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#gold strategies
marsneedstherapy · 5 months
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so it goes and mastermind are the philas anthems if you care
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retrocgads · 2 months
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USA 1997
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nostalgiahime · 1 year
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Pokemon Gold & Silver Cartridge Stickers included on the first page of the Japanese strategy guide "Pokémon Gold and Silver Adventure Clear Guide" (1999) [✩]
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expatesque · 1 year
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Everywhere I go I meet amazing, super cool women who are furious on my behalf and I love them all.
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columboscreens · 1 year
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my-screenshot-dump · 9 days
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Someone: "I really don't have any money to give you, that priest took it all..."
Brynjolf: "Priest?"
Someone: "He keeps demanding so much coin every time he heals me! But he knows I have a chronic condition, and that he's the only one around who can help me every week and-"
Brynjolf, suddenly okay with murder: "Aha which priest."
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forexcore · 2 months
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Ich möchte mich kurz vorstellen. Ich bin ein ganz normaler Mensch, der wie jeder andere irgendwann versucht hat sich nebenbei etwas Geld zu verdienen. Und der wunsch vom etwas freieren Leben war geboren. Die Geschichte begann am 18. Januar 2018 .... wir haben jetzt den 13. Februar 2024 und es hat sehr lange gedauert bis man das eigentliche Wissen hat, was man aber auch braucht um an der CFD Börse bestehen zu können. Das war der Anfang von meiner Geschichte und Morgen gehts dann weiter....
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megaera-of-pigeon · 1 year
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tinkkles · 9 months
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It's weird how it would actually certifiably be so so easy to make a fps MMO that has really really good & balanced PvE, PvP, and PvEvP content along with huge seasonal updates every 3 months without any compromises and yet no other games studio has done this yet. Has any body noticed this ?!
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tethered-heartstrings · 8 months
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Have you ever talked about your writing process?
I probably have but i can share it again!
It's long so I put it under the cut!
I start with an idea and write it down as soon as I can. I'll add details or scenes/imagery I want to see and maybe even quotes or bits of dialogue I want to use. doesn't need to be linear, just need to Get The Idea Out so I don't forget anything.
Often times I will talk to a mutual about an idea. in explaining the idea, the story comes more alive. because in my own head I can see the "in between" pieces so my own notes can be a bit choppy. but having to tell someone else, for them to see the vision, I give more details. such as why I chose a certain line or how something in the beginning connects to something later in the story. even if it doesn't have plot and is a pwp, I can still explain what I see in my head in a very clinical sense. inevitably, whoever I told hypes me up and the excitement adds to my momentum. they can also ask clarifying questions that help me explain a detail better and more fully develop the idea beyond some bullet points bouncing around in my head. I do this to varying degrees; the more plot, the more I tend to elaborate. sometimes them asking a question gives me an idea to add something new I hadn't thought of before.
I also keep a list of my fic ideas on a private and personal discord, categorized by sfw/nsfw. then in each channel (one for each fic), i can add my notes and rambling ideas, images, quotes, etc (including from dms of mutuals I have told) and have them all in one place so I can refer to it alter and am not relying on my memory.
Once I have that, I open up a new document leaving space for a title and tags to be filled in later. rarely does a title come to me immediately. then I write a rough plot summary. it's very much like "this then that then this" without much detail or emotion. very much a river of thought as the story starts to paint itself. this makes sure that I have somewhere to go if I blank out. the store is "written" from start to finish, there is no guess work on what will happen next so I don't get stuck. usually a plot summary is about 10% of the length that the finished fic will be. This one I developed later and has helped me IMMENSELY. because, for example, I once started a fic with a really solid idea but no end goal. I ended up writing 77k and I've basically abandoned it because I have no idea how to finish it, so I am stuck. It would have been a lot less work for me if I had planned it out fully. I tend to not do this for pwps; those kind of write themselves. I get an idea of a particular trope/scene I want to see and write until I get there.
After that, I go line by line and flesh it all out. instead of "will went to bed and had a nightmare", I describe the room, his fear, the nightmare itself, his thoughts about it etc. as the story develops, the original plot summary can change as a new idea can spark. I almost always add a scene or change one dramatically in this stage. The trick to this is I don't stop and go back. I don't let myself edit, I just get the story done. It helps keep momentum and the next scene fresh in my mind. editing slows me down and is my least favorite part and can be discouraging. But if I just go from point A to B to C in one go, then the likelihood it gets finished goes up dramatically.
That is like the first "bulking" of the fic, adding the first several layers of detail. I then go to the top and read through it again, adding even more detail, changing words around if I use one too much, etc. This stage often adds more bulk to the story but not as much as the last stage. sometimes it adds a lot, like priest fic first stage was 18.5k, but with editing it became almost 28k.
Once I feel a fic is actually done and nothing needs to be added, I start to microedit. Nothing more than a sentence gets changed at a time, and my goal is to find tense, spelling, grammar, punctuation errors. more fine toothed comb. I also have my fic and a blank document side by side so I can add tags as I read through it so I don't forget something.
Usually in writing the fic, a title kind of just Happens. sometimes I need to really think about it, and I will often write several down and get opinions. Once I have a title (or deciding between some), complete tags, and a fic, I send it to my beta reader. another set of eyes is SO extremely helpful, and not even just for small errors I missed. some things that made sense to Me need more clarification because my beta reader can't read my mind. and if they are confused, readers likely will be, too. I also can ask if chapter breaks make sense or where they should be.
As I wait for my fic to be returned, or sometimes in procrastination of writing it, I start to find images for a tumblr post. If its a full fic, I like to make a moodboard, and share this with my beta reader too. If it's a pwp, I tend to use just one image. Soooometimes I make/find the images before I even write it lmao. Then I post it, make a tumblr post, and link to my ao3.
I also don't post until my fic is DONE. I am so impatient sometimes but with my first Hannibal fic, I was posting as I was writing and for me, it was really stressful not really knowing when it would end and what would happen next. I am happy and lucky it turned out and became a cohesive fic in the end, but that process was Not Ideal for me.
Not all ideas happen, though. some are more exciting to think of or talk about than to actually make happen. some I know will be long fics/a lot of work/take a lot of time so I hold off on those until I can give them more attention and time. Others take over my entire brain and I cannot rest until it is done.
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retrocgads · 1 year
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USA 1990
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hometownrockstar · 2 years
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my thoughts on splatoon 3 salmon run after playing enough to get to profreshional: im a little frustrated by it ngl -__- im a huge salmon run head and splat2 salmon run was like, my brain turn-off autopilot run around complete tasks game, but not that it was super easy, that was why it was fun for me it was engaging but i had done it so much that i had strong muscle memory for it n knew all the strats n stuff, i thought the difficulty curving was perfect and only time i really had trouble was when the weapon rotation was questionable n my teammates couldnt keep up, or if we missed a couple enemies at the beginning n quicky got overwhelmed.
in contrast, splatoon 3 feels harder in all moments but in a more frustrating way where i am dying much more often despite my movement being good, it feels like the enemies do more damage, specifically with rain, tentamissles, the car, and even the base chum and small frys, which adds up a lot. in splat2 you could avoid death with careful avoidance of hits and moderating your chip damage, it rewarded good movement and i enjoyed it a lot as it trained me to be more aware of my surroundings and helped me a ton as a backliner in ranked. but in splat3 salmon run i die to things that i feel wouldnt have killed me in 2
also glowflies in particular has gotten MUCH harder, splat2 was pretty unfair but still possible to complete and your main risk was just if you all got splatted at the same time. but splat3 glowflies feels like 2 teammates are ALWAYS dead, the glowflies lock on much faster and change quicker and will lock onto you even if you were JUST revived, meaning you get swarmed while your in your invincibility frames. i think ive only passed a glowflies level once so far
more nitpicky stuff is that i dont think the specials help that much in clearing enemies or saving ur team, unlike splat2, this is just a hunch from my gameplay. and also i dont like two minor changes: the player symbols dont match up with the order of your lobby row, which was always consistent in splat2 and let me know which of my friends was which weapon when we played in lobbies together. and also falling in water crosses our your icon instantly just like getting splatted by salmonids, which is troublesome bc in splat2 it waits till your drowning animation is finished to cross you out and technically displays you as alive in that time, so its a strat to save you a few seconds on the timer and possibly save the game. its also a strat to jump in water instead of getting killed by salmons bc your respawn is faster from water death, but i havent noticed if that was changed in 3.
praise i DO have for splat3 (that my friend allister pointed out): the egg-throwing mechanic and the notification when only one teammate is alive and the big king salmon have really upped teamwork and team awareness in this game, splat2 felt like you were all doing your own thing but splat3 incentivizes teamwork to take out certain bosses together and get as many eggs to the basket as possible, its a tangible difference and not detrimental to my own gameplay styles at all :)
if anyone agrees, disagrees, or has their own thoughts, pls lemme know!
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oz-digital · 9 months
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sxturdaysun · 10 months
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700+ ap saved for this event. if i don't get that mammon UR i'm going to burn down a building.
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dimalink · 2 years
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Magic lake
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So, pixel art for today. Again I continue theme of clone Heroes of Might And Magic 1 and Kings Bounty. Again picture about this fantasy game.
This is strategy and role playing game. So about realization it can have map and strategy component and role playing component. So it is now only in picture. So if, in one moment, we can speak more than a picture. About programming, you need to wait more simple game. All your characters – real characters as in role playing. They have portrait, short description, some characteristics. Every character has its own class. For example warlock or sorcerer.
So, during your adventurers, you are came to lake that is in the middle of the desert. This is amazing! Lake with blue water amongst yellow desert. That’s for sure, this lake is magical. Do you really need to visit this place or not. It is up to you.
During your adventures you need to be carefully – which location you need to visit and which – not to visit. Lake can hide something interesting or be dangerous.
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