why does it feel like the only people who actually understand Kai's personality end up being autistic people. Saw someone say he's cold and overly serious. I'm sorry?? are we talking about the same character?? The guy who forced Joe to call him Mr. Kebab?? The same dude whohad major beef with Alice over a fucking necklace??? Who chased Reko to tell her ghost stories?? Fuck in the manga he's such a little dweeb constantly.
Just because he's monotone and, I will die on this hill, has MANY autistic traits and or symptoms it doesn't mean he's this cool calm collected dude with his life together. This sounds like utter gibberish but all I wanted to do today was happily scroll through the Kai Satou tag and was slapped in the face with mischaracterization every now and again. To quote Nao he is simply silly and cute. And heavily burdened by the sins of his family as well as his own. But that's another story
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ECTOBER NIGHT - PAGE 20
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Aww Danny yah gonna get foot prints all over the dang glass man, it's such a pane to clean.
Scoots in last second to post a new page-aHA mADE IT! OOooo we inch closer and closer to a page I just cannot wait to show you guys!~ 💖
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laszlo's most problematic trait isn't that he's an asshole or too self-assured for his own good or that he's jack the ripper, it's that he is the sole reason we didn't get a sexy gay moonlit-riverbank vampire wedding
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gizmo and nadja best friends take on london truthers are you all hurting as much as i am right now
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ok so while my ds is getting sand poured into it at alarming rates I'm thinking about how jrpgs in specific have a really weird desync with How Important Death Is. like some address it better than others but it very frequently happens where if you take a step back youll go "am I wild or is everybody just like, Really down with murder in this game". and consequences for said murder, especially in a characterization sense but even just actual physical consequences, don't really happen? unless it's a vehicle for conflict but like. when it is a vehicle for conflict it feels weird because why are These Guys actually taking the fact we killed somebody in broad daylight seriously and coming after us for it while all the other npcs and even the main party took it like it was another saturday evening
see I Think where the issue lies is in the fact that everything is in its own little world when you're in a battle? like. when you fight an enemy and you get leather out of it it's seen as something the enemy Drops and not. their hide. when you defeat a character in a battle it does just feel like you Defeated them. unless there's dialogue afterwards that says otherwise you don't even mentally assume you killed em you just wounded them enough to make them flee or dissolve or whatever. and it's Weird to just. have that assumption there because for a lot of games it really isn't clear if you're killing them or defeating them !!
that last point is extra important when you have the specific brand of Skittish Hero / Noble Hero Who Doesn't Kill People / Rational Hero In Way Over Their Head or whatever where you really don't think they Would kill a guy just to get them out of the way. in that case it's REALLY weird because it's hardly brought up. even if it Is brought up that that guy Sure Did Die the mc doesn't tend to actually have a reaction ??? and I don't know why this is ???? like Any written reaction would be more interesting than nothing even if the guy doesn't have a full on crisis about taking another life having them go "oh shit, The Consequences" would be nice. really anything except (oh cool we can advance the plot now).
I will also mention that Some deaths do matter plot wise but very frequently what makes them matter is how much of it is linked to an in game battle I think. if your mc just finishes a fight and comes back to the overworld and the guy's Disappeared or Dissolved or whatever it means they don't matter. if the guy's still around after the fight it means it's more significant, especially if they're still alive but wounded or Really Shaken Up. because this clears up the indistinguishable line between if a battle is lethal or not and if a character decides to deal a finishing blow now it's Way more telling of their character. even though this is basically the same thing that happened in the (killed In A Battle) scenario. just with more dialogue. I will also mention that the person who deals the finishing blow is Rarely Ever that good hearted protagonist and often they'll even go :0 at somebody else committing a murder despite them instigating and helping murder quite a few people. just. In Battle. so it's less bad. I guess.
this is leaving out the fact that in party deaths are often a Major Major Blow because like. ok that's fair. that's A Guy You Knew that's understandable. anyway I don't really know where I'm going with this I just think it's interesting how in these types of games death can swap from not mattering at all to mattering a Lot and if u don't think about it too hard u don't even question it. I'll probably be putting some examples in the tags idk
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also matt liked a tweet saying essek wouldn't care about caleb aging
Like I'm sure he'd be sad about his friend and lover dying but that's just what being human means
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As silly as I find the big ol’ war arc of BNHA, it has such tasty potential for Quirkless Izuku AUs. “That wouldn’t be tasty at all!” You say, “Izuku would be a regular guy in the middle of an apocalyptic battle where he’d genuinely be outclassed in every way.”
EXACTLY. THAT’S THE SPICE.
Quirkless Izuku being rejected from UA, making it into some second-rate hero school, just desperately struggling to get by when UA is splashed all over the news. USJ attacked, hero students kidnapped, a hero student MURDERED on their internship...and the school is liable.
All hero schools are liable for their kids, in one way or another.
And this second-rate school took a risk on Izuku. They don’t think he’ll go anywhere, but were happy to take his money. Now that he could DIE, though? Nu-uh. Blocked from internships, coddled and kept safe - Izuku would absolutely be losing his mind with the reckless need to prove himself.
And hey! He makes progress! Builds gadgets, uses his head - all the classic Quirkless Izuku traits. He’s even garnered some rather unfortunate villain attention, but it’s gotten him into the news and now there’s kids looking up to him and FINALLY he feels like maybe he can be a symbol of something GOOD.
But wow, Izuku absolutely cannot win out here, because now there’s ridiculously OP villains and the Quirk singularity is blowing anything Izuku can do out of the water. It’s war out there and Izuku is back at square one. School closes down! He’s sent home! He’s practically told not to go out, because he’s a known hero student and there’s a massive target on his back. And for once the situation has escalated so far that he actually has to realize recklessness alone won’t prove a single thing here - in fact, if he dies, he’ll be proving a lot of people right.
So he’s got to do something else. Something that hasn’t really occurred to him so far in his journey of always, ALWAYS, fighting something.
He’s going to have to convince people stronger than him, who have all the resources he didn’t, to team up with him.
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