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#genshin rant
zarpasuave · 1 year
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Jean is such a precious character to me in Genshin and I love her friendship with Kaeya. That’s why I just can’t handle her being belittled next to him for no reason.
They’re shown to be besties who trust each other wholeheartedly. Jean wouldn’t hesitate to put Kaeya in charge in her absence (like in the 1.6 event) and Kaeya is more than happy to go out of his way to do nice things for her (like organising a party for her in her story quest). This is lovely to see! Because it shows Kaeya is not alone in his misery. He may mostly keep to himself but its a fact that there’s people around him not actively nor indirectly trying to harm him.
They’re still very different ofc, with Jean being righteous and hardworking to a fault and Kaeya being the kind that takes his job a bit more easy with little qualms regarding the use of underhanded methods when necessary. They complement each other! Plus, these characteristics allow for very interesting explorations of their dynamic outside of rivalries. So I really don’t see why one needs to be painted better than the other.
Like, yeah, Kaeya is everyone’s favourite Mary Sue in this fandom and I’m not saying that should change. But making Jean, a character who is canonically his good friend and supporter, be yet another source for Kaeya’s misery in fanon is disheartening.
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burned-out-match · 7 months
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Rant about Genshin Impact upcoming! Specifically, Diluc! Spoilers for Diluc lore if you dk!
So here’s the deal. I love Diluc. He’s been my main for a little over a year now. I’ve spent all of my resources into building him and making good support for him. Of course, my builds are all trash because Genshin was my first experience with a game other than the sims or minecraft, but still. I have a special place in my heart for him. But the more I learn about his character… ouch. The ragbro angst can easily make me cry, but Diluc was so cruel to Kaeya. His response to the situation was extreme to say the absolute least. I understand that he was hurt, and Kaeya was a liar, but the whole thing is still just way too much. Especially considering Diluc’s killing spree afterwards. This reveals a few things about him. Firstly, consider the type of relationship he must have had with his father for the grief to strike him this hard. And his relationship with Kaeya. 
Considering the personalities of other pyro characters, I would say that Diluc has, for lack of a better term, big emotions. He feels things deeply. Consider Yoimiya, Lyney, Bennett… all of these characters (with pyro visions) have similar dispositions. Think of Yoimiya’s sense of responsibility for her family… Lyney and Bennett feel the same sort of attachment. It’s interesting to think about. Pyro characters all seem to hold relationships very dear, whereas cryo characters seem to work alone (Shenhe, Kaeya, Eula, Wriothesley, Diona). This might provide some insight about Diluc’s values and his hurt. He seems to hold family to a high standard… or at least, he did. Consider how much it must grieve someone to lose their family if they feel this way, this intensely. I forgot what my original point was… maybe I didn’t have one. I guess I’m saying that Diluc’s character is more than a grump who doesn’t like anyone.
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idyllic-affections · 5 months
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i can't STANDDDD the abyss sibling. in my case, it's lumine. anyway i can't stand her. imagine your sibling chasing after you, pushing themselves to their limits JUST to find you--to find answers about you because they love and miss you more than anyone else--and when you finally decide you will see them again, what the fuck do you say? NOTHING OF VALUE?????? and you just go on your way, acting like you don't give a fuck????? when that's literally your only family, you walk away without reassuring that you do care for them and it's just that you have your hands tied or... fucking SOME explanation for why you won't talk??????? the abyss twin does not care about the other at all i swear. like imagine making your allegedly "beloved" sibling stretch themselves so impossibly thin just to find you instead of using your words and, idk, talking to them???? i would just stop looking for them at that point fuck that. anyway this is just a pet peeve about the genshin storyline. it's so annoying.
(i am not an only child btw. i do have an older sister.)
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callas-ferbadger · 3 months
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I occasionally see a post or two about how people used to hate certain characters but don't anymore. One of the characters included in the list is Furina, apparently for her bratty personality she had when we first met her.
I never saw her as bratty because she just never came off as a brat to me. What did she come off as though? Another damn Fischl with Neuvillette being Oz....don't get me wrong, Fischl isn't a bad character it's the whole putting on airs of they are so important and above everyone else, to the point its questionable how people could take them seriously. Then again, some Fontainians did kinda view her [Furina] as more of a mascot than an actual archon.
The point I'm trying to make is that I didn't like her because she was over the top, and it seemed fake, and she was forcing people to go along with it.
In those first few interactions before the aquabus ride with Lynne, my theory was that there was gonna be false justice, and everything was shiny on the surface but underneath was a different story....kinda like Dressrosa from One Piece but like we didn't know as much going into Fontaine as the Straw hats did...you know?
Cleary, it was just a theory....a game theory.
And I actually enjoyed the real story better, I'm also glad we got to see more of Furina and her true colors. I hope they continue to show her growth, even if it just a small exchange during certain events
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porcelaintoybox23 · 2 years
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THIS is what Sumeru’s playable cast and npcs should’ve looked like. Hoyoverse can do it, but are actively being racist pieces of shit
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All enemies are tan/dark skin and one even has locs. Fuck Hoyoverse and fuck you racist shills who cared more about scaramouche being anemo than racism
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tnsophiaonly · 4 months
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A rant about genshin impact that I need to let out so badly.
I swear if someone complains about a game's representation, design, gameplay, story, and things and things when they have no experience and when the game is actually good, I'm gonna go ballistic.
Like stfu about the give more rewards, LIKE DO BETTER, so what if you lost your 50/50? WOMP WOMP SKILL ISSUE, so what if the children are older than they look? YOU'RE JUST BEING CREEPY. So what if you spent money on it? THAT'S ON YOU. So what if you're too lazy to grind? THEN DON'T AND DON'T ASK FOR REWARDS.
And if I see a comment stating, "It's just a game." THEN THIS FANDOM OF THIS GAME IS SO HORRID I WAS PERSONALLY OFFENDED, LIKE SHUT UP OH MY GOD.
EVERY SINGLE THING I SEE ARE PROBLEMS, LIKE THERE'S BARELY NO ONE WHO APPRECIATES THE BEAUTY OF THE GAME AND FOCUSES MORE ON HOW IT HAS LESS SKIN TONE REPRESENTATION, HAS "MID" DESIGNS, "LOLICON BAIT", "NOT GENEROUS", OR "WORSER THAN THIS THAT" AND MANY MORE
You all are acting like my parents smh, but at least my parents notice the good things. You all are nothing but ungrateful, and so stupid, unless you're a professional or anything, YOU HAVE NO RIGHTS TO SPEAK, MAYBE EVEN IF YOU'RE A PROFESSIONAL.
Like "Oh what's the point of the feedback then if they won't listen?" Are you the one doing the game? Are you the one who has to code, animate, pay, and all of that shit to the game? Like yeah, you can have your opinions, but don't you ever try to print that on someone's mind! Like it's an opinion for a reason?!
And I swear to God, skin tones are such a problem these days! Why are you so mad that someone is pale?! LIKE, just make your own game or have a redesign, no need to HARRASS THE PEOPLE WHO DOES IT. Like I understand the lack of representation in skin tone, but don't go saying they suck at the representation when they've done so much for it???
The developers are just doing what they're told from the higher ups!! Oh my god.
I literally needed to let this out, because TikTok is the bane of my existence. Like I swear I want to just tell these people off, but I actually have a life.
GENSHIN IMPACT IS A GOOD GAME. ALMOST THE ENTIRE OF THE FANDOM SUCKS. AND THEY NEED TO STOP BEING SO SENSITIVE AND THE TWINKIFYING IS ANNOYING.
HONKAI STAR RAIL IS A GREAT GAME AND SO IS GENSHIN, THEY HAVE DIFFERENT MECHANICS SO STOP COMPARING THE TWO WHEN GENSHIN IS HARDER TO CODE?
And I'll remind you that not everyone is like this, I've met people who actually sees the great things on genshin. I've met great and fun players. Not everyone in the fandom is horrible, but it's so embarrassing to tell people I play genshin impact because of that part of the fandom.
Like please just don't ever speak again as no one needs your opinion🧚‍♀️✨😍
.
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loriannbowman · 2 days
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this windtrace fucking sucks
i'm sure it's fun for Identity V or Dead by Daylight people, but not me.
i like the simple gameplay of Prop Hunt
this windtrace feels like it's weight out balanced to the hunter
windtrace is supposed to be prop hunt, we're supposed to out live the hunter
this small of a map with a 1;3 ratio might be fine, but the hunter gets freedom right away? not even a SMALL chance that the hiders get a chance?
i like the idea of having two lives as most games with good hunter might last about 30 seconds or so, but UGHH
i might just be bitching because this is specifically a different type of windtrace, but i just really like prop hunt and feel that it's really of balance.
i have seen several people on hoyolab excited and liking windtrace, so i feel like i'm going crazy, that i'm the only one in the whole world who doesn't like this version.
the one round i was the hunter, i lost, so who knows it could be balanced and be a skill issue, but it's still very hard.
if felt like the players had way more practice over me
i just really hate this windtrace, maybe i'm just a sore loser or have too much of a skill issue.
that will not change me from absolutely hating this windtrace.
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kujousaramybeloved · 6 months
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rant about weekly bosses + resin
it’s so unbelievably hilarious to me that hyv is adding “big changes!” to the weekly boss system in 4.2 by……. letting players fight them without having unlocked them via story quest. (and by hilarious i mean nobody’s laughing)
don’t get me wrong, that’s great, and that probably should’ve been a feature already with how long the sumeru arc is, but like, if you’re wl 7 or 8 (aka ar 50+, which really only takes a few weeks of gameplay to reach) you can join just about anyone for co-op and fight the bosses that way (that’s how my friend who’s behind on the story was doing it while he caught up)
but like. no resin changes? whatsoever? bffr. i’d so much rather have it cost less resin but still have to do the story to unlock the boss for my own world.
if you’ve been playing since version 1 like me you probably remember how weekly bosses used to ALWAYS cost 60 resin, and then later they added the 3 times per week that they cost 30 instead. you know when they added that? no, not with inazuma, with AZHDAHA. back in version 1.5! he was the 4th weekly boss in the game, so this actually ended up lowering the weekly boss resin total from 3x60 (160) to 3x30 + 60 (150) total.
they realized 2 ½ whole years ago that having four (4) weekly bosses costing 60 resin each with the resin recharge rate/cap the way it was (and still is! it’s been capped at 160 since 1.1) was a lot, and so they adjusted it. which was great!
you know how many weekly bosses there are now?
*eight*. and it’ll be 9 after 4.2.
that’s 3x30 + 5x60, a total of 390 (soon to be 450) resin PER WEEK to claim rewards from all the weekly bosses. and yeah, i’ve fought the earlier weekly bosses hundreds of times, so technically i can skip those, but what about new players? they still need those weapon billets and talent materials and elemental gemstones for the characters they unlock for every weekly boss
like it just feels so silly to say “big changes!” to weekly bosses and have it be really such an insignificant change in comparison to changes that players actually want/need. with the amount of characters, artifact sets, weapons, weekly bosses, etc, etc, needed to be farmed, ESPECIALLY for newer players, i can’t really appreciate any changes to any game mechanics unless it’s resin related atp
and now i’m just gonna throw around some ideas:
3 -> 6 instances of rewards costing 30 resin per week (450 -> 360 total)
all weekly bosses costing 60 -> 40 resin to claim (also 450 -> 360 total)
resin cap 160 -> 200 at least (that would get you 5 condensed resin, but 240 seems more reasonable to me)
being able to auto a domain/boss fight after you’ve successfully beaten it on that difficulty 10 (or some other arbitrary number) times
artifact domains costing mora rather than resin to farm (since it’s completely random which of the 2 sets you get, what type of piece you get, what main stat you get for the timepiece/goblet/circlet, what substats you get, and what upgrades the substats get when you level them)
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eulamoona · 1 year
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Mona my Beloved🔮🌌✨️
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Ngl it does bother me sometimes how Mona is treated like a piece of meat by the fandom (I know lol, what a shocker- a hot anime girl being lusted over? How surprising-)
Pretty much EVERY character in genshin has like a million NSFW art pieces made of them as well as many people lusting over them. This is pretty particular for the course.
However you'd expect since mona Is one of the most sexualized characters in the fandom she'd be pretty beloved right?
Unfortunately no. Granted, I don't see anyone actively hating on mona which is good! But at the same time whereas popular characters such as ganyu,childe,scaramouche,raiden, etc. Are lusted over for their physical attributes, they are also beloved by the fandom for their personalities.
Basically, their personalities are treated as a part of what makes them "hot"
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Whereas Mona is really just treated like a peace of meat.
Which is a damn shame because ironically I think Mona has one of the most attractive personalities in game.
I mean she's intelligent,she's snarky but with a ladylike coyness to her that makes every conversation with her so entertaining. She's haughty but not arrogant and is incredibly protective of her friends.
Tbh she has more personality than a lot of the more "waifu bait" characters in genshin. (Not saying I don't like characters like Ayaka,Nilou,Noelle or Ganyu, I just wish they'd have more distinct personalities and interests, I still love them tho <3 )
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I mean she's had multiple events at this point where her personality and strengths shine! (Even saving the traveller's life multiple times lol)
She's so sassy which is very refreshing compared to the more "vanilla" waifus of genshin (again, I still love my vanilla waifus tho <3)
I mean just looking at her animated expressions during cutscenes makes her snarky quips and flustered mistakes even more enjoyable!
Overall I just wanted to say , while yes Mona is a very attractively designed character
(Literally so hot china had to censor her-tbh slay)
I want to remind everyone that her ✨️Personality✨️
Is just as smoking hot as she is 💅🏼
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e-steamedtea · 4 months
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No because how is Hoyoverse gonna make twins that have no synergy.
Like- we didn't need their kits to be paired together, but the fact that they really shouldn't be used on the same team? Unforgivable.
It coulda been something so general like boosting a stat that Lyney uses or something like that. Nope! Absolutely nothing.
Aether and Lumine even have this cute little animation easter egg where they help each other's blind spots. I love it so much.
Lyney and Lynette have matching names, look similar, and then have totally different kits.
It makes me so sad. They're like twins in looks and lore but not in kits.
If you look at most of the siblings, they at least somewhat work together. Even Kaveh and Alhaitham are more connected and they're just roommates.
So you're telling me the twins who spend every moment they can together (Because Lyney is a codependent weenie at heart) don't have complimenting kits?
It annoys me even more because things like that can be such a good story telling device. Things like abilities and kits can to easily help establish the relationships between people outside of their lore. It was a major missed opportunity to establish just how close the twins are.
I'ma use them on the same team along with the rest of the House of Hearth but dang the lack of synergy is amazing.
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ginandginny · 7 months
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people be like “if you wanna play Genshin so badly why don’t you?”bitch. (Politely) I have no self control. Once I start something, I’ll get very obsessed. I’ll pull all nighters just to play the game. Ive had prior experience (my anime phase that lasted from middle school to here) it took me years to get off anime. Once I start Genshin, there’s gonna be honkai star rail. I’m gonna impulsively spend all my savings on merch. I’m gonna be a broke ass sleep deprived bitch with bad grades. Yet again. So I refuse to play Genshin and probably never will. It looks really pretty. Characters and lore are really cool. References to Greek mythology. Hot characters.
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zhanana · 1 year
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kaeya shows up then vanishes the next 5 seconds after knowing he's a descendant of the founder of abyss order
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theographos · 6 months
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Have you heard of Inazuma ?
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Ahhh Inazuma... Land of eternity, who was mainly inspired by Japan and its culture.
I play the game since 2020, and I can say that Inazuma was a pretty big deal when it got out. First of all, it was the first big region that we were introduced to since the beginning of the game. Yes there was Liyue and Mondstadt, but they came with the game so... No real reason to get hyped about them.
It was also a region who got talked about a lot, like I remember that most of the Youtubers I was watching at the time were sponsorized by Hoyoverse to talk about it's region. And just the fact that it was based on japan made it even popular on the internet. What I want to say by that is that it was of course a trap for all of the weebs to fall into.
A good trap really, the region had a lot of new content, a bunch of really good characters like Arataki Itto (my lovely main) and the final result is just so pretty.
It was a lovely gift, made with the finest wrap and the biggest promises towards the players of the game. And when they all got rid of that wrap to actually get into the plot content of Inazuma, they (and me included) were delighted to see a plot line full of junk.
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So a few disclaimers before we dive into why Inazuma's archon quest was a mess :
I am not blaming anyone for liking Inazuma. Just because you like something doesn't mean it's flawless, so don't come at me for that. I have no say over what anyone likes or dislikes as long as it's not illegal or obviously endangering someone's mental or physical health. And liking a region in Genshin Impact is none of that, so don't see any slander on any character of the game. I'm pointing fingers at the writers behind the region and most importantly Hoyoverse itself.
I will also criticize how they used Raiden Shogun's character quest to make most of the evolution of Inazuma. A character quest is not accessible by people under the level of 40, so there is no real reason as to why they did that. It just makes the main plot less accessible to the main players, and so I don't consider what happens in the Raiden Shogun's character quest as a valid part of the main plot line.
There will contain spoilers about Sumeru's archon quest, but none about Fontaine. For personal reasons that are too long to talk about in this post I haven't played Fontaine's archon quest yet. Yes, even the first act. And no, I do not wish to be spoiled about anything about Fontaine.
My whole rant, including the introduction and the disclaimers, is over 2.3K long, take it or leave it. I also happen to believe that longer is better. Yes it is time consuming to read all of this, but this is my way of showing that I care. Plus good storytelling needs time. Like I said, take it or leave it, if you don't want to read this whole rant then it's okay, as long as you don't blame me for not doing something shorter.
So now that we are clear on those points, we shall begin.
My first point is that the archon quest is too short.
Like way too short. We barely have time to get a proper tase of what Inazuma is like, and we also barely have time to process our traveler's character arc. The first part of the archon quest screams of how much the writers knew they had to add the part in which the Traveler refused to help anyone, but they were bothered by it. So they tried to wrap it up quickly by making the traveler see the problem directly. The second part is laughable at best, I mean we all saw the memes about how the war cinematic looked off, like we just have 10 soldiers and 10 rebels against one another and we're supposed to understand that the conflict is big ? And the last part is confusing, mainly because of the sudden apparition of Kazuha, who got a whole character arc while we trying to beat up Signora.
And it's not like Hoyoverse isn't capable of making a character arc during an archon quest. Venti had his little character arc, Scaramouche has his character arc behind the scenes during the Sumeru Archon Quest, but us player are still aware of its evolution, with for example the visions of that one npc researcher. And if we take a look at Honkai : Star Rail, Dan Heng also got to have a whole character arc really similar to the one with Kazuha, but they made it relevant to the plot.
They are capable of all of that, if they gave more time to develop it by having a bigger archon quest. Either by making a part 4 and maybe a part 5, either by making longer archon quests.
My second point is that there is too much unnecessary quests.
Sure, for gameplay purposes it's perfect to have a lot of quest, because it means a lot of content. But with Inazuma it really isn't the case.
We had a whole archon quest, well more like a prologue quest, to introduce Kazuha's motivations through Beidou's fighting competition. I would understand if it was a world quest, i mean they did that with the chasm : an archon quest locked behind a world quest. The world quest could have been about the whole trip towards Inazuma, with the beginning about the fighting tournament. But nope, it's overly long for almost nothing, and it raises another point of mine
They based their whole plot on making the players like their characters. It's not a bad thing, I love Kazuha with all my heart, but our time with him isn't making the plot come forward. Just like, having to do Yoimiya and Ayaka's character quest have nothing to do with plot. You just hang out with them and learn a bit about their personal lives. It's great, but what about the plot ? Okay cool you made a deep dive into Raiden Shogun's motivations during her character quest, but what about the plot ?
They gave too much time over things that weren't necessary for the plot, and like I said previously, didn't give enough time to important parts.
My third point is that it doesn't even fufill the concept of an Archon Quest.
Every archon quest makes a deep dive into the Archon's motivation, how it affected their land and how they'll arrange the situation. For example :
Venti's entire core is to fight to let his people be free. He gave them everything they needed, and let them take their own decisions in order to not become another tyrant. But some people, like Dvalin, saw that move as him giving up on them. So, he made everything clear towards Dvalin and stayed to help him get better.
Zhongli's entire core is to fight to protect his people. He saw war, he saw death but he survived. He created the Adepti to help him, he also sort of created the Qixing to help him rule over Liyue. But now he becomes old, and doesn't want to see everything that he has done come to rot after he passes away. So he decides to retire himself from his position to force the Qixing and the Adepti to work together without him to help Liyue.
And if we compare Raiden to that well... She makes her people suffer, only she is happy with eternity, and she reflects upon that after the archon quest. But she has the potential to be so much more than that, heck it's not like she didn't become popular with the few times we see her in the archon quest, so looking back now there was no point in making her not that present in her own archon quest. Even Nahida, who is locked inside her own temple at the time we meet her, gets to have an equal amount of screentime as every other archon during their quest.
And also every archon quest shows how much every archon is different by their way of ruling :
Venti thought the bestest thing for his people was to leave and give them the freedom to do anything.
Zhongli thought the bestest thing for his people was to give them a safe haven and to dedicate his whole life to serve them instead of trying to really "rule" over them.
Nahida's people never gave her a chance to actually try to be their leader. They stayed focused on the past and let bad people morphed the values of Sumeru into something horrible.
And Raiden Shogun was supposed to show that for her the bestest thing was to keep her land in check, to make sure everything stays at the right place, so that no one has to ever feel grief and feel "nostalgic" of the past like she did.
Which brings me to my fourth point, which is that Raiden Shogun has control over nothing.
Yes she controls what the commission do, yes she has the power to do a vision hunt decree. But, when we take a look at Inazuma, we can see that she do not have any actual control. Four of the six islands in Inazuma are not liveable, and the fifth island is actually full of people who do not worship her, who do not want her. There is a rebellion going on, and she hasn't done anything more than send her army. The magical sakura tree in Narukami is slowly decaying, but nope there's nothing she can do about apparently. It's as if she doesn't even know it's happening.
She is described as omnipresent over the mortals. She is described as always making sure Inazuma reaches the goal of "eternity", and yet everything is going nuts, she doesn't have full control over who goes in and out of her country since there are still immigrants in Rito. I would have understood if Monstadt was in that state for example. After all most of the problems in the islands are god-related, so really no one except a god can do anything about it.
And I would have understood if the main problem was that she thinks she is omnipresent but really everything is out of control, but no, the point of the archon quest is to make us understand that the people want things to change, they don't want her to be overly in control.
I'm not against the fact that the Traveler is often the one who has to do everything, but at least make it understandable. For example, ofr the Aranara world quests, the traveler has to be the one who does that because Nahida isn't capable of helping the aranara, and because the traveler is an adult who can still see the aranara, it makes him important to them.
But in Inazuma we're just doing Ei's dirty work, as if an omnipresent deity would want someone other than them to be supervising big problems.
My last point is that the archon quest doesn't feel like it's happening in Inazuma.
None of the problems in the archon quest are talked about in the world quests, it's barely mentioned in some small quests, and the archon quest is royally ignoring all the problems of the world quests. Sumeru doesn't do that for example : it talks about the decaying of pretty much everything in the archon quest AND the world quests, aranaras are showed in the archon quest, and really the archon quest goes to a lot of key points in sumeru, meanwhile for the archon quest in Inazuma it's only 4 different places, 6 if we count the comissions.
Inazuma have so many different species cohabiting together, has a lot of mysticals things happening everywhere, there are even cat who can talk and yet none of this magic is showed in the archon quest.
Honestly it just looks like a showcase of everything that Japan has to offer and that's it. Yes I see tanukis, I see sakura trees, i see the clothings and the buildings. But what else ? What is the core of anything that Inazuma has to offer ? When we take a look at every other region, we see that they at least tried to give them a proper identity with the inspiration material. Meanwhile Inazuma is just the inspirational material.
When they included nobility in Monstadt, they really did it. They showed how much they were accepted into present society (plot twist they aren't), their role in history, how they feel about a society where no one wants them anymore (with some clans who are okay, clashing with the Lawrence clan who aren't ready to admit 'defeat' yet), they included etiquette and made them active in society.
This just doesn't happen with the tanukis, the onis or the kitsunes. The onis have a bit more depth since they have Itto to develop this part, but really unless you go into the forest you will not encounter kitsunes or tanukis in inazuma.
My conclusion,
The main problem with Inazuma's archon quest is that they didn't give enough time. They didn't give enough time for the plot to unfold correctly, they didn't gave enough time to the worldbuilding, and dare I say Hoyoverse didn't gave enought time to the writers to be able to do anything more than the minimum. I have seen what these writers could do and it is so much worth it, but damn Inazuma is to me, something that Hoyoverse should be ashamed of in terms of storytelling.
And I feel like no one is talking about that. As of now the only things I found on the internet about it are slanders of some characters, or really just people who hate the whole "inspired by japan" thingy, and are just mad about that.
Hoyoverse is a big enough company to have decent storytelling, to give a decent amount of time for their writers to work, and so on and so forth.
To be honest I feel like that if you truly care about Japan and its culture, you should be mad at Inazuma for doing a poor job at representing it, but that's just my opinion.
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girvie · 3 months
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its been almost 4 years since this game came out and its my first xiao u guys dont know how happy i am
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nyx-does-stuff · 2 years
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I kinda don't want the rest of the harbingers to be playable anymore :/ based on hoyoverse's terrible writing skills I do not trust them writing the harbingers.
Cause we're just going to talk-no-justu them like we did in inazuma, cause I bet the day we meet the tsaritsa she's gonna be oh so cool and mysterious and not like other archons.
And then paimon will be like "hey maybe you should stop your plan cause it's hurting people 🥺" and all the harbingers agree and that's it :D
I also hope they give us a choice to join the fatui and not let Paimon interfere, like let Traveller make the choice this time, because it's always Paimon deciding for us abd I hate it.
I'm also betting 10$ that they're gonna blame the Sumeru archon's incompetence on tha fatui 😊
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zarpasuave · 2 years
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The Akademiya doesn’t deserve Cyno
(3.1 Spoilers ahead!)
I do not have him unlocked as a character yet so I haven’t really explored his voicelines and character story texts but I really just wanted to discuss what he went through in Act III & Act IV.
Cyno is a very value driven man so working as General Mahamatra fits him like a glove. This way he gets to ensure the safety of the people of Sumeru by enforcing honesty at all costs. Yeah he might be too harsh on his imposition of “judgement” at times but that just comes to show his commitment not only to his job but to his values. He’s committed to the point that he doesn’t mind gaining a bad reputation (in the sense that everyone tends to be overly wary of him). To Cyno, all of that is worthwhile because he is doing what he wants: living by his values.
And what does the Akademiya do with that? Manipulate Cyno for their own gain. Leaving him to get rid of problematic bugs whilst making sure he doesn’t find out about their true projects. Projects which go against all of Cyno’s beliefs.
I can’t begin to imagine how humiliating it must have been for him to realise this. Seeing that the managers of the job he’s poured himself into have been doing the same deeds as those students he was tasked to punish. And I say humiliating bc the sages were certainly having fun while keeping Cyno in the dark.
Anyway I just wanted to discuss how unfair his situation must have been and how Hoyoverse’s writing has certainly improved and I’m happy that even though we are 2 yrs into the game they’re still able to churn out some very interesting characters with engaging personal storyline’s. Cant wait to get him and play his story quest!
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