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#mods beat this guy with hammers
jmorpart · 19 days
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I sketched the Emperor with Microns this morning, I simultaneously love/hate this guy. Mind flayers are so fun to draw 🫶✨
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jboy44 · 3 months
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Rusted night maiden hunter
Team rwby and jnpr look to summer raven kali and  willow glowing eyes and to jaune betting juniper
Yang " so ozpin infinite man oir moms are the maidens and you made them abandon us?
He mods
Ruby " jaune time traveled and went to ever after he rusted knight?
Ozpin nods
Weiss cries " 😭😭😭😭 i am ideas play boy vs knight i choice player
Pyrtha " and you cursed jaunes line so arcs have to keep there word and as one promised his line would all ways serve you jaune is your slave 😡😡😡?
Ozpin nodds
Blake " you had jaune hold back all this time
Nora has hammer " and as jaune helped his sister in law get pregnant my leaders son my nephew is technically born a slave?
Ozpin nods
Ren " and killing you is pointless so nothing wr can do matters?
He mods
Willow summer raven and kali take therr daughter's hands " that brings us to this sweetie mommy and her friends took turns riding your friend jaune
Team rwby processing there moms the four maidens banged the rusted knight jaune arc
In the evernight castle
Salem: I must save my family from that despicable man
Suddenly a portal of radiating light and darkness appears and 2 figures fall out of it fallowed by a hooded figure
G O L: ow did you have to kick us
G O D: ya even after you beat us up
Hooded figure: yes, yes I did and you both know why
Light: yes because your nephew is being controlled by my mistake
He pulls off the hood to reveal uncle briar
Salem: briar please tell me you have good news
Briar: of course Salem these two said they will deal with the infinity man and my sister will get her grand babies so she’ll quit bugging me
Salem: ahem my grand babies too
Briar: ya ya what ever
Darkness: can we go now
Briar: not till you deal with that green jack ass
Light: fine
They leave to deal with ozpin
Briar: well I must go give my regards to the blacksmith she helped me find those two then off for more adventures
He leaves
Salem: that man scares the shit out of me
Ruby rolling around crying " 😭😭😭😭the boy i like did my mommy "
Weiss hitting head on wall " guy who i turned down did my mommy " pulling hair out
Yang crying eyes out " how could you vb? "
Blake fainted
Pyrrha ".... SO YOU NEVER NOTICED ME BECUASE I AM NOT OLD ENOUGHY OR NOT MAGICAL??"
Jaune " ...... I am not allowed to comment on this take it to ozpin."
Nora " fearless leader is milf hunter
Ren " magic milf hunter
Team milf " young lady get a hold of your self right now
Team rwby jump scared
In a flash a being of light and a being of darkness appears
Light: ya no more controlling of the arcs
He snaps his fingers and a green haze surrounds jaune only for it to shatter like glass
Jaune: hey I’m free.. fuck you old man
He punch ozpin in the face
Darkness: oh and you will no longer be a body snatching asshole
A light surrounded ozpin only for it to fade away
Ozpin: no but what about humanity
Light: oh we’ll be around and her kids magic
All the girls get magic
Darkness: and you boy, you shall be vary important for what is to come
Jaune: what is coming?
Light: our sister
Everyone: what????
Darkness: while I’m destruction and my brother is creation but our sister is sort of like light here she is life but more along the lines of creating it
Light: more like the goddess of lust and sex
Jaune: and that’s bad because???
Darkness: she’s a whore and will do bad things to your world so you young man need to sate her
Jaune: what I can’t do that
Light: according to these girls and your mother, your uncle , and your sister in law, you’ll do fine
Ruby: well looks like you need practice
All the girls look at jaune with hungry gazes
Jaune: he he I’m in danger
Jaune runs as the horde of women chase him around.
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missmako-chan · 8 months
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Backseating AU!
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Here are a few doodles for an AU where the 3 Genius Gamers of Ex-Aid have a Twitch chat in their head, specifically a chat from our universe where they're fictional! More info under the cut:
Emu doesn't have the best grasp on their chat and sometimes reads their messages out loud on accident.
Hiiro: To your existence, I say no thank you.
Emu: "yeah well screw you too mr. repressed gay cake surgeon"
Hiiro:
Emu: … "hey i think we messed up guys"
Donating to the gamers gives them actual money in their bank accounts, and also can influence their brains a bit (hence Emu jumping off the cliff) Nightbot commands also work in the same way
Parad is the only one who can watch the others' streams and donate. Usually out of Kuroto's bank account
Kuroto: WHO KEEPS TAKING MONEY FROM MY BANK ACCOUNT!?
Parad: Chat don't tell him
Emu and Parad being extremely plot relevant means that messages directly alluding to the future are typically deleted by whatever entity is modding their chats, so they have to find ways to work around it (i.e. calling Parad's death scene a "Kingdom Hearts moment")
… Nico doesn't have this limitation on her chat. She gets bombarded with way too much information before her debut rolls around
Nico: Okay, so let me get this straight
"lmao straight"
Nico: Shush. So I meet this guy named Taiga around Christmas, which you all are calling my dad/brother for some reason, and during that same time a dude who's also a bike is gonna die?
"Yeah and it suuuuuucks" "RIP bike boy"
Nico: And also M is two people and the one who beat me all those years ago was a virus?
"Yup" "Parad :)"
Nico: … what do you expect me to do with this information.
"wait yeah she has a point" "Right, you're not a rider, damn it" "… not *yet*."
Nico becomes a Kamen Rider. Somehow. I have not thought that far yet.
All of chat wants to kill Kuroto with hammers
Emu: Why do you guys hate the CEO of Genm Corp. so much?
"WELL, *pulls out 50 slide powerpoint*" "oh honey you don't even know" "We are Legally not allowed to tell you" "shh, don't worry, just let us kill him"
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astrobstrd · 1 year
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2022. GAME OF THE YEAR. OK?
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Hey folks, season's greetings. Runner-up for most sentimental gamer 2021 here and I got a bug up my ass to write about video games. It's equal parts games that did and didn't release this year. Forgive me for any run-ons or excessive commas, this started as a piece on one game on the list and then became a top 10, then it spiraled out of control a tad as I forced myself to write more. Regardless, I'm happy with it and you can check it out under the read more. Happy holidays!
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GUNDAM EVOLUTION
Gundam Evo is so goddamned weird. It’s a great game that I cannot recommend anyone jump into now. I really enjoy the core gameplay loop and what it does versus a game like Overwatch— the dash and boost system serve as a salve to the ever-present hero shooter roll-out problem and offer a little bit of movement unpredictability, the lack of clearly defined roles prevented the game from having a dichotomy of “hard” or “soft” tank and support units, and, generally, I found myself having more fun with it than I could recall having with OG Overwatch at the time. Every time I think about going back, however, I remember that it’s one of the clearest examples in recent memory of a publisher just not really giving a shit about its product.
The game sits at a sub-1k player count on Steam, with no way for people in certain regions of the world to even play the game, the console versions took a full two months after initial release to hit digital storefronts, and there’s no backfill system in any capacity. For a game to have such promise in a world where only one hero shooter really survived the late ‘10s burnout period, then to fizzle out so quickly… it’s just kind of a bummer. I would not be surprised if the game is shuttered by this time next year. Still, the time I spent with it felt immensely satisfying.
FORTNITE
Yeah. I fell in last year, (completely by coincidence, when they put the skanking emote in, if you can believe that, which you shouldn't,) and now that I can play Zero Build, my playtime's only gone up. I've also watched as the remaining capital G-I Games Industry folks I follow, who poked and laughed at the Tower Building Gaming For Children also fall into the exact same hole. So... lmao.
I think as you get older you do look for a few more opportunities to have a common activity that you nor your friends really pay a whole lot of attention to but use as a vehicle to shoot the shit. That's Fortnite. It's like getting drunk at a baseball game in the middle of the day for late millennials. It also has full patch cycles that are genuinely, unabashedly, very fun. We got dirtbikes and gravity hammers and fuckin Doom Slayer now man! It's great!
Oh, and to defend my honor just a little, I've spent a grand total of $14 on it. I caved to buy the Rasputin and Gangnam Style emote. What are you, the IRS? Leave me alone.
SONIC ROBO BLAST KART 2
...henceforth referred to as SRB2K because I'm not typing all of that out again, is not a live service game, and also a mod for Doom. It's (probably) the best Sonic kart racer ever made, and it's all built in a game that has nothing to do with the little blue freak. It feels fantastic to play, and it evokes the same feeling of fuzzy-warm coziness that I got from playing a lot of Skulltag one winter. I spent quite a lot of time in late January and February compiling user created SRB2K mods, hacking together soundpacks for existing characters, and screaming into a microphone as I careened through some of the best and worst maps I've ever played in a racing game.
DEAD BY DAYLIGHT
I pretend to hate this game and sometimes I do.
And now it's time for
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Let's find out!
10) Teenage Mutant Ninja Turtles: Shredder’s Revenge
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Man, was this a fun surprise! I’ve never been the biggest turtles guy, but I am enough of one to have a favorite that I’ve picked almost entirely on the basis of color and weaponry. (It’s Don, for the record.) I am also enough of a fan of cooperative side-scrolling beat-em-ups that playing this whole game in a little under four hours with a group of friends was a complete blast. I have this weird hang up where I just can’t play these games solo. I think most beat-em-up devs also know that the real meat is in flying through them with a buddy or three or five. (After all, the only way I was ever going to finish Double Dragon: Neon, a game that I love but was definitely not the target market for, was playing it in co-op a year after its release.) That all being said, the fact that TMNT: Shredder’s Revenge allowed for six players at a time is as perfect as it is completely batshit and overwhelming. I’d routinely lose my place altogether as the genuinely fantastic backdrops and battle arenas turned into a flurry of blows and flying footclan bodies, and I simply did not mind.
While my time with it didn’t last long, I couldn’t help but admire the fact there was enough depth in the combos and strategic use of heavy moves, super attacks and thug-juggling technique to potentially make the game worth replaying. This is not even mentioning the genuinely fantastic sprite, level and sound design work. Fast, fun, and punching above its weight class as a title that was free day one on Game Pass, a fact of the gaming landscape that I constantly feel like we’re on the verge of having a reckoning with. Anyway!
9) Rumbleverse
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I must preface this blurb with the fact that I have completely fallen off of Rumbleverse and I am genuinely sad I don’t have more to say about it. It’s been probably 3 months since I last fired into Grapital City, but the pull to go back amidst my neuroses and general malaise has been strong. It’s one of the few battle royale games where the insane love for its inspirations and the dedication poured into the game itself both shine right through. From the looser fighting game influence in its move priority and combo systems, to the completely unmistakable wrestling mark DNA, Rumbleverse is authentic and just plain fun. Compared to your bog-standard, shooty-bang-bang battle royale, the hype, guttural-noise-inducing moment ratio is off the fucking charts here, and that’s reason enough for me to include it.
By the way, every now and then I’ll hear people bemoan the fact that there are no melee-focused battle royale games. The fact that this game did not once and for all solve this quandry for people despite being the best implementation of that concept? It makes me want to scream.
8) Marvel Snap
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Don’t look at me like that.
I really didn’t expect to like Marvel Snap. I’m not a comic book or superhero movie guy, but it’s amazing what being both free and available on Steam can do for you. Despite starting a little rough and having some growing pains in making decks that I actually wanted to use, the game of Snap itself is undeniably fun and incredibly easy to fall into. As of the time of writing this, I’m collection level 593 and I can no longer deny that I’m just playing it for giggles. This is the game that the certain-Blizzard-card-game-playing-me of 2017 wanted and just didn’t realize. Despite the whale bait in this very obviously mobile card game being clear and evident, and the fact that there is no way to assuredly get cards you want before level 500, I still somehow feel like this is the one online CCG I’ve seen that treats you with some modicum of respect... so long as you pace yourself and play in chunks. The quick nature of Snap, of course, isn’t really conducive to this, but you really just have to chalk that one up to terrible, awful, no-good, very bad mammalian reward responses.
I know the one thing that people just cannot shut up about is the game’s brevity, but it really is important to herald. As someone who’s played half-hour Hearthstone matches, it’s an undeniable factor in its continued popularity. After a particularly rough two days in late November where I kept snapping and kept playing despite losing six(!) ranks, I remembered an extremely salient realization I had while falling out of love with MOBAs a few years ago— if it sucks bad enough, you can leave. You can hit da bricks, so to speak, if you’re not making anyone else suffer as a result of it. If you’ve put a handful of your chips on black the last six spins and lost every time, it's okay to walk away from the goddamn table.
Latent gambling impulses aside, Snap is undeniably fantastic, and not even the only card game I’ve been playing this year.
7) Downfall: Slay The Spire
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I’ve played a lot of Slay The Spire. It’s probably not even a fraction as much as the truly dedicated card gaming wizards that I’ll occasionally see screenshots from on the Community Hub, but damn, I love that game. Slay The Spire also came to me in a weird time; I was knee deep in my graveyard shift job at a gas station and spent my evenings, (7AM-11AM on any given day,) trying DESPERATELY to find a game that didn’t require too much of me but was still engaging enough to play between smoking pot, drinking, doing laundry, or all three. I bought the game on a whim, knowing only that it was a rogueli(k)(t)e and a card game, then fell ass over end into a Spire shaped hole.
Downfall: Slay The Spire is a lovingly crafted mod that pretty much just serves as an excuse to get me to play even more of this damn game. From the incredibly well-translated boss characters to the Hermit’s ability to pass as a character that Mega Crit would’ve made themselves, Downfall is fantastic. It could easily pass as an officially released expansion, and it's something I’ve already lauded over in the Steam Reviews for it
6) HYPER DEMON
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This shit is bananas, man. I loved Devil Daggers so, so much, and despite still being squarely stuck 50 seconds away from the Devil Dagger, I swear I will get it before I shuffle off this mortal coil. And you’re gonna give me another lofty goal to strive for in a completely different game 6 years later? Fuck you m4tt. I love you m4tt.
I’ve played 3 ½ hours of HYPER DEMON so far. It was all in one sitting. I was amazed I didn’t forget to breathe during all of those 210 minutes. It’s the exact same all-consuming, focus demanding immersion that Devil Daggers ensnared me with in 2016. It’s Devil Daggers: Puzzle Fighter. It’s a cocktail of cosmic horror, Windows Media Player visualizer, Quake 3 montage over-editing, what I imagine the visual sensation of DMT looks like, and pure, unfettered skill-based FPS ecstasy. HYPER DEMON holds you to the sanding belt of its incomprehensible blazing-fast iridescent horrorscape and is unfeeling to whether you can handle it or not. I want more.
I need to play more. I will be playing more. I live to serve SORATH.
5) Super Mario 64 — B3313
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I have never completed Super Mario 64. In fact, to my recollection, I never actually owned a copy of it despite having an N64 around the time of its release. I did, however, play an awful lot of this Super Mario 64 romhack in January. It has stuck with me ever since.
In second? grade I’d pass the controller at my best friend's house, as each of us desperately tried to clinch the red coin star in Lethal Lava Land or not tumble off Cool, Cool Mountain. In my teens I’d boot up an emulated copy through Project64 and try, to my behest, to play a game that paled in comparison to the breadth of experiences I’d already had with, at the time, recently released games. (Of course, when your high watermark is something like Garry’s Mod with workshop support or Just Cause 2, anything else feels like hoop and stick.) Even still, I appreciated what Mario 64 meant at both of these stages of my life, for one reason or another. Now, as an adult who claims to have a pretty good understanding of video gaming history, that respect has only deepened.
As a kid, I could recall broad strokes of the in-game world when I was away from the Mario Sanctioned Zone of my best friend’s house. The general layout of the first floor of Peach’s Castle, the first Bowser stage, the royal slide, as well as strange fragments of the hub world architecture scattered through my brainspace. In the days after a hang-out or sleepover, I’d devise ways to get around stages in my head, but SM64 never stuck in my craw for long amounts of time. Yet, I still had moments where it was forced back into my consciousness.
During a particularly shitty bout with the flu when I was about seven, my child brain conjured up visions of a castle that… sort of existed. In between retching up anything that wasn't saltines and soup, half-watched segments of Nickelodeon’s Games and Sports channel, and confronting the sickly taste of bile and lemon-lime Gatorade, I’d pass in and out of dreams, seeing feverish facsimiles of Mario 64. Strange floating voids that might’ve resembled a run-up to Bowser, Tick-Tock-Clocks that didn’t seem to match up with what was on the cartridge, and impossibly long hallways that bled into one another.
I had a passing knowledge of the “every copy of SM64 is personalized” “meme” before playing B3313, and saw increasingly convoluted icebergs and the Wario Apparition, (something that thankfully doesn’t show up in this romhack,) as laughably goofy addendums to already lame gaming creepypastas. The general idea of this hack, despite being fueled by this mix of amateur horror, is something still so genuinely fascinating to me. It's not even really the concept of a game with a “personalization AI,” but moreso the idea of imperfect memory. Things might be changing without any input from some spooky and malicious entity pulling the strings, you just can't remember what these places looked like. Those who are as equally fascinated with B3313 as I am use that term— “fever dream.” They use it liberally when talking about the general feel of the romhack, while also mentioning that at some point during their childhood, they would also have dreams about parts of Mario 64 that didn’t exist, or were slightly off. As one of those people, B3313 nails that exact feeling one-hundred percent.
Super Mario 64: B3313 is a fever dream come true. It’s a slurry of beta, demo-build and original content that bleeds into areas from the retail copy of Super Mario 64. Despite its brief, eyeroll-worthy, yet awkwardly fitting brushes with metatextual horror writing, (enter this cave if you want to see your deepest fears unfold!!!!!!!!!,) the main conceit of this strange, alternate-history beta-dump Mario romhack still hits like a guided missile to my brain. The seldom-played yet still familiar memories of Peach's Castle turn from a welcoming environment into an LSD: the Dream Emulator-esque maze of doors to entirely different castles, alternate versions of existing Mario worlds, densely foggy ominous hallways, and harshly inhuman architecture. It’s bizarre, surprisingly unsettling and manages to evoke a sense of familiar unfamiliarity.
B3313, Wet Dry World’s Negative Emotional Aura and the Personalized Copy concepts are at a bizarrely interesting confluence of childhood imagination, video game folklore, niche meme culture, and, most importantly to me, the impermanence of memory. It already feels like decades ago that we were telling people that, no, Nelson Mandela did not die in prison, the Berenstain bears’ surname was just being misremembered, and, uh, that Taco Bell never had “medium” sauce, but there’s something weirdly different about the foggy, self-aware recollection of sections from Peach’s Castle that never actually existed. There’s an unspoken understanding in YouTube comment sections and other circles versed with B3313 that none of this is, y’know, for real. It’s all gotten a bit tongue and cheek and suffocatingly ironic now, and while some would consider this a horrible breaching of kayfabe, I see it as a necessity to prevent B3313 and other experiences like it from becoming deeply lame, reminiscent of the early days of extremely self-serious YouTube ARGs.
There’s a seal that you break at some point if you came up playing video games. It’s the realization that everything in the game you’re currently playing is there on the disc. Emotion engines and curated experiences cannot magically conjure a completely unique experience specifically for you. With digital games, automatic updates, and the increasing capabilities of neural networks and AI, this becomes a harder point to make, but we’re not quite to the point where games can just generate new assets out of thin air. New content speeds through pipelines for still-alive service games, patch notes get nailed to the theoretical doors of your chosen Gaming Chapel, yet ghosts do not haunt hardware. There is no “personalization AI” present in a two-decade old N64 rom, and with how fast information travels and the fact that leaking video game news and secrets is basically a goddamned industry now, most games don’t get to keep their secrets for long, no matter how much I may want them to.
As you do with the childhood loss of innocence, you learn to eventually understand and cope with the feeling that games are not infinite dream machines made for you and you alone. However, you inevitably replace that malaise and disappointment with the fact that these collections of data and if-then statements still have so, so much to share with you. Experiences like B3313 come along from time to time to serve as a haunting reminder, though. This romhack is a transmission from a moderately different yet hauntingly similar reality that threatens to plunge you back into the depths of childlike mystique, wonder, and, funnily enough, horror, but with your current adult understanding and awareness. It’s equally as enticing as it is terrifying.
I know part of it is just getting older, not having enough space in your head for everything, and generally just "recording over" less important events in your life, but I've realized in the last few years that I don't remember parts of my childhood. I'm not talking year long spans or anything like that, but traumatic experiences that my brain has blotted out, or lengths of time that I just used to remember very succinctly. I don't think my childhood was any more or less extraordinary than anyone else's, probably on the "less" side of that spectrum, actually, but… it just feels weird. In finding old TV show uploads and reliving games from that time period, I feel like I've been trying to piece it back together or convince myself that I shouldn't. I think this romhack, in its own way, helped me cope with a little bit of that.
Playing B3313 is tasting honey lemon cough drops as I sweat into my childhood bedsheets, drifting in and out of tenuous sleep in my dark bedroom in the middle of the day. In its own weird way, it’s beautiful.
4) Hitman: World of Assassination
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Thanks for sticking with me through that.
Up until recently, I always felt like an outsider when I said I was a fan of the Hitman games. I loved Blood Money when I was at the ripe old age of 10, and loved watching Tom Bowen’s “How Not To Play Hitman” series slightly more than actually playing it. I did end up finishing Blood Money, eventually moving onto Silent Assassin and, for some reason, Codename 47. I could not finish the first, nor stomach the latter, and it always made me feel like… a poser, I guess? They were pretty “hardcore” games at the time, known for stringent stealth and detection mechanics, and looking at forum posts and videos at the time it felt like I wasn’t getting The Full Experience by not being a bad enough dude to play them, let alone get Silent Assassin ranks. The World of Assassination trilogy has blown that locked door off the fucking hinges for me.
The three newest Hitman games are wonderful romps. As someone who’s been following Giant Bomb for a decade and loved their Hitman coverage and content, it feels like I’m just copying their homework here, but oh well. From throwing homing briefcases and walking around as a clown with a WA2000, to actually seeing the bald beauty's story wrap in the third chapter, Hitman asks you to take these games as seriously as you can. While you’re still definitely Agent 47, (nom de guerre, Tobias Rieper,) and still definitely going through an actually pretty good plot thrust in between garroting sociopathic billionaires, you are given carte blanche to steal so many clothes, chuck so many wrenches and empty as much lead into bystanders as possible with very little restriction. It's this distinction that I feel makes stuff like World of Assasination and, in my opinion, the Dead Rising series work. Comedy is often a hard thing to do in games, and I feel it's best left up to player expression and interpretation in most cases.
Whenever possible, I WILL go for alert-less stealth runs in any game where it's possible, and I killed hours meticulously reloading checkpoints, or missions wholesale, in the World Of Assassination trilogy back in February just to get Silent Assassin. But I also had plenty of moments where I had to break my own self-imposed restrictions to, for example, shoot Vanya Shah right in the back of her smug head and beat a quick, immediately exposed retreat as I let the exhausted sweatshop workers she rules over see her body careen two stories to the ground below her. This was a moment so satisfying that I am struggling to not reinstall the game right now and record a clip myself. (By the way, while Hitman has never been about killing people who don’t deserve it, WoA’s targets ride a hell of a line between being laughably sociopathic and ripped from the headlines of [what is hopefully not] the near future. I really do admire it.)
Hitman had some of my absolute favorite moments this year and, despite it pushing you strongly to a lot of those moments, they never felt unearned. I often yearn for the desire to feel like I truly was the brain genius who earned my moments, but Hitman helped lessen some of that stringency on myself while still allowing me to push my understanding of the game. From throwing Erich Soders’ replacement heart into the trash to whacking the Janus in a send-up to Blood Money’s A New Life, it’s some of the most satisfied I’ve ever been getting lead to water.
And, god, that fucking mission in Berlin? Insane. Insane. I know people talk up Dartmoor a lot and it does deserve it but… man.
3) Dicey Dungeons
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In the midst of my summer-time seasonal depression, nothing was really working for me. I found myself pouring over what was on PC Game Pass, writing off games that seemed like too much of an undertaking after I’d completed a certain, lengthy RPG earlier in the season. Dicey Dungeons was a blip on my radar once upon a time, but had slipped through the cracks of my memory until I scrolled past it in my Xbox app, then inched my way back up to it.
I am both surprised and not that I spent SO much time playing Dicey Dungeons this year. As a man that will play any rogueli(k)(t)e you put in front of me at least to the completion of one successful run, it’s basic fuckin’ math. It’s the logical conclusion of just how rudimentary you can make a roguelike and have me still play it.
It’s also, by technicality, the third god damned card game on this list.
Dead simple— Dicey Dungeons is a game of rogueli(k)(t)e Yahtzee with RPG classes, inventory management, and an absolutely fantastic soundtrack that has me picking up my chiptune defending sword-and-board once again. The fate of your runs are, with some influence from the player, entirely up to literal dice rolls. I truly love just how much the game leans into being a stone-cold RNG fest, down to the fact that the entire thing takes place in a game(show) of fate hosted by an anthropomorphized Lady Luck. Its writing and enemy design is sickeningly, saccharine sweet and just a tiny skosh insufferable, but it never gets in the way of how rock solid and addictive the game itself is. So much so that I squeezed this damn game dry of content.
I’ve seen quite literally every piece of new content the game has to offer shy of the Halloween expansion, (it turns the game into a lethal puzzle thing, just not my cup of tea,) and I still had to stop writing this section of the list to go play a quick round. Played Robot in Parallel Universe with a decisive victory against Madison, in case you’re curious. And I cranked the volume in the boss fight for the first time since I turned it down to catch up on podcasts and video essays while whittling through the end-game hard modes. Lifeline goes completely insane as does the rest of the soundtrack. I was throwing ass in my kitchen making sandwiches listening to this months ago. This game just rules.
2) Yakuza 7: Like A Dragon
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Of all the ‘guys’ I have claimed to not be in this GOTY list, I am, maybe least of them all, a turn-based RPG guy. I’ve tried, multiple times to breach them, and the best I can get is about halfway through most mainline Pokemon games before the tedium of Okay Now You Go battling gets to me. And yeah, I know, I just got done rattling on about two different card and dice-based roguelikes that are also turn based but… that’s different, y’know? I’m not just highlighting Firaga and watching an animation play out, I’m throwin’ dice and channeling lightning orbs and…
Look, it’s not important. What is important is I finished my first fucking Yakuza game this year. And it was the goddamn turn based RPG! Yakuza 7 is one of the most charming and enjoyable games I’ve played in my life! And it’s a turn based RPG!
That’s horrifying!
I don’t need to sing the praises of any of Ryu Ga Gotoku’s games. If you’re following me, you’re probably fully bought into the series or have heard people around you audibly get boners for Goro Majima and Kazuma Kiryu. In fact, I find it incredibly difficult to write anything new or provocative about this game that hasn’t already been said, but I just feel so strongly about it. It’s the insanely fun video-game-meets-real-life premise and immeasurably loveable cast of misfits that excel. It’s the heat moves. It’s Zhao. It’s the raw passion, genuine heartbreak, and joy of just being here that really got me. It’s Zhao again. Combine all that with an active battle system that satisfies the goopy goblin gamer brain’s need for near constant input and man? I’m set.
I know through cultural osmosis that Yakuza is a series about a few key things: compassion, loyalty, the bonds we share with others, and what loyalty really means. Yakuza 7 obviously has all of this in spades, but especially what it has to say about the lower/working class, anyone unfortunate enough to be homeless, sex workers, and those from impoverished backgrounds is so effortlessly excellent that it makes me excited to go back and play this series from the word go. I’ll miss the hell out of Ichiban and the shonen protagonist brand of fire-blooded vigor and bullheadedness he brought, but I’m excited to (…eventually) start anew.
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1) Jabroni Brawl: Episode 3
Here we are. Finally. I’m not only writing something about a released version of Jaykin Bacon Jabroni Brawl, but I also genuinely feel it’s my game of the year. And now that we’ve arrived at this juncture I just keep thinking… what the hell do I even say about this game? I found something, but fuck, it took a while:
It must be said that I was raised in a triple parent household: I was brought up by my mother, father, and the Source engine. When I was 9 years old, I tuned into a mid day re-run of the now anicent television program The Screensavers that showed off version five of Garry’s Mod. At that point, I’d already played scattered chunks of the short, but enthralling Half-Life 2 demo we had on our family computer, (of course, the Icthyosaur jumpscare and being teleported to Ravenholm scared me right off,) but hadn't picked up the game. I begged my poor cash strapped father for a copy probably too many times, and after we both realized the pirated copy he nabbed wouldn’t be compatible, got a Half-Life 2 & Counter Strike: Source double pack for me as a birthday/Christmas gift.
I loved Garry’s Mod. I’ve got no clue how many hours I poured into version 9 before its subsequent release on Steam as an officially sanctioned mod, but let’s just say it was a lot. In December 2005 I joined the Facepunch forums, learned the difference between models and textures, corrected a lot of spelling mistakes, had my first bouts with navigating Windows folder directories, definitely made some crude sex poses, and found my first group of online friends shortly thereafter. I would eventually slowly slip away from regular patronage to Facepunch sometime in the early 2010s, but the impact it had on me as a youth is unquestionable. We can talk about whether it was a net good some other time though.
Before this gets too far into navel gazing and nostalgia, I’ll say that along the line I played a wonderful mod for Half-Life 1 called Half-Life 2: Jaykin Bacon Source that serves as the genesis for Jabroni Brawl. It’s a mess, but up until its Facepunch-branded revival and subsequent alpha/beta tests, it was the only thing I’d ever played like it. It’s full of ripped assets from other mods, purposefully goofy voice acting from its shithead (lovingly) teenage creator, and plenty of stuff taken from the then-recent Metal Gear Solid 3, a game I had also fallen in love with prior. It was dumb fun that I have forced multiple groups of friends at varying stages of my life to play and have a ludicrous amount of attachment to.
And Jabroni Brawl: Episode 3 is that, all over again, from the faithfully recreated weapons and impenetrable Facepunch callbacks, to the fact that this more or less ended up being a surprisingly official-feeling love letter to anyone who has ever made anything in either Source or Goldsrc. Jabroni Brawl knows what it is, and that’s all it is. It’s a deathmatch mod for and by the people still cherishing the rapidly atrophying muscular structure of a game engine that just won’t seem to die. It's for the people who want to get a group of people together on a Friday and throw friction grenades at/fart on each other. And that's all it needs to be to knock it out of the park.
Source and its modding scene still means a lot to people, myself included. For a lot of us weirdoes, it was a playground that evolved into a way to make friends, hone skills and even turn interests into hobbies and jobs.
But hey, this is getting KINDA GAY!!!!!!!!
Jabroni Brawl is frenetic FPS bullshit. It’s terminally stupid, rough around the edges, and unbelievably fun with the right people. Jabroni Brawl is gaming. It’s e-sports. It's, dare I say, hobby-grade. And it’s a complete goddamn miracle. I mean, fuck, this is probably the one project to start on Facepunch and actually see the light of day, right? Even seeing the Tales From The Galactopticon models in the customization menu made me feel positively ancient.
Here’s an in-game clip of a good friend killing himself in maybe the funniest way I’ve ever seen. Take care, and Feliz Navidad.
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wack-ashimself · 1 year
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Everybody is hating redfall, but, dead island 2 is where the real hatred should be placed...
I played both. Beat dead island 2 last night.
Dead island 2 isn't even a proper sequel. It isn't! They change the game in so many ways (can't drive, better weapons/powers in the first, and the second IS NOT FUNNY AT ALL), that it feel likes a knock off of itself. Like how Back 4 Blood was NOT Left 4 Dead. Similar, but one was CLEARLY FUCKING BETTER. Not joking, dead island 2's story AND dialogue are the most uninspired bland crap that...I don't like skipping cut scenes, but there was no reason to watch....70% of them. Added nothing to the story, characters, or anything. They're just 'witty' ways describe your mission. You genuinely don't care or find a reason to care about anyone or anything. I mean, there's a mission to get cigars and whiskey. WHO THE FUCK CARES?!
Fairly, redfall isn't much better so far. The ONLY reason I put redfall above dead island 2? It's more fun. That's about it. The powers and guns (also how fucking EASY it is to get overrun), make it a fun new(ish) challenge. Story wise? JUST as fucking lame. Actually, story wise, even weaker than dead island 2 (better dialogue tho!) But when you have to play HOURS AND HOURS just to get your FIRST gun in Dead island 2, getting one from the start in redfall seems a lot more appreciative of the gamer. Dead island 2 is FPS blunt damage with melee weapons for a VAST chunk of the game (and tho they swing differently, after 12 hours, you don't fucking notice). Then a few guns. Then a berzerker mode where you can (eventually) just mod your character to basically NEVER run out of the stuff (making the game almost TOO easy). Redfall makes you work for it. Also one of the STUPIDEST saving/load spots when you die. If you didn't unlock fast travel, enjoy running (fairly, hands DOWN the fastest FPS game I have ever seen you run in without stamina.)
Both are bad games. But as dead island is a sequel and WORSE than the first, it is worse by comparison (and repetitive as FUCK. ALL side missions <not lost & found> are basically doing main missions again, in the same places, same ways, but for different reasons. Fucking lazy programmers.)
Just saying for the $15/month, you can get redfall on gamepass. Dead island 2 you have to buy, in full. Also dead island 2* fucking leaves one of the biggest (and only interesting) plot points CLEARLY waiting for DLC. I FUCKING LOATHE WHEN GAMES DO THAT. Introduce an essential part of the game/story, then leave it on a cliffhanger SO YOU GOTTA BUY MORE SHIT!
*spoilers for dead island 2. Entire game is you get bit, you're immune, you're gonna save everyone, but it turns out (kinda like so many RE games) they purposely released the disease to evolve us (because our DNA is programmed to self eradicate eventually?). ANYWAYS, about 1/2 way thru the game (they take a while to get ANYWHERE important) you meet a cult of other immune people who hint that they are the next stage, and push you to evolve. End of the game? Those cult people are DLC basically waiting for you, you killed the guy who caused the whole thing, and the main guy from the last game gives you his BAD ASS HAMMER (you have been eyeing the WHOLE game), and you go on a bad ass zombie killing spree......IN A CUTSCENE. You don't get to do it, you don't get the validation of one last blow out, AND YOU DON'T EVEN GET THE HAMMER AFTER THE CREDITS! FUCK YOU. Dead Island 2 is the most expensive disappointment in years. Worst game ever? No. Worth the money? FUCK NO. Just replay any of the others. NOT A PROPER SEQUEL! At least redfall didn't fail in that way. Dead island 2 had, what, TEN YEARS!? At least redfall can say they changed owners in the middle of production...
<sorry if I ruined the DI2 story, but....it's so BY THE BOOKS BASIC, outside of WHO did it, nothing is a surprise. Not a god damn thing. Lazy writing.>
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bestapkappsforue · 1 year
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Stumble Guys: The Ultimate Knockout Race Game
Stumble Guys: The Ultimate Knockout Race Game is a new game that is quickly gaining popularity. The game is similar to other racing games, but with a unique twist. In Stumble Guys Mod Apk, up to four players race against each other in an obstacle course. The catch is that the players are all controlling their characters with one hand, while the other hand is busy trying to knock the other players off the course. The game is fast-paced and full of laughs, making it the perfect game to play with friends. Stumble Guys is the perfect game for anyone looking for a challenging and fun race game.
1. Stumble Guys: The Ultimate Knockout Race Game is a new iOS and Android game that is taking the mobile gaming world by storm. 2. The objective of the game is simple: avoid getting eliminated and be the last man standing. 3. The game is incredibly addicting and challenging, and has quickly become one of the most popular mobile games. 4. Stumble Guys features hilarious and wacky characters, and is packed with lots of laughs. 5. The game is perfect for quick bursts of fun, and is extremely replayable. 6. Stumble Guys is definitely one of the must-have mobile games of 2020. 7. If you're looking for a fun and addicting game to play, Stumble Guys is the perfect choice.
1. Stumble Guys: The Ultimate Knockout Race Game is a new iOS and Android game that is taking the mobile gaming world by storm.
Stumble Guys: The Ultimate Knockout Race Game is a new iOS and Android game that is taking the mobile gaming world by storm. The game is a race to the finish line where players must navigate through a series of obstacles. The game is simple to pick up and play, but difficult to master. The controls are easy to use, and the graphics are colorful and cartoony. The game is extremely addictive, and players will find themselves coming back for more. Stumble Guys is a perfect example of a game that is easy to learn but difficult to master. The game is simple enough that anyone can pick it up and start playing, but the obstacles are challenging enough that it takes some practice to get through them. The controls are easy to use, and the graphics are colorful and cartoony. The game is extremely addictive, and players will find themselves coming back for more.
2. The objective of the game is simple: avoid getting eliminated and be the last man standing.
In Stumble Guys: The Ultimate Knockout Race Game, the objective is simple: avoid getting eliminated and be the last man standing. The game is played by up to 32 players, who must navigate through a series of obstacless, avoiding getting knocked out by them. The last player standing is the winner. There are a variety of different obstacles that players must overcome, including swinging hammers, spinning logs, and walls that close in on them. The game is fast-paced and frantic, and requires quick reflexes and agility to avoid being eliminated. Players can use a variety of different techniques to avoid being knocked out, including jumping, crouching, and dodging. They can also use power-ups that are scattered around the map to help them survive. The game is intense and exciting, and is sure to provide hours of fun for all who play it. So what are you waiting for? Give Stumble Guys: The Ultimate Knockout Race Game a try today!
3. The game is incredibly addicting and challenging, and has quickly become one of the most popular mobile games.
Stumble Guys: The Ultimate Knockout Race Game is an incredibly addicting and challenging mobile game that has quickly become one of the most popular mobile games. The game is incredibly addicting because it is challenging and has a lot of levels to play. The game is also challenging because the levels are very difficult and require a lot of skill to beat. The game is also popular because it is very challenging and requires a lot of skill to beat.
4. Stumble Guys features hilarious and wacky characters, and is packed with lots of laughs.
Stumble Guys: The Ultimate Knockout Race Game is a game that is sure to keep you entertained for hours on end. The premise of the game is simple: race to the finish line while avoiding obstacles and trying to take out your opponents. However, the game is much more than just a race; it is also a hilarious comedy that will have you in stitches. The character design in Stumble Guys is absolutely top-notch. Each character is unique and has their own personality. You have your traditional video game characters like Mario and Sonic, but then you also have more eclectic choices like a chicken or a sumo wrestler. No matter what your taste, there is sure to be a character that you will love. In addition to the great characters, the game is also packed with lots of laughs. The dialogue is witty and the humor is spot-on. There are also plenty of physical humor moments, like when a character trips and falls on their face. If you are looking for a game that will make you laugh, then Stumble Guys is the perfect choice. So if you are looking for a fun and hilarious game to play, be sure to check out Stumble Guys: The Ultimate Knockout Race Game. You won't be disappointed.
5. The game is perfect for quick bursts of fun, and is extremely replayable.
When it comes to video games, there are two different types of replayability. The first is the type where you can beat the game and then immediately start again from the beginning, trying to beat your previous time or score. The second type is where you can play the game over and over again and never get bored because there’s always something new to discover. Stumble Guys: The Ultimate Knockout Race Game falls into the latter category. There are a staggering 32 different levels to play through, and each one is filled with dozens of obstacles to overcome. Not only that, but there are also dozens of different characters to play as, each with their own unique abilities. And if that wasn’t enough, the game also features a multiplayer mode where you can go head-to-head with your friends. The beauty of Stumble Guys: The Ultimate Knockout Race Game is that it’s the perfect game for quick bursts of fun. Whether you have 5 minutes or 50 minutes to spare, you can always jump in and have a blast. And because the levels are procedurally generated, you’ll never get bored of them. No two runs are ever the same. So if you’re looking for a game that you can pick up and play whenever you have a spare moment, and one that you’ll never get tired of, then Stumble Guys: The Ultimate Knockout Race Game is the perfect game for you.
6. Stumble Guys is definitely one of the must-have mobile games of 2020.
Stumble Guys: The Ultimate Knockout Race Game is definitely one of the must-have mobile games of 2020. It's a crazy, hectic race game where you have to dodge obstacles and try to be the last person standing. The game is really simple to pick up and play, and it's extremely addictive. There are a ton of different stages to play through, and each one is more difficult than the last. There's also a great sense of competition, as you're constantly trying to beat your friends' scores. If you're looking for a fun, fast-paced game to play on your phone, Stumble Guys is definitely the way to go.
7. If you're looking for a fun and addicting game to play, Stumble Guys is the perfect choice.
If you're looking for an addicting game to play, Stumble Guys is the perfect choice. This unique racing game pits players against each other in an all-out brawl to be the last person standing. Stumble Guys is incredibly easy to pick up and play. The controls are simple and the objective is clear. However, the game is very challenging and addicting. There are multiple levels to play through and each one becomes more difficult than the last. The great thing about Stumble Guys is that it can be played with friends or family. up to four players can compete against each other at the same time. This make the game even more fun and exciting. If you're looking for a fun game to play that will keep you entertained for hours, then you need to check out Stumble Guys.
Stumble Guys: The Ultimate Knockout Race Game is a game that is both challenging and fun. It is a great game for those who enjoy a good challenge. The game is also great for those who want to have a good time.
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lethrial · 2 years
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My Work on FNF Ghost Twins
Decided I'm gonna use Tumblr as an actual blog rather than a proper social media account (unless Twitter completely dies out, that is). So I'm gonna start making super long posts about the FNF projects I've worked on and stuff like that! There's also a severe lack of rhythm game charting content on here and I'm adament on fixing that. So, let's start off with the first mod I ever charted for, Ghost Twins!
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Intro
I can't really believe my first mod was Ghost Twins. Granted, this wasn't the first time I'd created FNF charts, but this was the first time I'd worked in a large group to create a mod from the ground up. The director, nld, needed an extra charter for the mod, so I sent them my charts and patiently waited for a response. And voila, I was accepted! My crappy Hex recharts did wonders, apparently.
There was something I was a little concerned about going into the mod, though. If you've played the mod, you'd know about Echo difficulty, which includes the use of chords. Chords (in 4 key charting) refers to the use of multiple notes at the same time. They're sometimes referred to as doubles and triples. They look like this:
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This kind of charting is often referred to as mania-styled. Before Ghost Twins, I had never touched this kind of charting. I'll talk more about how I went about it later in this post!
My Charts
I got to do quite a lot of the charts for the main week! This mod came out around the time people still remembered what easier difficulties were, so I did quite a few of those too.
Hat Tip (Normal, Echo)
Spectral Spat / Spooky Splits (Normal, Echo)
Scuffle (Easy, Hard)
Illustrious (i forgor 💀 (wasn't Hard or Echo though))
Yuletides (Normal)
Because this came out ages before the godsend that is Psych Engine's chart editor, I used the hit new Kade Engine 1.4.2 for almost all of the charts in the mod.
Echo Difficulties / Mania Charting
As stated before, this was the first time I had charted using chords and whatnot, so I was a little worried going into the mod. Luckily, I already had a background in Beat Saber mapping, so I took an approach I was familiar with; use chords for emphasis! They feel weird when they're used on beats that really don't need them.
In this case, I used them mostly on drum kicks, but they don't have to be limited to that! Just use 'em whenever they feel fitting, I guess. I've recently seen a lot of modern mods use chords randomly, and they can hurt the quality of the charts as a result. A really good example of well placed chords is Hotline 024; the charters on that mod did a fantastic job!
I'm pretty happy with how my Echo difficulties came out, although I do have some gripes.
Mistakes I Made
Hat Tip has an accidental jack hammer on the Twins' side. My bad! Genuinely don't know how I didn't catch it. Funnily enough, the jack is fixed on Boyfriend's side for some reason, so I guess it doesn't matter all that much. Sorry to Funky Friday & Friday Night Bloxxin' players, though.
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One large mistake I made throughout the mod is how much I copied and pasted certain sections. Play through Scuffle on Hard and notice how much I reused the chorus' chart. If there's one thing I'd change about these charts, it would be the variety in patterns.
Of course, it's perfectly fine to copy paste parts of your chart, but if copy paste the same part more than two or three times, it might be best to switch it up a bit!
Abrupt Outro
I'm really grateful that I was able to work on this mod; the team was super great throughout all of its development! It was an incredible first experience in my FNF charting journey. It was super surreal seeing content creators like StickyBM, Flippy and more play through my charts. There'll be plenty more mania-styled charts from me, don't worry! (and they'll be in mods you may recognise…)
I hope you guys thought this was a good read, I'd love to make more of these posts! If you have any questions, my AMA is completely open.
If you want to play VS Ghost Twins yourself, here!
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scriptstrust · 2 years
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Kick the buddy free
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KICK THE BUDDY FREE MOD APK
KICK THE BUDDY FREE FREE
The publisher Chill Fleet has been very creative in making teddy bears dead in ways that you can hardly imagine. Designīuddy is designed quite fun, making you feel funny. What do you think of a giant fire dragon? Or use Thor’s hammer to summon thunder. Use the power of the godsĭo you believe? Not only do you use ordinary tortures, but you can also summon the power of the gods to attack the teddy bear. You will be rewarded with some money after you torture the poor little bear. You can choose torture methods such as laser guns, chainsaws, swords or a C4 bomb and wait for it to explode. If in My Talking Tom, your task is to take care of the cat Talking Tom, the opposite, in Kick the Buddy you have to find ways to torture teddy in many different ways until it dies. You can buy an AK gun to shoot it, or you can even use a flamethrower.
KICK THE BUDDY FREE FREE
This guy is locked up in a box and he doesn’t have the inability to self-defend, so you’re free to do whatever you want with it. Kick the Buddy – THE BEST STRESS RELIEF EVER! Poor Buddy Bearīuddy is a poor bear, but it has the ability to move and run around.
KICK THE BUDDY FREE MOD APK
Download Kick the Buddy MOD APK for Android.
Kick the Buddy – THE BEST STRESS RELIEF EVER!.
In Kick the Buddy MOD APK (Unlimited Money), you can torture a cute teddy bear in different ways on your phone without affecting the people around you. Today, we bring a solution to this problem. stress, but it’s not good because there will be a time when you will ruin something. Go Head Buddy is waiting for you for kick.In Kick SuperBuddy Game,You can trace your own path to victory by defeating all houseflipper scores, collecting points that will unlock your abilities.Kick SuperBuddy has several challenging levels to play and discoverAre you ready to help The buddyman or Kick The Buddy Show to overcome the challenge in The Kick Super Buddy Game?If you are, be prepared of wicked tribes and deadly monsters that are willing to do anything to protect their sake and wealth.When we are stressed or upset about something, we usually deal with “release anger” on objects around us such as pillows, chairs, books, etc. Collect gold coins to fly and jump across the land.Kick SuperBuddy is Super Kick On Buddy is the greatest platform adventure for your android! Everything has been carefully designed for you to have a lot of fun with the Buddyman!Your role in this adventure and to help kick buddy who has lost his body to collect coins and finish the adventure to find new his sacred Body.Kick SuperBuddy is an inspirational game to a new world based on ancient buddyman secrets to find the way to freedom! fight and explore strange worlds in Kick Buddy 3 Game! to increase your style of play!Given that it was a treasure map, The Buddyman decided to jump into jungle adventure to find the treasure without knowing that a lot of threats in super buddy ’s world are waiting for him.The buddyman runs and jumps across platforms and atop enemies in themed levels.Kick SuperBuddy : One day,The Buddyman found an ancient map in the warehouse of his grandfather, it leads to the super Buddy ’s world.The game helps children to approach pre-graphics easily and in a fun way. Take powerful power-ups that will keep your colorful green farm running. Exercise your strength through the interactive buddy, make incredible scenarios. Collect gold coins that will unlock your skills. kick the buddyhero is 100% game adventures and amazing games, so don't hesitate to start it!! but you need strength and intelligence because kick buddy games is very has many obstacles and monsters, Start the adventure with kick buddy, where time and space intersect.kick thr buddy doll kick thr buddy free kick thr buddy no mercy Kick thr Buddy buddyman kick beat thr buddy kicker buddy kick thr buddy games budd yman be kick Kick Buddy - Kick thr Buddy Game kick thr ball buddy jump Kick thr Buddy Super Buddy Kick Man - The Run Adventure Game Kick hero Buddy Kick Budy Hero - The Kick Super Buddy Game Kick tre Buddy - The Kick thr Buddy Super Game Kick sup Buddy Show Kick funny buddy - The Run Adventure Game Super Kick On Hero Buddy buddy kick thr buddyman Kick tre Buddy kicker buddy no mercy Kick th Buddy budd yman kick beat thr buddy kick th buddy 2 Kick th Buddy kick th buddy games budd yman be kick Kick thr Buddy Welcome to a new kickbuddy. Kick The BuddyThe new game of kick the buddyman is specially created for the heroes and adventurers like dead.POOL and niinjago and spider hero man do not hesitate to share with your friends the fans of kick the ball buddy for play together.
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nightlilly0110 · 2 years
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I keep thinking about League of Legends lore and I find it infinitely funnier if outsiders treat Piltover and Zaun like how DC fans treat Gotham in regard to the “that sounds too ridiculous no way that’s real”/“I swear to god it’s real” approach. Because literally without the context of how Runeterra works, League characters can sound a bit out there.
“Yeah you have to be careful if you try to pull some shit in Zaun. There’s a giant dog monster that hunts down criminals and is out for blood.”
“You know, we had a rumour like that in my hometown. It was just someone’s Doberman that they let out at night.”
——
“There’s a lady with blade legs.”
“Okay, I know this city has a thing for body mods but that’s just weird.”
“She’s very high profile.”
“Blade legs just seems very painful.”
——
“Don’t go wandering the undercity at night alone. That guy who kidnaps people for Shimmer experiments is active again.”
“I think my dad told me a story like that to keep me from sneaking out past curfew.”
——
“I swear I’m telling you the truth! You’ve literally met the Defender! How can you not believe me?!”
“Oh you mean the waking propaganda machine? You really think I’m gonna believe there’s just a guy going around beating the shit out of people with a giant hammer AND ITS NOT SCRIPTED?!”
“*deep sigh*”
——
“NO!”
“I’m telling you-”
“No! That’s just ridiculous! If you’re going to lie to me, at least make it believe!”
“But-”
“Again, I don’t care about the body mods but you’re seriously going to look at me and try to convince me that there’s a guy running around with a laser canon in his arm?!?!”
“*mumbling*”
“What?”
“It’s his third arm...also he’s the leader of a transhumanist cult.”
“You need to stop.”
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savior-of-humanity · 3 years
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OKAY here are my Thoughts(tm) about The Ancient Gods part II
ALSO: MASSIVE FUCKING SPOILER WARNING FOR THE ANCIENT GODS PART 1 + 2. BE WARNED THIS IS LONG AS FUCK. TL;DR AT BOTTOM.
In terms of the gameplay: I really liked how it played! The combat encounters weren’t downright vicious like in the first DLC, but they still go out of their way to mix things up (i.e a hallway filled with explosive barrels + blood punch pick-ups + Pinkies, or the double-Marauder encounter that you could ACCIDENTALLY FUCKING BUFF JESUS CHRIST) so it was still fun all around.
The new enemies added - the Cyber-Baron/Armored Baron, Riot Zombie/Chaingunner, Screecher Zombie, Stone Imp, and Cursed Prowler - are...okay. I like the idea of new enemy variants based off pre-existing ones but they felt either really fucking frustrating to fight (particularly the Cursed Prowler and Chaingunner) or were very “simple”, I guess. The Stone Imps, in particular, are a variant of Imp that are very resistant to damage unless you use the full-auto mod for the shotgun, in which they drop even more shotgun ammo if they’re killed by that. Other than that they do a Sonic-style spin-dash and slam into you, which can actually knock you off a ledge. Screecher Zombies are basically just mobile hazards that if you accidentally hit, will act like temporary Buff Totems. Cursed Prowler is fucking awful: basically, if it hits you with a projectile, you’ll be cursed with a debuff that keeps you from double-jumping and dashing that also drains your health over time, and you HAVE to kill it with a blood punch in order to remove the curse. Chaingunners are basically just the Shield Zombie Soldiers, but they shoot faster and have an indestructable shield. And finally, the Cyber-Baron: It’s basically a Baron of Hell, but with indestructable armor that can only be destroyed by shooting it’s mace when it flashes green, or by shooting it with plasma. After the armor is gone you have to kill it as fast as you can before the armor is regenerated, repeat until it dies.
Summoner Ghosts and Blood Maykrs also make a return, which is cool.
The Hammer is cool to say the least. I was hoping to see some glory kills with it but considering that it’s primary use is to either clear out groups of small enemies or to stun larger ones like Barons, it makes sense that they’d omit glory kills from it. On top of that, Marauders now have a mechanic (for the entire game, not just the DLC) where when you shoot them as they flash green, they’ll become stunned (though the sound effects are rather corny and cartoonish, even for the game). Using the Hammer on a stunned Marauder will GREATLY extend that stun, which allows you to just fucking shit on them.
I also really liked the grapple-Hookshot points that you had to use to progress in a level. I’m still not really used to how you’re supposed to move in the opposite direction of the point to swing yourself, but the idea is intuitive, fun, and makes me wish it was in the base game and the previous DLC.
My biggest grievances with this DLC, however, is how it handled some of it’s characters, the story, and the new lore that was implemented in the codexes.
So first off: I want to say that while I still appreciate the DLC, that’s honestly only with the gameplay. The story, much less the lore, is fucking stupid to say the least.
To TL;DR the story: It is, quite honestly, bare-bones as fuck. We continue from where we directly left off from the Ancient Gods Part 1: Davoth/The Dark Lord is being summoned into existence and into his physical form, which for some reason looks exactly like Doomguy except with sick tats, glowing red eyes, and a weird implant in his chest. Doomguy, naturally, tries to spawncamp him and shoots him with his super-shotgun, but nothing happens as “no blood can be spilled in this holy place”. Davoth leaves, telling Doomguy that he’ll be waiting for him in the city of Immora, the capitol city at the very center of Hell.
Doomguy goes to Argent D’Nur. He murder-death-kills shit, as per usual. He goes into this big castle where a hologram of Valen is waiting for him. He tells him that he atones for his sins and gives him the Hammer since Doomguy lifted the curse from his son’s soul. He goes to the Torch of Kings and lights it, marking his journey to the giant crystalline spear that impales Argent D’Nur known as the World Spear. Cue cutscene of a bunch of different Argenta people/Night Sentinel seeing the light of the Torch of Kings from all over Argent D’Nur. Internguy tells him that it’s a day’s walk still from the World Spear, and conveniently a very fucking awesome looking Argenta dragon shows up and gives him a ride to the World Spear.
Doomguy gets to a lake that separates him from the World Spear. The Father says “He is worthy” and then a bridge rises out of the water. Doomguy crosses past some big ass Sentinel ghosts/guardians and into the World Spear. Turns out the inside of the World Spear is like some giant, fucked up ship made out of crystal, with weird figures lining the wall and all that: Internguy even says “This isn’t a crystal at all, this is a ship!” This does not get expanded upon whatsoever in neither dialogue or codexes. Doomguy grabs Convenient Power Crystal and leaves.
Doomguy arrives on Earth through a portal, which is looking substantially better than since its invasion. Internguy tells him that a Convenient Ancient Portal close by is the only way to Immora. Doomguy kills shit, arrives at portal, activates it with Convenient Power Crystal, and leaves.
Doomguy arrives in front of a giant wall surrounding Immora. Davoth walks out, wearing a big ass power suit that looks like something straight out of Warhammer 40k. He’s surrounded by guards in cool red armor with cool spears that look very humanoid. He says some shit and a bunch of Hell-ships and demons and titans start showing up. But then surprise! A bunch of portals open up on Doomguy’s side like it’s fucking Infinity War/Endgame all over again and a fuckload of Sentinels start coming out, with mechs and dragons and spaceships. Valen is there. Doomguy and Valen stare at each other for like 5 seconds before Valen says “Let Hell tremble before our might!” or some shit like that. Doomguy fights, gets past the wall, fights some more inside the city. Again, the usual.
I also want to briefly point out that Immora is basically just a Maykr city but red, and that it’s apparently “Hell’s own technology.” Also, the red dudes in armor are actual enemies but the guns they have (the hell-razor from 2016) do piss-poor damage and they die if you so much as breathe on them.
Doomguy finally catches up to Davoth. Davoth monologues about how he’s going to get his revenge and that it’s inevitable, bla bla bla. Fight begins. It’s basically Marauder 2.0 but if he hits you and/or you shoot him at the wrong time he heals a fuckload of health. And also 5 different health bars. After you knock down 2 or 3 of his bars he stops the fight to monologue for some fucking reason? And then shits out a plot twist that surprise, he’s actually the real God, and that the Father betrayed/usurped his power, and that he will “unmake everything by his hand.” Fight resumes. Doomguy eventually beats him. Davoth asks him if he has anything to say before he strikes down his creator. Doomguy takes off his helmet, stabs Davoth in the heart, and says no in his stupid sexy voice. Davoth dies, his life-sphere emerges and then explodes. Doomguy suddenly becomes weak and falls over. The Father says “He created everything in his image, even you.” Doomguy passes out and wakes up to see 3 Seraphim seal him in a sarcophagus like the one from 2016. Fade to black, with the quote “May the blood on your sword never dry, and may we never need you again.” End game, roll credits.
If you hadn’t read any of the codexes while playing the DLC, the story probably makes little to no sense to you whatsoever. But honestly the codexes don’t expand upon things much and, if anything, just fucking make some aspects of the story even more stupid.
The World Spear is implied in the codex that it contains live Wraiths (“A live Wraith has not been seen in centuries, but rumors persist that some yet remain inside the World Spear itself.”), and while the figures in the World Spear could be Wraiths, absolutely nothing is said about them out of three Codexes related to the level, which honestly just makes me wonder the point of adding this stuff if you don’t even give a single sentence of why the interior of the World Spear is Like That.
The codex entries related to Earth are basically uninteresting as they’re pretty much just “humanity is rebuilding and views doomguy as a hero”. There is one about the Convenient Ancient Portal (Gate of Divum) but all it really says is that it was built and used by the Father to access Immora. Nothing about why it’s on Earth, or anything interesting like that.
However, the real bullshit comes in when we start to look at the codex entries related to Immora and Davoth.
So, Immora is the central - and oldest - city in Hell. It’s described as such: “Once a paradise at the dawn of creation, Immora now survives as a stronghold where the Dark Lord resides. Sustained now by the essence of Hell's victims, the people of Immora experience life eternal. Regular infusions of Hell energy have prevented them from transforming into the demons found outside the boundaries of the city. Ancient technology defends Immora from invaders, the high walls impenetrable to those who would bring harm to the last people of the first world.“
Yeah. So not only did Hell have high-tech technology all this time, but also the red guys in armor? Those are Immorans. Which is weird to me, because if Hell had this super advanced technology that’s also ancient, and thus around for a long time, why the hell are we only seeing it now?
Also, surprise! Turns out the Book of Seraphs is a complete fucking lie according to the very first codex entry related to Davoth! (”Our research shows that Maykr history and lore holds truths that are not consistent with passages found in the Hell Priest texts, revealing the true origins of Hell and all surrounding dimensions. This revelation would explain why Hell is the single dimension that connects to all others, and why it is the oldest in existence - the first world.”)
The real truth is that Davoth is the real Creator/God, and that Jekkad was the very first realm, not Urdak. He still sought immortality for his people, so he created the Maykrs to figure it out for him. They did, but decided it would be too dangerous to give Davoth that information, so they basically said “fuck you” and sealed Jekkad/Davoth while re-writing their own records to hide the truth. Obviously, this pissed off Davoth. So much so that he basically became super angry and emo and became the Dark Lord from all the vengeance and hatred (which also turned Jekkad into Hell.)
Another surprise! Turns out that Davoth had a hand in the creation of the fucking Doom Slayer! Because he wanted to get revenge against the Maykrs, he started to manipulate a bunch of people while he was trapped as a life sphere I guess. He started with the Khan Maykr, convincing her that there was a “chosen one” who would threaten her rule and thus making her paranoid as fuck. He then guided her into creating the Divinity Machine using a fragment of himself that had been sealed in Urdak. Then he manipulated Samur, by convincing him that “the Khan Maykr will lead us all to ruin.” He was then controlled and compelled to release a stranger from his prison (Doomguy) and empower him using the Divinity Machine.
As you can probably guess, he got his revenge since Doomguy would go on to utterly fuck Urdak/the Khan Maykr (as well as Samur), and ever since he knew that his “Beast” would come for him.
Listen. I don’t really mind the idea of Doomguy being used or even manipulated by different godly powers. Or even Davoth being the real God or whatever. But this new lore and story just feels... really sloppy and poorly executed, especially since it directly conflicts with the fucking base game. If he manipulated the Khan Maykr and wanted revenge against her, then why did he scream “NOOOOOO!” when Doomguy killed her?
And, if anything: Why the fuck does Davoth even look like Doomguy in the first place? Is it some form of mockery? Or did id just decide to fucking retcon the Doom Slayer being the same person as the Doomguy from Doom 1/2 with the Father’s line of “He created everything in his image -- even you.”
And, on top of that, the DLC just left more open questions than answers: what the fuck happened to Samur, since he isn’t even so much as mentioned beyond the codexes? Who is the Wretch, the being who had supposedly forged Doomguy’s armor back in 2016? What is the fate of Earth/Hell/Urdak/Argent D’Nur after the Slayer’s victory? What the fuck happened to the Demonic Crucible, the one from 2016? What about the ARC Carrier and the Fortress of Doom?
Finally, Valen, Internguy and the Father should’ve been far more involved in the story beyond just being either convenient voices telling you convenient stuff or (in the case of Valen) being a convenient guy to give you convenient weapon that also conveniently shows up with a giant army that doesn’t actually do anything but look cool in the skybox.
TL;DR The new lore and story of the DLC is basically garbage, and since I highly doubt id will change it I’m going to completely disregard it, write my own, and also take up Davoth as a muse because it seriously pissed me off that much.
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rabidfirefoxfan · 3 years
Text
Thor (1966) - Vol 191 - Loki Comic Read Through
Classic Loki Masterpost:    Rating: Mod (Great)
Plot: Using the Odin Ring Loki takes over Asgard.
Favorite Moments:
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Loki is King Kong LOL.
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When Odin and Thor get back from Earth, Loki’s first orders them as their King.
Loki: Dad, take a Nap.
Odin: K
Thor: WHAT!?!?!
Thor calls Odin a Coward, but them Odin takes Thor’s Mouth away from him for speaking out of Line.
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That’s horrifying. Great Parenting Odin. I know Loki is the Villain but can will all appreciate that No One is allowed to speak again Odin. what a great dad. Odin does reverse this but STILL.
Thor tries to take the Odin Ring from Loki, but can’t because of the Ring’s power. Because of Thor’s action, Loki uses the Ring to enlarge his hand and attack Thor.
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That’s so Dumb and awesome, I love it.
Sif tries to convince Balder to aid Thor, but because of Balder’s Oath to Karnilla Balder cant do anything. Sif then steal’s Balder’s Sword and tries to attack Loki. Instead of killing Sif for such an action, Loki has a better plan.
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Loki wants Sif to swear Fealty to Loki and turns into King Kong (Love the comic nonsense in this issue). Thor attacks Loki with his hammer, freeing Sif. Loki and Thor continue to fight for a bit before Loki decides he doesn’t want to fight anymore and summons a pair of hands to attack Thor (great choice).
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These “Magic Hands” great Thor’s Hammer and use it to attack him.
So, I guess that Loki doesn’t want to defeat Thor, so he summons Thor friends to help Thor fight. Oh, I’m sorry, he brings Thor’s friends out of exile to help Thor so They can all be defeated together. What was I thinking. The Warriors Three try to help but the Hand-carrying-Hammer is too much for them. Karnilla gets bored and asks Loki defeat them in some other way so Loki destroys the “Magic Hands”.
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Using the Odin Ring, Loki is able to hold Thor again the wall (so many Thorki Thoughts)
Loki and Karnilla use an Anime transformation Sequence to make the Demonlishner to defeat Thor. Loki releases Thor and sends the Demonlishner to Earth forcing Thor to follow.
Thoughts on Comic:
This Comic is a Fun, Great time with Evil Loki and Thor. Loki’s actions doesn’t make any sense, but I love the melodrama of it. Also, Odin is still a bad dad.
Dumb questions that don’t need answering but really question Loki’s motive here. These are comics and I don’t need an answer but that the same time....
Why did Loki want Sif’s Fealty? Was it just because he was jealous of the attention that Thor gave her? Why did Loki bring the Warriors Three to Asgard? They were exiled and Loki doesn’t like them. Why did Loki have to bind Thor against the Wall? Did he really need Thor to watch him make a Super Big Bad Guy.
I Guess all of these could be answered the response: Loki loves the attention regardless of whether it helps his Evil Plans and just loves finding New Playmates for Thor to beat the crap out of. Kind of disproves the Idea that Loki actually wants to rule Asgard but whatever.
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fapangel · 3 years
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>onslaught | I mean at least you didn't say Conquest or whatever the midline battleship is. I don't understand why everybody jacks off over that ship.
At LEAST? Are you implying it's BAD? SIT YOUR ASS DOWN SON WE GOAN HAVE A CHAT
Every time I see someone bitch about that ship, EVERY TIME, it's about its flux stats, because they miss the part where it's only supposed to raise shields to stop high-damage HE (so basically anyone carrying a Hellbore) or a Reaper torpedo. More recently I saw someone make excuses for the literal "three offensive guns, the rest PD" by whining about flux capacity for sustained fire. Yes. Yes, because it's the same damage-per-flux ratio either way, given the same guns, but they'd rather be able to apply constant pressure, which only makes one ship back off to vent while its buddies move in to block for it and shoot you themselves. Instead of, you know, putting out enough firepower to actually overwhelm a target which is greatly aided by the big-ass pulse cannons on the front.
And that's all true of the Onslaught before the latest update dropped, too, which gave it direct and indirect buffs which, in fairness, it did deserve. It was good before, but now it's great, the equal of any high-tech ship. The biggest upgrade was getting Heavy Ballistics integration, which REALLY helped the Onslaught as it's a hull that works best with a particular hullmod package and was a bit OP starved to start with. The pulse cannons got a flux efficiency boost, which really helps since the Onslaught likes to burn-drive in and dump those into a big target for an initial burst of damage for low flux cost. It had one nerf; more reasonable arcs for the side-facing large ballistic turrets, but that is completely negated by the reduction of the Heavy Armor hullmod's agility bonus from its previous 25% to a mere 10%, and the hullmod's armor bonus was increased as well. Even without considering built-in hullmods (referred to as "s-mods" now since you use story points to add them) the Onslaught really kicks ass now.
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This is how I tend to fit it - three Hephaestus Assault Guns for the large slots and autocannons in the mediums. (Note this screenshot is from v.91, a newer one would have even more goodies even without s-mods.) Swapping the central forward dual flak for two single flaks on the left and right and a medium autocannon in the center is also good, as the single dual flak can be a bit limited in reach for attacks coming in at an angle.
Both the autocannons and the HAG are decently efficient flux-wise and also have good DPS; the HAG especially is the DPS king. They pay for it in accuracy: this build doubles in firepower against cruiser-sized and smaller ships once you get the skill that reduces recoil; (elite gunnery implants now IIRC). With that skill this thing is a monster.
The challenge with any combat in Starsector is flux management, but especially so for this Onslaught, because despite being flux-efficient the DPS is so high that it can max out the flux bar fairly quickly, leaving you unable to raise shields if some bombers dump a scad of torpedoes in your direction. I set my guns to groups by class - autocannons on one, HAGs on the other. In retrospect when I get one in my current playthrough; now that we have more weapon groups to work with, I might break it down by broadside as well, one group for the three HAGs and two for the autocannons on left and right. That lets one carefully manage which guns are firing when; you can pulse your autocannons on and off to punish clowns why to raise shields as soon as your kinetics go quiet. You don't necessarily have to though; the HAG's description about "raw damage output being able to overwhelm some smaller shield emitters" isn't bullshit. The Onslaught isn't really a "broadsides ship," it's more of a front-quarter broadsides ship with anyone who tries to get right in front of you to avoid it eating pulse cannons for their trouble.
The key to the Onslaught - or at least my Onslaught - is applying that pure DPS supremecy. By the time your soft flux is a problem, your target should have serious hard flux problems and be backing off to vent, at worst. As is often true in Starsector, the hard part in big fights, esp. outnumbered, is confirming your kill once you've fluxed out the target; before his buddies can come cover for him and he slips away to vent. This is where missiles come in to play, and an example of why the new OP dividend from Heavy Ballistics makes this ship shine now - adding Expanded Missile Racks is very doable. I'm usually a Sabot SRM Supremacy guy; I'd use those for initial burst overload of a target, hammer the hell out of them, and then when they recovered, raised shields and tried to retreat I'd unload the pulse cannons into them to secure the kill. When 0.95 initially dropped we had insane enemy officer spam problems and they typically had at least a few of the new tank skills, which made them incredibly hard to kill. That's when I started trying Harpoon missiles again; I'd never been much impressed with them before, but I've come to respect them. Nothing, nothing, nothing confirms a kill like Harpoons; they're long-ranged and fast and with Heavy Ballistics Integration (to say nothing of S-Mods) fitting four Harpoon pods onto an Onslaught is very doable (though two works fine.) If you want to burn drive in blazing away with your pulse cannons like Abdul charging on his Toyota, that's your initial burst damage; put Harpoons in the missile slots and use those to polish off those clowns trying to give you the slip.
The other key to flying DPS Onslaught is what you do after you've murderized that first clown - when all his buddies and escorts come after you from all sides and you're high on flux. This is when you start managing your fire; I typically turn off the HAGs and pulse the autocannons on and off to give the usual horde of smaller ships hard flux concerns on their shields, and god help them if they drop shields and I get to turn the HAGs loose on them. Once that armor is gone it stays gone, except unlike your Onslaught, they don't have nearly as much of it to start with. The armor comes off them easy under HAG fire and after that you needn't bother with the HAGs; the autocannons will hit hull hard enough to obligate them to raise shields and, naturally, take hard flux. Your maneuverability is horrible, but since your guns cover both broadsides it doesn't really matter. The real challenge here is if you've got hostiles on both sides so all your autocannons open up when you turn on the group, sometimes you'll want this but if you've got an actual threat to starboard and a single Kite without torpedoes to port, well, not so much. That's where facing-specific weapon groups come into play. Pulsing your groups also helps with the recoil; putting more shots onto smaller targets and improving flux/damage ratio accordingly. You have the DPS to beat these clowns off like a man laying about him with a big stick, you just have to use it right.
If all of this is too much work for you, well, go get a Paragon kid, nobody will notice the training wheels. Git gud scrub etc. In truth tho I think that describes most of the divide on the Onslaught. I adjusted the game combat speed to be half of what it usually was when I first started playing. These days I'm up to 80% of normal combat speed, but I still find the normal speed to be too insanely fast to handle shield micro and even weapon group switching. And yet, I know other people who complain that Starsector's combat is too slow. Depending on how you want to play, certain ships will work fine and certain ships (or builds of ships) just won't. Which is fine.
The Onslaught is a good ship; but it is definitely not a "turn off brain, turn on pew, watch fireworks" ship.
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macgyvertape · 3 years
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50 or so hours into Cyberpunk 2077
This should be roughly the correct amount of time, ive been leaving the game running as I get up to get food or do stretches. Quests are roughly in order I did them
non spoilers above cut:
 i haven't found a single hat/helmet i like, and since you can't hide them I just am not wearing any. It matters that much.
I posted the other day about bugs, every few hours I play I find new bugs. some require me to go back and reload a save others I honestly can’t tell if it’s a bug or just really poor development
there are several perks that don’t quite do what the description says, like the Anamesis perk. Based on reddit and trying it out it seems to just not do anything.
sometimes in car chase segments the passenger will say “look out” as cars spawn in my path and hit me. Can’t tell if that was deliberate or a pop in issue
Yeah I’ve just totally given up on doing pacifist things unless required by a mission. Given up on doing stealth too unless a mission objective, except for sneaking around to set up a fight.
:readmore:
the delemain car quest is fun. From the shock of the one going "beep beep motherfucker" and doing a hit and run to start it off, to the GLADOS car i see a lot of people talking about. It was fun to explore the city when i might have missed places like the landfill apparently there is follow up on T-bug's death if you go back to the quick hack shop in Kabuki. It's not much but better than nothing I made the pass with Panam of "what if the room just had one bed". I know she won't do a wlw romance, which is fine since I wouldn’t have chosen her.  I enjoy her as a character, don’t get me wrong, my V considers her as a friend, but it seems like theres always drama going on which would be tiring. I would have gone for a fling, i like her leotard-pants combo with all the straps
but also her questline was buggy as hell. Multiple cases of having to reload due to clipping into objects, including her in a driving section, or just insta-dying when collision physics with some rocks broke "your neural network can no longer function independantly of the chip" me slapping my desk: s y m b i o te!!! come on lets have some s y m b i o s i s
in the scene with hellman i really liked how Johnny moved around the room. It made him feel like he was really there. it was hard to follow the convo as I left the room, i would not have understood it without subtitles. But i guess Takemura fucking waterboarded hellman. :|
lol I hope the dialogue is different b/c i refuse to smoke for Johnny
i am level 18 and still can't beat the first opponents in the fist fighting quest. ffs
I looked up the romances options so I went to do the I fought the law quest as soon as i got it. ACAB, but like I literally just met River Ward 2 minutes ago, and I really like him. His earring and cyborg eye, his big fluffy coat. I'm definitely gonna sleep with him Ok i like how when River Ward is dealing with the tiger claws if you interject it leads to a fight. It goes better if you follow his instructions and let him deal with it. Seriously I enjoy that sometimes its good to not pick a dialogue choice.
during the red queen club part, there was no dialogue over the phone. So i reloaded a save and got myself spotted and attacked. Then River showed up to help me <3 and it was more enjoyable having him there. I honestly am not sure if him not going to the club level is bug or not.
then uuuuuugh the worst of irl police "cops are my family" from Detective Han. Again ACAB "FRATERNITY OF CITY COPS RESEMBLES A [Nomad] CLAN NOT AT ALL" ok a few minutes ago i was complaining about bugs, but the character modeling in this game is good (when they're there). You can see body posture, characters jiggle their legs when they are nervous. Like I though character A was just throwing a cigarette on the ground, but then character B flinches back; I realize Char A threw it at B as a fuck you
I'm honestly curious if "I fought the Law" quest will have any impact later on. My choices were that I thought there was more going on than Holt being the only person behind this (based on how complicated the main questline heist is, and keeping an eye on some of the in game news), and told him not to take it to internal affairs, and I loved his response of how he doesn't give a shit what we think, he's doing it anyway.
In the elevator to report in, Johnny said "this muck is deeper than you think, tell them nothing", so i just said that the case was complicated. anyway i love how much of a sarcastic asshole V is
I thought i was being nonlethal with the monk quest, but it seems i accidently killed someone. RIP, but thats kind of the problem with this game. Like when i do the non lethal cyberpychosis quests I equip my non lethal modded gun and hope for the est. I like how a go here kill things quest led to Charles the ripperdoc. He's getting all his parts from scav gang members so I felt obligated to take him out. I got a police bounty for it but w/e.
I merged the Delemain fragments with the whole. Guess he's the meta now. (Side note: some of my favorite rvb fanfic plots are Ai consiousness/memory merging with the humans, so I’m having fun with this game and look foward to introspective fanfic)
Honestly Jonny made some good points, the fragments didn't deserve to die; but also destroying the core and freeing the fragments, they couldn't really function alone.
I was able to rescue Saul fine with stealth. Using cameras and the synapse overload really made it easy.  Can't use the sniper rifle reward b/c I don't have the stats for it, and while it has a silencer the fact that it's a ricochette weapon and not a shoot through walls weapons, makes it not as good imo; and theres a legendary one that is stats free for only 100k.
Lol made a pass again at Panam, and she immediately shut me down. I then did Mitch's quest and I love every time someone tells V they area  good person.
I hacked the operation carpe noctem shard, and wow the corporations are using ai to make people have cyberpsychosis, or something like that. What a shocker /s, I've played Deus Ex HR before
lol driving through the unifinished interstate, past the fight from Panam's first quest I found a "batcave" with a very nice car, and a manifesto written by "muckman'. But here's my complaint about the loot, there is a legendary top, but it had 16 armor. My current top has 84 armor, like why would i switch?? then later i found a bunker with soviet spies in it. Wild
Doing River's second quest, love the timing of as soon as you ask, why are we breaking in, someone shows up to tell you he got kicked off the force. It's funny how Johnny comments how maybe River's into you, and V just doubts Johnny's words. Love how the first kid asks River if I'm his girlfriend. also wow like oof both the second parts of Judy and River's quest are SUPER fucked UP!! oof like i stopped doing first person mode on the braindances for those quests as soon as i could, just made me too uncomfortable seeing that in first person.
DRIVING IN THE GAME IS BAD! nowhere is it more apparent than the sinnerman quest, which took me 3 times to get the driving section done, as cars spawned out of nowhere to hit me. Then when you restart, there is a bunch of dialogue it doesn't let you fast forward through. The rest of the Sinnerman questline is interesting. My V took every option to tell the dude that he was messed up, and what he was doing was wrong. idk, I was surprised how much dialogue there was that let you buy into his whole "forgiveness thing" and how there wasn't any real dialogue to call him the fuck out, that in seeking forgiveness he continues to do harm both emotional to the mother of the man he killed, but also that he got the husband killed via cop. The later follow up quest, I told him that what he is doing is crazy, studio is just going to profit off this vid. Then I refused to join him prayer, and told him fuck no i wasn't going to hammer him to the cross, or even watch. Yes, the man is scared of dying, and the corporation is exploiting him, but he keeps creating burdens for others.  I think the discussion on this quest will be interesting to read, it's definitely my own personal experience with religion coloring my view. Anyway back to a main quest, yeah i don't trust Placide, especially in that scene where he grabs my hand, then jacks in. I ran off to do most of the sidequests here and got some criticism from him. I do love how in the cinema the western movie switches to a mission brief as the netwatch agent talks. its a fun enviromental detail.  I took the netwatch offer, i don't think he's being fully honest with me, but he didn't put a virus in my head. As I told Placide later, I didn't pick a side. I like how you can then talk with the agent, who is a fan of Western movies, b/c they show "a simpler time where all good guys carry badges" :eyeroll:, and then V recommends Unforgiven, which from the wiki summary goes against that theme.
Looks like the Voodoo boys all got killed by Netwatch, but I as revenge for them trying to set me up I'm fine with it. Honestly after speaking with ai!Alt I don’t believe their plan of trying to be on good relations with AI would work. 
doing the johnny flashback 2, and wow Johnny really is an asshole. Like I had gotten so used to him in side missions I forgot how self centered and unlikable he was.You constantly get prompts to drink or do drugs, which I ignored. But i do love the goth/punk love Rogue and others have.
lol i called it, when Hellman said that the engram would seek to override the host, put V on the engram. I really like how as the relic malfunctions, you wind up in the chair with a cigarette, which you can either smoke and say you are turning into Johnny or throw away. My dialogue "your problem is the ends justify the means", which is true!!! He and Rogue detonated a nuke downtown, does anyone know that, and like ask Rogue about it????
(Funny you can ask Rouge about Johnny silverhand, over the phone, then the game bugs out and spawns her npc where you are. She doens't say much about the nuke, but she does say no one trusts you for jobs). The line of no one trusting you for jobs is pretty funny at level 46 street cred where im at “respected” status. really loving the family atmosphere at River's 3rd quest. Also his big strong arms, and the fact he is no longer a cop. I totally let the kids win, and wow the family dinner where they GRILL YOU over the relationship and try to set the two of you up, then the water tower scene!!!!! I don't love the first person sex cutscenes but they do have personality. I'm glad afterwards you got to tell River about the biochip and that you might die. Because he's so far removed from your personal plot. So I took that option to back out of a relationship.
I do love that you wake up with "river's tanktop" that says "fuck the police" It actually has extremely good armor stats, so thats what I'll wear now.
panam 3rd quest, when shes like why did you help me, I'm like "because it's important to you". Basically the closest you can get to "when a friend asks for help you help them", which as an ex-nomad backstory I really choose the nomad options when ever i can Paralezes quest part 2! I love the piano song but I always think of it as ocean's 11 music. It's also fun to see the computer and see Judy recommended you for the first quest. The emails talk about "forgetting" to hire a staffer, on the balocony a strange antennia was scannable, the color of the roses was remembered wrong...  lol guess i was right with those giant wall screens. Its fun environmental details that spell things out before you can notice, and it ties into some other quests where people's behavior is being altered. Actually, this quest "Dream On" I love it! For a while I've been like "wheres the illuminati conspiracy! Here it IS! I chose to follow Elisabeth's wishes and not tell her husband he was being brainwashed. In best case they program him to forget again, in worst case he ends up dead. The gaslighting Elisabeth described is CHILLING, her husband describes a vacation she can't remember and she doesn't know whose memories have been messed with. On your way to the plaza you get a call from someone/something that says the know exactly WHAT you are, any you black out!!! It's such a great feeling of helplessness that you're just one person in a world so big that you can't fight every power. As Johnny said, could be a corporation, could be a rogue ai, either way Jefferson is fucked (and so are you).
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blackroseraven · 3 years
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welp
“I’ll just play for a little while” turned into beating the Ancient Gods 2 expansion for Doom Eternal.
Didn’t have nearly as much trouble with this one as the first one: I think they did better overall with making the difficulty more balanced, and while there’s still some ass parkouring around, it’s not nearly as omnipresent as in the first expansion. I liked the Escalation Encounters quite a bit: the first required wave gives you an idea of how difficult the second wave will be, and it also creates more structure, so I know that I shouldn’t be wasting all my good stuff on the first wave; and that if I do, I probably can’t beat the second one.
There are still a few fights that need to be tweaked, I think: some need to be a little harder, some a little easier. Also uh. The Stone Imps feel way too much like “I was really proud of our gatling shotgun mod but no one ever uses it so let’s come up with an enemy that SPECIFICALLY requires that weapon,” especially with how one of the final zone fights is against an assload of them and nothing else.
I was actually surprised at the whole. Grapple-point thing they added in. Both that it was never really used in the main game, but more, that it was actually pretty intuitive and didn’t add that much extra frustration to the jumping challenges.
They really did their best to add as many back-asswards twists to the story as possible, but, you know, it’s a Doom game, I’m not playing it for the lore. 
The final boss is not super hard, and while a little tedious, not overly frustrating. While avoiding spoilers, I’ll say it punishes you for making mistakes by healing the boss, which is annoying but you can work backwards from there. To be entirely honest, it got a little monotonous at the end: I mean, yes, I had five lives by that point so I could basically screw around and do whatever I pleased and I still would have won, but the fact the boss can basically restore his current health bar to full is really annoying.
The thing that Doom Eternal nailed surprisingly well with the final battle in the main game is that it’s just a free-for-all. It’s you versus a crapload of demons, but you’re basically swimming in ammo - including BFG charges - and recharging insta-kill sword charges. Sure you can absolutely get cornered or swamped and die but it’s mostly a “screw you I’m the goddamn DOOM SLAYER” fight.
This last fight takes away a lot of what makes New Doom so fun. It’s not a ridiculous blaze of violence, but a slow-paced duel where the bad guy falls for the exact same trick a hundred times in a row: counter at green flash, swing hammer to stun, shoot a bunch of times, back off, run around trying to maintain perfect distance until he gets mad at you, rinse and repeat.
Made all the more awkward by the passive zombies just sort of hanging out at the edges of the arena because you need a way to replenish your ammo. Gotta break off from the fight to go chainsaw this poor dude in the front row.
Like. Just make respawning ammo drops. Hell, just give us infinite ammo for the fight. You can’t even really argue there’s even skill involved in disengaging-reengaging when chainsawing makes you briefly invulnerable, anyway. 
I get it. You want a skill-based portion, at least, for the boss fight, and that’s fair. But after that just let us blast the dude away like it’s old-school Doom or Quake and murderize some demons. 
But like. That’s the biggest and most solid complaint I have about the DLC and it’s nitpicking. Overall I thought it was a lot better than the first Ancient Gods, and it kept me more engaged but also less frustrated. I did also. Literally ignore the story too, though, I’m not even going to remark on that, or on all the enemy types. I will say the final enemy type you encounter in the game is really dumb because they’re essentially less dangerous and less useful to you than zombies.
I just wish I had more demons to pulverize.
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mattgambler · 4 years
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Phoenix Point and why I want it to live
No TLDR this time. I said in the past that I could write pages over pages about this. I guess its time to see how many pages we are actually talking about here. Phoenix Point is currently rather mediocre. From the soundtrack to the many bugs and rather rough implementations, the missing features that were envisioned in the kickstarter campaign, the 5 scheduled DLCS, the epic store exclusivity, the inferior graphical polish in comparison to Firaxis’ XCOM reboot, the inferior complexity in comparison to Longwar, probably even the inferior Idontknow in comparison to the very first XCOM games from way back when, I didnt play those. If you are looking for something to hate in this game, you dont have to look too hard, there is something here for everyone. The reason Ive been a determined defender of Phoenix Point is not simply because I have a different taste in games than the mainstream however, but because I feel there is a way deeper underlying problem at work here. I’ll come back to that later. Btw starting now, when I say XCOM, I mean Firaxis’ XCOM. Personally I want more games like XCOM. More games like Battlebrothers, Mordheim: City of the Damned, Invisible Inc, hell, even Bloodbowl, even though I dont dig the sports angle. Games with permadeath, nameable characters, dynamic overworld systems and missions and situations that are created ideally by circumstance, not by simply playing mission 1, then mission 2, until you reach what the devs decided to be the last one they would make for the game. I thoroughly enjoy that concept of progression and many turnbased strategy titles just dont do it for me because they are too linear, even when they are otherwise nicely crafted experiences. Druidstone: The Secret of the Menhir Forest is a nice example of this, the game looks nice, sounds nice and is very well made, but it lacks the one thing I enjoy most in all the games I mentioned earlier. Along comes Phoenix Point and the moment I look at this game I know that it is all about scratching that specific itch. Not only that, it also brings with it a variety of creative features to even improve the established turnbased squad tactics formula. I didnt lie when I said I think that it is in many ways better than XCOM. Just that... WHAT?!?! ...the overall game doesnt compare well if we look at the sum of their parts at the moment. YOU CANT BE SERIOUS!!!!! About Phoenix Point being better in many ways? Sure, let me make a list. 1) Aiming In XCOM you aim, you have an x% chance to hit, you either hit or you dont. While widely accepted because of the quality of the overall games, its a pretty simple system that becomes especially frustrating when your guns model on screen is touching the enemies forehead and you still manage to miss. Or when a flashbanged and suppressed sectoid crits you in full cover after rolling a natural 20. In Phoenix Point bullets get simulated and trace a path from the barrel of your gun to a target that they then either hit or miss. Smaller enemies in Phoenix Point are hard to hit not because the game designers arbitrarily decided so, but because smaller enemies are simply smaller. In comparison, in XCOM you roll dice. 2) Modular enemies Similar to Battlebrothers, Phoenix Point has you encounter the same brigand thug (crabmen) over and over again. The enemy itself doesnt matter as much, its more about the number of different variations you can encounter. Brigant thugs can come equipped with simple helmets and/or armor as well as different weapons that have different abilities. They also have different faces on top of that. They are by far not the only enemy in the game, but even if they were, by the time you encounter the exact same thug a second time you wont be able to tell anymore because you have seen so many others inbetween. The same goes for most enemies in Battlebrothers (with a few exceptions), it becomes way more about your opponents equipment than about his actual type or class. Phoenix Point goes for the very same approach, but falls short because of  a variety of reasons. To name just one, the first time you encounter New Jericho as a faction, you fight four New Jericho soldiers and all four of them have the same armor, the same weapon and even the same face. To hammer it home the mission also always takes place on a variation of the exact same map. It is an absolute travesty. The ambition is there and in random encounters on the map you can see where it is supposed to go, with every enemy type in the game being designed in a way that allows for as many variations as the devs can think of, from paralysis tentacles and bloodsucking arms to mist generators and everything inbetween. The possibilities are endless and from the standard crab to the giant bosses every enemy is designed with this modularity in mind. In XCOM in comparison, you have a variety of different enemies, but for the entirety of the first month (what is that, 3-7 missions?) you only fight the sectoid. Or maybe the drone too, I havent played vanilla in forever. Longwar tries to spice that up by using preexisting models and assigning new abilities to them, making some models bigger and giving others new abilities, but at the end of the day the sectoid looks the way the sectoid looks. I love what it looks like btw. But modular enemies are decidedly cooler. 3) Scale In XCOM you control 4, later up to 6 soldiers at the same time. In Longwar it goes up to 8, or 12 in that one mission. In Phoenix Point you start out the same way, but to my knowledge you can bring as many soldiers to any mission as you can get there via aircraft. Meaning that as soon as you get a second manticore you can theoretically have up to 12 soldiers in a mission, or 18 with a third. Naturally you would probably want to split your forces instead and be in 3 places at the same time (and you can), but this sort of thing being possible, both the 18 soldiers in one mission as well as the 3 different squads doing missions in 3 different places of the planet, is something XCOM simply does not offer.  4) Other features Be it vehicles, giant enemies, diplomacy or the amount of control you get on the overworld map, Phoenix Point does (or attempts to do) a huge number of things that in XCOM are simply nonexistant. In XCOM you dont get to decide were to fly, missions are simply spawned in popup fashion, the skyranger is on autopilot, “diplomacy” is managed by talking to top secret bald guy representing the council and by sometimes fulfilling a councilrequest. The only opposing faction apart from the aliens is EXALT which can be regarded as more of a separate mission type with human enemies and not really as a faction that contributes in any diplomatic way. Dont get me wrong, I dont think XCOM needs diplomacy in order to be good. XCOM is already good, fantastic in fact. But if we compare based on features alone and not the quality of their implementation, then Phoenix Point is doing A LOT of things that XCOM never even touched. This is in no way me trying to trash XCOM. I love XCOM, especially Longwar. However for the sake of an at least somewhat fair comparison the only games we should compare Phoenix Point to at this Point are XCOM Enemy Unknown and XCOM 2, both at launch. Bringing Longwar into the mix is something I do for the sake of providing a third angle, not because I am blind to the fact of how ludacris it would be to compare a newly launched game with an extensive overhaul mod that was in the making for years after the vanilla game and even its expansion were already released. As I was saying, along comes Phoenix Point doing all those very ambitious things. And it gets DESTROYED. To quote Beaglerush, the probably best known XCOM streamer out there: “But honestly, for anyone with experience in the XCOM genre, anyone who likes XCOM games, and anyone particularly who likes XCOM games at a harder difficulty or likes to obviously, like, play well, I do not think it is possible to enjoy this game unless you are getting a big paycheck and you are a good actor.” To be clear, I didnt watch the entire footage that made him come to that conclusion and I dont want to comment too much on what “playing well” means, but i have played Longwar on the highest difficulty in ironmanmode for 2000 hours (without beating it, but also always with Training Roulette active) and I have beaten XCOM 2 on highest difficulty in ironman mode. I do consider Longwar as one of my favourite games of all time and I do consider myself as someone who has experience with the genre, likes games and likes to play them “well”, or at least on highest difficulty. I dont agree with Beagle (duh), but I can of course see where he might be coming from. In its current state Phoenix Point is not finished. Playable, but even for an early access game its still pretty rough, with many mechanics not or only sometimes working (leanout, aim and aimsnapping, end turn, details, you get the point), features missing, performance issues, lackluster soldier customization, lackluster diplomacy options, a rather simple skilltree, questionable balance, etc. Don’t look at me like that, if I wanted to I could jump that hatetrain any time! But if I was to do that, where would that leave us? The XCOM genre, as Beagle calls it, is a niche genre at the best of times. Not only regarding the playerbase but also regarding game developers willing to invest time and money into creating something new. Xenonauts 2 is a year or more behind its originally panned release date with not much news to speak of, Terra Invicta is a distant memory of a game that will maybe one day still be released and Im still waiting for the XCOM 3 announcement and who knows if it will even come. Especially after we, the players, completely demolish Phoenix Point to the point where I would just cancel the 5 planned DLCS right now if I was in charge of the devteam. The main reason I defended Phoenix Point was not because of what the game currently is but because of what the game could be after 5 more DLCs. Ive played every backerbuild of the game and statements like “the game is still what it was 2 years ago” are simply and factually false. Especially between backerbuild 4 and 5 there was a huge jump in quality and between 5 and the release version that same jump has ocurred again - with an entire game that is now playable and completable. Yes, it could have more voiced lines instead of text, yes, it doesnt have the sexy “alerted sectoid” animation sequence when you run into a new enemy pod (pods dont exist in PP but you get me) and sure, the epic exclusive sucks I guess and I dont care much for the soundtrack. But after Backerbuild 5, who knows where the game will be after the next DLC? And the next? If you compare XCOM Enemy Unknown with XCOM Enemy Within, the difference was breathtaking. And here we have a game that has so much work already done, so many assets created, so much code already in place, and we, the players, punch them in the face and shout “NOT GOOD ENOUGH!”. You wanna go back to the drawing board, have somebody else start fresh on something that could be better in a year or two if we are lucky? Ive been looking for a game like XCOM for literally years. Battle Brothers was the closest I found. Tens, if not hundreds of others inbetween failed hard, from “Warhammer 40k: Mechanicus” to “Legends: Viking” to “Wildermyth” and basically everything inbetween. And here we have a game that seems to have the right idea, the right amount of ambition and a good amount of the work already done and we are bitchslapping them left and right just so we can go back to getting hyped about the next mediocre linear story experience. Sure, them releasing already is a shame. But if I was the one to decide, I would give them the same amount of money again and triple it and tell them to finish the job instead of spitting in their face when they come to us and lowkey tell us that they ran out of money. And I would send them flowers and tell them that Im sorry. Anybody can polish a game with extra cash, but getting the core idea right is something that even Firaxis almost failed to do with XCOM 2, as far as Im concerned. I said earlier, that there was a deeper underlying problem here and that I would come back to it and here it is, ladies and gentlemen. Modernday gamers are an ungrateful, hateful bunch of whiny spoiled brats, who think they are entitled to only the best of the best while in fact they “deserve” nothing. The entire concept of a kickstarter campaign is that you provide funds and trust so a bunch of people can try to realize their vision. If you dont like the outcome, then that doesnt mean they betrayed you, it means you have poor judgement. Notice how I say judgement and not taste. You dont have poor judgement because you dont like the outcome, but because you gave them money in the first place. I should maybe add at this point that my anger is mostly directed towards the public reaction and the phoenix point subreddit and not towards my own viewership. (hello) Phoenix Point is not the first game that has had me feel like the entire gaming landscape is slowly spiraling out of control. 5 years ago I thought quality means sales. At this point Im worried that a high marketing budget means sales. And I dread the possibility that 5 years from now I might be convinced that a high marketing budget means quality. Some of the best games this year were literally destroyed by players. Artifact wasn’t only boykotted, but actively brutalized, with people at some point purposefully streaming porn and torture under the Artifact tag on Twitch. Pathologic 2 had the devteam almost go bankrupt after poor sales and unfavourable reviews by people that barely grasped the basics of the game. All the while people feed money to the ginormous immortal that is Magic The Gathering and praise Hideo Kojima for his “unique vision” for Death Stranding. I didnt play Death Stranding and Magic can be pretty fun, but does nobody see the smothering double standards in play here? Im not saying that Phoenix Point has no problems right now in terms of quality. Some of the issues player encounter are in fact inexcusable, at least longterm. But XCOM 2 also had a bumpy launch with long loading times and tons of bugs and then they were fixed and today there are people that think XCOM 2 is better than Longwar. Incomprehensible to me how anyone could think that, but time and some postlaunch fixes did clearly change peoples minds. I think the main reason Phoenix Point got so much hate on launch in comparison to XCOM 2 (which also released 3 DLCs ,or was it more) is because its drastically different and more ambitious in many ways, not because it is half as bad as people make it out to be. XCOM is just like Phoenix Point, just dumbed down I guess. Kappa. (I hate it when people use the term “dumbed down”. This is a joke. Ffs why do I have to explain this)
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polygon-streams · 5 years
Text
April 30, 2019 - Mortal Kompat Story Mode Part 3
Content warnings: blood, gore, graphic violence, character death
Link to VOD
Summary: Pat plays Mortal Kombat 11 for the third time, making a good amount of progress and learning new things about the characters
Pat has maintenance workers over, has some sink problems. Issue is that water leaks thru his ceiling when his neighbor takes showers
Doesn’t know who he mains on Mortal Kombat anymore
HAPPY BIRTHDAY MIKE!!!!!!!! (mod MikeAM)
Pat has TWO CANS of drinks tonight (very fizzy)
Does NOT own jorts, “I’m not a jortsman, I’m not allowed to wear jorts” (I think this is a lie), “No jorts allowed, I shall not wear jorts. I wear jants (jean pants).” (This is true)
Pat will NOT install a fart toilet
Drinking a rattler tonight
Babycakesclaire gifted a sub to T-Pain [Watch Clip]
Says people made fun of him for saying “T-Pain” in his Polygon video so many times, says it was a grounding thing to help himself [Watch Clip]
Favorite song by TPain is U Up off of the new album
Says he “has the bad audio”, restarts the stream
Plays as Jax, doesn’t know his combos but figures them out
Asks chat if they would prefer big metal arms or big metal legs; Pat would have legs for The Kick™️
Gives a recap of the plot, says the word “mommy” a lot (that’s just how he is and I accept him)
Likes fight choreo, thinks they hire many professional people to do it
Jacqui is awesome
First Piss clip of the stream
Says “Dad fight dad fight dad fight” as the two versions of Jax fight each other
“I know all my moves, haha!......actually I don’t know any of my moves”
Mains as Jax just to do powerbombs
“This is a stupid looking hat, I’m sorry it’s a dumb looking hat. She deserves a better hat,” at Jacqui’s (sp????) hat.
Someone played Slow Yoshi in the middle of a fight
Jacqui’s dad betrayed her then disappeared. Pat: dads are complicated
Evil lady puts hat on, her power only grows stronger
Chat makes a lot of “I can’t believe you’ve done this” jokes
Pat opens a can of fizzy drink, chat alternates between making “ASMR” and “piss” jokes. Some folley ones too
Game talks about a character “I don’t know who the fuck Kharon is”
Characters descends like spider through the ceiling “oh. Ew.”
Pat makes an “I can’t believe you’ve done this” reference
The two Scropions fight. Pat: “God it’s me but stronger”
Pat wins the first round: “It’s a big fishy”
Gets attacked by other Scorpion w a good combo, wants to learn how to do that
Chat compliments Pat on his Scorpion playing abilities
Pat said he’s going to learn how to main Scorpion and Jax in this MK game. Mained Scorpion in last one
“Be a dude, not a dick”
Scorpion is killed by D’Vorah
“Nobody fuckin believes Scorpion”-- game framed Scorpion to look bad
Pat likes the frog jokes chat is making
“Hey Boy” clip played in a fight against Raiden
Raiden hits Scorpion w a blast as a “truth serum”. Pat calls it a dick move (Chat agrees)
Pat then plays as Raiden, but doesn’t want to because of how shitty he is “Cool. Nunchuck me. I deserve it”
Pat laughs at Piss clip played at a character's dramatic revelation and entrance
Pat: “I’m so confused.” So are we
There are a lot of timelines that explain costume changes
Pat needs to “check in on that toilet update real quick”
Pat as Raiden: “The only solution is that Liu Kang and I must kiss,” asks Faith to make it happen
Evil Lady makes Liu Kang disappear: “Da fuuuuuuqq?”
Chat makes norted memes
Agrees with Faith that the game “feels like fanfic”
Likes the guy who played Liu Kang in the movies; also played a guy named Ricky in another movie
“Yooooo that’s a blood boat”-- a rivaling boat comes up from the middle of the ocean
Praises actions scenes in MK; better than MCU and most action movies in general
Finally goes to check up on the toilet situation, Piss clip plays while he’s gone
Someone checked if there were Liu Kang and Raiden fanfics; apparently, there isn’t
Chat is wondering what happened to Pat’s toilet, “did he poop too hard?”
Pat comes back and asks if everyone was good (probably not)
He thought it was his roomate being a sloppy showerer, roommate asks what was up and Pat said “oh I thought it was you”. Then found water coming from lights on ceiling and got people to fix the problem
We are in the home stretch of MK, according to safetydrew
“Jax is my father”
Jax beats up a bunch of people to ‘make things right’, Pat: “Yes, yes, fuck yes”
Raiden defeats enemy, “caught and compromised” plays perfectly over the scene [Watch Clip]
Liu Kang got norted by himself (absorbed?? Into one body?? I think????)
Liu: “You will have to kill me” Raiden: “I would rather save you” Chat cheers for them to kiss
Raiden and Liu Kang fuse and become a God???? What???????????
Character rips a person’s heart out, Pat: “He just ripped his fucking hort out.” Chat spams “hort”
Super Liu floats in the sky, sends a meteor out and kills a bunch of monsters
Super Liu super punches more monsters
Time starts rewinding, Fire God Liu Kang fights Kitana, then some more people
Lots of fighting in this Mortal Kombat game
During Cetrion fight, Pat: “She just grew a tree just to nail me to it.”
Cetrion gives her soul to Big Evil Lady Mom
MikeAM advises Pat to just do a bunch of flying kicks during the boss battle
“WOW she mean, woofadoof”-- Pat @ the final boss
Pat says he will never fight with honor
Pat fails the fight, Liu Kang gets his head chopped off
Donkey Kong has Died plays as the head rolls (We’ve unlocked the basketball timeline)
Pat thinks about trying the easier mode if he fails a few more times
Hops into the settings to turn on easy mode
Evil Lady (Kronica) turned into Johnny Cage in the middle of the fight??
Fire God Liu Kang and Evil lady go up to spAAACEEEE
Kronica says she’s better than Liu Kang bc he’s a god and she’s a titan?? I thought it went the other way
Pat comments on how it’s weird to have Johnny Cage fight for her at points in the battle
Pat finally wins the match, Kronica gets turned to glass and shattered. The Caught and Compromised clip plays
Now Liu Kang is in charge of watching over the Earth realm, mortal Raiden helps (“Raiden's gonna diiee”)
Game ends just like that, credits roll, Pat: “Oh that’s it, that’s how it ends?!”
Comments on how the next MK can be about literally whatever they want, bc this game set it back to square 1
Cassie apparently has a fatality where she can kick someone in the nuts and have their skeleton pop out “that’s really good”
Pat’s gonna start picking characters to learn moves of and train w them
Pat says apparently there’s three different endings. Not major changes, just is dictated by how long it takes you to defeat the final boss
He got two (2) new maps
Wants to learn the kicking people in the nuts to make their skeleton pop out lmao
“I guess I need to unlock the dick kick”
Does a fatality that involves the character getting ripped in half, then a tomato getting thrown at them
Looked up the Cassie fatality and tries it
Her opponent literally did a piss right before the fight. He really did. Pat lost that fight
Pat messed up the fatality
Decided to try to Krypt before raiding Thomas’ stream
Same actor who played Shang Tsung in the movies played him in the game. Pat geeks out
Pat says this Krypt is better than in other games bc it used to be a dungeon crawl to find things. Now, you just open chests
Pat finds a hammer, uses it to get Koins™
The raid guys should make a MK movie. Apparently the recent John Wick has them fight the raid guys
Pat doesn’t know how much he should drink before going to see the new John Wick. He’s going w Ryan at the Alamo (I assume a theatre)
Pat finds a gong and feels he must hit it with the hammer
Pat says the Krypt changes what loot it has based on what time of day you go to see it
Pat doesn’t know whether or not there’s going to be fights in this area, or if it’s just opening chests
He still thinks he’s going to work w Scorpion and Jax to get good at to learn combos (also probably Jacqui). Wants to do a group play session at some time
Charlie is sneezing!!
Pat’ll be back on Thursday (8 pm EST) with Donk Souls again (if that doesn’t work, he’ll find something else)
Charlie went up on Pat’s lap!!!
Abby streams on Tuesdays at the same time as Pat. He says you should watch both simultaneously
Sent chat to raid Thomas
End of stream
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