If it’s not too much to ask.. can we get a timeline for the lights out au?
(Not the full story, obviously. Just the bits of the timeline that have already been revealed. I just think it’d been nice to have a neat guide to it all)
oh for sure!
this is gonna be a little clumsy because I have a very bad grasp on time & also math. numbers suck and i hate them. but i Am trying to create a timeline, ill give you the Very basic, Very vague one
~~~~~
1972 / the show is cancelled, and the neighborhood is abandoned in the dark
1973 / Sally starts sleepwalking, Wally loses his eye
1975 / Wally starts exploring beyond the set
1980 / Barnaby loses his arm
1986 / The Divorce™️ happens
2007 / Frank wakes up
2013 / Poppy wakes up. Frank starts getting worse
2015 / Howdy wakes up. They barricade Sally in her house.
2016 / Eddie, Julie, and Barnaby wake up. Arc One ends.
~~~~~
aaaand not going into the other three arcs. the second is still nebulous, the third is soooo spoilery even though Does That Really Matter?, and the fourth is a mix of both.
sorry this isn't as in depth! aus aren't a high priority for me, so they're more like little side thinkings i tinker with when my main Interests start to get burnt out. keeps me fresh!
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my heart might give out from stress
i don't want my drafts to remain in purgatory if that happens
here's a snippet from the blowjob brothers
happy vday or whatever
hlwi snippet: timkorv ceo and pa roleplay
tldr what you get when you have two overthinking maskers that are dating
(mature, allusions to exhibitionism)
Korvin is supposed to shadow Tim today as his PA. At the same time, he can stealthily join in discussions on some Wayne Enterprises & Subsidiaries’ projects for the next fiscal year. It’s dubious as hell, managerially incestuous, and not at all billable to any of the workbooks. Technically, Korvin is “Out of Office.”
Tam gives them a Look, Lucius gives them a bigger Look, and they both separately say, “Keep it out of Meeting Room 5B.”
“Pardon?” Korvin plays the wide-eyed mangénue well—first PA job fresh out of his management degree, definitely-of-course-not hired for his credentials nor family connections.
“Director Kwan-Wayne.” Lucius removes his glasses to polish them and says in a mild tone, “That 3 AM with M-Systems could have your name on it for the rest of your tenure. Clear?”
Korvin drops character for a brief moment of honesty. “Crystal, Chief Fox; keeping it contained.”
They get left alone late morning in Tim's office. Tam pointedly does not look in their direction and pushes the controls to shut the blinds.
That’s not Tim’s concern right now.
Right now, his only concern is coaxing the young and nervous PA to come play with him. Cute face, DSL, firm ass, and positively stacked—Tim has to have him under his hands as soon as possible. “I don’t have super hearing, Mr. Kwan. You’re going to have to come closer to my desk.”
His PA walks to the front of the desk, posture stiff and straight like he’s about to crumple with nerves given any leeway. He doesn’t look Tim in the eye; instead, he leans over the desk and clumsily holds the tablet out to show the agenda for the day.
“Mr. Drake, I have the brief for 11 AM printed—if I could go retrieve—”
“Mr. Kwan, no need for that; just brief me like this.”
“L-Like this?” Poor thing is flustered and baffled. Tim supposes he needs a bit of clear direction to help him along.
“Oral report,” he clarifies. And Tim can’t help it when the back of his pen traces against the younger man’s jaw. The metal tip goes up to the corner of his lips, tapping that tempting beauty mark right at the edge. All of it would look amazing wrapped around his cock. The heat would fog up those cute glasses, and if Tim gets careless with his aim? A little mess on those unruly curls wouldn’t be out of place. “Nervous when you speak, Mr. Kwan?”
“I-I,” his PA swallows, the motion framed by the turtleneck under his suit. The suit itself is nicely fitted, if a little juvenile in the fabric weight and cut; obviously a gift from someone with more means. The turtleneck pairing is tasteful, but a choice—hiding love bites? With the gift suit and his looks, maybe this type of “PA work” isn’t outside of the younger man’s experience. “I’m trying to work on. Uh. That, M-Mr. Drake.”
“Luckily for you, I have plenty of advice to offer,” Tim offers with a smile. “We have half an hour—why don’t you come around and I do that while we discuss the brief?”
His PA gives a bashful glance at the wall clock, though still frozen in his vulnerable pose and in Tim's hand.
“Don’t be shy,” Tim whispers, letting the back of his fingernails graze along the younger man’s cheek. Dark eyes follow the path his hand takes, trace it back to Tim himself. When it’s obvious that the other is fighting back a timid but interested bite on his bottom lip, Tim lets his gaze fall to “bedroom eyes” and cocks his head to beckon his new playmate over.
Their roleplay quickly falls apart after that, though because neither Tim nor Korvin can stand being Not Correct. The derailment happens at the intended coy exchange of, “‘Oh, what if we get caught?’ ‘Guess you’ll have to be quiet, sweetheart,’” and then—
“What? No, now I’m actually concerned. You’re the loud one,” is refuted with, “no, that’s you with the actual anechoic sex room.”
“It’s not a—whatever! I literally had to install a trained bypass filter on the hall cams because of you!”
Never mind the unhinged meticulousness in finding the right sounds to train said filter on— “And you got caught, so fine, we’re both loud but I’m stealthier! ...and you’re louder.”
“We have the technology to be, y’know, objective. You just don’t want to be wrong.”
“I don’t want to dignify this argument with actual data.”
“Yeah, that’s how I know you’re actually louder,” Korvin rolls his eyes, even as he continues to contort himself under Tim’s desk. “This front drawer’s in the way.”
Tim pushes his chair back and bends to look at the bottom of the drawer. “I think if you kneel further back, but then—”
“—yeah, I'd have to lean forward.”
“Oh…but that's a better angle for your throat, though.”
Korvin nods thoughtfully. “You'd have to keep me from falling too forward or chance someone seeing my hands stick out,” he muses.
“I'll keep my ankles crossed back in. Brace against that,” Tim suggests, and at Korvin's nonchalant thumbs up, he rolls back in front of his desk.
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sorry im coping with aus again oopsie daisy. anyway here's my take on a fantasy au
it all started with me rewatching the D&D movie and thinking "hm. what (broad) classes would the neighbors have?"
and after much thinking i came to the conclusion: Barnaby = Bard / Eddie = Paladin / Sally = Sorcerer / Julie = fighter / Frank = monk / Howdy = Artificer / Poppy = Healer / Wally = 'Wizard'
those seem fitting! BUT i don't like restrictions or rules so in this very light worldbuilding for a casual (strongly glaring at myself here) CASUAL au, it's only dnd-esque. not actually dnd yk yk
in my head, they're not technically puppets for this au. they're flesh and blood, they've got bones, etc. they're actual Creatures, though they still look like Them! Julie's still pink w/ candy-corn-horns! Frank is still a gray tube! Barnaby is a big blue dog! they're just... not puppets. it's the same for the other beings in this fantasy world - they all keep the style, but they're all flesh n' blood if that makes sense. a cartoony fantasy world
so they have their little found family adventuring group titled, of course, The Neighborhood. because when they were first forming, Wally went "oh! are we a neighborhood? i've always wanted neighbors!" and it Stuck. so they all lovingly refer to each other as neighbors, even though the closest they get to being actual neighbors is pitching their tents next to each other & staying at an Inn in neighboring rooms
like your classic group of adventurers, they're almost constantly on the move. the longest they stay in one place is a couple of months - the rest of the time they're wandering! they take quests, get roped into general Shenanigans, etc. they adventure! and get into a lot of battles of varying severity
so Barnaby is still kiiiiind of a bard? best i can describe him is jack-of-all-trades moral support! he provides battle music, keeps the mood light, and stands off to the side to offer quips and tips. he prefers not to fight, and only Gets Involved when the others need Backup. even then, he usually takes the role of defending his neighbors. he has a good eye for whether or not physical support is needed - he never needs to be asked when there's a legitimate need for him! unless he's thoroughly distracted from the goings-on. he does have magic, but it's more for show / defense-based
Eddie's still pretty classically a paladin. healing powers, armor, there to be on the front lines and Protect! the group's sword and shield! he technically serves a god but he forgot who <3 he just makes the occasional general offering and mumbles some vague prayer. he's super friendly! super helpful! super willing to dive into the line of fire! Will disregard his own safety without a second thought! his magic is pretty much restricted to healing, and it's weak healing at that (maybe because he can't properly serve his god...), so it's mostly good for quick mid-battle heals and little wounds. temporary fixes!
Sally has innate fire/light magic, and she's very showy with it! she puts Flair and Pizazz into all of her casts and is very dramatic on the battlefield - she manages to turn her fights into a performance. She tag-teams keeping the Neighborhood entertained with Barnaby. he handles the humor/lightheartedness, she handles the escapism/encouragement. she writes scripts & stories in her off-time, and often reads them (or spins a new one) after dinner. when they have weeks / month breaks in one spot, sometimes she'll recruit local thespians to create a play
Frank is all about that hand-to-hand combat babey! he wants to feel bones break under his fists! he wants those split knuckles! he very often starts fights, and even more often finishes them - what he lacks in raw power he makes up for in vicious tenacity. he just Keeps On Going! he seconds as the group's Knowledge Guy. while his hobby is studying insects, he also catalogues/studies monsters and enemies and terrain so that the Neighborhood can always be prepared. the only time he stays out of fights is when he's researching or note-taking. he tries to micromanage the battle from afar anyway
Julie is like... put a druid, a fighter, and a barbarian in a blender. she's got a big sword! she's got seemingly endless energy in battle! she can talk to plants, especially flowers! her flora magic is very minor, so it's not like she's making giant roots burst out of the ground and strangle people. but plants can give her information, and if she asks nicely and they feel like it, sometimes they'll help her out. in battle she's a force to be reckoned with! nothing will stop her and her sword! she's usually the second (closely following Frank, with Eddie hot on her heels) Neighbor charging into battle - but she's the one with the stellar war cry! & where Sally and Barnaby tend to the Neighborhood's emotional wellbeing & entertainment, Julie keeps things fresh with Physical Activities during their downtime!
Poppy is a powerful healer! she draws on an individual's energy (often taps into her own as well) to convert it into healing power. it's draining but it's damn good healing! she also takes the role of the Neighborhood's cook (the others still like to help, especially Frank who is essentially her sous-chef) and makes sure they're all healthy. she hangs back during battles, waiting to (and hoping that she doesn't have to) heal a wounded Neighbor. if one of them is badly hit, she forces herself to run into battle and drag them to safety before working on their injury. she has a tiny bit of illusion magic, which she'll cast from afar to assist her Neighbors. she tries not to use it outside of emergencies - it takes a lot of energy, which she tries to conserve just in case.
Howdy has Zero Magic! none! four hands and none of them are magical! however, he's a damn good inventor & a whiz at potion making. he can Use magical items like there's no tomorrow - he just can't wield it himself. he supplies the group with potions, helpful items, all sorts of goodies - given that they can trade for it with anything he'd accept in-canon. the only exception is when they're mid-battle - he hands stuff out when needed without haggle. he supplies the group with their cash when they're not getting it from looting/quests - he has a magic backpack that can unfold into a fully-stocked merchant stall! he sells at towns, on the road, anywhere he can! In battle he hangs back with Poppy and, yes, supplies items, but he also uses ranged attacks - magical weapons that cast for him, magic 'bombs', that sort of thing! but there's a little secret - he's the Neighborhood's secret weapon. he invented fantasy guns! four magic revolvers that, when the 'second safety' is turned off, multiply into a giant clusterfuck of guns (with ammo ranging from magic 'bullets' to essentially rocket launchers). unfortunately he can only use this setting once & for a limited time before the guns overload & have to be manually repaired. so he either uses them off of the first safety (i.e, they're 'normal'), or not at all. you know shit is Really hitting the fan when he joins a fight
and Wally! Wally Wally Wally... you may have noticed that i put his class 'wizard' in quotes. that's because he says he's a wizard, but he's not! he just says he's one due to the automatic stigma and fear of what he really is - a Warlock! his patron is Home, an eldritch horror that many would classify as a demon. they have a very special, codependent pact that neither of them can live without - Wally wears their 'seal' as a house-shaped pendant on a choker (necklace) hidden under his clothes. Home is extraordinarily powerful, but Wally barely taps into that power. he has a grimoire that Home inscribed with a bunch of sigils that convert into spells when drawn & then cast in the air. the only other powers he uses are seeing-in-the-dark, seeing-magic, and opening teleportation doors! Wally can't sleep, but he can doze - though he's never fully unaware of his surroundings (its kind of like how dolphins only sleep with one half of their brain). he still eats with his eyes, which both feeds him & acts as a form of providing daily energy to Home, since Home can't exactly consume souls every day. If Wally uses too much magic, he has to rest inside of Home's house-form, which is the only time he actually fully sleeps. no one knows about Home, or that Wally is lying about his wizard status.
Home is a lovecraftian being with three forms. the first is the lowest power level - a cute one-room house with Eyes! i.e: Home Classic! Wally's pendant unfolds into it, and it's the main way Wally and Home physically interact & communicate. the second is possession - if Wally explicitly allows it, Home can completely take over his body and kind of 'tuck him away' to have a nice deep nap while Home takes the reins (Home can technically force this, but it's very difficult and would not go over well w/ Wally - it would also be an unstable possession). the third is Home's true form - a massive shadowy eldritch monster made of writhing darkness and nightmares that no one in their right mind would look at, let alone fight. Home has very complicated feelings about Wally & the Neighborhood. they are also, quite literally, Wally's heart - which is part of their pact.
i have some scene ideas & little Plot Concepts (most notably the times the Neighborhood learns two Very Big Secrets about Wally, one of which being the warlock/Home reveal).
but yeah that's moooostly it. basic stuff yk, not very in depth! just fun things to feed my maladaptive daydreaming & escapism
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