal for spiritual protection. These pendants are often given by parents to children. Their coat has six pockets for navigational instruments, goggles, knives, a spyglass, medical equipment and more. 
✧ Myet [Uesse Thannoeh]
Myet Orders have less contact with other regions than Aikka. Residing in Uesse Thannoeh, Many of them live further inland. Myet Hosts have a more yellowish tinge to their fur and their Pike Helmets have a tan stripe. The Helmets also have a more rounded 'snout'. They have managed to domesticate a large predator which defends their camps and is used as a mount/companion. Like the Balkzaiinu, Myet Orders have a different structure than most, having two Commanders, usually a mated pair, and no lieutenants or elites.
Myet clothing is more minimal than Aikka styles. They usually cover the back with a ‘saddle’ and manipulators with gloves. The outfit drawn is of a Commander, distinguished by the ring of fabric around their horn and eye makeup. In their backpack they carry hunting weapons, and wear a knife sheathed at their side.
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And that's a wrap! Thank you for reading, this project is truly a delight to work on. I leave you with some messy concept art I did a while ago for Mountain Knight clothing styles.
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daily-grian · 5 months
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Is it possible to get a silly little evo!grian, the guy with the tiny green hat
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heartwarming: local Legend of Zelda cosplayer creates deathmatch game for his friends
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solargeist · 1 month
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i love the concept of grian and martyn being so close during evo, and then afterwards not at all. martyn has a very strong distaste for the watchers, and feels almost betrayed by grian joining them. i can imagine them meeting again after so long and grian being so happy to see him, while martyn is just filled with absolute horror at the sight of him, all adorned in watcher garb and whatnot
god it’s so silly to me
Yeah !! They have such a fun dynamic I think, so many possibilités..
I think theres a quiet unanswered misunderstanding between them, Martyn originally thought Grian was taken by the Watchers, so when he sees him so willingly on Their side.... Dressed up with wings spread out behind him.. He does feel betrayed, abandoned almost ! How could Grian join their side, after everything ?
Grian also thinks he was abandoned--He was going to return to Evo, promise ! But by time he did get to visit, everyone was gone, the server was closed, they left without him ! The Watchers probably encourage this line of thinking .
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ssseriema · 1 year
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listener martyn & watcher grian plesaplaslpleasplease (<- losing it over them)
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>_>! <_<
(listener martyn based off @cherrifire's design here!)
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esprei · 6 months
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Can you draw volo but
Not evil
he was my favorite before he one shotted my decidueye and I never changed my opinion so fact
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yes absolutely anon he's reading her a bedtime story ;w;
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gremnda · 2 months
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Grian as an enderman bird? (Purples and blacks and enderman traits :D)
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The Void beckons...
Woah Grian! is he a bird? an enderman? a dragon? a watcher??? oh gee, who knows! Classic Grian!
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Idk if this is Hunger AU canon or my own personal fanon but
one of the "calling cards" that the Watchers used in Evo was bedrock
bedrock is unbreakable by a player
perfect for trapping the player you're using as a Watcher incubator
and the texture looks rough af
when you get desperate you often try to do stuff to escape even if it's impossible, right
so what I'm saying is
probably one of the last things player!Grian did was tearing his hands to shreds trying to break bedrock out of sheer desperation
which makes all the passages in your fic where he's staring at his hands even more *gestures vaguely*
(idk why I typed this out in this format but it felt right so I'm going with it)
MAN OKAY THIS IS SUPER COOL i especially adore how youve connected it with the way i keep having Grian stare at his own hands???? which ftr is smth ive only just now realized i do all the time AKDBWKDJKSSJ this is JUST like the scarian jaw kisses thing HELPPPP 💥💥💥💥💥💥💥😭😭😭😭😭😭😭 but thats such a cool thought!!! And utterly angsty i love it >:]
Its also made me realize i dont think ive ever actually told yall what did happen during that interim where Grian was captive as a Player before he died and became a Watcher, so buckle in i guess as i try to explain this one to yall (obligatory cws for captivity, parasitism, violated autonomy, body horror, and major character death discussion)
Yknow the world borders the life series has?? It was like that, but tiny. Maybe a couple chunks' worth of space to move around in. He spawned into a savannah biome and the Watchers specifically in charge of keeping an eye on him (pun intended) penned him in with the borders, implanted the specially-coded larva, and then retreated back just outside the server's barrier code to, well. To Watch.
So post Evo dragon fight the Watchers convinced Grian to join them without telling him what that entailed. They then proceeded to whisk him away to the server cluster's dev crystal, which is where the remnants of this Watcher colony made their semi-permanent home. There, held together basically only by the Watchers' ability to manipulate code, they had Grian make a brand new server.... and immediately trapped him in it.
He spent a year there slowly dying, eaten from the inside out by a parasite that was collecting his memories, copying over his stats and personality, with very limited space and resources to get by with. I know he built a tiny house out of acacia, but it never got any bigger than a starter base. He lived off of mostly bread and the meat from a few animals that spawned in with him; he primarily used stone tools, because those were what was most readily available. It was a very terrifying and lonely year, where all access to the outside world was cut off, and he was meticulously watched over to keep from dying while the larva inside him continued to grow and destroy him.
The Watchers were mostly hands-off in terms of interaction, but they did do regular check-ins to ensure the larva was alive and that there was no danger present to its host. Hostile mobs were carefully warded off, and Grian spent most of his time alternating between begging them to let him go (they never responded), trying to figure out ways to escape (it never worked), and tending to baseless chores just to keep from going out of his mind as his body grew weaker and weaker and more unstable around him.
I have a lot of feelings about this tbh, bc its just such a bleak scenario to think about-- trapped in a tiny cage with something killing you from the inside out, and your captors wont even talk to you about it properly. Being left otherwise to your own devices, with the terrible, lingering knowledge that, even if it was under duress, you still agreed to this. The fact that, after a certain point, after your questions and pleas are summarily ignored and brushed aside, you finally realize: you aren't meant to survive this. You are going to die.
A juvenile Watcher's first meal are the emotions during their host's last few moments. Grian was no exception; he cracked his way out of his own ribcage, and, without meaning to, amplified and feasted on Player!Grian's agony and terror as he died. With their memory codes finally disconnected, Grian had to watch himself through the eyes of a stranger as his terrified consciousness dissolved and his body fell apart into nothing more than loose strings of code.
Only then, still weak and flailing and helpless, was he was brought into the colony proper, in order to teach him how to be a Watcher. It wouldnt be for another few years before Grian gained the strength, control, and insight required to make his desperate escape. In total, i wanna say he spent somewhere between.... 4-6 years??? with the colony against his will. It would take another 4 for him to finally scrape together the courage to contact Mumbo and finally ask him for an invite into the Hermitcraft proper
One of these days i do plan to write that reunion, actually, which i'll add to the series as another prequel just like all the words that i forgot to say, which takes place roughly 6-8 months after Grian finally joins Hermitcraft. And if yall want to read an absolutely fantastic fic that deals with the moment Watcher!Grian was born and Player!Grian died, you should absolutely check out my friend @raichett 's fic Divergency, which ive pretty much canonized bc it REALLY hits the nail on the head for that situation.
Okay this got a lot longer than i meant it to sidhskdjej also those timeframes are a little squiggly bc i havent fully settled on where they fall on the general timeline. I wanna say Grian had been a Watcher for abt a decade by the time Mumbo got him onto Hermitcraft, though, so thats the loose timeline im working off of when i talk abt this :] anyway thanks for giving me an excuse to write this all out!!! while your idea about the bedrock isnt necessarily canon, i absolutely ADORE it and can totally see Grian just tearing up his hands while scrabbling against the world border.... utterly heartbreaking we fucking LOVE to see it. Thanks for sending in your ask!!! I always love seeing what you have to say about hunger au!!! :DDD
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quaranmine · 4 months
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im probably gonna watch it this morning anyway but how much does martyn mention jimmy in his secret life/life series lore vod he did yesterday
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tibby-art · 2 months
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hermitcraft/evo as hazbin hotel is absolutely taking me out, it’s giving crack fic taken seriously
i feel like i did crack drawing that tbh it was. Very much a joke unserious au btw we hate this show. we'd just go back and forth like "uh who would adam be" "um. xisuma" and then we would start crying
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A not complete ranking of Jimmy characters from most to least bastard
1. Sheriff Jimmy. He’s like if Property Police Jimmy had anger management issues and a bigger sense of entitlement. God he’s so annoying, every man on that server wants him badly. Man is straight up corrupt on multiple levels. His only saving grace is how lame he is
2. Evo Jimmy. The Property Police as a whole were unliked and annoying and no one wanted them to be doing their thing. Martyn got points because he is funny but Jimmy was just trying to arrest and or murder people plus I think he tried to collude with the mafia once. It’s been a while since I saw his Evo
3. Codfather Jimmy. Less sense of authority and entitlement and more antagonizing near everyone he speaks to and making every problem he’s in much worse. Like his whole thing with Sausage started because he literally robbed the man and got so pissed off when Sausage wanted repayment. He causes like 80% of his own problems and then gets mad and fussy over it. He’s horrific <3
4. Double Life Jimmy. He’s encouraging panda murder, he’s chosen-soulmatephobic, he’s creating problems, he loves killing and murder, he’s cheering on whatever madness Tango comes up with. What a legend
5. Last Life Jimmy. He didn’t do much wrong but he gets bastard points for stealing a life from Martyn and then having the audacity to be upset that the Southlanders were mad at him
6. 3rd Life Jimmy. Honestly he was a little bastard but mostly he was just tryna stay alive and was stupidly reckless a lot. Rip king
7. Afterlife SMP Jimmy. I honestly don’t remember what he did on that server Not Gonna Lie. I don’t think it was much. Did kill hippie Joel at one point
8. Rat Jimmy. He’s just a rat
9. 100 Days Jimmy. There’s no one else in there for him to be a bastard to. He does devolve into madness a lot there though
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dying-acc-idk-man · 1 year
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Are there any people outside of the hermit-sphere you think could be a watcher?
there probably would be more but here are just the ones on my head urmmmmmmm idk!
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styllwaters · 5 months
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Rejoice, roleplay characters be upon ye
Been very occupied lately with playing toys in my discord server. These are all a part of the collaborative Space Station AU which I mentioned in my last art dump!!
(Bonus Si'Saak under the cut)
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daily-grian · 1 year
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Watcher birdo boi?
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Yknow, everybody tries to Homestuck Gotcha me about how I draw simplified Grian with no arms but nobody noticed that my Watcher!Grian design is literally just a slightly modified Seer Of Void godtier without the symbol.
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solargeist · 9 days
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Omg your baby Evo grian look ssoo damn cute! I wanna squish dem cheekiess!!
ehehe yeah hes pretty cute !!
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but watch out
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ssseriema · 2 years
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Since your Watcher design has head wings, I like imagining Scar wrestling Grian to stay still to groom his head wings and clean them properly, while Grian pouts that he can do it himself
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remember to remind your bird friends to take care of themselves!
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