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#indie games dev
arimiadev · 3 months
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oh shit rpg maker xp is completely free to own this week on steam??
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insertdisc5 · 5 months
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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auranym · 8 months
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I think the saddest part about Unity's godawful news is that a lot of games are going to just. disappear.
it's like Unity is trying to go the way of streaming where the hidden gems and cult classics don't make enough money, so, they're taken offline. except this time it's with games (mostly indie).
to put it in perspective, hollow knight, cuphead, and ori are made in unity. so are night in the woods, tunic, and countless more indie gems. hell, AMONG US is made in unity. if the devs of any of these games can't shell out the outrageous cost, then maybe the devs will take them offline. and we'll just. never be able to play them anymore
it's a sad possibility that I don't think any of us ever had to consider. but now we do.
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slime-crafters · 2 months
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The best thing about the new stardew update is you can tell concerned ape got comfortable just being fucking weird. Which is understandable considering most indie devs have to be some level of insane
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inverseninjas · 5 months
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EDIT: THE BUILD IS LIVE
THE MOUSE IS FREE
DOWNLOAD NOW
Look I know I don't have, like, followers on here but I wanna spread this thing wherever I can.
I'm adding Mickey Mouse to my game the literal instant I can legally do so and I thought that was funny. Check it out on Steam or show your friends so they can find out that Mickey's inaugural project into the public domain won't be a shitty slasher movie.
Link to the Steam page here.
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devsgames · 6 months
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GameMaker is Now Free!
Here's a cool thing: GameMaker is now free for non-commercial, non-console use, and all its asset bundles are free! They've also introduced a one-time free aimed at replacing their current subscription model.
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Also, while they're being vague about it right now they've hinted that they might be working toward some open source progress as well, which is very cool!
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So if you've ever wanted to give GameMaker a shot and try out a new engine, now you can!
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azulhamsandwich · 6 months
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wine and dined.
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redspringstudio · 1 month
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"I don't see the point of celebrating a day just like any other...but for you, I could try."
Happy Birthday Mhin! 🕊
Vere has blessed us with another portrait of what Mhin could look like if, and we quote, "they removed the rod from their ██ ███ ██" 🤔
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itsmelilyv · 24 days
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hello!! the Palestine Relief Bundle is live!! for $8 you can get a ton of great games while raising money for the PCRF to bring medical aid to children.
my game BOSSGAME is a part of the bundle, plus killer games like Zero Ranger, Meatpunks, and Lucah! please check it out!
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tofupixel · 1 month
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finished the first bg for book of abominations! !!! !
the game is basically a monster collecting/catching game about eldritch creatures that escaped when you opened a cursed book.
i have some more bgs to do for this project but right now i feel good cos i have a little time to draw something for myself. hopefully i can finish up one of my 5 good omens wips im juggling rn lol !! yippe
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insertdisc5 · 6 months
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Free the land from a terrible curse with your friends, while making sure they don't notice the time loop you're trapped in…
✨ Timeloop RPG In Stars and Time is OUT NOW!!! ✨
Steam ✨ Switch ✨ Playstation 4&5
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auranym · 8 months
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indie games are safe!!
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
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sukinapan · 1 year
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i was gonna draw for a change but i ended up messing around in blender and i made them a walking animation
also check out mi(the bunny)'s new dress ₓ 。 𐐪₍ᐢ. ̫ .⑅ᐢ₎𐑂↝
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mokadevs · 8 days
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🐑 Prey at the Altar 🐑
You are the lamb. Prepare yourself for sacrifice. A short RPGMaker Horror game about cults and the gods that love them by versegm & mokadevs.
Download on itch!
A game including:
Preparing yourself for your sacrifice.
Or not. Or messing it up on purpose.
3 Endings, with 2 'True' Variants
20 - 40 minutes of gameplay
In-depth discussions on the practicality of sleeping on pews.
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flightrising · 27 days
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The Dusthide dragons are here!
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miapcain · 1 month
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Lake; level test for Vesna. Thank you to Dana for the shader work.
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