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akeussel · 1 year
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thecuddlymuffintop · 4 months
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Tonight, at 7 pm CST, I will be playing JumpShip 's Somerville for Short Game Fridays over on my YouTube channel.
Feel free to join with the following link.
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b3crew · 1 year
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REVIEW | "Somerville" | B3 - Boston Bastard Brigade
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As co-founder of Playdead, Dino Patti had already made a name for himself in the gaming realm. The “say less, show more” approach to his titles helped to make the likes of Limbo and Inside household names. Now with the new development studio Jumpship under his belt, Patti aims to bring that style of storytelling to a different level. Somerville, the studio’s debut title, is the end result, but does it deliver as memorable of an experience as Patti’s predecessors?
Told with no dialogue at all, Somerville follows a man seeking his family. After an alien invasion destroys his home, the man finds himself with the power to destroy objects and obstacles. With his dog on his side, the man seeks answers as to why aliens are attacking, and where exactly his wife and son are. But the deeper he goes, the more the threats start to follow.
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Where Somerville gets it right is in its tone. Throughout the game, the man is constantly wandering around, seeking answers and trying to find his family. There’s no rhyme or reason for why all of this is happening, causing him to feel at loss in his current predicament. Worse, with every new area he enters, the grimmer things appear to be.
There’s a theme of marching towards a lost cause that’s prevalent throughout the game. Although the man has his dog by him side, there’s a good chance that the four-legged pal might be his only family met. Nary a clue or feeling is within this character that gives him any hope that his family is alive. On top of that, without any sign of survivors, there’s no way to know where any sort of sanctuary is located.
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Click here to read the rest of the review!
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lutoogyan · 1 year
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How to build a visionary game company and strong culture | Dino Patti
Connect with top gaming leaders in Los Angeles at GamesBeat Summit 2023 this May 22-23. Register here. Dino Patti has a lot of experience leading game companies. He started at the indie studio Playdead, the maker of the hit indie titles Limbo and Inside. Then he left to start Jumpship, a game studio that made the sci-fi game Somerville. He sold that company last year and focused on his other…
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Sommerville
In Sommerville is a sci fi adventure game in which, you wake up to your family missing and the whole world is in chaos due to a massive conflict from an alien invasion and you must embark on a journey to reunite your family by exploring the now post-apocalyptic world you once new and complete challenging puzzles and quests.
Sommerville is another 2.5D/3D sidescroller but this time it is set in the English countryside. One of the main goals for the Art team on Somerville was to capture the unique mood and textures of the English Countryside and together with the Design team translate those to a fitting stage for the story we wanted to have the players experience. We set out to achieve this, not so much through it’s most striking and well known features, but through staying true in the depiction of its more subtle qualities, characteristics and elements. To make it not so much recognisable and identifiable at a glance, but felt and experienced in its very particular way. The art team at Jumpship used modular assets that allowed the artists to create diverse and detailed environments, as they can be assembled and reassembled in various combinations to create unique clusters and compositions to fit each location. The advantage of modular assets is that they can be used across multiple levels and scenes, reducing the need for individual asset creation, whilst ensuring consistency in the quality and style. Those are also highly customisable allowing for easy and quick adjustment of tint and scale once they’re placed in an environment.
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andreablythe · 1 year
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Somerville is an adventure game from the new studio Jumpship (founded by one of the developers of Inside, one of my favorite games). When an alien invasion suddenly shatters their quiet night at home, a man journeys through the ruins trying to find his family. The gameplay involves solving simple puzzles and light platforming, in which the player (as the man) uses an alien device that merges with light to melt the remnants of the alien technology. Some of the movement was occasionally frustrating, as the player is often forced to move at a slow walk while moving through certain levels and the depth perception of where the character is located on screen is sometimes hard to judge. However, the art design is beautiful, providing stunning imagery of the alien ships and the extensive ruins and the puzzles are generally fun. In addition, the story is both grounded in the connection between the man and his family, while also being mind-bendy with a wild ending that allows for multiple interpretations of exactly what the aliens are and what their purpose is. I had a great time with this game, which took about four hours for me to complete. #games #somerville #jumpship #somervillegame #gamer #gamelover #indiegames #adventuregames #puzzleplatformer #gamestagram #gamestoplay https://www.instagram.com/p/CoBsrGkO7Bg/?igshid=NGJjMDIxMWI=
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esportopedia · 1 year
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Thunderful acquires Somerville development studio Jumpship
Thunderful acquires Somerville development studio Jumpship
jump shipsnewly launched development studio somervillepurchased by the publisher thunderstormannounced the deal in a press release. The text talks about maintaining full creative autonomy for the software house founded by Chris Olsen and Dino Patti. Jumpship directors: Chris Olsen (Founder), Claire Boissiere (Studio Director), Dino Patti (Founder & Executive Producer) and Georgi Simonov…
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rivaltimes · 1 year
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Thunderful Games acquires Jumpship, the Somerville studio - L&#0 ...
Thunderful Games acquires Jumpship, the Somerville studio – L&#0 …
November 15th, Somerville appeared on Xbox consoles as well as PC, joining Game Pass in the process. And at the same time, the studio behind its development came to the public to announce its takeover by the Swedes of Thunderful Games. Jumpship will keep its independence Jumpship, such is the name of the studio in question, was born in 2017 under the aegis of Dino Patti in particular. The man…
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bronva · 1 year
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Somerville review – not the new Limbo
Somerville review – not the new Limbo
Somerville – there’s less inside this one (pic: Jumpship) From the co-founder of Inside and Limbo developer Playdead comes a new studio and a new game, featuring an unusual take on alien invasions. The move from 2D to 3D was one of the most important milestones there’ll ever be for video games, but it meant that for a decade or more afterwards, anything that took place in just two dimensions was…
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sarcastic-space-gal · 4 years
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Dark Past (Part 1)
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Summary: Black shirts are supposed to be the most trained and deadly members of the Starfleet. However, they are considered just stories or legends, because no one has ever saw one before. But after John Harrison attacks the London’s Archive, the Enterprise may acquire a new crew member.
Part 2 
Pairing: ?
Word Count: 2k
Warning: Fighting (?)
A/N: Hi everyone! It was a long time since I wrote for Star Trek and I thought this was the time for another story. The pairing is voluntarily mysterious, if you want to guess who will be, send me a message or comment!  Hope you will like it, feedback is always appreciated. Love you all xoxo
The only one or the last one? Everyone who ever looked at you wondered about that every time, whether it was out loud or in their mind, and even he didn’t want to admit it, Kirk did ask to himself the same thing. I mean, seeing a black shirt was rather rare in the Starfleet, many of the crew members around the ships always thought about them as legends or as made up stories used to intimidate the enemies. As the Captain thought, they were probably rumors, just some odd, silly stories told by students in the Academia. Turned out, it was totally untrue.
When Admiral Pike convened all the Captains in order to decide what to do about John Harrison, Kirk couldn’t help but find in Pike’s expression a slight hint of concern: John Harrison was probably more than just a terrorist, what was his real purpose?
Admiral Marcus entered the meeting room “Be seated”
“By now some of you know what happened in London. The target was a Starfleet data archive. Now it’s a damned hole in the ground, 42 men and women are dead”
Silence filled the room.
“One hour ago, I received a message from a Starfleet officer, who confessed to carrying out this attack, that he was being forced to do it by this man, Commander John Harrison. He’s one of our own. And he is the man responsible for this act of savagery.”
“A single man against all Starfleet?”
“That’s what it seems” Marcus responded simply.
“I think we must introduce the black shirt”
After Admiral Pike had spoken everyone in the room started murmuring to each others both in surprise and amusement.
Marcus looked down at the table, hesitant “Are you sure about this?” he asked at Pike.
“Sir, what are you talking about? I thought that black shirts were just a story” a rather young captain said suddenly.
Marcus sighed and looked even more serious “Those stories are true” he said.
Kirk shared a confused look with Spock, who was on the opposite side of the table.
“But we have no time for a campfire story now. Kirk” he glared at him, making the captain’s eyes dart to him “the black shirt will go with you and your crew on the Enterprise, you will track him down and kill him.”
The Enterprise was his again. But something in all the situation just didn’t sound right. An archive? Why bombing an archive? What was his real purpose?
Soon after, Marcus invited him to talk about the matter, seeing him and Pike murmuring frantically.
What happened next was completely unexpected. As soon as Jim explained his concerns about the matter, the room shined in a deep red light as John Harrison appeared in a jumpship and attacked Starfleet Headquarters. It was a bloodshed. Many members of the Senior Council died along with Admiral Pike.
Kirk almost couldn’t believe it when he saw Pike’s limp body on the couch.
After that night Kirk was wracked, emotionally and physically. He knew he had to regain his composure, for him, for his crew, and for Pike: he had to complete the mission.
Admiral Alexander Marcus reinstated Kirk and Spock to Enterprise with orders to kill Harrison using a new long range stealth photon torpedo.
“Jim, I know you are here c’mon!” Kirk heard a far-to-well known voice coming from outside his cabin.
“Bones I told you already, I’m fine!” he said opening the door and quickly heading to the shuttle. The doctor was right after him with medical equipment steady in his hand ready to check on Jim.
“The hell you are” he said but the Captain could see his concern behind the snarky response.
With a heavy sigh he gave his friend a small smile “I’m fine”
Bones didn’t insist this time.
“Everything is ready Spock?”
“Yes Captain, we are ready to reach the Enterprise”
Suddenly a sound of quick footsteps echoed in the hangar as everyone’s attention was brought to Scotty. “Jim a black shirt? Aboard? I heard the others talking about it but I wanted to hear it from you sir” Spock and Kirk shared a look.
“It’s true” Jim said with a small smile. He wasn’t sure what to say, because the pieces of information he had were quite limited, even if he was the captain.
“Well, that’s a surprise” responded Bones folding his arms. The doctor was really curious and even if he would never admit it, he was rather excited. He wasn’t the only one: by the time they were talking, a small group of crew members formed around the Captain, probably out of curiosity. Word travels fast.
“We will all talk about the mission and the new uhm, member of the crew on the Enterprise, for now let’s just get there and gather everything we need”
With a shared sigh of delusion all the crew members who gathered around the captain quickly went to take their seats on the shuttle.
The Enterprise was ready to fly, all the check ups were done. Bones was gathering medical supplies in his studio when the sound of Jim’s voice echoed through the ship’s speakers. A meeting. And everyone knew what was the matter.
“C’mon let’s go and see this mythical creature” he said.
The CMO reached the bridge after few minutes and walked up to Jim and Spock who were talking to Sulu. Jim looked a lot better than few hours ago, as Spock kept his usual quite demeanor, with his hands behind his straight back, but Sulu was hiding a small smile, probably out of excitement.
“So? Where is the legendary black shirt?” the doctor said sarcastically.
“Trust me Bones, I was surprised too”
Sulu nodded “I think we all are, sir”
Suddenly the elevator’s doors opened to reveal a figure who steadily entered the bridge. The room went silent, all the chattering muted almost instantly as if their breaths were caught in their throats.
Adjusting the fabric of your uniform, you entered in the elevator and pushed the button. Your hands went behind your back as you used to do when meeting the Captain or the person in charge. Your eyes closed as you moved your shoulder softly inward and outward a few times, trying to relieve some of the nervousness. The elevator took just few seconds to reach the bridge but they were enough for your mind to drift away. So much time had passed since you joined a normal ship, with normal crew members, but it was quite refreshing you had to admit it. You opened your eyes again and saw your reflection on the glass doors of the elevator. The black fabric of your suit still fitted perfectly, even if you probably didn’t want it to be. This mission was very important and you had to handle it in the best way you could, as a black shirt should do.
With a soft sound the elevator reached its destination and you entered the bridge, feeling all the crew’s eyes on you. Even if you were aware of the fact that black shirts were considered nothing more than stories and jokes, that was probably why everyone’s mouth went shout the moment you entered.
Walking steadily with you arms still behind your back and a severe but calm expression, you approached the captain, who was now watching you attentively as you could attack someone at any moment. The men close to them looked the same way, only the Vulcanian First Officer remained calm, even if you noticed the slight movement of his weird-shaped eyebrow going up in slight surprise.
“Captain Kirk” you said, standing right in front of him “I’m the black shirt assigned to your mission, I’m really glad to be part of the Enterprise’s crew. My name is Y/n”
He looked at you hesitantly “We are happy to have you here, welcome to the crew Y/n” he then said with a small smile.
“Let me introduce you our First Officer, Spock”
“Welcome aboard Lieutenant” he respectfully said with a smile.
“Lieutenant Hikaru Sulu, the Chief Medical Officer, Doctor McCoy with his ‘legendary hands’”
The doctor turned his face towards Kirk and muttered “Unbelievable” 
“and Lieutenant Uhura”
You listened carefully and shook their hands, but all the time you felt two pair of eyes  on you, which you didn’t mind it at all. But now you had a mission, you had to keep yourself focused.
“So you exist” a male voice with a thick Russian accent caught your ears. The yellow shirt was a very young man who was looking at you in awe.
“Well,” you started, but Kirk quickly replied.
“I must say, as Mr Chekov has already introduced, that is very surprising, for all of us, to see a black shirt around”
“I understand that, we’re not so popular around”
Everyone had to admit it, your presence was quite intimidating, maybe for the deep color of your suit, but instead your voice was so calm and gentle, and at the same time steady and strong. They all probably expected a massive muscular mountain-looking man with a neutral face probably drooling in rage. Instead here you were, with the calmest voice in the universe and a killer look that rose in your face every time your smile faded. If possible, everyone was even more intrigued and they were all waiting to see you in action.
“Definitely not enough” Mr Chekov said with a small smile on his face.
“Mr Chekov, I think you should get back to the warp core”
“U- yes sir” he said before sprinting out.
You couldn’t hold back a small laugh.
“Well, Y/n, let me explain the mission”
Apparently John Harrison was now on Kronos. Perfect. Klingons. you thought. It didn’t matter what creature you would face, your had to complete this mission. You began gathering all thing you needed, eyes darting around your supplies with determination. When you were finally ready you headed towards the bridge.
Walking around the corridors was amusing: everyone looked at you like they saw a dragon let loose, but you were far too used to it. A long time ago this was normality...
Ten minutes had passed since the ship entered the planet’s atmosphere and even if the area was supposed to be uninhabited, a Klingon ship suddenly appeared in the sky. The captain had tried few quick maneuvers to avoid them but ultimately you found yourselves surrounded and forced to land.
Lieutenant Uhura offered herself to go out and try to talk to them, leaving you, Kirk, Spock and two others crew members aboard ready to take action.
“We should help her”
Spock looked at the captain “I would not recommend that”
Kirk sighed and then turned his head towards you “When was the last time you went on a mission Lieutenant?”
“Surprisingly not so much time ago Captain” you said as your eyes kept staring forward.
Some Klingon soldiers approached Uhura as she started talking to them in their language. Kirk’s hand tightened around the blaster.
Few seconds went by when suddenly the soldier talking to the lieutenant grabbed her neck ferociously, lifting her up.
“NOW” you shouted while exiting the ship as you started shooting at the Klingons. Uhura took advantage of the moment and stabbed the Klingon, who released the grip on her neck with a horrible scream.
Kirk and Spock, along with the others red shirts, followed you out the ship and started shooting too. The captain’s eyes searched for you in the battlefield but you were nowhere to be seen. Furrowing his eyebrows, he had no time to think about that and kept fighting.
All of a sudden, from an unknown position, someone started shooting at the Klingons.
“Where is Y/n? And who is it?” Kirk shouted while leaning on his back as Spock and Uhura approached him. That’s when he saw you, when they all saw you. With extreme agility you were fighting against the soldiers, swinging your legs and shooting, you never missed a shot. You were so skilled that all your movement almost seemed staged, as your eyes darted in every direction, fully focused. When all the Klingons around you were finally down, you looked up and saw a figure, your features darkened in rage. Kirk and the others looked up too and saw the mysterious figure pull off his mask to reveal John Harrison himself.
“John Harrison! You are-” Kirk started, but he couldn’t finish what he was saying because it all happened so fast.
Harrison jumped down from his high position without even flinching and started aiming his weapons, but, much to Kirk’s surprise, he was aiming them at you.
“You” he said in a deep and steady voice. He then dropped the blasters as you did.
Only few meters separated you both, as everything around you went silent for an instant: you stood steadily in front of him with an intense and undefined look on your face.
Kirk, Spock and Uhura shared a quick glance as they all thought the same thing. He knows her? What is happening?
“Khan”
As soon as you responded, you ran to him and started fighting with all your strength, punching, kicking as he did the same. Khan grabbed you neck but with a rapid movement you moved his hand away, pushing his elbow down and then swinging back your leg making him fall to the ground. You had no time to punch him because he had already stood up and punched you in the face. As nothing even had touched you responded striking a hard blow to his chest.
“So you work with them now?”
“Always had, always will” you responded seriously. He then took a gun from his belt and fired at you, hitting you on your shoulder.
“NO!” your crew members shouted, but they were all soon surprised.
You turned again towards Khan, your suit now had a big hole where the shot pierced but you weren’t bleeding, your skin was red but instead the wound was rapidly healing, leaving no trace of the hit.
Kirk watched in utter confusion as Spock and Uhura kept their weapons aimed to Harrison or… Khan.
He saw your skin healing and scoffed a little.
“Like I thought” his low voice pierced you ears. Analyzing the situation he asked one last question “How many torpedoes do you have on the ship?”
“72” Spock said.
You looked at him, your face contorted in rage.
He then looked back at Kirk “I surrender”
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twrpodcast · 3 years
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Grant's Topics
Video Games Time
Doki Doki Literature Club Plus (June 30, Consoles and PC, Team Salvato)
Microsoft Flight Simulator (July 27, Xbox Series, Asobo Studio)
Hades (August 13, Consoles, Supergiant Games)
12 Minutes (August 19, Xbox and PC, Luis Antonio)
Psychonauts 2 (August 25, Consoles and PC, Double Fine)
Lake (September 1, Xbox and PC, Gamious)
Life Is Strange: True Colors (September 10, Consoles and PC, Deck Nine)
WarioWare: Get It Together (September 10, Switch, Intelligent Systems)
Sable (September 23, Xbox and PC, Shedworks)
Metroid Dread (October 8, Switch, MercurySteam)
A Little To The Left (October 21, PC, Max Inferno)
Guardians of the Galaxy (October 26, Consoles and PC, Eidos Montreal)
Forza Horizon 5 (November 9, Xbox and PC, Playground Games)
Shin Megami Tensei V (November 12, Switch, Atlus)
Advance Wars 1 + 2 Re-Boot Camp (December 3, Switch, Intelligent Systems)
Dying Light 2 (December 7, Consoles and PC, Techland)
Unpacking (2021, PC, Witch Beam)
STALKER 2: Heart of Chernobyl (April 2022, Xbox and PC, GSC Game World)
Tiny Tina's Wonderlands (Early 2022, Consoles and PC, Gearbox)
Redfall (Summer 2022, Xbox and PC, Arkane Austin)
Starfield (November 2022, Xbox and PC, Bethesda Game Studios)
The Legend of Zelda: Breath of the Wild 2 (2022, Switch, Nintendo)
Somerville (2022, Xbox and PC, Jumpship)
Immortality (2022, PC, Half Mermaid)
Mario + Rabbids 2: Spark of Hope (2022, Switch, Ubisoft Milan)
Replaced (2022, Xbox and PC, Sad Cat Studios)
Stranger of Paradise: Final Fantasy Origin (2022, Consoles and PC, Team Ninja)
Slime Rancher 2 (2022, Xbox and PC, Monomi Park)
Avatar: Frontiers of Pandora (2022, Consoles and PC, Massive Entertainment)
Eiyuden Chronicle (2022/2023, Xbox and PC, Rabbit & Bear Studios)
Contraband (Undated, Xbox and PC, Avalanche)
Atomic Hearts (Undated, Xbox and PC, Mundfish)
The Outer Worlds 2 (Undated, Xbox and PC, Obsidian)
Death Stranding Director's Cut (Undated, PS5, Kojima Productions)
Babylon's Fall (Undated, PlayStation and PC, PlatinumGames)
Loethlin's Topics
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thebloggerpaul · 3 years
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E3 2021 | Every announcement from Microsoft and Bethesda
Wow! What a year it has been for gamers who sailed from the side of Xbox in the console wars. It is petty and dumb at times when people fight over games and consoles. They are available for all of us, so we would stop fighting and enjoy life. However, this is a never-ending battle. I’m on the gamer’s side when it comes to the console wars. Anything and everything built with care and love is always a winner in my books. So, why then this E3 was really important for Microsoft? They bought the Bethesda Game Studios for 7.5 billion dollars, and subsequently, there was a lot of pressure on their shoulders to deliver. They delivered big.
I’m going to list all the games announced in the showcase, along with the top 5 games that look good for the next-gen console. Please find all the games announced in the below list from the Microsoft E3 showcase:
Starfield (Bethesda Game Studios)- November 11, 2021
S.T.A.L.K.E.R. 2 (GSC Game World) - April 28, 2022
Back 4 Blood (Turtle Rock Studios) - October 12, 2021
Contraband (Avalanche Studios) - TBA
Sea of Thieves: A Pirate's Life - Pirates of the Caribbean crossover (Rare) - June 22, 2021
Yakuza series on Xbox Game Pass (Sega) - available now
Battlefield 2042 (DICE) - October 22, 2021
Twelve Minutes (Luis Antonio, Annapurna Interactive) - August 19, 2021
Psychonauts 2 - August 25, 2021
Fallout 76 Steel Reign (Bethesda Game Studios) - July 7, 2021
Fallout 76 Expeditions: The Pitt (Bethesda Game Studios) - 2022
The Elder Scrolls Online: Console Enhanced (ZeniMax Online Studios) - June 15, 2021
Party Animals (Recreate Games) - 2022
Hades Xbox Series X|S version (Supergiant Games) - August 13, 2021
Somerville (Jumpship) - 2022
Halo Infinite Multiplayer (343 Industries) - holiday 2021
Halo Infinite Campaign (343 Industries) - holiday 2021
Diablo 2: Resurrected (Blizzard Entertainment) - September 23, 2021
A Plague Tale: Requiem (Focus Home Interactive) - 2022
Far Cry 6 (Ubisoft) - October 7, 2021
Slime Rancher 2 (Monomi Park) - 2022  
Shredders (Foam Punch) - December 2021
Atomic Heart (Mundfish)- TBA
Replaced (Sad Cat Studios) - 2022
Grounded - The Shroom & Doom Update (Obsidian Entertainment) - June 30,      2021
Among Us Xbox version (InnerSloth) - "Coming Soon"
Eiyuden Chronicle: Hundred Heroes (Rabbit & Bear Studios) - 2022
Eiyuden Chronicle Rising (Rabbit & Bear Studios) - 2023
The Ascent (Neon Giant) - July 29, 2021
Age of Empires 4 (Relic Entertainment) - October 28, 2021
The Outer Worlds 2 (Obsidian Entertainment) -TBA
Microsoft Flight Simulator Xbox Series X|S version (Asobo Studio) - July 27, 2021
Forza Horizon 5 (Playground Games) - November 9, 2021
Redfall (Arkane) - summer 2022
The announcement was for 30 games, and out of those 27 titles are coming to the Xbox game pass. I can talk about the value of the game pass, but that deserves an article of its own. Now I will list my personal favorites from the list with an in-depth analysis.
5. The Ascent: A mash-up of my favorite genres, CRPG and cyberpunk world. The game has both solo or co-op elements with beautiful and vibrant graphics. What has me intrigued is the RPG elements, where one can enhance someone with modifications to cause mayhem on the battlefield. As an exclusive, this game showcases the quality of Xbox studios. Arcade Berg the co-founder, of neon giant, has provided a 12-minute introduction video to the gameplay. The game comes out on 29th July on both the console and PC. Follow their Twitter to received up-to-date information on the game.
Twitter:
https://twitter.com/NeonGiantGames?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
4. Contraband: Set in a fictional place called Bayan during the ’70s, where you get to indulge in money heist-type shenanigans, either in single-player or co-op sounds like a dream but it exists. The reveal of the game was cool, even if it is in the infancy stage. The cherry on top of the cake is knowing these guys developed Just Cause. I can’t wait to try out Contraband, it sounds amazing. Please follow their Twitter for more information and their development path.
Twitter:
https://twitter.com/AvalancheSweden
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https://twitter.com/contrabandgame
3. Redfall: Are you guys sick and tired of playing zombie games? Say no more, we have changed the premise to be cult activists and vampires. Joking aside Arkane studios are known for their best-crafted games. Redfall is an open-world shooter game with abilities for your characters, and as mentioned above fighting vampires. This game can also be played solo or up to 4 player co-op for maximum fun. This game comes out in Summer 2022. Follow their Twitter for continuous updates.
Twitter:
https://twitter.com/ArkaneStudios
2. Starfield: Skyrim in space, these guys know how to sell their games. The premise of the game is set hundreds of years into the future, where you would be on the search for finding the answer to humanity's greatest question. These guys are known for their best narrative stories and RPG’s and I’m excited to travel in space to unravel the mystery of nature. They also gave us the release date 11.11.2022 and it’s going to be an Xbox exclusive game.Follow their Twitter for more updates on the development.
Twitter:
https://twitter.com/StarfieldGame
1. Stalker 2: The best game that was showcased in the entire conference, stalker 2. Graphically impressive, the gameplay was good, and importantly showed how powerful the next-gen console can be. It has everything a stalker fan wants, an Eerie environment, good gunplay, and some horror elements to keep the players on their toes. This game is also an Xbox exclusive and it is coming out in 2022. I’m excited to play this game and for me, this game won E3 due to its clean and smooth representation. Follow their Twitter for more information.
Twitter:
https://twitter.com/stalker_thegame
So those were my top 5 list. What are your favorite games announced by Xbox in E3 2021? Let me know in the comments below.
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somervillegame · 7 years
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So i’m pleased to announce i’ve collaborated with ex-ceo and co-founder of Playdead, Dino Patti to form our studio “JUMPSHIP”.  Here’s a little tease for our debut title “Somerville”.   We’re recruiting a team around the Project in Guildford, UK. Thank you for all the support over the years.  I wouldn’t have got to this dreamlike situation without it. www.jumpship.co.uk for more info and job vacancies
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immedtech · 5 years
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Coherence lets any developer create persistent online games
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The future of many games is supposedly online, but there's a problem: it can take a massive amount of effort to create and run the infrastructure for a persistent online world. Coherence thinks it can come to the rescue, however. The veteran-backed startup (more on that in a moment) has unveiled an open cloud platform that will let development teams of "any size" create persistent online worlds, regardless of the scale. This would let them focus more on the actual game than on the networking behind the scenes, the company said.
It'll plug in to existing game engines, starting with Unity, and should launch in early 2020. Alpha and beta tests are slated for later in 2019.
This is an ambitious concept, and there aren't guarantees it will work as well as planned. Coherence's pedigree might give it a fighting chance, mind you. Company chief Dino Patti co-founded Limbo developer Playdead and Somerville studio Jumpship, while the CTO is Peter Björklund, billed as the "main creative" behind the networking for DICE's Frostbite game engine. Unity co-founder David Helgason is also serving as an advisor. Coherence might have the skills to pull this off -- if it does, it's good news for anyone who wants more social gaming experiences.
Source: Coherence
- Repost from: engadget Post
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onlysp-blog · 7 years
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Limbo Producer Announces New Game, Somerville
Dino Patti, co-founder and former CEO of Limbo and Inside developer Playdead, has announced Somerville, a new game from debut studio JUMPSHIP. Details on Somerville are scarce at the moment, though the game is described as a “sci-fi action adventure that chronicles the lives of key...
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