AAYYEE the 218th's Urban Crisis Response's very own Crisis Company as a revamped Draw the Squad!
after a year and a half worth of drawing practice, I like to think I've come a long ways, though my squad themselves have changed very little
Though if you're new here, perhaps some introductions are in order? Below the Cut
Captain Jet - Leader of the 218th's Crisis Company and Heartbeat of the Family
Captain Jet, formerly known as Corporal Jettison before he lost nearly the entirety of his Company during the first battle of Geonosis, only gained his rank due to the combination of a field promotion and a paper pusher rushing to get the 218th put back together with what forces they could get their hands on after their devastating first deployment, without vetting his Shiny New Promotion through the proper channels.
Nevertheless, Captain Jet is dedicated to his soldiers, and to being the Kindest man he can be, not wanting any to suffer the burden of loss and shame he felt as everyone he ever grew up with died in the first week of the war.
Lieutenant Margo - Second in Command of Crisis Company and one of the Finest Technician's money can Make
The first Addition to the newly reformed Crisis Company, Margo left behind her own squad command to be the second to her Captain, Jet. Trusting in his judgement, Margo would follow him to hell and back, though for the first half of the war she largely follows him to a glorified guard posting for the republics embassy and shipping warehouses on Brentaal.
She's a fine Leader and an even better Tech, though her specialties lay much closer to Mechanics than to Code-breaking. The only thing that tops her technical skills is her love of having a Fun Time. Body and Mind of a Super Soldier, personality of 'if a frat-boy was a girl'
Specialist Nihlus Brek - Ancient Sith Archivist and a loving Guardian of his squad with a Sadistic streak
After being shown selfless kindness by the Captains personal squad after the loss of his clan and his rough awakening from a forced stasis, with the 'permission' of the Jedi Council, Sith Lord Nihlus Brek now serves in the GAR under the command of Captain Jet, the only man who's orders he follows without hesitation or question, killing or healing as needed for the man he now calls 'Alor and Brother.
Though it is true he holds love for his squad, the real secret of his unwavering loyalty is the Blood Oath he swore to Captain Jet, his orders now bound by sith alchemy, Nihlus has given his leader unwavering control over both their destinies.
Sergeant Cynic - Heavy Weapons Expert and Artist with an Attitude
Though an Urban Crisis Response unit doesn't particularly need a soldier who's second greatest passion in life is blowing things up with his rocket launcher, Cynic earn his place on the squad through the power of nepotism. That is, Margo's one condition for leaving her previous squad behind with little complaint, was that she got to bring her favorite brother with.
Although his name may suggest otherwise, this pessimist (though he considers himself a 'realist') has a love for all things pretty and colorful, and quite the talent for copying it down in his small sketchbook, always making room for his small assortment of watercolors in his combat kit.
Corporal Lake - Spotter of the Squads Sharpshooter duo and self proclaimed Ethics Committee
Lake is likely the only one of the Captains squad that, once you get to know them, could be described as the republics ideal of a Good Soldier. That is, Lake is one of the few who spares even a second or third thought for the success of the mission and collateral casualties over the lives of his fellow squad mates. He is probably the only one who could say he would not give a thousand lives just to spare those he cares for.
Nevertheless, although he has his own personal misgivings over the result of some of their missions, Lake is grateful for his life, for his family, and for the many chances he is given to fight another day. And, as always, his Captains word is Law.
Corporal Torch - Deadeye of the Squads Sharpshooter Duo and resident Troublemaker
"We're here for a fun time, not a long time!" Are common words for Torch to say before getting his ass beat for replacing Cynics fancy face lotion with space Nair or being put on 'Fresher duty for his ballsey yet comedic insubordination. Captain Jet often says the only thing that stops Torch from being demoted to maintenance duty altogether is his skill with a rifle, hitting targets your typical human would have needed the force to even perceive. Though in truth, Jet would not trade Torch's levity and loyalty for the galaxy itself.
Torch and Lake are mirrors of one another, by choice, as it brings them great joy to be mistaken for one another by not only natural born humans, but also unfamiliar clones. As some of the last living soldiers from their original bloc of trained sharpshooting specialists, they refuse to be parted from one another, unable to bear the thought of losing the last of their batch.
Field Medic Heron - Resident Healer with a Big Secret
Heron tired of front line Medicine fairly quickly, as his zest for death did not hold up to losing his brothers one by one, upon joining the Urban Crisis Response Specialists of the 218th, his steadfast work and easy bedside manner landed him his place in the Captains squad rather easily, and he took rather well to glorified guard duty. That is, until the fateful day where an assassin droid hidden among their cargo took his leg, though in a feat of the butterfly effect, directly led to the squad meeting their Sith.
His secret? On shore leave, Heron likes to kill people. In order to stay in line with both his own ideas of morality and his Captains idea's of ethics, not that Jet hears of his activities from the medic directly, he dresses in plainclothes and limps around, waiting for some unfortunate mugger to make their move. Heron craves the feeling of holding someone on the brink of life, having power over their fate, and then denying them the salvation they seek. And maybe sometimes he takes a bite or two, but that's his business.
Specialist Sprig - Explosive Ordinance Disposal Technician and Company Spymaster
Specialist Sprig, formerly of the 398th Ordinance Corps, got his name as a result of a growth tube malfunction in his infancy, leaving him 2 inches shorter than your average trooper. Despite this 'defect' as the Kaminoans would refer to it, Sprig would rank among the top of his batch with his skills in bomb diffusal, having a deft touch and a keen eye for detail. In a cruel and ironic twist of fate, Sprig's greatest fear is dying in an explosion, vaporization, desintigration, you name it. Reassignment to the 218th and his posting of glorified guard duty was a dream come true. Proton bombs vs backyard terrorists? Sprig knows exactly which he would take in an average day.
With his keen eyes, sharp ears, and strong memory, Sprig also excels at information collection. His shorter stature and friendly demeanor is often very encouraging for those who have a burden they'd like to share, though one has to keep in mind, he has the ear of the Captain one short comm call away.
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Hi all, it’s Jonny. You remember, from The Magnus Archives? So, we’re in the last three days of the crowdfunder for my latest project, PITCRAWLER, and I really, really want it to do well, so I thought I’d do another plug post to try and nudge anyone on the fence about it to back (or to remind folks who were like “oh yeah, maybe I’ll back that later” - now’s the time!).
I’m not going to post a link ‘cause I know that means Tumblr hides posts, but if you google “pitcrawler” then the IndieGoGo campaign should be the first result.
So what is PITCRAWLER?
It’s a tabletop roleplaying game that I’ve been designing with my partner Sasha Sienna (Georgie from Magnus). It’s an over-the-top fantasy game inspired by old adventure gamebooks like Fighting Fantasy or Lone Wolf, with “wizard airbrushed onto the side of a van” vibes (though much less racist/misogynist/colonialist than a lot of the fantasy of that era, and much more queer-friendly).
It’s designed to be played with two players, one adventurer and one gamesmaster, and has a simple system intended to be accessible to new players who might be curious about roleplaying but find the prospect of big games like Dungeons & Dragons a bit intimidating, or who might not be able to get a half dozen friends together, but can probably convince one other person to play.
In it, you play an adventurer trying to make their way in a world ruled by hyper-powerful wizards who have carved reality up into their own weird domain. Thematically, it’s unsurprisingly anti-capitalist, with the wizards very much standing in for weird, out-of-touch billionaires and oligarchs.
Will I like it?
I think so! It’s a fun, light-hearted adventure romp that requires no preparation or experience to play, with loads of random tables and guidance to help new players find their feet. Plus, it’s got fantastically cool old-gamebook art like this!
Look at that boney fellow! He’s having a great time!
How much is it?
The basic PDF version is only £13, with physical copies starting from £26, though there are obviously higher tiers that get you cooler stuff, like journals to record your adventures and tear-off character sheet notebooks!
Can I try it out first?
Yes! There’s a Quickstart Guide available for download on the IndieGoGo page, which gives you the full basic rules and a small selection of backgrounds, expertises, companions etc, as well as four sample adventures!
How long do I have to think about it?
The IndieGoGo campaign finished on Wednesday 25th May, and while there will be opportunities to pre-order it afterwards, backing it now will mean there’ll be more good stuff in the book itself. Our next stretch goal (which we are tantalisingly close to) will add a whole bunch of extra random tables to the book! So if you’re curious or interested, please consider backing it now!
Can I play an adventurer who used to be a Mayor?
Weird question, but yes! You even get a special mayor’s hat as a starting item!
Can my best friend be a goblin who plays the bagpipes?
Uh, again, yes. That would probably be the Musician companion in the full game, and absolutely they can be a goblin if you’d like.
Can-
Look, I’m going to stop you there, if these are the sort of questions that amuse or excite you, I really think you’re going to love PITCRAWLER, so check out the campaign and back it if you can.
Where did you say I could find it?
Just google “pitcrawler” and it should be the first result.
Right. Cool. Wait, why did you post this in “The Magnus Archives” tag?
Well, uh... You see... Um... Look out! Behind you! A wizard!
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When Geto goes searching through the Time Vessel Association's facilities one by one, who or what is he looking for, exactly?
He knows Satoru is dead. Riko, too. I can't possibly imagine what it could've been like -- to come back to your senses and be hit with this realisation all over again. What thoughts raced through his head as he traced his steps back to where he'd left Satoru? As he approached that site of slaughter which Satoru's promise had become, how did he prepare himself to see his best friend's corpse? And then he saw nothing but the clearing torn through the ground like a ragged wound in Gojo's frantic attempt to keep the enemy in sight, buildings adjacent to the main shrine ripped out by their foundations and blown to smithereens. A splatter of sickening crimson where Toji landed his final blow. A few bug-like fly-heads still lingering. No bodies left.
How could Suguru make sense of Gojo's body disappearing along with Riko's? Did he think of his closest friend's corpse getting sold on the black market as an honorary prize and feel his nerves clench close with desperation and anger? Did he make peace with never being able to mourn Satoru properly, or was it a thought thrumming in his head like blood in his temples? Was that what he feared to reveal while rummaging through the Star Cult's scattered buildings?
And what if it was an imperative from Jujutsu High?
For Shoko to be able to patch Geto up, he must have made his way back to the college after his confrontation with Toji. And I can hardly imagine Suguru, being as deligent and rule-abiding as he was, not reporting the failed mission -- and Satoru's (presumable) death, too. And as we know, in order to prevent a sorcerer from turning into a curse after death, they should be eliminated using cursed energy. And Gojo was killed by Toji, who, bound by Heavenly Restriction, had no cursed energy.
Does this mean that immediately after being healed by Shoko Geto got sent on a mission to confirm the state of Gojo's body and potentially deal with the consequencies of him turning into a curse? Judging by immense amounts of cursed energy that Gojo holds, the curse born after his death would be extremely powerful, with Geto likely being the only one on par with it as the other half of the strongest duo. It's only natural that in case of something like that occuring Suguru would be the one to be sent to deal with it. Even if that means purging a curse once known as his best friend.
So Suguru asking 'Is it really you, Satoru?' is not him taken aback by Gojo being alive (well, this, too, but I'd argue that a different reaction would be better fit to express this sort of disbelief), but rather him inquiring about the nature of his friend's resumed existence after he was announced dead by Toji: 'Is it you as I know you? Or is it a cursed apparition that came into being with your death?'
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Flertom: Are you dating my dad?
Saskia, blushing: Oh, uh, no…
Puckpatti: Why not?
Saskia: Uh….Well-
Meijack: He’s not good enough for you, or what?!
Saskia: What? No! I mean yes! I mean-
Flertom: Is it the height difference?
Saskia: No-
Puckpatti: Is it that he has 3 kids and is divorced-
Saskia: No-
Meijack: Is it that he’s a grumpy alcoholic?
Saskia: No-
Flertom: Is it-
Saskia: It’s because he hasn’t asked me out yet, okay!?
All 3:…..
Chilchuck, in the doorway: 😳 What
Saskia:…I have to go and …Uh…Not be here!
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